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DECEMBER 1999 _ £2. ie
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PLUS! En yy
The original and best Game Boy mag inside!
r=
nN PlayStation
« B& "and “PlayStation” are registered trademarks
of Sony Computer Entertainment Inc. NINTENDO®, —
GAMEBOY™, NINTENDO 64 AND ‘Wi are
_trademarks of Nintendo Co., Ltd. }
GAME BOY co.
rasa
= ce
4
© 1999 Team 17 Software Limited. Manufactured
and sold under licence from Team 17 Software
Limited. Original concept Andy Davidson. F i
© 1999 INFOGRAMES. ;
A
ea a - Wy
—e
tia
lee SSeS ; INDEPENDENT NINTENDO WAG:
WELCOME TO!
MAGAZINE
Issue 35
weed At 132 pages
Art Editor Wil Overton &
Operations Editor Andrea Ball = Be
Deputy Art Editor Justin Webb ES i:
Britain's biggest |
BC) cme Max Everingham 5
Contributors Neil Pedoe, Daniel Glenfield, i } ag
amo and best-selling , ‘A swell...
BT lic BY yeaa Ua)
Mis tg NYE Tada diac)
Sats Mark Green
eee f ou know we're getting closer to Christmas when
Advertising Manager Clare Harper ne # gghenne ley mag = games start just appearing in the office - and this
Tee ea aezas 7 f Christmas promises to be the best yet for the N64!
Next month we'll be kicking off the Yuletide
enior Sales Executive jan Jones y, iy i
; cat a here & Wy Yunus i period with a bumper Chrimbo issue, but for the time being
International licensing enquiries f there's still masses to look forward to, not least this month's
Chris Power Our correspondents in Europe ; fantastic Turok: Rage Wars. Mark spent hours toiling away
Tel: 01225 442244 Fax: 01225 446019 P Pe, at Acclaim's brilliant multiplayer game, and his - and the
crosie oe cea oan NX J apan and America supply us ie world’s first! — review starts on page 50.
Rao = with exclusive first-hand news ; And that's just the start. Once you've got your teeth into
Production Manager tourefel | Every month. We don’t copy rumours . our exclusive Perfect Dark, Resident Evil 2 and Donkey Kong
Production Co-ordinator" MarkWatson | and speculation off the Internet. 64 shots, you can marvel at the surprise of the month,
punt services Serene he Rainbow Six. Okay, so it's not perfect, but it's an absolutely
ne ee Bees N64 Magazine is written by the terrific stealth-'em-up all the same. It frightened me to death,
Promotions Manager _ Gil Stevenson most experienced Nintendo fans : | tell you, and you can find out why on page 56.
Marketing Executive Georgina Sanders ‘ in the business. We know what eat all lina t enough, ae also got five
Reece eee ; A ; a pages of the best Pokémon coverage you'll see anywhere.
penne pian, | we're talking about, so we're able to : Hope you enjoy the free gift, by the way. Turn to page 12 to
Group Publisher RobPice | Cram every page with useful i find out how to play...
information and advice. fi
5, Tim W
Because we're independent from ‘i Just look what we ve ™ Editor
Nintendo, we can also review got for you this month!
games as soon as they come out = DONKEY
in Japan and America, so you know
PLANET
which games are worth looking POKEMON exe 64
forward to. Staggering new
Everything you
&
Fax (editorial) 01225 732341
Fax (advertising) 01225 732282
E-mail [email protected]
~
All contributions are submitted and accepted on the
basis of non-exclusive
oridwide licence to publish or
license others to do so unless otherwise agreed in
eae
advance writing. N64 Magazine is a totally independent
publication and the views expressed within are not
necessarily those of Nintendo or their agents. N64
Magazine recognises all copyrights and trademarks
shots of Rare’s
ace platformer!
Where possible, we have acknowledged the copyright
ever need to
know about
Pokémon! 6
holder. Contact us if we haven't credited your copyright
The main focus of N64 Magazine
is always the N64 games you can
actually buy here in the UK,
however. We never pad out the
magazine with huge articles about _ N64 BATTLE
games that only the Japanese can play. é CARDS
We won't give anything our —~/ Free! Mario vs
and we will correct any oversight
Annual subscription UK Direct Debit
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Rest of the World £47
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RESIDENT.
Exclusive new
pics of this
Zu > Pikachu - find terrifying
Everything © Future Publishing Ltd 1999 ‘Star Game’ award until we've x out who wins!, adventure!
Future Publishing Ltd is part of The Future Network
played it right through to the :
end. That way we can be sure it really ¢
is worth buying. : TUROK:-RAGE JET FORCE
It’s the world’s ra ee exe First essential
first review - tips for Rare’s,
and it’s ace shooter!
amazing!
which has offices in Bath, London, Milan, Munich
New York, Paris and San Francisco
igh ie Ada Because we're independent from
ORIN meee | f Nintendo, we can write
to be fantastic jump to : completely honest
@ reviews. If a game's awful
we'll say so.
Look out for this little chap on N64’s covers every month to know Bp \ ee iE
Tee RRC ee CaCO MECH kee ‘
y for a full index of this GO! (YQ
Flip to page 1 mn irri e Sh
OV Ma epee ce liad Tan La UE
CONTENTS
BE cry December 1999
Q Starts on — OR
[ Lida ha __ Starts on
ee PLANETOM a
‘amy DESK 30 FU a Oo
Iphin ear public, how to use your N64 5
Batt e Cards and more
Bw — € eB ed 3
S ‘a YY Ps o .
RAGE WARS
First review! Turok's back — and we give his
i sa deathmatch-based third game the works!
=) = ma 5 5 aS
(oer 66 RAINBOW SIX
All the | Dore. ames previewed for
ee es as right her Take 2's stealth-fest squares up to GoldenEye...
a & 60 ORM JIM 3D
Biv: Jim finally ‘worms’ his way onto the N64! Ha!
Me PEE || 63 KNOCKOUT KINGS
y G G C N64 boxing - and it's great fun!
~ REGULARS
40 WINKS
GT's cutesy 3D adventure reviewed!
~
a
ll
oe |
ca PERFECT RESIDENT | |
TS 7 PVT EVIL 2 /
SLNILNOD
pei eS ee More brilliant shots of this Exclusive new pics of A
ace shooter! Capcom's zombie chiller! | b. af
Ke x] per, oF 4 i “ a
LOOK see eV od Ce
= ee 7) wilA
Your first look at the BIG ae ie
new N64 games! ee
eu cee ety S Dae
Aye el
page
MAGAZINER
RAGE TA
| od batt] ee Ora )
ring) ods ih es tee
Set Force "
GenuLtl » Ny ee
Ee .
ae /
IM\TH 3 Citar 04 3 re rede ee Paes 4
(ots Of Rare’s ape-’em-up!
NEwnl C uf) OO aa it
PInizarenae D
8 MA uriaia cutest 24
were real? Eh?
7) NRG)
, December 1999 = ~ A.
rd Inside the cockpit of a mysterious
21st century plane. Alien, maybe?
time round - fortunately, you've
got the guns to cope with it.
3 sabi, . 43
CM ee SLC Le De ‘ +
>
-
7
Ds
.
eer ls Y
The fantastic alien gun in the
bizarre top secret alien levels.
Looks just a spot like Tomb Raider.
Tae
These - believe it or not
-are actually yourbot —
buddies. Or, rather, were.
Rg Rea ea
MET ee t4 tose 16
nail-bitingly fine. i
No point dodging
this, boy. It’s got
V eae
The
Corer ary
just sooooo
good. The
improvement
on GoldenEye
is amazing.
i
this month —
PERFECT DARK
BUEN Michie lcm mtCeeresIeby
anticipated sci-fi shooter! =
ed os
PERFECT DARK
FROM: Rare
| HOW MANY PLAVERS: 7-4 fi
Ss
*s,
_
Cs aes
al
PN
my
#
crenata sa aegis
RESIDENT EVIL 2
All-new shots from Capcom’s deliciously
Fol lulu e =
GB PAK: Ye:
WHEN’S IT OUT?
SILA
AAS)
April April TBA ie
ANTICIPATION RATING A Most guns have a zoom
; function on them. The sniper
eeelee rifle really zooms, though.
Ne Ses Fi
Check out the Coming Soon section ¢a
of Planet 64 on page 16!
i ead
There’s a much more meaty feel to
the weapons in Perfect Dark. Even
this low-end pistol rocks ‘n’ rolls.
Feed
A Perfect Dark’s new shield. Jo can also
deal herself in with this, but here our
bots are running around powered up.
The gorgeous metallic sheen to the
levels gives it a real futuristic feel.
pril, then, eh? The news that Perfect
Dark has slipped yet again has not
been received very well at N64
Towers, we can tell you. But, with
the utterly superb Jet Force Gemini and funky
monkey blockbuster Donkey Kong 64 sure to
sell by the bucketload this Christmas, it’s not as
if Rare and the minty Ninty are going to be short
of a yuletide bob or two. And at least we'll still
be able to sit down with two utterly ace games
once the turkey’s been gobbled and the crackers
have been pulled.
So, if Rare need until April to make Perfect
Dark, well, perfect, then we're not going to
complain. And we're assured that the delay is
utterly essential if the Twycross-based developers
are going to squeeze in everything that they
originally envisioned for the spiritual successor to
GoldenEye. Apparently, Nintendo of America
themselves sat down with the game, played it long
and hard, realised its potential and gave Rare the
okay to miss the lucrative holiday season and get
their heads down and deliver something that,
plainly, is going to be utterly, utterly stunning.
And, having monopolised several of the Perfect
Dark booths at September's ECTS show for the full
Wey ete ly
SeaTac
top, there?
Most of the
eT)
Rye eee]
now.
Ue eI eRe eee)
Perfect Dark. Here, one of DataDyne’s
‘copters drops in for a visit.
(eM Te aA Mea em l a ele) 1g a —-
in-game, but she’s a top agent.
N° am
three days, we're more excited than ever at the
prospect of getting our hands on the final thing.
Like Donkey Kong, though, it was pretty much the
same version that was on show at E3 in May, but
the three levels on offer (the first ones in the game,
ten times better now — honest — complete with blue
skies, rippled sandy floors and some stunning
lighting effects) and additions such as pillars and
extra nooks and crannies for sniping/stealth
opportunities. The ability to fall off ledges also adds
Full of new graphical touches, it
looks at least ten times better now,
coming complete with blue skies, rippled sandy
floors and some stunning lighting effects.
all based outside and inside the Datadyne building)
were shining examples of what the finished game's
going to be like. We had to break into Datadyne
itself, shoot enemies in pitch black with the aid of
night-vision goggles, escort hovering robotic
scientists and blow huge armed gunships away.
Tremendous.
However, it was the multiplayer levels that we
spent the most time on. Three bespoke PD affairs
were present, along with the re-tooled Temple and
Complex arenas from GoldenEye. Temple, in
particular, was great, full of new
graphical touches (it looks at least
. More soon...
TO BE CONTINUED...
a new dimension to things, especially in the central
area with.the huge oblong gap in the floor.
Also, we managed to garner new details on the
face-mapping function. When it comes to choosing
a character, several heads are available, each with a
blank space where the face should be. The Game
Boy camera is used to take a snap of your fizzog,
then it's simply pasted to the blank space. Ace.
Oh, and then there's the Farsight gun,
which is almost unimaginably brilliant fun. g
Tel aM oem Li aL|
Resident Evil 2's release, we got
our trembling hands on a near-
etl CMTC UMC) Ute
and, almost immediately, wished we hadn't.
Because, frankly, Resi 2 scares us silly. When a
zombie's grasping arm suddenly smashed through
the window of a particularly quiet corridor, we
jumped high enough to leave a clump of hair on
the ceiling.
Capcom's game is stuffed full of heart-
jumping moments such as this, and we're pleased
to report that nothing has been lost in the
VISUALS @
translation from the PlayStation. As far as visuals
go, in fact, it's improved — with the expansion pak
installed, the real-time 3D of central character
Leon is crisp and clear enough to blend seamlessly
with the photo-quality backdrops. The pre-
rendered cut scenes aren't quite as impressively
ported — they're slightly blurred and there's a loss in
sound quality — but simply watching them spool
smoothly from an N64 cartridge is still nothing less
than astonishing.
With the customisable gore level set to ‘high’,
the amount of blood sprayed around the screen is
dead man
PTR a he Si
to catch fire 4 a
EM lle 1g ¢
around setting f
ale)
ablaze. Fools.
RUS
RESIDENT EVIL 2
FROM: Capcom/Angel
WHEN'S IT OUT?
TBA
eeeee
| Issue 35
equally shocking. From Resi 2's very first
moments, where Leon pumps bullets into
the stomachs of wandering zombies and
stumbles upon a headless victim of the
barely-human ‘Licker’, it's clear that Resi 2
isn't for the fainthearted.
The aforementioned shocks are in
plentiful supply, too, including one point
where our floppy-haired police hero loiters
on the wrong side of a two-way mirror. The
chilling lack of music is a clue that danger is
in the air — a moment later, there's a
terrifying crash as a Licker bursts through the
Petworth)
directly for
Rola ee
Although
fale eIANY
involves solving
simple puzzles and
finding keys to
unlock previously inaccessible areas of the maze-
like police station, there are plenty of unexpected
twists — including control being switched to
another character halfway through the game.
In addition, Resi 2 has a real page-turner of a
storyline running throughout, gradually revealed
by carelessly-strewn police files and a host of
real-time cut scenes — one of which had us
running for our mums with its unexpected, gut-
NViccate nl ayean eta
With a stupefyingly large 512Mbit cart at their
disposal, conversion house, Angel Studios have
EV Ta Fs
i ws
eS + ap
a s) F
. “— i
. "he ° co
= te a
{i> ES bi
Se ee an
Bs .
. > 4 oa
a , ea
The S.T.A.R.S. office - [>
Tey im del LED
Resident Evil heroes.
With this and Shadowman, N64 games are
becoming more grown-up by the minute.
managed to squeeze in all two CD's worth of
PlayStation Resi 2, including the four main
adventures (two for Leon, and two similar quests
for his friend Claire) and a couple of bonus sections
starring a S.W.A.T. trooper and, believe it or not, a
six-foot high block of bean curd. Exclusive to the
N64 version is a new difficulty level - worryingly
named ‘Extreme’ — and a ‘Randomizer’ option,
which scatters essential objects at random
locations, creating a new — and therefore more
challenging — game each time you play.
It’s all looking fantastic, and it's only four @)
weeks away. Be very afraid.
TANS CR ol ae aoe
me, eh? Let's see how you
ibe 1 ae a
La)
UR ee
shotgun. Time to get the
V Co [Fel ee
aes’
Expect Leon to be dismissed from
his job following this incident.
pe) ay > PN
NN
DoD ath a Pas
dangerously low,
omar :
Beat Re You’ve taken the
eee Ri LIEN ADEE
lure
Find a missing cog and you bring
that clock to life again - and
tee are UY kh
MSM APN eee em a)
game, fill you in on the story.
UNS nN
this as you get used to the controls. a
TNR eRe
legs just keep on running.
Scary, but also very funny.
This impressive statue in
the police station's
_Feception iecaled FE) dis
(CM eM ers
and they'll go for your
throat. See them off with
your shotgun - test
oT em tar area name
ce ¥ S.A ae TO 3 3 CONTI LUT > == our full review of Resident Evil 2.
December 1999
:
Le LOUGH ITG
Official unveiling just
eight months away!
he date is August 2000.
That's when Nintendo will
put an end to the rumour
and conjecture, and reveal
Dolphin to a salivating public for the
very first time. As August is
traditionally the month for The Big
N's Spaceworld show in Japan, it's
likely to be right there that Dolphin -
box, controller, games and all - will
be unveiled.
It's great news, but it's also a
worrying signal that Dolphin won't
make the Winter 2000 release date
that Nintendo had been promising.
After the N64 had first been aired in
public at Spaceworld ‘95, it took a full
year to arrive in Japanese stores, and
that's not counting the numerous
delays that occurred before then. If
Nintendo are showing off the Dolphin
in August, it's likely that the console
won't be available to buy until at
least Summer 2001.
In fact, Shigsy has revealed that
Nintendo themselves haven't even
started developing Dolphin games
yet. “No games are specifically in
OR
iP issue 35
: development,” he said. “They're all
: just in the planning and preparation
: stages. But once the preparations are
? complete, a game can be completed
: in one year." Hmmm. Given the huge
: Zelda delay, and that part of the
: reason for the N64's delay was to
: allow time for Shigsy to put the
: finishing touches to Mario 64, we're
: not confident.
Still, the finished games should be
: spectacular. Nintendo have signed a
: deal with MoSys to use their '1T-
? SRAM’ technology, which will allow
: the Dolphin to move polygons
: around the screen at phenomenal
: speeds — even faster than a £1000
: PC, in fact. Additionally, a company
: called $3 have agreed to supply
: Dolphin with their texture
: compression technology. It's the same
: method that's used in 3D graphics
: cards to give PC games their detailed
: graphics, and it'll give Dolphin games
: astonishingly crisp, colourful 3D
: visuals with no slowdown. The
: PlayStation 2 won't come close to
? matching it.
When Dolphin [>
appears in August, &
expect a brand new
Mario game to be
he .
- =
fees
on show, too.
As a result, expect to be blown
? away come August. Shigsy’s itching
: to get stuck into Dolphin
: development (“With Dolphin, we're
: able to do things that we weren't
. x -
“
ttest i ws and the best new game previews!
> Reriituanliters
Doiphi
set fo
August!
: able to do before,” he says), and we
: can't wait to see what his
: beautiful brain comes up with.
: Roll on Spaceworld...
©
WORLD
DRIVER
i DELAYED
? Not our fault, this. After being
: reassured that the superb World
: Driver Championship would hit
? the shops on either the 17th or the :
: 24th of September, the game has
? unfortunately been put back to
? November 5th. Luckily, you'll be
i able to buy the game by the time
? you read this, and it's still the
: same heady concoction of racing
: thrills that we awarded 91% in
? issue 32.
SHORT
CUTS
awards show
Trip speaks!
3DO’s gaming authority tells
us why Dolphin’s great!
We had a visitor to the N64 office
this month: namely Trip Hawkins,
one of the most powerful and
respected figures in the games
industry. Responsible for founding
the hugely successful Electronic
Arts, and now the
head of Battletanx
publisher 3DO
Software, Trip
knocked on our
door to tell us why
he’s committed to
? Pokémon, showing they've easily
: got what it takes to make Dolphin
? a huge success."
: Trip believes Dolphin's DVD
: drive will prove most influential in
? Dolphin’s success. “Nintendo have
i been criticised
for using carts
for the N64," he
admits. “But
that decision
was made six
years ago, when
Nintendo's the games scene
Dolphin. was completely
“| just know different to
that Dolphin is today’s. With
DVD, developers
can expand their
horizons, and
games will be
cheaper. That, and
: the Dolphin's potential to hook up
: to the Internet, makes me intrigued
: to see what we can achieve.”
Interestingly, despite Dolphin
? games being more advanced, Trip
doesn’t think that'll
lead to more work
and cost for
developers.
“Currently, we
develop games on PC
Workstations, which
are more powerful
than the N64,” he
says. “That means
you have to ‘dumb
down’ the graphics to
<{ Small soldiers with
big guns in Army
Men: Sarge’s
Heroes.
going to be great,”
he says. “Nintendo
are going to doa
brilliant job of
bringing it to the
market, and they're going to be
making some fantastic games.
They've already demonstrated what
they're capable of with the success
of Mario, and the development of
A Trip’s just set up ‘3DO Europe’,
which means we'll finally see
Battletanx in the UK.
ZELDA
STEALS THE
SHOW! oo
he British Academy of
ilm & Television Arts
i game, best game, the Interactivity ;
? award and the Computer
ZS, i Programming award. You may
2s / : remember that GoldenEye
picked up best game and Rare
«AND JET
FORCE
DELAYED!
: Sigh. Yes, unfortunately it's true —
: although Rare’s latest blockbuster
? second annual games
? looks set to be dominated
i by the utterly wonderful
? Legend of Zelda: Ocarina of
i Time. Despite being the only N64
? game to be shortlisted, it's picked
i up more nominations than any
ther game, the categories
i being: most innovative
: squeeze it into the cart. But
because the Dolphin is easily as
? powerful as a PC, we can transfer
: everything straight to the DVD,
: without needing to remove or
: strip down anything. I'm really
looking forward to it.”
: See next month's N64 review
: of Army Men: Sarge’s Heroes to
i see exactly what to expect from
: Trip, and 3DO, in the future.
If Trip Hawkins is excited >
about Dolphin, then you
should be too.
were voted as best
British
developers last :
year — let's
hope Shigsy's
masterpiece
cleans up this time
around, eh? We'll
have all the
results in the
; hasn't slipped by much
: (thankfully). Yup, rather than the
apparently watertight street-date
} of October 29th, the game will
: actually be available on
i November 12th. It’s only a slip of
? two weeks, and we can assure
i you that the game's well worth
: waiting for, as last month's
? splendid review showed.
The N64 Diary contains all the important dates you need to
know for the month ahead. And, with loads of brilliant games
coming out, you can't afford to forget a single thing. Plum!
BONFIRE NIGHT
5th November
It's Guy Fawkes night!
Have fun, but
remember to be
careful. A puppy isn't
just for Christmas, you
know. Oh, hang on...
TUROK: RAGE WARS
19th November
Acclaim's third Turok
game is available today.
See Mr Green's review
on page 50 for all you
“need to know...
SMASH BROS
26th November
Nintendo's top-drawer
beat-'em-up finally
reaches the UK — earlier
than expected! Now
you too can beat Mario
senseless with Pikachu.
JAMES’ BIRTHDAY
27th November
Our inordinately
grumpy, jug-eared ex-
Editor is — wait for it! —
26 today. Happy
birthday, James.
REMEMBER THE ADDRESS!
N64 Magazine, 30 Monmo
ISSUE 36
29th November
The jam-packed Xmas
issue of N64 Mag hits
the shelves. Don't miss
our huge review of
Donkey Kong 64 — the
only one you'll need!
DONKEY KONG 64
3rd December
Rare's much-
anticipated blockbuster
hits the shelves. We'll
wager it's going to be
top of your Xmas list...
uth Street, Bath BA1 2BW
December 19 , INO @
LINNld
+aASIGSMIAN
There are
more
SHORT
CUTS
on page 44
DK64
BUNDLED!
Well lookee here. It's a
lovely transparent green N64
and controller — and it's
going to come specifically as
a bundle, with a limited-
edition banana-yellow DK64
cart and expansion pak,
come December time. Early
reports led us to believe that
this lovely package was
American-only, but there's a ;
DK64 bundle down on Nintendo's : price of £119.99. Let's hope it’s
UK release list, at a projected ? this one, eh? It looks ace.
ifty pounds! Fifty pounds!
FIFTY POUNDS! That's a
oc e a Ee whooole lot of money.
: Enough to buy you a brand-
: spanking-new N64 game, or both
Roll on up for
fifty quid's
worth of
questions...
Tremendous, eh? And all you
have to do is answer the questions
below — and all the answers are some-
where in this very issue — send ‘em in
and we'll pop 50 new English pounds
in the post for the lucky winner.
Card Action!
fabulous
free gift...
Ever wondered exactly who would
win in a scrap between Link and
Bowser? Or Turok and Shadowman?
Or even James Bond and Snorlax?
Well, wonder no longer. With N64
Magazine's Pocket Battle Cards, you
can find out for yourself. All your
favourite Nintendo characters are
present and correct, from Mario and
chums to the cream of the Pokémon
crop. And how do you play? Well, it's
as easy as falling off a train...
Shuffle the cards, and deal them
out equally between two, three or
four players.
The dealer goes first; read out the
character on your first card, and a
chosen ‘property’ value (either
Strength, Speed, Fear Factor, Special
Ability or Bonus Skill).
Everyone else then reads out their
character's corresponding score,
and whoever has the highest property
wins the cards from the other players.
In the event of a tie, the players
with the same scores must place
their cards in the centre and then read
the same property from the next card.
Whoever has the highest property
then wins the cards in the centre
and the card of any other player.
The last player to have any cards in
his or her hand wins. Simple, no?
Pokémon Red and Blue.
i 4 On what page is Tony Gubba mentioned?
: 1. The closing date is 29th November.
i 2. Employees of Future Publishing will be kicked in
= the shins if they enter.
i 3. The winning entry will be picked out of Mark
1 In which game would you “Take the green herb"?
2 Who said “do the slo-comotion” this month?
3 = Arnold Pico is a barely human what?
5 Name one game that Paul Lombard of Cheltenham will never trade in.
“For one thing, it's almost completely unique”. Which game was the Evil Mark
6 Green talking about?
7 How did we describe the Farsight Gun, this issue?
8 Who is “Bury’s answer to Andy Warhol"?
9 Which SNES game is Kittsy hoping will be converted for the GB Advance?
19) = Who is Mariru?
It's so simple that you'll kick yourself.
aes & No, really. Send the form to:
Good Golly Quiz Folly: Ant & Dec, N64 Magazine,
30 Monmouth St, Bath, BA1 2BW
Green's whale-sized gullet.
4. The Editor's decision will be the final one.
5. Go to lunch. Will you go to lunch. Go to /unch.
WILL YOU GO TO LUNCH?
PETC MOM UTE lM oe
EEUU a uel dsr Un
the N64 Quiz
My answers are
as follows:
1
I
3. I
4 9. I
5 10. I
Good, no? Oh, and you'll probably be wanting this too... l
Name Address I
Postcode
Gear/| Games
TheGomewem Merchandising Company eR uel
01621 877222
in association with
Ga)
ne
aSAGSMAN
These Game Boy-shaped viewers are ready and waiting
to give you a private slideshow of Nintendo-related
pics, so answer this question correctly and you could
stand to win one of 15 that we've got to give away:
Ee
What four animals make up the
Lylat Wars team?
Answers on the back of a postcard to:
Animal Magic Competition
N64 Magazine, 30 Monmouth Street, Bath, BA1 2BW
To reach us no later than 5th December. 5
The first 15 entries out of the hat win a mini-viewer.
Sweetness.
KONAMI F1
No, it's not a brand new F1
series — it's the next version of
Video System's successful F7
World Grand Prix, the past two
instalments of which have been
distributed by Nintendo. Konami
year's update, along with a new
Game Boy version which is due to
arrive before the end of the year.
SUPER
TURRICAN
SNES ° 1993
Two Turrican-games hac
come.and gone on the
Amiga before Super Turrican
saw thé light of day, but this
SNES “re=mix’ featured
everything that-made the
originals. great — and was
developed-by German coders
Factor 5, the people behind
the N64's splendid. Star
Wars:-Rogue Squadron:
While Super Turrican
suffered-from a lack of the
kind: of all-out, sense-
smacking:-activity that the
SNES-had grown-used-to
from Japanese shoot="em=
ups, there wasn't exactly a
shortage-of frenzied gunplay.
Turrican himself —a chunky,
bio=suited bloke = came
i the game doesn't
have snapped up the rights to next :
: support, despite displaying the
: rumble logo on the front of the
: box and prompting you to insert
~and the brilliant
__ideas were ‘borrowed':from_._
SHADSY the pak after
NO loading a game.
RUMBLE Apparently it's
? As every rumble pak- because of a
? owning Shadowman minor bug
: player will have noticed, which slipped
: through in the
: rush to meet the game’s
? production deadline, killing the
: rumble pak routines. Ho hum.
actually include full rumble pak
cos Rae
i Seimcernepi ‘ a
always more
,
ee ular-with
a-ak ea ace aeg Sanaa :
Z saviseis hk e hPa AAR M ety =owners;-who-
; — weren'tas
: used to side=-
equipped with_a-satisfyingly
meaty-collection of guns;
including-a-nine-way taser,
-scrolling shooting antics as
—their-SNES-owning friends=
But -with-a-new version of
Turrican heading for the —
Dolphin (and-Factor 5
claiming that it's “already —
~bigger-and better-than—
Zelda”), we're already
flamethrower-which allowed:
our-German héto-to-spit firey. -
death ina full 360° arc.
Most of Super Turrican’s ©
elséwhere--Métroid’s Samus —— . réturn-of the Teutonic—
~<Aran kindly leat Turrican-her trooper. ert
_ ability to: rollinto a balland ~~ Sicybig gigs at
tumble down slopes, while -a SUPER
decade-of similar blasters CASTLEVANIA. Iv
supplied: the inspiration for: == SNES * 1993-.-—
the metallic, semi-organic . ~ Vampires, skeletons-and big
se -baddies. Super. Turrican_was” whips all-cropped up.in_——
also-one-of several Gastlevania 64, but the -
hundred-console =
games to-be
_ influenced by-the: -
—Alien- movies, with-
Turtican treading-in—
_ alien eggs-and- = ~ Super Castlevania IV.
_having shis: helmet Starting vampire hunter _
smashed apart by~~ = Simon Belmontand his-
~face-huggers at ——
every turn. -
“~~ Super. Turrican, ——
though, was-a little.
repetetive and-it was ~ the atmospheric graphics—
Sean aries stretches -
5—~back-almost-15 years, and.
“scrolling SNES adventure,
Castlevania IV was a-
getting excited:about the =~
~ history-of Konami's 5
“includes the involving-side—-
~~ whip=cracking-ways, Super
platformer in the: style of : goats
—=-many-others-in-the--90sbat=~
D>
ame
oo ae variety —
of gameplay and
-hefty-batch of tevels
—helped-it stand-out
from the huge
number of tired:
Mario-clones. The -
slow pace-of earlier.
levels added to the
game's menacing
- sense-of dread, and
: fhe combination: of-walking:
undead and modern-gun
emplacements-gave it a.
superb, -other-worldly
feel.
-. —-Konami'sshead:
-boffins fully embraced
the SNES‘ pseudo-3D
Mode 7 mode,-with
whole rooms*rotating
-as:Simion-swung from
chandeliers using his=
flexible teather friend,
and bosses moving in
and_out of the-screen
at-will- The-dark;
gothic nature_of the
game was never more ~
apparent than-in the end-of-
level baddies,-who-ranged
from-a-sinister armour=clad=—
knight to ‘the spitting, snake-
POKEMON
FEVER!
Pokémon is officially the
fastest-selling Game Boy
SS game in the UK ever.
25,000 copies were shifted
in the first two days of it
being on sale and sales of the
: Game Boy itself rose by 53% on
: the previous week. Not bad, eh?
haired: screen-filling -
Ageduda:
The-eerie; unsettling
music = some of the best on
‘the SNES — added tothe ~
atmosphere-as Simon
traipsed-through éach-spine-
chilling level, clambering:
over gears in. the Clock
Tower.and ‘fighting through
the Gallery's murderous
paintings. It's ashame that
the N64 interpretation of
Castlevania.didn't quite
match the standards of this”
superb_SNES title, but
there's-still next-.month’s
Special Edition-to-pin-our
hopes on...
Mark Green
The buy of §
(he seaso
re Le) ole UAT TI Ure aN).
Tame) 40
“The realism is set to break
football game barriers.” sco
With unsurpassed realism, silky smooth gameplay and exceptional
graphics, Michael Owen's World League Soccer 2000 takes
3D football games to a new level of excellence.
* Over 200 teams to choose from
* Over 20 special new move combinations
* Arcade quality graphics and exceptional player Al
* Motion-capture animation featuring Michael Owen
bam iXcr=) UC MOON CI AYA 810)1/(0(<te oY acikclalsicalaa(-\]
wees"
ae
c
NINTENDO
SK
=
<>
+
OAS ae
[Nintondo}
eT Ly
Cm a eee aa CRE Reade POREAMS. N64 VERSION PUBLISHED EXCLUSIVELY BY THQ INC. THO AND THE THQ LOGO ARE TRADEMARKS OF THQ INC. ALL RIGHTS RESERVED.
LS RC talt64, © AND W* ARE TRADEMARKS OF NINTENDO CO., LTD.
ip lift
fating you ed Ty Petty cy
So a track editor, :
then?
Yep. Works in the same sort:
of way as Re-Volt a couple of
issues back. You can choose}
from a host of curves,
corners, chicanes, bridges
and, most importantly,
jumps. It's great!
No good having that
@: the game's
rubbish, though, is it?
No. Good point. Fortunately,
Excitebike is absolutely top
notch. The engine is
fantastically smooth, the
visuals are stunning (Left
Field have used the
expansion pak brilliantly),
the physics are some of the
most realistic we've ever
seen, and the multiplayer's
ace too.
Four players, right?
Correct. And, blimey,
does it go. Minimal graphical
cutbacks and face-mashing
speed. What more could you
ask for?
Resta
FROM: Ninten
| EARTSWZE: §__128™MIbit |
OWT Man AMER: 1-4 |
MEMORY PAK: 0% |
EXPANSION PAK: =| Yés
RUMBLE PAK: °°" Yes
GBPAKS_.--~ No
WHEN'S IT OUT?
ar
Se e
Dec6 Spring TBA
LT
© ES PAT WEE)
=xcitebike
: Re
yo ie ele le ey
| : ; are neck and
: i} i e.aile
-Y é fyi at cel] (x
RACE: 01:20:51
_ approaching. (Ap i: 01:20:51
Dirt track biking - Nintendo style!
f someone can make a basketball six set inside the game's ultra-realistic ET
game seem fun, then you've got to stadium, and six set outside, in amongst SE
assume they're a pretty talented top-looking forests and mountains. It's A No fogging or loss of detail - the two
lot. And that's exactly what Left also got the most impressive physics this PES ele BE Ta
Field did with Kobe Bryant - the world's __ side of Top Gear Rally, more than doing OMe LCR a ae alc
only entertaining basketball sim. Their justice to the NES original, which V that sucker fly!
reward? Excitebike 64, a mud-spattered, _retrogamers still recall with misty eyes. ce De
stunt-packed, lawnmower-engined But the N64 version also takes things *
supercross game to rival the likes of a stage further with a wealth of stunts, a
Acclaim's Jeremy McGrath. host of upgradable bikes and best of all a
And, incredibly, considering it's a tiptop Track Editor, where you can build
beefed-up gaming version of creaky old up your own courses from scratch.
TV show Kick Start, it's absolutely This could just be the surprise
fantastic. The game features 12 tracks of game of 2000. More news just as
sky-high jumps and gorgeous scenery — soon as we get it.
ra
You’d best make > VY TT 1
RYT ol i g-) BEST: 04:00:00
Colo /Te mem Eile)
properly or this
could prove
painful!
Look! You can
V jump for miles.
Ee m
The bikes lean into [>
ee) e Mla ay
they should - the
physics in Excitebike
64 are fantastic.
Yeuch! Look at that. The bugs are
brilliantly animated, and
lightning-quick.
Let’s hope he’s not going to get
TT Rieu mur ae we A
a
Bigger, better, beefier and buggier...
e'll admit, we loved Turok
2. But we could also see its
problems, not least its
slightly suspect engine.
Fortunately, the first thing Probe did
when they decided to use that same
engine for Armorines was spend two
months smoothing out frame rates and
twitchy aiming. And the results, whilst
still not perfect, are pretty ace.
Think Starship Troopers in an N64 cart
and you're pretty much there: Armorines
is a top draw, cheek-wobblingly bloody
bug hunt, taking in all the best bits from
Turok 2 and none of the fluff. But, with
vastly reduced levels, a wealth of new
weaponry, an all-new co-operative mode,
as well as some of the most advanced Al
we've ever seen, it’s very much its own
Watch those bits
fly! Almost like
Jet Force Gemini,
isn’t it?
The environments
ETM) he X71
the fogging.
>
Ui)
eter
Teme
Coy Mktg
Jie le
weapons in
the game.
A Supporting characters tend vee
to get eaten or shot at.
The rocket [>
LETT Tana
great for
stopping
bugs dead in
ae
tele ee Ee)
game too. Incredibly, it's genuinely nerve-
tingling to boot, with reams of scary-faced
insects leaping out of the darkness at you.
If there's a problem with Armorines,
it's the fogging and if Rare can dispense
with a/l fogging in JFG and still throw
around legions of bugs, Probe should be
able to do the same. The game's still a
cracker but it's a visual handicap.
We'll have a full review in the g c
very next issue... Reem Mee leg oO,
blue plasma bolts at you. Urk.
WAT lek XM ol) LI 6-}
fantastic. Huge, ugly and
V very, very scary indeed.
-"
Ue OMe eT alte Relea l the
_
knees or it’s kick-the-bucket time.
Twenty in all, split across five
: different areas: Siberia, Egypt,
? Volcano, Jungle and Hive.
i They're much shorter than
$ Turok 2's so, thankfully,
i there's more chance to save
: your progress. They also look
: a treat in hi-res, even given
:_ the amount of fogging.
? levels?
i Absolutely. There are around
: five different bugs for each
i area, and they evolve
: between levels. They've also
: got differing attack patterns.
i The Al is staggering.
| INFO BURST &
December 1999
How big's the game?
Roughly the same size as
: Turok 2, so around about the
i 40 hour mark, we reckon.
Interesting. Loads of
levels, are there?
SMIIAIdd V9 LANG
Are there different
bugs for different
How so?
They run, they duck,
: they scuttle for cover, they
: hunt in packs, they're
? completely unpredictable. It's
i the best example of Al we've
: seen since GoldenEye.
What, really?
Oh, yes. The game's not
quite up there, though.
Oh.
Ahem.
ee
CET Ts
So, is there nothing
good in Ridge Racer?
Of course! There's the best
four-player mode yet in a
straight-laced racer, a great
two-player game, some
brilliant-looking tracks and
the best replay feature we've
kay, then, this is how it is:
ever seen. Ridge Racer 64, we're afraid
to say, isn't the great racing
Pity the handling's game we were all hoping for.
@.. poor, then... In fact, playing a 90% complete version
Yeah, it is a bit. Everything's
just too twitchy. As for that
grass thing...
of the game at this year's ECTS games
: how in
INFO BURST ©
London, we
were shocked
to find a whole
alti
That does seem a bit
& stupid.
A bit? Fortunately, the
original Ridge Racers had top
drawer handling, so you kind
of forgot the fact that you
weren't allowed to stray
WHEN’S IT OUT?
pum
== =A
Nov Nov
SUES
Sigh. We had such high hopes for
V this. Let's hope it gets much better...
S|
host of significant niggles, not least the
fact that, on occasions, it felt like you
were pelting about in a wheelbarrow.
Actually, the handling reminded us
quite a lot of Automobili Lamborghini, a
real twitcher of a racing game, where one
tiny touch of the analogue stick sent you
flying against the side of the track.
Which, in turn, highlights another
annoying fault in Ridge, though
admittedly one
carried over
from the
PlayStation
versions: you
can't drift off
the track. If you
stray onto the
grass or tarmac
beside the
course, you get
knocked back
on, meaning
some pinball-like
driving as you
Ridge Racer Ga.
Namco’s eis racer is almost here!
Powersliding isn’t half as good - or
useful - as it could be.
It’s out in the
aia)
eld
es ae
hammer from one
side of the road to
the other. Even Lamborghini let you try to
take a hateful opponent on the inside,
half on the track and half on the grass.
Could it get better? Possibly.
But we wouldn't hold out much
hope. Disappointing.
from the road.
ny driving game that
encourages you to smash
your opponents’ vehicles to
bits has got to be good, and
we're happy to confirm that TeHQ's new
racer is looking very good indeed.
To encourage collisions in Destruction
Derby, half the competitors race clockwise,
i sx while the
INFO BURST ¢
Is it similar to the
PlayStation games?
Sort of. Unlike on the
PlayStation you're not
aiming to be first across the
line in DD64. Instead, races
are won by earning points
for destroying other cars. others ride
anti-clockwise.
What's in it. for me? aS 64 | it makes for
Bonus tracks, and a some neck-
clutch of beefier vehicles.
How do the vehicles
handle?
Perfectly well. It's suitably
arcadey — you're never likely
to spin off the track — but
you can use R and Z to pull
off glorious handbrake skids. Sees Lh OuT?
eB Ss ®
Nov
Any problems, then?
The version we played
seemed too easy, but
otherwise Destruction Derby
64 is a barrel o’ fun.
Nov
CRUE
tighteningly hairy racing, with cars
screaming directly towards your bonnet,
and huge multi-car pile-ups occurring at
every bend. The game runs at quite a
pace, despite detailed scenery and a
complete lack of pop-up, and every
bump and crunch comes with its own
meaty metal-twisting sound and billowing
smoke effect.
As well as the one-player tournament
(arranged into four difficulty levels
containing a total of 12 tracks), there's a
clutch of brilliant multiplayer modes,
<{ Fifth place.
Not bad at all.
Best smash
‘em all, eh? Or
Rye
destruction Derby 64
T*HQ give us road rage.
including an enjoyable ‘pass the bomb'
game that works like an explosive version
of tag. Incredibly, there's hardly any slow-
down, even when there's a total of 40 cars
spread across the four players’ screens.
©
It's gonna be great — look out
for our review next month.
A See that chassis fly!
Destruction Derby is
nothing if not violent.
Meee eee lig
boxy, but they do the job
Re Tedb (0 ts
More combat, more weapons, more mayhem! ;
The best selling Road Rash series is hitting the N64 with a vengeance, so get i
RCM EMER RO On Ce helmets - Uae Ee I] Iya
Ii ve ,
Hi! is
anne
er ane se | !
Sra EN MO Aasle 7
* New race types: Deathmatch, Tag and Cop Mode.
* Over 25 red-hot bikes and characters to choose from.
¢ Multiplayer mode for blistering 4-player, split-screen action.
Road Rash © 1998, 1999 Electronic Arts. All rights reserved. Road Rash is a trademark or registered trademark of
ACH RRC ORSME LOOM UCMO CMEC ECR E MMM TOI UT RUST Mt) MUL OM emit rm oes ey
license by Electronic Arts. THO and the THQ logo are trademarks of THQ Inc. All rights reserved.All rights reserved
Nintendo, © Nintendo 64 and the 3-D “KS " logo are trademarks and registered trademarks of Nintendo of America Inc. ™
www.thq.co.uk
ELECTRONIC ARTS
Plenty of moves?
Over 20 basic moves
per character, plus a
whopping number of
multiple-hit combos. If
you're having trouble pulling
any of them off, there's a
handy training mode, where
key-presses and move names
are flashed up on screen as
you fight.
Will Xena herself be
& re-created as
‘authentically’ as
Superman?
Don't worry. The beautiful
3D arenas (which look even
better with the expansion
pak to hand) are fully in
keeping with the TV show's
style, and the characters’
faces are scarily realistic. The
downright ugliness of
Despair, the giant horned
demon of Dahak, is spot-on.
What's this team
& system about?
Using the character select
menu, you can create teams
of one, two or three players.
The game ensures that you
can't accidentally hurt your
team-mates in-game, but it's
up to you to protect your
fellow fighters from the
opposing team's fists and
swords.
The first great beat-
@ emn-up since
Fighters Destiny, then?
Yep. It's a different
experience to Imagineer's
game, but it'll still be a
quality fighter, mark our
words.
WHEN'S IT OUT?
ye
Six
Nov Nov _ TBA
ANTICIPATION RATING
Xena is actually jolly good
V fun - good news, no?
Y ENA WINS
4 CUE Neel MTN Lead
ry beat-‘em-up.
Julius Caesar kicks
AV/ some Greek ass. Man.
Pt pas
Well, we suppose she
does look a little bit
like Lucy Lawless.
Oy aM ee
Xena Warrior
Princess —
Talisman of Fate
Alright, Princess? Oof!
e had doubts that Xena:
Warrior Princess, the
dodgy hack-and-slash TV
show that's currently
wowing all seven of Channel 5's viewers,
could lend itself to a decent game -
especially with Superman supremos
Titus at the helm. Having played The
Talisman of Fate, however, we've
discovered that it's one of the few N64
fighting games worth looking forward to.
Unlike the upcoming PlayStation
version, The Talisman of Fate is a straight
beat-'em-up, featuring 11 characters from
A Some two-
ores)
action, here.
em EL ay
Eee h 4
playing fair,
now is it?
the show, including Xena herself, her ‘best
friend’ Gabrielle and clumsy oaf Joxer.
Interestingly, the warriors aren't restricted
to their fists and feet — each carries at
least one swingable weapon, and can call
on magic attacks to create fireballs,
lightning, and, in goddess Velasca's case,
‘terrible wind’. Hmm.
The fighting itself is in the tradition of
games like Mortal Kombat, with moves
being exchanged at a lightning-fast pace,
and devastating combos becoming
available by frantically tapping the C-
buttons in a certain order. It all takes place
in proper 3D - the
characters can scamper
around anywhere within
Velasca and Gabrielle
take a simultaneous
pasting.
Well done. Now fight
Rye Title) g os
yi = TD = ce va
PoZpce ctl
me a
re
then. Humph.
Ue) 6
foal a
moves in the
game.
the huge arenas, which are decked out in
typically Xena-style Ancient Greek
splendour, and even clamber over chairs
and up walls.
Most excitingly, Xena is compatible
with up to four players simultaneously.
You can choose to play individually or as
part of a team, with as many computer-
controlled players as you need, and
- there's the option of a wrestling-style
‘Royal Rumble’ if you're looking to fill an
entire evening with Xena and friends. The
four-player is blisteringly fast, but, thanks
to some carefully-crafted controls, there's
never the risk of confusion.
We'll be taking a closer look at
Xena in our review next month. g
.
ese)
effects are
Cae 16-1454
indeed. Just
look at those
[dei E eon
Gauntlet Legends
Retro gaming at its best...
t's always nice to be surprised.
Unless it's by tonsillitis. So when
Gauntlet Legends popped up this
month, in a 99% finished state,
we jumped for joy, and memories of
standing round an original Gauntlet
arcade machine in Clacton-on-Sea, circa
1984, came rushing back.
This all-new, 3D version of the
venerable arcade experience is actually —
despite the graphical enhancements and
over-the-top effects — pretty much the
same as Gauntlet always has been, which
is no bad thing, really. Up to four people
can grab controllers, choose to be
Warriors, Archers, Wizards or Valkyries,
and then plough through hordes of
green-skinned enemies, picking up
potions, weapons, food and a squillion
other things on
the way. It's great
fun, fast, frantic
and wonderfully
hectic, and the
magic and special
attacks are suitably
in a trice.
OR 4 ere |
tac spells
abound in Gauntlet
Legends.
TUN Ea AEE 8
ready to “kick some
almighty A”. Apparently.
Mee) kyo)
squillions of baddies. Hordes
lm Uae
e. >» 2 Res
SUQUGEeE FEGawEb
Two wheels good, four wheels bad?
he best thing about Road
Rash 64 is that it's pretty darn
nippy. Oh, and the handling on
the bikes is, as Mark Green
would put it, “Reeeaaaaal sweet". Other
than that, though, the practically finished
copy of the game that we had the chance
to sit down and play this month was...
well, to be honest, a little
underwhelming.
It's not that the basic premise of the
game — race other bikes and hammer the
guts out of the other riders with a variety
of weapons - is nothing less than solid
and entertaining, it's just that the races
are incredibly short, and the variety of
tracks (several through each
map) are virtually
indistinguishable. And the
graphics are incredibly basic,
There are several different [>
lice emo] eae
qe tre
and the
fey
handle
well, so
that’s good
ae
ir
graphics
ETA
effective
ewe
AB tas
ridiculous, clearing the screen of enemies
That said, it's not a game that you'll
play on your own but, if you've got
three friends it could be tremendous.
Expect the review next month.
GAUNTLET LEGENDS
WHEN’S IT OUT?
Ss]
iS
Nov
CTU LT
with some nasty fogging, drab colours
and less-than-spectacular detail.
Still, the four player mode is a laugh,
and we hope that next month
Road Rash 64 will be a lot more
fun than it initially appears to be.
WHEN'S IT OUT?
>
——= Sk SS
Nov Nov
PUY
o
INFO BURST §
Hurrah! Gauntlet's
back!
? Yes indeedy. And it's
: tremendous fun.
But isn't it too similar
to the original game?
: Weeelll, it's true that it plays
: much the same, but it looks
? ace, and it's brilliant with four
i people playing. And there are
i stacks of new power-ups,
i magic attacks, special weapon
{ attacks, and so on.
Le iets
Pre 6 Orr ER
Looks nice, then?
Yep. Especially with the
expansion pak in. Aside from
bursting chests in Turok: Rage
Wars and sneaking around in
Rainbow Six, the best fun
we've had this month is
wiping out hordes of Orcs and
Goblins with the Warriors
super-hammer. Ace.
Road Rash certainly
looks like fun to me,
i you old grouch.
: Well, it is. It's quick, and
: violent, but it's just
: undemanding, and there's not
? really that much to it.
Really?
Well, you can gain cash
: from winning races and
: knacking opponents, and buy
i new bikes, and join gangs -
: all of which adds a little
? something — but actually
{ playing the game gets a bit
samey.
Anything else to it?
Well, there are police
cars and bikes, and civilians
and traffic to contend with,
but they're quite few and far
between. Oh, and you get to
use weapons such as tyre
irons and spiked clubs.
Not
So, it's strangely
@oninvotving, then?
Yeah. It's difficult to explain,
but it's just not quite exciting
enough at the mo.
That doesn't sound
too hopeful.
True, but you simply can't
argue with some of the
features in TGR 2, not least
the random track generator,
which works in the same
way as F-Zero’s, building up
unique courses using bits
from the default tracks. You
have to complete the one-
player game, though, before
you get a chance to use the
track generator, and that
means plenty of cross-season
racing to get through.
Right. So, does it
go a bit?
Certainly does. And it gets
quicker the further you get
because, like World Driver
Championship, it's team-
based, and the better and
more successful you become,
the more offers you get, and
the nicer cars you get a
chance to drive. There are 15
cars in total, plus a bevvy of
‘quirky’ vehicles.
What, like TGR's
Taco car?
Yep. Expect a whoooooole
lot of craziness.
Nivel cay
WHEN'S IT OUT?
= ae
Nov Nov TBA
CR Uh
There’s no grid -
all the cars start
EY [o [MoS AKI0 (8
Crash through just
meee TeL |
V you've failed.
On-screen arrows pop up to
tell you where to go.
Water has a habit of spilling
onto the track, sending your
wheels into a slip-slidy frenzy.
a
A\ The scenery is marvellous — let’s
hope pop-up doesn’t spoil it.
The little green icons light up Pe
when you've sustained damage.
dmittedly, it's been well and
truly superseded by the
likes of V-Rally and World
Driver Championship
now, but for just over a year, the original
Top Gear Rally was the best racing game
on the N64. Which means this much
improved sequel is more than welcome.
Being developed by Saffire - the same
people responsible for this month's
Rainbow Six conversion — TGR 2 features
a similar mix of fantastic physics and real
cars but also, crucially, some gorgeous
backgrounds (remember, the first game
was almost universally bland), five courses
plus secrets, a driving school, realistic car
damage, vehicle configuration and decals,
a four-player head-to-head mode and,
most amazingly, a random track
generator, which works in the same way
as F-Zero's. The last feature, in particular,
It’s the
return of
the N64's
= Original
Va Soracer!
could be magnificent.
All too good to be true?
Weeeeell, maybe. Although
reports from America have
been almost entirely positive,
on the couple of occasions N64
has managed to have a play,
TGR 2 was strangely
uninvolving. Whilst the physics
were top notch, the handling
wasn't quite up to scratch, and
the courses — even given their
graphical wonderment — were a
bit... tedious.
But, we're willing to give it
ES © OF 10
eat fh 38.9%)
the benefit of the doubt, or
- -
especially given the sheer
number of features, and the
potential brilliance of the
track generator. We'll
find out soon...
A The timed driving test is
horrifically tricky — ideal
for an I'm the Best
err) alee
South
Chef's
Shack
This is going to
be !@$*ing great!
long with South Park
Rally, which promises to do
for Mario Kart what the
original South Park did for
first-person shooters (i.e. add copious
swearing and a talking poo), Acclaim are
beavering away on this Mario Party-
alike, which we were given the chance to
play this month.
Unlike Mario Party, Chef's Luv Shack
works like a gameshow, with the behatted
croonster asking trivia questions of the
four sweary boys. There are 800
questions on the cart, some general
knowledge and others based on the TV
show, and players can ‘make things more
interesting’ by betting on themselves or
their team-mates getting the answers
right or wrong. There's also a high-
pressure ‘Anal Probe’ round starring
Cartman, where failure to answer
questions correctly seals the rotund boy's
bum-based fate.
Once the trivia round is over, it's on
to the mini-games. There are 22 in all,
ranging from ‘Asses In Space’ (an
Asteroids clone starring Terrence & Philip)
to ‘Eat This’ (a hilarious pie-eating contest
which relies on how quickly you can
hammer away at the A button). They're
Park
Ley
un o
934 BO eas
em Le
Vie LPL
Hint
Sim arsed
PT eel ty
rir
25
A one-player mini-game, this. Find
LT ama Cale) Cae TRL
all brilliantly ingenious — our favourite is
the track & field-style ‘Stampede’, with
Kenny, Stan and friends leaping over
fences in an attempt to escape a horde of
angry cows.
With only 22 mini-games on offer
(against Mario Party's 56), we're a little
worried that Chef's Luv Shack won't
prove as varied or long-lasting as Mario
Party, but what we've played so far has
had us in stitches. If the TV show has
given you a desire to gobble down
beefcake or punch mutant monkeys
in the head, Chef's Luv Shack could
be just what you're looking for.
Toilet humour abounds in Chef's
V trivia round. How we laughed.
Mee me i
"backyard" injuries than any other
Liles
be Lt
Roman Candles
feat vf
Sparklers
RU eed aL
eel IXe
Earn more points
with the double-or-
V rex taller: Mad! EB
Who's in the game?
Just about everyone
: from the TV show, including
: Kenny, Stan, Kyle, Cartman,
: the Chickenlover, Terrence &
: Philip, zombies, cows, aliens,
} the two-bottomed monkey
: and Chef himself.
Are all the mini-
games four-player?
} No. Just like Mario Party,
: there are games specifically
? designed for one-player -
} such as ‘Bad Kitty’, a Donkey
: Kong-style game starring
: Cartman and a sweet little
: cat. One or two mini-games
? are team-based, including the
i Tug-O'-War.
What if I'm rubbish?
The one-player games
i are there for ‘catch-up’
? moments, where you're
i lagging behind the other
i players and need a quick
: points boost. And if you don't
} know the answer to a trivia
i question, you can ‘stuff’
: another player by forcing
: them to answer it.
Aren't all the mini-
games sub-standard
: Mario Party rip-offs?
: We've seen all 22, and we're
: happy to report that they've
i successfully grasped the
: concept of keeping them
} ‘simple but fun’.
WHEN'S IT OUT?
mum
Le F| —
Dec Dec TBA
ANTICIPATION RATING
AN EAR
UBL
UU
o sooner had we put this
iY month's Turok: Rage Wars
through its paces than David
Dienstbier, Creative Director at
developers Acclaim-Austin, revealed
to us that work on Turok 3 was
coming along very nicely. Although
Pe auEem emcee COR TL)
Turok's proper threequel, he is
overseeing the project, and told us
ELM eee MLL Lt) ance 4n la Wola)
what was wrong with Turok 2 -
including save points, and level
layout — as well as successfully
instigating an expansion pak’d hi-res
mode without the second game's
frame rate problems. Released next
Chrimbo, the game will also feature
“some revolutionary new ideas”.
There's also some good news
etc eat
Teesside, where the team behind
Shadowman are currently beavering
away on its already-eagerly-awaited
sequel. Chatting to N64, this month,
the team revealed that Mike LeRoi
and his alter-ego Shadowman would
both be undergoing a makeover,
while the script would be totally
original, rather than based on the
comic, as it was in the first game.
Those killers have, apparently, also
Yala
Namco are to develop for the
N64! Er, except it's a conversion of
the PlayStation hit Namco Museum,
featuring reworked versions of old
classics like Pacman, Galaxians,
Pole Position, Galaga, Ms. Pacman
and Dig Dug. Not quite what we
were after, but still... something.
Also announced this month was
an N64 Smurfs adventure from
Infogrames, presumably using the
engine created for their other 3D
adventure, Taz Express. It's a kind of
sequel to Game Boy adventure,
Smurf's Nightmare, which we
reviewed in N64/26. Pretty decent it
was too, if a little uninspired. Expect
it to hit the shops some time next
summer. Yep.
v4 “HE - ™
.
PAE AS RY. BoP TS boa Fe
HiS Fu Tur:
TS T™™ YouR
eee lal See
Meet Rayman, the humorous super hero with the coolest moves *
and fastest actions!
le ; .
Send shock waves through your senses as you run, jump, fly, ride and puzzle
your way through 20 fantastical worlds with more than 40 hours of sheer fun :
and exhilaration. Experience amazing new character moves and -
ground-breaking graphics in this challenging and addictive adventure.
Available 22nd October
ey bai owe we ; =
RIP CHEST LOA ee
1 “eae,
> 7 = op {
’ wee 4
SCAPE
© 1999 Ubi Soft Entertainment Ltd, All rights reserved. Nintendo, Nintendo 64 and the 3D logo are trademarks of Nintendo Co. Ltd. © Nintendo of Europe inc. Licensed by Nintendo.
The logo and character of RAYMAN are trademarks of Ubi Soft Entertainment
oP
wi m iN = a N 2 dere y
= pews a me ~ a pa y o
| y/ y my A
ms Ss \ n a “o NY \ n
rp le . Y bd . b %
Planet 64 Information
Station is your one-stop-
spot for tracking the
olceMemer limes
unreleased titles, checking
on the sales of those 3
already out, and keeping e
clo mola mR M Let E NEW
eagerly awaited. Fill in the
coupon with your votes, .
or just include them in Lok
your letter or compo entry. n
We want to know what
you think and we don't
care how you tell us!
Official UK
N64 chart
6 Mario Golf
ION
Peete toed Released: 10/99 rt . Konami Released: 9/99
sue 3 68
3 hus rats, I 8 GoldenEye
Treasure Hunt
Released: 10/99 A : Drury Released: 12/97
td
INI" issue 33 48% Last month’s chart position-7 |(s15% Issue 9 94%
ion
INFORMA
stat
roe a aren) iY cy ped rapnonen oe position - 8 Ro eer
5 Duke Nukem ? : 10 Star Wars
Zero Hour ALT Episode I: Racer
Rearoer BT} . LucasArts/Nintendo Released 7/99
Last month's chart position - 6 NLA Issue 30 88%
is x aa 4
pe
Import chart 1 i
Source: CA Games (0141 334 3901)
most wanted @® most played
pe)
a
0
in)
no
o
a
g=
ie
Pi
i @
i
=
“hi
,
qi:
ae ra
fa ime)
Turok Rage Wars
Acclaim
INA issue 35 + 87%
Jet Force Gemini
ie Teak ars)
N6y! Issue 34 © 93%
Most
wanted
Te rr} As
UK: December
USA: December
Zelda Gaiden
Tall
JPN: March
UK: March
Shadowman
Votre Ty
[NIM issue 32 + 93%
1
Donkey Kong 64
UK: November 22nd
USA: November 22nd
Rainbow Six
ACTISHT
[NEY Issue 35 + 87%
Super Mario
Adventure
tsar od
JPN: January
UK: TBA
Shadowman
N77 eeu a2
GoldenEye
hMissues 94%
Zelda 64
1S ssue 2s 98%
Quake Il
INA issue 32 90%
WinBack
yeh 1
NY Issue 35 © 83%
Resident Evil 2
fa) Tet) SHT
UK: November ase”
USA: November ats
Star Wars
Episode 1: Racer
INGY issue 30 88%
wanted
Perfect Dark
UK: December
USA: December
UK: December
USA: Out now
Donkey Kong 64
UK: November 22nd
USA: November 22nd
Banjo-Tooie
UK: TBC
USA: TBC
Resident Evil 2
UK: November
USA: November
November
Custom Robo
Viewpoint 2064
Winback
1080° Snowboarding 2
Animaniacs Ten Pin Alley
Art of Fighting Twin 2
Attack!
rVile BKM ol B10 eR Lk
encouragement, each month we'll be
putting all the Information Station
voting slips into a big hat and
awarding a
spanking new
N64 game to
the first one
(ole em OEY
which game
you'd like on
the voting slip.
Daikatana
DethKarz
Doshin the Giant (64DD)
[
/
Eternal Darkness
Flights of the UN
F-Zero Expansion Kit (64DD)
Half Life
Harvest Moon 64
Hercules: Legendary Journeys
Hydro Thunder
Jeff Gordon Racing
Jikkyou Golf Tournament ‘98
Jungle Bots
Jungle Emperor Leo
Polygon Studio (64DD)
Powerslide
Ready 2 Rumble
Riga
Shadowgate Rising
Sim City 64 (64DD)
Spiderman
Talent Studio (64DD)
Thornado
SHT US/UK
ETC UK
ETC JPN
RAC US
ACT UK
US
US
US
NOILVLS NOILVWUOINI
Ken Griffey Jr Baseball 2
Top Gear Hyperbike
Ultimate War (64DD)
Kirby's Dreamland 64
Magic Flute a
Mario Party 2
Metroid 64
Montezuma’s Return
Unreal
Velocity
X-Men
Zelda Gaiden
Zool
Mortal Kombat: Special Forces
Mother 3
Need for Speed 64
NomenQuest
Onegai Monsters
Paint Studio (64DD)
*working title only
ACTION
FIGHTING GAME
—
SPORT
STRATEGY
SHOOT-'EM-UP
BOARD GAME
SIMULATION
RACING
MISCELLANEOUS Ee
cut and send
INFORMATION
station
Postcode
Game wanted
They're everywhere!
ou know how it is - you wait years for
a glimpse of an official UK Pokémon,
then all of a sudden you're buried
under an avalanche of Pikachu-related
merchandising. Well, an overwhelming flood has
to be better than a measly trickle, and you can be
sure that there's a whole lot more to come. N64
games, Game Boy sequels, a new range of toys
from Japan and more laughably inaccurate
coverage in the papers (anyone see that article in
The Times about how the Nintendo Saturn had
been seen off by strong competition from Sega?).
Anyway, for discerning Pokémon Masters
who know the difference, here's a collection
of the best monster games, tat and general
extras, along with the dates you can expect
to see them in this country, and whether
they're worth saving your cash for.
inh NI
oS
> . ta |.
Nel RY Ni
4 OO
2
iy f i KY
amy
4 ay AY
DY?! ES !
my ‘Ie ee
1% 2 sa
Va
Pokémon Snap
US: Out now ¢ N64/29 * 80%
way
aE
3 We first got to grips
# with Pokémon Snap
P two years ago, during
ad Jimmy Ashton's trip to
Tokyo for Spaceworld
'97. Back then it was
destined for
the 64DD, and
nobody outside of
Japan had a clue what
Pocket Monsters were
all about. The game
was finished, but
problems with the
64DD meant that
nobody saw it again
until earlier this year,
when it was released on cartridge
in Japan.
The game involves a safari
through the heart of Pokémon
Island, where, armed with a long-
ee | Lil dele
og
lens camera, your task is to get
perfect pictures of every single
monster. It's a bit like the photos in
Pilotwings, except you can only
control the direction you point the
camera — your safari vehicle, Zero
One, moves on a
preset track. As you
get better at the
game you'll earn
bonus items to
charm/antagonise
the island's
inhabitants into
pulling top poses.
The Professor rates
your entry
according to an arcane set of rules,
and you can save up to 60 pictures
at a time. The Japanese certainly
enjoyed it, as did Mark.
Since then, US and Australian
(PAL) versions have met with great
success, even importing the
innovative print-out feature whereby
you can take your cartridge down to
your local Blockbuster video store (or
similar) and print out glossy stickers
of your favourite monster photos.
Aussies, who tend to live in the
desert eating wichety grubs and
wrestling crocs (so we're told), can
send their carts to Nintendo HQ for
a print-out.
as aes
rar Sr
a
oA One a
A Pikachu understands plenty of Japanese words
and a few English ones too. Ask him about
PlayStation and he'll zap you with lightning.
US: March ¢ N64/32 ¢ 83%
/- Pokémon
. Stadium
» we'll be
. getting is,
* thankfully,
game
released as Pokémon
Stadium 2 in Japan. The original
version was good, but most of the
Pokémon couldn't be used in the
battle arenas, since only 40 or so
had any animated moves. The
sequel features all of them.
In case you missed the review
three issues back, Pokémon Stadium
is the perfect way to view your
monster collection in beautiful.3D,
thanks to the GB pak/transfer pak,
which allows you to download any
of the beasts you've caught in
the GB version. Once they’re safely
inside the 256Mbit N64 cart, you
can enter them into tournaments
against computer teams of various
abilities, from level 10 right up to
level 100. You get a typically
Nintendo-ish array of cups and
bonuses for good performances,in
the many competitions available, or
you can just battle against your
friends to make a change from the
usual flat GB graphics.
The attacks are spectacular, as
are the monsters themselves —
they're full of character, and they
really do look as soft/hard/cute/ugly
as they're supposed to. You can play
the Game Boy versions on the big
screen, thanks to built-in emulation
software, plus there's a selection-of
hilarious Mario Party-style mini-
games to try your hand at.
It's as bizarre as you
could possibly
imagine, which
is the only.
reason. why
the slightly
impenetrable
Japanese version
didn’t score higher.
Well worth waiting for.
:; Pikachu Genki Dechu
US: No ¢ N64/25 * 75%
Sadly, it/doesn't look like
we're going to get an English
translation of this curious
voice-activated virtual pet
after all, It wasn’t a major hit
in Japan, so rewriting the
software-to get the innovative
microphone controller-pak to
respond to English-was probably
always a non-starter.
Pikachu Genki /Dechur(loosely
translated as a baby-talk version of
‘Pikachu says “I’m okay"’) is an
amazing concept care for Pika by
talking to |him..Words spoken into
the microphone are-converted into
Pikachu language (Pikachese?) by
the N64,-sealed-up in an on-screen
speech’ bubble and chucked at his
head. A’thwock sound tells you that
Pika has understood, and what
happens after that depends-on
Pika's mood-and how much he likes
you. You-¢an play simple games to
build up his trust, and he soon
learns toxrespond toa impressive
number of commands..If you want
to play it you'll either have to learn
Japanese or hope that there will be
something similar for Game Boy
Advance some time in'the future.
N Jes fumbles with a Japanese
phrasebook: “Pikachu, is this the
way to the nearest airport?”
Pokémon Pinball
We rated Pokémon Pinball very
highly when we got hold of a
Japanese version back in issue 30,
Just so you don't waste your time looking for a monster that doesn’t
actually appear in your version of the cart, here's the complete list of
exclusive Pokémon. There are 11 in each cart, so the only way to get
and it has since gone on to break
records and become Nintendo's
fastest-selling game ever. The aim
is to catch 150 monsters by
travelling around the Pokémon
world via a pair of slick and pacy
pinball tables. Fortunately you
don't have to shell out for two
As most Pokémon
collectors will:no doubt be
aware, there's.a 151st
monster tucked away
inside-every Pokémon cart.
His name is Mew, and he's
such an unusual creature that he
doesn't fit into any of the 15
standard monster categories.
Instead he's listed simply as a New
Species, and he’s incredibly
powerful. Mew can learn any TM or
HM (the bonus ability packages you
get at various points), so once
you've got him in your party, you
can use him as an all-purpose
utility monster by teaching him Cut,
Surf, Fly and Flash, or as an
almighty fighting machine.
But how do you find. him? The
only way to catch Mew is by
downloading him from one of
Nintendo's special event roadshows.
There have been loads-of them in
Japan and the,States, and those
lucky Aussies even.got the chance
to get Mew via mail order, by
sending their Pokémon carts to
Nintendo's HQ:down under, So
when do we get the chance to do
the same? Next Easter! It's not that
long to wait. Just think — Perfect
Dark and Mew in the same month.
Not bad.
cartridges, as
the red and
blue tables
come ona single
rumble-equipped hunk of yellow
plastic.
Catching a monster.involves
lighting up its picture by hitting
certain targets, then bashing it three
times with your Poké Ball. Harder
than it sounds, and very addictive.
You have to have a good knowledge
of where each.type of wild
Pokémon usually lives, since you
need to hit.other targets to move to
different locations. We haven't
heard of anyone getting all 150.so
far, anyway. There's also-an
evolution mode; sub-games, and the
ability to trade-scores via the
infrared port.
The Mew queue at Spaceworld.
People stood.in line for hours to
download the rarest of monsters.
hold of them is by trading.
ee
my
This special
edition
version of
the game is
much the
same as the
current
versions,
except with
a tweaked monster list and one
major difference — Pikachu. The-plot
is designed to follow.the cartoon
series more closely, so instead of
getting a choice of Charmander,
Squirtle or Bulbasaur at the start of
the game, you're stuck with the
cute yellow-one that, inexplicably,
nobody else wants.
After that, Pikachu refuses to
govin his Poké Ball and follows-you
around for the rest of the game.
You can listen to his wise.sayings
(“Pika!" and “Chu!") and\print out
Pikachu stickers on the GameBoy
Printer. Theré are also some different
pictures for your Pokédex, different
trainers, a new battle modeand
different monster locations — you
need to trade with both Red and
Blue to-get-all of them. The
Japanese version also had a Pikachu
surfing mini-game,
which
worked in
conjunction
with
Pokémon
Stadium
(hopefully:it's
still in the
translated
versions).
Pokémon
Yellow is
already out in
Australia and
the States, and
the Japanese
had a smart Pikachu- q
yellow printer to go
with it..We're due to
get it nextJune, along
with a trendy yellow
and blue Game Boy.
December 1999 VS
Pokétat
Game Boy & Cards
Pokémon Gold/Silver
The first proper sequels to
the original games should
be causing riots at software
shops in Japan on November
21. The godfather of
Pokémon, Satoshi Tajiri,
has been slaving away to
create over 100 new monsters, a
new Pokédex, new features such as
cross-breeding, super-evolution and
skateboard transportation, and even
a real-time clock.
Pokémon from the earlier
versions can be transferred to the
new ones, where they might just
evolve a little further - for example,
Yadoran (Slowbro) evolves into Yado
King in Pokémon Gold (who knows
what Mew might turn into...).
There's also a day/night feature,
with special events happening at
certain times, and a whole new class
of Night Monsters to go with it. Of
course it will be impossible to play
through without a good knowledge
of kanji, but we can look forward to
a flood of import versions from the
States next September, before the
official UK release around six
months later.
A Japanese kids
would kill to get
hold of these.
The Poké Gear, a [>
brand new version
of the Pokédex.
ILt+Fass
47/ 47
A The select button repeats your
last action, to save menu hassles.
Pokémon Trading Cards
One of the best Pokémon spin-offs
is this collectable two-player card
game from Wizards of the Coast,
the same people who make the cult
Magic the Gathering game. You
begin with a starter deck, which
contains a selection of monsters,
bonuses and energy cards. Each
monster has a specific attack and a
number of hit points, and by
drawing cards from a pile you can
collect enough energy points to
attack, activate a special ability, or
switch a weedy monster with a
stronger one from your team. It's
easy to learn and fun to play.
The monsters in the starter deck
are a fairly common bunch, so in
order to get a stronger team you
have to buy booster packs,
which may or may not
contain a rare
holographic card. Like
the Game Boy games,
the only way to catch
‘em all (unless you've
got the money to buy
hundreds of booster
packs to get that last
elusive Mew). is by
swapping with other
players or buying rarities
from online auctions.
Some first
edition cards
are already
virtually impossible to
obtain, and one-off designs such as
Jes's E3 Pikachu card sell for millions.
Well, a few quid, anyway.
FINDING RARE CARDS
If you need that Machamp
holographic card to complete a
collection you'll one day pass on to
your grandchildren, but, being over
18, risk a lengthy jail sentence if you
try to swap cards at the local
playground, try Ebay, the online
auction house. Just type in the:name
of the card you want and
you'll find loads of
people eager to sell
you one. The bidding
can get alittle high
on some of the more
unusual items, but you
can easily fill the holes
in your collection after
just a handful of visits.
Pikachu and friends just wouldn't be the same if you couldn't adorn < Was
your house with fluffy replicas and cool models. Five essentials... e
POKEMON BEANIE PLUSH = GIANT CUDDLY PIKACHU POKEMON MUSIC BOX POKEMON PENCIL-TOPS POKEMON FIGURINES
Hasbro ¢ £6 ¢ 0181 569 Project K ¢ £22.99 ¢ 0181 CA Games ° £27.99 ¢ 0141 Project K * £23.99 for 23 « CA Games ¢ £3.99 © 0141
1234 508 1328 334 3901 0181 508 1328 334 3901
Now that Pokémon has firmly
— finally — arrived in the UK,
you'll find a bundle of
officially-sanctioned. European
Pokémon goods, including
these wonderfully soft
Pokébeanies. They seem a
little out-of-proportion, with
Snorlax having gone on a diet
and Pikachu looking to have
done the exact opposite, but
otherwise they're just about
the cutest things you ever did
see. And they
come with a label
telling you all
about them.
Snorlax is 6'11"
@ 8 tall, apparently,
S § and weighs
® 1014 Ibs.
Cripes.
88%
Create a Pikachu that's bigger
than your head, fill him with
soft, squeezable foam and
dress him up in a shellsuit-
style plastic coating, and this
is what you get — a giant,
squeezable, shellsuited
Pikachu. This one's really
been at the cake, but that
just adds to his huggability,
and his mousey face, floppy
ears and trademark glowing
cheeks are all present and
correct. It'll only take
one big cuddle to 85%
fall in lurve. @
This is the first Pokémon-
related item we've had in the
office that looks so valuable
we were almost too. scared to
touch it. As a gorgeous, hand-
painted mantelpiece curiosity,
it's perfect. But rotate it on its
base, and it begins to spin
slowly, and play a tinkly
version of the Japanese TV
show theme. It's pricey, and
we can see the novelty
wearing off before too long,
but it's a beautifully-crafted
piece of Poké-
merchandise.
as
"ES
If the end of your pencil
needs brightening up, these
mini Pokémon pencil-top
thingies are just the job. The
full set features a whole host
of monsters you-don't
normally see adorning
Pokémon merchandise —
including Dugtrio, Hitmonlee,
Magnemite and Electabuzz —
and they're beautifully
detailed. They're a good
deterrent to the pen-chewers
of the world, too = we almost
had to take Mark to intensive
care after he absent-mindedly
gnawed at the end of his
pencil and got Gengar stuck
halfway down his
throat.
2 mm
~~
=
We've featured these two-
inch high Pokémon figurines
before, in purely. Pikachu
form, but now we've just got
our hands on a bundle of
new monsters. Meowth,
Poliwhirl, Electrabuzz and
Dragonite have been
painstakingly painted, which
makes it all the more
saddening that some of the
colours are hopelessly wrong
(Meowth with a-green shoe
on his head rather than
yellow?), Still, they'll look
very nice adorning the top of
your TV or on that
otherwise useless A
shelf-on the car
dashboard.
Bigger faster and meane MMR CERR CA CCM SSC) Bak
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but just make sure the next smash hit isn’t you! iy
7 game modes, including Bomb, Tag and’Capture the Flag
12 aggression inducing environments, including tracks and Deathmatch arenas”
24 realistically modelled vehicles, with stock cars, ambulances, taxicabs and more
Up to 12 opponents competing on the same course
Full on Multi-player mode for up 4 to players
Destruction Derby 64 & 1999 Paygnosis Lid) Developed by Looking Glass Studios N64 Version published exclusively by THO Inc. under license trom Psygnosis. Destruction Derby, Psygnosis and the Psygnosis logo are
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Retro arcade update
on the Game Boy?
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yi Nintendo's latest revelations
about how the Game Boy
Advance will revolutionise the way
we look at handhelds, we shouldn't
lem NM Leb odL OTL M ee) EL
still very much alive, and can kick
like a mule in the hands of the right
developers. Konami came up trumps
this month with a pair of real gems,
and with Pokémon taking off like a
rocket as we head towards the new
year, there’s plenty of life on the old
Boy yet. Indeed, the brand new Gold
and Silver editions of Pokémon, set
to become the biggest games of the
year in Japan, will run on any Game
Boy, past, present or future.
Nintendo have an endearing
habit of never forgetting their older
systems (the Super Famicom is still
yA URN re
thanks to downloadable software
vending machines), so we can
expect plenty of support for
backwards compatible software. It
would come as no surprise to find
that some GB Advance games had
been given a dual format simplified
mode to run on 8-bit machines.
So, we'll still be trading
Pokémon on our trusty GB Pocket
models while we wait for the next
big thing. Shigsy himself is working
on at least one original Mario game
to launch the new machine, and
we're keeping our fingers crossed
for a multiplayer conversion of the
original SNES Mario Kart... You
never know.
Martin Kitts, Editor
planet ®»
GAME BOY
Planet Game Boy, N64 Magazine,
30 Monmouth Street, Bath,
7AM mash ANA
Issue 10, December 1999
Editor: Martin Kitts
Contributors: Tim Weaver, Wil
Overton, Andrea Ball, Justin Webb,
Neil Pedoe, Mark Green
ADVANTAGE
NINTE
the Game Boy Color is scheduled
to be released just before the
next-gen Dolphin console late next
year, and its huge potential has
already got the gaming world
buzzing. So here's everything you
need to know about Game Boy
Advance - the handheld half of
Nintendo's Dolphin dream system.
32-BIT
So it's blindingly fast for a
handheld. The 16-bit Neo Geo
Pocket is the current muscle machine
amongst handhelds (although there's
not much difference between it and
a Game Boy Color), but the Game
Boy Advance is likely to be the first
and only portable machine capable
of reasonable 3D graphics.
BACKWARDS COMPATIBLE
The cartridges will be the same
size as old Game Boy ones, so you'll
still be able to play your existing
games on the new machine,
complete with an enhanced colour
palette and an even better screen.
No doubt the link-up socket will be
the same as the GB Color one - to
enable Pokémon trading — and we
hope the infrared port stays too.
/ t's on its way! The successor to
NEW SHAPE
The classic Game Boy shape is
no more! The GB Advance will be
the same size as
a GB Color, but
in order to
accommodate
the larger
screen it's
been shifted
through 90°
(just like the
Neo Geo
Pocket, the
Game Gear,
and all other
handheld
consoles apart from the PC Engine
GT). Actually, the Neo Geo shape is
less cramped than the Game Boy's
upright arrangement, and there's
room to add shoulder buttons on top
of the console if Nintendo wanted to.
We'd reckon a SNES-like six-button
arrangement is a must.
WIDESCREEN DISPLAY
With the advent of widescreen
TVs replacing the old square ones,
the Game Boy Advance will follow
suit with a 16:9 aspect ratio screen.
It's a razor-sharp 240x160 pixels in
area, compared to the traditional
160x140 found in other Game Boys,
and roughly 6cm wide by 4cm tall -
equivalent to a GB Color screen with
an extra 50% on the side. It can also
display more than 65,000 colours
simultaneously, which is, when you
compare it to the GB Color's 56,
simply staggering.
INTERNET
Not only will you be able to
send and receive email via the GB
Advance's mobile phone link-up,
you'll also be able to send live digital
pictures via a colour update of the
Game Boy Camera. The idea is that
you can see the face of the person
you're playing an Internet game
against — presumably a Dolphin
game rather than a GB one. So with
the GB Advance plugged into the
Dolphin, you'll have a separate
screen showing a picture of an
opponent from anywhere in the
world. Fantastic. The
software to do this is
already being
developed by Mobile
21, a new offshoot of
Nintendo and Konami.
DOLPHIN CONNECTION
There's no reason why the GB
Color couldn't be used to link up
with the Dolphin, and we suspect it
probably will be possible, via a new
version of the transfer pak. But
Nintendo felt they needed
something a little flashier to
accompany their new super console.
Hence the GB Advance will be
designed from scratch to make the
best use of the Dolphin's hardware.
We'll just have to wait to find out
how it works.
BATTERY LIFE
The highly efficient ARM
processor requires very little juice to
run properly, and the rest of the
hardware, such as the screen, the
link-up ports, the sound chip and
whatever else Nintendo's console
creation wizards decide to throw in,
are all designed to provide maximum
battery life. The GB Advance will
take two AA batteries, which should
last for around 20 hours — the same
as the GB Color.
Interest in the GB Advance is
predictably high amongst games
publishers, and with good reason.
Game Boy titles rarely sell in the
same kind of quantities as N64
games in the first few weeks, but
they're cheaper to produce and can
carry on notching up sales for years.
How does 35 million copies of Tetris
sound? Pretty good if you're a
software company’s accountant! We
can expect massive third-party
support for the new machine,
as well as a Miyamoto game
or two as launch titles.
only ones who'd like to catch one of Pikachu's
fat blue rivals, but sadly none of us will be able
to get our hands on an English language translation of
the next instalments in the Pokémon saga, Pokémon
Gold and Silver, until next September at the very
earliest. Because that's when they're confirmed for
launch in the States, with a UK release the following
Easter. No doubt there will be an Australian version
somewhere inbetween too, so ultra-keen
Pokémaniacs over here should have plenty of
opportunities to pick up a reasonably priced Q
grey import.
[ reaming of Mariru? We're sure we're not the
TAH VIAN
Wsaeach shone
part from Zelda DX and
A Harvest Moon, quality Game
Boy Color RPGs have been few
and far between. Fortunately,
Konami have come to the rescue
with Stranded Kids, an original
survival RPG of genuine class.
The story starts with your hero or
heroine, Ken or Mery, regaining
consciousness after being washed up
on a desert island following a
shipwreck. From then on, you face a
battle of survival against nature and
the elements as you attempt to stay
alive long enough to investigate the
ewlgg
MeryEOn!
monkey!
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secrets of the island and find a way
off it. Day soon changes to night as
you wander around, and you have to
be careful not to stray too far from
your home camp, because a lack of
sleep can prove fatal (as can just
about everything else). You'll also
need to find a way to kill and cook
the local wildlife, but you'll have to
be quick about it since there's no
refrigeration, and eating rancid food
will poison you. A menu system
allows you to combine the items you
find while beachcombing, so you can
start fires and make tools, and a
friendly monkey will lead
you towards various clues.
It's great fun, well
structured, and tricky
enough to make you
think, without
being horribly
complicated.
Outstanding,
in fact.
Five Star Scorin
A simply fantastic
Well worth a look,
eed
title.
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Asteroids
ou would have to have been
y playing videogames since the
very beginning to remember this
in its original form — indeed, N64
young guns Tim and Mark were still
years away from being potty trained
when Asteroids ruled the roost.
But in the subsequent 20 years
we've had countless Asteroids
updates on just about every games
system ever made, so it’s not as if this
latest Game Boy version is covering
any new ground or rediscovering a
lost classic. Asteroids has always been
with us, in one form or another.
(oy, LETT
The aim, as ever, is to blast your
way through an endless series of
asteroid fields. The single-screen
playing area wraps around at the
edges, so flying off one side makes
you reappear on the other, and as the
screen fills up with asteroid
fragments, you get less and less time
to think about finding a safe spot to
shoot at them from. This version
includes new weapons, some
unpleasant enemy craft and black
holes, but it hasn't forgotten its roots
— look out for the old-style vector
asteroid, which rearranges itself into
the number 1979
when shot open.
The original scary
heartbeat sound
has been replaced
by some horrible
generic computer
music, but the
game itself is
certainly playable
enough,
while
maybe
rather
basic.
Crazy Bikers
things these miniature biking
nutters get up to on their pint-
sized, nitro-powered machines —
loops, flips, wheelies and high-
speed collisions with brick walls.
They do it all, take plenty of
tumbles, and hop back in the saddle
for another painful lap.
Crazy Bikers is an update of a
fairly old concept, and it's perfect for
the GB Color's little screen. You race
against the clock along the scrolling
tracks, collecting nitros and pulling
bonus stunts off the many ramps
you'll bounce across. The D-pad
makes your rider lean one way or the
other to keep the bike upright, and
you can use the boosts you pick up
to zoom off into:the sky to get hold
C razy indeed. You should see the
a
Be EMC CofC OC ohiers
hee FAA:
of bonuses or
throw in a few
crowd-pleasing
spins for effect.
It's a simple,
throwaway
concept, but a
highly addictive
one, particularly
when racing against a friend via the
two-player link-up mode. There are
time trials, championships, plenty of
courses to race on, and even a track
editor so you can make up your own
set of lethal jumps and
impossible loops. Much
more fun than the likes
of V-Rally and Top
Gear on the Game Boy,
that's for sure.
Acclaim's NBA Jam don't tickle
your fancy, then perhaps you'd
prefer a more serious approach to
the noble sport of basketball,
pastime of giants. NBA Pro 99 isa
full five-on-five sim, with the option
to take on a staggering 82-game
season (assuming the human thumb
can tolerate such a strain).
Despite the more realistic setting,
NBA Pro has a stylised, cartoony look
[ f the arcade-style antics of
ends
aot
220
to it. The two-tone, faceless players
are easy to make out, and despite
suffering from the occasional bit of
sprite flicker when things get hectic
underneath the basket, it generally
looks like a good Game Boy sports
game should.
However, it isn't the deepest
basketball sim you'll ever play. The
two-button control system doesn't
allow for a huge range of moves, and
you'll rarely see anything on the in-
game screens that looks like the
replay movies you'll be treated to
after a big dunk. Still,
it's ona par with NBA #f
Jam as far as
gameplay is
concerned, making it a
decent alternative for
those looking for a
more involving piece
of handheld
basketball. Just
don't
expect
anything
like NBA
Courtside!
ALBUM PICTURES the original 1985 mode. PAGE 3
Here's the full list of tasks you need Bottom-right: Beat the Super Players —_—Top-left: Kill
to accomplish to fill your photo levels. a Goomba.
album: Top-middle:
PAGE 2 Fireball a
PAGE 1 Top-left: Bloober.
Top-left: Fill up the score meter in Get the Top-right:
challenge mode. fireworks Kill a Lakitu.
Top-right: Get every medal in display at Middle-left: Kill a Cheep Cheep.
challenge mode. the end of a Middle: Kill a Hammer Brother.
Middle: Beat the original 1985 mode. __ level. Middle-right: Stomp a Bullet Bill.
Bottom-left: Beat the star levels in Top-middle: Bottom-left: Kill a Koopa Troopa.
Get a 1-Up Bottom-middle: Fireball a Spiny.
mushroom. Bottom-right: Kill a Buzzy Beetle. in world 3-4 with fireballs.
Top-right: Find and climb a vine. Bottom-right: Kill Bowser in world
Middle-left: Beat the original 1985 PAGE 4 4-4 with fireballs.
mode. Top-left: Kill Bowser in world 1-4
Middle: Rescue the princess. with PAGE 5
Middle-right: Trade high scores with fireballs. Top-left: Kill Bowser in world 5-4
someone. Top-right: with fireballs.
Bottom-left: Get every red coin Kill Bowser Top-right: Kill Bowser in world 6-4
medal in challenge mode. in world 2-4 with fireballs.
Bottom-middle: Get every high score _—_ with Bottom-left: Kill Bowser in world 7-4
medal in challenge mode. fireballs. with fireballs.
Bottom-right: Get every yoshi egg Bottom-left: Bottom-right: Kill Bowser in world
medal in challenge mode. Kill Bowser 8-4 with fireballs.
LEVEL SKIP
To skip a level you've already completed,
simply pause the game then press B.
SUPER SHOT
In R-Type II, you can unleash a huge shot
when you've got the biggest and best force
pod on the front of your ship: Charge your
beam, release the pod, and tap the fire button
like crazy to cause some severe carnage.
If you want to go to the
start of any level that
takes your fancy in
LucasArts’ Star Wars
platformer, then just
enter one of the
following codes at the
password screen:
Dance Hall: SNKMTD
Sail Barge: RWVJBC
Endor: TFGBMN
Ewok Village: HJMKPL
Power Generator:
QGTHGD
Death Star: PSVZKL
Tower: SFPYSW
Death Star Mission 1:
CGGYQM
Death Star Mission 2:
KFGZXQ
BONUS GALLERY
Win a tournament with an adult
Tamagotchi, and you'll get a little
symbol above its head on the stats
screen. Now you'll be able to access
the sound test mode and view a
gallery of all the different kinds of
Tamagotchis.
TOILET TRAINING
When your Tamagotchi reaches the
grand old age of three years, press
the rubber duck icon just before it
FIGHT YOUR PARTNER
In tag team mode, leave the ring and
walk around the outside to where
your partner is standing. Thump him
a few times and he should retaliate
nicely, leading to some top rule-
breaking action.
& trae
gt
Fight battles
uel}
Dah een oee "le ee teicele=f- tn beep
af
FREE PART
Start a new game, but don't go into
the shop until you get to the
General. Fight him, lose, and go into
soils its
playpen (you
can always tell
when your
Tamagotchi is
going to have
an unfortunate
bowel-voiding incident because it will
start shaking uncontrollably). A toilet
will appear and your Tamagotchi will
be able to take a dump in more
sanitary conditions.
PASSWORD
To skip past the
tiddlers and move
straight on to the
juicy fish on level
two of Take 2's
fishing sim, all you
need to do is fill
the password line
with the letter K.
EASY WIN
Use this tip for a guaranteed victory
(well, nine times out of ten). Flatten
your opponent, then climb on the
turnbuckle. When he comes closer,
press Up and Attack to do a flying
belly splash. Repeat until bored.
the shop once. Buy a level 1 part and
defeat the General, then continue
your game without going into the
shop again until you are asked to go
planet
More top Mario scoring action this
month, although nobody managed
to topple Catherine Wakely's superb
Challenge mode score. And what
about Super Player? We know you're
up to the job...
WU aa) 3
Original
5,207,150 Ben Spratt, Bristol
3,067,200 Dave Hartley, Burgess Hill
2,095,100 Andy Scheuber, Stevenage
Challenge
1,264,100 Catherine Wakely, email
1,181,550 David Teixeira, New Zealand
1,180,100 Dave Hartley, Burgess Hill
TTT Ta EW (1g
301,100 Jonathan Francey, Gilford
95,550 Leigh Madden, Hull
88,500 Mark Kelly, Cheshire
TETRIS DX
40 Lines (level 0)
1:31 Richard Ford, London
1:32 Nick Bec, Salisbury
1:34 Nick Hiom, Thetford
Ultra (level 0)
21,488 Richard Ford, London
20,392 Nick Hiom, Thetford
20,389 Chris McCabe, Banbridge
Marathon (level 0)
4,101,580 Nick Hiom, Thetford
2,559,613 Richard Ford, London
1,823,016 Nick Bec, Salisbury
Marathon (level 9)
6,120,591 Paul Curtis, Hull
3,322,821 Richard Ford, London
2,240,101 Andrew Marriot, E'burgh
GAME & WATCH GALLERY
Donkey Kong
9999 Jonathan Denne, Stansted
2626 Ryan Medlock, Cobham
1830 Nayden Koon, New Zealand
Parachute
eh et: dew tome gar)
1241 Christopher Smith, Cleveland
1203 Tommi Aarela, Finland
Celi
1803 "Marc", via email
1496 Christopher Smith, Cleveland
1473 Audun Knudsen, Norway
att
9999 Jonathan Denne, Stansted
1518 Luis Costigan, Sutton
1164 Martin Hall, Dover
ATE
Send your high scores to:
to the Japanese castle. Lose your
next battle, then go into the shop
again. You'll be the ten millionth
customer and get a free power
pack (or sometimes another part).
LEVEL 4 PASSWORD ETT Ort 1oy Ak CUE eel.
9-9-9-6 N64 Magazine, 30 Monmouth St,
ees CEN P sy mds) AOL MeMON Tee
email us at [email protected]
Nina
Tom Wyatt sent us this vaguely
disturbing clown freak thing. It
looks like he used a bit of the
old mirror lens and some fine
gurning. Appropriately enough,
Tom hails from Staines. Indeed.
Nintendo @ So that's what the Anjum Quresh
i eclipse looked like. from Kent sent
J ¥ Our thanks to Matthew us this screamy Come on everybody,
Sexton fe lighteni larised effort. y +
TnColdy eae eee let's do the mutio.
a d Hee L ( nce again it's time for some first-degree
mutation — Sellafield style. Actually, we've
had a few interesting still life pics this
es
Ryan a One million = month, not least of the amazing non-event that
Medlock’s dollars. A fine was the solar eclipse. The sharpest one came from
top bumcheek impersonation Matthew Sexton, who took his pic from under the
warrior. from Tom Stelling. clear blue skies of the Med, but thanks to all our other overseas
readers who were thoughtful enough to show us what we missed.
Elsewhere it was freakage as usual, with more than a few
disturbingly unidentifiable stickers
(including several that we just didn't
want to touch with our bare hands).
From faceless zombies to two-headed
dogs, we reckon we've just about seen it
all when it comes to
chunder-inducing freaks
o'nature. You can gross
us out, but you can't
scare us. We've
received special training for
this, and our stomachs are made of cast iron. Now
somebody pass the Alka Seltzer, please.
And another
negative
effect picture, this
time from George
Jackson.
Interesting.
Aylesbury’s
own Nick
Pratt, assaulted
by an army of
flying Boos.
- Worrying rather
4 sy ri lel feeseNe
Aa < a ‘, as
Joshua Clark from a ae
Chernobyl. That's il 4 4 =
a nasty rash there. Al eM Wi
This is called
Cyber Cat, and
it’s from Steven
Port of Bridgend.
Are you sure it’s
really a cat? Looks
like a ferret.
Steven
Mole from
Newcastle,
in a killing
mood.
This is Emily
Macdonald of
Bathgate. It was
el ole dhe This is the current state of the art in Game Boy Camera
laGontmelnihia photography, but there's always room for new talent to burst onto
hands. the scene - it's the spirit that put men on the moon and a portion
of crunchy bits on the side of yogurts... or
Believe it : something like that. Anyway, if you've got a
or not, this redearant oa picture that you'd like to share with the
is Mario's Sellafield, Alex world, send it to us. You could win a
ca From and Josh Woods game! Can't say fairer than that. Post
fomas ' ; E
Woodbridge. snapped this cool your pics to:
mutant sheep.
Game Boy Gallery, Planet Game Boy,
N64 Magazine, 30 Monmouth Street,
Bath, BA1 2BW
‘ea! Ee)
Artistic hand and
light combination
from London’s Tim
Siu. Looks a bit like
Pac Man, if you
squint...
Steven
Crompton
fancies himself as
Bury’s answer to
Andy Warhol.
Camptastic!
another 3 * Finally, Richard
negative, _ Milham sent us
from Oliver ) é os - this. Is it a body
Herst. ; part? It had better _
mot bel Yeuch, © ule ri" © EVERY MONTH — ONIY WITHIN THE PAGES OF
as oe
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PERSONS
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J
1253 4
Donkey Kong
and chums are
back. We blow
apart Rare's
latest
masterpiece for
all to:see... :
INFO BURST 9°7
N64's Special
Investigations can
take us all over the
world. This month,
Wier lmeley amu Lt
Donkey Kong 64 at
WHEN’S IT OUT?
SILA
(A,
3rd worldwide
p 0
4. Issue 35
London's ECTS show.
PANE SBMA LL A Coll Se Se
time for Christmas, too. Hurrah!
ceeereed ee ene
rs
= on
a
4
“s _> ae
F,
A Tiny Kong being pursued by
two huge robotic Kremlings.
Chunky Kong goes for a quick
V Col] el Mel WAe tem elm YS
GUNS N’ MONKEYS
You may remember that, in the original SNES Donkey Kong games, DK and Tremendously, DK64
AN | ATTA MAGIC his friends were helped out in certain places by some animal chums. features-a huge selection of
yo) (ale Ce WAM UNM Ud Co an Colm Cel Care AL. weaponry for its large, hairy
apes to do battle with:
We've already seen -teeny-
tiny chimp boy Diddy. toting
two pistols, Jon Woo-style
(obviously, they fire
peanuts)..And then there's
the-hoofing great bazooka
that Chunky and DK use to
blow away the reptilian
opposition. Nicely.
Some of the submerged sections of
Donkey. Kong 64 are so-deep that no
light can reach them. Glimmer is a
deep-sea fish with a handy lamp
perched.on the: top of his head. He'll
follow-you around the inky black of
certain levels, illuminating the dark
areas ahead of you.
This trusty rhino — first seen in the
opening level of the original DK
Country = uses his horn to.smash
crates, buildings and walls, opening up
secret passages and areas. Rather than
riding Rambi; though, it seems that in
Donkey Kong 64 you actually get
turned-into him. Plum.
Everyone's favourite swordfish is back.
Whilst his spike-shaped nose is
undoubtedly useful when it comes to
dispatching enemies, our fishy friend
can also swim at blinding speeds, leap
out of the water and reach
unimaginable depths — handy on the
water levels, no?
well as offering vast levels to explore, different characters to play with and secret areas to uncover,
K64 puts a heavy emphasis on sub-games. We're not quite sure exactly how many there are, but
they're all vital for success. Here are a few that we've encountered so far...
BARREL BASH ~|-JET PACK { CHIMP
lot unlike thosejarcade games where you-have to In-a-knowing
h Small ahimals-on the-head-with-a mallet as nod_to.the
on as they appear, this game requires you to evergreen
throw Pilotwings,
il melons at this game
kremlings sees giggly
Me So, ote
tandomly Diddy
pop out of | strapping on
SLUT NG a number ajet pack
== of barrels. and
A fantastic 3D, Quick navigating a series of rings: Armed with twin
pistols, our chimpy chum must also blast any
64-bit updating of ‘ BS ed F f reflexes
f aly airborne nasties that appear.
Taal ecUacol eve arcam eT ; J ie
ulmeclam a lCole ranted " =e s = essential:
TagTom UAT KXomSY No) 4
Donkey Kong =
Country games.
O} eB folV AV) em
fie SN
hopped into a : ’am Transforming into a small crocodile = shades of the One of
oe CM eon Mieco Mmm yumblie/grumblie race with Mr Vile in Banjo- the more
Vitale lemon Vel mele imcitermacmmm Kazooie, here — the aim is to chase the pesky basic sub-
next barrel. Of course, because you'll fly in an arc, beavers games,
rather than straight ahead, you'll have to adjust into the this, but
your sights accordingly. And with life-giving hole in it's no
balloons and other objects floating around, the the less
potential for showing off is [iaefelfa enjoyable
enormous. If you're good of the a for that.
enough, you can fire arena. Becoming
yourself at the proper It's not a huge,
trajectory and grab easy, but erm,
freebies en-route to the it's great flyswatter, you have to smash a hyperactive fly
next barrel. Classy. fun.
which moves at lightning speed around the small GO!
room. Hectic, simple, and a lorra lorra fun. GO!
&
[NY (45
RAP-SCALLIONS
Taking Banjo-Kazooie's
superb country hoedown
intro one step further, DK64
opens with-a no-expense
spared rap-flavoured intro,
featuring all five Kongs, and
lasting a full five minutes.
Tremendous stuff..You.even
get to see DK and pals
playing the-drums;
scratching tecords, and so
on.-Handy text
accompanies the:rapping so
you can even improvise
your‘own monkey-style
karaoke-sessions. Probably,
corridors
BEETLE
ADVENTURE
RACING
At one point; Lanky Kong-
must race this huge insect
through tunnels and icy
- One of his special
moves (running on-his long
arms). is especially helpful here
because*he can: move much
faster Using it.
ON Tel ume Ue Ua
described as sub-games in themselves,
Cee Nm Keli -ar-Ca col)
Donkey Kong 64.
135 GOL
SEALS
A little like the race-with the
octopus in Diddy Kong
Racing, here DK has to beat.a
seal through an obstacle-laden
course, while being pulled
along by a small boat engine
type thing — at least that's
what we think it’s-called:
NAWY
Obstacles:
WSS ay ca
we Le 3
aiss 2000
a
erie
Lele)
A The frankly disturbing Lanky
wv
LCT cele LYALL
Does Chunky have to race these
bats? Or are they chasing him?
Lapror?
fter the devastating news that
wPerfect:Dark-has.slipped.to
April 2000, it's down to the
long-awaited Donkey Kong
64 to deliver some much-needed
Christmas blockbusting delight. And,
having spent three-days at this year’s ECTS
show flitting back-and-forth between
* Joanna Dark and this huge monkey
adventure, we can safely say that DK’s first
64-bit exploits are going to exceed
expectations everywhere:
Admittedly,-the version of the game on
show at ECTS was much the same as the
demo levels that premiered at May's E3,
but having thoroughly familiarised
ourselves with the game, that Rare.magic
seems to be as sparkling as-ever in their
latest masterpiece.
A-quick recap, then. Donkey Kong
64 features a total of five playable
characters; all with specific and varied
special abilities and moves. You: have to
explore each of the game's huge levels
with this quintet.of hairy monkey. chums,
but there will-be secret areas that.only a
certain Kong can reach,-resulting in
plenty of exploration and backtracking
with.each character. f
SCALEXTRIC’ “MINE CART
This:is tremendous fun —
squeaky girl Kong Dixie takes
part in-a.slot-car race with an
angry kremling. She-can
change lanes with.a-twitch to
the side, which is essential for
overtaking and avoiding
/ROLLERCOASTER
Two variations on a theme
here: the minecart ride allows
you to leap and reach over
the sides to grab coins,
whereas the rollercoaster (first
seen in Donkey Kong. Country
2, fact fans) requires you to
out-manoeuvre a.giant
skeleton boss.
And the game is huge. You'll remember
that it requires the expansion pak, and the
reason for this is because it's simply so darn
big. And,-rather than providing a jerky hi-
res mode, the extra memory will also be
used to improve framerates (and the game
is silky-smooth) and to add.a whole heap
of jaw2dropping tighting-effects,-including
shadows that move and change realistically.
Technically, the game is stunning. THE
Games, Ninty's UK distributor, are looking
to sell the game-and-expansion-pak bundle
for £59.99. There's no news as yet of a
game-only package, but for only ten
pounds more than Zelda, we think you'll
agree that's not a bad deal at all.
-vzethe biggest, most
sprawling and most fog-
free environments since Shadowman.
But, of course, it's the gameplay that
counts, and DK64 looks set to out-Banjo
Bahjo in every way - as hard as that may
be to believe. The sheer amount of things
to do is staggering — you'll have had a
taster from the mini-games we've explored
in these pages, but that's really only the tip
of the iceberg. Couple this wealth of
activities with the biggest, most sprawling
and most fog-free environments we've
seen since Shadowman and, we think
you'll agree, DK64 is going to be
something quite special. And, brilliantly,
HIRE AEUU a
A Donkey Kong game just wouldn't be a Donkey Kong
game without a selection of evil bosses to fight. The three
that we've seen so far look ace,.— huge, angry and°gob-
SHRINKY DINKY
As you know, DK64
features 109 special
moves, distributed fairly
evenly throughout the
This caged — and therefore very cheesed-off —
kremling is a beast of enormous stature.
Chunky Kong, biggest and strongest of the
Kongs, must face-off against this beast midway
through the game.
Te) eM ale Male Mel¢ 11 eee
source of many of his special
rel Mg Tee OEE
we've just found out that hidden within the game is
the original arcade version of Donkey Kong,
complete with original music and all four stages.
Superb, no?
On the downside, though, the in-game camera
is still a cause for concern. It stubbornly refuses to
move automatically, instead employing a manual
system identical to Banjo's. But it never moves
around far enough, it gets caught on scenery, and
it's generally altogether unhelpful. Of course, the
game is now in a more advanced state than the
smackingly impressive.
Playable at both E3 and ECTS,
this-boss is one of the game's
earlier challenges, but
nonetheless a distinctly tricky
proposition. DK must throw
barrels at the creature whilst avoiding: its
outsized rockets.
Another Chunky Kong
CeraT@oLUIn clean a) ae MaTom alefexey
avian monstrosity stomps the
ground and sendsa wall.of
fire hurtling towards our
heroes. The only way to
avoid itis to jump, or —
cunningly — hang onto the
edge of the cliffside,as
we've done here.
More robotic kremling [> Ce
shenanigans. Evil-
looking, aren’t they?
playable
demos at
E3 and
ECTS, so
hopefully Rare have been hard-at work sorting things
out. Shadowman's camera showed that it's not only
Nintendo who know how to ‘do’ cameras properly,
so let's hope the funky grumpsters from Twycross
have got it exactly right come December 3rd.
And we have every reason to
believe that they will get it right.
game's five main
protagonists. Lanky
Kong, for example, can
run on his arms for
greater speed, Chunky
can pick up and hurl
huge rocks, and the
most interesting one
we've seen so far
concerns Tiny Kong. As
befits her name, she can
enter a Special barrel
and-shrink herself to
minuscule size, which is
handy for ferreting out
entrances to secret
areas.
Lanky makes use of his high-speed
arm-walk. Bet he’s great fun to have
at parties.
They are Rare, after all, and Donkey Kong 64 is
shaping up to be the latest and greatest exponent
of their craft. At least until Perfect Dark arrives in
town. It’s going to be a truly superb Christmas. We
can't wait!
TO BE CONTINUED...
EMU mee)
UTE arg
Seer Ul)
0141 334 3901 rT)
EMM airel (emo =
able to help with all —-
THE LATEST UK N64 GAMES REVI
: Dahed. . IN Vs -
AU ae Mu a Cc
needs. Remember to
tell them we sent you!
48 ;
Rainbow Six
Can Take 2's stealth-'em-up be
as good as GoldenEye?
GO TO PAGE (7°)
Earthworm
Jim 3D
Our favourite worm is back.
GO TO PAGE (te)
Knockout
Kings 2000
Top face-mashing fisticuff fun!
GO TO PAGE ($3
Rayman 2
Ubi Soft's latest attempt to out-
Mario Super Mario 64...
CREE
40 Winks
Can GT's spangly dream-based
3D platformer cut the mustard?
GO TO PAGE (¥:3
eae Oa
i it any
sal alll...
Bt UC oe ae
Nite wt ier te Ee
EVWED, RATED... AND COMPLETED!
a
WW a Team 64 are gaming experts. They can play games and finish them, make definitive judgements and
ite marmot rclar Ue e can
pluses and
ma std
We've tried to provide the most comprehensive reviews around,
but if you're in-a hurry, you can-always just use our Verdict box!
These tell you the good and bad bits about the game,
breaking them down into easy-to=spot-pluses and minuses.
IF YOU LIKE THIS...
The N64 has hundreds and hundreds of games — some of which fi ==p= ees
will be similar to the game we're reviewing. So, in order for you [7 send vous
to easily seek out another title of the same type, the ‘If you like }) 7) “Y7 yey
this...’ box gives you an alternative choice. For example, if you W/NirvtaiVeyenee diya |
liked GoldenEye, you might also like Turok 2 or Quake II. Mickey Mouse-a-thon.
VISUALS W22ts2esite game do withthe noa' 9 VISUALS
stunning graphical power?
Our reviews are the biggest and best ‘in the world. But you'll
need to know a few things before you start... :
Rey comes THE INFO BURST
Look for this in-all our reviews
ion ets to get an idea of whether-the
Nintendo | — g4me in-question uses N64
peripherals like memory and
expansion paks. Also, we'll tell
you whether it works with the
new GB Pak, when it's out and
how much it costs.
@ Amazing levels.
WHEN'S IT OUT?
—_
Zales
April May
SOUNDS Bote good are the game's sound effects Fs SOUNDS
and music?
M ASTER How well does the game make use of the 8 MASTERY
COST: £40
GAMERS TV LINK
N64 and its incredible hardware?
Watch out for this special symbol — and the date — as it means
that one of our reviewers will be appearing on ITV's Gamers
An overall opinion of just how good the
show at 12.30 on a Saturday, reviewing the game in question! VERDICT game actually is. Plus, of course, a score. VE R PALS
e
rg tt Te- TORY Wy Me] ee ONT OE 1k ela le
4, CETTE mG el ML [tele Le) MLL Ko
bP) H above 84% car 10% +) C oh)
Only a Eile ie) CG e eT Every so often there comes Here you'll find games that The disaster zone. There
game right through to 70%-plus you can be sure along a game that's Tema eel? Tel have been a couple and
lee CLL oes it's fantastic fun, if not lac ata elle ee hurriedly cobbled together, we've not shied away from
Magazine consider perfect, and well worth not special in any way - or simply weren't a good giving them the firm
awarding it a Star Game thinking about adding to and simply doesn’t make idea in the first place. kicking they deserve.
badge. your collection. good use of the N64. These are to be avoided. Absolute, wretched crud.
TEAM 4 Turok: Rage Wars, then. Once again Acclaim have outdone themselves with a pile of hugely
entertaining guns. So we thought Team 64 should reveal their own personal Weapons o’ Death™.
Will the game last you for months or a 7 LIFESPAN
matter of hours?
TIM WEAVER — WIL OVERTON ANDREA BALL JUSTINWEBB JESBICKHAM MARTINKITTS MARKGREEN~ PAULEDWARDS NEIL PEDOE
“The only weapon “This”, whispered “It's Napalm.” “These pencils are “Turned around, “In my hands, this “I shall cover you The stench of “EAT SOME
I need is my Evil Wil, “is a cake- They're ribbons, dead useful.” For an N64 pad can banana is deadly”, with the sweet Paul’s socks can be CAKE!”, roared
Look”, cackled wrapper gun.” Andrea. killing dinosaurs, become three smiled Kittsy. “In smell of Lynx”, fatal to a weaker Neil.
Tim. “None can And? “It’s covered THWACK! Jud? deadly claws! fact, I've killed muttered Mark, man. “Um, Is it poisoned?
resist me!” in my spit.” “It’s Napalm, “Nope. For picking Grr!”, said Jes. before with a “It's good for my gnarly”, Paul “Hahaha! Um, no.
We left him to it. Yeeeurgh. Andrea.” out bogeys.” “Nurse!”, said we. Kumquat. Twice.” BO, too.” offered, weakly. Ahem.”
GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE
MONTH MONTH MONTH MONTH MONTH MONTH MONTH MONTH MONTH
Rainbow Six Turok: Rage Wars WinBack 40 Winks Turok: Rage Wars WinBack Turok: Rage Wars — Earthworm Jim 3D Rayman 2
if
EVIOUS
LY TS 5 See N64/33 for a Special Investigation of
ty Turok: Rage Wars. Real sweet, ain't it?
Wi .
wee A One carefully-placed blob of napalm
gel and it's the end for these three. fs
Turok pops another ‘cap’ in our ‘ass’.
The Mag 60 looks weedy, but its fast-
pumping action often proves deadly.
Wait for this scrap to end, then
t ‘ scamper over to collect the spoils. Ha! a
CW. os s
oe i a
= ; Mele Mem ee aes Tet Ae)
"ail AV Meee Ute ea Cae
be
Rot ye LS
UTM ge ee ele Ree
V VT Ante eM 8 ae (o8 ERT
sloping
POET uae
TT Te]
1
consuming
[ETo[e (Yaw)
Rage Wars.
Much
feta rl)
TUROK:RAGEWARS | 4) 5 | \ a : » eres
FROM: Acclaim F % i a : &: ‘ et — rd Once again, Turok’s made us
CART SIZE: 256Mbit - , ae bleed. He's really going to get it.
a . a as a
ee
one 3
Ve =
Pn
Sa ii
laws a
ath FSP a AS ™
@ eT) ~) The com
s em Cee ele
iE 38 et) [gjo . aN fond of the pathetic Warhammer.
APU rar
The Scorpion Rocket Launcher
can often blow away a bad
Cl ALUM en Lee
eM AS eke an ole
UROK
AT
© Multiplayer deathmatching with
A two-player deathmatch
with an extra bot player. The
Loe meee] eel ma Mr MEM Le)
shotgunned off, sadly.
SUVM JIDVA -AOUNL
only one controller? What's going on?
hile the rest of the world weeps at the
news that Perfect Dark has been delayed
until April, the developers of Turok: Rage
Wars are probably already breaking out
the champagne. Thanks to Ms Dark's late arrival,
Acclaim's new game will have the first-person shooter
market all to itself this Christmas, which should help the
TU CL MM me MM CME Ue el ota tet
But Rage Wars is a little different to the usual shoot-
‘em-up fare. There's no single-player game as such — at
least, not in the way we've grown accustomed to in
GoldenEye, Turok 2 and Quake II. Instead, the one-
player game and the multiplayer deathmatch are
effectively the same game, with computer-controlled bots
taking the place of human players where necessary. For
the first time in N64 history, deathmatching is possible
without a bunch of friends.
So, does Rage Wars represent a timely move away
from traditional first-person blasters, or can we expect
Acclaim to chalk this one up on their ‘failed experiments’
board, along with /Iggy’s Reckin Balls and Re-Volt? Read
Yam Coma ele Lone
URE
The heads-up weapon select wheel is
almost identical to Turok 2's, but this
time ammo symbols replace the gun
icons. Handily, this means that when you
collect bullets, the corresponding weapon
wheel icon flashes up in the appropriate
eEeme ma c-11B
ACMA Am UM LeeLee SE
(hold A to bring up the wheel, then push
the analogue stick towards your chosen
gun) has sharply divided N64 office
Oy TCM om Mem alee eM Ell c
to flick between guns, while others
require several time-wasting seconds to
iM certo Lm el)
the latter category, there's a handy ‘Tap’
mode, where cycling through weapons is
a simple matter of double-tapping A or B.
The weapon wheel is attractive and
practical. Good work, Acclaim.
As you pick up ammo, its name and [> 45
type appears on-screen. Nicely.
3 rave os Te mm) Te AR
See lL AIN Ec u ke KS aOR CL OM Kell] g
a most destructive weapon.
eee eee
types of ammo - this is the
V default ‘bullet’ type.
December 1999
US
Starting’ you off > °
gently, the first
deathmatch takes
place in a simple,
single-level map, >
with only a
defenceless Raptor
for company. Kill
the dino twice and
you're onthe way
to the next Jevel + and, with"Turok armed with a
Warhammer, Shotgun, Mag 60’and Tek bow, this
certainly isn't the trickiest of Rage Wars’ many
stages. Wipe the dinosaur off the planet and you'll
be rewarded: with an Extra Life Talisman. You'll be
seeing plenty of those, believe us.
This map is:slightly more complicated +
claustrophobic corridors. on:the first floor
rand a small open section onthe second.
Only two kills are needed again, but this’
time you're up against a Fireborn and his
meaty shotgun, Luckily, there's a Rewer Ug
crystal’
__ sitting
innocently.
at the very.
Each character in Rage Wars - old faces such as Turok, and brand
few onés such as the female Sniper — has their own unique one-
Player tournament to embark on. They all take place on the same
bea E Team g
there's a different
toute for each
character, and
individual
weapons and
power-ups for
them to collect.
Ue clulel oe
here's the trial of
Turok himself...
TRIAL OF TUROK
wae
With Bastille defeated
you face a choice of two
routes, one of which
leads to this Frag Tag
level. It plays the same
way as Turok 2's —
everyone goes all out to
‘tag" (i.e. murder) the
unlucky player
designated as the
monkey, while the
monkey itself tries to
make its way to one of the glowing portals and switch control to
another player. It's brilliantly enjoyable, although with only two. ~;
bots in this stage, it's not quite as chaotic as it should be. Reward
for two successful tags: another Life Talisman. Yawn.
centre of the level; supplying a much-needed
dose of invincibility and helping you send the’:
red-and-yellow lizard creature to an early
grave. The reward for this stage.is much
better = a deliciously destructive Scotpion
Rocket Launcher.
, Even if you'chose to visit the Frag Tag stage, you'll still end up at
this evel. This is the first Team-based deathmatch, with you and a
Guardian ‘looking to gun down the
opposing team five times for victory. A
helpful green arrow sits above your team
mate's head to help avoid those
embarrassing
accidental kills, and
you'll forma
bizarrely:close
attachment to your =
bot pal as you jointly ©
pummel a ai
Juggernaut or sweep ©
into. a-room witha
cunning pincer
movement. Another —
extra life.is the prize \ >
for completion.
' Oar | ai .
@N64 Issue 35 4 ‘ 1 fh,
\ This is another straight deathmatch against a single enemy, but this level's bad
guy-is Bastille, one of Rage Wars' formidable bosses. He's armed with a Mag
60, Ee gs several quick: ROB a a time-and can whittle your health
down jn the blink ofan eye. To
beat him, grab the explosive ammo
fromthe west corridor, fire your %
own Mag.60 until his shield's
depleted, then hammer missiles.
into his exposed
flesh. Succeed;
Another team g ,
deathmatch, this. 5X] — (i
Adon’s your cm
colleague, with a
Minigun-wielding.
Fireborn and a Drone
on the opposite side.
With the Scorpion. to
hand and six lives
earned from the
numerous Talismans, ‘you shouldn't have too much
trouble here, although the sprawling two-level map
occasionally makes it difficult to actually find the
bots you're,trying to kill. Be warned — when the
three bots are all fighting each other, the frame rate
suffers
slightly. The
reward for
finishing this
level isn't
surprising —
it’s another
Extra Life
Talisman.
SI Sigh.
Yet another team deathmatch with Adon-on your
side. This time, the Drone.and Fireborn facing you
are partial to bringing out their boomerangs, which
should bé your cue to duck down, the nearest
corridor and run for your life; unless-you like the
feeling of your head rolling across. the floor.
Otherwise, this level isn't too tricky. — there's a
watery section where your opponents usually
congregate for easy kills. The reward for victory is a
mini game talisman, which gives you a bonus
deathmatch sub-gamie to tinker with:
ac ha
This is Rage Wars" first‘Flag Tag match, where the aim is to grab
the flag and run with it-to-the glowing, capture point. It’s a bit
of a disappointment — the odds:are stacked against you, with
you. on your own against a Drone.and a Juggernaut, but there’s
no penalty for letting the opposing team capture the flag. It's
therefore best:to just lie low until you've got a safe run from
the flag to. the capture point, and look forward to the reward
for three successful captures ~a big fat nothing.
= This Frag Tag stage, set in a
sparkling neon-lit arena,
couldn't be a better tonic to the disappointing capture-the-flag
level. Sadly, you're only up against.a single Spawn. bot, but this
makes the stage-a heart-pumping battle of wits — it’s easy to
make it to the tag portal, but finding your enemy when he's
scarpering about as the monkey is much trickier. Three tags are
enough to complete this level, at which’point the game rewards
you with nothing atvall. Nice.
Turok’s final stage is a
battle against Tal Set,
a speedy. alien who's
armed with a
boomerang, mines,.a
Freeze Gun and the
usualiselection of
shotguns and pistols.
To make things even
more tricky, he'll
unleash’a\couple of
(admittedly easy, to
kill) Guardians as you
prerrons
wear his energy down. The map.that this stage takes place on.is\’
staggeringly good, with a treacherous mid-air walkway looking
down on the main arena,.and a brilliant underground tunnel
containing’ a power-up.crystal. Complete this-final level and
you'll unlock. Raptor, and earn yourself. a: medal.
&
December 1999
“
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Rol enelm ren avs em crv iccae
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of lava. It doesn't kill yous
ColUL taf dal emt oy Lat ats] on
macy Ararat aC) expect nothing but the best weapons from the
es team, and Rage Wars doesn't disappoint. To add to the
URES MULCH a eRe ete Cee Com
i: Mae i A sy See ue ELS of.the very best eh Sy
r strength at quite a-rate; and
MMU ROK a elt ae ee aah FREEZE GUN e CEREBRAL BORE » CHEST lh
CLAS (NTR ela ne (a) ee aati by ay Pr eas BS A
if you can afford the oe (et ae S a bieabi okt ; oy “bt “
Frm rece lila Pitan A is rake <n oi
CeCe (aM ceteris te
ir avg beeen
er UCR eT neg die
Demet MeN cay mice ia :
: ssh hac :
: ee :y
A Another Scorpion
moment. Stand
too close and
you'll blow your
Om ek eli
Issue 35
. a 4 gs
Fs Pa
a “computer-controlled ae
et Reet rll eR oan
meee io iu ah Uy ets as a
ae appropriate sting
=) you can setan
§ rocket to be
§ walls. Nasty.
A rocket launcher
in all but name,
this‘has an
favourite, the
boomerang is
aimed using
Cerebral Bore-
style homing
sights, and, if
accurate, can slice
through an
enemy's jugular
in one
pleasurable
arcing motion.
in its tail. With B,
‘attract mark’ to
any surface,
allowing the
magnetically
curled around
zee Ele
deathmatch action
in one of the
splendid Tron-
RTS ke
ool Piaky F
Pw ibd
denEyé' co Rie eee Roe
pi CC RCM A eC wth
BCR e aced character
Pa
Ba uk sect cS re cs ‘the
ee Una
Re Ae 9 cron its ate Bi INirol a en ;
aE TeM a CM lee] -(0 M0) COUN em CLs
special. It marks one of the few occasions
ee Nace cla (el(-l(0)\elmeCeeCanTLIY
listened to the criticisms aimed at previous
titles, and worked hard to fix each and
every problem. We've seen four versions
CO) ARIEL COLUM Le) Ledge Ly
RST
A are ee
Bie: 3 oe GRE .
Sg pe.
Its default attack
simply slows the
enemy down, but
press B and you
can freeze an
unlucky
opponent ina
cartoon-style
block of ice,
allowing you to
pull out the
ee. Scorpion and
Ge. rocket them up
iB real nice,
Everybody's
favourite since
the first-person
shooter was
invented. The Z-
button attack is
powerful — the B-
button attack
loads up a triple
dose of bullets
for maximum
B limb removal.
have up to six
weapons,
abel}
ro ers
The cyclops is an
odd-looking beast.
His depth
perception can’t be
up to much with
V oA SY oe
ou
21
be Re eae Eestanite-mcerem oan ctomin
‘terms of'speed, control, level design and
* eerie Color Viaiaer costar a old] Ue Matar
» version, which we're reviewing right here,
Tew lam-tese) 01cm accra
For one thing, it's almost completely
unique. The one-player game is organised
into a series of first-person stages, as you'd
Odea ol M olan Om TMM UM ELIOT
eNcele 53 (MOM ALOK KOM LOLS ES
Instead, in each level you're up against
one, two or three computer-controlled
[t ¢ A\ Each character can aot 3
chooseable from a
pre-game menu.
It’s back, but only
as a\collectible
weapon on a
select few levels.
Aim, fire, and
cackle with
delight as it
tunnels its way
through your
opponent's skull
and invites their
§ brains out to
Pressing B causes
this beauty’s
metal casing to
slide back with.a
satisfying whirr.
Underneath, a
pulsating alien
embryo dart bobs
in the green
liquid, ready for
insertion into
(and bursting out
we of) an enemy’s
§ stomach.
re PBT)
yt A
he 2 Quite what
Turok’s
aiming at
eek
Pe anyone's
j guess.
dl
The
(Ieee olay
CET ali
a Ry aa clad
Mees
eK ORT LNA
‘bots’, and asked to rack up a certain
number of kills to gain victory — effectively
making Rage Wars’ single player game a
multiplayer deathmatch tournament
without the multiple players. We've seen it
on the PC - in games like Unreal
Tournament and Quake III — but this is the
first attempt at a deathmatch-only game
on a console.
So, does this one-player mode (and its
two-player co-operative variation) work? It
all relies on the intelligence of the bots,
and, happily, they're just about adequate.
SIMACKING THE BOTS
When the one-player scenario
mode becomes a chore, it's
worth turning to the bots fora
spot of non-tournament
deathmatching. Being able to
choose.your Own map and
Opponents-makes everything
much more enjoyable, and
allows you-to custom-build
your own challenges — such as
our own patented re-creation
of the final days of the
dinosaurs, with four Raptors.
pitted against each other.
Monkey Tag makes for the
most enjoyable multiplayer
games, although the computer
player's tendency to shoot
anything that moves —
regardless of whether it’s a A\ With up to'four teams available, you'can easily play an
‘everyone for themselves’ Team Deathmatch game. :
monkey or not = is frustrating.
At first, they seem perfect — shimmying,
circling, sidestepping; ducking behind
walls, turning around if they hear gunfire
behind them, and tactically pulling out of a
fight to reload. Infuriatingly, they're also
#>-eexperts at snatching ammo and power-ups
aie tTt as you'were about to grab them for
Volo ecole UaCe Mi alata COLO MOl MN LAAN.
Scorpion when you thought you'd
escaped. However, once you begin to peer
at,the bots'»behaviour with more
inquisitive eyes, several disappointing flaws
“sbecome apparent.
Lay radioactive flares or napalm gel,
‘Sefor-example, and the bots will invariably
stumble straight into them and die horribly.
They also never run away, starting a fight
whenever they catch sight of you, even if
they're only armed with the default
Warhammer for protection. Acclaim have
cheated with the difficulty levels, too — the
‘expert’ bots aren't any less likely to
commit suicide by stumbling into three
PFM mines in a row; they simply carry
more weapons and ammo than their
‘novice’ counterparts. It’s not much
substitute for an expert human player,
who'd secure victory with an inventory of
improved tactics and reflexes.
Si] Peco cali elma el erase caret
deathmatch participants on the N64, the
bots are undoubtedly impressive. Once the
game starts ramping up the difficulty,
pitting you on your own against a team of
three Campaigners or sending a
frighteningly quick swarm of Mites to
COTTA aretKom VOL PACT TRO] ACS
enjoyable as a normal, human-based
deathmatch. Your blood will still pump
excitedly as you aim a grenade from up
high into someone's forehead, and it's all
the more satisfying knowing that you
didn’t need to invite three crisp-chomping,
cola-guzzling friends around to get the
chance to do it.
SUL araea Uta aac olor ar AV ome xvod] o-16|
La [ard (oo odode oa CMe) UA aoa UA el Kc
than ‘a glorified training mode for the
em
Tal Ul ie ede clare Ut MeO MALAY) Lo) om tT
one-player tournament games are never
quite enough to hook you for prolonged
periods. The same arenas are re-used time
and again, and the only real reward for
progress is unlocking a new deathmatch
character or the odd extra weapon —
otherwise, it's a boring ‘extra life’ talisman
LIFESPAN
every time. Of the four game types —
Deathmatch, Team Deathmatch, Capture
the Flag and Tag the Monkey — only two
work that well against the bots.
SoM TS MAMA mae LIt) CO Tmece- Lg OMT
Rage Wars really comes alive. For all the
side-stepping, missile-ducking ability of the
bots, they can never match the conniving
brilliance of a fellow human, and the
amount of time spent on Rage Wars'
controls and level layouts means it lends
itself perfectly to countless hours of
enjoyable deathmatching. The Monkey
Tag, in particular, is hilarious, with long
periods of silent, tension-filled monkey
hunting tempered by chaotic, all-out
battles for his hide. And until you've
watched a monkey's bedy parts fountain
into the air, you haven't lived.
It's all helped by Rage Wars' 40
simple-but-effective arenas, which are
ANU eol NRCC A acu a MOOT a
disappointment of Turok 2's ladder-filled
levels. Their diminutive size is a shock after
Quake II's sprawling mazes, but it's
understandable given the characters’
slower pace, and helps make each level's
layout immediately memorable. Not every
level works well, but those that do —
including the excellent open-air aztec
arena — work brilliantly. Ladders — in the
form of climbable walls — still exist, but
‘Gauntlet’ allows you to [>
play through each map
in a specific order.
Try Se
Ma
We would show you what
happened next, but... you
V know... we're a family mag.
My
>
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2]
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If you like this...
SUVM IDV
take less of a starring role, and the
[ale AU] CoO L-aeea eA Vere (IAAF tered ela el
Turok 2 are almost completely absent.
The lighting, though, comes close to
spoiling everything. It's undoubtedly
impressive, but the tendency of the
designers to colour-code rooms in a single, bie
garish primary colour will risk burning your pear)
*
wo
‘ees
8 VISUALS
eyes off. Conversely, some areas are
simply too dark or, in some cases, pitch-
black, turning you suddenly ‘blind’ as you
enter a twisting corridor bathed in
complete darkness.
Still, we'll forgive the lighting, if only
for the glorious neon-lit, Tron-style levels,
and the way grenades and flares light up
entire areas. We'll also forgive the often
bland, featureless scenery, because it keeps
the game moving quickly even when all
four players are pumping glowing
Emaciator projectiles into each other's
stomachs. And we'll even forgive the
weediness of some of the weapons —
including the inexplicably weak Chaingun
and the awful Warhammer — because the
analogue aiming has been polished to
perfection since Turok 2's nausea-inducing
spinning sights.
RCT MT ee Xre emo eM
occasionally repetitive one-player game
and a multiplayer that isn’t quite up to
Quake II or GoldenEye standards, because
there's simply so much to it. With a choice
of 40 levels, four game-types and any
combination of bot and human players,
Rage Wars is designed to last. Until Perfect
Dark arrives with what we hope is a truly
world-conquering multiplayer, this will do
very nicely indeed.
December 1999 LEY @
7 SOUNDS
9 MASTERY
$ LIFESPAN
Matas
PREVIOUSLY IN N64
VISION EXPRESS
If things get dark, you
can press left on the D-
pad and flip down your
Night Vision Goggles.
Surprisingly, considering
their effectiveness,
you're not actually called
upon to wear them
often, but one top
mission to make use of
them on is Wild Arrow,
where you begin in the ‘ j j
depths of the sewers. be ; ‘ q rat { - z _
Unlike Perfect Dark, you ia ee tae te B = tery
can also use them en - Sea ee , ‘ g = PE LM
the lights come on. srr as
a
Taking out some
nasty Colombians.
UE a oe)
fantastic BioDome.
any (es
art SUL
ELL I
<{ Rainbow Six at its best: quiet... a bit too
rt quiet... and you've switched off the map.
a. Willem
| ae
A te
ps ~ ae ss Aer
eae Brn ss ;
i. ey, y sail x ey NA a
;
:
j
RS a scumbag! Deal
it Nea out the pain to
- the baddies.
Long ot
WHEN'S IT OUT? ma lee e Roll SFU as Lal)
ye oe eee E bad guy. You
ASS ers Your pulse can feel happy
Nov TBA “a Melee Fs Lm el eT
THAT'S MAGIC
Tinwaver
Sr ag
You're dropped outside, atop a
Chicago skyscraper, and
presented with two doors; one
of which takes you into this
area, with ladders down to...
One dead body's not the end
of the world... as long as no
one wanders this way. Get
back to the ladders and
upstairs to the main doors...
...here. This is brilliant.
You're not allowed to kill
anyone so you've got to wait
for the guard to go past (he's
the red mark on the right)...
...and wait. Much of
Rainbow Six is about waiting
for the right time. Here you've
got to let the guard pass and
then tiptoe past him.
...and head straight for this
room, where the security
alarm is housed. You'll trip
the laser wire on the way, so
you need to get there fast.
Or alternatively plug him in
the back of the head.
Admittedly, it's risky but it's a
surefire way of making sure
they don't spot you.
Taste the terror in Rainbow Six's best mission, Deep Magic...
Prue
Remember! You need to close
all doors behind you, or the
guards'll realise something
fishy's going on. Leave one
open and this happens.
aa!
And this is your ultimate
destination: the data room.
Use the D-pad to begin
downloading the data, and
then exit. Hopefully, mission
accomplished.
’ ittapittapitta! ‘Contact! Tango
4 Beeler cUle | gM PLE
~ Pee-yowm! ‘Echo down! Echo
; down!’ Pu-toom! Pittapittapitta!
Tink, tink, tink... boom! ‘Man down!
By UYU: (ons a
~ Qoooooh. There can't be many more
rae shredding gaming sounds than those
which accompany the staggeringly tense
missions in Rainbow Six. Ricocheting
evel eS] (eae RECA or UFR CLEC [oe
Ee Maile caU Leiner elise elp NOE
Gompines, along with the knee-knockingly
ars Coyne gel ead Tale to produce
- Pemiieaertitcmtana relates Zo MAY
id had: from a game. Rainbow Six might
i zombies or serial killers, but it
Goes have snipers picking you off from a
. whe euecmeo)(e (RMT uTT VeRaT mT
S38 Were ending rounds of ammo, and
~~“masses of top secret, top draw stealth.
Converted from a year old PC game,
Rainbow SS eeu on the N64 anyway,
is the natural successor to
GoldenEye. Where Rare's
game invented the concept of i
Score g Pore MS) CL Coces ae A Disaster!
couple of stages further, with One of
its single bullet rules and elt ae)
Tiatcracole] OLOMual SelM oC ncaa TB .
also comes equipped with a Inside a [>
premise straight from the fun park -
iny ofl MOAR LaTaZ aoe i] :
whose 1000 page novel of the UES rant
had, here. Wye
same name provides the basis
Aoyama ome MUL Er Crclnn
The result? A flawed but awesomely
ambitious, frequently brilliant spy sim. ‘
Mh
Starting out, everything can seem a and weaknesses to decide who be:
little daunting. Mission briefings and CMM SOMA leKeCunelyee
personnel folders provide so much can result in your objectives going
background the game starts to read like a hideously wrong.
who's who of the terrorist world, while the As well as that, you've also go
multi-national members of Rainbow all to select weaponry (primary and
Mave different areas of expertise, meaning secondary), clothing, designate Red,
Yew have to scroll through their strengths Blue, Gold or Green teams and,
Tile
elt Tg he
TWO TO KILL
Rainbow Six's most
obvious exclusion is a
four-player deathmatch
mode — a bit poor, that
— but it's partly made up
for by the game's
excellent two-player co-
operative mode, which
heightens the
excitement and allows
you and a mate to split
into two teams and take
on two different sets of
waypoints. You can
even, if you fancy, turn
the guns on each other!
A bit like a deathmatch.
But... well, not quite.
Dal
Te
erty
Flies
7 VISUALS
CRTs
& MASTERY
7 LIFESPAN
Aa ae
If you like this...
BRIEFIN The briefing almost
always consists of a
primary objective and then a rundown of
what the mission entails from Control
(that's Rainbow HQ). There will also be
additional comments from high-up
personnel,
but as you'll
quickly find
out, some
of them
aren't
entirely
trustworthy.
TEAM Despite it being called
Rainbow Six, you can only
use four soldiers at a time. Each member
can be placed into their own team - Red,
Blue, Gold and Green — but the more
teams you have, the more difficult your
mission is to
plan. The
easiest way
is to form
two teams of
two.
TS
OG
SNS
Se Aen urot
) Se
SS
BUlaren exes alam ta tcW of-voe
But, if the game's looks
~ aren't anything to write
~ home about, then its
MOVING IN FOR THE KILL
INTEL Intel provides you with
background info on the
people you're about to face off against,
as well as miscellaneous intelligence to
do with factions and organisations. Quite
often you'll find there won't be any info
available, as
a fair
proportion
of your
adversaries
live in top
secret.
KIT Here, there's clothes and weapons
for all occasions. Choosing what
to wear is easy: you go for whatever
colour's closest to your surroundings.
Silenced weapons are the way to go, and
flash grenades are a quaint way to blind
your
opponents
before
wasting
them with an
M-16.
ry,
el CumM gona),
aah a lle W AVL]
-Solid-style waiting
AatelKomn cole)
Wa orm VAIS
nemies wander by
Lprciiolcom oP -eetTr a UnTian
sound is something else:
Laem oN Uae ole Tale Man Kreiky
are backed by a
stupendous film-like
score, which fades and
swells as on-screen
activity gets more
interesting. It also
specialises in making you jump out of your
skin by blaring brass at you as you
lockpick and open a door.
eM aro are otal da Cele nace
eer Scale MOL LMAO
Thésound is something
eisenorilliant effects
Pete | eR Clg
FINOMVOUMIMGITON ee
YAU MRCTINGMITOTMUTELTEU NSS cis
Coe OLY IM MALS AML BTCILCSOR SASL o OS 5) STON
Tyoternacd acd aeRO SS Se
Graphically the-game veers from
RANA And bland to-clean and crisp, but
SAUNA Ree! OLCLAA MRM MLeLeC6 COMM (0101.4
SNES Oe UNE NN AEN) SONG AAMC NRLCHN VOLUN ConnTe AO)
unexpectedly and disappointingly quick
See ULce Oh Ke Um cum el nieeoml
_ objectives — and yours — in a matter of
Malem MU ACOSO MMM: 1
just go completely haywire and take it
Ree Sota m KOM MOR MCL
OMe MUO MeO MMU MUS:
They also have a nasty habit of following
It's a whole world of
tactical nous. And
here's how it works...
ROSTE You start off with 12
Rainbow members, each
from a different country and each
specialising in different skill areas. Some,
for example, have knowledge of
demolition and electronics, while some
just have
good old
assault
skills. As
you'd
expect, it’s
best to have
a good
mixture.
PLANNING It'll feel more like
homework — but
planning is so important. There are a
couple of things to remember too: firstly,
plan the route for all your teams or it's a
waste of men and, secondly, remember
that most
missions are
multi-
levelled. Use
L to flip
between
each.
ae
Sra
eee
»
g ‘
ay AW El eC)
rl (og) Mak 0 (MOL ele (acta ten
right on your heels so that, when you end
up at a dead end, you turn round and find
them right on you, often so close that you
get stuck and have to plug them yourself,
just to get them out of the way. Also, the
lack of a deathmatch option — essential in
a first-person shooter — is about the most
shocking problem of all. The two-player
co-operative simply isn't enough.
But, even given these, it's hard to
resist Rainbow Six's bold approach to first-
person shooters. Using the Turok controls,
eee Lael aaa olen Lae
emphasis on stealth it's completely
different to the excesses of Rage Wars and
even GoldenEye. And whilst it's not as
complete as Rare’s sublime shooter, in
some ways it's even better. Absolutely ace.
TIM WEAVER
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" Vat ond i 1 SP ae Oe
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— - Press 3 to skip forward.
}
ee aC ha Om muda dea]
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ee emu a CSU Seem Rats
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befanged, worm-eating
reLel AN LUCIA
<{ Jim’s splendidly animated- | ,*
as always - it's just a shame
eee We took a look at Earthworm Jim 3D in the : F 5 =a
PREVI OUSLY TS LY very last issue of N64 Magazine. Issue 34, then. BOG li OI > Ht
ie -
GET YOUR GUNS
Weaponry pla
part in Earthw
3D; cert
a big
m Jim
5 ; Ey eel OT a et ee
n weapons are One of ~ bs > 2 : a
needed to achieve Pe ee Ah Jim, it’s nice to see you Fe
certain objectives, and een aye E ee Let’s forget about
some enemies can only ices V (eile) eer
be killed with, say, the a pity See al
Chicken Gun, as they're ae
hidden in elevated ee
positions. So ho
you get the ri
weapon for t
ll, each level — should
a special weapon be
required — will hold <
vending machin at
aid munitions
whip of your
Plum, no? ; B
PRM CHL)
Lem tel ES)
returns with a
V vengeance.
led
PART MWY
You'll need to meet a
secret agent chicken to
V open those doors.
INFO BURST 5
EARTHWORM JIM 3D
we <{ Jim’s trusty laser
ocksta pistol is your
: default weapon,
and comes with
regenerating
ammo.
WHEN’S IT OUT?
eye
71S rd The Leprechaun Gun is tremendous fun.
Look at his fat little legs, here.
eS
Issue 35
h, Jim. It's good to have him
back. Even if his latest
adventure — presented in all-
new, super-spangly 3D-o-
vision — isn't exactly the pinnacle of
videogame entertainment, or the greatest
3D platformer we've ever seen. Far from
it, in fact.
Two wonderfully surreal, laugh-out-
loud funny SNES platformers were
Earthworm Jim's original claim to fame,
and he went on to star in an even more
wonderfully surreal, laugh-out-loud funny
cartoon series. And then, just as it seemed
he had the world at his feet... Jim
disappeared. Earthworm Jim 3D was
announced, and duly forgotten about, and
only sporadically sighted during the three
years it's been in development. And then,
to make matters worse, everyone's
favourite power-suited annelid slummed it
in the woefully abysmal Clayfighter 63 1/3
(presumably to pay the rent as the royalties
tailed off). Not pleasant.
And then, last month, a preview cart
of Earthworm Jim 3D surfaced, looking
chunkier, more colourful and generally just
far better than we'd hoped. And, for the
most part, the finished game is a lot better
A lot of fun and hair-tearingly frustrating all at the same time, this section of
the game is a perfect example of just how silly Earthworm Jim 3D can be.
Once you've collected enough marbles to be “Smart as an accountant", you'll
be able to take on the first boss — Psycrow.
than we'd expected. Early shots of the
game had an almost cardboard, sprite-like
quality to them, but now, visually at least,
the game has improved beyond all
comparison. Sure, there's not much detail
to speak of, but the game's never less than
retina-searingly colourful and splendidly
animated — especially Jim's loping run and
range of amusing expressions.
But charming visuals can't save the
game from being a second-rate 3D
platformer. Although there's plenty to do
and it's all pleasingly varied and very silly —
rescuing the chicken general's underpants,
for example - and the sub-levels in each of
the four worlds offer specific and well-
thought out mission objectives, the actual
mechanics of the game leave a lot to be
desired. The main problem, as usual, is the
camera. Every game we've seen that's
been inspired by the mighty Super Mario
64 has, to some extent, suffered in this
respect. Even Banjo-Kazooie couldn't get it
quite right, as good a game as it is, and
Earthworm Jim 3D suffers more than most.
Although — Banjo-style — pressing R
centres the camera behind you, and
holding it supposedly keeps it there, things
are far from perfect. If you're too close to
a wall, for example, the camera simply
doesn't have the room to move around
behind you, so for much of the time you're
trying to play the game looking into the
camera. Nasty.
The game is also riddled with some
unforgivable oversights, the main one
concerning the collecting of marbles.
Collecting Golden Udders gives you access
to the different worlds; collecting the 100
marbles in each world allows you to access
sub-levels in each world (Jim's lost his
marbles, you see...). However, should you
die during a level, you don't get to keep
the marbles you've already collected,
>
a
nl
a
=
9
“a
5
3
u
po) TEE ET
mess 4
@ Hey, it’s the ever-
popular Earthworm
Jim, after all!
@ It's very silly.
@ It looks bright and
colourful.
@ Terrible camera.
@ Poor jumping.
@ Tedious marble-
collecting.
a Cae ee
BANJO-KAZOOIE
Rare/Nintendo
Le VEE Bea
Superb 3D platformer.
With bears.
Clean and very, very
colourful, if not
amazingly detailed.
An excellent country
tune but the speech gets
annoying.
Three years ago we
might have been more
impressed. Capable, but
never more.
It's difficult, but for all
the wrong reasons.
VERDICT
Earthworm Jim is great -
but his latest game,
despite the inspired
lunacy, is simply 3D
platforming-by-
numbers. A shame.
issue 35
Jim's trusty laser pistol is his
default weapon, and it's
virtually the same as it’s always
been (although it now has a
splendidly rapid rate of fire).
The ammo is inexhaustible as it
slowly regenerates.
Very, very, very silly. This
mushroom-shaped weapon
fires a green-clad, scuttling
homing leprechaun who
waddles after the target with
an impish cry of “ho-ho!”.
Surprisingly powerful, actually.
okt] aT
Professor Monkey-for-a-
head, we’d imagine.
Disco-dancing zombies
ahoy! Tremendous fun.
Just check out that
V oversized afro!
meaning you've got to start collecting
them all over again. It's staggeringly
poorly thought-out and incredibly
frustrating. Thankfully, collected Udders
stay with you, but if you need to get
though a door, only to be told you need to
Cod Me ee Ue Ue Cle OAT!
variety of increasingly silly weaponry with which to dispose of the
opposition, ranging from the usual cows and chickens to more bizarre beasts.
The chicken gun is more of a
sniper’s weapon, and is used
mainly to dispatch enemies
hiding in elevated positions, or
for downing pig-shaped blimps
for extra marbles. Aim it via
crosshairs in first-person view.
The only weapon that will hurt
the cow soldiers that comprise
the BSE (Bovine Special Elite).
The cleaver spins like a
boomerang, and returns like
one, decapitating any
unfortunate cows in its path.
Ey BE
DAR ot S342
shooter, here; it does
looooaaads of
damage. Which is
a good thing.
Bi | A Look! Even
fog Role egr LOE)
Ela (ope Me elolem ey)
that Jim is as silly as
ever, despite the
limited speech.
A again will cause Jim to glide for a short
while, courtesy of his helicopter-spin head.
Unfortunately, this double-tap action
doesn't always work, which isn't too great
when you need to get to the other side of
a deadly sea of baked beans.
...death happens far more
frequently than it should,
due mainly to the unhelpful camera, and
some random jumping.
be “Smart as an accountant” and collect
three more marbles, the prospect of
having to trawl through a world again to
collect a// the marbles again is almost too
much to bear.
It's just sloppy, really. Also, death
happens far more frequently than it
should, due mainly to the unhelpful
camera, and some random jumping.
Pressing A makes you jump, and tapping
There are some charming moments,
after all it's not everyday that you get to
surf on a pig, or escort a Vegas-version
Elvis through a level, or even get to hear a
selection of the cheesiest jokes this side of
Wil's personal Christmas cracker collection
(for instance, the chicken spy who refuses
to rescue his general because — yes! — he's
“a big chicken”). But some of the humour
simply doesn't work as text, as there's not
Snott returns,
handing out
helpful tips.
Tm rn LL)
Ny ett a
AB
much speech in the game — Jim's few
stock catchphrases ("Pain!", “Pork
power!", “I feel... GREAT!") become
irritating after a while and, with the
speech-stuffed Shadowman showing
exactly how things can be done, EWJ3D's
lack of sound is all too disappointing.
Developers Vis Interactive have done a
commendable job of keeping Jim's spirit
alive. Unfortunately, the result is a very
silly game that also happens to be a
frustrating and — at times — primitive 3D
platformer. And with Donkey Kong 64 just
over the horizon, Earthworm Jim 3D's
three-year-old, basic and infuriating
gameplay just isn't going to be enough.
Jim may be as irreverent and lovable
as ever, but behind the oddness, and the
simple, wholesome silliness, is a game that
ultimately disappoints. Far better then
Tonic Trouble and Gex 64, on a par with
Rayman 2 and Starshot, and not a patch
on Banjo and Mario, EWJ3D is never more
than middling. Like we said, it's nice to
have the worm back, but it's probably best
to save your money until a certain fat ape
dominates the yuletide charts. And you
can't say fairer than that.
The top
(ofl
gives youa
good chance
to see those
meaty hooks.
oer red
out. The detail
on the boxers’
Lele
impressive. As
Nee 1
TER lea ere
feet give way as
you make contact.
or a while Knockout Kings is
actually a pretty decent scrap.
Nestling somewhere between
Tekken and a rasslin' game, its
mixture of jabbing, ducking and falling to
the canvas clutching a nasty eye injury is
surprisingly compulsive. And, with EA
paying a visit to the bank to secure yet
another big
name
licence, you
also get a
side order of
25 real-life
boxing
2 om
na PONS: ya] IeBends too,
a DLLER BAK oy including
wha i a Muhammed
CARTRIDGE § Ali, Smokin’
Joe Frazier
and, er,
Floyd
Mayweather.
Event-
ually, as was
probably to
be expected,
Knockout
Kings 2000
PS) ae
BEC ley
loses its legs a bit, lacking WCW's
sheer number of fighters and a
beat-'em-up's barrage of moves,
but, for a while, it's a real hoot -
especially when tactics start to
come into play. Admittedly,
fighting doesn't exactly amount
to hours of careful planning, but
ducking and diving is a vital part
of the game, as avoiding
punches, especially head
punches, can mean the difference
between going the distance or going to
ground before the bell's even been rung.
And, fortunately, it's also incredibly simple
to get into, with your basic moves on the
A and B buttons, signature punching on
the C's, combo-lacing via R, and, best of
all, ducking and strafing on Z. Ripper.
In two-player the game really comes
alive, though, as rounds tend to stretch for
longer than one-player bouts thanks to the
absence of the pretty tasty CPU
opponents; and multiplayer contests also
provide the perfect opportunity to parade
your own battle-hard scrappers thanks to
the game's superb player creation mode.
The decision whether to buy Knockout
Kings, then, largely depends on how much
Beautiful. See, here
you've got beardy,
fat and short... , HK
..and here you've > re rn
got afro, goatee,
thin and tall.
Veeery interesting
Whilst Knockout Kings’ player creation option pales
in comparison to WWF Attitude'’s parade-a-freak, it's
still fantastic, allowing you to choose signature
punching and different areas of skill as well as all the
normal guff like afros, goatees and snazzy shorts. Oh,
and not only can you place your boxer up against a
mate in the game's
two-player mode, but
also drop them into
Career Mode,
alongside the likes of
Ali, Frazier, Holyfield
and Butterbean.
Eide
GG
Attributes
bi
The guy in the snazzy US shorts is
I el Vals] 01 481g e110 1 do
you expect for your 40 quid. Even given
the quality of some of the CPU opponents,
any half decent gamer ought to be able to
whizz through the Career Mode in a day
or so, which just leaves the player creation
mode, multiplayer and intriguing classic
match option, where you can zip back in
history and fight out some of boxing's
greatest nights. We reckon the ideal
situation is to get a mate to go halves with
you. That way you'll only have paid £20
for the one-player, and you'll both be able
to appreciate the multiplayer even more.
December 1999
_ Mminuses
If you like this...
9 VIsUALs
9 sOUNDS
7 MASTERY
7 LIFESPAN
VERDICT
a
zZ
0
A
a
0
C
|
=
Zz
i
VA
Nv
0
0
0
aM elt nan -Y]
MAP RAP
A splendid jet-
ski/dinosaur
moment. Aces.
Z-targetting
allows you to
V LLL
Even without the expansion pak, [>
Rayman 2 looks an absolute treat. A ELM EEL
Lava, unsurprisingly, proves fatal. a ba ‘A nana onto
Luckily, someone’s built a bridge.
(o} TRY lac 4
Teele
throwing balls
Race the lovely Ly A
A Eek em ty eee S , NAS Hea
VB oe Swimming with
rule) e
No limbs, eh? You’re _ Highly relaxing.
EMC hal Maka) 17 ola) aK a)
platform hero, right? doing the work.
hs
a
% *
oo 4 le)
Tey Mee Mle ad
Co [ky-) Jel ae al
seconds. Run, Rayman, run!.
Chasing the pirate ship, as a
the platforms - yup - fall A Swinging on a rope as laser beams
away beneath you. Grrr. threaten. Just like Mission: Impossible.
UL aa
Me
nother month, another
lacklustre French platformer
that's taken three years to
complete and stars an
irritating hero with no limbs. To be fair,
Rayman 2 isn't as horrendously
misguided as its stablemate Tonic
Trouble (55% in N64/33), but it does
mark yet another failed attempt to
recreate that Mario magic.
The game designers have seemingly
tried to make a ‘speed’ platformer. This is a
bad idea. When a large, lush 3D
<2
most of Rayman 2 is exactly like this -— a
highly frustrating race against time.
Quite often, the game is able to use
this speed-based play to its advantage.
Weaving left and right as you jetski off the
back of a dinosaur's head, plunging down
a huge chasm as a column of oil tumbles
by, and riding a super-fast two-legged
rocket are all exhilarating one-off
moments. But otherwise the game's linear
nature — which even extends as far as an
on-screen arrow pointing you along the
fixed path — is tiring. It's a shame that Ubi
The sheer teeth-clenching
difficulty of tasks can make
the ease of controlling Rayman irrelevant.
environment (of which Rayman 2 has
plenty) is stretching before you, your
natural impulse is to explore freely, search
every nook and cranny, and generally just
run around a bit. What you don’t want is
to be forced to leap for your life because
every platform you step onto sinks,
dissolves, or has a fuzzy black caterpillar
bouncing up and down on top of it. Yet
Soft, in common with several other
developers, have forgotten that Mario and
Banjo allowed you to work towards any
number of different tasks within a single,
sprawling environment.
Rayman himself is as downright
unlovable as the last Mario-wannabe, but
at least he’s easier to control. He'll respond
to most pushes and prods of the control
BODY MOVIN’
Here's one of Rayman’s mind-
bendingly tricky levels in full...
stick with an
appropriate leap,
tip-toe or climb,
and his lack of
limbs, while ugly,
allows for some
impressive
animation as he
jumps over pirates
and monkey-
swings past
leaping piranhas.
The camera, too,
manages to just
about keep up
with things, A Helpfully, Rayman
occasionally automatically
leaving you dazed aims for the ring.
by suddenly
flicking around corridors, but otherwise
is intelligent enough to move into the
right position for most tricky sections.
The C-button camera controls, too, are
spot-on.
The sheer, teeth-clenching difficulty of
the tasks that face Rayman, however, can
make the ease of control irrelevant. Neat
moments — such as firing a magic bolt at a
suspended ring, then swinging back and
GO!
GO!
Po) Eee Te
myst
@ Attractive
environments.
@ Relatively lasting
challenge.
@ Several impressive
set-pieces.
@ Disappointingly
linear.
@ The difficulty
level is often pitched
far too high.
@ Characters who
are only loved by
their mums.
If you like this...
Glover
Hasbro
N64/21, 83%
One of the few original
third-party platformers.
Crisp and colourful even
without the expansion
pak, but samey.
Twee music and
irritating ‘Yahooo!’
noises from Rayman.
It's only a platformer,
but one of the few to
avoid fogging and
jerkiness.
7 LIFESPAN
It's big, but not that
big, and you're
unlikely to return once
you've finished it.
VERDICT
Not the world’s worst
platformer by a long
shot, but despite
enjoyable moments, it's
often linear and
frustrating.
FAIRY STORY
The ‘lum’ are tiny, yellow fairies - the equivalent
of Mario's coins or Banjo's notes - which
Rayman needs to collect to open up later levels
and bonus areas, and ultimately complete the
game. They're
usually hidden in
Fi
——
Teens) er CMe eee CM Cellar ime Cope)
CaMV CUM URW Mae we cei
FLT mC Clem m Um Cem LOCUM Bulla el mule)
=|
Loma amc meer Mommie
the early cut-scenes, where the big baddie gobbles up a
fairy and promptly causes the on-screen ‘maximum lum’
counter to twirl around and reduce by one.
"ity
eM rem el aoli im Aell]
TU i XY-M ole. a1 <9 1] EES
they always re-appear.
forth on a glowing tether-line — are almost
ruined by incorporating them into
challenges so tricky that you'll cry real
tears. Fail to fire accurately at the ring in
the short time that your sinking platform is
above water, and it's back to the start. Fail
to leap from the tether in the split-second
that it reaches the middle of its swing, and
it's back again. Rayman’s energy is only
depleted a tiny amount each time, but
PW Relea LCS
tS LIRY
set to walk
the plank.
Tame this
angry
rocket-dog
creature to
be able to
eMail a
NVA MCT ee
fe)
a
?
rene,
TO GO FASTER.
TO GET OFF.
t
to do revealed by your floating, grinning,
nameless friend. And every cut-scene is
unskippable, something that doesn't
endear you to the game when three
seconds of action is sandwiched between
two four-minute cut-scenes featuring a
band of truly loathable characters.
Still, you'll probably have noticed from
the pleasant blue-coloured score in the
corner of the page that there's plenty we
Rayman’s lack of limbs
allows for some impressive
animation as he jumps over pirates and
monkey-swings past leaping piranhas.
you'll inevitably lose the lot anyway and
be dropped at the start of the level again.
Unforgivable omissions by the
programmers don't make Rayman any less
annoying. While the swimming sections
are excellent, some stretches of water kill
you instantly, with the only indication
being a barely-visible warning post at the
water's edge. Some puzzles aren't heavily
signposted — undoubtedly a good thing —
but most have descriptions of exactly what
do like about Rayman 2. In the three long
years that the developers have had with
the game, they've had time to incorporate
a host of impressive one-off moments.
Most, like the dinosaur jetskiing, are based
around the theme of ‘move forward
quickly while avoiding X and collecting Y',
but they're still exciting and enjoyable.
Swimming with the giant, singing whale as
evil fish try to steal your air-bubbles is
great, and juggling an explosive barrel as
PS, Ga ae Rare Ty
War THEY RE FULL OF AIK.
ae SS 4
TU a AMER SL
slim, but they prove worthy opponents.
you shoot approaching bombs out of the
sky is another clever, challenging moment
that made us smile.
The promise of a bonus stage opening
up on every level once you've found and
collected every fairy is also a nice touch,
and means that there's a real reward for
backtracking. And, unlike Tonic, ideas
‘borrowed’ from other games have been
re-created superbly. The Pilotwings-style
‘floating on thermals' section is relaxing,
and the Ze/da-style Z-targetting works
well, but it's telling that the moves that
came straight from the brains of Rayman's
own developers (using his helicopter hair
to float downwards, firing bolts from his
‘magic fist’) are the trickiest to control.
Rayman 2 isn't all that bad, then. But
for every involving moment, there's
another screamingly difficult or hopelessly
linear section hiding just around the
corner. As one of the few platformers to
get its controls and camera near Mario
standards, it's worth a look, but it's a stark
reminder that only a few people in the
world are able to make platform games
which are truly special. And they don't
come from France.
MARK GREEN
BRITAIN’S LARGEST MAIL ORDER SUPPLIER OF COMPUTER GAMES!
SALES LINES 0113 234 0444 @.) He
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e
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>) REVIO USLY IN CY] Threadbear turns up ina _ This dino boss isn’t easy [>
UFO for this bit of aggro, _ to kill, particularly when
V complete with grey men. his minions are after you.
+.
eles ee
i frustration of the hideous
4: or i ‘ p V combat system.
The game doesn’t With the robot suit
skimp on the old you can fire homing
AL eo V missiles. Cool.
f- 2 >
ra
ee
tumpy characters called Ruff and But if you cast your learned eyes over __ pretty spiffy, but is it up to the fluffy
Tumble? A dream-stealing boss these screenshots, you'll see that 40 standard set by Banjo-Kazooie, champion
called NiteKap and his Winks is a thousand times more polished of Mario-borrowing sweetness, or does it
distressingly Bob Hoskins-like than Chameleon Twist 2, a million times hide its inadequacies behind the hoary
teddy sidekick, Threadbear? A bunch of better looking than Tonic ‘The Chronic’ ‘younger audience’ excuse? With two
shortarsed fairy weevils to rescue from Trouble. It's from the same development characters, a two-player co-op mode and
the naughty green HoodWinks? Yes house as the marvellous Duke Nukem: six hefty worlds to explore, it has to have
indeed - it's kiddie platform game time. Zero Hour, so you'd expect it to look a chance, right? Well...
A genuine co-op mode in a
platform game? Eurocom beat
Shigsy to it, with a full two-player
adventure that’s exactly the same
as the one-player game.
Impressive stuff. But take a look
at these screenshots... No, we
didn't shrink them. You really do
have to play on an area about
WHEN'S IT OUT? 1/6th the size of the screen. Fine
Se @ if you've got a 32-inch
"Al y .
Nov 26 Nov26 TBA widescreen telly, but virtually
; unplayable on anything less.
Arachnophobia
Pressing Z unleashes a hard-to-aim projectile attack. If There's a boss at the end of each world, just waiting to impress you
you're in standard kid form, it's a vaguely unsettling with spangly special effects and magnetic repulsion.
scream attack which turns into a twisty beam of
coloured light. If you're in caveman mode, your
Meet the giant
character opens its mouth and heaves up a bellyful of | Para hte ite) U
bones and lumps of semi-digested brown stuff, eet MeT aS i
accompanied by a ‘bleeeeurgh!’ sound. Lovely. back - isn't that Bob
Hoskins straddling the
oversized arachnid?
L\ We count 12
peas, one
bone and a
brown thing.
The standard
vomit attack is
disturbing
enough
Hoskins and his
eight-legged
Ryton an ce)
force you onto these
oh-so-sticky spider
webs. It’s good to
walk, so stay clear.
Nice. Looks like [>
there are a few
peas in there
along with the
bits of bone
Having avoided
tur)
Rye (1¢
— webs, it’s ad
Le O14)
TR ao : 5 = After too much
ET BVA de) : Sa} cussin’ and not
spiders. Curse di enough killin’,
el eS FP. a Uncle Bob launches
TE aces RACER ELe |
fields. ‘ SS dg ol ee 1B
oe Sa a Pee ea
Hop into a costume box to transform
into one of four extra characters — for a
limited period only.
I
a bth Nel a
I :
The best costume by far. The robots
fire homing missiles, perform cool
double jumps using their rocket
backpacks, and have the most
powerful standard attacks, so they
don't get hurt too easily. If only you
could play as them all the time.
Hop into a monster box and the kids
will be transformed into sub-human
Neanderthal beasts, complete with
Saturday-night-in-Milton-Keynes
jutting brows. They're far from
lovable (see Vomit Attack) but they
do a nice line in NiteKap bashing.
Ruff turns into a stumpy ninja, whilst
Tumble becomes a battling geisha girl
with a large kendo stick. They're
more agile than usual, can jump
higher, and can pull themselves
across ropes to reach tricky areas.
They make nice kung fu noises.
The two costumes granting
temporary invincibility are
embarrassing — a little jester for Ruff
and a cute fairy outfit for Tumble.
You wouldn't want your mates to
see you playing as this hideously
camp duo, that's for sure. Best
avoided in adult company.
A He's not big and he’s not clever
He's not cute or funny either.
ATMOSPHERE
Cut scenes introduce the
game, with a realtime edit
of an FMV sequence from
the PlayStation version, and
a picture of cranky old
NiteKap and hairy old
Threadbear taunting you
when you die. There's a
little speech to go with the
subtitles and some suitably
cartoony music, setting the
scene for the lightweight
antics to follow.
@ INCA...
to get into any fights in 40 Winks.
If you want to avoid ramming your joypad
through your TV screen in frustration, try not
The standard attacks are
1 activated by pressing B
three times to give a
punch, punch, kick combo
(complete with expanding
foot). Where do they get their
ideas from? the kick.
Mighty fine dialogue.
He is indeed an ape man.
Try not to mess, okay.
All very well — after all if
2 it's good enough for
Mazza... Except in 40
Winks, it's not enough to kill
the enemies outright, and you
freeze for a moment following
get smacked.
crusty nusty/rreck
.
i
He ope nom ne thunp Yow
You not get Hinks.
fn FO Se ee ee ‘|
fter countless attempts by
almost every software house
you could think of, nobody
has even come close to
matching the near perfection of the
original 3D platform game, Super Mario
64. Wisely, 40 Winks doesn't even
attempt to compete with the undisputed
king of butt-slams and backflips, opting
instead to take the safer route and aim at
the 14-and-under market, which is
obviously much less discerning. Right?
The two lead characters in 40 Winks
look like they've arrived from some
parallel universe where cuteness is
defined by a simple yet flawed equation
(big heads — small bodies + gormless
expressions? = lovely + cuddly). It doesn't
work. The sawn-off duo, Ruff and
Tumble, are no more appealing than
Rayman, Tonic, Crash Bandicoot, Spyro
and all the other dull platform heroes who
have tried and failed to impose their
anodyne personalities on the world's
younger gamers.
Ignoring the lack of appealing
characters, the game turns out to be a
fairly standard platformer. Starting from a
ihe ee es
Crean ort
M
hub, the kids’ house, you warp into
whichever one of the six worlds is
available. Once you're there, you slog
through the mini levels, rescuing the-
Winks and collecting enough cogs to
open a few locked doors. After a while
you find a boss, beat him up a little bit,
So while you're frozen,
3 the enemy comes back
with an attack of its
own. Unless you hit it from
behind, which isn't always
possible, you're guaranteed to
ar Fd is
2.
‘a, a
Meaning that the
4 average fight sequence
goes: punch, punch, kick,
ouch, punch, punch, kick,
ouch, punch, punch... Well,
you get the picture.
Annoying? Bloody.
TN
goblin thing is a
genuine Wink.
Collect it while
NeURX ele
SB
UME e Meee)
get itchy litigation fingers.
2
It has some nice
colourful
backgrounds.
Wakey Wakey
Tet ola
Shutty Uppy!
There's also something a little strange
about the way the characters interact with
their environment. They seem to be
surrounded by a Weeble-shaped magnetic
force field which makes them prone to
slipping off the edge of narrow platforms
and sliding down staircases when you
It’s almost up to the
standard of Banjo-Kazooie
in the visual department and the game’s
technical prowess is admirable.
then return to the house, where you'll find
a new world has been unlocked. You
continue the sequence until you've
rescued all the Winks, enabling access to
the final boss.
It's extremely linear in design, with a
good deal of backtracking involved.
When you've explored one path of a level
and rescued the Wink at the end of it, you
generally have to trek all the way back
through the rooms you've just cleared to
open the door to the next section.
leave the controls alone. It also makes
killing the enemies even more of a chore
than it already is. For example, the first
boss is a big spider which spawns lots of
little spiders as its secondary attack.
Punching the little ones isn't enough to
destroy them without taking lots of
damage in the process, so you have to use
the good old butt-slam move. However,
the ‘Weeble aura’ effect means that unless
you land directly on the middle of a
spider's back, you just slide off to one side.
. = » pluses &
Winky Kong Racing? cutte
Accept a racing challenge from the game's sub-bosses and you can go on a high-
speed supermarket sweep. Grab as many items as you can, and you'll be allowed
to keep them all if you win the race. Not bad at all as a bonus section.
Happily, the game supports the
expansion pak. It'll run just fine
without it, but with the extra memory
installed you get a choice of three
es. st
Roces. Roce Threodbeor Ss
cChompion over 3S Laps ox
_ you
a
Onl Y boOYS can oCcess this
orea.
|
Racing
against a
rele
dragon (it
isn't Spyro).
ud
MTEL 4
SMa ETS legeds
into our air
leh oe- Le)
mince him up.
Meet NiteKap. He gets no sleep,
so he’s as grumpy as hell. We'll
V make him sleep - forever!
CRAM Rr) ances es) Om ME
Herieeeivars Sareu ween tithe
Pre Manes oC 7
screen modes.
BWGn Bel Wis
Rather fuzzy low-
res. It’s the fastest
and smoothest
mode, of course.
Switch to medium
and the fuzz is
magically
removed. Super.
a OL Com ee
ite
The nicest to look
at, the jerkiest to
play, with the odd
bit of judder.
Yeuch! Don’t fancy yours much. Tumble’s
V monster costume isn’t the nicest thing.
Why not? Why can’t
CeTdk Meee U1 ake
(Tile [Tam Rated)
Whooo! Feast your
eyes on the large and
RYe gil
large and scary cave.
ALL Breanmkers collected.
NOW defeat NitekoPp’ Ss
sidekick Threadbear.
A Twelve dream keys open up this warp portal to
the level’s boss. Don’t go through that door
though, as it just leads back to the house area.
It isn't difficult to destroy them all in the
end. It's just rather more tedious than it
ought to be.
40 Winks has its moments though.
There are some tense sections where you
have to get to a certain point before your
costume power-up wears off, DKR-style
races against characters you've
pummelled minutes earlier, and some very
impressive scenery. It's almost up to the
standard of Banjo-Kazooie in the visual
M974
department (indeed, some of the locations
are remarkably similar —- Crusty Rusty
Wreck, anyone?). There's nowhere near as
much variety as Rare's title, but the
game's technical prowess is admirable,
particularly when you compare it to the
foggy, fuzzy likes of Gex.
But then if you've got to resort to
mentioning the unholy gecko in order to
dredge up a genuine compliment for a
game, there's definitely something
@ MASTERY
Write
40 Winks is more than
competent - it’s
towards the upper scale of the 3D
platform game evolutionary scale.
Wi Tra
missing. 40 Winks is more than
competent — in fact it's towards the upper
end of the 3D platform game evolutionary
scale, in which Gex represents a Cro-
Magnon knuckle-dragger, Banjo is a 20th
century man (Forrest Gump), and Mario is
a kind of telepathic superbeing from the
distant future. It's alright, but in that kind
of company you might be better off
sticking with what you know.
December 1999
Ate N64 CONSOLE eN led WHE ELS
MACHINES ARE OFFICIAL UK CONSOLES AND ARE es ates neon ae
FULLY GUARANTEED BY NINTENDO/SONY FOR ONE
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IF YOUR MACHINE IS FAULTY WE WILL COLLECT IT N64 & STARWARS:RACER £104.99
- pee a ee N64 & JET FORCE GEMINI £104.99
FROM YOU AND REPLACE IT FREE OF CHARGE.
Prices include within 2 working days.
£1.00 or WITH PEDALS. True analogue
brought at the same time as your new N64.
Gee eee a aCe LE RUMBLE PAK eB MEMORY (NO BATTERS) “raa9 | Steering, accelerator and brake.
ON UNA eae a ie 1MB MEMORY CARD £5.99 | Memory card slot with built-in
Just ADD £2 to any of the packages below ae WSGARE sins rumble facility -
De RCs Bele Reo Ret mec} 4MB EXPANSION CARD £22.99 Ge
RU eed MAD KATZ WHEEL WITH RUMBLE i Tr orocinebie atl Kes
and racing pedals. Rumble Pak
co MPETITIO N : compatible. Works on N64, PSX
All you have to do is answer the & Saturn -
following question:- Top Drive 2 -
Our Company has recently tie. Top Drive Plus (Rumble)
changed its name to Wicked Ware. , - | Wheel -
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Competition, Wicked Ware, 1 Sikons N64 RUMBLE PAKS
Streatfield House, Carterton, Oxford OX18 3XZ
(Answers will be picked at random from correct entries) OFFICIAL RUMBLE PAK
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ern eee ON: LY
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if you purchase a Donkey Kong Beanie
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Pow |
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eee
ee ey %
ee Ua rat
CUZ Nah i lee Veith
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LIBS.
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Oren nat ti)
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DUKE NUKEM ZERO HOUR E . NIGHTMARE CREATURES 2
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ONLY bi k ba’
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Unique SHOCK SENSOR adds force
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ge STEREO AV CABLE - EXPLORER CHEAT CARD
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CARRY CASE
N64 GAME CASES (pack of three) .
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at alias
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only on release in Japan a
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The purist's choice. Four
players fighting to the death
in a selection of small
arenas. If you die, you're out
o' there. Teams or free for
all, the last man standing is
declared the winner.
, and various issues after that.
A Amessy
accident
with the
pele <a
launcher.
Those suckers won't
Eee Ta
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There are plenty of cool multiplayer options.
Bie UcmeO Ael Tg ee
In this odd little game for
two players, the object is to
hit a series of coloured
oN ome Lin amr Usa)
other. The usual weapons
are available, and the first to
hit all seven cubes wins.
Team
Neat)
pone
TEGE Pete
This is like the team option
in Street Fighter 2, where
Mitmceam ut cuil\ mel molt g
gang of three leaps into the
Fate Bem E ee Uy ells
unlucky enough to get
prematurely ventilated.
Bide le ea cy Vue ve Cali y
Once you've mastered the training mode, you'll
soon be taking out CS PTE tS) he 3
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He’s the boss.
Reis
2 NOW WHAT DO WE DO?
aes
TOZSHOOT, PRESS THE ® BUTTON WHILE
HOLDING DOWN THE | BUTTON
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2 _ full of lead, then find Fy few ieee shissal
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past hordes of soldiers and through,
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soldiers is great fun.
@ Atmospheric,
stealthy gameplay.
@ Unusual
multiplayer games.
@ Annoying camera.
@ Muddy graphics.
@ Jean-Luc runs like
he's soiled his nappy.
Le LC eee
GoldenEye wv Sane
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You know all about this. a rg WinBack isn’t exactly stashed with One blast from the shotgun
ot the greatest Pac ing (ores Nee enaa Trane SPY od eT V should do for both of them.
Pistol Shotgun
This is the most | The spread effect you get from this
useful weapon little beaut can actually work to your
in your arsenal, | advantage, taking out a whole group of
by virtue of its Cuma te}
unlimited single shot. At
ammo. You close range it's
have to devastating, so
een =) ~=remember to keep reloading between TT Mm Co ELC
no looker, but some of OTe oe CM Metco Ae oiE} Coli mum) E-Cel
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quite believable. } disposes of most enemies. guards. ei aml
Machine gun Extras
"| Turn the music down to Far more You'll find one-off extras like the
make the most of the PY meseU er Sl ilereM rice MUM Mca im Ula -g
a ao fm © 2tmospheric footsteps the pistol and er at various points throughout the levels.
gS ee eee Faas ee Mee a ce a
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PT
The warm glow you get
after popping someone
in the back with a
shotgun will keep you
happy for a while.
es islcon aR
shoot-ou Lc "ete co :
os ; Not a GoldenEye- eae Coe 1 the Cen Ae for ay of the t time and altho
beater, but a top shooter you can sm mk Nitaam tate swing it around with the left and er
in its own right. There's butt of your SUT to the buttons to get a better look around : ti
nothing else quite like it euro En ia doesn't follow your aim when i pares There are no a i
on the N64. run towards you f you're vate Pye Tie et he shot. on the N64, and even if you might
. sometimes find yourself wishing that.Rare
hand (or foot-to-sto i credi bly difficult, and...
ais PCR cr seule Cate \aalo) am Aare UO ocd A OL
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VEHICLES CHARACTERS AMMO
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Bit $ Rs L\ y
TOM SMA mam <0 UU A
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You can access HUNDREDS of the HOTTEST
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You can easily program NEW codes
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CAB eu keel 04
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MUU ee MO) eT
in-built CODE GENERATOR’.
There's also V-RAM VIEWER,
which allows to view secret
ast ERIC) aes
Saad urea
of any game DURING
GAMEPLAY. Enable any of
Equalizer's™ CODE
CRACKING utilities - then
just press a button to jump
back into the action!
by Datel
eee)
NINTENDO® 64 CHEAT CARTRIDGE !
Source: Chart Track, August 99
“4 CALL D3 WORLD TO ORDER:
10845 6010015
Nintendo® 64 is a registered trademark of Nintendo Inc. This product is not sponsored, endorsed or approved by Nintendo Inc.
*IMPORTANT - Requires Nintendo® or Datel Ram Expansion Pak to utilise this feature AND ALL OTHER LEADING RETAILERS
A ata Na Ua | bmn A mT CHARTS
PNET VA
ES os ee)
Lines open: 24 hours a day. 7 days a week
eae ee ee ae |
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zine
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ideogam
The vi
| bed vetoog EM
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itt
Welcome to TOTAL GAME SERVICE FOR NINTENDO 64 OWNERS
iL. 3
Ciub 64, th
@@CC®
enjoy your
N64 games
to the full.
Your chance to have your say. 80
hit like Tiger Woods in Mario Golf. cE)
ULLS EXTRA
Top tips for the latest releases.
+; 09) Lie back and let
aS
your problems
_becured cured.
The Platinum league is
growing — and it’s not too
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We ‘puldle you through the game's
| (openng ne levels.
The definitive N64 buyer’s guide.
BACK ISSUES & /)
SUBSCRIPTIONS i <
e-mail:
: 7 . : [email protected]
ome Dolphin queries, a quick Bible lesson, a Each month, the N6d Star Letter wins
itl I a G64 Steering Wheel with Rumble Effect
Shadowman critique and a Nintendo yacht eee lies
spotted. Your letters again, of course... All other letters printed win a prized N64 badge!
‘Might get’
On Sky a few weeks back, |
was watching .TV (That's a
techy satellite channel — Ed)
and they had some
information on Dolphin,
listing a group of
developers that might
make games for the
console. One that
surprised me was
Squaresoft. If
Squaresoft are
making games for
the console, does
| bought Shadowman this
month and, being so
impressed with it, decided to do from Mark chapter five, verse that mean we
some research. And it turns out that nine. So, looking up this reference might get a
in the Bible, in Mark, chapter nine, in the Bible, | found: “Then Jesus Final Fantasy
verse five (where the instruction asked him, ‘What is your name?’ game? Also,
booklet quotes, “My name is Legion, ‘My name is Legion’ he replied, they didn't have Rare
for we are many") there is no such ‘For we are many.'" Seems listed — surely that
piece. So | looked up Legion in the Acclaim messed up. doesn't mean that
Dictionary of Quotes and found Adam Coltman, Surrey Rare aren't
‘Legion, My name is’. It went on to committing to
say that the quote, “My name is Whoops. But we'll forgive them. Nintendo's new
Legion, for we are many" is actually It's still a cracking game. Ed
Pelee del mt) ails,
So, what have we got wrong this time?
machine?!
Cameron Coles,
Caerphilly
Tsk. Never believe
what you see
anywhere outside
the pages of
Okay, so who's the simple- In N64/32, in your review of Quake N64. .TV's
minded oaf who put a II, you said that the Gladiator on
elcrerar iste mem OFM UAE oIKs the third level should be Fai list
in with the Top Gear defeated using the Grenade ti : One CIP
Hyperbike preview in Launcher. How is this possible > games is complete and utter
Nees if there's no Gladiator there? fantasy. Fact is, no one knows
David Clack, Kent EELS TI (oe for sure what games will arrive along
ey Tuc) with the console — but we reckon
That was we've got a fair idea. Rare,
purposeful. Ed UALS meanwhile, are part-owned by
evar
In N64/33, | this one? Ed
couldn't help but
Nintendo of America so they're
definitely, definitely on board -
: amour eel aaeia almost certainly with a Disney game
Leas ope a PAA aia - but Square is still a problem area
Ret yea OR ys Noe VP mee (Olt for Nintendo after the two
Chung. | don't know side of A4 full of Pokémon companies fell out over cart
PUIKem oreo) a ta13 rool dfel tC Ce) COA aah 0) production on the SNES. We'll just
name ‘Lage’ from. Boa CO eal have to wait and see. Ed
Oh, and I’m 13 it actually changes back into
now, not 12. its original form.
A s at a Tv
Tracey Chung ene Familiar things
Bristol Youle : :
After reading the Shadowman review
ECM gaia | Great. Thanks. Ed in N64/32, | noticed one or two
80 IN, i
MN: 01225 732341,
familiar things about the game: firstly,
those Dark Souls — there's 120 of
them, right? Well, doesn’t that ring
any bells? Yep, in Mario you had to
collect 120 stars and in Zelda 120
Skulltulas. Next up there's the Coffin
Gates. You need to have a certain
amount of Dark Souls to pass
through them, correct? Just like the
doors in Mario, then. Then there's
this Deadside/Liveside thing. Sounds
just like the whole adult Link/young
Link bit in Ze/da. And, finally, there's
the Gad tattoos that grant Shadsy
different abilities. Not unlike the
Talisman Tiles in Turok 2, are they?
Could it be that Shadowman isn't
quite as original as you thought?
Liam Fisher, Romford
Mmm, well, fair enough,
Shadowman’s not
entirely original when it
comes to the elements you
mention (except
Deadside/Liveside,
which is in the comic)
but, then, those
comparisons to Mario
and, more relevantly,
Zelda were always
likely to be made
of any 3D
adventure. If we
were working to game, Killer Instinct 3, Turok
that kind of 4, Zelda Dolphin and Final
ruling, Zelda Fantasy? Wouldn't mind
would be a that, eh?
Tomb Raider rip-
off! And, anyway,
Iguana UK
happily admit that
both Mazza and
Zelda were the main
blueprints for
Daniel Bevis, Hampshire
‘Launch games’
What's the latest news on whether
Dolphin will run DVD movies or not?
Will it be connected to the internet?
How about backwards compatibility
like PlayStation 2? I've come up with
a cool set of launch games for
Nintendo's machine. How about
Super Mario Dolphin, a Banjo
certainly via a built-in modem, but
Shadsy. Ed
‘Two
claws’
Here's our entry for
‘And Here's One |
Made Earlier’.
Can't you see —
it's Turok 2! We
made this mask from papier maché
and have also included an arrow and
two claws. Great, eh?
Mark and Emma Harrison, Essex
Currently it doesn't looks like
Dolphin will run DVD movies,
though with PlayStation 2 doubling
up as a cinema, Nintendo would be
foolish not to include a similar
Fantastic work! We dressed Mark up
in it as you can see. Was he scary?
Er, no. Ed
be internet capabilities too, almost
PY ACN
WILD BLUE YONDER
Kind of like a cross between Wave Race and PC game Sieeubast
feature in their machine. Yep, there'll
backwards compatibility is a no-go as
the format is changing over from cart
to disc. Ed
‘Weekend’
When | was on holiday in France
recently, | was visiting a city called
Brest and noticed this Nintendo boat
in the harbour. Weird! Was Shigsy
taking a well deserved break, messing
about on the water, | wondered. Or
was it Howard Lincoln getting away
from America for the weekend? Can
you figure it out?
Ross Galloway, Scotland
Shigsy in France, eh? We heard he
liked to get away for the weekend
but that's ridiculous. Ed
More of your great game ideas?
Ooooh yeah!
‘His belly’
Whilst browsing through some old
N64's | noticed that the fat guy in F-
Zero X has EAD written across his
belly, while in 7080° someone called
EAD has smashed all the records in
the Time and Trick attack modes. So,
what you're telling me is that the fat
guy in F-Zero is the same guy who
obliterated those hard-to-get times in
1080°? Doesn't seem likely.
David Fairhall, Poole
Ah, no mystery here. EAD is
Nintendo Japan's own Entertainment,
Analysis and Development Division,
which is basically the department
that Shigsy and his bands of multi-
faceted game designers work for.
Which should explain their times in
seal
|
| eee
ae
—
a
é
é
:
:
:
3
5
Attack (where you raced around in speedboats, armed to the teeth
with machine guns and rocket launchers), Wild Blue Yonder sees
you playing a terrorist-thrashing Pentagon agent, Major Wild,
whose job it is to stop terrorist organisation Blue Yonder (? ~ Ed)
from building lethal nuclear missiles. See, they've stolen the
blueprints for the missiles and plan to build enough so they can
launch one into every major city in the world. What this means is
20-odd levels of jetski action, with Major Wild able to fire off
everything from pistols to torpedo launchers in an effort to stop the
unfathomably evil Blue Yonder and their armies of soldiers.
James Davies, Lydney
Sounds exciting. Wave Race physics with Turok weaponry. Could
be nice, that. Ed
What about this?! Pokémon Kart 64 would include up to
eight playable characters (plus secrets) including Bulbasaur,
Charmander, Pikachu, Sandshrew, Squirtle, Mewtwo,
Cubone and Jigglypuff, and would feature 15 courses,
five of which were battle arenas. There'd be Pokémon
Island, Bulbasaur's Garden, Mewtwo's: Motorway,
Sandshrew's Pyramid, Pokéball Stadium and many
more. There would also be stacks of power-up's too —
how about firing off a bolt of Pikachu's Electric Burst,
or stopping a kart dead and sending the driver to
sleep with Jigglypuff's Sleepy Song? There could also be
Squirtle’s Water and Sandshrew's Quicksand.
Josh Broster, West Sussex
What a treeeemendous idea. A Dolphin release, perhaps? Ed
Go!
©
Se"
December 1999 en
res
MAILBOX
1080° but, er, possibly not the fat guy
in F-Zero. Maybe he was based on
one of the programmers. Ed
‘Yellow rabbit'
| don't know about you but I've just
about had it with newspapers writing
about games. Take a look at
this Pokémon clipping from
The Sun.
1. What's happened to
Grand Theft Auto, then?
2. Is there an exact release
date for Resident Evil 2
Ome Ya
3. Half-Life. Not very
To A oa a
4. What's happened to
Riga?
Michael Clayton Travis,
London
Apparently, 3 See
“parents have
oo it all before Thats how much the
with toys like
Teletubbies and
Furbies", while
Pikachu is
described as a
“yellow
rabbit". Even
more incredible is their comment
that the Pokémon game is a “spin-
off" from the toys and “the latest in a
long line of rip-off's". Oh, and by
all accounts, Charmander “grunts”!
Kerrie Robbins, Wolverhampton
| know. Bunch of marrow-headed
cretins, aren't they? Ed
‘You reckoned’
| have a criticism of the answer you
gave to the letter ‘64, 96, 128' in
N64/31. See, you reckoned you added
the 4 Meg of RAM expansion onto
the 256 MBit of the ROM cartridge,
but the expansion pak doesn't alter
the size of the ROM cartridge, it just
provides extra temporary memory to
make the game look or sound better.
Alland Vuyk, Netherlands
three of the 82 Pokémon toys
reac erg
Jamie Allen, Berkshire
1. Would a Japanese 64DD
work with a PAL N64?
1. Is there ever going to be = 2. Will there ever be a
a cricket game for the N64? | Discworld 64?
2. | heard FIFA 2000 wasn't : Ben Collings, Leicester
coming out on the N64. Is
this true?
Hugh Miller, Australia
When is Snowboard Kids
2 coming out in the UK? s Why has it taken so long
Michael Spray, } aT for Smash Bros. to appear
Prd ic) Ta Tm OL eg
Chris Ware, Martock
TT Xo) aT mE mel ce $ mt
Command & Conquer expensive retailers ©
and get the right WWF Attitude
by ordering at arguably the most
Anna Kournikova Smash Court Tennis*
retailer on the planet!
www.simplygames.co.uk
*ji.e. Competitive (OK, not a Nintendo game but we had to get Anna in there somewhere)
the nyS.
the lowest prices
free worldwide delivery
0171 720 6767
http: /iwww.simplygames.co.uk
This game is just so underrated! |
mean, it's great fun, it's a massive
challenge and it'll take you years to
finish - what more could you possibly
want from a game?
The graphics are great (though
maybe a bit foggy in places), but the
real revelation is the ball and glove bit.
It's the simplest of ideas but it just
works so well — and makes the puzzles
even more difficult to get round.
Okay, so it's no Mario, but if
you're looking for something a bit
different, you won't find yourself
disappointed. Glover? It's pure class
and no mistake!
Thomas Pointon, Oxford
EPISODE 1: RACER
This game has so obviously been
rushed out to coincide with the release
of the film. So many things are wrong
with it, and so many things have been
left out: there's no learning curve, for
starters, while the Al of the CPU
opponents is laughable. The cut scenes
are rubbish too; they're supposed to
set the scene but are just four-second
flashes that do nothing for the
atmosphere. To round things off, the
music is totally different from the film
while the pods make it sound like
you're driving a Hoover at 600mph.
The film may have been a let
down, but not as much as the game.
Jonathan Lax, Sailsbury
why not and
ep, we'd like to think
we're not often wrong,
particularly Andrea, who
goes “mental-style” on
anyone crossing her path/criticising
her judgement/speaking/breathing.
But, you know, sometimes we'll
have a review that, for all the tea in
China, you just can't see the
reasoning behind. Maybe it's a
gameplay problem, or some graphical
niggle or other, or maybe it's just a
bit of everything. Either way, here's
where you can — at a safe distance
from Andrea — set the record straight
once and for all.
Le)
This is some of the best football I've
ever played with a controller! Okay, so
the pitch is made from glue and all the
players’ faces look the same, but
there's a fantastic amount of options
available. There's a mind-boggling
amount of teams, while the Create-a-
Player feature - where you can build
up your own team from scratch — is
superb. The sound is also excellent,
featuring Fat Boy Slim and some top
techno and realistic crowd noises. |
also love being able to deck players
without the referees even noticing.
Give this a go — you won't be
disappointed. Bring on FIFA 2000!
Hugh Miller, Australia
yo) 66 CRO Terre)
You don't agree? Tell us
we'll print it.
So, if you fancy re-reviewing a
game you saw us wrongly mark in
N64 Magazine, jot down 100 of your
finest words, clearly expressing your
views, and put a percentage score on
the end. Then send it to:
Reader Reviews, N64 Magazine,
30 Monmouth Street,
Bath, BA1 2BW
E-mail: [email protected]
And if you want the world to know
what you look like, send in a
passport photo with your letter and
we'll print it.
BODY HARVEST
Hmm, where to start, that's the
question. Well, the word
‘disappointment’ comes to mind, as
does the fact that you get bored very,
very quickly. It's just one long harvest
wave after another. Go here, kill a few
shabby-looking meanies, go there and
do it again, then go back and do it
again because the human body count
is too high. Where's the fun in that?
| was playing Zelda and Turok 2 a
mere half an hour after playing Body
Harvest and they made me realise that
the graphics are shocking, the sound
is annoying and the game concept is
nothing special either. Very average.
John French, Kings Lynn
FROM THE MAKERS OF: GA/WEBoy poli : ten? CU eee
dis | PLUS! PLUS! PLUS!
Ua ade
PAGES AND PAGES OF POKEMON!
x ELIE
The ship set sail.
NEW
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by Daniel Glenfield and Martin Kitts
mazing. Just one of the many, many words we could use
to describe JFG. This game is one of the best carts we've
7% ever had the pleasure of slotting in fo the office N64. But
5 - it isn’t easy. So let us guide you through the first part of
the game. We'll cover the trickier moments that your team will
Cle ema ae MMU la UCT Cm Roam elle
quest. So, get those barrels smokin’ and those engines fired up,
because we've got some serious bug splattering to do...
TT] Sere
SAID i
We reviewed Jet Force in
N64/34 and this is what we
concluded:
Accuracy
You should always switch to manual
targeting (Hold R) when wading into a
combat situation as there's not much of
a built in auto-aim system — so you're
better off
doing the
pointing
yourself.
sElecoe
mode
helps with
precise
Sacre
Delving into the unknown
When exploring new areas take it nice
and slowly, and switch to manual
targeting to make strafing around
corners easier (and most importantly to
keep the camera behind you). That
way you're
ELENA
prepared,
and can see
exactly what
lies ahead.
aS
TE
AY (e Ve ey
Tricky! These specially trained drones scurry forward,
covered by their comrades, and will converge on your
position. They carry shields, making them impervious to
random gunfire. So how do you deal with them? Well
there are many views on this. i
ms Some favour charging at the
ants, hoping to shoot them
from behind as they fall back to a different position.
Others prefer waiting for them to run for cover and then
hitting them. Generally, we aim to the right of them, in an
attempt to hit their gun arm. Try all three styles and if you
get desperate a few explosives should do the trick.
36) ay a 35 sen , | il
Heads
will roll
If you can,
aim for the
target's
isola)
made
popular by
GoldenEye, head shots do a lot more
damage, so bear this in mind if you're
trying to pick off the big guys. Also,
make sure you collect as many severed
heads as you can. You never know
alam tly al elena aT-UaLeh A
Proximity warning
When enemies are nearby, Floyd will
switch to red alert (indicated by the red
lights on his outer shell) and arrows will
appear on the 5
side of the st ;
screen, ea) 3 e
showing in } ip a a
which direction u oie ssi
they are ee. IS ass
cl mie aa ae
Use this
advance warning and proceed slowly
into the next area.
The village
has been
besieged by
Mizar's
forces, and
you've got to
liberate it.
Advanced
players will
delight in 7
storming right in with guns blazing and heads
rolling, but if it's your first outing, be cautious.
Kill off the first couple of guards then,
without getting too close, try to pick off the
lone soldier you can see by one }
of the huts. This will alert his
comrades, so take cover in the
bend in the path and use
manual targeting to kill the
ants charging towards you.
MISSION: SS Anubis
Turn to your right :
at the start, and
in the corner of the
docking bay you'll
see a stack of crates.
Climb up them and
unlock the chest for
SHOTGUN. It's best used on stationary targets as
only a fully-charged blast will cause major
damage. You'll also find two CAPACITY
CRATES (for your Pistol and Machine Gun), and
a GEMINI HOLDER in this room.
Near the end of the level you'll come to a
large room filled
with crates, mines, and
a big conveyor belt.
Duck behind the crates
to avoid ihe green ants
perched higher up and
take out all the soldiers
Fall back if you have to and always wait for
: your pistol to recharge before jumping out
: and attacking. Shoot down the sniper and any
: remaining soldiers before picking up a
? CAPACITY CRATE which will allow you to hold
: more Pistol ammo.
bridge into
the next area,
climb the steps
and go left.
Collect the RED
KEY from
Magnus and go
through the Red
Key door. You'll
: immediately come under attack, so strafe left
: behind the crate and using manual targeting aim
: for your enemy's head. Fire until he drops, then
: open the chest for a MACHINE GUN.
You need to =p
get to the top
: of the conveyor
: belt by jumping on
: the boxes and
: avoiding the mines
on the ground.
: There are also
: flying drones and
: troops lurking behind crates. Proceed slowly,
: using all available cover, and shoot the mines
: from a distance if you need more room. Grab the : |
: GEMINI HOLDER, stock up on the purple gems :
: to replenish your armour, and smash the glass i
: panels so you can get through the doorway.
Switch to target mode and use the C-buttons
to walk across the girders. On the left-hand
: side is a TOTEM. Activate it to unlock an extra
: multiplayer option, then go right into the air
: vents. To kill the small alien bugs scurrying
: through here you'll need to point your Pistol
Go across the
You can now
open the door outside
e cave by turning your gun on the lock. A few
pid fire shots will suffice.
: to a chest. Open it to collect the
| ; CLUSTER BOMBS. You'll also
i find a stash of TOKENS. If you
: want to take this opportunity to
: stock up, crawl through the
: low tunnel into the next room. When you go
: back again you'll see that all the TOKENS have
: magically reappeared! When you've got Floyd,
: bring him back here to play one of the many
: sub games.
Head back,
ride the
conveyor belt
down to the life
force door and
go through to
rescue VELA.
Get aboard your
ship and it's off
to Tawfret!
on the ground. ? down and fire. Fight past them until you come
AT TMCS MRT st Pr SS
Ce rl eed
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Been cee Acad i
Ammo and Health
Two of the most important
things in any videogame, if
you find yourself short on
either try going back
through the level to see if
EVAN VG CUM Ie MIT- Fler NY
reappeared. The enemies
won't have, so you'll be
(eT KomrUK
RYT eyes adil (Ng
Characters often let their
momentum carry them too
far. So, if you're near a
ledge, switch to target
mode before backing away
without turning. Also,
Vat amerg esl nF oma Ue)
walkways always switch to
target mode to make the
journey safer.
Jumping
ace mela lta] alam ele MTN
have missed. If you're in
ite Om INH Ry ate
when jumping, stand
perfectly still and hold
down Top-C. Once in the
air, push forward on the
analogue to catch hold of
the ledge and pull yourself
up (if it's within reach).
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come back to the game
you'll be back at the start
with all the drones back in
place, and if you last saved
Sirdar Ucar Ma credo
battle you're going to be
in trouble! Instead, save
after picking up Capacity
Olek PCT tel elaee
special items, or large
stashes of health and
ammunition. That way if
you do need to take a
break you'll start back at
the beginning tooled up to
lglom ler U4
nae
Trouble with Tribals
Tribals are sometimes
hidden behind explosive
ocUaca Melman pam KOM Malm alale}
of big enemy you need to
use a rocket launcher on.
Avoid using explosives in
small spaces and look for
tell-tale red stains
indicating accidental Tribal
offage.
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qe) eee
MISSION: Bog Tawfret
7 Sprint through the swamp, ignoring the drones,
and find King Jeff. Ask him
for the TRI ROCKET
LAUNCHER and find out
why this once beautiful
planet has been transformed
into the murky desolate
some movement i in the water. This is actually a
small army of mutants coming out from their bath,
hungry for
battle. Equip
the Plasma
Shotgun and
run right along
the bank. Use
fully charged
shots to kill the
mutants, but
don't stop to
use manual
targeting. You
should plough through them easily just by running
and shooting. Don’t worry about ammo either —
the guns that they drop will provide more than
enough ammunition for your gun. Go all the way
round, maiming every last mutant you see, then
make your way to the island in the centre.
Blow the door off the tomb
to your left and go inside for
: a chest of GRENADES. Pick up
: the CAPACITY CRATE (Plasma
? Shotgun) and blow the door off
? the nearby tomb for two more
: CAPACITY CRATES (both for
quagmire you see before you. !
MISSION: Bridge Tawiret
When you get to the large lake you may notice :
the Tri Rocket Launcher).
Climb up the
tree and retrieve
the pair of trousers
you find. Go
through to the next
part of the swamp
Grab the
CAPACITY
CONTAINER
: (Pistol), the ROBOT COMPONENT from on the
? wall in the corner, and speak to Floyd to learn of
: his terrible fate. Enter the house on the other side
: of the water and give
i its occupant his
: trousers back. He will
: then give you the
} CROWBAR, which
: allows you to open
: trapdoors. Exit and
: look left for a small
? passage. Inside you'll
6s
1 The first boss is tough. To avoid his flying bats just walk md =
sideways or jump into the air. His fiery floor attack is dangerous, j oe
but a quick, well-timed jump as it gets close will see you right. cag *
Equip the Tri Rocket Launcher and aim for one of his fangs. You ae. the
can only cause damage when he rears up onto his back legs.
Once both fangs are broken he'll try to use his antenna.
You'll see stars coming from the antenna that’s about to fire.
Start running towards the pillars to avoid the imminent attack,
but remember to open fire on the antenna. Repeat for both.
71 eats out the Plasma Shotgun and charge it up. The target point is now the boss’ body, which
will be severely damaged by a few charged shots. Simply jump over his fiery floor attack, and
when the electricity begins to build around him quickly move behind one of the stone pillars to
avoid the blast.
Return fire each time, and keep it up until he finally succumbs. Once you've finished him off, it's
straight to Mizar's Palace to await the arrival of your fellow JFG team.
MISSION: Battlecruiser Sekhnet
Get the GRENADES from the chest, pick up
the CAPACITY CRATE
(Pistol), and head on
through the unlocked
door. You need to open
both of the lifeforce doors
and go through the one on
the left.
Through the door you'll come across a
GEMINI HOLDER and a MACHINE GUN.
? Head back and through the other life force door.
: Machine gun the lock on the door and go throug
: the corridor. Talk to FishFace for the RED KEY.
: Open the chest for the PLASMA SHOTGUN
- + and pick up a CAPACITY CRATE for your
: Machine Gun.
i find a chest containing
the SNIPER RIFLE.
Leave and get up
onto the roof of
the house. Go down
the chimney and head
eft. Use your Pistol to
destroy the coffin and
crawl through the gap to find a CAPACITY
CONTAINER for your new Sniper Rifle.
Blast the next coffins and through the gap
you'll find the REMOTE MINES, and another
ROBOT COMPONENT. Craw! back, continue
through the attic and turn left to leave. Enter the
small tower that Floyd is perched upon by jumping
down and destroying the door with your Tri Rocket
uncher. Get the FLARES from inside, open the
rapdoor and go down deeper. Grab the final
ROBOT COMPONENT, go back and repair
Floyd. Mission accomplished. Then it's on through
: the castle, to face the boss...
After the small room
with the swarm of
aerial drones, use your
Pistol to smash the glass
floor so you can grab the
CAPACITY CRATE
(Machine Gun) and get the
? GREEN KEY out of the chest.
SSR ot SR
a
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is |
a
continued
- Dune Cerulean
Pick up the bar of GOLD from the immediate :
: lifeforce door.
area, and the two CAPACITY CRATES
(Machine Gun and Pistol). Throw grenades at the :
shield ants and get
out into the open.
Head right, kill the
ant, and pick up
the GOLD. Go left,
snatch the last
piece of GOLD
from on top of the
sewer pipe and go
back to the other
Exchange the
gold fora
i TRI ROCKET
? LAUNCHER, and
: take the GEMINI
: HOLDER lying
? nearby. Go back .
§ = to the open area, fight the shield ants, and go
: through the door. In the cave you'll find a
? TOTEM and a YELLOW KEY. Stand in the
Military Base Ichor
Fight your way past the light infantry and into :
: CAPACITY
? CRATE for
? your Homing
: Missiles. Now,
: each of the
through the life force door, smash the glass panels :
: colour-coded
: to its
: platform, with
Floyd marker and }
? a second switch nearby. Jump on the button to
: bring the platform across, then jump off to stop
: it. Simple really. Bring the yellow platform over so
: you can cross the gap, then decide where you're
puzzles you'll :
encounter as you :
: second CAPACITY CRATE (grenades). It's just
: like the Crystal Maze!
the base itself. Stay in the first part of the
area, and let the shield ants come to you. Use a
big jump (stationary, Top-C) to grasp hold and
pull yourself up onto higher ground when
attempting to shoot down the snipers. Head
to your left and on the other side of the vent
you'll find the CLUSTER BOMBS. (If you stand
on the small
tap A you can
play one of the
sub games!)
One of the
venture further
into this level is
that of the neon-lit platforms, but fret not as it's
easier than it might first appear. Firstly drop down
y | After Juno's encounter this boss is surprisingly easy! Throughout the
battle he'll drop explosive grubs from above. When he spreads his arms
out the grubs will drop on you, so always keep to the side so you can step
away from the bugs before they explode.
Target his claws with your Plasma Shotgun (they have small stars
coming from them just before they attack), and wait for them to move
down, then up higher above him. You've only got a moment to fire and
step away from the blast.
Once both claws are taken off, strafe to avoid the explosive grubs and
target the fleshy part of his body not protected by his shell (his
shoulders, behind his machine guns).
to collect the
buttons is
many having
going. Look to see which button needs to be
pressed and do so, enabling you to collect the
If you want your weapons and health topped
up (and we're sure that you do) activate the
: doorway of the next room and take out the
: flying drones. This will open the life force door,
: but don't go through it yet. Instead, go left into
: the cave and get the HOMING MISSILES and
: the GEMINI
: HOLDER.
Open the Green
Key grate and
: take the CAPACITY
? CRATE for your
: Pistol. Go through the
? life force door.
console and use your tokens to pay for any
: repairs and ammunition. Then you just make your
: way to the boss.
After your exhausting battle you'll come
across Lupus. Send him onto the Spawnship,
get on board your own ship and leave.
OIL CAN ALLEY
: The first of many sub
: games, your objective
: here is to collect at
: least 15 oil cans and
: finish the course
: within the allotted
: time, with different
: medals being awarded for how well you do. We
: finished the course in 52.45 seconds with 41 oil
: cans and were awarded an Arcade Chip,
: containing a racing game. Although we must
: admit it took us a few tries to acquire this!
Fire the Tri Rocket Launcher when
he turns to the side, then move
sideways to avoid his gunfire.
With his shell gone he'll take to
ME MECC Clem CME LG
Nola cok t CLL em UU dt LoS
and gunfire, shooting a volley of Tri
Rockets at him to finish the job. Nice
and easy.
Watch the cut scene to find out what happens to Vela and Lupus, then
go on to your ship.
UP .- rea
Take the PLASMA SHOTGUN and MACHINE
GUN from the two chests, collect the GEMINI
HOLDER and travel up the lift to find two
BACKPACKS (Pistol and Machine Gun).
Go through the doorway. Run across the girders,
kill the ants, and open the life force door. In the
next room you'll find the RED KEY guarded by a
drone, but his shots can be strafed quite easily.
Go back out, through
; the adjacent door (so ;
: you end up on the other path) and machine gun the
: drones. Run across the pipes in the next two rooms,
: and drop down to kill the ant who is in the middle of
: executing his Tribal captives. Get up and go through
: the pipes that the green drones are hiding in to find
: the SNIPER RIFLE and a YELLOW KEY.
) continued
MISSION: Bluff Rith Essa
: Collect the CAPACITY CRATE (Machine Gun) :
from the area you arrive in. Climb up the
rockface and hover over to the GEMINI
HOLDER and the BACKPACK
(Pistol). Behind the waterfall you'll
find a cave which contains HOMING
MISSILES. Now just scale the rest of
the mountain to finish off the level.
Open the chest in the scenic area
for a TRI ROCKET LAUNCHER.
Cross the water and walk up the
wooden steps, through the door.
Collect the CLUSTER BOMBS from
After much battling
you'll find yourself
crossing a narrow rocky-
ledge high above an area
you've already passed
: through. Carry on, through
S the tunnel, and pick up the
GEMINI HOLDER. In the next chamber take out
the drones guarding the MAGENTA KEY, and go
Not one boss, but two! One of
them will jump down onto the
rock in front of you, and this is the
one to concentrate your firepower
YPN Mie mou ey ae Lae Cea YM co)
ice MV Al eM iC mice
mounted arm. When it tries to shoot
you blast it with a Tri Rocket. Two
direct shots should be enough, but if
: the chest and the GEMINI HOLDER from on
i : top of the kennel. Go back and through the
: tunnel to reach Interior and your ship.
Look for a small rock
to the right of the
opening walkway which
houses a.chest full of GRENADES. Stand behind
the orange box of grenades and as the tongue
to throw it high enough but the angle needs to be
i through the life force door
? to play another Floyd sub-
? game. Once you've
: finished open the magenta
: door in the previous room,
: then go left through the
: next set of doors and stock
: up on items. Can you guess
? what's about to happen?
a
aia
shallow enough for it to get across the gap. Try
: aiming for the centre, and time your throw just
comes down aim a grenade at its mouth. You have :
right. Should you run out of grenades there's
: always another box to stock up on.
forward. Shoot and strafe, and when it hops up
onto one of the rocks to the side, switch to the
Pistol and continue to attack its tail (the Pistol is
tel CeCe UML mel NTE el)
EMT Cela Xm Colm Corea
74 hs final assault will be to spit out a volley
of rocks, which cause a Jot of damage. What
makes the situation worse is that they BOTH
spit rocks at you! Wait just to the left or
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ical oLel i Seem el Me Cot AME
few rockets for later on.
Keep strafing whilst doing this, and when it jumps onto the rocks to the
side of the playing field, sidestep to the safety of the small bunker.
Once its arm is destroyed, target its other arm. One Tri Rocket shot will be
tee comet) ML em im ole U mel ae Mer LuLe mim eMC eM ml
air above its head.
The next attack will come from their tails. Switch to your Machine Gun
and wait for the boss on the rock to duck its head and point its tail
right of centre, and switch to Homing
Missiles. As its head goes back, launch a ey
missile at it and start to walk sideways to ‘as :
avoid the rocks. Now walk back the other f
way, jumping once, so as to confuse the .
second enemy up on the rocks. Just a
couple of missiles to the head will finish
off these two, then return to stock up on
items before heading to your ship. Next
stop, Mizar's Palace...
HOw TO...
hit like Tiger Woods in
WHAT WE E
STUY
The aiming grid
shows where the ball
Iai Nano clale me] op Ss
but it assumes that lw men ry be. eat
there's no wind, and
no height difference between you and the target
area. It also assumes that you'll hit a perfectly
straight shot, which simply isn't possible with most *
of the 3
Pe art characters. If
ae oma a
P 4" Are
| hecen ee a player with a ;
LY LB s
ate big fade or = led fm SU
draw, the ball
“The best golf game
you can buy, and
Mazza's finest outing
since he last strapped
himself into his kart.”
%
ee Ime lam KOnclceby to Jump mode and position the grid over the target
4 if ss the white line area to get an idea of the distance involved. Then
- ==— Miami art switch back to the player view and turn so that the
NY) a ea eid, 10 white line is pointing where the grid used to be. Make
compensate, switch — adjustments for the weather conditions and let rip!.
Rough/bunker
In rough or sand, aim to hit the ball right at the
bottom to lift it out. A deeply lofted club is
essential — anything less than a 7-iron won't work,
and don't forget to use full power, as you'll be
lucky to get half your normal distance.
When you're stuck in the deep
rough at the edge of the green,
don't be tempted to break out the
putter — you'll be lucky if you get
the ball to move more than a couple
Oh em Am ol em Lae BP
200ft wallop. You've got two better
options to help you salvage a par:
ak
Hit the ball with
at least twice as
much power as
~
cel
by
a
ee) es Wel dalla) an VZele)
need, and put
aS Semmnne——— rae :
woot eet maximum
In general, don't bother putting
unless you really need to curl it aro
obstacle. Hitting the ball on one side wil
curl towards the other, but rarely with enough
force to counteract the effect of the wind.
ets Sad CC eeeas
backspin on it. Press B before you take the shot
to switch the approach grid on, and you might
be able to get a lucky roll towards the pin.
Pa flat face of the 1-wood is perfect for
punching the ball through the long grass. You
won't be able to judge the distance as well as
you can with a wedge, but the ball won't
ch }
es ¥ ae ead
bounce past the hole, so it's a more accurate
technique. Use the bare minimum of power and
make sure you land the slider right on the red
(elo e Amal s
» eettnoma
Stemi 5 :
Five of the characters (Luigi, Kong, ,
Plum, Charlie and Wario) hit their shots eat
Taam OWVclmUArTaM Ciel aller UAT4 ee
them an advantage in high winds.
You'll find that the ball travels closer to
its intended line in a moderate breeze,
and doesn't lose as much distance
against a headwind. The rest of the . bs
characters put more height on the ball, sd 7
so they're able to clear trees and a E f
ces ah dies ALT e) ILC TOLLNT ULL ss rea Ud Sop pews
g :
. awkward low rings; pick a OTM ame Ue m erate
pea & low-hitting character such as spin to curl the
ra TANI ele AU Co aT mel ai monic
b rings are placed high in the groups of rings
air, use someone like Mario or
Maple. The secret is
H a persistence, so
See oYolaM atta col ates: Ce] i omg EL 4
; a) PYF Les areola (eli trelt Thirty stars earns you
If you get too much wind or the mighty Kong, and
ii ome es re ee elt iaeclale men ae teeta nes ie ali ne Been hos alah iteg
It looks incredibly tricky, but until the conditions are more __ effort. You'll get my Testy sis POC CoG :
the rings have been placed to your liking. there in ee
with the greatest of care to the end.
ensure that you can actually
; TS MODE:
eee morte Canes
even if you're forced to rely Ps "
ona single long putt. mas Gp : isin 8 =F
Take a good look at the
overhead map and plan
el Tam Celtic ay me ed cg
Don't bother trying to come '
in under par. —~ <>,
Use a suitable character ce I
If the hole has some ee it i ; 22BY 7 ad
Pim
ial You — BEST? Poe WANTED!
Mario Golf is as Good luck. Send
face UM Ly us your times
eT ateg re ular and you could be the
Clee Umm first to top our shiny
TM ea Cae new Mario Golf
; we reckon anice bit —_ league in a couple of
~~ i * Cli Ci mcr tec tela) months!
‘ 7 will be the ideal
\Oc > wd erent alae)
LWA ort 0 (Mi Ce
your way around each of the six courses as quickly
. as you can and send the pictures or videos of your
Der times to I'm the Best at the usual address. To help you
= get started, here are a few speed golf pointers:
BEL com ell atlas (om Dece-UKeLom Clan oe greamcon Us arene
, the general direction of the hole and start hacking
away, but the clock is ticking at all times and every
= | shot you waste uses up eleseloltls seconds. Go ata 3 :
modest pace and come in under par. ; ‘
ae Use Maple, if you're comfortable with her. She SHIT eS
a has the best combination of accuracy and power. :
inode WAN aCe tale ov Me) aoe aT ; wee
speeds up the animation and saves you a Ant cx aeeretaacn
C few seconds over the course of a round.
CY3ER (Fr N=
Video Games eee
2 seen, SS BSE ofc
<> ewe
Tel 0181-789 7196
2837 PUTNEY BRIDGE ROAD
LONDON sw15 2PT
Visit our web site at : www.cybernet-filmstudio.com
Only one Coupen per perSenivalid until end of August 1999 , Goupon must be presented al purchase ot games
N6,
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We have all available Figures currently in stock
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Pokemon Figure, eg Pikachu £8.50
Prices include P&P>
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Cheque/PO to:
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Tel: 01462 632066
Visit the U.K.'s best Pokemon Website
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For the latest news, views, swaps,
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Crm au Sy ati 4
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ec ada
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Music cd's, PCCD, N64, Color Gameboy and forthcoming Dreamcast.
cl i si Me Bll”)
Add £2 per item for
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MID OCTOBER 4a
SCALL PRICE
SPECIAL PIKACHU
USA Pokemon YELLOW
Pokemon Pinball {inc rumble)
Pikachu Boxed Set Models
Pikachu Plush Toy MEDIUM £13.99 Wartortle + Pokeball
Pikachu Plush Toy LARGE £25.99 Pikachu Wind Up Toy
Pikachu Plush Toy Extra LARGE £39.99 Pikachu Clock
Shaking Pikachu Cuddly mepium £18.99 Pokemon 5Sinch Figurines
Pokemon Beanie Toys £15.99 "acts RECORDER fee Pikachu
Pokemon Rucksack, Pokemon Pencil mene Talking
Case & 6 Pencil Tops £15.99 eo 2
Charmander + Pokeball
Charmeleon + Pokeball
OCTOBER Bulbasaur + Pokeball
CALL Ivysaur + Pokeball
£12.99 Squirtle + Pokebal
USA Goemans Great Adv
USA Pokemon Snap
USA Gauntlet 3D
USA Hybrid Heaven
USA Star Wars Pod Racers
USA WWF Attitude
USA World Driver Champ
Pokemon Snap Guide
FOLLOWING N64 games | £20 EACH Pocket Monster Muppet
£11.99 ¥
10 Pokemon Keychain SET2 £11.99
jae Breck Beats 99 pokemon Mini Models Sst 2 £19.99 a
£9.99 «
b Remote Control Pikachu
aa MAN IRIROCKETE2 | ee
16 Pokemon Keychain SET3 £18.99 ®ace ~Bitloe
12 Pokemon Mini Models 11 £12.99 @p ;
9 Arcade Tunes Gant ae
23 Pokemon Mini Models 613 £23.99 18S
Arcade Buttons 12 Pokemon Mini Models 14 £13.99 £12.99 seme
£29.99
10 Pokemon Keychain SET 1
Funk Jazz Groove DJ Battle
j
Scratch Deck
&
MINI MODELS SET 3
MINI MODELS SET 4
15cm MEDIUM
25cm LARGE
x = +
y= “*
i ie,
Gouth Park 10 Set Keychains £20)
Th price 7 Wi ee WER ON ROM IUCN Saat hele
Me RT SOE RT Ce sy UE
i as a cheat code, then disconnect
: the controller as soon as you've
: hooked a fish.
Enter HAPPYFISH as a cheat code
: to make the fish bite more often.
32 DARN! FISH ESCAPED! an :
Pett Fre das : Enter SUPERLURE as a cheat code.
Enter RUBADUBDUB as a cheat
: code.
Enter ALLDLAKES as a cheat code. Enter MONDOFISH as a cheat Enter FISHMAN as a cheat code.
: code. :
Enter HEADADBIGA Enter HYPERBOAT as a
as a cheat code to : cheat code. a
give the fishermen i
giant noggins. :
: Enter ALLDCASH as a
5 : cheat code.
Enter WHEREDFISH i
as a cheat code to
view details on
nearby fish. Enter IWINIWIN as a
: cheat code.
Enter SUPERSTRING :
pias : Enter SUPERSTRING as
: a cheat code.
Mystical Ninja 2
? Connect four
: controllers to your
: N64, start a one or
; two-player
1 game and
- » find at least
7 I 44 hands.
i , Then hold
down
RAC
Right-C and
Start on the third and fourth : entering the
: controllers to play with up to : Prediction House
: four players. : will allow you to
i : change the
: : characters’
: With four-player mode activated, : appearance.
issue 35
WON DEt
ine W PNT
A
ie
@
.
A ACCT BACK
COMPUTER BLOCKS FALL
FASTER
Select a single-player game, then
enter ‘AI2EZ4U’ as your player
Want extra mileage out of a
game you finished ages ago? Or
maybe you're stuck? Well, here’s
four pages of cheats, tips and 7
Action Replay codes, then. Enjoy!
name. It’s pronounced ‘Al
: too easy for you’, see.
: PLAYER BLOCKS FALL
i FASTER
: Select a single-player
? game and type in
: ‘2FAST4U’ as the player
: name.
: PSYCHEDELIC DISPLAY
: Go to the options menu and set
: the music to ‘Haluci’ and the
: music mode to ‘Choose’. Start a
: one-player game, enter your name :
: as ‘HALUCI’, then move the cursor
EAE
CREATE
Nintendo have just re-released
F-Zero X on the Player's Choice
budget range, so here are a few
oT e (TR CMC Coll Med
Pm Rua a
eC it: Ue
@® SHRINK CARS
On the car ae screen, hold L
and R and press Left-C,
Bottom-C.
SELECT RANDOM
WRESTLER
When it comes to
selecting your
wrestler, press R
once and the CPU
will choose a fighter
for you randomly.
THROW
OPPONENT
If your opponent is — : :
: Royal match, press Left, Left, Block :
: or Right, Right, Block to pick them
: up, then walk over to the ropes
: and press Tie-Up.
stunned and
wavering on their
feet in a Royal
Rumble or Battle
@® CLIANCE CAP COILOIIPC
« «| a 40/50
CoM eiceluler iyi)
screen, press R to change your
Pita (emo) Celti
PTT Weta ’ae vie ott h te
At the mode select screen,
press L, Z, R, Top-C, Bottom-C,
Left-C, Right-C and Start to
unlock all cars, tracks and
difficulties.
: to ‘One Player’
: and type in
? ‘HALUCI". Finally,
: to see the result,
use the D-pad and
: A to select ‘OK’.
ee ee
cy er 4
7 al
oe * e
i a
sn a -
ad ar
NOVICE Cas 5
TAUNT
: Hold the Kick and Tie-Up buttons,
: then press Up, Left, Down or Right
: on the D-pad.
are
Each month we'll be printing the
very best Action Replay codes. So
send ‘em in...
—
iz
es
*
Natalya; Ohhh, James
All of these codes only work with the Action Replay cartridge from Datel.
For more details call Datel on 01785 810800.
It's for [game name]:
Its effect is:
And my code is:
Send to: Action Replay codes,
N64 Magazine, 30 Monmouth Street,
Fe PM mPa SUL (imi emat]
up your magazine, send a photocopy
instead, and continue on another bit of
paper if you run out of room. Postcode .
Remember the best one wins a Makopad from Interact (01204 700139) and an exclusive N64 pin badge.
TE CUCL
7 Here's how to beat all your lap records. Start a = ”s
two-player race, race two laps as player two, then
begin racing as player one. You'll get a huge boost
rs $e rd
sure you F a
a, always get E EI
oe Wel ae lol Ps
Creel) H Pa
on your second lap.
IF)
ea
2 ey ue ei a4
push the wooden box
underneath the wall-
mounted speaker, jump
onto the speaker, then
bark and jump to leap
into ‘space’. Run
Ca [ole VK Key nae
as you approach the
waterfall to find a
Rae MAL Beate el Rx el ee
: the platform into thin air. : four-player versus game,
ACC : reverse over the finishing :
3 Fancy a scare? Stand
H CO Ue lew eee
Hanoy Meta GP ole), 4
BERS C11 ae LU Le <8
y
Press the ‘L’
button when
a
ee) ae (el Re er
He Meal ee lag
: if you spin or crash.
= lo) Om ele 6)
: and player edit screens,
AL We) TN eee}
HELM ME Ral
: chosen player at will. It’s
EN ae cea
ye you've taken a
Hea
: line. You'll sneakily rack
; up two wins instead of
; just the one!
: 7 Perera are
BD the ‘Go!’ H over to a bean-sprout
x message : and play the Song of
ee disappears at : Storms on top of it. It
: ele a) eae |
Cale He eele eM etme T te)
pe and you'll HORE e alm colle
>? shoot H
iM een a
It's for [game name]:
And I've found that if you:
character, tap
Right-C as you
8 hold the
analogue right
on the character select
screen — the names will
RYece) ae A
9
H When repairing, don't
} continuously hold down
A Ad
tls
ee eS eM so MT
: ‘Repair’ appears, then let
? go and repeat. You'll
oA ae DL)
ROM Saad ela]
Ha T= lO Lace ol
i 10 (oem ele)
: Ruto in Jabu Jabu’s belly,
Aa ol) OL ae)
: weapon. Use Z-targeting
HET Rei cel a arlene
Bae A RC
REET REL Am Kel]
? having to get too near to
Ha
11 Go to the
passwords screen from
the option menu and
: enter WLLYDD. You'll
grab yourself all
iL
face ree
12 After you've
been through the
EE ae le)
sneaked past the
castle guards,
: shoot the unlit torches
: next to the
Rel 7ede (el ——
He e141) re ee
: hidden 1
He Colo
a)
elec weet)
: through one of the
: anti-gravity tunnels (such
He yer Oe
: hold down Left-C or
: Right-C to spin around
Fa eo (ie CT a
: Zero!
14 If you find a Sniper
: Chicken wandering
- } around, shoot it once
Le eae or] oe
: picking it up - the bird
LI LOT? ae]
i box of egg ammo.
H 15 If you're playing a
Fa) MoM MEET aXe LT |
} and running out of lives,
Hey eee
? concentrate on killing the
ey Oc] ee ore
: You'll then be able to
: retry with a bundle of
Hee o
—_ ATT
mE 01'18"74
Found an interesting cheat, tip, secret bit or quirky thing to do in one of your games?
Then send it to us immediately! Each month we'll compile a chart of the best and if
you make it in, we'll send you a rather flash N64 pin badge. If you get the coveted
marae m CMU Med Cel an OM eae me Sate Mla UB
cut out
and
Send to: Tips Extra, N64 Magazine
LOM eli el tamer tei. M Pash
If you don't want to cut up your
magazine, send a photocopy
instead, and continue on another bit of
paper if you run out of room.
THE GREATEST GAMES FOR
EVERY MACHINE - EVERY MONTH!
Want to know what’s going on across every gaming format? In GM we bring you the
greatest games on N64, PlayStation, PC, Game Boy Color and Dreamcast every month!
FINAL FANTASY 8
HYBRID HEAVEN
WIPEOUT 3
P-.. TINTENDO rm TEAMEAS ee TONIC TROUBLE
f iT ty 1.
TONY HAWK’S PRO SKATER
UNREAL TOURNAMENT
MASSIVE 6-PAGE REVIEW INBIDESIY /,
UEFA STRIKER
oa a~ | | \/ a eae
PLAYSTATIOI re |
AND MANY MORE!
+ POKEMON
TARZAN
IT’S HERE! FULL
/ REPORT AND PICS!
Nie
9 bt
THE MOST ADDICTIVE GAME .**:
) EVER HITS THE UK AT LAST! : UNREAL TOURNAMENT
Z } CRASH TEAM RAGING
F 2000; WIPED 3
WRESTLENAAI i Ta oo
REVIEWS TIPS PREVIEWS
Game-related
rash proving a
problem? Let
Dr Kitts rub in |
the cream. |
Dr Kitts,
I'm stuck on the 6th star of Tiny-
Huge Island on Super Mario 64. The
game is telling me to ‘Make Wriggler
Squirm’, but | don't understand what
it means. Haylp!
Aidan Musgrave, Macquarie
Narrowing his eyes, Dr Kitts
mumbles something about ‘going
private’:
You need to pay closer attention to
the level layout, Aidan. Take Mario
to Huge Island, climb to the top of
the mountain and butt-stomp the
small pool of water. Then, on Tiny
Island, clamber up to the mountain's
peak again and drop down the hole
to meet Wriggler. Smack him in the
head three times to make him
squirm. Simple!
Dr Kitts,
Star Wars: Rogue Squadron, doctor. |
just can’t seem to get a gold medal
on the Death Star Trench Run. Could
you possibly help me out?
Tony Baker, Essex
TE MT ml ee
'
& j
4 7
i a |
Dr Kitts absent-
mindedly sips
from a cupful of
sputum:
Certainly, Tony.
You'll need to
complete this
mission with 30
enemies
destroyed, an
accuracy of 70%,
and a time under
: 2'45" —so you're going to have to
: blow apart laser turrets like a man
: possessed. Use missiles for the
: tower-top lasers, and don't bother
: with the passing TIE-Fighters —
: they're too quick to take down.
: Have a few missiles handy for the
: clusters of turrets at the end, and
: slow down to destroy them all.
: How's that?
: Dr Kitts,
: Oh, doctor, please help. No matter
: how many times | complete Sector Y
: in Lylat Wars, | always end up
I've got this terrible gaming affliction — it's like this...
travelling to Katina. How do | get to
: go the other way? Please help!
: Vincent McLeod, Wiltshire
: Dr Kitts twirls his little finger inside
: his left ear:
: You do seem to be having trouble,
i Vincent. Here, for all those in a
: similar pickle, are the requirements
: for the alternative routes.
? Corneria: Save Falco and fly under
: all the arches.
: Meteo: Use L/R+Z to fly
: through the blue gates.
: Fortuna: Destroy Starwolf
: before the bomb
: explodes.
: Sector X: Finish off the
: boss before Slippy is hit.
: Katina: Blow apart the
: mothership before time
: runs out.
: Macbeth: Shoot the eight
: numbered switches.
: Sector Y: Gain at least
: 100 hit points.
Doesn't matter how small, or how precise, write into Dr Kitts
for the answer. Detail your problem in the box provided (use a N64 Magazine
separate piece of paper if necessary) and post it off to:
: Zoness: Destroy all searchlights
: before they spot you.
: Sector Z: Hammer the three missiles.
: Dr Kitts,
? On Snowboard Kids, how do | get
: Special Board 2? I've got Special
? Boards 1 and 3, but I'm not even
: sure how | got those. | need a hefty
: dose of your patented help!
i Ross Thorne, Bournemouth
: Chuckling slightly, Dr Kitts looks
: suddenly human:
: Happy to help, Ross, happy to help.
: Special Board 2 (the Feather Board)
? is available once you've earned
: 2500 points in Animal Land. As for
: the other two, Special 71 is unlocked
? when you defeat Sinobin, and
: Special 2 is yours once you've
i got hold of all nine Free Style,
: All Around and Alpine boards.
o
DT a ic Cr-Uit-m @llal (a
30 Monmouth Street, Bath, BA1 2BW.
JINITD JIS SLUM 40)
AVR CRUISTT RGR Cee paste fern zee, ev caesar Sky oe days -wccapssteehesah cf See foosaadasnaka Sen saereigNORANSeETEES
RCI OCU ee fret eden aces sions utivas isc aly ces dea alencvesaaneatans ctl ssr/pageeamnad ane Tae
completed them? If you're
like us, you probably re-
insert them back in their rubbishy
cardboard box, shove them in the
nearest cupboard and leave them to rot.
It's not a pleasant way for an N64
game to die, which is why we feature a
meaty selection of game-invigorating
challenges every issue. They're not just
boring tasks, either, because they're set
by the best gamesplayers in the country
- you. This month's are as tricky as usual,
but with practice a glittering Gold medal
should be possible in all of them.
Eight challenges to test the best. Wits
Cannon Fodder
Mario's head might get a pummelling from this
challenge, which comes:straight from the
brain of Darren Blake of Berkshire. Jump
into the cannon on Whomp's Fortress {| be
(you'll need to have already grabbed the ‘\ \~
first star from this level), and fire Mario
onto the following three targets: the pole
immediately ahead of you, the bottom of the
tower, and the veryrtip-top of the fortress. You're
only awarded the medal if you stay on the target
after hitting it - you might find that bashing Mazza's big
nose.on a wall or two might help you land. Mighty hard.
This twisted challemge is the work of David Clack
from Kent. First, activate the invisibility, all
weapons and all ammo cheats. Send Bond to
the frigate level and guide him up the nearest
set of stairs, through the door and right into
the corridor. Here's the nasty bit - drop a
remote mine e guard at the end of
the corrido i
TARGET ee 4 ¢ Pe
Respect due to Raoul Smids,of
Belgium for sending in a challenge for
this brilliant, but oft-ignored, Paradigm
game. Head to Class B and choose the Meca
Hawk gyrocopter challenge, then proceed to fill
the Hawkster with lead as normal. After you've
fourth leotard boy, out of the ring. Then stuck a total‘of five bullets in his metallic hide,
it's a fight to be first'to score a pinfall, “2 4 he'll start jigging about and screaming — but
submission or TKO on the zombie-like S : before he snuffs it, see how many extra shots you i
player four. Medals are awarded if you s aaa can get in. Careful aim is a necessity — as Raoul
manage it within the following times... admits, scoring several hits in a row ain't easy.
aL r
ST TUE)
Bored with/Revenge's multiplayer? Then thank Stephen
Adams of/ Dundee, for-this brilliant three-player challenge.
Plug four joypads intothe N64, turn the ‘Ring Out:
Lose’ option off and select Battle Royal, with four
human players and four entrants. When the match
starts, grab the fourth controller and walk the
aT
SCORE
102 Issue 35
Vinnie Jones
Thanks to Sam Fenwick of Greenacre for this.
quite simple: brutally maim as ma
Turn fouls on and yell cards off, then play
against the computer with any teams and diff
although we d giving the CPU a snail-pe
i ere the oppositio
in), and ten poin
sult o ee foul leg-
you can have with GoldenEye — and he's sent in
on playground classic ‘Tag’ to prove it. Set the s
weapons to ‘Slappers Only!’
deathmatch on the Facility level. You're ‘It’, unti
another player by slapping them — they're the
do the same. Your score is based on how m
and hiding in the toilets is banned outright.
Car-nage
aco's Monte Carlo circuit is incredibly tough to master, so h
ay to play it from Barney Howes in Essex. Switch the pit lan
your own precious vehicle
ramming your behind into the
long, so don't hang around.
Here's a new way to play Diddy Kong's Sta City ie from Someone
whose details we Da write in and we'll send
you your badge. Th ire two ‘ c the end of Star City
— use the plane to w di ck as-you pass
between the een The V i takes to negotiate
the entire ‘course $0 this has gotta hurt.
cual
—
geesane
an
a
Prt
Ss eS
Fears
Tr
ettle aga
d's toughest
oah, as our American
chums are prone to saying.
We've had stacks of I'm
The Best to get our
laughing gear round this month, including
some hugely impressive Episode 1 times.
We're also still eagerly awaiting your
minutes and seconds for Midway's
Se
the wi
send it your times right away!
This month's star oe:
performance cheque- me ea - 5 V9
book and pen goes to yf Fil oe “a
a fe 4
af mG
Daniel Carlsson from —— ee
Sweden for his lip- —
quiveringly fast Diddy [ie
Kong Racing times. R
His clocking in on {fe
both Haunted Woods i y
and Treasure Caves Pa x cba, D,
was exceptional, : -
shaving vital seconds reat ix Te satel
off last issue's times. , a
A gleaming new
joypad from Interact .
(01204 700139) is
being delivered to his
house at this very moment by a postman in salopettes.
And don't forget, if you think your times are a bit special, send them in
to I'm the Best, clearly marking your envelope ‘Star Performance’.
_NEW HIGH SCORE!
Strewth! Back in N64/33, we asked for your super-fast
times on Wipeout's Sokana track. At the time of asking,
Anthony Kay from Macclesfield held the record with a
mighty 0:36.2. And no one seems to be able to beat
him. So, well done to Anthony — unfortunately we've
Sr, lost your address, but if you get in touch a joypad will
\ soon be winging its way towards your front door.
® THIS MONTH'S TIME TO BEAT
; We love Mario Golf. Martin
a loves it so much he spent
absolutely hours compiling
the tips on page 92. So cast
your beadies over them and
then have a go at beating 15
minutes on Toad Highlands.
Remember, choose the Speed
Golf option and you'll get a
time trial at the end. As usual
the winner gets an Interact
joypad (01204 700139).
oe A
a Semanal
awesome World Driver C ampionship. We
were playing the little beaut again this
month and reckon there's plenty of scope
for I'm The Best-ing, not least on the
superb Sydney and New Zealand courses.
Anyway, enough chat and on with the #* 860) Valle
compo ~ if you reckon you can compete, [ie Mario's Star
* Toad Highi
LS Ae
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* Yoshi's tana
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UK (PAL) TIMES ONLY (No secret cars)
SAN MARINO
1°04"32 Christopher Gregory, Ne/son
1'04"36 Jack McCarthy, Dublin
1'05"33 Tony Dunster, London
4 | 1'05"60 Kristoffer Thorbjornsen, Fife
1'05"90 Joachim Clauwers, Belgium
1'02"91 Christopher Gregory, Ne/son
1'04"30 Jack McCarthy, Dublin
1'04"37 Joachim Clauwers, Belgium
1'05"44 Hedley Gabriel, Essex
1'05"78 Kristoffer Thorbjornsen, Fife
poy Ney AN
0'55"93 Joachim Clauwers, Belgium
0'56"69 Jack McCarthy, Dublin
0'56"79 Anders Ringdal, Norway
0'58"33 Kristoffer Thorbjornsen, Fife
0'58"79 Christopher Gregory, Ne/son
ce Neh
1'00"85 James Hegarty, Belfast
1'00"88 Joachim Clauwers, Belgium
1'02"04 Jack McCarthy, Dublin
| 402"44 Kristoffer Thorbjornsen, Fife
1'03"34 Anders Ringdal, Norway
ee
1°22”"08 Jack McCarthy, Dublin
1°22"26 Hedley Gabriel, Essex
1'22"80 Joachim Clauwers, Belgium
1'23"88 Anders Ringdal, Norway
1'24"66 Kristoffer Thorbjornsen, Fife
AUSTRIA
0'53"29 Joachim Clauwers, Belgium
e | 0754712 Jack McCarthy, Dublin
0'54"97 Anders Ringdal, Norway
0’55"49 Kristoffer Thorbjornsen, Fife
0’'55"68 James Hegarty, Belfast
eae ss
F1 WGP 2 | Epi cei amr:
UK (PAL) TIMES ONLY 0 secet can) ETiitne Wut cmasleieeiee | | UK (PAL) TIMES ONLY
1'06"41 Robert Watkin, London
1'08"26 James Hegarty, Belfast
1'09"12 Chris Pearson, Skipton
1'09"54 Stuart Black, Middlesex
0:31.529 Sean Keating, Cumbria |) Eee Saas
1'32"40 Andrew Mills, Dundee
1'34"40 Anthony Kay, Macclesfield
1'34"40 Andrew Harvey, Reading
1
2 | 0:33.966 Luke Oswin, Leicester
3 0:35.234 Sam and Guy Jhonson, London
4
5
DART) palan Calderwood Hers: 1'34"50 Edward Lunn, West Sussex
0:35.760 Micheal Banks, Leeds 1'34"83 ShADRIBIa ASTON
1'09"76 Tom White, West Sussex
0:14.715 Neil Glenister, High Wycombe 1'25"51 Adam Tucker, Norfolk
0:14.789 —_ Luke Oswin, Leicester 9°25"95 Shaun Baker, Bristol
0:15.050 Craig Garlick, Walsall 1'26"61 Edward Lunn, West Sussex
0:15.501 Arif Mollah, Rochdale 1'27"40 Christopher McCabe, Co. Down
4°27" A HameviRescine
0:15.615 — Robert Kilpatrick, Switzerland aS Hiltons Mateyneadine
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BEEDO’S WILD RIDE
0'56"75 Adam Tucker, Norfolk
1'08"40 Chris Pearson, Skipton 1:02.242 Luke Oswin, Leicester
0'57"46 Morten Tronstad, Norway
1'10°'01 Robert Watkin, London ; 1:04.159 Andrew Mills, Dundee 0'58"71 Andrew Mills, Dundee
0'59"43 = Danny Dunn, Lincolnshire
1'02"36 Peter Lunn, West Sussex
RATE LAGOON
1'05"73 Jan-Erik Spangberg, Sweden
Got | & | G3 [ra | =
1
1'07"07 Chris Pearson, Skipton
1'10"01 James Hegarty, Belfast
1°11"57 Robert Watkin, London
1°16"01 Dane Lane, Notts
1'22"13 Craig Smith, Bury
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3. | 4711757 James Hegarty, Belfast : 1:04.636 = Arif Mollah, Rochdale ¥
1'24"23 Craig Smith, Bury 1:05. ace: n Sheen, Lanarkshi
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0'00"00 Your times could be here!! 5 | 105.79 Nae bodi, Anglese' S
oe ered es
eee EB 00 1'06"11 Morten Tronstad, Norway
1'28"07 Chris Pearson, Skipton | 0 20. Glenister, High Wycoribe 1'08"95 = Andrew Mills, Dundee
1'30"63 Robert Watkin, London Dominic Tourner, Australia 4 | 1740730 Shaun Baker, Bristol
1°31"35 Craig Smith, Bury 3 James Swain, Essex § | 111783 Peter Lunn, West Sussex
4'31"43 James Hegarty, Belfast 4 Daniel Croucher, Norway Sa eo
Sea iee Nec Deon, 1) 0'48"61 Daniel Carlsson, Sweden
"00" i " 242. arry Nisbet, Renfrewshire “Fi ORS OES, \Danny ounce fs
0'00"00 Your times could be here!! y 2 | 0'49"06 Danny Dunn, Lincolnshire
VENGEANCE _3 | 0'49"76 Adam Tucker, Norfolk
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1
2 |
3 |
4 |
5
1:13.573 James Swain, Essex
1'16"85 Chris Pearson, Skipton 0'50"53 Andrew Harvey, Reading
1°19"37 Robert Watkin, London 14.000 ‘Arif Mollah, Rochdale 0'50"86 — Andrew Mills, Dundee
1
2 3
James Hegarty, Belfast 3 | 4314.0 . “Neil Glenister, High Wycombe OULDER CANYON
4 -
5
4:14.24 PAMatcolm Sheen, Lanarkshire 1"33"26 Morten Tronstad, Norway
j 1'33"81 Danny Dunn, Lincolnshire
1°36"40 Andrew Mills, Dundee
1'37"36 Peter Lunn, West Sussex
1'43"26 Andrew Harvey, Reading
James Hegarty, Belfast 0:43.321 Neil Glenister, High Wycombe HAUNTED woops
Robert Watkin, London 0:43.610 James Swain, Essex 0'54"06 Daniel Carlsson, Sweden
Craig Smith, Bury 0:44.608 = Arif Mollah, Rochdale o'54"95 —_Jan-Erik Spangberg, Sweden
0'55"75 Adam Tucker, Norfolk
0'55"86 Richard Dunn, Linco/nshire
0'57"06 Tim Booth, Shrewsbury
Craig Smith, Bury
fd a
Your times could be here!! 5 Andrew Mills, Dundee
SCRAPPERS RUN
Chris Pearson, Skipton 0:43.226 —_ Luke Oswin, Leicester
Your times could be here!! 0:44.476 Malcolm Sheen, Lanarkshire
BRAZIL ANDO PRIME CENTRUM
1'01"37 Chris Pearson, Skipton 0:59.390 Dominic Tourner, Australia
1'02"39 James Hegarty, Belfast 0:59.611 Luke Oswin, Leicester 1'29"53 Adam Tucker, Norfolk
1'03"89 Robert Watkin, London 1:00.429 Sam and Guy Jhonson, London 1°30"90 _ Richard Dunn, Lincolnshire
1°15"17 Craig Smith, Bury 1:03.908 _Neil Glenister, High Wycombe 1'31"93 Morten Tronstad, Norway
0'00"00 Your times could be here!! 1:04.121 = Chris Trickett, Leicester 1'33"71 Tim Booth, Shrewsbury
EXECUTIONER 1'34"76 Andrew Mills, Dundee
1'01"01 Chris Pearson, Skipton 1:23.611 — Luke Oswin, Leicester SleesS el Sla a al Sein
SSO 1'40"71 Andrew Mills, Dundee
2 | 1°43"10 Morten Tronstad, Norway
1'03"41 Robert Watkin, London 1:30.427 ~~ Andrew Mills, Dundee | 1°51"40
1'02"46 James Hegarty, Belfast 1:29.381 Neil Glenister, High Wycombe
Tim Booth, Shrewsbury
1°16"19 Craig Smith, Bury 1:31.277 Malcolm Sheen, Lanarkshire 4 | 1'51"31 Shaun Baker, Bristo/
0'00"00 Your times could be here!! 1:31.685 Nader Kohbodi, Anglesey 5 | 1'53"51 Edward Lunn, West Sussex
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64
PM THE BEST Glu
UK (PAL) TIMES ONLY
CRYSTAL LAKE DRAGON CAVE
1'02"63 Robbie Khijn, The Netherlands hed e'
1'02"73 Danny Dunn, Lincolnshire A =
1'02"76 Ruben Larsen, Norway i z
1'02"76 Adam Charlton, Huntingdon 7 j 1'25"76 Danny Dunn, Lincolnshire
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1'02"86 Jon Olav Larsen, Norway i. 4726"19 Ee iormma), Obaselitieeds
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1°27"21 Danny Dunn, Lincolnshire 7
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2 | 27741 Adam Charlton, Huntingdon [ it DEADLY FALL
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3 | 427744 Sean Matthews, Paisley "74 Sean Mat pike Parsley
4 | 27"54 Manolis Kalaitzake, Cork lon
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1'27"81 Steven Zwartjes, Holland P ; 107" a Ruben Lar en, Norway
GOLDEN FOREST 788 Robbie hijn, The Netherlands
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[4°49"59__ Sean Matthews, Paisley CM orman Obaselt Leeds
[4719782 Danny Dunn, Lincolnshire ——~—S~S S| OBO Brett Slade, Australia
1'19"89 Ruben Larsen, Norway a CONTEST MODE
1'19"92 Steven Zwartjes, Holland — a on
MOUNTAIN VILLAGE a. 2 -
1'22"53 Laurie Eggleston, Kent ; | 3 283 David Vowles, Bath
[97a9r6e Ruben Laren, Nonmay I dase aot elec, sets
| 308110 | Maurice Blount, Deeside
1°30"28 Sean Matthews, Paisley ul i
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Steven Cewarties, Holland
coy Ba] 6) Fa] =
1°30"51 Adam Charlton, Huntingdon
AMBUSH AT MOS EISLEY ARCADE 1
0:38 Martin Critchley, Doncaster
0:45 Brendan Edge, Nottingham
0:53 Richard Dunn, Lincolnshire
0:55 Andrew Harvey, Reading Morten Tronstad, Norway
0:56 Jan-Erik Spangberg, Sweden Simon Duroe, Wales
LIBERATION OF GERRARD V
14'17"44 Shafeek Ellis,
Richard Dunn, Linco/nshire Cambridge
Jan-Erik Spangberg, Sweden 14'28"64 Hamish Macaulay,
Argyll
19" Dafydd Evans,
li Denbigh
"30" James Hegarty,
14'30"00 Belfast
14'32"28 Mark Sharman,
Lincolnshire
ARCADE 2
vm Shafeek Ellis,
ae Cambridge
20'40"12 Jan-Erik Spangberg:
Sweden
on | | 60 /na |=
Josh Bryson, Cheltenham
DEFECTION AT CORRELLIA
Simon Duroe, Wales
Jan-Erik Spangberg, Sweden
| | 63 |/No |=
ie _ Andrew Harvey, Reading
SEARCH FOR THE NONNAH
3:31 Richard Dunn, Lincolnshire
3:33 Jan-Erik Spangberg, Sweden Philip Ward, Portsmouth
3:38 Martin Critchley, Doncaster BATTLE ABOVE TALORAAN
3:46 Philip Ward, Portsmouth
5:36 Andrew Harvey, Reading tie
BATTLE OF HOTH oc 2:24 Jan-Erik Spangberg, Sweden
2:49 Jan-Erik Spangberg, Sweden 3:06 Brendan Edge, Nottingham
2:58 Simon Duroe, Wales 3:45— Philip Ward, Portsmouth
= pndtewi Haney aReeding 0:00 We’re waiting for times!
3:11 Morten Tronstad, Norway oe
3:11 Brendan Edge, Nottingham de ME SL
RESCUE ON KESSELL 1:54 Richard Dunn, Lincolnshire
0:24 Jan-Erik Spangberg, Sweden 1:56 Jan-Erik Spangberg, Sweden
0:25 D. Dunn, Lincolnshi
ae 1:58 Philip Ward, Portsmouth
0:28 Morten Tronstad, Norway
0:30 Ryan Medlock, Surrey 1:58 Chris Fennelly, London
0:35 Alex Henderson, Bury St. Edmunds 1:58 Simon Duroe, Wales
Brendan Edge, Nottingham
22'07"12 Joachim Clauwers,
1
2
3
4 Belfast
5
2:02 Danny Dunn, Lincolnshire Be eren James Hegarty,
Belgium
22'47"60 Daniel Hughes,
Billericay
ARCADE 3
7agQr Dafydd Evans,
pee Denvgh
Go| a |6o |ro |=
27°21"84 Daniel Hughes,
Billericay
"24" Shafeek Ellis,
—o Cambridge
arec1e §=— | iegarty,
Belgium
reer Tom Willan,
arae° Nottingham
issue 35
SAND OCEAN
1 | 1716"854 — Gary Carney, Newcastle-upon-Tyne 1'16"218
2 | 1716"917 David Van Moer, Belgium 1'21"038
3 | 1°417"007 Morten Tronstad, Norway 1'22"152 D.
4 | 4°47"448 Tony Dunster, London 1'22"591/
5 | 1747686 Steve Woolley, Norfolk 1'22"960
1'24"830
1'24"888
1'24"935
1'25"196
1'25"472
SECTOR ALPHA
David Van Moer, Belgium
Victor Hacon, Norfolk*
Gary Carney, Newcastle-upon
Tony Dunster, London
Patrick Wessels, Holland
Wipeout 64
1 0:21.0
2 0:21.4
lan Ellis, Wrexham
Anthony/Kay, Macclesfield
ele ie) es
0:32.4
0:34.7
Anthony Kay, Viacclesfield
lan Ellis, Wrexham
0:36.2
0:46.0
Anthony Kay, Macclesfield
lan Ellis, Wrexham
DYRONESS
0:24.6
0:27.4
Anthony Kay, Macclesfield
Jan Ellis, Wrexham
1 0:38.2
0:43.9
0:32.5
Anthony Kay, Macclesfield
lan Ellis, Wrexham
Anthony Kay, Macclesfield
0:36.5
lan Ellis, Wrexham
F-Zero X
UK (PAL) TIMES
DEVIL’S FOREST 2
SPACE PLANT
2'02""173
})2'05"109
2'05"442
2'05"581
D. D. Ramone, Carlisle
Adam Tucker, Norfolk Sam Fenwick, Leighton Buzzard
4 Ramone, Carlisle Gary Carney, Newcastle-upon-Tyne
t
2
3
& Alan Bell, Milford Haven
5 | 2067514 David Van Moer, Belgium
PORT TOWN 2
1 | 1°29"634 — Gary Carney, Newcastle-upon-Tyne 1 a. 1 =| 4°53"521 — Gary Carney, Newcastle-upon-Tyne
2| 4°34"999 Tony Dunster, London 2 | 1117"802 ‘Gary Carney, Newcastle-upon- Tyne 2 | 4"54"190 — Adam Tucker, Norfolk
3] 1"32"502 David Van Moer, Belgium 3 | 1'19"908 David Van Moe Belgium 3 | 1754461 David Van Moer, Belgium
4 | 4°33"249 Adam Tucker, Norfolk 1°22"251 abriel, Essex. 4 | 1°54"676 _D. D. Ramone, Carlisle
5 | 1"33"343 , Morten Tronstad, Norway 5 1'22°745 _ Sam Fe' 5 | 4"56"702 Patrick Wessels, Holland
SEEN
1 | 1"34"800 } Newcastle-upon-Tyne (1 | 4"37"485 Gary Carney, Newcastle-upon-Tyne
2 | 1°35"555 t D. , Carlisle y, 2 | 1°37"834 Tony Dunster, London
3 | 139"323° To inster, London P “3 1'38"635 _D. D. Ramone, Carlisle
4 1'40"773 n Tronstad, Norway } 4 | 1°39°191 David Van Moer, Belgium
5 | 1742"658 Steve Woolley, Norfolk 1'39"894 Steve Woolley, Norfolk
Beetle Adventure Racing
4'44"28 — Matthew Leach, Cheshire 6'39"95 Martin Van Duuren, Holland
4'51"29 — Thomas Hower, Denmark 6'42"32 = Evren Ondeafendi, London
1
2
a
4'51"45 _ Neil Cartlidge, Bedfordshire 6'45"33 Osman Sharif, Oxford
4'51"90 Evren Ondeafendi, London 6'53”"05 Peter Biddle, Oxon
4'52"90 Peter Biddle, Oxon
MOUNT MAYHEM
6'53"44 Neil Cartlidge, Bedfordshire
METRO MADNESS
4'48"42 — Matthew Leach, Cheshire 5'49"03 __ Ross Anderson, Peterborough
4'53"13 Evren Ondeafendi, London 5'50"49 James Robinson, Cheshire
4'53"81 Osman Sharif, Oxford 5'53"88 Martin Van Duuren, Holland
1
Cas
3
4 4'55"17 = Chris Haslam, Bury 6'01"82 Sean MacKenzie, Edinburgh
4'55"96 Martin Van Duuren, Holland 6'03"25 Osman Sharif, Oxford
NSET SANDS
5'25"73 James Robinson, Cheshire 4'05"93 Osman Sharif, Oxford
5'30"26 Martin Van Duuren, Holland 4'11"17 Evren Ondeafendi, London
5'42"05 Thomas Hower, Denmark 4'15"80 Martin Van Duuren, Holland
5'43"41 Simon Jeffree, Northampton 4'19"32 = Thomas Hower, Denmark
5'52"93 Chris Haslam, Bury 4'29"98 Neil Cartlidge, Bedfordshire
I'm the Best, N64 Magazine, 30 Monmouth Street, Bath, BA1 2BW
Remember, you need to send in a photo or video for your effort to be ‘confirmed’. Any
photos MUST have your name, address and score/time on the back. Videos must have a
label attached with the aforementioned information easily legible.
Send all your bits to:
If you'd like your videos or photographs back, please include a stamped, addressed envelope
(with the correct number of stamps) and we'll promise to do our best to return them.
And remember, each issue has to be completed far earlier than you could ever imagine,
so don't fret if your entry doesn't appear in the first issue after you post — it'll be there in
the next one.
.» LNCYT 07
k-sk-sk-skill Club’ could have been a song
by well-known pop tunesters The
Vengaboys had it not been for some nasty
legal wranglings about the use of the words
‘Skill’ and ‘Club’ in the chorus, and the trademarked ‘Wil’ and
‘Overton’ in both verses. Still, it was a sure sign that N64's super-
exclusive competition is working up more and more interest.
Why? Well, with our all-new Platinum league, Skill Club has
become, more than ever, the only place for N64 gamers to demonstrate
their rip-roaring gaming skills. All - a//! - we ask of you is to
complete 14 of the 20 challenges featured overleaf, or, if
you're joining us for the first time, three challenges for
Bronze, seven for Silver and an in-no-way-small 10 for
Gold. Interesting. Veeery interesting.
Oh, and remember! If you get Platinum licked,
you'll receive a rare N64 Magazine T-
Shirt, an N64 Magazine pin badge
and, of course, an exclusive
Platinum Club certificate. Bee-yoo-
tiful indeeeeeed.
And don't forget that the
Bronze, Silver and Gold Clubs are
still going strong, and that
upgrading yourself from the Silver to
the Platinum Club also wins you a
Manta Ray pad from Nugen (01992
706407) — it's a top piece of equipment!
Hello there,
a
Super Mario 64
<
Lylat Wars
D
GoldenEye 007
E
ISS64
H
Turok
Blast Corps
J
Wave Race 64
f'd like to humbly put myself forward for the
Bronze/Silver/Gold/Platinum Skill Club 64 league. I include
proof of my achievements in:
T
Star Wars: Racer
There's never been a better time to
try your hand at N64's world famous
Skill Club - now with added
Platinum!
@ You need to accomplish three challenges to earn yourself a Bronze placing, seven for Silver, ten for
Gold and 14 to make it into the all-new Platinum list.
@ You can enter whichever challenges you like - it is entirely up to you.
@ You can use PAL or NTSC copies of the games but, if you opt for NTSC, you'll have to achieve the
faster of the two listed times in Mario Kart and Wave Race.
@ Each challenge entered must be accompanied by photographic or video proof. Squeezing everything
onto the one video tape seems the most sensible solution to us.
@ We know how to recognise the influence of cheat carts and codes. Offenders will be held up to ritual
humiliation and stoned out of the country by zealous citizens.
@ You can enter for the leagues in stages if you wish. It’s up to you. If you've made it into the Bronze
league, for instance, you could send us further proof of four or more challenges to elevate yourself to a
loftier position.
® Bronze, Silver, Gold and Platinum leagues will be published in each future edition of N64 Magazine.
@ /f you'd like your tapes or photographs back, please include a stamped, addressed envelope.
HOw TO...
Taking photographs
Point at the screen and click away. For best results, turn off or cover up the flash (it will reflect off the
screen), draw the curtains and use a fast film - 200 or, best of all, 400 ASA.
Taking videos
1. Take the lead that connects your N64 to your TV and plug it into the ‘Signal In’ socket on the back of
Dl" 0 (rem
2. Connect the ‘Signal Out’ plug on your video to your TV and turn both on.
3. Switch your TV to the video channel and switch on your N64 with a game plugged into it.
4. Find a spare channel on the video's tuning mechanism and look for the N64 signal. Save the setting.
5. Achieve your challenge and get to the appropriate result screen.
6. Pop in a tape and press ‘record’. Press ‘Stop’ after five seconds or so.
7. Repeat steps 5 and 6 according to the number of challenges you're attempting.
8. Rewind the tape to the beginning of your evidence (so we can see your scores quickly and easily).
RUE ee) Sella
prove your achievements
Please send my badge and certificate to:
Name
$
FIFA ’99
Use a photocopy of this form if you’d rather not cut your copy of N64 Magazine.
challenge Q RYT) ola Ela y
What you must do: Find all 120 stars.
Proof: Any picture of Mario with that magic 120 (stars) in
the top right corner.
Helpful tips: The first five issues of N64 Magazine tell you all
you need to know about Super Mario 64. And DGG + No. 4.
challenge ()
What you must do: Finish the game in Mirror mode. Eta
Proof: We need a picture of the save screen with Adventure = :
2 and 47 balloons.
Helpful tips: Our review in N64/10, and our guides in
N64/11 and 12. Also, don't forget the DGG + with issue 11.
challenge @
What you must do: Finish the game with 1,500 hits or
more. If you can.
Proof: A pic of the final hits screen or high score table with
1,500 hits or more.
Helpful tips: N64/8's free poster and the DGG + No. 2.
challenge @)
What you must do: Finish the game on all three settings.
Proof: A picture of the 007 mode's level editor.
Helpful tips: The i-Spy Magazine that came with N64/9,
tips in N64/10 and 12 and the Double Game Guide + on the
front of N64/12.
challenge @
Diddy Kong Racing
What you must do: Finish all the scenarios.
Proof: A picture of the completed scenario screen (you'll
need to do this with more than one picture).
Helpful tips: Tips in N64/4 and 14.
challenge @
What you must do: Record a time of under 1'20"00 on
Mario Raceway (1'07" on NTSC).
Proof: A picture of the records screen or the title screen (hold
down R). Manage that can you?
Helpful tips: Review in N64/4, tips in N64/5. DGG + No. 2.
challenge @
What you must do: Win Gold medals on every event.
Proof: A picture of the medal screen.
Helpful tips: There's a guide in N64/6 and tips in the
Double Game Guide + on the front of N64/19.
challenge (j)
What you must do: Complete the Time Challenge Mode in
under 3'00"00,
Proof: A picture of the final screen with the time clearly
visible — important, that bit. 5
Helpful tips: None available. See
challenge @
OSE
Blast Corp.
What you must do: Win a gold medal on Neptune.
Proof: A picture of the medal award screen for Neptune.
Helpful tips: Tips in N64/8 and the Double Game Guide +
on the front of N64/16.
challenge ry) Wave Race 64
What you must do: Break 1'17"00 on Sunny Beach Time : Ione eadeecs!
Trial (1'04"00 on NTSC). :
Proof: A picture of the records screen.
Helpful tips: There're tips in N64/2 and the DGG + on the
front of N64/14.
challenge (3
Yoshi's Story
What you must do: Score more than 34,848 in the main i a - ae
section of the game. 8 er ¥ iy
Proof: A picture of the game's final score screen at the end. . Yr '
Helpful tips: The tips in N64/16 and the Double Game
Guide + on the front of N64/9 should prove very handy.
challenge @
LA) aD
What you must do: Complete the game in under 5 hours
and 30 minutes with all 100 jigsaw pieces and 900 notes.
Proof: A picture of the game save screen — simple!
Helpful tips: A huge guide in N64/19 and DGG + No. 9.
oie eae
challenge ®) 1080° Snowboarding
What you must do: Score over 80,000 in the ever so tricky
Contest mode.
Proof: A video of you doing it would be best, although we
will accept a picture of the high scores record screen.
Helpful tips: N64/22's Double Game Guide +.
challenge (§)
What you must do: Beat the Joker Cup on ‘Master’ setting.
Proof: Only a video will do. Beat the cup and then press
Record to capture the delightful end sequence. You must
record all of the sequence, though.
Helpful tips: Plenty of hints in N64/24's DGG +.
challenge ©)
What you must do: Complete the game with 100 Gold
Skulltulas and 20 hearts
Proof: Pictures or a video of the quest status screen.
Helpful tips: The tips in N64/26 will tell you everything you
need to know.
challenge &
What you must do: Finish the first level in under 40
minutes. Go on, give it a go.
Proof: Save the game at the end of the first level, quit, and
take a snapshot of the load game screen.
Helpful tips: This is very tough. Plenty of tips in N64/24. se Ss
challenge @) Rogue Squadron
What you must do: Clock up 30 kills (and a Gold medal)
on Death Star Trench Run. If you haven't reached it, type in
DEADDACK as a password to open up all the levels.
Proof: A picture of the end-of-level medal screen.
Helpful tips: N64/27's guide, or N64/31's DGG +.
challenge &
What you must do: Be the champion at the end of a whole
season, that's 17 races, on simulation mode. This will take time.
Proof: A picture of the awards screen when you've won.
Helpful tips: Check out the course maps and tips in the
Double Game Guide + on the front of N64/22.
challenge Q
What you must do: Take Southampton to the Premier
League Championship on the hardest difficulty setting.
Proof: A video of the full time results menu, and the
subsequent awarding of the League Championship
Helpful tips: Check out our guide in N64/28.
challenge @
What you must do: Complete Sunken City and Scrapper's
Run on the Semi-pro Podracing Circuit clocking up times of
6'46"450 and 2'45"762 respectively.
Proof: Proof of the lap time screen on completion of the race.
Helpful tips: Look at the tips in N64/31 and N64/32.
NM
Christopher Davies,
Andrew Mills,
David Nicol,
Richard Davies,
Stephen Adams,
Croydon
complete 14 challenges
Club
i Alan Deas,
Scotland
Londonderry
Cambridge
} Craig Smith,
Rotherham
Bury
: Greg Duncan,
Glasgow
Dundee
Graham Underwood,
Andrew McGrae,
Cumbria
Southport
Paul Isaia,
Aidan Murray,
Co. Cork
Southampton
Norway
Derek Thomson,
Edinburgh
: Daniel Syversen,
i David Park,
Tyne & Wear
Craig Silcocks,
Trowbridge
i Nick Haynes,
Orpington
coin he
(aeY tt) 1 eed ale (19
Kelly Humphreys,
Marlow
Gregor Richards, :
Dorking :
Bill McCoist, Fareham
: Ross McKinstray,
Arbroath
Tom Magee, Catterick
Stuart Richards, Dorking ;
Peter Tweedie, | Woking
Stephen McMahon,
Co. Down
? Daniel Carlsson, Sweeden
Twyford
Nederland }
Holland :
John Kostons,
Piet dem Dulk,
Chris & Kevin Fennelly,
London
Robert Gallagher,
Eastleigh
? Kenton Knop,
; Gregory Kuzdenyi, Ealing
NAME
Kevin Spring, Bradford
Club
complete 7 challenges
COMPLETED
A,B,C,D,G,H,1
NAME
; Pieter van den Brink, Netherlands
COMPLETED
A,B,G,H,1,K,L
Kenneth Pickering, Ayrshire 5
A,B,C,D,G,1,J
; Sam Thompson, Aberystwyth
C,D,1,M,N,O,P.
Shaun Bell, Trowbridge
A,B,D,E,G,H,1
? Alex Underhill, Wolverhampton
A,GFJL,M,O
Kurt Peter Radford, Rotherham
A,B,D,E,Fl,J
} David Littern, Middlesex
A,B,D,E,F,.M,P
Philip Foster, Havant
A,B,D,E,F,G,1
i Steven Dalton, Stockton-on-Tees
A,B,D,E,G,H,|
Derek Topper, Bristo/
Chris Scearce, Reading
A,GE,FG,H,1
A,B,C,D,F,G,1
i Reuben Barker, East Sussex
: Andrew Cox, Cornwall
A,C,D,G,L,N,O
A,B,C,D,E,F,N
America
Ingvar S. Arnorson,/celand
David Sharp, 4
Clackmannanshire :
Michael Cunningham,
Australia
Alex Deas, Scotland
Shane Roberts, Spalding :
Davy James, Powys
Mark Currid, Ireland }
Lawson Gavin, Co. Offacy
David Keane, Sandwich :
David Crowther, Kent :
: Matthew Weston,
Nottingham
Stelios & Orestis
Giaremelos,
Michael J.K Bevan, :
New Zealand
Greece
: Gearoid Reidy, Co. Offaly
Arthur Van Dalen, The Netherlands
A,B,D,F,G,H,1
i Ryan Bledsoe, Knaresborough
A,B,D,H,1,L,P.
Ciaran McDermott, /reland
°A,B,C,D,E,F,H
! David Albon, Herts
A,C,D,E,£.M,N
Rony Costa, Middlesex
A,B,C,D,E,1,J
: Andrew Hannath, Swindon
A,B,C,D,F,G,H
Andrew Castiglione, Bristo!
A,B,D,E,F.H,1
i Matthew Prior, Norwich
A,B,CE,G,H,1
Jon Olav Larsen, Norway
A,B,C,D,E,F,G
: James Vallerine,
A,E,F,G,l,M,O
Mario Sioutis, Greece
A,C,D,E,F,G,H
i Andrew Granville, Bridgend
A,B,D,G,l,M,O
Andrew Rutherford, Macclesfield
A,B,C,D,F,G,1
i Gary Carney, Newcastle-upon-Tyne
A,C,D,F.L,N,O
Ben Campion, Staffs
A,B,C,D,F,H,1
i Rod Bayliss, Australia
A,B,D,F,G,H,O
Christopher McCabe,
County Down
Robert Clark, Kent
Chris Smith, Tyne & Wear }
Kostas A. Mitzithras, :
Greece
i Steve Keenan,
Dee Dee Ramone,
Cumbria
Norfolk
Richard Ford, London
Daniel Lorenz,
Oxon
Phill Young, Northallerton
} Chris Richmond, Australia
Michael Mawdsley, i
Southport i
i Chris Gray, Fife
Ben Cook, Shoreham-By-Sea
A,B,C,D,G,H,1
Richard Kearney, Wirral
A,D,E,1,N,O,P.
Chris Constable, Devizes
A,CD,F.G,H,J
i Turo Halinen, Finland
A,B,C,D,F.K,O
‘Craig Scotney, Leighton Buzzard
A,B,C,D,G,H,
? David Grice, West Bromwich
A,B,C,D,G,1,O
Dave Bloemer, Holland
A,B,C,D,F.G,K
i Tony Hobbs, Leeds
A,B,C,E,H,M,R
The Terrible Twins, Banbury
A,B,GE,FH,!
i Justin Badger, Wolverhampton
A,B,C,D,E,G,M
Gard Mellemstrand, Norway
Andrew Taylor, Cheshire
A,C,D,E,F,G,1
A,B,C,D,F,H,|
: Emil Tanem, Norway
: Andrew Panchin, Basingstoke
A,B,D,H,1,N,T
A,GF1,M,O,P.
James Cruickshank, Clackmannanshire
A,CD,F.G,H,1
? Rene Jensen, Denemark
A,C,D,N,O,Q,T
Martin Rosinski, London
Tom Clarke, Bucks
A,B,C, D,FLK
; Paul Davies, Conwy
A,B,C,D,G,1,M,O
Scott Brown, Stocksfield :
James Hegarty, Belfast
Daniel McCann, Glasgow
Jamie Hobbs, Norfolk
Afong Toh,
The Netherlands :
Nick Haynes,
Orpington
Colin Taylor, Barnet
Brett Slader, Australia
Mariusz Panczar,
Poland
Gary Thomson,
Mid Lothian
: David Smart,
Glasgow
Nick & Chris Robinson,
West Sussex
? Aidan Murray,
Co. Cork
Gavin Bolder, Kent
Kevin Gilbert, Upton
A,B,D,G,H,J,K
? Kevin Loughlin, Slough
A,B,CE,F.K,M,O
lain Dalby, Tyne & Wear
A,C,D,E,£.G,H
i Alex Mclver, Edinburgh _
A,B,C,FK,L,N,O
Brian Mulheran, Tyne & Wear
A,C,D,E,F,G,H
A,B,D,E,F,G,H,1
Robbie Klijn, The Netherlands
A,B,C D,EFL
: Martyn Bibby, Cheshire
: Christopher Smith, Surrey
A,B,C,D,E,G,1,J
Stuart Derbyshire, Bolton
A,B,D,E,F,G,1
: Chris Kerry, Essex
A.B,GFG,ILK,L
John Heelham, Manchester
A,B,D,G,H,1,K
: Matthew Weston, Nottingham
A,B,C,D,G,H,1,L
Adam Denton, Crewe
A,B,D,F,G,H,1
: Torri Marco, Switzerland
A,B,C,D,E,L,M,N
Jeremy Scoble, Plymouth
A,C,D,E,G,H,1
i Laurie Eggleston, Kent
A,B,C,D,F,G,J,M
Alan Dundas, Angus :
Aaron Clack, Kent
Jeremy Hammett, Woking
; Aidan Murray,
Co. Cork
Tom Spurrier,
Southampton :
Mark Reilly Glasgow
: Griffin Leadebrand,
Kent
Australia
Antonio Vites Carmora,
Spain
? Ryan Mcllvenna,
: Steven Ward,
Antrim
Hawes
Chris Partridge,
East Sussex
? Kevin Sutton,
: Alan West,
Tipperary
Suffolk
Lewis Cave, Loughborough
A,B,D,E,F,1,N
: Philipp Sokolean, Switzerland
A,B,D,E,H,1,L,M
Stephen Mansfield, Derby
A,B,C,D,E,J,M
} James Hegarty, Belfast
A,B,F,G,H,J,N,P.
Steven Said, Australia
A,B,E,F,G,1,M
i Richard Whitham, Poulton-le-Fylde
A,B,C,D,F,G,L,O
Pedro Manacas & Rui Mota, Portugal
A,D,E,F,H,1,N
: Matthew Wilkins, Wiltshire
A,B,D,E,G,1,M,N
David Gamble, Co. Antrim
A,B,C,D,1,L,N
: David Lonroy, Lancastershire
A,CE,F.G,H,M,O
James Bundy, Reading
A,C,D,E, FLL
: Richard Sutton, Kent
A,B,1,F,L,M,N,O
M. Mina, Essex
A GEFLM,O.
? Phillip Renyard, Ashford
A,B,D,F,1,L,N,O
Luke Yeandle, Abertillery
A,B,C,D,E,G,P.
: Ben Woodhouse, Whitby
A,C,D,H,1,M,N,P.
Jestis Ramos Membrive,
Spain
: Paolo De Luca,
: Adam Taylor,
Italy
Norfolk
Chris Ross, Angus
Ross Duncan, Nairn :
Tjeerd Van Deemtere,
Holland
Joshua Takaoka, Newbury i
Dylan Foale, . Devon
Paul Northend,
Middlesborough
? Nathan Jones,
: Patrick Richards, Australia
Bucks
issue 35
Nils Menzler, Germany
A,B,CE,I,N,O
i Ame G Pettersen, Norway
A,B,F,G,1,K,M,O
Jimmi Aarela, Finland
A,B,D,E,FL,P
? Simon Nash, Watford
A,B,D,H,J,L,M,O
Geoffrey Maddocks,, Australia
A,D,F,G,1,M,N
: James Martin, Newent
A,B,C,D,E,M,O,P.
Christopher Grant, Inverness
B,C,FH,1,L,M
: Chris Gray, Fife
A,C,D,E,FH,1J,L
Anthony Gruitt, Sittingbourne
M Hall, Middlesex
A,B,C,D,£.G,M
A,B,D,E,F.M,P.
? Kevin Seeney, Bury St Edmunds
? Aaron Norris, Australia
A,B,C,D,1,L,M,O,P.
A,B,C, D,E,FG,H,1,K
Club
complete 3 challenges
NAME COMPLETED NAME COMPLETED NAME COMPLETED NAME COMPLETED
Ben Stevens, London
James O'Sullivan, Somerset
AEF
A,B,D
David Heath, East Sussex
Kari Bogdanoff, Finland
A,D,E
A,GJ
: Adam James Rigby, Bedford
¢ Aodan McDangh, Ireland
A,B,C
A,D,G
: Jaakko Hermunen, Finland
} Antony Bogan, Cleveland
A,B,GI
B,D,H,1
Keith Tannahill, Ayrshire
Jamil Yahyaoui, Belfast
ADJ
A,B,D
Donique Visser, Holland
AB K
CDE
: Jonathan Rockcliff, Tadcaster
: Tim Matthews, East Sussex
ACD
A,D,M
Michael Achilles, Chingford
Jan Dehm Neves, Portugal
A,D,!
AEG
: Jimi McGuinty, Cheshire
Mark Anthony Say, Cleveland
Daniel Green, Cleveleys
A,D,E
A,C,D
: Ben George, Middlesex
: Andrew Squires, Harlow
A,B,N
A.B.M
Ben Wakefield, Twickenham
A,B,D
Lochlan McBride, Australia
A,D,F
: Gary Azzopardi, Telford
A,B,O
Omid Elliott, Co. Tyrone
A,B,C
Gavin Major, Worcestershire
A,B,D
: Olli Oja, Finland
A,B,M
Nick Syrad, Reading
A,D,F
Michael Lam, Southport
ABI
: M O'Driscoll, Worcester
A,D,O
Patrick Laakso, Sweden
David Gibson, Fleet
A,B,D
B,D,H
i Andrew Robinson, Darlington
Kristof Villers, Belgium
A,B,C
A,D,F
Michael & Ashely Phillips, Surrey
: Ricky Field, Waringham
A,.B,M
AFP.
Mark Underwood, Cumbria
Daniel Longstaff, Chigwell
AE
AGI
Paul Mann, Evesham
Edward Lunn, West Sussex
A,B,D
ABC
} Jack & Tom Patterson, Shepton Mallet
} Byron Spring, Kent
A.B,F
ABM
Vincent Coyne, Galway
Raoul Smids, Belgium
Chris O'Riordan, Cornwall
AEF
A,B,G
ABE
Frederic Azais, Canada
David Conroy, Accrington
Robert Moore, Co. Cork
A,B,D
GER
AGE
i Dave Wilkie, Fife
: Stuart Millar, Guildford
: Jack McCarthy, Dublin
AFM
A,H,M
DEF
Sandy McKenzie, Fife
GEG
i Michael Elderfield, Canterbury
ADE
: Niall O'Toole, Galway
ABE
Norman Glover, Cleveland
A,B, F
AEF
Q Richard Granville, Bridgend
B,1,M
Alex Johnson, Sidcup
AGD
: Tjing Lam, Netherlands
Lesley Hodges, Switzerland
A,B,I
: Carl Docksey, Staffs
A,D,O
Damian Unwin, Soton
BCD
Tom Hill, Wickford
A,B,F
Andrew Wilkins, Isle of Wight
A,D,O
Chris Hinkley, Peckham
A,B,F
Mart V. D. Ven, Holland
AGI
; Brendon Edge, Notts
A,B,C
Gordon Willmott, Edinburgh
A,D,K
David Conroy, Lancaster
A,B,C
; Michael Arnott, Glasgow
DEO
Johan Brown, Grantham
A,B,D
A,B,D
: Hannu-Pekkahalme, Finland
A,D,O
Russell Higgins, Shropshire
AGI
i John Addis, Marlow
: Victor Supica, Australia
A,B,K
: Adan Heyes, Co Atrium
AEM
Wajahat Ali, Blackburn
AGE
Ben Duffield, Great Yarmouth
A,D,E
{ Murray Purves, Southampton
AEG
Adam Bull, Leeds
AlK
Rowan Sloan, Orpington
A,D,F
: John Waters, Derby
A,B,D
Tormod Krogh, Norway
AGF
A,D,H
i Helen Dohery, London
A,B,O
Remko Veenstra, Holland
Moe Aboulkheir, London
Oliver Bolton, Kent
Elidir Jones, Gwynedd
AFG
AGF
ABE
i James Hulston, Manchester
Mike Barber, Stoke-on-Trent
Gary Townsend, Norfolk
Chris ‘The Pyemaster’ Madden,
ACD
A,B,D
A,B,C
: Jenna Blackman, Bognor Regis
Jonathan Walker, West Midlands
: Eric Milne, Galasheils
: John Gallagher, Ayrshire
AEM
A,O,P.
AM,O
CHM
i Richard Doherty, Newport
: Jonathan McConnell, Truro
B,D,E,J
A,B,E,F
} Ross McConnell, Truro
A,B,E,F
i Barry Glover, Manchester
A,B,D,M
David Faggiani, Manchester
A,B,D,F
: Chris Lowe, Tyne & Wear
A,C,D,H
i Steven Astley, Wigan
AEF J
{Mike Smith, Gloucester
A,B,C.M
: Ivo Miguel Castro Couto, Madeira
A,D,G,O
: David Shuker, West Midlands
A.B,GH
i Anthony Coombes, Bridgewater
A,D,O,P.
$ Nick Mushlin, Selkirkshire
B,H,N,O
? Luke Butcher, London
A,D,1,O
: Christopher Grant, Scotland
AB,GF
i Steffan Hole, Bridgend
A.B,EM
: Chris Barnes, Burton-on-Trent
AEIO
: lan Lawlor, Leeds
A,B,D,O
: Gregory Dillow, Ealing —
A,B,C,D
} Henrik Brixmark, Motala
BE LN
Oscar Cederberg, Motala
B,E,L,N
: John Calderon, Lanarkshire
AEN,O
: Edward Forrester, Southampton
FG,HM
: Martin Critchley, Doncaster
A,CD,M
i Petri Satlin, Finland
B,D,E,O
: Rambo, Merseyside
{ Andrew Pinchin, Basingstoke
: David Sanderson, Worcester
: Lorne Tieten, Surrey
A,B,1J,
A GEO
A,B,G,M
A,GEJ
: Joshua Kendall, Australia
Robert Eaton,
A,B,G
AFO
M,N,P.S
Alan Hooper, Weston-super-Mare
Alexander Filipowski, Warrington
Wayne Parkes, Cornwall
Joel Porter, London
Floryn Cleverens, The Netherlands
Richard Holmes, Derbyshire
CFI
A,B,D
AEF
AGG
EG
? Adam Holmes, Birmingham
: James Steer, Maidenhead
Robert Beaver, Manchester
Carl Brennand, Cumbria
Henry Edmondson, Preston
GDE
A,D,F
A,B,H
: Robert Johnson, Coventry
: James Fowler, Staffs
: James Fitzgerald, Merseyside
i Luke Cavalier, Australia
: Geir Olav Skei, Norway
: Tom Winteron, Lincs
ALM
AJ,O
BEF
A,D,I
AGF
Alex Wood, Ipswich
A,B,D
Richard McCann, Wirral
ACD
; Craig Syme, Kent
A,D,T
Mike Hodzelmans, Holland
i Thomas Taylor, London
ACD
: John Roe, Cambridge
AB,O
Michael Petch, Doncaster
Henryk B. Zaleskijr,
A,B,L
: Richard Elliot, Guernsey
A,B,D
Simon London, Norwich
ADI
AM,Q
Peter Campbell, Belfast
William Shutes, Norwich
: John Lucas-Herald, Edinburgh
Michael Craze, Chigwell
: Jostein Austvik Jacobsen, Norway.
A,CD
A,B,F
: Sandy Critchey, Doncaster
: Raymond Wegman, Holland
: Christopher Tynan, Cumbria
A,D,M
BAT
Simon Lyddon, Devon
Daniel Aherne, Manchester
A,B,D
$ Tim Booth, Shropshire
B,M,N
Steven Smith, Essex
Mark Jackson, Cumbria
A,D,H
{ Simon Johnson, Tyne & Wear
A,M,P.
Henry Rummins, Ashford
Paul Howling, Suffolk
: Sean Cooney, Co. Cork
DMP.
Edward Rummins, Ashford
Ryan Carson, Devon
Ricardo Perez, Southport
David Fisher, Hu//
A,B,1
ADE
: Stian Olsen, Norway
: Chris Smith, Lincoln
A,B,D
GH,
Ashley Bennett, Essex
Thomas Vincett, Weston-super-Mare
MD Lin, Crawley
Harris Tsalidis, Greece
D,E,H
} Alamgir Ali, Herts
: Thomas Freeman, Derby
A,D,M
B,G,J
Sarah Margle, Ware
Matthew Greig, Angus
AEH
{ Scott Murray, Scotland
AGI
Toni Ylaranta, Finland
lestyn Roberts, Caernarfon
A,D,F
: John Campbell, Scotland
ACJ
Tom Badran, Basingstoke
Bent Eigil Sumelius, Norway
A,D,I
; Jamie Brock, Weston-Super-Mare
A FO
John Hope, Northampton
Joshua Clarke, Birmingham
Matthew Harper, Gloucester
Christopher Green, Reading
Nick Fell, Oxshott
Christopher Poole, Bristo!
Anthony Reynolds, London
Luke Wells, Chester
B,D,M
A,.B,M
AFM
A,D,I
4 Andrew Gold, Glasgow
: Paul Davies, Edmonton
: Chris Thomas, Wallington
: Tom Walker, Halstead
ABI
B,EG,I
AB,GI
AE,EH
Chris Knowles, Cheshire
Dennis Schuh, Holland
Niall Quigley, Co. Tyrone
Guy Burdge, Somerset
Tom White, West Sussex
Liam Allsworth, Oxford
Daniel Allsworth, Oxford
Seiji Lim, South Croydon
HL
HAL
B,CM
: Lawrence Gilbey, Bridport
: Neil Williamson, Nottingham
: James Leigh, Clevedon
: Carl Bullen, Liverpool
A.B,GI
A,B,GF
A,B,G,1
A,B,G,H
i Jan-Erik Spangberg, Sweeden
: Chris Dyer, Newcastle-Upon-Tyne
i Andrew Gray, Oban
: Chris Barlett, Kent
: Joachim Clauwers, Belgium
? Robert Ward, Middlesex
A,D,FG
A,C,D,N,O,PR
AE,.EM,N
A,B,D,F.H
A,B,G,H,!
: Alain Keersmaekers, Belgium
AB,CFI
i David Lewis, Birmingham
A,B,D,E,F
: Aaron Tuson, Essex
A,C,D,E,F
: Simon Webber, Wokingham
A,B,D,E,F
i Stephen Rogers, Manchester
AGEFH
: Pat Shields, Co. Down
A,C,D,E|
Benjamin Khan, Bradford
B,CD,FI
3 Per Nilsson, Sweden
i Panagiotis Bagiokos, Greece
: Roeland Van Straalen, Holland
i Mark Herjan, Poland
: Charles Ayesa, Australia
: Mark Green, Cheltenham
A,CD,FH
: Chris Kerry, Essex
ABGEI
$ Daniel Metcalf, Norwich
A,.GCDFG
i Michael Middleton, Huddersfield
A,B,C,D,H
: Richard Brady, Essex
A,D,F,H,1
: Steven Bigham, Whitburn
AGEH,|
} Ashley Hamilton, Co. Tyrone
A,B,D,H,|
: Andre Bifleuen, Holland
; Roger King, Suffolk
: James Smith, Gloucester
ABEG,I
A,B,D,F1
A,B,D,F.G
Brian Davidson, Co. Tyrone
Scott Butler, Co. Armagh
Andrew Phillips, London
Alastair Edwards, London
Paul Shinn, Deptford
Oliver Carson, Devon
William King, Bromsgrove
David Kelsey, London
Sam Ranford, Cornwall
Richard Fong, Bebington
Andrew Fong, Bebington
Hedley Gabriel, Essex
D,H,I
A,B,D
A,.B,D
A,B,D
i Alex Mann, Bedford
: Mark Quinn, Preston
{ Daniel Weserholm, Finland
: Andrew Davies, Essex
: Martin Cater, Hucknall
: Daniel Lally, Berkshire
A,CD,F
ABE!
B,D,E,1
A,B,D,1
A.B,GG
A,B,EG
Christopher Balzan, Kent
Simon Johansson, Sweden
: James Hinton, Knoresborough
A,B,C,D.
John Davies, Staffordshire
} John Mellor, Huddersfield
: Michael Walker, Londonderry
A,D,H,1
Steven Mai, Staffordshire
Luke Sculley, East Sussex
: Asgeir Vikan, Norway
A,B,D,J
Daniel Green, Thornton
Asim Haneef, Croyden
: Andrew Carrington, Pontefract
A,D,E,J
Ben Dawson, Sheffield
Richard Best, Dundee
Marc Edgeworth, Gloucester
Chris Pitchell, Bristo/
? Jack Tappenden, Kent
Michael Betts, Northampton
Gregory Moore, Radley
Nicholas Crew, Petersfield
: Raymond Wells, Essex
: Ed Higgins, Essex
: Joel Radford, Australia
: Kane Dorey, Jersey
A,B,FH
A.B,G,I
A,B,CD
A,B,D,H
Harrison Bolt, Surrey
: James Whitehurst, Dorset
: David Dixon, Cumbria
A,D,F.G
James Arnold, Australia
Morville O'Driscoll, Worcester
i Richard Woodall, New Zealand
A,C,D,G
Alun Thomas, Haverfordwest
i Aaron Woolridge, Monmouth
Martin Drew, Bognor Regis
A,D,G,J
Mark Aquilina, Malta
Gokhan Kurt, London
Raymond Wan, Cheshire
Daniel Tiller, Eastleigh
: Jenny Lam, Southport
: David Park, Tyne & Wear
James Garrity, Liverpool
: Michael Williams, Cardiff
A,D,FG
A,B,D,E
D,H IK
John Stackhouse, Walsall
Lee Fletcher, Halifax
i Toby Searle, Kent
Paul Murray, Switzerland
Sam Wills, Wolverhampton
i Mikael Bogdanoff, Finland
: Tom Carver, Devon
AFIS
AGH,
Myles Giles, Huddersfield
Kevin Moss, Wolverhampton
} Steven Goacher, Surrey
A,B,D,H
James McKeown, Ayr
Andrew Gair, Stafford
: Kevin Gurton, Kent
A,B,D,1
Nader Kohbodi, Anglesey
Christopher Conn, Aberdeen
: David and Chris Mason, Plymouth
A,B,D,1
Christopher Thompson, Co. Antrim
Andrew Grant, Shetland
: Scott Winterburn, Norfolk
A,D,G,1
Plemis Luijnenburg, Holland
Martin Cullum, Middlesex
: Antonio V. Carmona, Spain
A,D,G,1
Chris Tate, Tyne & Wear
David King, Kent
: Paul Jerome, London
A,B,C,D
Manolis Kalaitzake, Cork
Neil Keery, Co. Down
Peter Bowden, Manchester
Craig Thomas, South Wales
Martin Leng-Smith, Kent
William Luing, Penzance
Alex Symington, East Sussex
Stephen Whelan, Kent
{ Gavin Cullen, Ear/ston
i Mark Shackcloth,
: Daniel Brown, Australia
+ Jerden Marinus, The Netherlands
A,GEG
AFG,
A,D,LM
A,B,E,H
: Alain Keersmaekers, Belgium
} Andy Pearce, Featherstone
{ Graeme Downes, Surrey
} Adam Skeggs, Leicester
: Robert & David Scott, Fife
AB FIL
A,B,D,F1
A,C,D,O,P.
A,CE,H,M
A,FH,LM
: Martin Hunter, Edinburgh
AB,GEL
? Mervyn Wan, Surrey
A,B,C,D,O
: Scott Douglas, Oxon
B,E,1,M,O
} Bruce Linings, Watford
A,D,H,L,O
: Leigh Bates, Wiltshire
B,CFJO
? Steven Woolley, Norfolk
A,B,D,N,O,P.
: George loakimidis, Greece
A,B,C,D,H,1
: Gavin Cole, Tyne & Wear
A,B,GEG,H
} Jonathan Cole, Tyne & Wear
A,B,GEG,H
: James Register, Surrey
A,B,C,D,F.H
: Jack Gilbey, Bridgeport
A,B,C,D,F I
: David Taylor, Fife
A,CD,FH,!
: Justin Servis, Co. Roscommon
A,D,E,G,H,1
$ Max, Steven and Hal
Dundee
Rodney McComb, Co. Londonderry A,C,D,FH,L
: George Roberts, Middlesex
A,D,E,H,M,N
i Nick Taverner, Suffolk
A,B,C,D,H,1
; John Brockie, Cumbria
Tony Mendum, Middlesbrough
A,B,C.D,M,N
A,B,D,FJ,P.
: Ciaran Spence, Ireland
A,B,D,EFG
: Sebastian Vass, Bath
A,B,D,M,O,P
; Charles Brent, Southampton
A,B,D,F,H,O
} Billy Newing, Kent
i Richard Walklate, Hampshire
: Gary Taylor, Essex
: Andy Gair, Stafford
A,D,E,G,1,M
A,B,D,F,H,O
A,CD,E IJ
GEIMQR
®
December 1999 y
inassociation with
ALT,
So, where can you find the most up-to-date N64
games ditettory eVer? Right here; that's where!
i
How it all pilates ARTI NIEYY! oman now MM
save @ expansion pak = includes whether co
iewer (see opposite) a game uses a Rumble, Jonathan Davies
Controller or Expansion Pak. Se
aT Ae oe
ossible. Serre a)
You can rest assured, we know se
Jes Bickham
our games and we know how to ae
tell if games are good. Nevaeh
superseded by newer games. Our Star Mark
shows how we feel the game fares now.
Out of five.
NE i Yep, we reviewed some of the Pema ie Ghaisth oleae i ;
= games in Directory over TWO years ; atte Here we tell you whether you VION cago}
ago so, whilst they might have deserved their e9 e public i 3 should buy the game or not, ina Zy Nicholson
mark then, some of them have been c e more quick and informative fashion. ou)
; ; . Pea
It's now super-easy to see whether the game in ecial Investigations can take us In here will be a tip of the aaa toe
question got a Star Game Award (85% or over). oni! This month tho C toppermost variety, packed Martin Kitts
If it did, we recommend you buy it! . Remember, like tuna into a nice and Mark Green
concise space. Handy! Dean Mortlock
HIGHLY
RATED
The top five games in
Directory. Masterpieces
every one. Send in your
charts if you disagree.
Acclaim @ £40 @ 1-4 players 3D0 @ £40 @ 1-4 Players
; ~ rumble pak @ controller pak E7Ea rumble pak @ controller pak
1080° NOWBOARDING expansion pak @ Issue 28 @ MG Issue 26 @ TW
, Nintendo @ £40 More of the same for hardcore baseball fans. Not Strangely compulsive multiplayer tank blaster.
1/2 players @ rumble pak
On-dart @ Issue 21 © MIK much of an update really, but still quite impressive.
It takes a while to get
into, but stick with it
and that familiar
© Nintendo magic
“shines through.
of
4S
ZELDA 98%
Ubi Soft @ £40 @ 1-4 players
on cart EA @ £40 @ 1-4 players
Issue 26 @ MK rumble pak @ controller Pak
Issue 27 @ MK
Schizophrenic tennis game that can’t decide
whether it wants to be sim or arcade. Enjoyable American-style racer with squillions of
shortcuts and stacks of detail.
teal 1/2 players itl
We 58% Ls
MARIO 64 96% Good in spells, but flawed and disappointing at
F length. Feels realistic but is too dull, too often.
a
Titus @ £20 @ 1-4 players
rumble pak @ controller pak GT @ £40 @ 1/2 players
Issue 10 @ TW rumble pak @ on cart
Issue 20 @ JA
:
Not bad, just competent. Arm-ripping beat-'em-up with excellent graphics,
! but a little bit shallow on the gameplay front.
TUROK 2 95% ily anne
q KU a ASCII @ £55 @ 1/2 players mat Wa
- : rumble pak @ controller pak
te | Issue 17 @ MK .
© Areal stinker of a Wipeout clone with pop-up, BANJO-KAZOOIE BLAST CORPS
i i Nintendo/Rare @ £50 @
cheating opponents and terrible controls. player @ rumble pak Polk nee c28
es on cart @ Issue 18 @ JA mnteeg Sate
GOLDENEYE 94% TOP TIP Sane ue t player @ on cart
controller pak @ Issue 5 @ JS
Rare’s mastery is
mg One of the most
; , enceagain i
{ de c nstrated original games on
Acclaim @ £40 @ 1-4 players Ly this vast, stunningly
rumble pak @ controller pak beautiful Mario-alike.
* the N64, and one
Issue 22 @ TW
you're almost certain
‘SHADOWMAN 93% sam
JET FORCE GEMINI 93% A meticulously put together baseball sim, with janjo’s house é
_ to enjoy.
hi-res graphics and ultra-detailed gameplay.
BODY HARVEST
Gremlin @ £20 € > 1 player @
Eas k @ on cart
Tw
Brilliant shoot-'em- up
vith ‘acks of bug-
bash g, tonnes of
vehicles and huge
worlds.
Ocean @ £40
1-4 players @ on cart
Issue 10 @ JD
Thrills and spills but it won't take you long to
finish. The multiplayer game is okay, mind.
Sunsoft ® £40
controller pak
Issue 26 @ MG
Unimaginative, short-lived platform dross. With
no multiplayer it'll last you all of two hours.
tig
TIP
Kemco @ £35 €
1-4 Players @ rumble pak
Issue 30 @ MG
Creaky old Amiga game, Bombuzal, given a
TP
Hudson/Nintendo @ £20
1-4 players @ on cart
Issue 8 @ ZN
Oh dear. The one-player mode is tedious and the
multiplayer game has been completely ruined.
Pg
Uninspiring 3D adventure, but compulsive at
times. Up against Banjo, mind, it looks rubbish. most basic tarting up with dodgy 3D graphics.
aT iil aR
Ubi Soft @ £50 @ 1/2 players € c
rumble pak @ controller pak @
Issue 20 @ JP GT @ £50 @ 1 player
rumble pak @ on cart
Issue 20 @ JP
A simple yet engrossing helicopter shoot-'em-up,
1 player
rumble pak
Dodgy graphics, unconvincing controls, but not
the worst shoot-'em-up we've ever played.
Ka very much in the Desert Strike tradition. Top!
Acclaim ®@ £40 i
1/2 players @ controller pak
Issue mi JA Interplay @ £20
One of the best puzzle games in the world, and i poe on cart
issue ”
certainly the finest so far on the N64.
As painful as a game where you have red hot
Ha needles shoved into your eyes. Very, very hard.
Acclaim @ £40
1-4 players @ rumble pak @
controller pak @ Issue 24 @ MK
ea Nintendo @ £40 @ 1 player
Bust-a-Move as it's always been except for a | 75% & | rumble pak @ on eri i
simultaneous four-player mode. Recommended. expansion pak @ Issue 32 @ TW
It's four years old on the PC and this conversion
TR is nothing special. Good but never spectacular.
Konami @ £40 @
1 player @ rumble pak @
controller pak @ Issue 27 @ JB Nintendo @ £20 @ 1 player
Learn to live with the ropey camera and the 3D | 24% ft | rurile nae wW are
Castlevania delivers shocks aplenty. Spook!
Dump. Less about driving, more a rule book on
aT how to cock-up console games.
a0 SE
Hudson ¢
1-4 players @ rumble pak ¢
controller pak @ Issue 25 @ TW
Not the tennis game we were hoping for. We still
yearn for a 64-bit version of Super Tennis.
meteor
Nintendo/Midway @ £20 1
1-4 players @ rumble pak @ G FF M | N |
on cart @ Issue 20 @ TW : .
Here’s the top
five games currently
glued to Jes’s N64. He
just can't get enough
of these beauties!
Why Nintendo put their name to this appalling
sequel is a mystery of Area 51 proportions.
Vic Tokai @ £20 @
1/2 players @ on cart
Issue 9 @ JD
Uninspiring special moves and similar characters.
Nicely animated but, ultimately, really rather dull.
SHADOWMAN
Nintenda/Rare @ £40
1-4 dayers ® rumble pax
onc @ Issue 10e@
massive Bienture
2 and three
ferent vehicles.
ee quite as good as
MK though.
GT @ £25 @ 1 player
controller pak
Issue 7 @ JA
Solid and workman-like but, up against Turok
and GoldenEye, it looks dreadfully old hat.
BRAT irs sr,
MARIO PARTY
Bitwave/Hudson @ £30
1/2 players @ controller pak
Issue 17 @ MK
Stashed full of innovative features, this is sadly
ruined by some terrible Al. Shame, that.
BB rite
GT @ £25 @ 1-4 players
k @ controller pak
f commendably
iolent and vastly
enjoyable conversion.
A brilliant multiplayer
game as a
GT @ £40 14 players
rumble pak tote? ie me
jal
_ expaligion ue
Anew third-person
view, but the same
= great gameplay. Not
en perfect, but when it's / 1
P< good, it's very good. i | a
te eS H
4 a “1 G
@ in yr Wwe
pirecTorY Club(c/|
GOOD T0
BE BAD
“These are my
favourite enemies”
writes Simon Clark of
Blackminster, digging
up a gruesome
selection of black-
hearted scoundrela.
Yoiks, indeed.
GRUNTILDA (BANJO)
A "
"
Pe
2 "s y
aA
BOWSER (SM64)
EXTREMEG
Acgigim @ £30; @ 1-4 players @
pak @ controller pak @
issu ew
Impressive in its day
‘ace-melting
speed and beautiful
tracks but somewhat
displaced now.
Enter your name as RA50 and quit a race —
you'll finish in whatever position you were
in when you selected quit.
EXTREME G2 (XG2)
ae @ £40 @ 1-4 players @
ee ak : oa" pak @
isewiae
XG2 is Petierably
easier to play, better
ok at, and sports
_a vastly improved
multiplayer.
Fi POLE POSITION
Ubi Soft @ £25 @
1 player @ controller pak @
Issue 7 @ JD
Good fun in places, but obvious flaws include
horrendous pop-up and stop-dead banks.
Set your fuel level to a mere 10% before a
Grand Prix and you'll find that you‘re super
fast and you never run out of petrol.
F1 WORLD GP
=.
mp @ £3008
| 1/2 ‘s @ rumble pak @
e on cart @ Issue 20 @ JA
Dra ie
real visually
stunning racing sim
that really shows off
the N64's power.
Select exhibition and change D. Williams’
last name to Vacation to access the hot
and fast Hawaii circuit.
Fi WORLD GP 2
Nintendo @ £40 @ 1/2 players®
rumble pak @ on cart @
expansion pak @ Issue 32 @ JA
Still a fantastic F1 sim but there's not enough
new here to warrant buying this if you've already
got the first game.
Check out our track guides in
N6432.
FIFA 64
EA @ £25 @ 1-4 players @
controller pak @
Issue 2 @ TW
How in the wide, wide world of sport was this
made legal? Like a rash. Only not as enjoyable.
oa Only tap the shoot button once.
You'll eventually do something.
FIFA '98
EA @ £30 @ 1-4 players @
controller pak @
Issue 10 @ TW
Banishing the memory of FIFA 64, there's plenty
of promise here. Not perfect, but better.
Try using the lob (Top-C) to seek out
players in front of you. It’s safer than the
ground-level pass.
FIFA "99
EA @ £40 @ 1-4 players @
controller pak @ rumble pak
Issue 26 @ TW
The best FIFA game yet. FIFA 99 actually plays a
solid game of footie. It's no /SS ‘98 though.
As with every FIFA game don’t forget that
it may take several minutes before your
button presses are registered on screen.
Gorgeous animation,
likeable characters
anda clever Master
Challenge. In a very
a real sense our Tekken.
Enter the Master Challenge with any
character, beat everyone, and you'll be able
to select the Master as a playable character.
FLYING DRAGON
Interplay @ £40 @ 1/2 players
controller pak @ rumble pak
Issue 27 @ TW
The game formerly known as Art of Fighting
Twin comes to the UK, and proves to be fairly
enjoyable but instantly forgettable.
To be able to play as the oddly-named
Bokuchin, all you need to do is beat him
in a normal fight. Simple.
FORSAKEN 4
Acclaim @ £50 @ 1-4 players @
Tul —" pak @
A fabulous Be ccane
sty ‘shoot-'em- up
n great lighting
aa visuals, Weak
multiplayer, though.
Press A, R, Z, Up on the D-pad, Top-
C, Bottom-C, Bottom-C at the Start.
F-ZERO X
a ( m
Nintend
1-45 rumble pak @
on cart @ Issue 20 JP
ame The f. a cer on
ca ie of the
most exhilarating
Bee four-player games
you can buy.
plete all four cups onall four difficulty
levels to access the 5th, secret cup: a
completely random track generator.
Konami @ £50 @ 1/2 players @
rumble pak @ controller pak @
Issue 22 @ TW
A stinky old fighter, sneaked out quietly. We
sprang out and punched it in the face.
Beat the game to come face-to-face with
the two terrifying boss characters: the
Sumo and the Werewolf. Exciting? Yeeeno.
GEX 64 Enter the Gecko
GT @ £50 @ 1 player @
| 59% te | rumble pak @ controller pak @
Issue 21 @ JP
This rough-around-the-edges 3D platformer isn’t
so much dreadful as painfully average.
Think about this: Mario 64. Banjo.
Mystical Ninja. Aaaaand goodnight.
GLOVER
Hasbro @ £50 @ 1 player @
Et 4 rumble pak @ on cart @
a Issue 21 @ MK
An inspired, superbly odd idea turns out to be a
stonking, but hard, 3D adventure.
Pause the game and press Left-C, Right-C,
Left-C, Right-C, Left-C, Right-C, Left-C and
Right-C for a Fisheye lens.
GOEMON 2
Konami @ £40 @ 1/2 player @
S hy, B rumble pak @ on cart @
sa Issue 29 @ JB
After the excellent Mystical Ninja 3D adventure,
Goemon steps back to the days of the SNES for
this average 2D platform romp. Disappointing.
Keep the analogue stick pressed diagonally
up at 45° to get the maximum distance
when swinging on the poles.
Brilliant levels,
and scenery and a
, perfectly judged
a difficulty curve. About
as good as it gets.
We've ve tad tips and tricks f for this game in
just about every Issue since it was released.
Check out N64/12 and 14 in particular.
Ocean @ £50 @ 1/2 players @
rumble pak @ controller pak @
Issue 17 @ TW
Handles well, but it's slow, ugly and there's far
too much pop-up. Not what we were hoping for.
Win the championship on Easy mode to get
the mirror tracks. ¢ Win the championship
on 24 laps-per-race to get the secret track.
HEXEN
Midway @ £30 @
na 1-4 players @ controller pak @
Issue 5 @ JD
Fun in a retro kind of way but, in the light of
GoldenEye, hard to recommend.
Cheat menu: Pause and press Top-C,
Ha Bottom-C, Left-C, Right-C. « Invincibility:
Left-C, Right-C and Bottom-C.
HOLY MAGIC CENTURY
Konami @ £50 @
Biome a 1 player @ controller pak @
Issue 23 @ MG
RPG which could have been better but for the
tedious random battles and Americanised plot.
If you get caught in a random battle
between towns - and you will - then just
leg it at the earliest opportunity.
HYBRID HEAVEN
| 83% * | Konami @ £40 @ 1 player @
rumble pak @ controller pak @
expansion pak @ Issue 33 @ JB
Niggly sci-fi RPG, but a superb story and
ingenious battle system pull it through.
Unless your power bar is completely full,
your combo attacks won't have any effect
on opponents at all. Nope. None.
IGGY’S RECKIN’ BALLS | KNIFE EDGE MAAGICAL TETRIS CHALLENGE GAMES
Acclaim @ £40 @ 1-4 players ¢ Nintendo @ £30 @ Activision @ £40
ra rumble pak @ controller pak @ Tea 1/4 players @ on Cart € 1/2 players @ rumble pak @ on FO R LI FE
Issue 19 @ MK rumble pak @ Issue 24 @ JA cart @ Issue 34 @ JB
Push Left or Right and watch the CPU opponents | A light gun game when there isn't one. Dull. ah Lombard of
win every time. As dull as Chris Tarrant. Cheltenham knows a
good game when he
sees one - or five, in
this case. “These are
IN-FISHERMAN BASS
HUNTER 64
my top five games
Take 2 @ £40 @ 1 player
rumble pak @ on cart
Issue 34 @ JB
that | will never trade
A comprehensive package of all things angling.
There's loads to it, but it's simply not that
exciting.
Contemptible attempt to update Tetris with
rubbish new shapes. Avoid, please.
_
: in,” he says. And who
Suto a il can blame him?
seats fs an ot
Not just a top- hole
8 imulator, this is
ly great fun for
= ov eaa ‘The
; plumber does it again.
LODE RUNNER 3D a
Be ese en MARIO. KART 64.
rumble pak @ Issue 29 @ JB Nintendo @ £306 1-4 players
2 ole
. fab multiplayer and
still be racing
ne-player tracks
orl after 7 ve
A retro puzzlers with gameplay unchanged since
the Commodore 64. There's plenty of it too.
@' -4 players
pal cart
JN
me ook an evens off,
4 et some friend
5 @ tog er and you'll
have the most
F . @
® outrageous fun, Yup. SNOWBOARD KIDS
MACE: The Dark Age
GT @ £30
1/2 players @ on cart
Issue 9 @ JB
A highly competent fighter that'll tide you over
‘til Capcom arrive on the scene.
micHac. owen's WLS 2000
THO @ £45 @ 1-4 players
rumble pak ® controller pak
Issue 33 @ MK
Silky smooth, goal-drenched football game, with
real league teams. No /SS, mind.
le pak
ae ue 25.6 JB
# Classic multiplayer
; action for up to
t miniature
a radn2 fans sharing
~ four ogy ee
KILLER INSTINCT
Nintendo/Rare @ £20 €
1/2 players @ controller pak
Issue 3 @ MH
Great in its time but who wants a 2D beat-'em-
up in the light of Tekken and even MK4?
MILO’S ASTRO LANES
Interplay @ £40
1-4 players @ rumble pak «
on cart @ Issue 26. @ TW
‘Stunningly dull’. Give it a miss.
BERT ionic
December 1999
pinectory Club(2~4
GUTBUCKETS
Derek Patterson of
Lochvale has compiled
a list of “Fat N64
folk”. Looks like
Mazza could do
with a month or two
off the pies, then...
2 Nintendo/Treasure @ £40 @
eee J on cart @
issue
It's retro but it's
totaly rewarding.
« A perfect example
of how to do 2D on
the N64.
Check out our extensive guide in
MISSION: IMPOSSIBLE
koma Infogrames @ £40 @ 1 player @
rumble pak @ on cart @
Issue 19 @ TW
After the wait, Mission's let down badly by
horrendous Al, a clunky engine and bad controls.
Continuously access your objectives
GT @ £Too much @ 1 player @
rumble pak @ controller pak @
Issue 11 @ JD
This could only be less enjoyable if it squirted
sulphuric acid into your face.
Creep along in that spider fashion and then
SUDDENLY GET CRUSHED BY A PILLAR.
Then place your fist into the TV screen.
MONACO GRAND PRIX
Ubi Soft @ £40 @ 1/2 players @
rumble Pak @ controller pak @
issue JB
an Not as deep or
mas complex as Paradigm's
F1 WGP, but a tyre-
-squealingly good
game all the same.
Remember to use your brakes on
the corners!
R TRUCK MADNESS
Take 2 @ £40 @
1-2 players @ rumble pak @
Issue 33 @ JB
Okay-ish conversion of knackered old PC game,
with new two-player modes.
To access the Alpine Challenge Track,
complete a circuit on ‘medium’ difficulty.
For the Aztec Valley Track, do it on ‘easy’.
iL. KOMBAT 4
GT @ £45 @ 1/2 players @
rumble pak @ controller pak @
Issue 20 @ JP
The best version of MK yet.
ty On the options screen, highlight continue
and hold run and block for about 10
seconds to get the cheats menu.
OMBAT
GT @ £40 @ 1/2 players @
rumble pak @ controller pak @
Issue 1 @ TW
This is really poor. A wealth of options, cheats,
extras and finishing moves can't save it.
Beat 8-Player Kombat and you can
TRILOGY
N64/12. You won't regret it. Nosiree.
select Shoa Kahn’s Lost Treasures.
Ocean/Imagineer @ £30 @
1/2 players @ controller pak @
Issue 8 @ JD
The conversion job has done it no favours.
‘Gritty’ graphics and it's also far too easy.
@ Hidden cars without beating them: Select
one of the closed garages in vs mode, exit,
and choose a one-player game.
MYSTICAL NINJA
Konami @ £50@
controller pak @
Tw
mj With plenty to do,
this sprawling,
enjoyable adventure
tries really hard to
square up to Mario.
Check out the review in N64/14 and a
complete walkthrough of the game in
N64/15 and 16.
os
e
Bite
OLYAAPICS
Konami @ £45 @ 1-4 players @
rumble pak @ controller pak @
Issue 12 @ JD
Luge, bobsleigh, halfpipe, curling, they're all here
and they're all extremely boring.
Wj To succeed at Luge, press the Left and Right
shoulder buttons occasionally until you
reach the end. Quite literally, crap.
EA @ £40 @ 1/2 players @
rumble pak @ controller pak @
Issue 23 @ MG
A tedious slog round a succession of oval tracks.
Kind of like spinning round on a swivel chair.
ay When you get bored of driving
@ round in circles, go to bed.
NBA COURTSIDE
| 90% * | Nintendo @ £20 @ 1-4 players
@ rumble pak @ controller pak
on cart @ Issue 18 @ MK
Fluid gameplay,
sharp graphics and a
ie simple control system
=* make this the best
== basketball game ever.
Hold L while selecting a pre-season
game to access the secret teams.
GT @ £250
1-4 players @ on cart @
Issue 6 @ JS
The problem here is that two-on-two basketball
gets very boring, very quickly.
Try these matchup codes: 025, 111, 120,
273, 284, 461, 552, 802. ¢ To duplicate star
players, use 0000 as your pin.
1QQ
Acclaim @ £40 @ 1-4 players @
rumble pak @ controller pak @
Issue 24 @ MG
Not quite up to the standard of NBA Courtside,
Jam is nevertheless good value.
Use Left-C to produce ‘alley-oops’ when
an opponent tries to slam dunk. This, for
those unsure, slaps the ball out of play.
E'99
fh,
EA @ £40 @ 1-4 players @
rumble pak @ controller pak @
Issue 24 @ JB
Lacking Courtside's moves and Jam's sense of
humour, Live is the poor man's basketball game.
"I Press R during play and C-button icons
appear above your nearest players, tying
each of your team to one of the yellows.
NBA PRO '98
Konami @ £40 @ 1-4 players @
rumble pak @ controller pak @
Issue 14 @ JP
An enjoyable multiplayer game and lots of
options. Good, but hardly brilliant.
To improve your chances of landing free
throws, simply tap Up on the controller
a few times. It really is that easy.
Konami @ £40 @ 1-4 players @
controller pak @
Issue 27 @ JP
An above average slice of ice-based hockey, yes,
but it can't compete with Wayne Gretzky's series.
Three pointers are astonishingly rare, so
attempt to shoot from inside the D as often
as possible.
NBA PRO '99
Konami @ £40 @
1-4 players @ controller pak @
Issue 27 @ JP
Konami ill-advisedly take a break from /SS
brilliance to tackle basketball. The results are
painfully average.
Should you have £40 to spend on a
basketball game, buy Kobe Bryant in NBA
Courtside instead, eh?
NFL BLITZ ~ .
GT @ £45 . 1/2 players @
rum! k @ controller pak @
s Issue 22 @ MK 4
Arcadall -style
ican football.
ae of scraps anda
customisable Editor.
hup screen, tap vIn 2-0-3-Right
for Big Head mode, while 4-0-4-Left gives
you extra speed when you play.
Acclaim @
rumble pal
Iss
' : ial thel Brucial
FL licence but
a sn't quite manage
to displace Madden.
More for the purists.
Check out our comprehensive five-page
guide to Yank-thrashing in N64/12.
¢ Full list of cheats in N64/19.
NFL QuARTERBACK CLUB '99
‘Acclaim e 200 @ 1-4 players @
@ controller pak @
1 sue 23 @ MK
Incredibly realistic
American footie sim
featuring the best
motion- -captured
animation ever seen.
| For fat players, , enter MRSHMLLW.
For constant injuries enter HSPTL.
EA @ £50 @ 1-4 players
rumble pak ®@ controller pak
Issue 22 @ JP
Good but not great. Buy Wayne Gretzky instead.
Acclaim @ £40 @ 1-4 players
rumble pee y cart
Issue 14 ;
Little excitement, nowt original. Gretzky's better.
&
Acclaim @ £40 @ 1-4 players
rumble ee zeoatroller pak
Issue 2
Mildly diverting hockey sim: can't touch Gretzky.
£25
- - players
Issue 15 @ MK
Cheap, cynical cash-in on an event that
generates only total indifference in the UK.
controller pak
TeHO @ £40 @ 1-4 players
controller pak @ rumble pak
Issue 25 @ MK
The slowest, boringest racer ever. Even when it
begins to speed up. Dump.
PILOTWINGS 64.
| Nintendo £20
1 player @ on cart ¢
E Issue 1 @ TW
| A supreme example
of how to harness
the N64's immense
potential. Absolutely
stunning visuals.
Gremlin @ £40
1 player @ on cart
Issue 31 @ TW
By no means perfect but at times it's compelling
and as the N64's only footie management sim,
we have to recommend it.
GT @ £25 @ 1/2 players
rumble pak @ controller pak
Issue 15 @ JP
Tidy new light sourcing, polygonal monsters, a
lame two-player deathmatch and lots of blood.
ig
LiL
QUAKE J °
Activision @ £40 @ 1-4 players
rumble pak @ controller pak
mam expansion pak @ Issue 32 @ MG
The one-
player game is a little
outdated but the
| multiplayer is
absolutely stunning.
Konami @ £40 @ 1/2 players
rumble pak @ on cart
Issue 22 @ MK
The most adorable characters in the world scrap
it out in this 2D graffiti-'em-up.
Ka
ihe
GT @ £45
1-3 players
Issue 16 @ MK
controller pak
This conversion of the age-old arcade classic is
fun but, ultimately, it's expensive and limited.
TOP
ih
= —— ns aa |
| 22% fr | 1-3 players @ rumble pak
controller pak @ Issue 29 @ MK
Utterly rancid arcade yawn-fest. One of the most
tedious games you could possibly waste your
money on.
rai
Acclaim @ £40 @ 1-4 players
rumble pak @ controller pak
expansion pak @ Issue 33 @ MG
Great track editor and annoying gameplay
combine to better-than-average effect.
tig
TIP
By £50 @ 1/2 players
cima controller pak
Issue 12 @ JN
An entertaining update of the classic arcade
shoot-’em-up, but more than a little repetitive.
ti
TIP
ROGUE SQUADRON
Ena Lucas Arts @ £50 @ 1 player
cart @ rumble pak
expansion pak Issue 25 @ TW
2 ‘Rattlingly good Star
Wars combat flight
game, with incredibly
| effective 3D sound
and great graphics.
TeHO @ £40 @ 1-4 players
rumble pak @ controller pak
Issue 33 @ MG
Dire rip-off of Mario Party, with none of the
sub-games and none of the fun. Crud.
TOP TIP
£40 @ 1/2 et
tbe pak aicontreter pak
Issue 24
You'll either love it to death or hate it with a
passion. Better handling and lots of secrets.
0
£25 @ 1/2 sles
Sate pak © cantraller pak
Issue 11
Gravity-defying leaps, rattling top speeds, mid-
air multi-car pile-ups and tonnes of explosions.
ily
Ubi Soft @ £40
1-4 players @ rumble pak
controller pak @ Issue 23 @ MK
Kind of like a futuristic version of Mario Kart but
there are several better alternatives out there.
il
Lily
J
Kemco @ £40
1 player @ rumble pak
controller pak @ Issue 31 @ JB
An old-school RPG that'll see you drifting into a
deep slumber after about 20 minutes of play.
rumble oan controller pak
a pak @ Issue 32 @ JB
§ Vast, believable
worlds, a superb plot,
serial killers and a
dash of voodoo
magic. Unmissable.
oR mae
TIP
ANNOYBOY
64
Anthony Kay of
Macclesfield has
pinpointed the five
most irritating
characters on the
N64. Fair enough, say
we — but where's
Gex? (And Tim -
heretic! — suggests
Mario. Ignore him,
readers.)
TONY GUBBA’S
COMMENTARY
(ISS ‘98)
ANAKIN
SKYWALKER
pinectory Club
A truly original chart,
this one. Matthew
Crosby of Great
Bookham has put pen
to paper and sent us
his five “most
inspired works of
genius”. They‘re a
little, erm, left of
centre, but anyway -
Yowsah!
TROPHY-SPEWING
FISH (IMK 64)
DRUMSTICK’S
VOICE (DKR)
SHADOWS OF THE EMPIRE
Nintendo/LucasArts @ £40 @
1 player @ on cart @
Issue 1@ JA
Fab snowspeeder and space battles are ultimately
let down by some lacklustre Doom-style bits.
J On the Jedi difficulty setting, the Wampas
SILICON VALLEY
i Take 2 @ £50 @
1 player @ on cart @
= ee Issue MK
The most original
cons game ever.
A breathtakingly
lever and supremely
‘ ' playable platformer.
On the ‘monkey swinging’ section on
@ Jungle Doldrums, push Jump twice and you
get extra distance on your leap. Handy!
SOUTH PARK
Acclaim @ £40 @ 1-4 players
rumble pak @ Controller pak @
expansion pak @ Issue 25 @ JA
Monotonous and basic first person shooter.
aT Enter BOBBYBIRD as your password
to unlock absolutely everything.
SNOWBOARD KIDS
Minteso/Attds © £300
jers @ rumble pak @
a ‘pak @ Issue 14@ JA
mp Mario Kart on ice.
Technically a little
ragged but still
» great fun. Check out
the multiplayer!
Ona iol straight, hold jump for about
five seconds to get a speed boost (your
character will say ‘yeah’ if it's worked).
STARSHOT space arcus FEVER
Infogrames @ £40 @ 1 player @
rumble pak @ on cart @
Issue 22 @ JP
A 3D platformer that's been pre-dated by Banjo.
Warp mode: Pause and select ‘Continue
Level’. Press Top-C, Bottom-C, go to New
Game, press Top-C, Bottom-C, go to
Options, press Right-C and then A.
STAR WARS
DE 1: RACER
@r£500e rumble pak
expansion pak
ue 30 @ MK
Blindingly fast future
racer, with the kind of
atmosphere you can
only get in Star Wars
games.
Hold Z when selecting the Start Game
option and you'll be treated to a cut scene
showing your racer trading insults with the
SUPERMAN
Titus @ £40 @ 1-4 players
rumble pak @ controller pak @
Issue 31 @ TW
Fortunately games are rarely this dull.
Staggeringly inept, Superman is virtually
unplayable. DO NOT, repeat, DO NOT buy this.
Level Select: After saving your game, hit
reset, go to load game and when it asks
you to put in the rumble pak, hold L + B for
a few seconds and while holding them hit A.
SUPER MARIO 64
—_ @ £500
yer @ on cart @
is /1@ ZN
| Everything that's
le previous Mario
titles great, fleshed
out into 3D. Second
only to Zelda.
@ Sideflip and press A and B at the
same time to make Mario belly flop.
TETRISPHERE
Nintendo @ £20 @
1/2 players @ controller pak @
Issue 13 @ SJ
Confusing, complicated and frustrating.
Type in the word VORTEX on the password
screen, then press and hold the Reset
button for a strange animated sequence.
THE NEW TETRIS
Nintendo @ £40@
1-4 players @ rumble pak @
Issu @mMkK
mj At last! The definitive
non-GB Tetris game.
erb music, ace
four-player ents.
Go for the gold blocks by placing four of
the same pieces tc . You’re awarded
with ten lines for every line you get rid of.
TONIC TROUBLE
Ubi Soft @ £40 @
1 player @ controller pak @
rumble pak @ Issue 33 @ MG
Occasionally fun, but more often dull and
remarkably uninspired 3D platformer.
Avoid the giant tomatoes by holding Z and
moving left and right. Sounds obvious, but
it’s never ever mentioned in the game.
TOP GEAR RALLY
Nintendo/Boss @ £40 @
1/2 | 's @ controller pak @
me issu JD
Some of the fastest,
realistic driving
ever to grace a
computer game. Well
+ designed tracks.
Complete game ‘seasons’ to earn (in order)
the Milk Truck, Helmet Car and Ball Car.
Double Game Guided on N64/18.
FOP GEAR OVERDRIVE
Nintendo @ £45 @ 1/4 players@®
rumble pak @ expansion pak @
on cart @ Issue 24 @ TW
Arcade-standard visuals adorn a racer that you so
desperately want to love... but just can’t.
§ Complete the mirrored seasons to access
the Taco, N, Nintendo Power and Hot Dog
cars. Finish all seasons for the secret track.
TUROK DINOSAUR HUNTER
Acclaim @ £30
1 player @ a pak @
g Screen-filling
dinosaurs, ludicrously
bloody violence and
_some breathtaking
weapons. Fantastic!
Type LKMBRD and use L and R to fly
around the level. * Type
NTHGTHDGDCRTDTRK for all cheats.
TUROK. 2 SEEDS OF EVIL
5 dela @ £40 @ 1-4 players @
le pak @ controller pak @
pes ion pak @ Issue 21 @ TW
A breathtaking
follow-up to a superb
original, with an eye-
melting hi-res mode.
Alongside Zelda, an
essential purchase.
Enter BEWAREOBLIVIONISATHAND
for access to all the in-game cheats.
MISTED EDGE
eCoEy Nintendo @ £40 @ 1/2 players
rumble pak @ controller pak @
Issue 24 @ TW
An amateur snowboarding outing. Just competent.
Just after the word “Go” disappears, press
Up twice. If done correctly you should get a
jump start. Nicely!
VIRTUAL POOL 64
Interplay @ £40 @
1/2 players @ jgontroller pak @
Issue 26 @ Mi
Surprisingly playable pool sim.
To make the computer miss, press R to
switch to the overhead view and use the
analogue stick to move the CPU's cue.
VIGILANTE 8
Activision @ £40 @ 1/4 players
controller pak @ expansion pak
Issue 28 @ JB
Average Twisted Metal clone, with a few nice
touches and a few moments of utter tedium.
Use the password JTBT7CFD1LRMGW to
unlock all stages and vehicles. Try
MAX_RESOLUTION to enable a hi-res mode.
V-RALLY 99
Infogrames @ £40 @
Ea":
rs @ le pak @
con pak @ Issue 22 @ JA
= Final the N64 gets
ee racer to
compete with the
PSX's best. Fast and
furious, this is terrific.
Nintendo @ £40 @
1-4 players @ rumble pak @
controller pak @ Issue 21 @ TW
It's golf, but golf that looks like it's been through
a meat processor.
On any shot under about 150 yards, you
only need to use a maximum of 3/4 of the
power bar.
GT @ £25@
1/2 players ® No backup @
Issue 7 @ JB
Once you've sampled all the character's delights,
and the silly moves, the novelty soon dissipates.
To enable the cheat mode, press Right on
i Pp the D-pad three times, A, A, B, B. You lucky,
42
Issue 2 @ ZN
Thode ‘realistic
effects and a
illating two-
| player make this just
as fun as MK 64.
To race ‘in the alternate eolours, press up
on the analogue while selecting your
SBP2R character. * DGG + no. 3 with issue 14.
GT @ £25 @ 1-4 players @
controller pak @
Issue 6 @ TW
For sheer whizz-bang, puck-zipping magic,
Gretzky is hard to beat.
TO p Super teams: Go to Set-up then Options,
hold L then: Right-C, Left-C, Left-C, Right-C,
HEUER left-c, Left-c, Right-C, Left-C and Left-C.
GT @ £25 @ 1-4 elas e
controller pak @
Issue 16 @ MK
When all's done and dusted, is it really different
enough to warrant buying? No.
¥ /ssue 11 featured a guide to two-player
excellence in the original Gretzky. It also
applies to this sequel. And Olympic Hockey.
TeHO @ £50 @ 1-4 players @
rumble pak @ on cart @
Issue 22 @ MG
Plenty of new characters and faster gameplay,
but nowhere near as good as WWF Warzone.
During a match, press Z to make the
computer take control for a while.
° Tips in issues 23 and 24,
TeHO @ £50 @ 1-4 players @
rumble pak @ controller pak @
Issue 12 @ TW
A perfectly acceptable, technically solid beat-
‘em-up. Not quite Tekken, though.
i 0 ) Each character has two special moves, one
for legs and one for heads. Hold A and
B81 88 wiggle the analogue.
Ocean @ £30 @ 1/2 players @
controller pak @
Issue 15 @ JP
Reasonably priced take on the age-old Tetris
theme, with water and mountains.
Complete all 16 practice rounds to get a
i Pp choice of groovy floor patterns.
SETER ° Guide in issue 18.
WIPEOUT 64
7 Midway @ £45 @ 1-4 players @
rumble pak @ on cart @
ee Iss ew
The trendiest future
ra around finds its
tural home on the
== N64. Looks and
5 sounds terrific.
Using the airbrakes on gentle corners can
flip your craft out of control, so save them
for the tightest of turns.
WvG
EA ® £40@
1/4 players @ Controller pak @
Issue 16 @ JA
FIFA as FIFA’s always been. Competent, licence-
led but sluggish, frustrating and now with semi-
automatic tackling. Hmm.
Win the World Cup - on any difficulty - for
Mm access to the Classic Match option. This
allows you to replay past finals.
Midway/Boss @ £40 @
1/2 players @ rumble pak @
controller pak @ Issue 33 @ JB
It might take you a
while to get into but
this is superb, with
stunning visuals and
well designed tracks.
All cars and tracks: Begin a new
ia championship mode and enter RACES THE
BEST as a name. Then press Left, Right,
Right, Left, Down, Up at the next screen.
WWF ATTITUDE
Acclaim @ £40 @ 1-4 players @
; rumble ak @ controller pak @
Issue 32 @ MG
The closest you'll get
to real wrestling on
your N64. Check out
_ the create-a-player
et mode - it's hilarious.
For extra costumes in the create-a-player
ia mode, win the WWF title as Mankind in
challenge or career mode under the normal
or hard difficulty setting.
WWF WARZONE
Ea Acclaim @ £50 @ 1-4 players @
rumble pak © controller pak @
Issue 19 @ MK
= A fantastic fat-fest
e wi h hi-res visuals,
plenty of fighters, TV-
chucking and a fab
create-a-player mode.
On the character biography screens, push
down on the analogue to select the
wrestlers alternative uniforms.
YOSHI'S STORY
5 Nintendo @ £40 @ 1 player @
rumble pak @ on cart @
Issue 15 @ TW
Surprisingly, a
intendo game that
lacks longevity. But
it's amazing to play
and beautiful too.
d yapping at a red pipe you can't reach, go
down the next red pipe and look for the ‘7’.
Import releases
64 0-SUMO
Bottom Up ® 1/2 players @
rumble pak @ controller pak ®
Issue 11 @ ME
sZ\ Sumo it may be, but Bottom Up have turned
Japanese wrestling into a fun-filled fat fest.
AIR BOARDER 64
Human @ 1/2 players @
rumble pak ® controller pak @
Issue 16 @ TW
Unusual and quirky but there are no proper objectives
and no real challenge. Looks great, plays boringly.
A BUG’S LIFE
Activision @ 1 player @
rumble pak @ controller pak @
Issue 31 @ JB
A great movie. A basic, primitive platformer. No surprise
there, then, eh?
AUGUSTA MASTERS '98
T&E Soft @ 1-4 players @
rumble pak @ controller pak @
Issue 14 @ JP
Your N64 could run this with the power off. A very poor
conversion of a dated game design. Avoid at all costs.
Hudson @ 1 player @
rumble pak ® controller pak @
on cart @ Issue 20 @ JP
Cheap and nasty mixture of simplistic shooting games.
BOTTOM OF THE NINTH
Konami @ 1/2 players @
controller pak @
on cart @ Issue 30 @ TW
Baseball with none of the hi-res majesty of Acclaim's Al/
Star games. Truly unremarkable.
CHORO Q 64
Takara @ 1-4 players @
rumble pak @ controller pak @
Issue 20 @ MK
Painfully slow clockwork racer. Tedious
DENRYU IRA IRA BOU
Hudson @
1/2 players @
Issue 12 @ JN
Denryu is a console-based version of the game at fetes
with the copper stick and wire. It's up to you
Athena @ 1-4 players @
rumble pak @ on cart @
Issue 19 @ MK
A complete shoot-'em-up development kit. Tricky, but fun.
Epoch @ 1 players @
controller pak ® on cart @
Issue 2 @ TW
A slightly confusing and all-too-tedious Mario clone.
Epoch @ 1 player @
on cart @
Issue 26 @ JB
The world's favourite blue atomic cat returns in another
brief, mildly diverting Mario clone for the younger player.
F-CUP MANIAX
Imagineer ® 1-2 players @
rumble pak @ controller pak @
Issue 34 @ JB
The Japanese version of Fighter's Destiny 2 is a first-rate
beat-'em-up. PAL release please.
FAMISTA 64
Namco ® 1-4 players @
controller pak ®
Issue 11 © TW
Not quite the Namco debut we were hoping for, but
probably just about edges it as far as baseball games go
FILIM-0-
MATIC
Oliver Harrison of
Desborough has
written in with his
top five games that
should be movies.
And wouldn’t you
know, Shadowman is
actually in the process
of being turned into a
film - starring none
other than Ice Cube.
We'd have preferred
Samuel L. Jackson,
but never mind, eh?
BODY HARVEST
2
MUSIC TO
MY EARS
“The N64 can't do
music, eh? Rubbish!”
spouts Derrick
Downty from
Rotherham. “The
music in these games
is amongst some of
the best I've ever
heard, you know...”
We do, yep. So, here
are the N64's top five
choons...
An NG4 gz
C.
CMOS Gy Cat
RECs Teale oe Liem em tes te
original chart, wins an
yma teats
Core/Crave ® 1-2 players
controller pak @ rumble pak
Issue 31 @ JB
A shocking conversion of a rubbish PlayStation game.
Fox Interactive @ 1/2 players
controller pak @ rumble pak
Issue 26 @ TW
A weeping canker sore of a basketball game. Even the
Americans aren't stupid enough to buy this. Or are they?
Hudson @ 1 player
on cart @ rumble pak
Issue 26 @ TW
Impenetrable Japanese girlfriend simulator. No, hang on,
that came out all wrong. | feel all dirty now. Hwwwrrr...
Seta @ 1-4 players
on cart
Issue 1 @ TW
The N64's finest golf game lacks any redeeming features
whatsoever. A ropey graphical engine and dodgy controls.
EA @ 1-4 players
controller pak
Issue 26 @ TW
A gambling sim but the only money you'll make is the £5
you'll get for it at your local games exchange
rumble pak
Pack In Soft
controller pak
Issue 28 @ MK
Wonderful farming RPG, packed with features. Reams of
Jap text though, so we'd advise you wait for the UK
version this autumn.
1 player
Video System
controller pak
Issue 7 @ JD
The best mah jong game yet? Well, probably, but does it
really matter? It'll fly off the shelves in ker-razy Japan.
1 player
Imagineer @ 1-4 players
controller pak
Issue 8 @ TW
What chance has a sprite game in a world with /SS ‘98?
Incredibly basic but persevere and you may get some joy.
Hudson @ 1/2 players
controller pak
Issue 10
Dynamite Soccer was an ugly but ae fat-bloke
footy game. Eleven Beat is plain ugly. One word: /SS
'98.
J-LEAGUE PERFECT
STRIKER
1-4 players
Konami
controller pak
Issue 1
Konami prove their footballing dominance with a
magical soccer sim.
J-LEAGUE PERFECT STRIKER 2
Konami @ 1-4 players
rumble pes peontralier pak
Issue 32
Take 2 @ 1-3 players
controller eis
Issue 16
Less a game, more a vile disease
IKKYOU WORLD CUP '98
Konami @ 1-4 players
controller pak
Issue 18 @ TW
€9 ISS '98 in all but name, this Jap version boasts
New RPG mode could mean absolute perfection
Pity it's impossible to understand.
an official World Cup '98 licence
Imagineer
on cart
Issue 1
The deformed players are funny for a ae but the slow
runners and skilful CPU will eventually get you down.
Imagineer @ 1-4 players
controller pa
Issue 25
Complicated Japanese board game eine a team of
detectives, battles, dice, and sub-games. Odd
Hudson @ 1-2 players
rumble pak pcontroller pak
Issue 32
Intriguing twist on Sega's Virtual On ea never quite
comes off.
1-4 players
Natsume @ 1 player
on cart ® rumble pak
Issue 26 @ JB
One of those fishing RPGs the Japanese adore.
Hudson @ 1-4 players
rumble pak @ controller pak
Issue 23 @ TW
Not the tennis game we hoped for. Enjoyable for a
while, but we still want a 64-bit version of Super Tennis.
Capcom @ 1/2 players
on cart @ rumble pak
Issue 26 @ JA
Quite why games developers think they can improve on
Tetris is beyond comprehension.
Koei @ 1-4 players
controller pak
Issue 3 @ JD
If you've never played mah jong this would be a very
tough way to learn, with its copious Japanese text.
Konami @ 1-4 players
on cart @ controller pak
Issue 1 @ WO
More of a beginners guide than previous efforts.
Nintendo @ 1-4 players
rumble pak
Issue 18 @ MK
Fast paced baseball action with players who must have
fallen out of the ugly tree.
MARIO GOLF 64
Nintendo @ 1-4 players
on cart @ rumble pak @ GB pak
Issue 31 @ MK
5 It might be golf, but Mazza and his mates are in
it and we love it.
Bandai @ 1 player
rumble pak @ on cart
Issue 35 @ JB
Odd mix of limited battle action and anime-style cut-
scenes. With giant robots.
Activision @ 1 player
rumble pak ®@ controller pak
Issue 25 @ MK
Gory gothic slash-'em-up — a haze of unplayability
clouds the control system like a mound of chuff.
11 i=
t
N64 eto
. we eeeneeeee
Game wanted....
Ar eSS 0.0... eee cece eseseeeeeeee
POSECODG a. sssc cise casisssascsesatscocsreserse cess
OFF ROAD CHALLENGE
Midway @ 1/2 players @
|g rumble pak @ controller
pak @ Issue 19 @ JA
Loathsome racer which graduated from the Cruis’n
USA school of unplayability with first class honours.
OGRE BATTLE 3
3 a wee ae e
Issue 34 @ MG
a
=
Ps
PACHINKO WORLD 64
Hewia @
‘* 1 player @
Issue 13 @ TW
Like pinball without the skill or fun. Dull, dull, dull
PIKACHU GENKI DECHU
Nintendo @
iY 1 player ® rumble pak
Le % Ls Issue 25 @ ME
POCKET MONSTERS SNAP
Nintendo @ 1 player @
80% ont
rumble pak @ on cart @
Issue 29 @ MG
Innovative Pocket Monsters tie-in involving a photo
safari in the sweet furry creatures’ land.
POKEMON STADIUM 2
Nintendo @ 1-4 players @
83% * re
on cart @ GB pak @
Issue 32 @ MK
Way too difficult unless you're fluent in Japanese. It
should be with us in March and should be huge.
POWER LEAGUE 64
Hudson @ 1/2 players @
ag 2s ak ©
This effort from Hudson is tragically awful
POWER PRO BASEBALL 4
Konami ® 1/2 players @
yes >
controller pak @
Issue 3 @ TW
This went ballistic in Japan but we prefer King of Pro.
POWER PRO BASEBALL 5
Konami @ 1-4 players @
78% *&
controller pak @
Issue 17 @ MK
Strictly for fans of Japanese weirdness.
PUYO PUYO SUN 64
Compile @ 1/2 players @
3] eg
on cart @
Issue 10 @ ZN
SIM CITY 2000
PT Uh ry Imagineer @ 1 player @
controller pak @
Issue 13 @ JP
Although it looks no different to the SNES version,
this still plays as magnificently as ever.
Nintendo @ 1-4 Players @
+ ¢ on cart @ rumble pak @
EAA) Issue 26 @ JB
#2 Beautifully playable, totally original platform
mW deat-'em-up, starring classic characters.
SNOWBOARD KIDS 2
Atlus @ 1-4 players @
bs 0 VN 4 controller pak @ rumble
pak @ Issue 28 @ JA
Similar to the original, with improved stunts, but a
little slow. If you don't love it, you'll hate it.
SNOW SPEEDER fogs
71% ry magineer players @
controller pak @ on cart @
rumble pak @ Issue 26 @ JA
Skiing and snowboarding sounds like a winning
combo, but Snow Speeder lacks the spark.
STAR SOLDIER i
62% ry judson @ jayer @
rumble pak @ on cart @
Issue 19 @ MK
Competent and enjoyable retro blaster, but a little
on the easy side. Nice score attack mode, mind.
SUPER BOWLING
Athena @ 1-4 players @
72% *
controller pak @ rumble
pak @ Issue 30 @ MG
Rather good straight bowling action with plenty of
cool little extras. PAL version soon, please!
SUPER ROBOT SPIRITS
Banpresto @ 1/2 players @
CES Me iniisgeko on car
rumble pak @ on cart @
Issue 20 @ MK
The Japanese love their anime robots, but they
won't like this too much. A disappointing waste of a
great license
SUSUME! TalseN PuzZLE DAMA
rrr ry Konami @ 1-4 players @
controller pak @
Issue 15 @ TW
Yet another Puyo Puyo game, but enjoyable all
the same.
‘AMAGOTCHI WORLD 64
Bandai @ 1-4 players @
0, rumble pak @ controller
79 % : pak @ Issue 12 @ JN
A 64-bit board game that's fun but goes on a bit,
gets a tad samey and, obviously, guarantees
minority audiences.
TETRIS 64
42% *
Clip the bio pak’s monitor to your ear (no really!)
and look like a plonker as you play another inferior
Tetris clone.
TOKON ROAD
49% 4 Hudson @ 1-4 players @
@ Issue 12 @ DM
A tedious old wrestling sim
TRIPLE PLAY 2000
- layers @
50% £ ke
rumble pak @ controller
pak @ Issue 29 @ MG
Inferior baseball game from the kings of inferior
sports efforts. Sadly the game will no doubt sell
millions in the USA
TRUMP WORLD
=
Seta @ 1-4 players @
on cart @ Bio pak @ Issue
26@JA
Bottom Up @
21% *t 1-4 players @ on cart @
Issue 21 @ MG
Slow, nose-achingly pungent card game where it's
impossible to win. A real Lenny Bennett of a game.
VIRTUAL CHESS
Titus @ 1/2 players @
eg ea
rumble pak @ on cart @
Issue 18 @ TW
Just what you've been waiting for — a chess sim..
cw NITRO
THO @ 1-4 players @
42% *
controller pak @
Issue 27 @ JP
A third-rate conversion of an already pretty ropey
PlayStation game. Avoid like True Evil itself.
WHEEL OF FORTUNE
Gametek @ 1-3 players @
17% .
rumble pak @
Issue 11 @ TW
Awful visuals, bad animation and hideous
Americanisms. Worse than accidentally falling off a
controller pak @
Issue 1 @ WO
You have to guide a robotic girl through
various ‘real-life’ situations. Weird and
very Japanese
ry Enix @ 1 player @
20 music cd's 0
your choice
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ISSUE 29
The Star Wars Edition
We had the first play of Star
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ISSUE 31
The Premier Manager
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BIG. HAND CLAIMS
17,836TH VICTIM
World
destroyed!
Citizens jubilant
here were celebrations
| worldwide yesterday, as the
Blast Corps demolitions
squad succeeded in preventing the
destruction of the planet by
destroying everything on it.
Using a collection of vehicles,
including a motorbike and a racing car,
the Corps succeeded in causing several
billion dollars-worth of damage in their
quest to prevent a nuclear tanker from
colliding with buildings.
“We had a number of options avail-
able to us,” explained Corps member
Amber Light. “In the event, we decided
that smashing everything to bits was the
most effective course of action.”
The Corps have come in for criti-
cism from some quarters. “They claim to
have saved the planet,” commented city
mayor Bob Masters. “but I believe that
they were simply crushing cities for
kicks. They’re mucking about, aren’t
they?”
Meanwhile, Blast Corps have
received nothing but praise from grateful
members of the public. “My house and
everything in it has been reduced to rub-
ble and dust,” said one local. “Yesssss!”
Also today:
Bowser Bypass blocked by Super
Happy Treetop protesters — p12
WEL Ce
Sa
onday night’s episode of
LY ee A (Sumas) yu lito mS) ICO
was the highest-rated in
the show’s history, with over 20 mil-
lion tuning in to “You’re a sadistic,
total TV aud
Duke Nukem, who was accused of serial
July 17th 1999
Published in London, Washington and Kyoto
O
Still only 40p
oncern is once again growing
over the safety of motorsports,
as the galaxy-famous Big Hand
track took another life yesterday
afternoon, bringing the total killed to
almost 18,000.
Amold Pico, a barely-human tortoise-
like mutant piloting a state-of-the-art Wild
Goose craft, misjudged a turn on the sus-
pended racetrack and plummeted over 2km
to his death. Also seriously injured was
James Coleman, the owner of the Ford
Escort which broke Pico’s fall.
An official enquiry has been launched
into the incident, which aims to determine
“exactly what caused Pico’s death, aside
from the racetrack sitting 2000 metres above
polygamy, blaspheming, and severing the
heads of invadi ‘
A procession of ex-lovers and associ-
ates of Nukem were brought on to give evi
dence of the allegations, including a dis-
traught mother who claimed Nukem had
Meu CCm NAOT M amen MA AINE Cott
responded by nodding ¢ Tre Team Ub Cee
bodyguards were required to drag the
screaming, clawing mother off him.
the end of the show, when Nuk
TUT pCO Ny OE ‘Final Thoug
a twelv shotgun into the
screaming aw!”, before sarcas-
tically commenting, “I’m sorry, did I break
your concentratic
Springer was unsurprised by the suc-
cess of the show, which gained 3 million
Floods ravage North: New Wetrix
high score in making — p5
Tim Uomo,
count on him pulling my girlfriend too,
though.”
the ground without any barriers”.
In the meantime, a spokesman for the F-
Zero Racing Organisation issued a statement
denying that Pico lacked the experience to
compete at a professional level. “All F-Zero
pilots undergo rigorous training,” she
claimed. “Pico was no exception. He would
have been fully prepared for hitting the
ground at 700kph and bursting into a million
pieces.”
The race, the last in this year’s Joker
Cup Tournament, was eventually won by
Capt. Tom Falcon. “It always saddens me to
hear of the death of a fellow driver,” he com-
mented. “But I hear he managed to kill two
other racers using the fruit machine sub-
game, so that’s something.”
OWE MINOR UCU MM\Y NMOL mere Treat
*, the previous highest-
‘I knew Nukem would pull
he commer be ie eh me
Attempts to talk to Nukem last ni
met with a curt, “Stick it up your as
50 Tipsy Mouse dog
whistles to be won! — p17
&
ean
y 6
_ININTE.
May 23rd 1999
Published in London, Washington and Kyoto
DO
Still only 40p
JANUS PROMISE
Double agent
on course to
destroy London
t a press conference yesterday,
former MIG6 spy and conniving
double agent Alec Trevelyan
reassured Britain that a 15-megaton
nuclear warhead is still set to land on
Londoners’ heads by 5.30pm today.
“I will be running at incredible speed
around the giant antenna cradle at Cuba
tomorrow,” promised Trevelyan. “While
there, I will personally re-align the satellite
and begin the harrowing three minute count-
down to England’s demise.”
Trevelyan then adopted a tone of despi-
cable evil. “Ha!” he said. “Ha! Ha! Haaaaaa!”
Also today: Wise
ca
He cleared his throat and continued, “I
am assured that no-one can stop me, unless
an old colleague of mine happens to be in the
area with a PP7 pistol and full knowledge of
my plans supplied by a gorgeous, computer-
literate Russian who miraculously survived
the explosion at Severnaya”.
Trevelyan’s Janus Syndicate has
suffered a number of setbacks in recent
weeks. Super-tall crazed minx
Xenia Onatopp was found dead in the Cuban
jungle on Monday, and a number of
expensive armoured mainframes were blown
up early last week, leading to the somer-
saulting and gradual fading away of several
MIG6 have declared themselves “shaken,
not stirred” by Trevelyan’s plans, and are
suspected to have assigned a sole agent the
task of preventing the wholesale destruction
of an entire nation.
ARMAGEDDON BY TEA-TIME
inosaurs extinct!
Last Velociraptor killed by Turok
nimal rights campaigners
undly condemned self-pro-
imed dinosaur hunter
Heer MAC Cue ra aR)
oVel emer CMTS mma ur titd
every last dinosaur on the planet into
meaty chunks has finally succeeded.
According to witnesses, the last sur-
SUNT Vo aT COm COUN Meco Ecos Hee
with a Cerebral Bore. Moments later, its
brains lay in a sad puddle on the forest floor.
he CeCm Se ence am ee
“People think these scaly monsters are all
sweet and innocent,” he seethed. “But
ing that after you’ve bumped into one
an automatic shot-gun.”
A spokesman from the Save The
Dinosaurs group said that dinosaur-lovers
were inconsolable. “We wish we had
POLICE HUNT
KART JOYRIDERS
ollowing a two-day reign of
F terror which has led to the
deaths of three cuddly moles,
police are hunting eight people who
they describe as “out of control”.
The youths, riding makeshift go-karts
and hollering indecipherable catchphrases,
decimated a beach and came close to caus-
ing a serious accident on a major highway
as lorries swerved to avoid them.
“Td been driving in a circle for a good
three hours,” described one truck driver.
Did dogs have the power of speech
in Edo Japan? - p15
dinosaurs left in captivity, but thanks to
SirevseeMe NU oe UNS meer MET eNet
and sneaking into zoos, there are non
An unexpected outcome of Fireseed’s
actions came yesterday, as a court ruled that
the children he rescued should be entrusted
to his own cai shouldn’t have to look
after screaming kids,” commented Fireseed.
“I... am... Turok!
“Suddenly, a laughing ape screamed past
on a kart, chucking banana skins directly
into my path. Luckily, I managed to tap the
brakes before I span uncontrollably.”
The three moles were crushed as a
mushroom-hatted midget drove at speed
through a local farm. “He was really rac-
ing,” described farm owner Mr M. Moo. “I
think he’d been at the super mushrooms.”
Police are to stage a reconstruction of
the incidents on next week’s Crimewatch.
“Finding look-alike actors has been tricky,”
admitted Chief Constable Koopa. “We urge
anyone who resembles a giant gurning ape
or orange-skinned turtle king to contact us
immediately.”
Superman’s legs trapped
in wall of building — p5
Ree UI ALS LMM ca Ms LL LEI
NINTE.
fter several days of conjecture,
Fox McCloud yesterday con-
firmed that his group, Starfox,
would disband after the release of
their next enslaved planet.
At a hastily-convened press conference,
all four members of Starfox sat glum-faced
as McCloud confirmed that “the rumours are
true. After we’ve completed the next world
tour, we’re choosing separate routes”.
Slippy Toad, fighting back tears, out-
Ue
eit
ie Ut
Ganon’s
Castle
Also today:
SPLIT
STARE OX
lined the reasons for the split. “We want to
branch out on our own. We’ve all had other
offers — all sorts of people have been chasing
me, and I’ve found it almost impossible to
shake them off.”
Since forming six years ago, Starfox”
have racked up an unparalleled number of
hits. Their finest moment arguably came in
1997, when they twice saw off rival band
Starwolf and put paid to the all-conquering
Andross in his home territory.
zing to
ollowing last year’s ri
Fe: ground of Ganon 1a Coaee
jury at Hyrule Crown Court
yesterday found Mr K. Link guilty of
causing wilful destruction to a Grade
1 listed building.
During the trial, Link — dressed in pale
grey tights and a green dress — asked for
seven other offences to be taken into consid-
eration, including fishing without a licence,
endangering wildfowl, and boomeranging
without du ind attention.
Link’s arrest came late last March,
after a young female witness claimed there
Hmm e been miliar about him” at a
police line-up. Since then, Princess Ruto
Zora has come forward to accuse Link of
assault, claiming that on many occasions he
“literally picked me up and threw me across
the room”.
Amongst those campaigning for Link’s
acquittal were his fairy friend Navi, who
Micro Machines race abandoned after
driver drowns in cornflakes — p13
Helpline set
up for grief-
stricken
i fans
August 9th 1999
Published in London, Washington and Kyoto
DO
Still only 40p
In recent times, however, Starfox have
found themselves being attacked from all
sides. Falco Lombardi and Slippy Toad in
particular have been singled out, with com-
ments such as “Annoying bird!” and “Stick
to the pond, froggie!”
The press conference was a bittersweet
occasion, as all four Starfox members were
presented with gold rings in recognition of
their achievements. “I suppose I should be
grateful,” commented Falco.
caused controversy by claiming that the elf
had passed a Lens of Truth detector test in
March, the results of which are not sub-
missable by law.
The whereabouts of Mr Ganon him-
self, the owner of the castle in question, are
still unknown. Police say that Link’s own
theory — that Ganon transformed into a giant
roaring beast with a spiky tail and the
biggest sword in the world — is not being
taken too seriously.
Mid-space BFG bloodbath
kills three — p5
MARIO SAFE
AND WELL
ifteen days into have-a-go
hero Mario’s crusade to find
missing royal Princess
Peach, his brother Luigi has
reported that the plumber is alive
and well.
However, the latest message sent by
Mario, which describes how he has dis-
covered a way of “turning into metal”
after “jumping up and down on the head
of a giant floating sea monster’, has
fuelled fears that his arduous quest is
slowly getting the better of him.
Worries about Mario’s mental health
began with early communications, within
which Mario spoke of “rescuing a giant
bouncing face”, and a brush with a
“homicidal slab of stone.”
Since then, a number of people who
glimpsed Mario last week described him
as looking dishevelled and unkempt, with
visible facial hair growth, untidy side-
burns and a monstrous mullet.
It is not clear how close Mario is to
finding Princess Peach, although royal
insider King Bowser told BBC News yes-
terday that “the little ant will never find
her!”, before setting fire to the reporter’s
buttocks and laughing heartily.
Tony Gubba sacked for
“endless repetition” — p7
December 1999
©
oe
©
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First news on the ~
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Every Japanese and § i
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On salle Wailea
Monday 29th Eze ~
November [as
ag another oldu iy 1
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All magazine contents and free gifts subject to change.
index to
N64
issue 35
Where the games that came and went like ships in
the night get put in the spotlight and given the
praise they always deserved. Poetic. Justice. rast ld Be
An ear to the ground pd)
Armorines preview 17
= — Back Issues Pe}
fea 26
Club 64 80
Contents r
Destruction Derby 64
PLC 18
Directory 112
Donkey Kong 64
Special Investigation 44
with Mark Green
Tdi) ath
Earthworm Jim 3D
TAY 60
Poi 17 Th a)
Game On utp
Gauntlet Legends
ot ire Perea CG 23
oat Ver Wace How to... kick intergalactic
YT et ace) 86
How to... play like Tiger
he ECTS show, Woods in Mario Golf 92
cheesy background
London music, and the visuals ;
Olympia, come in the crisp, ut Best 104
1998. Most of colourful low-res variety, Knockout Kings 2000
the thousands present allowing the picturesque aT iF)
are crammed into two levels to stretch far into N64 Quiz 12
small areas — the raised podium means there's something fresh at the screen with barely a hint of New Goods 13
where the real-life Lara Croft is every turn. A helicopter-rabbit fogging. Acclaim, take note. Next Month 128
showing off her pistols, and the tiny collecting dead professor's severed But Silicon Valley is a pleasure Perfect Dark Future Look 6
alcove where a nearly-finished heads, a penguin chucking snowballs mainly because of the amount of Planet Game Boy eT
version of Legend of Zelda is at a rocket-firing polar bear, a ye ye eee) oT)
finally available to play. kangaroo pummelling a camel Ee ey oo
Not me, though. I've temporarily senseless in a boxing ring — it's a Rainbow Sixireulew Py
forgotten that Link and Ms Croft refreshing change from other Peery eran 124
even exist, thanks to an unassuming —_ developers’ tiring “Hey! Let's copy ea petted
little game tucked away in the Mario!" stance. Release List a
shadowy depths of Nintendo's Incredibly, Silicon Valley IE ae
colossal stand. Spacestation: Silicon manages to turn its grisly subject LM Le cS
Valley is giving me my first ever matter — murdering animals, Retroworld te
opportunity to
race a dog-on-
Ridge Racer 64 preview 18
Road Rash 64 preview 23
inhabiting their bodies
and adopting their
wheels up a unique traits — into Skill Club 64 108
grassy slope, something joyously South Park: Chef's Luv
fire off a cuddly. Every one of the _ brain-scrambling pain it puts you Shack preview 25
barrage of 40-or-so beasts is through. This isn't a game to buy on Subscriptions 122
missiles at a impeccably designed, Friday and complete on Sunday — Theatr PY
jumping right down to the way there's a specific route to the end of ce Sear ee
sheep, then they sway in time to the each level, which requires plenty of eat aE Sey
clamber inside head-scratching, finger-drumming rR ugee rv) Ps
its corpse and thinking time to finally figure out. It's SB ) 5
bring it back to life difficult, but it's never a chore; who At Te WL ei
under my control. cares if laying a rat's explosive turd el aC LY
Unsurprisingly, I'm at the feet of a lumbering gorilla Write You Are 84
loving every single didn't actually kill it - at least you Xena Warrior Princess
minute of it. had a whole heap of fun trying. Prey 20
Today, over a year
since its release, Silicon
Valley still displays more
imagination than games
which attract ten times
the attention. The
combination of
platforming, puzzling,
strategy and shooting
130
If you've got this far without
entirely understanding what Silicon This issue on sale
Valley is actually about, that's
understandable. The very best N64 pT Oe
games are often the ones that need November
to be played to be appreciated. Next issue on sale
Which leads to the inevitable CT EN bys i
question: exactly what are you November
waiting for?
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RAYMAN 2
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ZO-NAM< K<ADZ—-<Z-FMAYV
WE’ ARE A’ SMALL GROUP OF PEOPLE DEDICATED /TO/ PRESERVING /A’ PART
OF /CLASSIC GAMING THAT, SEEMS TO BE /OVERLOOKED MOST /OF THE TIME.
NAMELY/ CLASSIC VIDEO GAME MAGAZINES.
OUR GOAL IS TO PRESERVE THESE MAGAZINES BY DIGITIZING
AND RESTORING / THEM BEFORE THEY ARE LOST FOREVER.
BESIDES LETTING PEOPLE ENJOY, SELECT/ ARTICLES DIRECTLY ON THE SITE /AND
ON TWITTER, WE ALSO CREATE CBZ FILES,
SUCH AS THE ONE YOU ARE LOOKING AT RIGHT NOw,
THESE CBZ FILS FEATURE THE COMPLETE MAGAZINES FROM START /TO FINISH.
THIS GIVE US THE BENEFIT OF CREATING MUCH HIGHER RESOLUTION VERSIONS
THAN WHAT IS FEASIBLE ON A WEBSITE.
THIS WAY, ANYONE WHO IS BUT A MOUSE-CLICK AWAY WILL BE ABLE
TO ENJOY THESE CLASSIC MAGAZINES ONCE MORE.
WE DO HOWEVER ONLY SEEK OUT MAGAZINES WHICH WERE RELEASED AT LEAST
10 YEARS PRIOR TO THIS, WRITING, UNLESS PERMISSION HAS BEEN GRANTED
BY THE PUBLISHER IN QUESTION TO DO OTHERWISE.
REPRINTS AND RE-ISSUED CLASSIC MAGAZINES IN ANY SHAPE OR FORM
(DIGITAL VERSIONS INCLUDED) WILL BE TREATED LIKE NEW MAGAZINES,
WHICH MEANS WE WON'T BE SCANNING OR DISTRIBUTING THEM IN ANY SHAPE.
THE REASON FOR RESTRICTING OURSELVES TO MAGAZINES PUBLISHED
BEFORE A CERTAIN DATE, IS TO GIVE PUBLISHERS ENOUGH BREATHING ROOM
TO/SELL REPRINTS OR DIGITAL VERSIONS OF/ THEIR OLD MAGAZINES
IF/THEY/ WISH /TO/DO SO.
THESE ARE HARD ENOUGH TIMES /AS IT /IS/FOR’/PRINT/AND / THE LAST/ THING
WE’ WOULD 'WANT/TO DO IS HAVE ANY/ KIND OF/ NEGATIVE EFFECT/ON / THEM.
WE’ SEEK OUT, TO); WORK’ WITH PUBLISHERS AND/ARE’ ALWAYS LOOKING’) TO
SEEK APPROVAL /TO DIGITIZE, RESTORE /AND RE-DISTRIBUTE THEIR’ WORKS
IN/ WHATEVER WAY/ THEY, SEE FIT. (PUBLICLY/OR WITH SILENT, APPROVAL)
WE HAVE/NO INTENT /NOR DESIRE / TO’ PROFIT/ FROM ,THESE’ DIGITAL.’ MAGAZINES
IN/ANY /WAY,’ SHAPE OR’ FORM.’ NOR/DO /WE/HAVE’ ANY /DESIRE)TO/ FINANCIALLY,
HARM ANY, PUBLISHER, /EDITOR,) WRITER /OR PERSON INVOLVED IN CREATING
THESE,’ OR’ ANY /OTHER/MAGAZINES FOR/THAT/MATTER.
WE /ARE/NOT HERETO DO’ HARM, /BUT/TO HELP PROTECT) THEIR LEGACY.
THAT IS /WHY THE 10 YEAR TIMELINE /IS IN, PLACE:
TO/PROTECT//THEIR/ BUSINESS /AND'LIVELY-HOOD,/AND/TO/MAKE’ SURE /THAT/WE
WILL’ BE /ABLE/TO’' KEEP/ ENJOYING NEW MAGAZINES FOR MANY/YEARS’TO/COME,
WHILE /AT/ THE SAME TIME /ENJOY// THEIR / BACK CATALOGUE.
WE’ WOULD LIKE/TO)/THANK/EVERYONE ;WHO MAKES THIS’ PROJECT POSSIBLE.
FROM |THE’ ORIGINAL WRITERS,’ EDITORS’ AND/PUBLISHERS,’/TO/ TH :
=) NERC’ AND EVERYONE INVO!L VED In e
5 IEfes | VET > I OLVED It
-QUIRIN¢
THIS /IS /A’ PRELIMINARY / VERSION /OF/THIS/MAGAZINE, /WHICH MEANS THIS /IS
AN ISSUE’ THAT, IS NOT/QUITE/READY/ FOR FINAL: RELEASE.
THE /REASONING’ BEHIND RELEASING / THESE LIKE THIS, IS BECAUSE /AT//THE POINT,
OF/ THIS “WRITING, 'I/HAVE’ NEARLY, 400/MAGAZINES IN VARIOUS /STATES
OF, BEING’ SCANNED /AND EDITED.
IN’ A/ BEST CASE /SCENARIO,/ WHERE ‘I/ WOULD’ RELEASE /ONE ‘ISSUE /A’WEEK,
IT/ WOULD TAKE ME /OVER/7/YEARS’TO/COMPLETE /JUST//THESE /MAGAZINES.
AND/EVEN /THAT//TIME-—TABLE’ IS’ JUST /NOT/FEASABLE /FOR ME’ WITH / THE /AMOUNT,
OF /WORK /THAT/, GOES INTO / EACH 'ISSUE,’//AS WELL’ AS/WORKING/A’ FULL-TIME /JOB.
COUPLED (WITH /THE SERIOUS HEALTH ISSUES’I’HAVE HAD TO DEAL WITH OVER
THE ,PAST/ COUPLE OF / YEARS, 1, FEEL: /THAT/ NOW’ MORE-SO/ THAN EVER, TIME
IS OF /THE ESSENCE’ WHEN IT, COMES’TO MAKING’ SURE’ PEOPLE’ CAN /ENJOY//THEM.
A/,100' PAGE /MAGAZINE TAKES’ ON/AVERAGE’ AROUND | 40’/HOURS/TO’' COMPLETE.
THE /ISSUES IN /THIS’ SECTION ‘HAVE’ BEEN’ SCANNED,’ STRAIGHTENED, /CROPPED,
COLOUR /CORRECTED ' AND/HAVE’ RESCANS /DONE WHERE’ NEEDED,’
SO /THESE’ ALREADY /HAVE/ AROUND /15’' HOURS /PUT/ INTO) THEM,
DEPENDING/ON CONDITION /AND PAGE /COUNT.
THESE /ISSUES DO’NOT REPRESENT//THE (QUALITY, OF / THE ORIGINAL: / MAGAZINES
AT / THE / TIME OF /THEIR’ RELEASE,’ NOR’/DO/THEY/ REPRESENT /THE LEVEL
OF /QUALITY /OF/THE/END’ PRODUCT, /ONCETHEY/ HAVE GONE / THROUGH
THE FULL’ RESTORATION PROCESS.
SO/PLEASE /KEEP /THAT/ IN’ MIND.
|, DECIDED /TO/RELEASE THEM IN /THIS’ STATE,’ WHILE’ I/ CONTINUE “WORKING /ON THEM,
SO')THAT PEOPLE ,CAN ENJOY THEM /AND USE /THE INFORMATION STORED INSIDE
THEM, /AS/I/KEEP/WORKING/ON RESTORING /THE PAGES /TO /THEIR’/ FORMER’ GLORY,
AND TURN BACK) THE HANDS’ OF /TIME/TO MAKE /THEM’LOOK/BRAND /NEW/ AGAIN.
ZO-NAM< K<ARPZ—-Z—-FMAY