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DECEMBER 1999 _ £2. ie 
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PLUS! En yy 


The original and best Game Boy mag inside! 








r= 
nN PlayStation 


« B& "and “PlayStation” are registered trademarks 

of Sony Computer Entertainment Inc. NINTENDO®, — 

GAMEBOY™, NINTENDO 64 AND ‘Wi are 
_trademarks of Nintendo Co., Ltd. } 








GAME BOY co. 






rasa 
= ce 
4 
© 1999 Team 17 Software Limited. Manufactured 
and sold under licence from Team 17 Software 


Limited. Original concept Andy Davidson. F i 
© 1999 INFOGRAMES. ; 
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—e 


tia 


lee SSeS ; INDEPENDENT NINTENDO WAG: 


WELCOME TO! 


MAGAZINE 





Issue 35 


weed At 132 pages 
Art Editor Wil Overton & 
Operations Editor Andrea Ball = Be 
Deputy Art Editor Justin Webb ES i: 
Britain's biggest | 

BC) cme Max Everingham 5 
Contributors Neil Pedoe, Daniel Glenfield, i } ag 

amo and best-selling , ‘A swell... 


BT lic BY yeaa Ua) 
Mis tg NYE Tada diac) 
Sats Mark Green 
eee f ou know we're getting closer to Christmas when 
Advertising Manager Clare Harper ne # gghenne ley mag = games start just appearing in the office - and this 
Tee ea aezas 7 f Christmas promises to be the best yet for the N64! 
Next month we'll be kicking off the Yuletide 


enior Sales Executive jan Jones y, iy i 
; cat a here & Wy Yunus i period with a bumper Chrimbo issue, but for the time being 


International licensing enquiries f there's still masses to look forward to, not least this month's 


Chris Power Our correspondents in Europe ; fantastic Turok: Rage Wars. Mark spent hours toiling away 
Tel: 01225 442244 Fax: 01225 446019 P Pe, at Acclaim's brilliant multiplayer game, and his - and the 














crosie oe cea oan NX J apan and America supply us ie world’s first! — review starts on page 50. 

Rao = with exclusive first-hand news ; And that's just the start. Once you've got your teeth into 
Production Manager tourefel | Every month. We don’t copy rumours . our exclusive Perfect Dark, Resident Evil 2 and Donkey Kong 
Production Co-ordinator" MarkWatson | and speculation off the Internet. 64 shots, you can marvel at the surprise of the month, 
punt services Serene he Rainbow Six. Okay, so it's not perfect, but it's an absolutely 
ne ee Bees N64 Magazine is written by the terrific stealth-'em-up all the same. It frightened me to death, 
Promotions Manager _ Gil Stevenson most experienced Nintendo fans : | tell you, and you can find out why on page 56. 
Marketing Executive Georgina Sanders ‘ in the business. We know what eat all lina t enough, ae also got five 
Reece eee ; A ; a pages of the best Pokémon coverage you'll see anywhere. 
penne pian, | we're talking about, so we're able to : Hope you enjoy the free gift, by the way. Turn to page 12 to 
Group Publisher RobPice | Cram every page with useful i find out how to play... 






information and advice. fi 


5, Tim W 
Because we're independent from ‘i Just look what we ve ™ Editor 
Nintendo, we can also review got for you this month! 


games as soon as they come out = DONKEY 
in Japan and America, so you know 


PLANET 
which games are worth looking POKEMON exe 64 
forward to. Staggering new 
Everything you 
& 





Fax (editorial) 01225 732341 
Fax (advertising) 01225 732282 
E-mail [email protected] 





~ 






All contributions are submitted and accepted on the 





basis of non-exclusive 





oridwide licence to publish or 





license others to do so unless otherwise agreed in 


eae 





advance writing. N64 Magazine is a totally independent 






publication and the views expressed within are not 





necessarily those of Nintendo or their agents. N64 






Magazine recognises all copyrights and trademarks 






shots of Rare’s 
ace platformer! 


Where possible, we have acknowledged the copyright 






ever need to 
know about 
Pokémon! 6 







holder. Contact us if we haven't credited your copyright 





The main focus of N64 Magazine 

is always the N64 games you can 

actually buy here in the UK, 
however. We never pad out the 
magazine with huge articles about _ N64 BATTLE 


games that only the Japanese can play. é CARDS 
We won't give anything our —~/ Free! Mario vs 


and we will correct any oversight 






Annual subscription UK Direct Debit 
£24 Cheque/Credit Card £29 
Europe £37 
Rest of the World £47 
Subscriptions 01458 271124 






RESIDENT. 



















Exclusive new 





pics of this 
Zu > Pikachu - find terrifying 
Everything © Future Publishing Ltd 1999 ‘Star Game’ award until we've x out who wins!, adventure! 





Future Publishing Ltd is part of The Future Network 





played it right through to the : 
end. That way we can be sure it really ¢ 


is worth buying. : TUROK:-RAGE JET FORCE 


It’s the world’s ra ee exe First essential 


first review - tips for Rare’s, 
and it’s ace shooter! 


amazing! 






which has offices in Bath, London, Milan, Munich 








New York, Paris and San Francisco 







igh ie Ada Because we're independent from 


ORIN meee | f Nintendo, we can write 
to be fantastic jump to : completely honest 
@ reviews. If a game's awful 













we'll say so. 





Look out for this little chap on N64’s covers every month to know Bp \ ee iE 
Tee RRC ee CaCO MECH kee ‘ 


y for a full index of this GO! (YQ 
Flip to page 1 mn irri e Sh 





OV Ma epee ce liad Tan La UE 


CONTENTS 


BE cry December 1999 


Q Starts on — OR 

[ Lida ha __ Starts on 
ee  PLANETOM a 

‘amy DESK 30 FU a Oo 

Iphin ear public, how to use your N64 5 
Batt e Cards and more 
Bw — € eB ed 3 
S ‘a YY Ps o . 















RAGE WARS 

First review! Turok's back — and we give his 
i sa deathmatch-based third game the works! 

=) = ma 5 5 aS 
(oer 66 RAINBOW SIX 


All the | Dore. ames previewed for 







ee es as right her Take 2's stealth-fest squares up to GoldenEye... 
a & 60 ORM JIM 3D 
Biv: Jim finally ‘worms’ his way onto the N64! Ha! 


Me PEE || 63 KNOCKOUT KINGS 


y G G C N64 boxing - and it's great fun! 








~ REGULARS 





40 WINKS 


GT's cutesy 3D adventure reviewed! 


~ 
a 





ll 


oe | 
ca PERFECT RESIDENT | | 
TS 7 PVT EVIL 2 / 


SLNILNOD 


pei eS ee More brilliant shots of this Exclusive new pics of A 
ace shooter! Capcom's zombie chiller! | b. af 
Ke x] per, oF 4 i “ a 
LOOK see eV od Ce 
= ee 7) wilA 
Your first look at the BIG ae ie 
new N64 games! ee 
eu cee ety S Dae 








Aye el 
page 





MAGAZINER 





RAGE TA 


| od batt] ee Ora ) 
ring) ods ih es tee 






Set Force " 
GenuLtl » Ny ee 


Ee . 











ae / 
IM\TH 3 Citar 04 3 re rede ee Paes 4 
(ots Of Rare’s ape-’em-up! 
NEwnl C uf) OO aa it 
PInizarenae D 
8 MA uriaia cutest 24 


were real? Eh? 


7) NRG) 
, December 1999 = ~ A. 










rd Inside the cockpit of a mysterious 
21st century plane. Alien, maybe? 


time round - fortunately, you've 
got the guns to cope with it. 


3 sabi, . 43 


CM ee SLC Le De ‘ + 





> 


- 
7 
Ds 
. 


eer ls Y 


The fantastic alien gun in the 
bizarre top secret alien levels. 
Looks just a spot like Tomb Raider. 


Tae 















These - believe it or not 


-are actually yourbot — 
buddies. Or, rather, were. 














Rg Rea ea 
MET ee t4 tose 16 
nail-bitingly fine. i 
No point dodging 
this, boy. It’s got 

V eae 












The 
Corer ary 
just sooooo 
good. The 
improvement 
on GoldenEye 
is amazing. 


i 


this month — 


PERFECT DARK 
BUEN Michie lcm mtCeeresIeby 
anticipated sci-fi shooter! = 


ed os 


PERFECT DARK 
FROM: Rare 
| HOW MANY PLAVERS: 7-4 fi 

Ss 


*s, 
_ 
Cs aes 
al 
PN 
my 
# 
crenata sa aegis 








RESIDENT EVIL 2 
All-new shots from Capcom’s deliciously 
Fol lulu e = 





GB PAK: Ye: 
WHEN’S IT OUT? 
SILA 
AAS) 
April April TBA ie 
ANTICIPATION RATING A Most guns have a zoom 


; function on them. The sniper 
eeelee rifle really zooms, though. 





Ne Ses Fi 


Check out the Coming Soon section ¢a 
of Planet 64 on page 16! 







i ead 
There’s a much more meaty feel to 
the weapons in Perfect Dark. Even 


this low-end pistol rocks ‘n’ rolls. 


Feed 


A Perfect Dark’s new shield. Jo can also 
deal herself in with this, but here our 
bots are running around powered up. 


The gorgeous metallic sheen to the 
levels gives it a real futuristic feel. 





pril, then, eh? The news that Perfect 

Dark has slipped yet again has not 

been received very well at N64 

Towers, we can tell you. But, with 
the utterly superb Jet Force Gemini and funky 
monkey blockbuster Donkey Kong 64 sure to 
sell by the bucketload this Christmas, it’s not as 
if Rare and the minty Ninty are going to be short 
of a yuletide bob or two. And at least we'll still 
be able to sit down with two utterly ace games 
once the turkey’s been gobbled and the crackers 
have been pulled. 

So, if Rare need until April to make Perfect 
Dark, well, perfect, then we're not going to 
complain. And we're assured that the delay is 
utterly essential if the Twycross-based developers 
are going to squeeze in everything that they 
originally envisioned for the spiritual successor to 
GoldenEye. Apparently, Nintendo of America 
themselves sat down with the game, played it long 
and hard, realised its potential and gave Rare the 
okay to miss the lucrative holiday season and get 
their heads down and deliver something that, 
plainly, is going to be utterly, utterly stunning. 

And, having monopolised several of the Perfect 
Dark booths at September's ECTS show for the full 





Wey ete ly 
SeaTac 
top, there? 
Most of the 
eT) 
Rye eee] 
now. 


Ue eI eRe eee) 
Perfect Dark. Here, one of DataDyne’s 


‘copters drops in for a visit. 





(eM Te aA Mea em l a ele) 1g a —- 


in-game, but she’s a top agent. 


N° am 


three days, we're more excited than ever at the 
prospect of getting our hands on the final thing. 
Like Donkey Kong, though, it was pretty much the 
same version that was on show at E3 in May, but 
the three levels on offer (the first ones in the game, 





ten times better now — honest — complete with blue 
skies, rippled sandy floors and some stunning 
lighting effects) and additions such as pillars and 
extra nooks and crannies for sniping/stealth 
opportunities. The ability to fall off ledges also adds 


Full of new graphical touches, it 
looks at least ten times better now, 


coming complete with blue skies, rippled sandy 
floors and some stunning lighting effects. 


all based outside and inside the Datadyne building) 
were shining examples of what the finished game's 
going to be like. We had to break into Datadyne 
itself, shoot enemies in pitch black with the aid of 
night-vision goggles, escort hovering robotic 
scientists and blow huge armed gunships away. 
Tremendous. 

However, it was the multiplayer levels that we 
spent the most time on. Three bespoke PD affairs 
were present, along with the re-tooled Temple and 
Complex arenas from GoldenEye. Temple, in 
particular, was great, full of new 
graphical touches (it looks at least 





. More soon... 


TO BE CONTINUED... 


a new dimension to things, especially in the central 
area with.the huge oblong gap in the floor. 

Also, we managed to garner new details on the 
face-mapping function. When it comes to choosing 
a character, several heads are available, each with a 
blank space where the face should be. The Game 
Boy camera is used to take a snap of your fizzog, 
then it's simply pasted to the blank space. Ace. 

Oh, and then there's the Farsight gun, 
which is almost unimaginably brilliant fun. g 













Tel aM oem Li aL| 

Resident Evil 2's release, we got 

our trembling hands on a near- 

etl CMTC UMC) Ute 
and, almost immediately, wished we hadn't. 
Because, frankly, Resi 2 scares us silly. When a 
zombie's grasping arm suddenly smashed through 
the window of a particularly quiet corridor, we 
jumped high enough to leave a clump of hair on 
the ceiling. 

Capcom's game is stuffed full of heart- 

jumping moments such as this, and we're pleased 
to report that nothing has been lost in the 


VISUALS @ 


translation from the PlayStation. As far as visuals 
go, in fact, it's improved — with the expansion pak 
installed, the real-time 3D of central character 
Leon is crisp and clear enough to blend seamlessly 
with the photo-quality backdrops. The pre- 
rendered cut scenes aren't quite as impressively 
ported — they're slightly blurred and there's a loss in 
sound quality — but simply watching them spool 
smoothly from an N64 cartridge is still nothing less 
than astonishing. 

With the customisable gore level set to ‘high’, 
the amount of blood sprayed around the screen is 


dead man 


PTR a he Si 
to catch fire 4 a 
EM lle 1g ¢ 
around setting f 
ale) 


ablaze. Fools. 






RUS 


RESIDENT EVIL 2 
FROM: Capcom/Angel 
WHEN'S IT OUT? 


TBA 


eeeee 


| Issue 35 


equally shocking. From Resi 2's very first 
moments, where Leon pumps bullets into 
the stomachs of wandering zombies and 
stumbles upon a headless victim of the 
barely-human ‘Licker’, it's clear that Resi 2 
isn't for the fainthearted. 
The aforementioned shocks are in 
plentiful supply, too, including one point 
where our floppy-haired police hero loiters 
on the wrong side of a two-way mirror. The 
chilling lack of music is a clue that danger is 
in the air — a moment later, there's a 
terrifying crash as a Licker bursts through the 
Petworth) 
directly for 
Rola ee 
Although 
fale eIANY 
involves solving 
simple puzzles and 
finding keys to 
unlock previously inaccessible areas of the maze- 
like police station, there are plenty of unexpected 
twists — including control being switched to 
another character halfway through the game. 
In addition, Resi 2 has a real page-turner of a 
storyline running throughout, gradually revealed 
by carelessly-strewn police files and a host of 
real-time cut scenes — one of which had us 
running for our mums with its unexpected, gut- 
NViccate nl ayean eta 
With a stupefyingly large 512Mbit cart at their 
disposal, conversion house, Angel Studios have 


EV Ta Fs 


i ws 
eS + ap 
a s) F 
. “— i 
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= te a 
{i> ES bi 
Se ee an 
Bs . 
. > 4 oa 
a , ea 


The S.T.A.R.S. office - [> 
Tey im del LED 
Resident Evil heroes. 








With this and Shadowman, N64 games are 
becoming more grown-up by the minute. 


managed to squeeze in all two CD's worth of 
PlayStation Resi 2, including the four main 
adventures (two for Leon, and two similar quests 
for his friend Claire) and a couple of bonus sections 
starring a S.W.A.T. trooper and, believe it or not, a 
six-foot high block of bean curd. Exclusive to the 
N64 version is a new difficulty level - worryingly 
named ‘Extreme’ — and a ‘Randomizer’ option, 
which scatters essential objects at random 
locations, creating a new — and therefore more 
challenging — game each time you play. 

It’s all looking fantastic, and it's only four @) 
weeks away. Be very afraid. 





TANS CR ol ae aoe 
me, eh? Let's see how you 
ibe 1 ae a 





La) 


UR ee 
shotgun. Time to get the 
V Co [Fel ee 
















aes’ 


Expect Leon to be dismissed from 
his job following this incident. 






pe) ay > PN 
NN 
DoD ath a Pas 






dangerously low, 
omar : 
Beat Re You’ve taken the 
eee Ri LIEN ADEE 
lure 


Find a missing cog and you bring 
that clock to life again - and 
tee are UY kh 


MSM APN eee em a) 
game, fill you in on the story. 








UNS nN 
this as you get used to the controls. a 





TNR eRe 
legs just keep on running. 
Scary, but also very funny. 


This impressive statue in 
the police station's 
_Feception iecaled FE) dis 


(CM eM ers 
and they'll go for your 
throat. See them off with 
your shotgun - test 








oT em tar area name 
ce ¥ S.A ae TO 3 3 CONTI LUT > == our full review of Resident Evil 2. 





December 1999 












: 


Le LOUGH ITG 








Official unveiling just 
eight months away! 


he date is August 2000. 

That's when Nintendo will 

put an end to the rumour 

and conjecture, and reveal 
Dolphin to a salivating public for the 
very first time. As August is 
traditionally the month for The Big 
N's Spaceworld show in Japan, it's 
likely to be right there that Dolphin - 
box, controller, games and all - will 
be unveiled. 

It's great news, but it's also a 
worrying signal that Dolphin won't 
make the Winter 2000 release date 
that Nintendo had been promising. 
After the N64 had first been aired in 
public at Spaceworld ‘95, it took a full 
year to arrive in Japanese stores, and 
that's not counting the numerous 
delays that occurred before then. If 
Nintendo are showing off the Dolphin 
in August, it's likely that the console 
won't be available to buy until at 
least Summer 2001. 

In fact, Shigsy has revealed that 
Nintendo themselves haven't even 
started developing Dolphin games 
yet. “No games are specifically in 


OR 
iP issue 35 


: development,” he said. “They're all 

: just in the planning and preparation 

: stages. But once the preparations are 
? complete, a game can be completed 

: in one year." Hmmm. Given the huge 
: Zelda delay, and that part of the 

: reason for the N64's delay was to 

: allow time for Shigsy to put the 

: finishing touches to Mario 64, we're 

: not confident. 


Still, the finished games should be 


: spectacular. Nintendo have signed a 
: deal with MoSys to use their '1T- 

? SRAM’ technology, which will allow 
: the Dolphin to move polygons 

: around the screen at phenomenal 

: speeds — even faster than a £1000 

: PC, in fact. Additionally, a company 
: called $3 have agreed to supply 

: Dolphin with their texture 


: compression technology. It's the same 


: method that's used in 3D graphics 

: cards to give PC games their detailed 
: graphics, and it'll give Dolphin games 
: astonishingly crisp, colourful 3D 

: visuals with no slowdown. The 

: PlayStation 2 won't come close to 

? matching it. 


When Dolphin [> 
appears in August, & 
expect a brand new 
Mario game to be 


he . 


- = 









fees 





on show, too. 








As a result, expect to be blown 


? away come August. Shigsy’s itching 
: to get stuck into Dolphin 

: development (“With Dolphin, we're 
: able to do things that we weren't 


. x - 
“ 


ttest i ws and the best new game previews! 
> Reriituanliters 


Doiphi 
set fo 
August! 

















: able to do before,” he says), and we 
: can't wait to see what his 

: beautiful brain comes up with. 
: Roll on Spaceworld... 


© 





WORLD 
DRIVER 
i DELAYED 
? Not our fault, this. After being 
: reassured that the superb World 
: Driver Championship would hit 
? the shops on either the 17th or the : 
: 24th of September, the game has 
? unfortunately been put back to 
? November 5th. Luckily, you'll be 
i able to buy the game by the time 
? you read this, and it's still the 
: same heady concoction of racing 
: thrills that we awarded 91% in 
? issue 32. 








SHORT 
CUTS 





awards show 





Trip speaks! 


3DO’s gaming authority tells 
us why Dolphin’s great! 


We had a visitor to the N64 office 
this month: namely Trip Hawkins, 
one of the most powerful and 
respected figures in the games 
industry. Responsible for founding 
the hugely successful Electronic 
Arts, and now the 
head of Battletanx 
publisher 3DO 
Software, Trip 
knocked on our 
door to tell us why 
he’s committed to 





? Pokémon, showing they've easily 
: got what it takes to make Dolphin 
? a huge success." 

: Trip believes Dolphin's DVD 

: drive will prove most influential in 
? Dolphin’s success. “Nintendo have 
i been criticised 
for using carts 
for the N64," he 
admits. “But 
that decision 
was made six 
years ago, when 





Nintendo's the games scene 
Dolphin. was completely 
“| just know different to 

that Dolphin is today’s. With 


DVD, developers 
can expand their 
horizons, and 
games will be 
cheaper. That, and 
: the Dolphin's potential to hook up 
: to the Internet, makes me intrigued 
: to see what we can achieve.” 
Interestingly, despite Dolphin 
? games being more advanced, Trip 
doesn’t think that'll 
lead to more work 
and cost for 
developers. 
“Currently, we 
develop games on PC 
Workstations, which 
are more powerful 
than the N64,” he 
says. “That means 
you have to ‘dumb 
down’ the graphics to 


<{ Small soldiers with 
big guns in Army 
Men: Sarge’s 
Heroes. 


going to be great,” 
he says. “Nintendo 
are going to doa 
brilliant job of 
bringing it to the 
market, and they're going to be 
making some fantastic games. 
They've already demonstrated what 
they're capable of with the success 
of Mario, and the development of 


A Trip’s just set up ‘3DO Europe’, 
which means we'll finally see 
Battletanx in the UK. 





ZELDA 

STEALS THE 

SHOW! oo 
he British Academy of 
ilm & Television Arts 


i game, best game, the Interactivity ; 
? award and the Computer 
ZS, i Programming award. You may 
2s / : remember that GoldenEye 
picked up best game and Rare 


«AND JET 
FORCE 
DELAYED! 


: Sigh. Yes, unfortunately it's true — 
: although Rare’s latest blockbuster 








? second annual games 


? looks set to be dominated 
i by the utterly wonderful 

? Legend of Zelda: Ocarina of 
i Time. Despite being the only N64 
? game to be shortlisted, it's picked 
i up more nominations than any 
ther game, the categories 
i being: most innovative 








: squeeze it into the cart. But 
because the Dolphin is easily as 

? powerful as a PC, we can transfer 
: everything straight to the DVD, 

: without needing to remove or 

: strip down anything. I'm really 


looking forward to it.” 


: See next month's N64 review 
: of Army Men: Sarge’s Heroes to 

i see exactly what to expect from 

: Trip, and 3DO, in the future. 


If Trip Hawkins is excited > 
about Dolphin, then you 
should be too. 









were voted as best 
British 
developers last : 
year — let's 
hope Shigsy's 
masterpiece 
cleans up this time 
around, eh? We'll 
have all the 
results in the 





; hasn't slipped by much 
: (thankfully). Yup, rather than the 
apparently watertight street-date 


} of October 29th, the game will 

: actually be available on 

i November 12th. It’s only a slip of 
? two weeks, and we can assure 

i you that the game's well worth 

: waiting for, as last month's 

? splendid review showed. 





The N64 Diary contains all the important dates you need to 
know for the month ahead. And, with loads of brilliant games 
coming out, you can't afford to forget a single thing. Plum! 


BONFIRE NIGHT 

5th November 

It's Guy Fawkes night! 
Have fun, but 
remember to be 
careful. A puppy isn't 
just for Christmas, you 
know. Oh, hang on... 


TUROK: RAGE WARS 
19th November 
Acclaim's third Turok 


game is available today. 


See Mr Green's review 
on page 50 for all you 
“need to know... 





SMASH BROS 

26th November 
Nintendo's top-drawer 
beat-'em-up finally 
reaches the UK — earlier 
than expected! Now 
you too can beat Mario 
senseless with Pikachu. 


JAMES’ BIRTHDAY 
27th November 
Our inordinately 
grumpy, jug-eared ex- 
Editor is — wait for it! — 
26 today. Happy 
birthday, James. 


REMEMBER THE ADDRESS! 


N64 Magazine, 30 Monmo 


ISSUE 36 

29th November 

The jam-packed Xmas 
issue of N64 Mag hits 
the shelves. Don't miss 
our huge review of 
Donkey Kong 64 — the 
only one you'll need! 


DONKEY KONG 64 

3rd December 

Rare's much- 
anticipated blockbuster 
hits the shelves. We'll 
wager it's going to be 
top of your Xmas list... 


uth Street, Bath BA1 2BW 


December 19 , INO @ 


LINNld 


+aASIGSMIAN 


There are 
more 


SHORT 
CUTS 


on page 44 


DK64 

BUNDLED! 
Well lookee here. It's a 
lovely transparent green N64 
and controller — and it's 
going to come specifically as 
a bundle, with a limited- 
edition banana-yellow DK64 
cart and expansion pak, 
come December time. Early 
reports led us to believe that 
this lovely package was 
American-only, but there's a ; 
DK64 bundle down on Nintendo's : price of £119.99. Let's hope it’s 
UK release list, at a projected ? this one, eh? It looks ace. 





ifty pounds! Fifty pounds! 


FIFTY POUNDS! That's a 
oc e a Ee whooole lot of money. 
: Enough to buy you a brand- 


: spanking-new N64 game, or both 





Roll on up for 
fifty quid's 
worth of 
questions... 


Tremendous, eh? And all you 
have to do is answer the questions 
below — and all the answers are some- 
where in this very issue — send ‘em in 
and we'll pop 50 new English pounds 
in the post for the lucky winner. 


Card Action! 


fabulous 
free gift... 


Ever wondered exactly who would 
win in a scrap between Link and 
Bowser? Or Turok and Shadowman? 
Or even James Bond and Snorlax? 
Well, wonder no longer. With N64 
Magazine's Pocket Battle Cards, you 
can find out for yourself. All your 
favourite Nintendo characters are 
present and correct, from Mario and 
chums to the cream of the Pokémon 
crop. And how do you play? Well, it's 
as easy as falling off a train... 


Shuffle the cards, and deal them 
out equally between two, three or 
four players. 


The dealer goes first; read out the 
character on your first card, and a 
chosen ‘property’ value (either 





Strength, Speed, Fear Factor, Special 
Ability or Bonus Skill). 


Everyone else then reads out their 
character's corresponding score, 
and whoever has the highest property 
wins the cards from the other players. 


In the event of a tie, the players 
with the same scores must place 
their cards in the centre and then read 
the same property from the next card. 


Whoever has the highest property 
then wins the cards in the centre 
and the card of any other player. 


The last player to have any cards in 


his or her hand wins. Simple, no? 


Pokémon Red and Blue. 


i 4 On what page is Tony Gubba mentioned? 


: 1. The closing date is 29th November. 
i 2. Employees of Future Publishing will be kicked in 
= the shins if they enter. 

i 3. The winning entry will be picked out of Mark 









1 In which game would you “Take the green herb"? 





2 Who said “do the slo-comotion” this month? 





3 = Arnold Pico is a barely human what? 





5 Name one game that Paul Lombard of Cheltenham will never trade in. 





“For one thing, it's almost completely unique”. Which game was the Evil Mark 
6 Green talking about? 


7 How did we describe the Farsight Gun, this issue? 





8 Who is “Bury’s answer to Andy Warhol"? 


9 Which SNES game is Kittsy hoping will be converted for the GB Advance? 








19) = Who is Mariru? 








It's so simple that you'll kick yourself. 

aes & No, really. Send the form to: 

Good Golly Quiz Folly: Ant & Dec, N64 Magazine, 
30 Monmouth St, Bath, BA1 2BW 





Green's whale-sized gullet. 

4. The Editor's decision will be the final one. 

5. Go to lunch. Will you go to lunch. Go to /unch. 
WILL YOU GO TO LUNCH? 


PETC MOM UTE lM oe 


EEUU a uel dsr Un 


the N64 Quiz 








My answers are 
as follows: 























1 

I 
3. I 
4 9. I 
5 10. I 
Good, no? Oh, and you'll probably be wanting this too... l 
Name Address I 

Postcode 


Gear/| Games 


TheGomewem Merchandising Company eR uel 


01621 877222 






in association with 





Ga) 
ne 


aSAGSMAN 


These Game Boy-shaped viewers are ready and waiting 
to give you a private slideshow of Nintendo-related 

pics, so answer this question correctly and you could 

stand to win one of 15 that we've got to give away: 





Ee 
What four animals make up the 
Lylat Wars team? 


Answers on the back of a postcard to: 

Animal Magic Competition 

N64 Magazine, 30 Monmouth Street, Bath, BA1 2BW 

To reach us no later than 5th December. 5 






The first 15 entries out of the hat win a mini-viewer. 
Sweetness. 





KONAMI F1 


No, it's not a brand new F1 
series — it's the next version of 
Video System's successful F7 
World Grand Prix, the past two 
instalments of which have been 
distributed by Nintendo. Konami 


year's update, along with a new 
Game Boy version which is due to 
arrive before the end of the year. 








SUPER 
TURRICAN 
SNES ° 1993 
Two Turrican-games hac 
come.and gone on the 
Amiga before Super Turrican 
saw thé light of day, but this 
SNES “re=mix’ featured 
everything that-made the 
originals. great — and was 
developed-by German coders 
Factor 5, the people behind 
the N64's splendid. Star 
Wars:-Rogue Squadron: 
While Super Turrican 
suffered-from a lack of the 
kind: of all-out, sense- 
smacking:-activity that the 
SNES-had grown-used-to 
from Japanese shoot="em= 
ups, there wasn't exactly a 
shortage-of frenzied gunplay. 
Turrican himself —a chunky, 
bio=suited bloke = came 













i the game doesn't 
have snapped up the rights to next : 
: support, despite displaying the 
: rumble logo on the front of the 
: box and prompting you to insert 





~and the brilliant 


__ideas were ‘borrowed':from_._ 


SHADSY the pak after 
NO loading a game. 
RUMBLE Apparently it's 

? As every rumble pak- because of a 

? owning Shadowman minor bug 

: player will have noticed, which slipped 





: through in the 
: rush to meet the game’s 

? production deadline, killing the 
: rumble pak routines. Ho hum. 


actually include full rumble pak 





cos Rae 
i Seimcernepi ‘ a 


always more 


, 

ee ular-with 

a-ak ea ace aeg Sanaa : 

Z saviseis hk e hPa AAR M ety =owners;-who- 
; — weren'tas 

: used to side=- 


equipped with_a-satisfyingly 
meaty-collection of guns; 
including-a-nine-way taser, 


-scrolling shooting antics as 
—their-SNES-owning friends= 
But -with-a-new version of 
Turrican heading for the — 
Dolphin (and-Factor 5 
claiming that it's “already — 
~bigger-and better-than— 
Zelda”), we're already 


flamethrower-which allowed: 

our-German héto-to-spit firey. - 

death ina full 360° arc. 
Most of Super Turrican’s © 


elséwhere--Métroid’s Samus —— . réturn-of the Teutonic— 


~<Aran kindly leat Turrican-her trooper. ert 
_ ability to: rollinto a balland ~~ Sicybig gigs at 
tumble down slopes, while -a SUPER 
decade-of similar blasters CASTLEVANIA. Iv 
supplied: the inspiration for: == SNES * 1993-.-— 


the metallic, semi-organic . ~ Vampires, skeletons-and big 


se -baddies. Super. Turrican_was” whips all-cropped up.in_—— 


also-one-of several Gastlevania 64, but the - 


hundred-console = 
games to-be 
_ influenced by-the: - 
—Alien- movies, with- 
Turtican treading-in— 
_ alien eggs-and- = ~ Super Castlevania IV. 
_having shis: helmet Starting vampire hunter _ 
smashed apart by~~ = Simon Belmontand his- 
~face-huggers at —— 
every turn. - 
“~~ Super. Turrican, —— 
though, was-a little. 
repetetive and-it was ~ the atmospheric graphics— 


Sean aries stretches - 


5—~back-almost-15 years, and. 








“scrolling SNES adventure, 


Castlevania IV was a- 





getting excited:about the =~ 


~ history-of Konami's 5 


“includes the involving-side—- 


~~ whip=cracking-ways, Super 


platformer in the: style of : goats 
—=-many-others-in-the--90sbat=~ 




















D> 
ame 


oo ae variety — 
of gameplay and 
-hefty-batch of tevels 
—helped-it stand-out 
from the huge 
number of tired: 
Mario-clones. The - 
slow pace-of earlier. 
levels added to the 
game's menacing 
- sense-of dread, and 
: fhe combination: of-walking: 
undead and modern-gun 
emplacements-gave it a. 
superb, -other-worldly 
feel. 
-. —-Konami'sshead: 
-boffins fully embraced 
the SNES‘ pseudo-3D 
Mode 7 mode,-with 
whole rooms*rotating 
-as:Simion-swung from 
chandeliers using his= 
flexible teather friend, 
and bosses moving in 
and_out of the-screen 
at-will- The-dark; 
gothic nature_of the 
game was never more ~ 
apparent than-in the end-of- 
level baddies,-who-ranged 


from-a-sinister armour=clad=— 


knight to ‘the spitting, snake- 







POKEMON 
FEVER! 


Pokémon is officially the 
fastest-selling Game Boy 
SS game in the UK ever. 
25,000 copies were shifted 
in the first two days of it 
being on sale and sales of the 
: Game Boy itself rose by 53% on 
: the previous week. Not bad, eh? 





haired: screen-filling - 
Ageduda: 

The-eerie; unsettling 
music = some of the best on 
‘the SNES — added tothe ~ 
atmosphere-as Simon 
traipsed-through éach-spine- 
chilling level, clambering: 
over gears in. the Clock 
Tower.and ‘fighting through 
the Gallery's murderous 
paintings. It's ashame that 
the N64 interpretation of 
Castlevania.didn't quite 





match the standards of this” 
superb_SNES title, but 
there's-still next-.month’s 
Special Edition-to-pin-our 
hopes on... 


Mark Green 





The buy of § 
(he seaso 


re Le) ole UAT TI Ure aN). 
Tame) 40 









“The realism is set to break 
football game barriers.” sco 


With unsurpassed realism, silky smooth gameplay and exceptional 
graphics, Michael Owen's World League Soccer 2000 takes 
3D football games to a new level of excellence. 


* Over 200 teams to choose from 

* Over 20 special new move combinations 

* Arcade quality graphics and exceptional player Al 
* Motion-capture animation featuring Michael Owen 
bam iXcr=) UC MOON CI AYA 810)1/(0(<te oY acikclalsicalaa(-\] 






wees" 
ae 


c 






NINTENDO 


SK 


= 





<> 
+ 


OAS ae 


[Nintondo} 


eT Ly 





Cm a eee aa CRE Reade POREAMS. N64 VERSION PUBLISHED EXCLUSIVELY BY THQ INC. THO AND THE THQ LOGO ARE TRADEMARKS OF THQ INC. ALL RIGHTS RESERVED. 
LS RC talt64, © AND W* ARE TRADEMARKS OF NINTENDO CO., LTD. 


ip lift 


fating you ed Ty Petty cy 





So a track editor, : 
then? 
Yep. Works in the same sort: 
of way as Re-Volt a couple of 
issues back. You can choose} 
from a host of curves, 
corners, chicanes, bridges 
and, most importantly, 
jumps. It's great! 


No good having that 
@: the game's 
rubbish, though, is it? 
No. Good point. Fortunately, 
Excitebike is absolutely top 
notch. The engine is 
fantastically smooth, the 
visuals are stunning (Left 
Field have used the 
expansion pak brilliantly), 
the physics are some of the 
most realistic we've ever 
seen, and the multiplayer's 
ace too. 


Four players, right? 

Correct. And, blimey, 
does it go. Minimal graphical 
cutbacks and face-mashing 
speed. What more could you 
ask for? 


Resta 


FROM: Ninten 

| EARTSWZE: §__128™MIbit | 
OWT Man AMER: 1-4 | 
MEMORY PAK: 0% | 
EXPANSION PAK: =| Yés 
RUMBLE PAK: °°" Yes 


GBPAKS_.--~ No 


WHEN'S IT OUT? 
ar 
Se e 
Dec6 Spring TBA 
LT 





© ES PAT WEE) 





=xcitebike 


: Re 
yo ie ele le ey 
| : ; are neck and 
: i} i e.aile 
-Y é fyi at cel] (x 
RACE: 01:20:51 


_ approaching. (Ap i: 01:20:51 




















Dirt track biking - Nintendo style! 


f someone can make a basketball six set inside the game's ultra-realistic ET 


game seem fun, then you've got to stadium, and six set outside, in amongst SE 

assume they're a pretty talented top-looking forests and mountains. It's A No fogging or loss of detail - the two 

lot. And that's exactly what Left also got the most impressive physics this PES ele BE Ta 
Field did with Kobe Bryant - the world's __ side of Top Gear Rally, more than doing OMe LCR a ae alc 
only entertaining basketball sim. Their justice to the NES original, which V that sucker fly! 
reward? Excitebike 64, a mud-spattered, _retrogamers still recall with misty eyes. ce De 
stunt-packed, lawnmower-engined But the N64 version also takes things * 
supercross game to rival the likes of a stage further with a wealth of stunts, a 
Acclaim's Jeremy McGrath. host of upgradable bikes and best of all a 

And, incredibly, considering it's a tiptop Track Editor, where you can build 

beefed-up gaming version of creaky old up your own courses from scratch. 
TV show Kick Start, it's absolutely This could just be the surprise 


fantastic. The game features 12 tracks of game of 2000. More news just as 
sky-high jumps and gorgeous scenery — soon as we get it. 





ra 
You’d best make > VY TT 1 


RYT ol i g-) BEST: 04:00:00 
Colo /Te mem Eile) 
properly or this 
could prove 
painful! 


Look! You can 
V jump for miles. 





Ee m 


The bikes lean into [> 
ee) e Mla ay 


they should - the 
physics in Excitebike 
64 are fantastic. 








Yeuch! Look at that. The bugs are 
brilliantly animated, and 
lightning-quick. 


Let’s hope he’s not going to get 
TT Rieu mur ae we A 


a 





Bigger, better, beefier and buggier... 


e'll admit, we loved Turok 

2. But we could also see its 

problems, not least its 

slightly suspect engine. 
Fortunately, the first thing Probe did 
when they decided to use that same 
engine for Armorines was spend two 
months smoothing out frame rates and 
twitchy aiming. And the results, whilst 
still not perfect, are pretty ace. 

Think Starship Troopers in an N64 cart 
and you're pretty much there: Armorines 
is a top draw, cheek-wobblingly bloody 
bug hunt, taking in all the best bits from 
Turok 2 and none of the fluff. But, with 
vastly reduced levels, a wealth of new 
weaponry, an all-new co-operative mode, 
as well as some of the most advanced Al 
we've ever seen, it’s very much its own 


Watch those bits 
fly! Almost like 
Jet Force Gemini, 
isn’t it? 


The environments 
ETM) he X71 
the fogging. 


> 


Ui) 
eter 
Teme 
Coy Mktg 
Jie le 
weapons in 
the game. 


A Supporting characters tend vee 


to get eaten or shot at. 


The rocket [> 
LETT Tana 
great for 
stopping 
bugs dead in 
ae 
tele ee Ee) 













game too. Incredibly, it's genuinely nerve- 
tingling to boot, with reams of scary-faced 
insects leaping out of the darkness at you. 
If there's a problem with Armorines, 
it's the fogging and if Rare can dispense 
with a/l fogging in JFG and still throw 
around legions of bugs, Probe should be 
able to do the same. The game's still a 
cracker but it's a visual handicap. 
We'll have a full review in the g c 
very next issue... Reem Mee leg oO, 
blue plasma bolts at you. Urk. 












WAT lek XM ol) LI 6-} 
fantastic. Huge, ugly and 
V very, very scary indeed. 





-" 


Ue OMe eT alte Relea l the 


_ 


knees or it’s kick-the-bucket time. 





Twenty in all, split across five 
: different areas: Siberia, Egypt, 
? Volcano, Jungle and Hive. 

i They're much shorter than 

$ Turok 2's so, thankfully, 

i there's more chance to save 

: your progress. They also look 
: a treat in hi-res, even given 

:_ the amount of fogging. 


? levels? 
i Absolutely. There are around 
: five different bugs for each 

i area, and they evolve 

: between levels. They've also 
: got differing attack patterns. 
i The Al is staggering. 












| INFO BURST & 


December 1999 


How big's the game? 
Roughly the same size as 
: Turok 2, so around about the 
i 40 hour mark, we reckon. 


Interesting. Loads of 
levels, are there? 


SMIIAIdd V9 LANG 


Are there different 
bugs for different 





How so? 


They run, they duck, 


: they scuttle for cover, they 

: hunt in packs, they're 

? completely unpredictable. It's 
i the best example of Al we've 
: seen since GoldenEye. 


What, really? 
Oh, yes. The game's not 


quite up there, though. 


Oh. 
Ahem. 





ee 





CET Ts 














So, is there nothing 

good in Ridge Racer? 
Of course! There's the best 
four-player mode yet in a 
straight-laced racer, a great 
two-player game, some 
brilliant-looking tracks and 
the best replay feature we've 





kay, then, this is how it is: 


ever seen. Ridge Racer 64, we're afraid 
to say, isn't the great racing 

Pity the handling's game we were all hoping for. 
@.. poor, then... In fact, playing a 90% complete version 


Yeah, it is a bit. Everything's 
just too twitchy. As for that 
grass thing... 


of the game at this year's ECTS games 


: how in 
INFO BURST © 





London, we 
were shocked 
to find a whole 


alti 


That does seem a bit 
& stupid. 

A bit? Fortunately, the 
original Ridge Racers had top 
drawer handling, so you kind 
of forgot the fact that you 
weren't allowed to stray 


WHEN’S IT OUT? 
pum 
== =A 
Nov Nov 


SUES 


Sigh. We had such high hopes for 
V this. Let's hope it gets much better... 


S| 





host of significant niggles, not least the 
fact that, on occasions, it felt like you 
were pelting about in a wheelbarrow. 
Actually, the handling reminded us 
quite a lot of Automobili Lamborghini, a 
real twitcher of a racing game, where one 
tiny touch of the analogue stick sent you 
flying against the side of the track. 
Which, in turn, highlights another 
annoying fault in Ridge, though 
admittedly one 
carried over 
from the 
PlayStation 
versions: you 
can't drift off 
the track. If you 
stray onto the 
grass or tarmac 
beside the 
course, you get 
knocked back 
on, meaning 
some pinball-like 
driving as you 


Ridge Racer Ga. 


Namco’s eis racer is almost here! 


Powersliding isn’t half as good - or 
useful - as it could be. 


It’s out in the 
aia) 
eld 
es ae 





hammer from one 

side of the road to 

the other. Even Lamborghini let you try to 

take a hateful opponent on the inside, 

half on the track and half on the grass. 
Could it get better? Possibly. 

But we wouldn't hold out much 

hope. Disappointing. 


from the road. 


ny driving game that 
encourages you to smash 
your opponents’ vehicles to 
bits has got to be good, and 
we're happy to confirm that TeHQ's new 
racer is looking very good indeed. 
To encourage collisions in Destruction 
Derby, half the competitors race clockwise, 


i sx while the 
INFO BURST ¢ 





Is it similar to the 

PlayStation games? 
Sort of. Unlike on the 
PlayStation you're not 
aiming to be first across the 
line in DD64. Instead, races 
are won by earning points 





for destroying other cars. others ride 
anti-clockwise. 
What's in it. for me? aS 64 | it makes for 
Bonus tracks, and a some neck- 


clutch of beefier vehicles. 


How do the vehicles 
handle? 
Perfectly well. It's suitably 
arcadey — you're never likely 
to spin off the track — but 
you can use R and Z to pull 


off glorious handbrake skids. Sees Lh OuT? 


eB Ss ® 
Nov 


Any problems, then? 

The version we played 
seemed too easy, but 
otherwise Destruction Derby 
64 is a barrel o’ fun. 


Nov 
CRUE 


tighteningly hairy racing, with cars 
screaming directly towards your bonnet, 
and huge multi-car pile-ups occurring at 
every bend. The game runs at quite a 


pace, despite detailed scenery and a 


complete lack of pop-up, and every 


bump and crunch comes with its own 
meaty metal-twisting sound and billowing 
smoke effect. 

As well as the one-player tournament 
(arranged into four difficulty levels 


containing a total of 12 tracks), there's a 
clutch of brilliant multiplayer modes, 


<{ Fifth place. 


Not bad at all. 


Best smash 


‘em all, eh? Or 


Rye 


destruction Derby 64 


T*HQ give us road rage. 


including an enjoyable ‘pass the bomb' 
game that works like an explosive version 
of tag. Incredibly, there's hardly any slow- 
down, even when there's a total of 40 cars 
spread across the four players’ screens. 


© 


It's gonna be great — look out 
for our review next month. 









A See that chassis fly! 
Destruction Derby is 
nothing if not violent. 


Meee eee lig 
boxy, but they do the job 
Re Tedb (0 ts 








More combat, more weapons, more mayhem! ; 


The best selling Road Rash series is hitting the N64 with a vengeance, so get i 
RCM EMER RO On Ce helmets - Uae Ee I] Iya 








Ii ve , 
Hi! is 


anne 





er ane se | ! 
Sra EN MO Aasle 7 
* New race types: Deathmatch, Tag and Cop Mode. 

* Over 25 red-hot bikes and characters to choose from. 
¢ Multiplayer mode for blistering 4-player, split-screen action. 





Road Rash © 1998, 1999 Electronic Arts. All rights reserved. Road Rash is a trademark or registered trademark of 
ACH RRC ORSME LOOM UCMO CMEC ECR E MMM TOI UT RUST Mt) MUL OM emit rm oes ey 
license by Electronic Arts. THO and the THQ logo are trademarks of THQ Inc. All rights reserved.All rights reserved 
Nintendo, © Nintendo 64 and the 3-D “KS " logo are trademarks and registered trademarks of Nintendo of America Inc. ™ 
www.thq.co.uk 


ELECTRONIC ARTS 












Plenty of moves? 
Over 20 basic moves 
per character, plus a 
whopping number of 
multiple-hit combos. If 
you're having trouble pulling 
any of them off, there's a 
handy training mode, where 
key-presses and move names 
are flashed up on screen as 
you fight. 





Will Xena herself be 
& re-created as 
‘authentically’ as 
Superman? 

Don't worry. The beautiful 
3D arenas (which look even 
better with the expansion 
pak to hand) are fully in 
keeping with the TV show's 
style, and the characters’ 
faces are scarily realistic. The 
downright ugliness of 
Despair, the giant horned 
demon of Dahak, is spot-on. 


What's this team 
& system about? 
Using the character select 
menu, you can create teams 
of one, two or three players. 
The game ensures that you 
can't accidentally hurt your 
team-mates in-game, but it's 
up to you to protect your 
fellow fighters from the 
opposing team's fists and 
swords. 


The first great beat- 
@ emn-up since 
Fighters Destiny, then? 
Yep. It's a different 
experience to Imagineer's 
game, but it'll still be a 
quality fighter, mark our 
words. 


WHEN'S IT OUT? 
ye 
Six 
Nov Nov _ TBA 
ANTICIPATION RATING 


Xena is actually jolly good 
V fun - good news, no? 


Y ENA WINS 


4 CUE Neel MTN Lead 
ry beat-‘em-up. 


Julius Caesar kicks 
AV/ some Greek ass. Man. 


Pt pas 


Well, we suppose she 


does look a little bit 
like Lucy Lawless. 
Oy aM ee 


Xena Warrior 
Princess — 
Talisman of Fate 


Alright, Princess? Oof! 


e had doubts that Xena: 
Warrior Princess, the 
dodgy hack-and-slash TV 
show that's currently 
wowing all seven of Channel 5's viewers, 
could lend itself to a decent game - 
especially with Superman supremos 
Titus at the helm. Having played The 
Talisman of Fate, however, we've 
discovered that it's one of the few N64 
fighting games worth looking forward to. 
Unlike the upcoming PlayStation 
version, The Talisman of Fate is a straight 
beat-'em-up, featuring 11 characters from 


A Some two- 
ores) 
action, here. 
em EL ay 
Eee h 4 
playing fair, 
now is it? 


the show, including Xena herself, her ‘best 
friend’ Gabrielle and clumsy oaf Joxer. 
Interestingly, the warriors aren't restricted 
to their fists and feet — each carries at 
least one swingable weapon, and can call 
on magic attacks to create fireballs, 
lightning, and, in goddess Velasca's case, 
‘terrible wind’. Hmm. 

The fighting itself is in the tradition of 
games like Mortal Kombat, with moves 
being exchanged at a lightning-fast pace, 
and devastating combos becoming 
available by frantically tapping the C- 
buttons in a certain order. It all takes place 
in proper 3D - the 
characters can scamper 
around anywhere within 


Velasca and Gabrielle 
take a simultaneous 
pasting. 


Well done. Now fight 
Rye Title) g os 


yi = TD = ce va 


PoZpce ctl 


me a 
re 
then. Humph. 


Ue) 6 
foal a 

moves in the 

game. 





the huge arenas, which are decked out in 
typically Xena-style Ancient Greek 
splendour, and even clamber over chairs 
and up walls. 

Most excitingly, Xena is compatible 
with up to four players simultaneously. 
You can choose to play individually or as 
part of a team, with as many computer- 
controlled players as you need, and 


- there's the option of a wrestling-style 


‘Royal Rumble’ if you're looking to fill an 
entire evening with Xena and friends. The 
four-player is blisteringly fast, but, thanks 
to some carefully-crafted controls, there's 
never the risk of confusion. 

We'll be taking a closer look at 
Xena in our review next month. g 


. 


ese) 
effects are 
Cae 16-1454 
indeed. Just 
look at those 
[dei E eon 





Gauntlet Legends 


Retro gaming at its best... 


t's always nice to be surprised. 

Unless it's by tonsillitis. So when 

Gauntlet Legends popped up this 

month, in a 99% finished state, 
we jumped for joy, and memories of 
standing round an original Gauntlet 
arcade machine in Clacton-on-Sea, circa 
1984, came rushing back. 

This all-new, 3D version of the 
venerable arcade experience is actually — 
despite the graphical enhancements and 
over-the-top effects — pretty much the 
same as Gauntlet always has been, which 


is no bad thing, really. Up to four people 
can grab controllers, choose to be 
Warriors, Archers, Wizards or Valkyries, 
and then plough through hordes of 
green-skinned enemies, picking up 
potions, weapons, food and a squillion 
other things on 
the way. It's great 
fun, fast, frantic 
and wonderfully 
hectic, and the 
magic and special 
attacks are suitably 


in a trice. 














OR 4 ere | 
tac spells 
abound in Gauntlet 
Legends. 


TUN Ea AEE 8 
ready to “kick some 
almighty A”. Apparently. 


Mee) kyo) 
squillions of baddies. Hordes 
lm Uae 


e. >» 2 Res 
SUQUGEeE FEGawEb 


Two wheels good, four wheels bad? 


he best thing about Road 

Rash 64 is that it's pretty darn 

nippy. Oh, and the handling on 

the bikes is, as Mark Green 
would put it, “Reeeaaaaal sweet". Other 
than that, though, the practically finished 
copy of the game that we had the chance 
to sit down and play this month was... 
well, to be honest, a little 
underwhelming. 


It's not that the basic premise of the 
game — race other bikes and hammer the 
guts out of the other riders with a variety 
of weapons - is nothing less than solid 
and entertaining, it's just that the races 
are incredibly short, and the variety of 
tracks (several through each 
map) are virtually 
indistinguishable. And the 
graphics are incredibly basic, 


There are several different [> 
lice emo] eae 


qe tre 


and the 
fey 


handle 
well, so 
that’s good 
ae 


ir 
graphics 
ETA 
effective 
ewe 


AB tas 


ridiculous, clearing the screen of enemies 


That said, it's not a game that you'll 
play on your own but, if you've got 
three friends it could be tremendous. 
Expect the review next month. 


GAUNTLET LEGENDS 


WHEN’S IT OUT? 


Ss] 

iS 

Nov 
CTU LT 





with some nasty fogging, drab colours 
and less-than-spectacular detail. 

Still, the four player mode is a laugh, 
and we hope that next month 
Road Rash 64 will be a lot more 
fun than it initially appears to be. 


WHEN'S IT OUT? 


> 

——= Sk SS 
Nov Nov 
PUY 





o 


INFO BURST § 





Hurrah! Gauntlet's 
back! 


? Yes indeedy. And it's 
: tremendous fun. 


But isn't it too similar 
to the original game? 


: Weeelll, it's true that it plays 

: much the same, but it looks 

? ace, and it's brilliant with four 
i people playing. And there are 
i stacks of new power-ups, 

i magic attacks, special weapon 
{ attacks, and so on. 


Le iets 
Pre 6 Orr ER 





Looks nice, then? 

Yep. Especially with the 
expansion pak in. Aside from 
bursting chests in Turok: Rage 
Wars and sneaking around in 
Rainbow Six, the best fun 
we've had this month is 
wiping out hordes of Orcs and 
Goblins with the Warriors 
super-hammer. Ace. 


Road Rash certainly 
looks like fun to me, 


i you old grouch. 

: Well, it is. It's quick, and 

: violent, but it's just 

: undemanding, and there's not 
? really that much to it. 


Really? 
Well, you can gain cash 


: from winning races and 

: knacking opponents, and buy 
i new bikes, and join gangs - 

: all of which adds a little 

? something — but actually 

{ playing the game gets a bit 


samey. 





Anything else to it? 

Well, there are police 
cars and bikes, and civilians 
and traffic to contend with, 
but they're quite few and far 
between. Oh, and you get to 
use weapons such as tyre 
irons and spiked clubs. 





Not 








So, it's strangely 
@oninvotving, then? 
Yeah. It's difficult to explain, 
but it's just not quite exciting 
enough at the mo. 


That doesn't sound 

too hopeful. 
True, but you simply can't 
argue with some of the 
features in TGR 2, not least 
the random track generator, 
which works in the same 
way as F-Zero’s, building up 
unique courses using bits 
from the default tracks. You 
have to complete the one- 
player game, though, before 
you get a chance to use the 
track generator, and that 
means plenty of cross-season 
racing to get through. 


Right. So, does it 
go a bit? 
Certainly does. And it gets 
quicker the further you get 
because, like World Driver 
Championship, it's team- 





based, and the better and 
more successful you become, 
the more offers you get, and 
the nicer cars you get a 
chance to drive. There are 15 
cars in total, plus a bevvy of 
‘quirky’ vehicles. 





What, like TGR's 
Taco car? 

Yep. Expect a whoooooole 
lot of craziness. 


Nivel cay 




























WHEN'S IT OUT? 
= ae 
Nov Nov TBA 
CR Uh 


There’s no grid - 
all the cars start 
EY [o [MoS AKI0 (8 


Crash through just 
meee TeL | 
V you've failed. 


On-screen arrows pop up to 
tell you where to go. 


Water has a habit of spilling 
onto the track, sending your 
wheels into a slip-slidy frenzy. 


a 


A\ The scenery is marvellous — let’s 
hope pop-up doesn’t spoil it. 


The little green icons light up Pe 
when you've sustained damage. 





dmittedly, it's been well and 
truly superseded by the 
likes of V-Rally and World 
Driver Championship 
now, but for just over a year, the original 
Top Gear Rally was the best racing game 
on the N64. Which means this much 
improved sequel is more than welcome. 
Being developed by Saffire - the same 
people responsible for this month's 
Rainbow Six conversion — TGR 2 features 
a similar mix of fantastic physics and real 
cars but also, crucially, some gorgeous 
backgrounds (remember, the first game 
was almost universally bland), five courses 
plus secrets, a driving school, realistic car 
damage, vehicle configuration and decals, 
a four-player head-to-head mode and, 
most amazingly, a random track 
generator, which works in the same way 
as F-Zero's. The last feature, in particular, 


It’s the 


return of 
the N64's 
= Original 
Va Soracer! 


could be magnificent. 

All too good to be true? 
Weeeeell, maybe. Although 
reports from America have 
been almost entirely positive, 
on the couple of occasions N64 
has managed to have a play, 
TGR 2 was strangely 
uninvolving. Whilst the physics 
were top notch, the handling 
wasn't quite up to scratch, and 
the courses — even given their 
graphical wonderment — were a 
bit... tedious. 

But, we're willing to give it 


ES © OF 10 


eat fh 38.9%) 
the benefit of the doubt, or 


- - 
especially given the sheer 
number of features, and the 
potential brilliance of the 
track generator. We'll 

find out soon... 


A The timed driving test is 
horrifically tricky — ideal 
for an I'm the Best 
err) alee 





South 
Chef's 
Shack 


This is going to 
be !@$*ing great! 


long with South Park 

Rally, which promises to do 

for Mario Kart what the 

original South Park did for 
first-person shooters (i.e. add copious 
swearing and a talking poo), Acclaim are 
beavering away on this Mario Party- 
alike, which we were given the chance to 
play this month. 

Unlike Mario Party, Chef's Luv Shack 
works like a gameshow, with the behatted 
croonster asking trivia questions of the 
four sweary boys. There are 800 
questions on the cart, some general 
knowledge and others based on the TV 
show, and players can ‘make things more 
interesting’ by betting on themselves or 
their team-mates getting the answers 
right or wrong. There's also a high- 
pressure ‘Anal Probe’ round starring 
Cartman, where failure to answer 
questions correctly seals the rotund boy's 
bum-based fate. 

Once the trivia round is over, it's on 
to the mini-games. There are 22 in all, 
ranging from ‘Asses In Space’ (an 
Asteroids clone starring Terrence & Philip) 
to ‘Eat This’ (a hilarious pie-eating contest 
which relies on how quickly you can 
hammer away at the A button). They're 


Park 
Ley 


un o 


934 BO eas 


em Le 
Vie LPL 
Hint 

Sim arsed 
PT eel ty 
rir 


25 


A one-player mini-game, this. Find 
LT ama Cale) Cae TRL 





all brilliantly ingenious — our favourite is 
the track & field-style ‘Stampede’, with 
Kenny, Stan and friends leaping over 
fences in an attempt to escape a horde of 
angry cows. 

With only 22 mini-games on offer 
(against Mario Party's 56), we're a little 
worried that Chef's Luv Shack won't 
prove as varied or long-lasting as Mario 
Party, but what we've played so far has 
had us in stitches. If the TV show has 
given you a desire to gobble down 
beefcake or punch mutant monkeys 
in the head, Chef's Luv Shack could 
be just what you're looking for. 













Toilet humour abounds in Chef's 
V trivia round. How we laughed. 


Mee me i 
"backyard" injuries than any other 
Liles 





be Lt 

Roman Candles 

feat vf 
Sparklers 


RU eed aL 
eel IXe 


Earn more points 
with the double-or- 


V rex taller: Mad! EB 








Who's in the game? 
Just about everyone 


: from the TV show, including 
: Kenny, Stan, Kyle, Cartman, 
: the Chickenlover, Terrence & 
: Philip, zombies, cows, aliens, 
} the two-bottomed monkey 

: and Chef himself. 


Are all the mini- 
games four-player? 


} No. Just like Mario Party, 

: there are games specifically 

? designed for one-player - 

} such as ‘Bad Kitty’, a Donkey 
: Kong-style game starring 

: Cartman and a sweet little 

: cat. One or two mini-games 

? are team-based, including the 
i Tug-O'-War. 





What if I'm rubbish? 


The one-player games 


i are there for ‘catch-up’ 

? moments, where you're 

i lagging behind the other 

i players and need a quick 

: points boost. And if you don't 
} know the answer to a trivia 

i question, you can ‘stuff’ 

: another player by forcing 

: them to answer it. 


Aren't all the mini- 
games sub-standard 


: Mario Party rip-offs? 

: We've seen all 22, and we're 
: happy to report that they've 
i successfully grasped the 

: concept of keeping them 

} ‘simple but fun’. 


WHEN'S IT OUT? 
mum 
Le F| — 


Dec Dec TBA 


ANTICIPATION RATING 





AN EAR 
UBL 
UU 


o sooner had we put this 
iY month's Turok: Rage Wars 
through its paces than David 

Dienstbier, Creative Director at 
developers Acclaim-Austin, revealed 
to us that work on Turok 3 was 
coming along very nicely. Although 
Pe auEem emcee COR TL) 
Turok's proper threequel, he is 
overseeing the project, and told us 
ELM eee MLL Lt) ance 4n la Wola) 
what was wrong with Turok 2 - 
including save points, and level 
layout — as well as successfully 
instigating an expansion pak’d hi-res 
mode without the second game's 
frame rate problems. Released next 
Chrimbo, the game will also feature 
“some revolutionary new ideas”. 

There's also some good news 
etc eat 
Teesside, where the team behind 
Shadowman are currently beavering 
away on its already-eagerly-awaited 
sequel. Chatting to N64, this month, 
the team revealed that Mike LeRoi 
and his alter-ego Shadowman would 
both be undergoing a makeover, 
while the script would be totally 
original, rather than based on the 
comic, as it was in the first game. 
Those killers have, apparently, also 
Yala 

Namco are to develop for the 
N64! Er, except it's a conversion of 
the PlayStation hit Namco Museum, 
featuring reworked versions of old 
classics like Pacman, Galaxians, 
Pole Position, Galaga, Ms. Pacman 
and Dig Dug. Not quite what we 
were after, but still... something. 

Also announced this month was 
an N64 Smurfs adventure from 
Infogrames, presumably using the 
engine created for their other 3D 
adventure, Taz Express. It's a kind of 
sequel to Game Boy adventure, 
Smurf's Nightmare, which we 
reviewed in N64/26. Pretty decent it 
was too, if a little uninspired. Expect 
it to hit the shops some time next 
summer. Yep. 


v4 “HE - ™ 


. 


PAE AS RY. BoP TS boa Fe 








HiS Fu Tur: 
TS T™™ YouR 
eee lal See 





Meet Rayman, the humorous super hero with the coolest moves * 
and fastest actions! 





le ; . 

Send shock waves through your senses as you run, jump, fly, ride and puzzle 

your way through 20 fantastical worlds with more than 40 hours of sheer fun : 
and exhilaration. Experience amazing new character moves and - 


ground-breaking graphics in this challenging and addictive adventure. 


Available 22nd October 


ey bai owe we ; = 
RIP CHEST LOA ee 
1 “eae, 
> 7 = op { 
’ wee 4 








SCAPE 


© 1999 Ubi Soft Entertainment Ltd, All rights reserved. Nintendo, Nintendo 64 and the 3D logo are trademarks of Nintendo Co. Ltd. © Nintendo of Europe inc. Licensed by Nintendo. 
The logo and character of RAYMAN are trademarks of Ubi Soft Entertainment 


oP 





wi m iN = a N 2 dere y 
= pews a me ~ a pa y o 
| y/ y my A 

ms Ss \ n a “o NY \ n 

rp le . Y bd . b % 





Planet 64 Information 

Station is your one-stop- 

spot for tracking the 

olceMemer limes 

unreleased titles, checking 

on the sales of those 3 

already out, and keeping e 

clo mola mR M Let E NEW 

eagerly awaited. Fill in the 

coupon with your votes, . 

or just include them in Lok 
your letter or compo entry. n 
We want to know what 

you think and we don't 

care how you tell us! 


Official UK 
N64 chart 


6 Mario Golf 


ION 


Peete toed Released: 10/99 rt . Konami Released: 9/99 
sue 3 68 


3 hus rats, I 8 GoldenEye 


Treasure Hunt 
Released: 10/99 A : Drury Released: 12/97 


td 
INI" issue 33 48% Last month’s chart position-7 |(s15% Issue 9 94% 


ion 


INFORMA 


stat 


roe a aren) iY cy ped rapnonen oe position - 8 Ro eer 
5 Duke Nukem ? : 10 Star Wars 
Zero Hour ALT Episode I: Racer 


Rearoer BT} . LucasArts/Nintendo Released 7/99 
Last month's chart position - 6 NLA Issue 30 88% 
is x aa 4 


pe 
Import chart 1 i 


Source: CA Games (0141 334 3901) 


most wanted @® most played 


pe) 

a 

0 

in) 

no 

o 

a 

g= 

ie 

Pi 

i @ 

i 

= 

“hi 
, 

qi: 

ae ra 

fa ime) 


Turok Rage Wars 


Acclaim 
INA issue 35 + 87% 
Jet Force Gemini 


ie Teak ars) 


N6y! Issue 34 © 93% 


Most 
wanted 


Te rr} As 
UK: December 
USA: December 


Zelda Gaiden 


Tall 
JPN: March 
UK: March 





Shadowman 
Votre Ty 


[NIM issue 32 + 93% 
1 


Donkey Kong 64 


UK: November 22nd 
USA: November 22nd 





Rainbow Six 


ACTISHT 
[NEY Issue 35 + 87% 


Super Mario 
Adventure 
tsar od 


JPN: January 
UK: TBA 


Shadowman 


N77 eeu a2 
GoldenEye 
hMissues 94% 
Zelda 64 
1S ssue 2s 98% 


Quake Il 


INA issue 32 90% 





WinBack 
yeh 1 


NY Issue 35 © 83% 


Resident Evil 2 


fa) Tet) SHT 


UK: November ase” 
USA: November ats 


Star Wars 
Episode 1: Racer 


INGY issue 30 88% 


wanted 


Perfect Dark 


UK: December 
USA: December 


UK: December 
USA: Out now 


Donkey Kong 64 


UK: November 22nd 
USA: November 22nd 


Banjo-Tooie 


UK: TBC 
USA: TBC 


Resident Evil 2 


UK: November 
USA: November 





November 


Custom Robo 


Viewpoint 2064 
Winback 


1080° Snowboarding 2 
Animaniacs Ten Pin Alley 
Art of Fighting Twin 2 
Attack! 


rVile BKM ol B10 eR Lk 
encouragement, each month we'll be 
putting all the Information Station 
voting slips into a big hat and 
awarding a 

spanking new 

N64 game to 

the first one 

(ole em OEY 

which game 

you'd like on 

the voting slip. 


Daikatana 

DethKarz 

Doshin the Giant (64DD) 
[ 

/ 


Eternal Darkness 


Flights of the UN 
F-Zero Expansion Kit (64DD) 





Half Life 
Harvest Moon 64 
Hercules: Legendary Journeys 





Hydro Thunder 


Jeff Gordon Racing 

Jikkyou Golf Tournament ‘98 
Jungle Bots 

Jungle Emperor Leo 


Polygon Studio (64DD) 
Powerslide 


Ready 2 Rumble 
Riga 


Shadowgate Rising 
Sim City 64 (64DD) 


Spiderman 


Talent Studio (64DD) 


Thornado 


SHT US/UK 
ETC UK 
ETC JPN 
RAC US 
ACT UK 

US 

US 


US 


NOILVLS NOILVWUOINI 








Ken Griffey Jr Baseball 2 


Top Gear Hyperbike 


Ultimate War (64DD) 








Kirby's Dreamland 64 
Magic Flute a 
Mario Party 2 
Metroid 64 


Montezuma’s Return 


Unreal 





Velocity 


X-Men 





Zelda Gaiden 
Zool 








Mortal Kombat: Special Forces 
Mother 3 
Need for Speed 64 


NomenQuest 


Onegai Monsters 
Paint Studio (64DD) 


*working title only 


ACTION 


FIGHTING GAME 


— 


SPORT 





STRATEGY 


SHOOT-'EM-UP 


BOARD GAME 


SIMULATION 





RACING 

















MISCELLANEOUS Ee 
cut and send 


INFORMATION 


station 


Postcode 


Game wanted 





They're everywhere! 


ou know how it is - you wait years for 

a glimpse of an official UK Pokémon, 

then all of a sudden you're buried 

under an avalanche of Pikachu-related 
merchandising. Well, an overwhelming flood has 
to be better than a measly trickle, and you can be 
sure that there's a whole lot more to come. N64 
games, Game Boy sequels, a new range of toys 
from Japan and more laughably inaccurate 


coverage in the papers (anyone see that article in 

The Times about how the Nintendo Saturn had 

been seen off by strong competition from Sega?). 
Anyway, for discerning Pokémon Masters 

who know the difference, here's a collection 

of the best monster games, tat and general 

extras, along with the dates you can expect 

to see them in this country, and whether 

they're worth saving your cash for. 





inh NI 
oS 


> . ta |. 
Nel RY Ni 
4 OO 


2 


iy f i KY 
amy 


4 ay AY 


DY?! ES ! 
my ‘Ie ee 
1% 2 sa 

Va 





Pokémon Snap 


US: Out now ¢ N64/29 * 80% 


way 


aE 
3 We first got to grips 
# with Pokémon Snap 
P two years ago, during 
ad Jimmy Ashton's trip to 
Tokyo for Spaceworld 
'97. Back then it was 
destined for 
the 64DD, and 
nobody outside of 
Japan had a clue what 
Pocket Monsters were 
all about. The game 
was finished, but 
problems with the 
64DD meant that 
nobody saw it again 
until earlier this year, 
when it was released on cartridge 
in Japan. 
The game involves a safari 
through the heart of Pokémon 
Island, where, armed with a long- 


ee | Lil dele 


og 


lens camera, your task is to get 
perfect pictures of every single 
monster. It's a bit like the photos in 
Pilotwings, except you can only 
control the direction you point the 
camera — your safari vehicle, Zero 
One, moves on a 
preset track. As you 
get better at the 
game you'll earn 
bonus items to 
charm/antagonise 
the island's 
inhabitants into 
pulling top poses. 
The Professor rates 
your entry 
according to an arcane set of rules, 
and you can save up to 60 pictures 
at a time. The Japanese certainly 
enjoyed it, as did Mark. 

Since then, US and Australian 
(PAL) versions have met with great 
success, even importing the 
innovative print-out feature whereby 
you can take your cartridge down to 
your local Blockbuster video store (or 
similar) and print out glossy stickers 
of your favourite monster photos. 
Aussies, who tend to live in the 
desert eating wichety grubs and 
wrestling crocs (so we're told), can 
send their carts to Nintendo HQ for 
a print-out. 


as aes 
rar Sr 


a 


oA One a 


A Pikachu understands plenty of Japanese words 
and a few English ones too. Ask him about 
PlayStation and he'll zap you with lightning. 


US: March ¢ N64/32 ¢ 83% 


/- Pokémon 
. Stadium 
» we'll be 
. getting is, 
* thankfully, 
game 
released as Pokémon 
Stadium 2 in Japan. The original 
version was good, but most of the 
Pokémon couldn't be used in the 
battle arenas, since only 40 or so 
had any animated moves. The 
sequel features all of them. 


In case you missed the review 
three issues back, Pokémon Stadium 
is the perfect way to view your 
monster collection in beautiful.3D, 
thanks to the GB pak/transfer pak, 
which allows you to download any 

of the beasts you've caught in 


the GB version. Once they’re safely 
inside the 256Mbit N64 cart, you 
can enter them into tournaments 
against computer teams of various 
abilities, from level 10 right up to 
level 100. You get a typically 
Nintendo-ish array of cups and 
bonuses for good performances,in 
the many competitions available, or 
you can just battle against your 
friends to make a change from the 
usual flat GB graphics. 

The attacks are spectacular, as 
are the monsters themselves — 
they're full of character, and they 
really do look as soft/hard/cute/ugly 
as they're supposed to. You can play 
the Game Boy versions on the big 
screen, thanks to built-in emulation 
software, plus there's a selection-of 
hilarious Mario Party-style mini- 
games to try your hand at. 

It's as bizarre as you 
could possibly 
imagine, which 

is the only. 

reason. why 

the slightly 
impenetrable 

Japanese version 
didn’t score higher. 
Well worth waiting for. 


:; Pikachu Genki Dechu 


US: No ¢ N64/25 * 75% 


Sadly, it/doesn't look like 

we're going to get an English 

translation of this curious 

voice-activated virtual pet 

after all, It wasn’t a major hit 

in Japan, so rewriting the 

software-to get the innovative 

microphone controller-pak to 
respond to English-was probably 
always a non-starter. 

Pikachu Genki /Dechur(loosely 
translated as a baby-talk version of 
‘Pikachu says “I’m okay"’) is an 
amazing concept care for Pika by 
talking to |him..Words spoken into 
the microphone are-converted into 
Pikachu language (Pikachese?) by 
the N64,-sealed-up in an on-screen 
speech’ bubble and chucked at his 
head. A’thwock sound tells you that 
Pika has understood, and what 
happens after that depends-on 
Pika's mood-and how much he likes 
you. You-¢an play simple games to 
build up his trust, and he soon 


learns toxrespond toa impressive 
number of commands..If you want 
to play it you'll either have to learn 
Japanese or hope that there will be 
something similar for Game Boy 
Advance some time in'the future. 


N Jes fumbles with a Japanese 
phrasebook: “Pikachu, is this the 
way to the nearest airport?” 





Pokémon Pinball 


We rated Pokémon Pinball very 
highly when we got hold of a 
Japanese version back in issue 30, 


Just so you don't waste your time looking for a monster that doesn’t 
actually appear in your version of the cart, here's the complete list of 
exclusive Pokémon. There are 11 in each cart, so the only way to get 


and it has since gone on to break 
records and become Nintendo's 
fastest-selling game ever. The aim 
is to catch 150 monsters by 
travelling around the Pokémon 
world via a pair of slick and pacy 
pinball tables. Fortunately you 
don't have to shell out for two 





As most Pokémon 

collectors will:no doubt be 
aware, there's.a 151st 

monster tucked away 
inside-every Pokémon cart. 

His name is Mew, and he's 

such an unusual creature that he 
doesn't fit into any of the 15 
standard monster categories. 


Instead he's listed simply as a New 


Species, and he’s incredibly 


powerful. Mew can learn any TM or 
HM (the bonus ability packages you 


get at various points), so once 
you've got him in your party, you 
can use him as an all-purpose 


utility monster by teaching him Cut, 


Surf, Fly and Flash, or as an 
almighty fighting machine. 

But how do you find. him? The 
only way to catch Mew is by 
downloading him from one of 


Nintendo's special event roadshows. 


There have been loads-of them in 
Japan and the,States, and those 
lucky Aussies even.got the chance 
to get Mew via mail order, by 
sending their Pokémon carts to 
Nintendo's HQ:down under, So 
when do we get the chance to do 


the same? Next Easter! It's not that 


long to wait. Just think — Perfect 
Dark and Mew in the same month. 
Not bad. 


cartridges, as 

the red and 

blue tables 

come ona single 
rumble-equipped hunk of yellow 
plastic. 

Catching a monster.involves 
lighting up its picture by hitting 
certain targets, then bashing it three 
times with your Poké Ball. Harder 
than it sounds, and very addictive. 
You have to have a good knowledge 
of where each.type of wild 
Pokémon usually lives, since you 
need to hit.other targets to move to 
different locations. We haven't 
heard of anyone getting all 150.so 
far, anyway. There's also-an 
evolution mode; sub-games, and the 
ability to trade-scores via the 
infrared port. 


The Mew queue at Spaceworld. 
People stood.in line for hours to 
download the rarest of monsters. 


hold of them is by trading. 





ee 
my 


This special 
edition 
version of 
the game is 
much the 
same as the 


current 

versions, 

except with 
a tweaked monster list and one 
major difference — Pikachu. The-plot 
is designed to follow.the cartoon 
series more closely, so instead of 
getting a choice of Charmander, 
Squirtle or Bulbasaur at the start of 
the game, you're stuck with the 
cute yellow-one that, inexplicably, 
nobody else wants. 

After that, Pikachu refuses to 
govin his Poké Ball and follows-you 
around for the rest of the game. 
You can listen to his wise.sayings 
(“Pika!" and “Chu!") and\print out 
Pikachu stickers on the GameBoy 
Printer. Theré are also some different 
pictures for your Pokédex, different 
trainers, a new battle modeand 


different monster locations — you 
need to trade with both Red and 
Blue to-get-all of them. The 
Japanese version also had a Pikachu 
surfing mini-game, 

which 

worked in 

conjunction 

with 

Pokémon 

Stadium 

(hopefully:it's 

still in the 

translated 

versions). 

Pokémon 

Yellow is 

already out in 

Australia and 

the States, and 

the Japanese 

had a smart Pikachu- q 
yellow printer to go 

with it..We're due to 

get it nextJune, along 

with a trendy yellow 

and blue Game Boy. 


December 1999 VS 














Pokétat 


Game Boy & Cards 


Pokémon Gold/Silver 


The first proper sequels to 

the original games should 

be causing riots at software 

shops in Japan on November 

21. The godfather of 

Pokémon, Satoshi Tajiri, 

has been slaving away to 

create over 100 new monsters, a 
new Pokédex, new features such as 
cross-breeding, super-evolution and 
skateboard transportation, and even 
a real-time clock. 

Pokémon from the earlier 
versions can be transferred to the 
new ones, where they might just 
evolve a little further - for example, 
Yadoran (Slowbro) evolves into Yado 
King in Pokémon Gold (who knows 
what Mew might turn into...). 
There's also a day/night feature, 
with special events happening at 
certain times, and a whole new class 
of Night Monsters to go with it. Of 
course it will be impossible to play 
through without a good knowledge 
of kanji, but we can look forward to 
a flood of import versions from the 
States next September, before the 
official UK release around six 
months later. 






A Japanese kids 
would kill to get 
hold of these. 


The Poké Gear, a [> 
brand new version 
of the Pokédex. 


ILt+Fass 
47/ 47 





A The select button repeats your 
last action, to save menu hassles. 


Pokémon Trading Cards 


One of the best Pokémon spin-offs 
is this collectable two-player card 
game from Wizards of the Coast, 
the same people who make the cult 
Magic the Gathering game. You 
begin with a starter deck, which 
contains a selection of monsters, 
bonuses and energy cards. Each 
monster has a specific attack and a 
number of hit points, and by 
drawing cards from a pile you can 
collect enough energy points to 
attack, activate a special ability, or 
switch a weedy monster with a 
stronger one from your team. It's 
easy to learn and fun to play. 

The monsters in the starter deck 
are a fairly common bunch, so in 
order to get a stronger team you 
have to buy booster packs, 
which may or may not 
contain a rare 
holographic card. Like 
the Game Boy games, 
the only way to catch 
‘em all (unless you've 
got the money to buy 
hundreds of booster 
packs to get that last 
elusive Mew). is by 
swapping with other 
players or buying rarities 
from online auctions. 


Some first 

edition cards 

are already 

virtually impossible to 

obtain, and one-off designs such as 
Jes's E3 Pikachu card sell for millions. 
Well, a few quid, anyway. 


FINDING RARE CARDS 


If you need that Machamp 
holographic card to complete a 
collection you'll one day pass on to 
your grandchildren, but, being over 
18, risk a lengthy jail sentence if you 
try to swap cards at the local 
playground, try Ebay, the online 
auction house. Just type in the:name 
of the card you want and 
you'll find loads of 
people eager to sell 
you one. The bidding 
can get alittle high 
on some of the more 
unusual items, but you 
can easily fill the holes 
in your collection after 
just a handful of visits. 











Pikachu and friends just wouldn't be the same if you couldn't adorn < Was 

your house with fluffy replicas and cool models. Five essentials... e 
POKEMON BEANIE PLUSH = GIANT CUDDLY PIKACHU POKEMON MUSIC BOX POKEMON PENCIL-TOPS POKEMON FIGURINES 
Hasbro ¢ £6 ¢ 0181 569 Project K ¢ £22.99 ¢ 0181 CA Games ° £27.99 ¢ 0141 Project K * £23.99 for 23 « CA Games ¢ £3.99 © 0141 
1234 508 1328 334 3901 0181 508 1328 334 3901 


Now that Pokémon has firmly 
— finally — arrived in the UK, 
you'll find a bundle of 
officially-sanctioned. European 
Pokémon goods, including 
these wonderfully soft 
Pokébeanies. They seem a 
little out-of-proportion, with 
Snorlax having gone on a diet 
and Pikachu looking to have 
done the exact opposite, but 
otherwise they're just about 
the cutest things you ever did 
see. And they 
come with a label 
telling you all 
about them. 
Snorlax is 6'11" 
@ 8 tall, apparently, 
S § and weighs 
® 1014 Ibs. 
Cripes. 


88% 


Create a Pikachu that's bigger 
than your head, fill him with 
soft, squeezable foam and 
dress him up in a shellsuit- 
style plastic coating, and this 
is what you get — a giant, 
squeezable, shellsuited 
Pikachu. This one's really 
been at the cake, but that 
just adds to his huggability, 
and his mousey face, floppy 
ears and trademark glowing 
cheeks are all present and 


correct. It'll only take 
one big cuddle to 85% 
fall in lurve. @ 


This is the first Pokémon- 
related item we've had in the 
office that looks so valuable 
we were almost too. scared to 
touch it. As a gorgeous, hand- 
painted mantelpiece curiosity, 
it's perfect. But rotate it on its 
base, and it begins to spin 
slowly, and play a tinkly 
version of the Japanese TV 
show theme. It's pricey, and 
we can see the novelty 
wearing off before too long, 
but it's a beautifully-crafted 
piece of Poké- 
merchandise. 





as 


"ES 


If the end of your pencil 
needs brightening up, these 
mini Pokémon pencil-top 
thingies are just the job. The 
full set features a whole host 
of monsters you-don't 
normally see adorning 
Pokémon merchandise — 
including Dugtrio, Hitmonlee, 
Magnemite and Electabuzz — 
and they're beautifully 
detailed. They're a good 
deterrent to the pen-chewers 
of the world, too = we almost 
had to take Mark to intensive 
care after he absent-mindedly 
gnawed at the end of his 
pencil and got Gengar stuck 


halfway down his 


throat. 


2 mm 


~~ 
= 





We've featured these two- 
inch high Pokémon figurines 
before, in purely. Pikachu 
form, but now we've just got 
our hands on a bundle of 
new monsters. Meowth, 
Poliwhirl, Electrabuzz and 
Dragonite have been 
painstakingly painted, which 
makes it all the more 
saddening that some of the 
colours are hopelessly wrong 
(Meowth with a-green shoe 
on his head rather than 
yellow?), Still, they'll look 
very nice adorning the top of 
your TV or on that 

otherwise useless A 
shelf-on the car 
dashboard. 


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7 game modes, including Bomb, Tag and’Capture the Flag 
12 aggression inducing environments, including tracks and Deathmatch arenas” 
24 realistically modelled vehicles, with stock cars, ambulances, taxicabs and more 
Up to 12 opponents competing on the same course 
Full on Multi-player mode for up 4 to players 





Destruction Derby 64 & 1999 Paygnosis Lid) Developed by Looking Glass Studios N64 Version published exclusively by THO Inc. under license trom Psygnosis. Destruction Derby, Psygnosis and the Psygnosis logo are 
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on the Game Boy? 
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ith speculation rife thanks to 
yi Nintendo's latest revelations 

about how the Game Boy 
Advance will revolutionise the way 
we look at handhelds, we shouldn't 
lem NM Leb odL OTL M ee) EL 
still very much alive, and can kick 
like a mule in the hands of the right 
developers. Konami came up trumps 
this month with a pair of real gems, 
and with Pokémon taking off like a 
rocket as we head towards the new 
year, there’s plenty of life on the old 
Boy yet. Indeed, the brand new Gold 
and Silver editions of Pokémon, set 
to become the biggest games of the 
year in Japan, will run on any Game 
Boy, past, present or future. 

Nintendo have an endearing 
habit of never forgetting their older 
systems (the Super Famicom is still 
yA URN re 
thanks to downloadable software 
vending machines), so we can 
expect plenty of support for 
backwards compatible software. It 
would come as no surprise to find 
that some GB Advance games had 
been given a dual format simplified 
mode to run on 8-bit machines. 

So, we'll still be trading 
Pokémon on our trusty GB Pocket 
models while we wait for the next 
big thing. Shigsy himself is working 
on at least one original Mario game 
to launch the new machine, and 
we're keeping our fingers crossed 
for a multiplayer conversion of the 
original SNES Mario Kart... You 
never know. 


Martin Kitts, Editor 


planet ®» 


GAME BOY 


Planet Game Boy, N64 Magazine, 
30 Monmouth Street, Bath, 
7AM mash ANA 
Issue 10, December 1999 
Editor: Martin Kitts 
Contributors: Tim Weaver, Wil 
Overton, Andrea Ball, Justin Webb, 
Neil Pedoe, Mark Green 








ADVANTAGE 


NINTE 


the Game Boy Color is scheduled 

to be released just before the 
next-gen Dolphin console late next 
year, and its huge potential has 
already got the gaming world 
buzzing. So here's everything you 
need to know about Game Boy 
Advance - the handheld half of 
Nintendo's Dolphin dream system. 


32-BIT 

So it's blindingly fast for a 
handheld. The 16-bit Neo Geo 
Pocket is the current muscle machine 
amongst handhelds (although there's 
not much difference between it and 
a Game Boy Color), but the Game 
Boy Advance is likely to be the first 
and only portable machine capable 
of reasonable 3D graphics. 


BACKWARDS COMPATIBLE 


The cartridges will be the same 
size as old Game Boy ones, so you'll 
still be able to play your existing 
games on the new machine, 
complete with an enhanced colour 
palette and an even better screen. 
No doubt the link-up socket will be 
the same as the GB Color one - to 
enable Pokémon trading — and we 
hope the infrared port stays too. 


/ t's on its way! The successor to 








NEW SHAPE 


The classic Game Boy shape is 
no more! The GB Advance will be 





the same size as 
a GB Color, but 
in order to 
accommodate 
the larger 
screen it's 
been shifted 
through 90° 
(just like the 
Neo Geo 
Pocket, the 
Game Gear, 
and all other 
handheld 
consoles apart from the PC Engine 
GT). Actually, the Neo Geo shape is 
less cramped than the Game Boy's 
upright arrangement, and there's 
room to add shoulder buttons on top 





of the console if Nintendo wanted to. 


We'd reckon a SNES-like six-button 
arrangement is a must. 


WIDESCREEN DISPLAY 


With the advent of widescreen 
TVs replacing the old square ones, 
the Game Boy Advance will follow 
suit with a 16:9 aspect ratio screen. 
It's a razor-sharp 240x160 pixels in 
area, compared to the traditional 
160x140 found in other Game Boys, 
and roughly 6cm wide by 4cm tall - 
equivalent to a GB Color screen with 
an extra 50% on the side. It can also 
display more than 65,000 colours 
simultaneously, which is, when you 
compare it to the GB Color's 56, 
simply staggering. 


INTERNET 


Not only will you be able to 
send and receive email via the GB 
Advance's mobile phone link-up, 
you'll also be able to send live digital 
pictures via a colour update of the 
Game Boy Camera. The idea is that 
you can see the face of the person 
you're playing an Internet game 
against — presumably a Dolphin 
game rather than a GB one. So with 
the GB Advance plugged into the 
Dolphin, you'll have a separate 
screen showing a picture of an 


opponent from anywhere in the 
world. Fantastic. The 

software to do this is 

already being 

developed by Mobile 

21, a new offshoot of 

Nintendo and Konami. 


DOLPHIN CONNECTION 


There's no reason why the GB 
Color couldn't be used to link up 
with the Dolphin, and we suspect it 
probably will be possible, via a new 
version of the transfer pak. But 
Nintendo felt they needed 
something a little flashier to 
accompany their new super console. 
Hence the GB Advance will be 
designed from scratch to make the 
best use of the Dolphin's hardware. 
We'll just have to wait to find out 
how it works. 


BATTERY LIFE 

The highly efficient ARM 
processor requires very little juice to 
run properly, and the rest of the 
hardware, such as the screen, the 
link-up ports, the sound chip and 
whatever else Nintendo's console 
creation wizards decide to throw in, 
are all designed to provide maximum 
battery life. The GB Advance will 
take two AA batteries, which should 
last for around 20 hours — the same 
as the GB Color. 


Interest in the GB Advance is 
predictably high amongst games 
publishers, and with good reason. 
Game Boy titles rarely sell in the 
same kind of quantities as N64 
games in the first few weeks, but 
they're cheaper to produce and can 
carry on notching up sales for years. 
How does 35 million copies of Tetris 
sound? Pretty good if you're a 
software company’s accountant! We 
can expect massive third-party 
support for the new machine, 
as well as a Miyamoto game 
or two as launch titles. 


only ones who'd like to catch one of Pikachu's 

fat blue rivals, but sadly none of us will be able 
to get our hands on an English language translation of 
the next instalments in the Pokémon saga, Pokémon 
Gold and Silver, until next September at the very 
earliest. Because that's when they're confirmed for 
launch in the States, with a UK release the following 
Easter. No doubt there will be an Australian version 
somewhere inbetween too, so ultra-keen 
Pokémaniacs over here should have plenty of 


opportunities to pick up a reasonably priced Q 
grey import. 


[ reaming of Mariru? We're sure we're not the 


TAH VIAN 
Wsaeach shone 








part from Zelda DX and 
A Harvest Moon, quality Game 
Boy Color RPGs have been few 
and far between. Fortunately, 
Konami have come to the rescue 
with Stranded Kids, an original 
survival RPG of genuine class. 

The story starts with your hero or 
heroine, Ken or Mery, regaining 
consciousness after being washed up 
on a desert island following a 
shipwreck. From then on, you face a 
battle of survival against nature and 
the elements as you attempt to stay 
alive long enough to investigate the 


ewlgg 


MeryEOn! 
monkey! 


It’s that 


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CoE Ta 10) 
(IXY Ee lee 


wr 


secrets of the island and find a way 
off it. Day soon changes to night as 
you wander around, and you have to 
be careful not to stray too far from 
your home camp, because a lack of 
sleep can prove fatal (as can just 
about everything else). You'll also 
need to find a way to kill and cook 
the local wildlife, but you'll have to 
be quick about it since there's no 
refrigeration, and eating rancid food 
will poison you. A menu system 
allows you to combine the items you 
find while beachcombing, so you can 
start fires and make tools, and a 
friendly monkey will lead 
you towards various clues. 
It's great fun, well 
structured, and tricky 
enough to make you 
think, without 

being horribly 
complicated. 
Outstanding, 

in fact. 


Five Star Scorin 


A simply fantastic 


Well worth a look, 
eed 
title. 


as 





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but almost 
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get gel 1h 
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Asteroids 


ou would have to have been 
y playing videogames since the 

very beginning to remember this 
in its original form — indeed, N64 
young guns Tim and Mark were still 
years away from being potty trained 
when Asteroids ruled the roost. 

But in the subsequent 20 years 
we've had countless Asteroids 
updates on just about every games 
system ever made, so it’s not as if this 
latest Game Boy version is covering 
any new ground or rediscovering a 
lost classic. Asteroids has always been 
with us, in one form or another. 


(oy, LETT 


The aim, as ever, is to blast your 
way through an endless series of 
asteroid fields. The single-screen 
playing area wraps around at the 
edges, so flying off one side makes 
you reappear on the other, and as the 
screen fills up with asteroid 
fragments, you get less and less time 
to think about finding a safe spot to 
shoot at them from. This version 
includes new weapons, some 
unpleasant enemy craft and black 
holes, but it hasn't forgotten its roots 
— look out for the old-style vector 
asteroid, which rearranges itself into 


the number 1979 
when shot open. 
The original scary 
heartbeat sound 
has been replaced 
by some horrible 
generic computer 
music, but the 
game itself is 
certainly playable 
enough, 

while 

maybe 

rather 

basic. 








Crazy Bikers 


things these miniature biking 

nutters get up to on their pint- 
sized, nitro-powered machines — 
loops, flips, wheelies and high- 
speed collisions with brick walls. 
They do it all, take plenty of 
tumbles, and hop back in the saddle 
for another painful lap. 

Crazy Bikers is an update of a 
fairly old concept, and it's perfect for 
the GB Color's little screen. You race 
against the clock along the scrolling 
tracks, collecting nitros and pulling 
bonus stunts off the many ramps 
you'll bounce across. The D-pad 
makes your rider lean one way or the 
other to keep the bike upright, and 
you can use the boosts you pick up 
to zoom off into:the sky to get hold 


C razy indeed. You should see the 









a 
Be EMC CofC OC ohiers 
hee FAA: 











of bonuses or 

throw in a few 

crowd-pleasing 

spins for effect. 
It's a simple, 

throwaway 

concept, but a 

highly addictive 

one, particularly 

when racing against a friend via the 

two-player link-up mode. There are 

time trials, championships, plenty of 

courses to race on, and even a track 

editor so you can make up your own 

set of lethal jumps and 

impossible loops. Much 

more fun than the likes 

of V-Rally and Top 

Gear on the Game Boy, 

that's for sure. 


Acclaim's NBA Jam don't tickle 

your fancy, then perhaps you'd 
prefer a more serious approach to 
the noble sport of basketball, 
pastime of giants. NBA Pro 99 isa 
full five-on-five sim, with the option 
to take on a staggering 82-game 
season (assuming the human thumb 
can tolerate such a strain). 

Despite the more realistic setting, 

NBA Pro has a stylised, cartoony look 


[ f the arcade-style antics of 





ends 
aot 































220 


to it. The two-tone, faceless players 
are easy to make out, and despite 
suffering from the occasional bit of 
sprite flicker when things get hectic 
underneath the basket, it generally 
looks like a good Game Boy sports 
game should. 

However, it isn't the deepest 
basketball sim you'll ever play. The 
two-button control system doesn't 
allow for a huge range of moves, and 
you'll rarely see anything on the in- 
game screens that looks like the 
replay movies you'll be treated to 
after a big dunk. Still, 
it's ona par with NBA #f 
Jam as far as 
gameplay is 
concerned, making it a 
decent alternative for 
those looking for a 
more involving piece 
of handheld 
basketball. Just 
don't 
expect 
anything 
like NBA 
Courtside! 














ALBUM PICTURES the original 1985 mode. PAGE 3 
Here's the full list of tasks you need Bottom-right: Beat the Super Players —_—Top-left: Kill 





to accomplish to fill your photo levels. a Goomba. 

album: Top-middle: 
PAGE 2 Fireball a 

PAGE 1 Top-left: Bloober. 

Top-left: Fill up the score meter in Get the Top-right: 

challenge mode. fireworks Kill a Lakitu. 

Top-right: Get every medal in display at Middle-left: Kill a Cheep Cheep. 

challenge mode. the end of a Middle: Kill a Hammer Brother. 

Middle: Beat the original 1985 mode. __ level. Middle-right: Stomp a Bullet Bill. 

Bottom-left: Beat the star levels in Top-middle: Bottom-left: Kill a Koopa Troopa. 
Get a 1-Up Bottom-middle: Fireball a Spiny. 
mushroom. Bottom-right: Kill a Buzzy Beetle. in world 3-4 with fireballs. 
Top-right: Find and climb a vine. Bottom-right: Kill Bowser in world 
Middle-left: Beat the original 1985 PAGE 4 4-4 with fireballs. 
mode. Top-left: Kill Bowser in world 1-4 
Middle: Rescue the princess. with PAGE 5 
Middle-right: Trade high scores with fireballs. Top-left: Kill Bowser in world 5-4 
someone. Top-right: with fireballs. 
Bottom-left: Get every red coin Kill Bowser Top-right: Kill Bowser in world 6-4 
medal in challenge mode. in world 2-4 with fireballs. 
Bottom-middle: Get every high score _—_ with Bottom-left: Kill Bowser in world 7-4 
medal in challenge mode. fireballs. with fireballs. 
Bottom-right: Get every yoshi egg Bottom-left: Bottom-right: Kill Bowser in world 
medal in challenge mode. Kill Bowser 8-4 with fireballs. 














LEVEL SKIP 


To skip a level you've already completed, 
simply pause the game then press B. 


SUPER SHOT 
In R-Type II, you can unleash a huge shot 
when you've got the biggest and best force 
pod on the front of your ship: Charge your 
beam, release the pod, and tap the fire button 
like crazy to cause some severe carnage. 


If you want to go to the 
start of any level that 
takes your fancy in 
LucasArts’ Star Wars 
platformer, then just 
enter one of the 
following codes at the 
password screen: 





Dance Hall: SNKMTD 
Sail Barge: RWVJBC 
Endor: TFGBMN 
Ewok Village: HJMKPL 
Power Generator: 
QGTHGD 

Death Star: PSVZKL 
Tower: SFPYSW 
Death Star Mission 1: 
CGGYQM 

Death Star Mission 2: 
KFGZXQ 








BONUS GALLERY 


Win a tournament with an adult 
Tamagotchi, and you'll get a little 
symbol above its head on the stats 
screen. Now you'll be able to access 
the sound test mode and view a 
gallery of all the different kinds of 
Tamagotchis. 


TOILET TRAINING 


When your Tamagotchi reaches the 
grand old age of three years, press 
the rubber duck icon just before it 


FIGHT YOUR PARTNER 


In tag team mode, leave the ring and 
walk around the outside to where 
your partner is standing. Thump him 
a few times and he should retaliate 
nicely, leading to some top rule- 
breaking action. 


& trae 





gt 


Fight battles 
uel} 


Dah een oee "le ee teicele=f- tn beep 
af 


FREE PART 

Start a new game, but don't go into 
the shop until you get to the 
General. Fight him, lose, and go into 


soils its 
playpen (you 
can always tell 
when your 
Tamagotchi is 
going to have 
an unfortunate 
bowel-voiding incident because it will 
start shaking uncontrollably). A toilet 
will appear and your Tamagotchi will 
be able to take a dump in more 
sanitary conditions. 


PASSWORD 


To skip past the 
tiddlers and move 
straight on to the 
juicy fish on level 
two of Take 2's 
fishing sim, all you 
need to do is fill 
the password line 
with the letter K. 


EASY WIN 


Use this tip for a guaranteed victory 
(well, nine times out of ten). Flatten 
your opponent, then climb on the 
turnbuckle. When he comes closer, 
press Up and Attack to do a flying 
belly splash. Repeat until bored. 


the shop once. Buy a level 1 part and 
defeat the General, then continue 
your game without going into the 
shop again until you are asked to go 





planet 






















More top Mario scoring action this 
month, although nobody managed 
to topple Catherine Wakely's superb 
Challenge mode score. And what 
about Super Player? We know you're 
up to the job... 


WU aa) 3 

Original 

5,207,150 Ben Spratt, Bristol 
3,067,200 Dave Hartley, Burgess Hill 
2,095,100 Andy Scheuber, Stevenage 


Challenge 

1,264,100 Catherine Wakely, email 
1,181,550 David Teixeira, New Zealand 
1,180,100 Dave Hartley, Burgess Hill 





TTT Ta EW (1g 

301,100 Jonathan Francey, Gilford 
95,550 Leigh Madden, Hull 
88,500 Mark Kelly, Cheshire 


TETRIS DX 


40 Lines (level 0) 






















1:31 Richard Ford, London 
1:32 Nick Bec, Salisbury 
1:34 Nick Hiom, Thetford 


Ultra (level 0) 

21,488 Richard Ford, London 
20,392 Nick Hiom, Thetford 
20,389 Chris McCabe, Banbridge 


Marathon (level 0) 
4,101,580 Nick Hiom, Thetford 
2,559,613 Richard Ford, London 
1,823,016 Nick Bec, Salisbury 


Marathon (level 9) 

6,120,591 Paul Curtis, Hull 
3,322,821 Richard Ford, London 
2,240,101 Andrew Marriot, E'burgh 


GAME & WATCH GALLERY 
Donkey Kong 

9999 Jonathan Denne, Stansted 
2626 Ryan Medlock, Cobham 
1830 Nayden Koon, New Zealand 






Parachute 

eh et: dew tome gar) 

1241 Christopher Smith, Cleveland 
1203 Tommi Aarela, Finland 


Celi 

1803 "Marc", via email 

1496 Christopher Smith, Cleveland 
1473 Audun Knudsen, Norway 


att 

9999 Jonathan Denne, Stansted 
1518 Luis Costigan, Sutton 
1164 Martin Hall, Dover 


ATE 


Send your high scores to: 


to the Japanese castle. Lose your 
next battle, then go into the shop 
again. You'll be the ten millionth 
customer and get a free power 
pack (or sometimes another part). 


LEVEL 4 PASSWORD ETT Ort 1oy Ak CUE eel. 
9-9-9-6 N64 Magazine, 30 Monmouth St, 
ees CEN P sy mds) AOL MeMON Tee 


email us at [email protected] 


Nina 









Tom Wyatt sent us this vaguely 
disturbing clown freak thing. It 
looks like he used a bit of the 
old mirror lens and some fine 
gurning. Appropriately enough, 
Tom hails from Staines. Indeed. 





















































Nintendo @ So that's what the Anjum Quresh 


i eclipse looked like. from Kent sent 
J ¥ Our thanks to Matthew us this screamy Come on everybody, 
Sexton fe lighteni larised effort. y + 
TnColdy eae eee let's do the mutio. 


a d Hee L ( nce again it's time for some first-degree 
















mutation — Sellafield style. Actually, we've 
had a few interesting still life pics this 






es 






















Ryan a One million = month, not least of the amazing non-event that 
Medlock’s dollars. A fine was the solar eclipse. The sharpest one came from 
top bumcheek impersonation Matthew Sexton, who took his pic from under the 
warrior. from Tom Stelling. clear blue skies of the Med, but thanks to all our other overseas 


readers who were thoughtful enough to show us what we missed. 
Elsewhere it was freakage as usual, with more than a few 
disturbingly unidentifiable stickers 
(including several that we just didn't 
want to touch with our bare hands). 
From faceless zombies to two-headed 
dogs, we reckon we've just about seen it 
all when it comes to 
chunder-inducing freaks 
o'nature. You can gross 
us out, but you can't 
scare us. We've 
received special training for 

this, and our stomachs are made of cast iron. Now 
somebody pass the Alka Seltzer, please. 













And another 
negative 
effect picture, this 
time from George 

Jackson. 
Interesting. 







Aylesbury’s 
own Nick 
Pratt, assaulted 
by an army of 
flying Boos. 
- Worrying rather 


4 sy ri lel feeseNe 
Aa < a ‘, as 
Joshua Clark from a ae 
Chernobyl. That's il 4 4 = 
a nasty rash there. Al eM Wi 


This is called 

Cyber Cat, and 
it’s from Steven 
Port of Bridgend. 
Are you sure it’s 
really a cat? Looks 
like a ferret. 


























Steven 
Mole from 
Newcastle, 
in a killing 

mood. 









This is Emily 
Macdonald of 
Bathgate. It was 


el ole dhe This is the current state of the art in Game Boy Camera 


laGontmelnihia photography, but there's always room for new talent to burst onto 
hands. the scene - it's the spirit that put men on the moon and a portion 
of crunchy bits on the side of yogurts... or 

































Believe it : something like that. Anyway, if you've got a 
or not, this redearant oa picture that you'd like to share with the 
is Mario's Sellafield, Alex world, send it to us. You could win a 
ca From and Josh Woods game! Can't say fairer than that. Post 
fomas ' ; E 
Woodbridge. snapped this cool your pics to: 


mutant sheep. 





Game Boy Gallery, Planet Game Boy, 
N64 Magazine, 30 Monmouth Street, 
Bath, BA1 2BW 








‘ea! Ee) 


Artistic hand and 
light combination 
from London’s Tim 
Siu. Looks a bit like 
Pac Man, if you 
squint... 








Steven 

Crompton 
fancies himself as 
Bury’s answer to 
Andy Warhol. 
Camptastic! 



























another 3 * Finally, Richard 


negative, _ Milham sent us 
from Oliver ) é os - this. Is it a body 
Herst. ; part? It had better _ 


mot bel Yeuch, © ule ri" © EVERY MONTH — ONIY WITHIN THE PAGES OF 










as oe 


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rr a 
PM te ee 
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“Q All-Star Baseball 2000 

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x 
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Dt es 
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pr TM Lot) 
rE TTT) 

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Chopper Attack 
Clayfighter 64 
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ele a tg 

| Deadly Arts 
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TT end 
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J 
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Donkey Kong 

and chums are 

back. We blow 

apart Rare's 

latest 

masterpiece for 

all to:see... : 


INFO BURST 9°7 








N64's Special 
Investigations can 
take us all over the 
world. This month, 
Wier lmeley amu Lt 

Donkey Kong 64 at 


WHEN’S IT OUT? 


SILA 
(A, 


3rd worldwide 


p 0 
4. Issue 35 


London's ECTS show. 


PANE SBMA LL A Coll Se Se 
time for Christmas, too. Hurrah! 





ceeereed ee ene 


rs 


= on 


a 


4 


“s _> ae 


F, 


A Tiny Kong being pursued by 
two huge robotic Kremlings. 


Chunky Kong goes for a quick 
V Col] el Mel WAe tem elm YS 






GUNS N’ MONKEYS 


You may remember that, in the original SNES Donkey Kong games, DK and Tremendously, DK64 
AN | ATTA MAGIC his friends were helped out in certain places by some animal chums. features-a huge selection of 
yo) (ale Ce WAM UNM Ud Co an Colm Cel Care AL. weaponry for its large, hairy 


apes to do battle with: 
We've already seen -teeny- 
tiny chimp boy Diddy. toting 
two pistols, Jon Woo-style 
(obviously, they fire 
peanuts)..And then there's 
the-hoofing great bazooka 
that Chunky and DK use to 
blow away the reptilian 
opposition. Nicely. 


































Some of the submerged sections of 
Donkey. Kong 64 are so-deep that no 
light can reach them. Glimmer is a 
deep-sea fish with a handy lamp 
perched.on the: top of his head. He'll 
follow-you around the inky black of 
certain levels, illuminating the dark 
areas ahead of you. 


This trusty rhino — first seen in the 
opening level of the original DK 
Country = uses his horn to.smash 
crates, buildings and walls, opening up 
secret passages and areas. Rather than 
riding Rambi; though, it seems that in 
Donkey Kong 64 you actually get 
turned-into him. Plum. 


Everyone's favourite swordfish is back. 
Whilst his spike-shaped nose is 
undoubtedly useful when it comes to 
dispatching enemies, our fishy friend 
can also swim at blinding speeds, leap 
out of the water and reach 
unimaginable depths — handy on the 
water levels, no? 













well as offering vast levels to explore, different characters to play with and secret areas to uncover, 
K64 puts a heavy emphasis on sub-games. We're not quite sure exactly how many there are, but 
they're all vital for success. Here are a few that we've encountered so far... 


BARREL BASH ~|-JET PACK { CHIMP 


lot unlike thosejarcade games where you-have to In-a-knowing 
h Small ahimals-on the-head-with-a mallet as nod_to.the 
















































on as they appear, this game requires you to evergreen 
throw Pilotwings, 
il melons at this game 
kremlings sees giggly 
Me So, ote 
tandomly Diddy 
pop out of | strapping on 
SLUT NG a number ajet pack 
== of barrels. and 
A fantastic 3D, Quick navigating a series of rings: Armed with twin 






pistols, our chimpy chum must also blast any 


64-bit updating of ‘ BS ed F f reflexes 
f aly airborne nasties that appear. 


Taal ecUacol eve arcam eT ; J ie 
ulmeclam a lCole ranted " =e s = essential: 
TagTom UAT KXomSY No) 4 


Donkey Kong = 
Country games. 
O} eB folV AV) em 

fie SN 





























hopped into a : ’am Transforming into a small crocodile = shades of the One of 
oe CM eon Mieco Mmm yumblie/grumblie race with Mr Vile in Banjo- the more 
Vitale lemon Vel mele imcitermacmmm Kazooie, here — the aim is to chase the pesky basic sub- 
next barrel. Of course, because you'll fly in an arc, beavers games, 
rather than straight ahead, you'll have to adjust into the this, but 
your sights accordingly. And with life-giving hole in it's no 
balloons and other objects floating around, the the less 
potential for showing off is [iaefelfa enjoyable 
enormous. If you're good of the a for that. 
enough, you can fire arena. Becoming 
yourself at the proper It's not a huge, 
trajectory and grab easy, but erm, 


freebies en-route to the it's great flyswatter, you have to smash a hyperactive fly 


next barrel. Classy. fun. 


which moves at lightning speed around the small GO! 
room. Hectic, simple, and a lorra lorra fun. GO! 





& 
[NY (45 





RAP-SCALLIONS 
Taking Banjo-Kazooie's 
superb country hoedown 
intro one step further, DK64 
opens with-a no-expense 
spared rap-flavoured intro, 
featuring all five Kongs, and 
lasting a full five minutes. 
Tremendous stuff..You.even 
get to see DK and pals 
playing the-drums; 
scratching tecords, and so 
on.-Handy text 
accompanies the:rapping so 
you can even improvise 
your‘own monkey-style 
karaoke-sessions. Probably, 












corridors 


BEETLE 
ADVENTURE 
RACING 


At one point; Lanky Kong- 
must race this huge insect 
through tunnels and icy 

- One of his special 
moves (running on-his long 
arms). is especially helpful here 
because*he can: move much 
faster Using it. 


ON Tel ume Ue Ua 






described as sub-games in themselves, 


Cee Nm Keli -ar-Ca col) 
Donkey Kong 64. 





135 GOL 


SEALS 


A little like the race-with the 
octopus in Diddy Kong 
Racing, here DK has to beat.a 
seal through an obstacle-laden 
course, while being pulled 
along by a small boat engine 
type thing — at least that's 
what we think it’s-called: 






NAWY 



















Obstacles: 


WSS ay ca 


we Le 3 


aiss 2000 


a 


erie 
Lele) 


A The frankly disturbing Lanky 


wv 


LCT cele LYALL 


Does Chunky have to race these 
bats? Or are they chasing him? 


Lapror? 


fter the devastating news that 
wPerfect:Dark-has.slipped.to 
April 2000, it's down to the 
long-awaited Donkey Kong 
64 to deliver some much-needed 
Christmas blockbusting delight. And, 
having spent three-days at this year’s ECTS 
show flitting back-and-forth between 
* Joanna Dark and this huge monkey 
adventure, we can safely say that DK’s first 
64-bit exploits are going to exceed 
expectations everywhere: 

Admittedly,-the version of the game on 
show at ECTS was much the same as the 
demo levels that premiered at May's E3, 
but having thoroughly familiarised 





ourselves with the game, that Rare.magic 
seems to be as sparkling as-ever in their 
latest masterpiece. 

A-quick recap, then. Donkey Kong 
64 features a total of five playable 
characters; all with specific and varied 
special abilities and moves. You: have to 
explore each of the game's huge levels 
with this quintet.of hairy monkey. chums, 
but there will-be secret areas that.only a 
certain Kong can reach,-resulting in 
plenty of exploration and backtracking 
with.each character. f 


SCALEXTRIC’ “MINE CART 


This:is tremendous fun — 
squeaky girl Kong Dixie takes 
part in-a.slot-car race with an 
angry kremling. She-can 
change lanes with.a-twitch to 
the side, which is essential for 
overtaking and avoiding 















/ROLLERCOASTER 


Two variations on a theme 
here: the minecart ride allows 
you to leap and reach over 
the sides to grab coins, 
whereas the rollercoaster (first 
seen in Donkey Kong. Country 
2, fact fans) requires you to 
out-manoeuvre a.giant 
skeleton boss. 




























And the game is huge. You'll remember 
that it requires the expansion pak, and the 
reason for this is because it's simply so darn 
big. And,-rather than providing a jerky hi- 
res mode, the extra memory will also be 
used to improve framerates (and the game 
is silky-smooth) and to add.a whole heap 
of jaw2dropping tighting-effects,-including 
shadows that move and change realistically. 
Technically, the game is stunning. THE 
Games, Ninty's UK distributor, are looking 
to sell the game-and-expansion-pak bundle 
for £59.99. There's no news as yet of a 
game-only package, but for only ten 
pounds more than Zelda, we think you'll 
agree that's not a bad deal at all. 


-vzethe biggest, most 
sprawling and most fog- 
free environments since Shadowman. 


But, of course, it's the gameplay that 
counts, and DK64 looks set to out-Banjo 
Bahjo in every way - as hard as that may 
be to believe. The sheer amount of things 
to do is staggering — you'll have had a 
taster from the mini-games we've explored 
in these pages, but that's really only the tip 
of the iceberg. Couple this wealth of 
activities with the biggest, most sprawling 
and most fog-free environments we've 
seen since Shadowman and, we think 
you'll agree, DK64 is going to be 
something quite special. And, brilliantly, 





HIRE AEUU a 


A Donkey Kong game just wouldn't be a Donkey Kong 
game without a selection of evil bosses to fight. The three 
that we've seen so far look ace,.— huge, angry and°gob- 


SHRINKY DINKY 

As you know, DK64 
features 109 special 
moves, distributed fairly 
evenly throughout the 


This caged — and therefore very cheesed-off — 
kremling is a beast of enormous stature. 
Chunky Kong, biggest and strongest of the 
Kongs, must face-off against this beast midway 
through the game. 


Te) eM ale Male Mel¢ 11 eee 
source of many of his special 
rel Mg Tee OEE 


we've just found out that hidden within the game is 
the original arcade version of Donkey Kong, 
complete with original music and all four stages. 
Superb, no? 

On the downside, though, the in-game camera 
is still a cause for concern. It stubbornly refuses to 
move automatically, instead employing a manual 
system identical to Banjo's. But it never moves 
around far enough, it gets caught on scenery, and 
it's generally altogether unhelpful. Of course, the 
game is now in a more advanced state than the 


smackingly impressive. 


Playable at both E3 and ECTS, 

this-boss is one of the game's 

earlier challenges, but 

nonetheless a distinctly tricky 
proposition. DK must throw 

barrels at the creature whilst avoiding: its 
outsized rockets. 


Another Chunky Kong 
CeraT@oLUIn clean a) ae MaTom alefexey 
avian monstrosity stomps the 
ground and sendsa wall.of 
fire hurtling towards our 
heroes. The only way to 
avoid itis to jump, or — 
cunningly — hang onto the 
edge of the cliffside,as 
we've done here. 


More robotic kremling [> Ce 
shenanigans. Evil- 
looking, aren’t they? 


playable 
demos at 
E3 and 
ECTS, so 
hopefully Rare have been hard-at work sorting things 
out. Shadowman's camera showed that it's not only 
Nintendo who know how to ‘do’ cameras properly, 
so let's hope the funky grumpsters from Twycross 
have got it exactly right come December 3rd. 

And we have every reason to 
believe that they will get it right. 


game's five main 
protagonists. Lanky 
Kong, for example, can 
run on his arms for 
greater speed, Chunky 
can pick up and hurl 
huge rocks, and the 
most interesting one 
we've seen so far 
concerns Tiny Kong. As 
befits her name, she can 
enter a Special barrel 
and-shrink herself to 
minuscule size, which is 
handy for ferreting out 
entrances to secret 
areas. 


Lanky makes use of his high-speed 
arm-walk. Bet he’s great fun to have 
at parties. 


They are Rare, after all, and Donkey Kong 64 is 
shaping up to be the latest and greatest exponent 
of their craft. At least until Perfect Dark arrives in 
town. It’s going to be a truly superb Christmas. We 
can't wait! 


TO BE CONTINUED... 





EMU mee) 
UTE arg 
Seer Ul) 
0141 334 3901 rT) 
EMM airel (emo = 
able to help with all —- 





THE LATEST UK N64 GAMES REVI 


: Dahed. . IN Vs - 






AU ae Mu a Cc 
needs. Remember to 
tell them we sent you! 


48 ; 


Rainbow Six 


Can Take 2's stealth-'em-up be 
as good as GoldenEye? 


GO TO PAGE (7°) 


Earthworm 
Jim 3D 


Our favourite worm is back. 


GO TO PAGE (te) 


Knockout 
Kings 2000 


Top face-mashing fisticuff fun! 


GO TO PAGE ($3 


Rayman 2 


Ubi Soft's latest attempt to out- 
Mario Super Mario 64... 


CREE 
40 Winks 


Can GT's spangly dream-based 
3D platformer cut the mustard? 


GO TO PAGE (¥:3 















eae Oa 


i it any 
sal alll... 





Bt UC oe ae 
Nite wt ier te Ee 


EVWED, RATED... AND COMPLETED! 










a 
WW a Team 64 are gaming experts. They can play games and finish them, make definitive judgements and 
ite marmot rclar Ue e can 


pluses and 
ma std 












We've tried to provide the most comprehensive reviews around, 
but if you're in-a hurry, you can-always just use our Verdict box! 


These tell you the good and bad bits about the game, 
breaking them down into easy-to=spot-pluses and minuses. 


IF YOU LIKE THIS... 


The N64 has hundreds and hundreds of games — some of which fi ==p= ees 

will be similar to the game we're reviewing. So, in order for you [7 send vous 

to easily seek out another title of the same type, the ‘If you like }) 7) “Y7 yey 
this...’ box gives you an alternative choice. For example, if you W/NirvtaiVeyenee diya | 
liked GoldenEye, you might also like Turok 2 or Quake II. Mickey Mouse-a-thon. 


VISUALS W22ts2esite game do withthe noa' 9 VISUALS 


stunning graphical power? 


Our reviews are the biggest and best ‘in the world. But you'll 
need to know a few things before you start... : 


Rey comes THE INFO BURST 


Look for this in-all our reviews 
ion ets to get an idea of whether-the 


Nintendo | — g4me in-question uses N64 
peripherals like memory and 
expansion paks. Also, we'll tell 
you whether it works with the 
new GB Pak, when it's out and 
how much it costs. 















@ Amazing levels. 





















WHEN'S IT OUT? 
—_ 


Zales 


April May 


SOUNDS Bote good are the game's sound effects Fs SOUNDS 
and music? 


M ASTER How well does the game make use of the 8 MASTERY 


COST: £40 


GAMERS TV LINK 


N64 and its incredible hardware? 
Watch out for this special symbol — and the date — as it means 
that one of our reviewers will be appearing on ITV's Gamers 


An overall opinion of just how good the 
show at 12.30 on a Saturday, reviewing the game in question! VERDICT game actually is. Plus, of course, a score. VE R PALS 


e 
rg tt Te- TORY Wy Me] ee ONT OE 1k ela le 
4, CETTE mG el ML [tele Le) MLL Ko 


bP) H above 84% car 10% +) C oh) 
Only a Eile ie) CG e eT Every so often there comes Here you'll find games that The disaster zone. There 
game right through to 70%-plus you can be sure along a game that's Tema eel? Tel have been a couple and 
lee CLL oes it's fantastic fun, if not lac ata elle ee hurriedly cobbled together, we've not shied away from 
Magazine consider perfect, and well worth not special in any way - or simply weren't a good giving them the firm 
awarding it a Star Game thinking about adding to and simply doesn’t make idea in the first place. kicking they deserve. 
badge. your collection. good use of the N64. These are to be avoided. Absolute, wretched crud. 


TEAM 4 Turok: Rage Wars, then. Once again Acclaim have outdone themselves with a pile of hugely 
entertaining guns. So we thought Team 64 should reveal their own personal Weapons o’ Death™. 











Will the game last you for months or a 7 LIFESPAN 


matter of hours? 



























TIM WEAVER — WIL OVERTON ANDREA BALL JUSTINWEBB JESBICKHAM MARTINKITTS MARKGREEN~ PAULEDWARDS NEIL PEDOE 


“The only weapon “This”, whispered “It's Napalm.” “These pencils are “Turned around, “In my hands, this “I shall cover you The stench of “EAT SOME 
I need is my Evil Wil, “is a cake- They're ribbons, dead useful.” For an N64 pad can banana is deadly”, with the sweet Paul’s socks can be CAKE!”, roared 
Look”, cackled wrapper gun.” Andrea. killing dinosaurs, become three smiled Kittsy. “In smell of Lynx”, fatal to a weaker Neil. 
Tim. “None can And? “It’s covered THWACK! Jud? deadly claws! fact, I've killed muttered Mark, man. “Um, Is it poisoned? 
resist me!” in my spit.” “It’s Napalm, “Nope. For picking Grr!”, said Jes. before with a “It's good for my gnarly”, Paul “Hahaha! Um, no. 
We left him to it. Yeeeurgh. Andrea.” out bogeys.” “Nurse!”, said we. Kumquat. Twice.” BO, too.” offered, weakly. Ahem.” 
GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE GAME OF THE 
MONTH MONTH MONTH MONTH MONTH MONTH MONTH MONTH MONTH 


Rainbow Six Turok: Rage Wars WinBack 40 Winks Turok: Rage Wars WinBack Turok: Rage Wars — Earthworm Jim 3D Rayman 2 






















if 


EVIOUS 





LY TS 5 See N64/33 for a Special Investigation of 
ty Turok: Rage Wars. Real sweet, ain't it? 


Wi . 












wee A One carefully-placed blob of napalm 


gel and it's the end for these three. fs 


Turok pops another ‘cap’ in our ‘ass’. 
The Mag 60 looks weedy, but its fast- 
pumping action often proves deadly. 





Wait for this scrap to end, then 






t ‘ scamper over to collect the spoils. Ha! a 
CW. os s 
oe i a 
= ; Mele Mem ee aes Tet Ae) 
"ail AV Meee Ute ea Cae 


be 


Rot ye LS 
UTM ge ee ele Ree 
V VT Ante eM 8 ae (o8 ERT 


sloping 
POET uae 
TT Te] 
1 
consuming 
[ETo[e (Yaw) 
Rage Wars. 
Much 
feta rl) 


TUROK:RAGEWARS | 4) 5 | \ a : » eres 


FROM: Acclaim F % i a : &: ‘ et — rd Once again, Turok’s made us 
CART SIZE: 256Mbit - , ae bleed. He's really going to get it. 
a . a as a 
ee 
one 3 
Ve = 
Pn 


Sa ii 
laws a 
ath FSP a AS ™ 


@ eT) ~) The com 
s em Cee ele 
iE 38 et) [gjo . aN fond of the pathetic Warhammer. 










APU rar 





The Scorpion Rocket Launcher 
can often blow away a bad 
Cl ALUM en Lee 
eM AS eke an ole 


UROK 
AT 


© Multiplayer deathmatching with 


A two-player deathmatch 

with an extra bot player. The 
Loe meee] eel ma Mr MEM Le) 
shotgunned off, sadly. 







SUVM JIDVA -AOUNL 





only one controller? What's going on? 


hile the rest of the world weeps at the 

news that Perfect Dark has been delayed 

until April, the developers of Turok: Rage 

Wars are probably already breaking out 
the champagne. Thanks to Ms Dark's late arrival, 
Acclaim's new game will have the first-person shooter 
market all to itself this Christmas, which should help the 
TU CL MM me MM CME Ue el ota tet 

But Rage Wars is a little different to the usual shoot- 

‘em-up fare. There's no single-player game as such — at 
least, not in the way we've grown accustomed to in 


GoldenEye, Turok 2 and Quake II. Instead, the one- 
player game and the multiplayer deathmatch are 
effectively the same game, with computer-controlled bots 
taking the place of human players where necessary. For 
the first time in N64 history, deathmatching is possible 
without a bunch of friends. 

So, does Rage Wars represent a timely move away 
from traditional first-person blasters, or can we expect 
Acclaim to chalk this one up on their ‘failed experiments’ 
board, along with /Iggy’s Reckin Balls and Re-Volt? Read 
Yam Coma ele Lone 





URE 


The heads-up weapon select wheel is 
almost identical to Turok 2's, but this 
time ammo symbols replace the gun 
icons. Handily, this means that when you 
collect bullets, the corresponding weapon 
wheel icon flashes up in the appropriate 
eEeme ma c-11B 

ACMA Am UM LeeLee SE 
(hold A to bring up the wheel, then push 
the analogue stick towards your chosen 
gun) has sharply divided N64 office 
Oy TCM om Mem alee eM Ell c 
to flick between guns, while others 
require several time-wasting seconds to 
iM certo Lm el) 
the latter category, there's a handy ‘Tap’ 
mode, where cycling through weapons is 


a simple matter of double-tapping A or B. 







The weapon wheel is attractive and 
practical. Good work, Acclaim. 


As you pick up ammo, its name and [> 45 
type appears on-screen. Nicely. 


3 rave os Te mm) Te AR 
See lL AIN Ec u ke KS aOR CL OM Kell] g 
a most destructive weapon. 


eee eee 
types of ammo - this is the 
V default ‘bullet’ type. 


December 1999 





US 


Starting’ you off > ° 

gently, the first 

deathmatch takes 

place in a simple, 

single-level map, > 

with only a 

defenceless Raptor 

for company. Kill 

the dino twice and 

you're onthe way 

to the next Jevel + and, with"Turok armed with a 
Warhammer, Shotgun, Mag 60’and Tek bow, this 
certainly isn't the trickiest of Rage Wars’ many 
stages. Wipe the dinosaur off the planet and you'll 
be rewarded: with an Extra Life Talisman. You'll be 
seeing plenty of those, believe us. 





This map is:slightly more complicated + 
claustrophobic corridors. on:the first floor 
rand a small open section onthe second. 
Only two kills are needed again, but this’ 
time you're up against a Fireborn and his 
meaty shotgun, Luckily, there's a Rewer Ug 
crystal’ 
__ sitting 
innocently. 
at the very. 


Each character in Rage Wars - old faces such as Turok, and brand 
few onés such as the female Sniper — has their own unique one- 
Player tournament to embark on. They all take place on the same 
bea E Team g 
there's a different 
toute for each 
character, and 
individual 
weapons and 
power-ups for 
them to collect. 
Ue clulel oe 
here's the trial of 
Turok himself... 


TRIAL OF TUROK 


wae 





With Bastille defeated 
you face a choice of two 
routes, one of which 
leads to this Frag Tag 
level. It plays the same 
way as Turok 2's — 
everyone goes all out to 
‘tag" (i.e. murder) the 
unlucky player 
designated as the 
monkey, while the 
monkey itself tries to 
make its way to one of the glowing portals and switch control to 
another player. It's brilliantly enjoyable, although with only two. ~; 
bots in this stage, it's not quite as chaotic as it should be. Reward 
for two successful tags: another Life Talisman. Yawn. 


centre of the level; supplying a much-needed 
dose of invincibility and helping you send the’: 
red-and-yellow lizard creature to an early 
grave. The reward for this stage.is much 
better = a deliciously destructive Scotpion 
Rocket Launcher. 


, Even if you'chose to visit the Frag Tag stage, you'll still end up at 
this evel. This is the first Team-based deathmatch, with you and a 
Guardian ‘looking to gun down the 
opposing team five times for victory. A 
helpful green arrow sits above your team 
mate's head to help avoid those 
embarrassing 
accidental kills, and 
you'll forma 
bizarrely:close 
attachment to your = 
bot pal as you jointly © 
pummel a ai 
Juggernaut or sweep © 
into. a-room witha 
cunning pincer 
movement. Another — 
extra life.is the prize \ > 
for completion. 


' Oar | ai . 
@N64 Issue 35 4 ‘ 1 fh, 


\ This is another straight deathmatch against a single enemy, but this level's bad 
guy-is Bastille, one of Rage Wars' formidable bosses. He's armed with a Mag 
60, Ee gs several quick: ROB a a time-and can whittle your health 

down jn the blink ofan eye. To 
beat him, grab the explosive ammo 
fromthe west corridor, fire your % 
own Mag.60 until his shield's 
depleted, then hammer missiles. 
into his exposed 
flesh. Succeed; 








Another team g , 

deathmatch, this. 5X] — (i 

Adon’s your cm 

colleague, with a 

Minigun-wielding. 

Fireborn and a Drone 

on the opposite side. 

With the Scorpion. to 

hand and six lives 

earned from the 

numerous Talismans, ‘you shouldn't have too much 

trouble here, although the sprawling two-level map 

occasionally makes it difficult to actually find the 

bots you're,trying to kill. Be warned — when the 

three bots are all fighting each other, the frame rate 
suffers 
slightly. The 
reward for 
finishing this 
level isn't 
surprising — 
it’s another 
Extra Life 
Talisman. 

SI Sigh. 


Yet another team deathmatch with Adon-on your 
side. This time, the Drone.and Fireborn facing you 
are partial to bringing out their boomerangs, which 
should bé your cue to duck down, the nearest 
corridor and run for your life; unless-you like the 
feeling of your head rolling across. the floor. 
Otherwise, this level isn't too tricky. — there's a 
watery section where your opponents usually 
congregate for easy kills. The reward for victory is a 
mini game talisman, which gives you a bonus 
deathmatch sub-gamie to tinker with: 


ac ha 


This is Rage Wars" first‘Flag Tag match, where the aim is to grab 
the flag and run with it-to-the glowing, capture point. It’s a bit 
of a disappointment — the odds:are stacked against you, with 
you. on your own against a Drone.and a Juggernaut, but there’s 
no penalty for letting the opposing team capture the flag. It's 
therefore best:to just lie low until you've got a safe run from 
the flag to. the capture point, and look forward to the reward 
for three successful captures ~a big fat nothing. 


= This Frag Tag stage, set in a 
sparkling neon-lit arena, 

couldn't be a better tonic to the disappointing capture-the-flag 
level. Sadly, you're only up against.a single Spawn. bot, but this 
makes the stage-a heart-pumping battle of wits — it’s easy to 
make it to the tag portal, but finding your enemy when he's 
scarpering about as the monkey is much trickier. Three tags are 
enough to complete this level, at which’point the game rewards 
you with nothing atvall. Nice. 


Turok’s final stage is a 
battle against Tal Set, 
a speedy. alien who's 
armed with a 
boomerang, mines,.a 
Freeze Gun and the 
usualiselection of 
shotguns and pistols. 
To make things even 
more tricky, he'll 
unleash’a\couple of 
(admittedly easy, to 
kill) Guardians as you 


prerrons 


wear his energy down. The map.that this stage takes place on.is\’ 


staggeringly good, with a treacherous mid-air walkway looking 
down on the main arena,.and a brilliant underground tunnel 
containing’ a power-up.crystal. Complete this-final level and 
you'll unlock. Raptor, and earn yourself. a: medal. 


& 


December 1999 





“ 
) 
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c 
“a 
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BTA eae 





> 





et eV Ewe Vlas) ‘ 
Rol enelm ren avs em crv iccae 
CRG Coo Me lac Mole coe 
of lava. It doesn't kill yous 
ColUL taf dal emt oy Lat ats] on 


macy Ararat aC) expect nothing but the best weapons from the 
es team, and Rage Wars doesn't disappoint. To add to the 
URES MULCH a eRe ete Cee Com 


i: Mae i A sy See ue ELS of.the very best eh Sy 
r strength at quite a-rate; and 


MMU ROK a elt ae ee aah FREEZE GUN e CEREBRAL BORE » CHEST lh 


CLAS (NTR ela ne (a) ee aati by ay Pr eas BS A 
if you can afford the oe (et ae S a bieabi okt ; oy “bt “ 
Frm rece lila Pitan A is rake <n oi 

















CeCe (aM ceteris te 
ir avg beeen 
er UCR eT neg die 


Demet MeN cay mice ia : 
: ssh hac : 










































: ee :y 


A Another Scorpion 
moment. Stand 
too close and 
you'll blow your 
Om ek eli 





Issue 35 


. a 4 gs 
Fs Pa 


a “computer-controlled ae 
et Reet rll eR oan 
meee io iu ah Uy ets as a 


ae appropriate sting 


=) you can setan 


§ rocket to be 


§ walls. Nasty. 


A rocket launcher 
in all but name, 
this‘has an 


favourite, the 
boomerang is 
aimed using 
Cerebral Bore- 
style homing 
sights, and, if 
accurate, can slice 
through an 
enemy's jugular 
in one 
pleasurable 
arcing motion. 


in its tail. With B, 


‘attract mark’ to 
any surface, 
allowing the 


magnetically 
curled around 


zee Ele 
deathmatch action 
in one of the 
splendid Tron- 
RTS ke 


ool Piaky F 
Pw ibd 


denEyé' co Rie eee Roe 


pi CC RCM A eC wth 


BCR e aced character 
Pa 





Ba uk sect cS re cs ‘the 
ee Una 


Re Ae 9 cron its ate Bi INirol a en ; 
aE TeM a CM lee] -(0 M0) COUN em CLs 


special. It marks one of the few occasions 


ee Nace cla (el(-l(0)\elmeCeeCanTLIY 


listened to the criticisms aimed at previous 
titles, and worked hard to fix each and 
every problem. We've seen four versions 
CO) ARIEL COLUM Le) Ledge Ly 





RST 


A are ee 
Bie: 3 oe GRE . 
Sg pe. 


Its default attack 
simply slows the 
enemy down, but 
press B and you 
can freeze an 
unlucky 
opponent ina 
cartoon-style 
block of ice, 
allowing you to 
pull out the 

ee. Scorpion and 

Ge. rocket them up 

iB real nice, 


Everybody's 
favourite since 
the first-person 
shooter was 
invented. The Z- 
button attack is 
powerful — the B- 
button attack 
loads up a triple 
dose of bullets 
for maximum 

B limb removal. 


have up to six 
weapons, 





abel} 


ro ers 


The cyclops is an 

odd-looking beast. 

His depth 

perception can’t be 

up to much with 
V oA SY oe 


ou 


21 


be Re eae Eestanite-mcerem oan ctomin 


‘terms of'speed, control, level design and 


* eerie Color Viaiaer costar a old] Ue Matar 
» version, which we're reviewing right here, 


Tew lam-tese) 01cm accra 

For one thing, it's almost completely 
unique. The one-player game is organised 
into a series of first-person stages, as you'd 
Odea ol M olan Om TMM UM ELIOT 
eNcele 53 (MOM ALOK KOM LOLS ES 
Instead, in each level you're up against 
one, two or three computer-controlled 





[t ¢ A\ Each character can aot 3 


chooseable from a 


pre-game menu. 








It’s back, but only 
as a\collectible 
weapon on a 
select few levels. 
Aim, fire, and 
cackle with 
delight as it 
tunnels its way 
through your 
opponent's skull 
and invites their 
§ brains out to 


Pressing B causes 
this beauty’s 
metal casing to 
slide back with.a 
satisfying whirr. 
Underneath, a 
pulsating alien 
embryo dart bobs 
in the green 
liquid, ready for 
insertion into 
(and bursting out 

we of) an enemy’s 

§ stomach. 


re PBT) 


yt A 
he 2 Quite what 
Turok’s 
aiming at 
eek 
Pe anyone's 
j guess. 


dl 


The 

(Ieee olay 
CET ali 
a Ry aa clad 
Mees 
eK ORT LNA 


‘bots’, and asked to rack up a certain 
number of kills to gain victory — effectively 
making Rage Wars’ single player game a 
multiplayer deathmatch tournament 
without the multiple players. We've seen it 
on the PC - in games like Unreal 
Tournament and Quake III — but this is the 
first attempt at a deathmatch-only game 
on a console. 

So, does this one-player mode (and its 
two-player co-operative variation) work? It 
all relies on the intelligence of the bots, 
and, happily, they're just about adequate. 


SIMACKING THE BOTS 


When the one-player scenario 
mode becomes a chore, it's 
worth turning to the bots fora 
spot of non-tournament 
deathmatching. Being able to 
choose.your Own map and 
Opponents-makes everything 
much more enjoyable, and 
allows you-to custom-build 
your own challenges — such as 
our own patented re-creation 
of the final days of the 
dinosaurs, with four Raptors. 
pitted against each other. 
Monkey Tag makes for the 
most enjoyable multiplayer 
games, although the computer 
player's tendency to shoot 
anything that moves — 


regardless of whether it’s a A\ With up to'four teams available, you'can easily play an 
‘everyone for themselves’ Team Deathmatch game. : 


monkey or not = is frustrating. 


At first, they seem perfect — shimmying, 
circling, sidestepping; ducking behind 
walls, turning around if they hear gunfire 
behind them, and tactically pulling out of a 
fight to reload. Infuriatingly, they're also 


#>-eexperts at snatching ammo and power-ups 









aie tTt as you'were about to grab them for 
Volo ecole UaCe Mi alata COLO MOl MN LAAN. 


Scorpion when you thought you'd 
escaped. However, once you begin to peer 
at,the bots'»behaviour with more 
inquisitive eyes, several disappointing flaws 


“sbecome apparent. 


Lay radioactive flares or napalm gel, 


‘Sefor-example, and the bots will invariably 


stumble straight into them and die horribly. 
They also never run away, starting a fight 
whenever they catch sight of you, even if 
they're only armed with the default 
Warhammer for protection. Acclaim have 
cheated with the difficulty levels, too — the 
‘expert’ bots aren't any less likely to 
commit suicide by stumbling into three 
PFM mines in a row; they simply carry 
more weapons and ammo than their 
‘novice’ counterparts. It’s not much 
substitute for an expert human player, 
who'd secure victory with an inventory of 
improved tactics and reflexes. 

Si] Peco cali elma el erase caret 
deathmatch participants on the N64, the 
bots are undoubtedly impressive. Once the 
game starts ramping up the difficulty, 
pitting you on your own against a team of 
three Campaigners or sending a 
frighteningly quick swarm of Mites to 
COTTA aretKom VOL PACT TRO] ACS 
enjoyable as a normal, human-based 
deathmatch. Your blood will still pump 
excitedly as you aim a grenade from up 
high into someone's forehead, and it's all 
the more satisfying knowing that you 
didn’t need to invite three crisp-chomping, 
cola-guzzling friends around to get the 
chance to do it. 

SUL araea Uta aac olor ar AV ome xvod] o-16| 
La [ard (oo odode oa CMe) UA aoa UA el Kc 
than ‘a glorified training mode for the 


em 





Tal Ul ie ede clare Ut MeO MALAY) Lo) om tT 
one-player tournament games are never 
quite enough to hook you for prolonged 
periods. The same arenas are re-used time 
and again, and the only real reward for 
progress is unlocking a new deathmatch 
character or the odd extra weapon — 
otherwise, it's a boring ‘extra life’ talisman 


LIFESPAN 


every time. Of the four game types — 
Deathmatch, Team Deathmatch, Capture 
the Flag and Tag the Monkey — only two 
work that well against the bots. 

SoM TS MAMA mae LIt) CO Tmece- Lg OMT 
Rage Wars really comes alive. For all the 
side-stepping, missile-ducking ability of the 
bots, they can never match the conniving 
brilliance of a fellow human, and the 
amount of time spent on Rage Wars' 
controls and level layouts means it lends 
itself perfectly to countless hours of 
enjoyable deathmatching. The Monkey 
Tag, in particular, is hilarious, with long 
periods of silent, tension-filled monkey 
hunting tempered by chaotic, all-out 
battles for his hide. And until you've 
watched a monkey's bedy parts fountain 
into the air, you haven't lived. 

It's all helped by Rage Wars' 40 
simple-but-effective arenas, which are 
ANU eol NRCC A acu a MOOT a 
disappointment of Turok 2's ladder-filled 
levels. Their diminutive size is a shock after 
Quake II's sprawling mazes, but it's 
understandable given the characters’ 
slower pace, and helps make each level's 
layout immediately memorable. Not every 
level works well, but those that do — 
including the excellent open-air aztec 
arena — work brilliantly. Ladders — in the 
form of climbable walls — still exist, but 


‘Gauntlet’ allows you to [> 
play through each map 
in a specific order. 





Try Se 
Ma 


We would show you what 
happened next, but... you 
V know... we're a family mag. 


My 
> 
r) 
a 
y4 
> 
a) 
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| 
2] 
rs 


If you like this... 


SUVM IDV 


take less of a starring role, and the 
[ale AU] CoO L-aeea eA Vere (IAAF tered ela el 
Turok 2 are almost completely absent. 

The lighting, though, comes close to 
spoiling everything. It's undoubtedly 
impressive, but the tendency of the 
designers to colour-code rooms in a single, bie 
garish primary colour will risk burning your pear) 





* 
wo 
‘ees 


8 VISUALS 


eyes off. Conversely, some areas are 
simply too dark or, in some cases, pitch- 
black, turning you suddenly ‘blind’ as you 
enter a twisting corridor bathed in 
complete darkness. 

Still, we'll forgive the lighting, if only 
for the glorious neon-lit, Tron-style levels, 
and the way grenades and flares light up 
entire areas. We'll also forgive the often 
bland, featureless scenery, because it keeps 
the game moving quickly even when all 
four players are pumping glowing 
Emaciator projectiles into each other's 
stomachs. And we'll even forgive the 
weediness of some of the weapons — 
including the inexplicably weak Chaingun 
and the awful Warhammer — because the 
analogue aiming has been polished to 
perfection since Turok 2's nausea-inducing 
spinning sights. 

RCT MT ee Xre emo eM 
occasionally repetitive one-player game 
and a multiplayer that isn’t quite up to 
Quake II or GoldenEye standards, because 
there's simply so much to it. With a choice 
of 40 levels, four game-types and any 
combination of bot and human players, 
Rage Wars is designed to last. Until Perfect 
Dark arrives with what we hope is a truly 
world-conquering multiplayer, this will do 


very nicely indeed. 
December 1999 LEY @ 


7 SOUNDS 


9 MASTERY 


$ LIFESPAN 


Matas 











PREVIOUSLY IN N64 


VISION EXPRESS 

If things get dark, you 

can press left on the D- 

pad and flip down your 

Night Vision Goggles. 

Surprisingly, considering 

their effectiveness, 

you're not actually called 

upon to wear them 

often, but one top 

mission to make use of 

them on is Wild Arrow, 

where you begin in the ‘ j j 

depths of the sewers. be ; ‘ q rat { - z _ 
Unlike Perfect Dark, you ia ee tae te B = tery 
can also use them en - Sea ee , ‘ g = PE LM 


the lights come on. srr as 


a 











Taking out some 
nasty Colombians. 











UE a oe) 
fantastic BioDome. 










any (es 
art SUL 


ELL I 







<{ Rainbow Six at its best: quiet... a bit too 
rt quiet... and you've switched off the map. 






a. Willem 


| ae 
A te 
ps ~ ae ss Aer 
eae Brn ss ; 


i. ey, y sail x ey NA a 
; 
: 
j 





RS a scumbag! Deal 
it Nea out the pain to 
- the baddies. 


Long ot 

WHEN'S IT OUT? ma lee e Roll SFU as Lal) 
ye oe eee E bad guy. You 

ASS ers Your pulse can feel happy 
Nov TBA “a Melee Fs Lm el eT 





THAT'S MAGIC 


Tinwaver 
Sr ag 


You're dropped outside, atop a 
Chicago skyscraper, and 
presented with two doors; one 
of which takes you into this 
area, with ladders down to... 


One dead body's not the end 
of the world... as long as no 
one wanders this way. Get 
back to the ladders and 
upstairs to the main doors... 


...here. This is brilliant. 
You're not allowed to kill 
anyone so you've got to wait 
for the guard to go past (he's 
the red mark on the right)... 


...and wait. Much of 
Rainbow Six is about waiting 
for the right time. Here you've 
got to let the guard pass and 
then tiptoe past him. 


...and head straight for this 
room, where the security 
alarm is housed. You'll trip 
the laser wire on the way, so 
you need to get there fast. 


Or alternatively plug him in 
the back of the head. 
Admittedly, it's risky but it's a 
surefire way of making sure 
they don't spot you. 


Taste the terror in Rainbow Six's best mission, Deep Magic... 


Prue 


Remember! You need to close 
all doors behind you, or the 
guards'll realise something 
fishy's going on. Leave one 
open and this happens. 


aa! 


And this is your ultimate 
destination: the data room. 
Use the D-pad to begin 
downloading the data, and 
then exit. Hopefully, mission 
accomplished. 


’ ittapittapitta! ‘Contact! Tango 
4 Beeler cUle | gM PLE 

~ Pee-yowm! ‘Echo down! Echo 
; down!’ Pu-toom! Pittapittapitta! 
Tink, tink, tink... boom! ‘Man down! 
By UYU: (ons a 

~ Qoooooh. There can't be many more 

rae shredding gaming sounds than those 
which accompany the staggeringly tense 
missions in Rainbow Six. Ricocheting 
evel eS] (eae RECA or UFR CLEC [oe 
Ee Maile caU Leiner elise elp NOE 
Gompines, along with the knee-knockingly 
ars Coyne gel ead Tale to produce 
- Pemiieaertitcmtana relates Zo MAY 
id had: from a game. Rainbow Six might 
i zombies or serial killers, but it 
Goes have snipers picking you off from a 
. whe euecmeo)(e (RMT uTT VeRaT mT 
S38 Were ending rounds of ammo, and 
~~“masses of top secret, top draw stealth. 
Converted from a year old PC game, 
Rainbow SS eeu on the N64 anyway, 















is the natural successor to 
GoldenEye. Where Rare's 
game invented the concept of i 


Score g Pore MS) CL Coces ae A Disaster! 

couple of stages further, with One of 

its single bullet rules and elt ae) 

Tiatcracole] OLOMual SelM oC ncaa TB . 

also comes equipped with a Inside a [> 

premise straight from the fun park - 

iny ofl MOAR LaTaZ aoe i] : 

whose 1000 page novel of the UES rant 
had, here. Wye 


same name provides the basis 
Aoyama ome MUL Er Crclnn 
The result? A flawed but awesomely 

ambitious, frequently brilliant spy sim. ‘ 


Mh 


Starting out, everything can seem a and weaknesses to decide who be: 
little daunting. Mission briefings and CMM SOMA leKeCunelyee 
personnel folders provide so much can result in your objectives going 
background the game starts to read like a hideously wrong. 
who's who of the terrorist world, while the As well as that, you've also go 
multi-national members of Rainbow all to select weaponry (primary and 
Mave different areas of expertise, meaning secondary), clothing, designate Red, 
Yew have to scroll through their strengths Blue, Gold or Green teams and, 





Tile 


elt Tg he 


TWO TO KILL 
Rainbow Six's most 
obvious exclusion is a 
four-player deathmatch 
mode — a bit poor, that 
— but it's partly made up 
for by the game's 
excellent two-player co- 
operative mode, which 
heightens the 
excitement and allows 
you and a mate to split 
into two teams and take 
on two different sets of 
waypoints. You can 
even, if you fancy, turn 
the guns on each other! 
A bit like a deathmatch. 
But... well, not quite. 





Dal 









Te 
erty 










Flies 


7 VISUALS 














CRTs 


& MASTERY 


7 LIFESPAN 


Aa ae 








If you like this... 


BRIEFIN The briefing almost 
always consists of a 
primary objective and then a rundown of 

what the mission entails from Control 
(that's Rainbow HQ). There will also be 
additional comments from high-up 
personnel, 
but as you'll 
quickly find 
out, some 
of them 
aren't 
entirely 
trustworthy. 


TEAM Despite it being called 

Rainbow Six, you can only 

use four soldiers at a time. Each member 

can be placed into their own team - Red, 

Blue, Gold and Green — but the more 

teams you have, the more difficult your 
mission is to 
plan. The 
easiest way 
is to form 
two teams of 
two. 





TS 


OG 


SNS 











Se Aen urot 


) Se 
SS 


BUlaren exes alam ta tcW of-voe 
But, if the game's looks 

~ aren't anything to write 
~ home about, then its 


MOVING IN FOR THE KILL 


INTEL Intel provides you with 
background info on the 
people you're about to face off against, 
as well as miscellaneous intelligence to 
do with factions and organisations. Quite 
often you'll find there won't be any info 
available, as 
a fair 
proportion 
of your 
adversaries 
live in top 
secret. 


KIT Here, there's clothes and weapons 
for all occasions. Choosing what 
to wear is easy: you go for whatever 
colour's closest to your surroundings. 
Silenced weapons are the way to go, and 
flash grenades are a quaint way to blind 
your 
opponents 
before 
wasting 
them with an 
M-16. 


ry, 


el CumM gona), 

aah a lle W AVL] 
-Solid-style waiting 

AatelKomn cole) 

Wa orm VAIS 

nemies wander by 

Lprciiolcom oP -eetTr a UnTian 


sound is something else: 
Laem oN Uae ole Tale Man Kreiky 
are backed by a 
stupendous film-like 


score, which fades and 


swells as on-screen 
activity gets more 


interesting. It also 


specialises in making you jump out of your 
skin by blaring brass at you as you 
lockpick and open a door. 

eM aro are otal da Cele nace 


eer Scale MOL LMAO 
Thésound is something 
eisenorilliant effects 


Pete | eR Clg 


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Graphically the-game veers from 


RANA And bland to-clean and crisp, but 
SAUNA Ree! OLCLAA MRM MLeLeC6 COMM (0101.4 


SNES Oe UNE NN AEN) SONG AAMC NRLCHN VOLUN ConnTe AO) 









unexpectedly and disappointingly quick 


See ULce Oh Ke Um cum el nieeoml 
_ objectives — and yours — in a matter of 
Malem MU ACOSO MMM: 1 
just go completely haywire and take it 
Ree Sota m KOM MOR MCL 


OMe MUO MeO MMU MUS: 
They also have a nasty habit of following 





It's a whole world of 
tactical nous. And 
here's how it works... 


ROSTE You start off with 12 
Rainbow members, each 
from a different country and each 
specialising in different skill areas. Some, 
for example, have knowledge of 
demolition and electronics, while some 
just have 
good old 
assault 
skills. As 
you'd 
expect, it’s 
best to have 
a good 
mixture. 


PLANNING It'll feel more like 
homework — but 
planning is so important. There are a 
couple of things to remember too: firstly, 
plan the route for all your teams or it's a 
waste of men and, secondly, remember 
that most 
missions are 
multi- 
levelled. Use 
L to flip 
between 
each. 







ae 
Sra 
eee 


» 


g ‘ 


ay AW El eC) 
rl (og) Mak 0 (MOL ele (acta ten 


right on your heels so that, when you end 
up at a dead end, you turn round and find 
them right on you, often so close that you 
get stuck and have to plug them yourself, 
just to get them out of the way. Also, the 
lack of a deathmatch option — essential in 
a first-person shooter — is about the most 
shocking problem of all. The two-player 
co-operative simply isn't enough. 

But, even given these, it's hard to 
resist Rainbow Six's bold approach to first- 
person shooters. Using the Turok controls, 
eee Lael aaa olen Lae 
emphasis on stealth it's completely 
different to the excesses of Rage Wars and 
even GoldenEye. And whilst it's not as 
complete as Rare’s sublime shooter, in 
some ways it's even better. Absolutely ace. 

TIM WEAVER 





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To win one of these great prizes just call the telephone number shown and follow the instructions. Most competitions require a tone phone. If a competition is marked INSTANT WIN then you will. 
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befanged, worm-eating 
reLel AN LUCIA 
<{ Jim’s splendidly animated- | ,* 
as always - it's just a shame 





eee We took a look at Earthworm Jim 3D in the : F 5 =a 
PREVI OUSLY TS LY very last issue of N64 Magazine. Issue 34, then. BOG li OI > Ht 
ie - 


GET YOUR GUNS 
Weaponry pla 
part in Earthw 
3D; cert 


a big 
m Jim 












5 ; Ey eel OT a et ee 

n weapons are One of ~ bs > 2 : a 
needed to achieve Pe ee Ah Jim, it’s nice to see you Fe 
certain objectives, and een aye E ee Let’s forget about 
some enemies can only ices V (eile) eer 
be killed with, say, the a pity See al 
Chicken Gun, as they're ae 
hidden in elevated ee 





positions. So ho 
you get the ri 
weapon for t 
ll, each level — should 
a special weapon be 
required — will hold < 
vending machin at 
aid munitions 
whip of your 
Plum, no? ; B 








PRM CHL) 

Lem tel ES) 

returns with a 
V vengeance. 
















led 


PART MWY 


You'll need to meet a 
secret agent chicken to 
V open those doors. 


INFO BURST 5 
EARTHWORM JIM 3D 
we <{ Jim’s trusty laser 


ocksta pistol is your 

: default weapon, 
and comes with 
regenerating 
ammo. 


WHEN’S IT OUT? 

eye 

71S rd The Leprechaun Gun is tremendous fun. 
Look at his fat little legs, here. 






eS 


Issue 35 


h, Jim. It's good to have him 

back. Even if his latest 

adventure — presented in all- 

new, super-spangly 3D-o- 
vision — isn't exactly the pinnacle of 
videogame entertainment, or the greatest 
3D platformer we've ever seen. Far from 
it, in fact. 

Two wonderfully surreal, laugh-out- 
loud funny SNES platformers were 
Earthworm Jim's original claim to fame, 
and he went on to star in an even more 
wonderfully surreal, laugh-out-loud funny 
cartoon series. And then, just as it seemed 
he had the world at his feet... Jim 
disappeared. Earthworm Jim 3D was 
announced, and duly forgotten about, and 
only sporadically sighted during the three 
years it's been in development. And then, 
to make matters worse, everyone's 
favourite power-suited annelid slummed it 
in the woefully abysmal Clayfighter 63 1/3 
(presumably to pay the rent as the royalties 
tailed off). Not pleasant. 

And then, last month, a preview cart 
of Earthworm Jim 3D surfaced, looking 
chunkier, more colourful and generally just 
far better than we'd hoped. And, for the 
most part, the finished game is a lot better 





A lot of fun and hair-tearingly frustrating all at the same time, this section of 
the game is a perfect example of just how silly Earthworm Jim 3D can be. 
Once you've collected enough marbles to be “Smart as an accountant", you'll 
be able to take on the first boss — Psycrow. 


than we'd expected. Early shots of the 
game had an almost cardboard, sprite-like 
quality to them, but now, visually at least, 
the game has improved beyond all 
comparison. Sure, there's not much detail 


to speak of, but the game's never less than 
retina-searingly colourful and splendidly 
animated — especially Jim's loping run and 
range of amusing expressions. 

But charming visuals can't save the 
game from being a second-rate 3D 
platformer. Although there's plenty to do 
and it's all pleasingly varied and very silly — 
rescuing the chicken general's underpants, 
for example - and the sub-levels in each of 
the four worlds offer specific and well- 
thought out mission objectives, the actual 
mechanics of the game leave a lot to be 
desired. The main problem, as usual, is the 
camera. Every game we've seen that's 
been inspired by the mighty Super Mario 
64 has, to some extent, suffered in this 





respect. Even Banjo-Kazooie couldn't get it 
quite right, as good a game as it is, and 
Earthworm Jim 3D suffers more than most. 
Although — Banjo-style — pressing R 
centres the camera behind you, and 


holding it supposedly keeps it there, things 
are far from perfect. If you're too close to 
a wall, for example, the camera simply 
doesn't have the room to move around 
behind you, so for much of the time you're 
trying to play the game looking into the 
camera. Nasty. 

The game is also riddled with some 
unforgivable oversights, the main one 
concerning the collecting of marbles. 
Collecting Golden Udders gives you access 
to the different worlds; collecting the 100 
marbles in each world allows you to access 
sub-levels in each world (Jim's lost his 
marbles, you see...). However, should you 
die during a level, you don't get to keep 
the marbles you've already collected, 








> 
a 
nl 
a 
= 
9 
“a 
5 
3 
u 





po) TEE ET 
mess 4 


@ Hey, it’s the ever- 
popular Earthworm 
Jim, after all! 

@ It's very silly. 

@ It looks bright and 
colourful. 


@ Terrible camera. 
@ Poor jumping. 
@ Tedious marble- 
collecting. 


a Cae ee 


BANJO-KAZOOIE 
Rare/Nintendo 
Le VEE Bea 

Superb 3D platformer. 

With bears. 


Clean and very, very 
colourful, if not 
amazingly detailed. 


An excellent country 
tune but the speech gets 
annoying. 


Three years ago we 
might have been more 
impressed. Capable, but 
never more. 


It's difficult, but for all 
the wrong reasons. 


VERDICT 


Earthworm Jim is great - 
but his latest game, 
despite the inspired 
lunacy, is simply 3D 

platforming-by- 
numbers. A shame. 





issue 35 



















Jim's trusty laser pistol is his 
default weapon, and it's 
virtually the same as it’s always 
been (although it now has a 
splendidly rapid rate of fire). 
The ammo is inexhaustible as it 
slowly regenerates. 


Very, very, very silly. This 
mushroom-shaped weapon 
fires a green-clad, scuttling 
homing leprechaun who 
waddles after the target with 
an impish cry of “ho-ho!”. 
Surprisingly powerful, actually. 











okt] aT 
Professor Monkey-for-a- 
head, we’d imagine. 


Disco-dancing zombies 
ahoy! Tremendous fun. 
Just check out that 

V oversized afro! 


meaning you've got to start collecting 
them all over again. It's staggeringly 
poorly thought-out and incredibly 
frustrating. Thankfully, collected Udders 
stay with you, but if you need to get 
though a door, only to be told you need to 





Cod Me ee Ue Ue Cle OAT! 
variety of increasingly silly weaponry with which to dispose of the 
opposition, ranging from the usual cows and chickens to more bizarre beasts. 


The chicken gun is more of a 
sniper’s weapon, and is used 
mainly to dispatch enemies 
hiding in elevated positions, or 
for downing pig-shaped blimps 
for extra marbles. Aim it via 
crosshairs in first-person view. 















The only weapon that will hurt 
the cow soldiers that comprise 
the BSE (Bovine Special Elite). 
The cleaver spins like a 
boomerang, and returns like 
one, decapitating any 
unfortunate cows in its path. 


Ey BE 










DAR ot S342 
shooter, here; it does 
looooaaads of 
damage. Which is 
a good thing. 


Bi | A Look! Even 


fog Role egr LOE) 
Ela (ope Me elolem ey) 
that Jim is as silly as 
ever, despite the 
limited speech. 





A again will cause Jim to glide for a short 
while, courtesy of his helicopter-spin head. 
Unfortunately, this double-tap action 
doesn't always work, which isn't too great 
when you need to get to the other side of 
a deadly sea of baked beans. 


...death happens far more 
frequently than it should, 


due mainly to the unhelpful camera, and 
some random jumping. 


be “Smart as an accountant” and collect 
three more marbles, the prospect of 
having to trawl through a world again to 
collect a// the marbles again is almost too 
much to bear. 

It's just sloppy, really. Also, death 
happens far more frequently than it 
should, due mainly to the unhelpful 
camera, and some random jumping. 
Pressing A makes you jump, and tapping 


There are some charming moments, 
after all it's not everyday that you get to 
surf on a pig, or escort a Vegas-version 
Elvis through a level, or even get to hear a 
selection of the cheesiest jokes this side of 
Wil's personal Christmas cracker collection 
(for instance, the chicken spy who refuses 
to rescue his general because — yes! — he's 
“a big chicken”). But some of the humour 
simply doesn't work as text, as there's not 


Snott returns, 
handing out 
helpful tips. 


Tm rn LL) 
Ny ett a 
AB 


much speech in the game — Jim's few 
stock catchphrases ("Pain!", “Pork 
power!", “I feel... GREAT!") become 
irritating after a while and, with the 
speech-stuffed Shadowman showing 
exactly how things can be done, EWJ3D's 
lack of sound is all too disappointing. 

Developers Vis Interactive have done a 
commendable job of keeping Jim's spirit 
alive. Unfortunately, the result is a very 
silly game that also happens to be a 
frustrating and — at times — primitive 3D 
platformer. And with Donkey Kong 64 just 
over the horizon, Earthworm Jim 3D's 
three-year-old, basic and infuriating 
gameplay just isn't going to be enough. 

Jim may be as irreverent and lovable 
as ever, but behind the oddness, and the 
simple, wholesome silliness, is a game that 
ultimately disappoints. Far better then 
Tonic Trouble and Gex 64, on a par with 
Rayman 2 and Starshot, and not a patch 
on Banjo and Mario, EWJ3D is never more 
than middling. Like we said, it's nice to 
have the worm back, but it's probably best 
to save your money until a certain fat ape 
dominates the yuletide charts. And you 
can't say fairer than that. 










The top 
(ofl 
gives youa 
good chance 
to see those 


meaty hooks. 




















oer red 
out. The detail 
on the boxers’ 
Lele 
impressive. As 
Nee 1 


TER lea ere 


feet give way as 


you make contact. 


or a while Knockout Kings is 
actually a pretty decent scrap. 
Nestling somewhere between 
Tekken and a rasslin' game, its 
mixture of jabbing, ducking and falling to 
the canvas clutching a nasty eye injury is 
surprisingly compulsive. And, with EA 
paying a visit to the bank to secure yet 
another big 
name 
licence, you 
also get a 
side order of 
25 real-life 
boxing 


2 om 

na PONS: ya] IeBends too, 
a DLLER BAK oy including 

wha i a Muhammed 
CARTRIDGE § Ali, Smokin’ 
Joe Frazier 
and, er, 
Floyd 
Mayweather. 

Event- 

ually, as was 
probably to 
be expected, 
Knockout 
Kings 2000 





PS) ae 


BEC ley 


loses its legs a bit, lacking WCW's 
sheer number of fighters and a 
beat-'em-up's barrage of moves, 
but, for a while, it's a real hoot - 
especially when tactics start to 
come into play. Admittedly, 
fighting doesn't exactly amount 
to hours of careful planning, but 
ducking and diving is a vital part 
of the game, as avoiding 
punches, especially head 
punches, can mean the difference 
between going the distance or going to 
ground before the bell's even been rung. 
And, fortunately, it's also incredibly simple 
to get into, with your basic moves on the 
A and B buttons, signature punching on 
the C's, combo-lacing via R, and, best of 
all, ducking and strafing on Z. Ripper. 

In two-player the game really comes 
alive, though, as rounds tend to stretch for 
longer than one-player bouts thanks to the 
absence of the pretty tasty CPU 
opponents; and multiplayer contests also 
provide the perfect opportunity to parade 
your own battle-hard scrappers thanks to 
the game's superb player creation mode. 

The decision whether to buy Knockout 
Kings, then, largely depends on how much 












Beautiful. See, here 
you've got beardy, 
fat and short... , HK 
..and here you've > re rn 
got afro, goatee, 
thin and tall. 
Veeery interesting 





Whilst Knockout Kings’ player creation option pales 
in comparison to WWF Attitude'’s parade-a-freak, it's 
still fantastic, allowing you to choose signature 
punching and different areas of skill as well as all the 
normal guff like afros, goatees and snazzy shorts. Oh, 
and not only can you place your boxer up against a 


mate in the game's 
two-player mode, but 
also drop them into 
Career Mode, 
alongside the likes of 
Ali, Frazier, Holyfield 
and Butterbean. 


Eide 


GG 


Attributes 
bi 


The guy in the snazzy US shorts is 
I el Vals] 01 481g e110 1 do 


you expect for your 40 quid. Even given 
the quality of some of the CPU opponents, 
any half decent gamer ought to be able to 
whizz through the Career Mode in a day 
or so, which just leaves the player creation 
mode, multiplayer and intriguing classic 
match option, where you can zip back in 
history and fight out some of boxing's 
greatest nights. We reckon the ideal 
situation is to get a mate to go halves with 
you. That way you'll only have paid £20 
for the one-player, and you'll both be able 
to appreciate the multiplayer even more. 


December 1999 


_ Mminuses 


If you like this... 


9 VIsUALs 


9 sOUNDS 


7 MASTERY 


7 LIFESPAN 


VERDICT 








a 
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0 
A 
a 
0 
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i 
VA 
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0 
0 
0 





aM elt nan -Y] 


MAP RAP 


A splendid jet- 
ski/dinosaur 
moment. Aces. 


Z-targetting 
allows you to 
V LLL 


Even without the expansion pak, [> 
Rayman 2 looks an absolute treat. A ELM EEL 
Lava, unsurprisingly, proves fatal. a ba ‘A nana onto 


Luckily, someone’s built a bridge. 


(o} TRY lac 4 
Teele 
throwing balls 
Race the lovely Ly A 
A Eek em ty eee S , NAS Hea 
VB oe Swimming with 
rule) e 
No limbs, eh? You’re _ Highly relaxing. 
EMC hal Maka) 17 ola) aK a) 
platform hero, right? doing the work. 


hs 
a 


% * 


oo 4 le) 


Tey Mee Mle ad 
Co [ky-) Jel ae al 
seconds. Run, Rayman, run!. 


Chasing the pirate ship, as a 
the platforms - yup - fall A Swinging on a rope as laser beams 
away beneath you. Grrr. threaten. Just like Mission: Impossible. 





UL aa 


Me 








nother month, another 
lacklustre French platformer 
that's taken three years to 
complete and stars an 
irritating hero with no limbs. To be fair, 
Rayman 2 isn't as horrendously 
misguided as its stablemate Tonic 
Trouble (55% in N64/33), but it does 
mark yet another failed attempt to 
recreate that Mario magic. 
The game designers have seemingly 
tried to make a ‘speed’ platformer. This is a 
bad idea. When a large, lush 3D 


<2 


most of Rayman 2 is exactly like this -— a 
highly frustrating race against time. 

Quite often, the game is able to use 
this speed-based play to its advantage. 
Weaving left and right as you jetski off the 
back of a dinosaur's head, plunging down 
a huge chasm as a column of oil tumbles 
by, and riding a super-fast two-legged 
rocket are all exhilarating one-off 
moments. But otherwise the game's linear 
nature — which even extends as far as an 
on-screen arrow pointing you along the 
fixed path — is tiring. It's a shame that Ubi 





The sheer teeth-clenching 
difficulty of tasks can make 
the ease of controlling Rayman irrelevant. 


environment (of which Rayman 2 has 
plenty) is stretching before you, your 
natural impulse is to explore freely, search 
every nook and cranny, and generally just 
run around a bit. What you don’t want is 
to be forced to leap for your life because 
every platform you step onto sinks, 
dissolves, or has a fuzzy black caterpillar 
bouncing up and down on top of it. Yet 


Soft, in common with several other 
developers, have forgotten that Mario and 
Banjo allowed you to work towards any 
number of different tasks within a single, 
sprawling environment. 

Rayman himself is as downright 
unlovable as the last Mario-wannabe, but 
at least he’s easier to control. He'll respond 
to most pushes and prods of the control 





BODY MOVIN’ 


Here's one of Rayman’s mind- 
bendingly tricky levels in full... 





stick with an 
appropriate leap, 
tip-toe or climb, 
and his lack of 
limbs, while ugly, 
allows for some 
impressive 
animation as he 
jumps over pirates 
and monkey- 
swings past 
leaping piranhas. 
The camera, too, 
manages to just 
about keep up 





with things, A Helpfully, Rayman 
occasionally automatically 
leaving you dazed aims for the ring. 
by suddenly 


flicking around corridors, but otherwise 
is intelligent enough to move into the 
right position for most tricky sections. 
The C-button camera controls, too, are 
spot-on. 

The sheer, teeth-clenching difficulty of 
the tasks that face Rayman, however, can 
make the ease of control irrelevant. Neat 
moments — such as firing a magic bolt at a 
suspended ring, then swinging back and 


GO! 
GO! 








Po) Eee Te 
myst 





@ Attractive 
environments. 

@ Relatively lasting 
challenge. 

@ Several impressive 
set-pieces. 


@ Disappointingly 
linear. 

@ The difficulty 
level is often pitched 
far too high. 

@ Characters who 
are only loved by 
their mums. 









If you like this... 


Glover 
Hasbro 
N64/21, 83% 
One of the few original 
third-party platformers. 


Crisp and colourful even 
without the expansion 
pak, but samey. 




























Twee music and 
irritating ‘Yahooo!’ 
noises from Rayman. 


It's only a platformer, 
but one of the few to 
avoid fogging and 
jerkiness. 


7 LIFESPAN 


It's big, but not that 
big, and you're 
unlikely to return once 

you've finished it. 


VERDICT 


Not the world’s worst 
platformer by a long 
shot, but despite 
enjoyable moments, it's 
often linear and 
frustrating. 













FAIRY STORY 


The ‘lum’ are tiny, yellow fairies - the equivalent 
of Mario's coins or Banjo's notes - which 
Rayman needs to collect to open up later levels 
and bonus areas, and ultimately complete the 
game. They're 
usually hidden in 


Fi 
—— 


Teens) er CMe eee CM Cellar ime Cope) 


CaMV CUM URW Mae we cei 


FLT mC Clem m Um Cem LOCUM Bulla el mule) 


=| 


Loma amc meer Mommie 
the early cut-scenes, where the big baddie gobbles up a 


fairy and promptly causes the on-screen ‘maximum lum’ 
counter to twirl around and reduce by one. 


"ity 


eM rem el aoli im Aell] 
TU i XY-M ole. a1 <9 1] EES 
they always re-appear. 


forth on a glowing tether-line — are almost 
ruined by incorporating them into 
challenges so tricky that you'll cry real 
tears. Fail to fire accurately at the ring in 
the short time that your sinking platform is 
above water, and it's back to the start. Fail 
to leap from the tether in the split-second 
that it reaches the middle of its swing, and 
it's back again. Rayman’s energy is only 
depleted a tiny amount each time, but 


PW Relea LCS 
tS LIRY 
set to walk 
the plank. 


Tame this 
angry 
rocket-dog 
creature to 
be able to 
eMail a 
NVA MCT ee 


fe) 


a 


? 
rene, 


TO GO FASTER. 
TO GET OFF. 
t 





to do revealed by your floating, grinning, 
nameless friend. And every cut-scene is 
unskippable, something that doesn't 
endear you to the game when three 
seconds of action is sandwiched between 
two four-minute cut-scenes featuring a 
band of truly loathable characters. 

Still, you'll probably have noticed from 
the pleasant blue-coloured score in the 
corner of the page that there's plenty we 


Rayman’s lack of limbs 
allows for some impressive 


animation as he jumps over pirates and 
monkey-swings past leaping piranhas. 


you'll inevitably lose the lot anyway and 
be dropped at the start of the level again. 
Unforgivable omissions by the 
programmers don't make Rayman any less 
annoying. While the swimming sections 
are excellent, some stretches of water kill 
you instantly, with the only indication 
being a barely-visible warning post at the 
water's edge. Some puzzles aren't heavily 
signposted — undoubtedly a good thing — 
but most have descriptions of exactly what 


do like about Rayman 2. In the three long 
years that the developers have had with 
the game, they've had time to incorporate 
a host of impressive one-off moments. 
Most, like the dinosaur jetskiing, are based 
around the theme of ‘move forward 
quickly while avoiding X and collecting Y', 
but they're still exciting and enjoyable. 
Swimming with the giant, singing whale as 
evil fish try to steal your air-bubbles is 
great, and juggling an explosive barrel as 


PS, Ga ae Rare Ty 
War THEY RE FULL OF AIK. 


ae SS 4 


TU a AMER SL 


slim, but they prove worthy opponents. 


you shoot approaching bombs out of the 
sky is another clever, challenging moment 
that made us smile. 

The promise of a bonus stage opening 
up on every level once you've found and 
collected every fairy is also a nice touch, 
and means that there's a real reward for 
backtracking. And, unlike Tonic, ideas 
‘borrowed’ from other games have been 
re-created superbly. The Pilotwings-style 
‘floating on thermals' section is relaxing, 
and the Ze/da-style Z-targetting works 
well, but it's telling that the moves that 
came straight from the brains of Rayman's 
own developers (using his helicopter hair 
to float downwards, firing bolts from his 
‘magic fist’) are the trickiest to control. 

Rayman 2 isn't all that bad, then. But 
for every involving moment, there's 
another screamingly difficult or hopelessly 
linear section hiding just around the 
corner. As one of the few platformers to 
get its controls and camera near Mario 
standards, it's worth a look, but it's a stark 
reminder that only a few people in the 
world are able to make platform games 
which are truly special. And they don't 
come from France. 

MARK GREEN 


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ee ee ewes ee eee eee eee eee ewes 0X8: mi 
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Duke Nukem Zero Hour £32.99 Hot Wheels Turbo Racing £32.99 Rosratiire 
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eaucen Pde EOD ne orate eae Wrechus ba SEU Gone 
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— ee eee eee eee eee eee ee 


CarD No. [ [ } | [] Expiry Date {_ ]{_] IssuE No. CEETED) | 


*Please note - express cheque clearance cannot be used for bank drafts or building society cheques. Sent to press 3/10/99 


>) REVIO USLY IN CY] Threadbear turns up ina _ This dino boss isn’t easy [> 


UFO for this bit of aggro, _ to kill, particularly when 
V complete with grey men. his minions are after you. 


+. 


eles ee 


i frustration of the hideous 
4: or i ‘ p V combat system. 





The game doesn’t With the robot suit 
skimp on the old you can fire homing 
AL eo V missiles. Cool. 


f- 2 > 


ra 
ee 
























tumpy characters called Ruff and But if you cast your learned eyes over __ pretty spiffy, but is it up to the fluffy 

Tumble? A dream-stealing boss these screenshots, you'll see that 40 standard set by Banjo-Kazooie, champion 

called NiteKap and his Winks is a thousand times more polished of Mario-borrowing sweetness, or does it 

distressingly Bob Hoskins-like than Chameleon Twist 2, a million times hide its inadequacies behind the hoary 
teddy sidekick, Threadbear? A bunch of better looking than Tonic ‘The Chronic’ ‘younger audience’ excuse? With two 
shortarsed fairy weevils to rescue from Trouble. It's from the same development characters, a two-player co-op mode and 
the naughty green HoodWinks? Yes house as the marvellous Duke Nukem: six hefty worlds to explore, it has to have 
indeed - it's kiddie platform game time. Zero Hour, so you'd expect it to look a chance, right? Well... 





A genuine co-op mode in a 
platform game? Eurocom beat 
Shigsy to it, with a full two-player 
adventure that’s exactly the same 
as the one-player game. 
Impressive stuff. But take a look 
at these screenshots... No, we 
didn't shrink them. You really do 
have to play on an area about 
WHEN'S IT OUT? 1/6th the size of the screen. Fine 
Se @ if you've got a 32-inch 


"Al y . 
Nov 26 Nov26 TBA widescreen telly, but virtually 
; unplayable on anything less. 

















Arachnophobia 


Pressing Z unleashes a hard-to-aim projectile attack. If There's a boss at the end of each world, just waiting to impress you 
you're in standard kid form, it's a vaguely unsettling with spangly special effects and magnetic repulsion. 

scream attack which turns into a twisty beam of 
coloured light. If you're in caveman mode, your 


Meet the giant 
character opens its mouth and heaves up a bellyful of | Para hte ite) U 
bones and lumps of semi-digested brown stuff, eet MeT aS i 


accompanied by a ‘bleeeeurgh!’ sound. Lovely. back - isn't that Bob 
Hoskins straddling the 
oversized arachnid? 










L\ We count 12 
peas, one 
bone and a 
brown thing. 


The standard 
vomit attack is 
disturbing 
enough 


Hoskins and his 
eight-legged 
Ryton an ce) 


force you onto these 
oh-so-sticky spider 
webs. It’s good to 
walk, so stay clear. 


Nice. Looks like [> 

there are a few 
peas in there 

along with the 
bits of bone 


Having avoided 
tur) 
Rye (1¢ 


— webs, it’s ad 
Le O14) 


TR ao : 5 = After too much 
ET BVA de) : Sa} cussin’ and not 


spiders. Curse di enough killin’, 
el eS FP. a Uncle Bob launches 
TE aces RACER ELe | 
fields. ‘ SS dg ol ee 1B 
oe Sa a Pee ea 

Hop into a costume box to transform 

into one of four extra characters — for a 

limited period only. 


I 
a bth Nel a 
I : 







































The best costume by far. The robots 
fire homing missiles, perform cool 
double jumps using their rocket 
backpacks, and have the most 
powerful standard attacks, so they 
don't get hurt too easily. If only you 
could play as them all the time. 


Hop into a monster box and the kids 
will be transformed into sub-human 
Neanderthal beasts, complete with 
Saturday-night-in-Milton-Keynes 
jutting brows. They're far from 
lovable (see Vomit Attack) but they 
do a nice line in NiteKap bashing. 


Ruff turns into a stumpy ninja, whilst 
Tumble becomes a battling geisha girl 
with a large kendo stick. They're 
more agile than usual, can jump 
higher, and can pull themselves 
across ropes to reach tricky areas. 
They make nice kung fu noises. 


The two costumes granting 
temporary invincibility are 
embarrassing — a little jester for Ruff 
and a cute fairy outfit for Tumble. 
You wouldn't want your mates to 
see you playing as this hideously 
camp duo, that's for sure. Best 
avoided in adult company. 










A He's not big and he’s not clever 
He's not cute or funny either. 


ATMOSPHERE 
Cut scenes introduce the 





game, with a realtime edit 
of an FMV sequence from 
the PlayStation version, and 
a picture of cranky old 
NiteKap and hairy old 
Threadbear taunting you 
when you die. There's a 
little speech to go with the 
subtitles and some suitably 
cartoony music, setting the 
scene for the lightweight 
antics to follow. 


@ INCA... 


to get into any fights in 40 Winks. 


If you want to avoid ramming your joypad 
through your TV screen in frustration, try not 















The standard attacks are 
1 activated by pressing B 

three times to give a 
punch, punch, kick combo 
(complete with expanding 
foot). Where do they get their 


ideas from? the kick. 


Mighty fine dialogue. 
He is indeed an ape man. 
Try not to mess, okay. 










All very well — after all if 
2 it's good enough for 

Mazza... Except in 40 
Winks, it's not enough to kill 
the enemies outright, and you 


freeze for a moment following 


get smacked. 


crusty nusty/rreck 


. 
i 


He ope nom ne thunp Yow 


You not get Hinks. 


fn FO Se ee ee ‘| 


fter countless attempts by 
almost every software house 
you could think of, nobody 
has even come close to 
matching the near perfection of the 
original 3D platform game, Super Mario 
64. Wisely, 40 Winks doesn't even 
attempt to compete with the undisputed 
king of butt-slams and backflips, opting 
instead to take the safer route and aim at 
the 14-and-under market, which is 
obviously much less discerning. Right? 
The two lead characters in 40 Winks 
look like they've arrived from some 
parallel universe where cuteness is 
defined by a simple yet flawed equation 
(big heads — small bodies + gormless 
expressions? = lovely + cuddly). It doesn't 
work. The sawn-off duo, Ruff and 
Tumble, are no more appealing than 
Rayman, Tonic, Crash Bandicoot, Spyro 
and all the other dull platform heroes who 
have tried and failed to impose their 
anodyne personalities on the world's 
younger gamers. 
Ignoring the lack of appealing 
characters, the game turns out to be a 
fairly standard platformer. Starting from a 





ihe ee es 


Crean ort 
M 





hub, the kids’ house, you warp into 
whichever one of the six worlds is 
available. Once you're there, you slog 
through the mini levels, rescuing the- 
Winks and collecting enough cogs to 
open a few locked doors. After a while 
you find a boss, beat him up a little bit, 









So while you're frozen, 
3 the enemy comes back 

with an attack of its 
own. Unless you hit it from 
behind, which isn't always 


possible, you're guaranteed to 


ar Fd is 


2. 
‘a, a 








Meaning that the 
4 average fight sequence 
goes: punch, punch, kick, 
ouch, punch, punch, kick, 
ouch, punch, punch... Well, 
you get the picture. 
Annoying? Bloody. 


TN 
goblin thing is a 
genuine Wink. 
Collect it while 
NeURX ele 


SB 


UME e Meee) 
get itchy litigation fingers. 


2 


It has some nice 
colourful 
backgrounds. 


Wakey Wakey 
Tet ola 
Shutty Uppy! 


There's also something a little strange 
about the way the characters interact with 
their environment. They seem to be 
surrounded by a Weeble-shaped magnetic 
force field which makes them prone to 
slipping off the edge of narrow platforms 
and sliding down staircases when you 


It’s almost up to the 
standard of Banjo-Kazooie 


in the visual department and the game’s 
technical prowess is admirable. 


then return to the house, where you'll find 
a new world has been unlocked. You 
continue the sequence until you've 
rescued all the Winks, enabling access to 
the final boss. 

It's extremely linear in design, with a 
good deal of backtracking involved. 
When you've explored one path of a level 
and rescued the Wink at the end of it, you 
generally have to trek all the way back 
through the rooms you've just cleared to 
open the door to the next section. 


leave the controls alone. It also makes 
killing the enemies even more of a chore 
than it already is. For example, the first 
boss is a big spider which spawns lots of 
little spiders as its secondary attack. 
Punching the little ones isn't enough to 
destroy them without taking lots of 
damage in the process, so you have to use 
the good old butt-slam move. However, 
the ‘Weeble aura’ effect means that unless 
you land directly on the middle of a 
spider's back, you just slide off to one side. 





. = » pluses & 
Winky Kong Racing? cutte 
Accept a racing challenge from the game's sub-bosses and you can go on a high- 
speed supermarket sweep. Grab as many items as you can, and you'll be allowed 
to keep them all if you win the race. Not bad at all as a bonus section. 


Happily, the game supports the 
expansion pak. It'll run just fine 
without it, but with the extra memory 
installed you get a choice of three 


es. st 

Roces. Roce Threodbeor Ss 

cChompion over 3S Laps ox 
_ you 


a 


Onl Y boOYS can oCcess this 
orea. 


| 


Racing 
against a 
rele 
dragon (it 
isn't Spyro). 


ud 


MTEL 4 


SMa ETS legeds 


into our air 
leh oe- Le) 
mince him up. 


Meet NiteKap. He gets no sleep, 
so he’s as grumpy as hell. We'll 
V make him sleep - forever! 


CRAM Rr) ances es) Om ME 


Herieeeivars Sareu ween tithe 
Pre Manes oC 7 


screen modes. 


BWGn Bel Wis 
Rather fuzzy low- 
res. It’s the fastest 
and smoothest 
mode, of course. 


Switch to medium 
and the fuzz is 
magically 
removed. Super. 


a OL Com ee 
ite 
The nicest to look 
at, the jerkiest to 
play, with the odd 
bit of judder. 


Yeuch! Don’t fancy yours much. Tumble’s 
V monster costume isn’t the nicest thing. 


Why not? Why can’t 
CeTdk Meee U1 ake 
(Tile [Tam Rated) 


Whooo! Feast your 
eyes on the large and 
RYe gil 
large and scary cave. 


ALL Breanmkers collected. 
NOW defeat NitekoPp’ Ss 
sidekick Threadbear. 


A Twelve dream keys open up this warp portal to 
the level’s boss. Don’t go through that door 
though, as it just leads back to the house area. 


It isn't difficult to destroy them all in the 
end. It's just rather more tedious than it 
ought to be. 

40 Winks has its moments though. 
There are some tense sections where you 
have to get to a certain point before your 
costume power-up wears off, DKR-style 
races against characters you've 
pummelled minutes earlier, and some very 
impressive scenery. It's almost up to the 
standard of Banjo-Kazooie in the visual 


M974 


department (indeed, some of the locations 
are remarkably similar —- Crusty Rusty 
Wreck, anyone?). There's nowhere near as 
much variety as Rare's title, but the 
game's technical prowess is admirable, 
particularly when you compare it to the 
foggy, fuzzy likes of Gex. 

But then if you've got to resort to 
mentioning the unholy gecko in order to 
dredge up a genuine compliment for a 
game, there's definitely something 


@ MASTERY 


Write 


40 Winks is more than 
competent - it’s 
towards the upper scale of the 3D 
platform game evolutionary scale. 


Wi Tra 


missing. 40 Winks is more than 
competent — in fact it's towards the upper 
end of the 3D platform game evolutionary 
scale, in which Gex represents a Cro- 
Magnon knuckle-dragger, Banjo is a 20th 
century man (Forrest Gump), and Mario is 
a kind of telepathic superbeing from the 
distant future. It's alright, but in that kind 
of company you might be better off 
sticking with what you know. 


December 1999 





Ate N64 CONSOLE eN led WHE ELS 


MACHINES ARE OFFICIAL UK CONSOLES AND ARE es ates neon ae 

FULLY GUARANTEED BY NINTENDO/SONY FOR ONE 

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IF YOUR MACHINE IS FAULTY WE WILL COLLECT IT N64 & STARWARS:RACER £104.99 
- pee a ee N64 & JET FORCE GEMINI £104.99 

FROM YOU AND REPLACE IT FREE OF CHARGE. 


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Gee eee a aCe LE RUMBLE PAK eB MEMORY (NO BATTERS) “raa9 | Steering, accelerator and brake. 


ON UNA eae a ie 1MB MEMORY CARD £5.99 | Memory card slot with built-in 


Just ADD £2 to any of the packages below ae WSGARE sins rumble facility - 


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RU eed MAD KATZ WHEEL WITH RUMBLE i Tr orocinebie atl Kes 
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GET £3 OFF ANY OF THE ABOVE 
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H 
Pow | 
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eee 
ee ey % 
ee Ua rat 
CUZ Nah i lee Veith 
Pere i)} 

LIBS. 


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le een 
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ALL STAR TENNIS £33.99 £24.00 MISCHIEF MAKERS 
BANJO KAZOOIE £22.99 £20.00 MISSION IMPOSSIBLE 
BASS HUNTER £33.99 £30.00 MONACO GRAND PRIX 
BEETLE ADVENTURE RACING £33.99 £29.00 MONSTER TRUCK MADNESS 
BIO FREAKS £17.99 £15.00 MYSTICAL NINJA 2 
BLASTCORPS ! . NASCAR 99 
BODY HARVEST . . NBA COURTSIDE 
CARMAGEDDON i . NBA HANGTIME 
CASTLEVANIA .§ . NBA LIVE 99 
CHAMELION TWIST ! . NBA LIVE 2000 
CHOPPER ATTACK .! . NBA JAM 2000 
COMMAND & CONQUER ‘ . NEW TETRIS 
DIDDY KONG RACING . : NFL QTR BACK CLUB 898 
DISNEY’S MAGICAL TETRIS x . NFL QTR BACK CLUB 2000 
DOOM 64 A A NHL 99 
DUKE NUKEM s A NHL BREAKAWAY 99 
DUKE NUKEM ZERO HOUR E . NIGHTMARE CREATURES 2 
DESTRUCTION DERBY £36. .t NEW TETRIS 
DONKEY KONG 64 NUCLEAR STRIKE 
DONKEY KONG 64 & OLYMPIC HOCKEY 

OFF.4mb EXPANSION PAK PREMIER MANAGER 99 
DONKEY KONG 64 & OFF.GOLD QUAKE 2 

CONTROLLER RAINBOW SIX 

Get £3 off any of the above DK RALLY MASTERS 

games if you buy a Donkey Kong RAYMAN 2 

Beanie at the same time. READY 2 RUMBLE BOXING 

EME G £14.99 £12.00 REVOLT 

EXTREME G2 £17.99 £15.00 ROAD RASH 64 
EUROPEAN PGA GOLF £32.99 £29.00 ROGUE SQUADRON 
F1 WORLD GRAND PRIX £24.99 £19.00 RUGRATS:TREASURE HUNT 
Fi WORLD GRAND PRIX 2 £33.99 £29.00 SHADOWMAN 


South Park Rally & 
Perec iit 


Wheel £52.99 


RCT Belii rg 
fet i eg 
Mad Katz Wheel 


£68.99) 


RC ed 
Pe Mada Ua 
bey 


MY 
pe Uy 
FREE T-Shirt 


TARZAN 
£37.99 £30.00 TETRISPHERE 
£23.99 £21.00 TONIC TROUBLE 
£24.99 £20.00 TOP GEAR RALLY 
£34.99 £30.00 TOP GEAR OVERDRIVE 
CALL CALL TUROK2 
£31.99 £27.00 TUROK:RAGE WARS 
£16.99 £14.00 TUROK RAGE WARS & OFF.4mb 
£24.99 £16.00 EXPANSION PAK 
£33.99 £29.00 TUROK RAGE WARS & OFFICIAL 
£33.99 £29.00 GOLD PAD 
£36.99 £32.00 VIGILANTE 8 : 2ND OFFENSE 
£16.99 £14.00 VIRTUAL CHESS 
£17.99 £15.00 V RALLY 
£9.99 £8.00 WAYNE GRETSKY 
£14.99 £12.00 WIPEOUT 64 


The Rumble Pak shakes your controller 
during the game play so you can feel hi 
speed boosts and other sims - 
Rumble Pak 3rd Party 

ONLY bi k ba’ 

£33299 <q RUMBLE PAK & MEM CARD 
with built in 256k Memory Card - 
with 256k Memory Card 
(no batteries required) - 
with bi n 1MB Memory Card - 
with 1MB Memory Card (no batteries 
required) - 
with 1MB Memory Card (Glows in dark) - 


ONLY aA 


34.99 
Unique SHOCK SENSOR adds force 
feed-back to ALL GAMES. Built in 
1MB Memory Card - 


INTERACTOR 


FEEL THE FORCE. This Backpack enables 
ONLY you to experience the blows, kicks and 
99 < explosions. N64 & PSX Compatible - 
£3T° 


¢ N64 CABLES AND CARDS 





PAIR OF EXTENSION CABLES OFFICIAL MEMORY CARD 
RF CABLE 256K MEMORY CARD 
ONLY SCART CABLE - Improves picture 1MB MEMORY CARD 
i 99 ¢ & sound quality. 4MB MEMORY CARD 
£3't- SCART LEAD WITH STEREO AUDIO 8MB MEMORY CARD 


3 phono plugs with scart adapter 
S-VHS CABLE - Gives better quality 


ge STEREO AV CABLE - EXPLORER CHEAT CARD 


OFFICIAL 4MB EXPANSION PAK - 


Enables you to view in high-res 
than scart cable but requires SVHS heat, 
compatable TV or Video mode giving clearer sharper 


DATEL 4MB EXPANSION PAK images. 


e CONTROLLERS 


[ASK ABOUT OUR EXTENDED WARRANTIES _| 
a & COLOURED CONTROLLERS 


£33.99 £29.00 | Official Coloured N64 
£17.99 £15.00 : 
£17.99 £15.00 Controllers in blue, green, 
£19.99 £15.00 
£33.99 £29.00 , black and 
only or 
each for 2 or more 


£23.! 
£33.99 £29.00 WCW MAYHEM & FREE N64 T-SHIRT £33.99 


£33.99 £29.00 WCW VS NWO 

£33.99 £29.00 WCW VS NWO REVENGE 

£11.99 £9.00 WORLD CUP 98 

£33.99 £29.00 WORLD DRIVER CHAMPIONSHIP 


£14.99 £12.00 WORLD DRIVER CHAMPIONSHIP & 


£12.99 £11.00 MAD KATZ WHEEL 
CALL CALL WORM ARMEGEDDON 
£34.99 £30.00 WWF ATTITUDE 
CALL CALL WWF WARZONE 
WWF WRESTLEMANIA 2000 
YOSHIS STORY 
ZELDA 


DIE HARD 64 

DOOM 

FIFA RD TO WORLD CUP 98 
GRAND THEFT AUTO 
HARVEST MOON 

MARIO ARTISTS 

MARIO GOLF 


FORSAKEN . . SOUTHPARK CHEFS LUV SHACK £34.99 £30.00 MISSION IMPOSSIBLE 
Ee aa) . A SOUTHPARK CHEFS LUV SHACK POKEMON SNAP 


. & VOCALISER 
FFA RD TO WORLD CUP 98 | SOUTHPARK RALLY 
‘A 99 


£39.99 - POKEMON STADIUM 
£33.99 £30.00 QUAKE 


SOUTHPARK RALLY & MAD KATZ READY TO RUMBLE 


GAUNTLET LEGENDS 4 . WHEEL 

GEX SPROCKET 

GEX3 SNOWBOARD KIDS 
GOLDENEYE & N64 GAMECASE E . STARSHOT SPACE CIRCUS 
GRAND THEFT AUTO STAR WARS:RACER 

GT 64 i . SUPERCROSS 2000 

HOLY MAGIC CENTURY . . SUPERMAN 


£62.99 - RESIDENT EVIL 2 
CALL CALL SUPERMAN 

£24.99 £21.00 TOY STORY 2 

£12.99 £10.00 TUROK RAGE WARS 
£39.99 £32.00 WCW MAYHEM 
£32.99 £28.00 WINBACK 

£32.99 £28.00 WWF ATTITUDE 


HOT WHEELS TURBO RACING 5. . SUPER SMASH BROTHERS & any WWF WRESTLEMANIA 
HYBRID HEAVEN , . Nintendo beanie or Link Action XENA : WARRIOR PRINCESS 


INT.S’STAR SOCCER 98 t Figure 


£41.99 £35.00 


JET FORCE GEMINI 5. . SUPER SMASH BROTHERS & OFF. 


KNOCKOUT KINGS 2000 .! . GOLD CONTROLLER & any 


LEGO RACERS . . Nintendo beanie or Link action 


LYLAT WARS 5 E Figure 


£63.99 
CALL CALL Clearly superior controllers. Features ‘slow 
als ran motion’ and ‘turbo’ available in grey, clear, 

i red, clear blue and clear black - 


Covers your N64 and Controller - Available in Gold, Silver, Carbon, 
Glow in the dark and Caution Radioactive - also available on PSX. 
GAMEBOY BOOSTER 

Play all Gameboy games on your N64 in full size, in colour and 
with full stereo sound support - Get £2 off if bought at 
the same time as any game. 
CARRY CASE 
N64 GAME CASES (pack of three) . 
N64 PASSPORT - Uses a code system to enable 

you to play most games for any territory on any N64 system...................:.0000 
MOUSE MATS - Choose from Waverace, Mario, 

Mario Kart, N64 logo and Bowser 
WRIST RESTS 
CASTLEVANIA 64 PLAYERS GUIDE 
MARIO KART PLAYERS GUIDE ... 
SOUTH PARK PLAYERS GUIDE 
QUAKE PLAYERS GUIDE .. 
TUROK 2 PLAYERS GUIDE 
YOSHIS STORY PLAYERS GUIDE . 
ZELDA PLAYERS GUIDE . 
‘WWF PLAYERS GUIDE . 


PRICES ARE SUBJECT TO CHANGE. PLEASE THEREFORE PHONE TO Ad Ld Rae PRICES 





oe! 
ee 
USUALLY WITHIN 3 Tos ts5 
OE abe hati deat FOF 11S 
OPTIONAUIRECORDED DEMVERY £1 PERITE! 


Tel: 01993 844885 


Fax: 01993 840750 Website: ukcomputergames.com 


LICENSED NINTENDO PRODUCTS 


SOFT CHARACTER TOYS 
NINTENDO BEANIES 


They are sooo cute... 
Available - Banjo with Kazooie, Mumbo Jumbo, Yoshi, Donkey 
Kong, Diddy /kong, Bowser, Wario, Mario, Luigi & Toad 


= J 
mt 
“h 


wut 











GAME BOY Co 


“SAWE £1 1 .oo” 


MOTORISED 


ACTION FIGURES 





(Zelda, Link & 
Gannon) 
Single Large 
Figures 
Link ol 


Set of six £ a4 
(Save £22.00) 


Flying High 
Crash 
Deep Dive 
le Crash — 
Wave Runner 


DIDDY KONG 


SERIES 2 


Lara on 
Street 
Assault 


Available in 
Series 2: 
Devil, 
Yoshimitsu, 
Heihachi 
Mishima 
& Ogre 


Motorbike we 3 


“Buy Male 
Major 
for just 
£4.99 if 
purchased 
at the same® gf 
time as 
Female 
Jungle 
Marine” 


WATCHES & KEYRINGS 


N64 CONTROLLER 
KEYRING WITH 
LCD 
DISPLAY 
ee 


N64 CONTROLLER 
KEYRING IN BLUE, 
GREEN, RED & 


Buy any. 


Playstation 
° Driver 
‘inal Fantasy VII 
e GTA-London 
© Metal Gear Solid 
e Premier Manager 


© Ridge Racer Type 4 


oul Reaver 


treet Fighter Alpha 3 


‘OCA 2 


‘omb Raider 2 (Plat) 
FAI 


= 


@ three toys and get Mumbo Jumbo FREE. 


Talking Beanies... 
» (Available 
Bowser & Donkey Kong). 


Soft Character 


ar 


<< >< 


See = 8 Beanie Babies... 


NEW DONKEY KONG 
FAMILY BEANIES 


(BUY ALL FOUR 
FOR ONLY £23.99) 


DREAMCAST 


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£189.99 


These will be in short 
supply so make sure 
you get yours first 


© -°, POKEMON ~* 


OR BLUE AND 


ANY COLOR 
GAMEBOY 


GAMEBOY ACCESSORIES 


GAMEBOY POCKET 

GAMEBOY CAMERA 

GAMEBOY POCKET & CAMERA & SLIP CASE 

YELLOW GAMEBOY POCKET & SUPER MARIO LAND 
1&2&BAG 

GAMEBOY PRINTER 

WORM LIGHT - WHITE LIGHT, NO BATTERIES 

CAR ADAPTOR (GB, GBP, CGB) 

STEREO EARPHONES (GB,GBP, CGB) 

POWER SUPPLY UNIT & BATTERY PACK (GB) 

POWER SUPPLY UNIT & BATTERY PACK (GBP or CGB) 


POWER SUPPLY UNIT (uBP) 

BATTERY PACK (GBP) 

UNIVERSAL LINK LEADS (GB & GBP & CGB) 
LIGHT MAGNIFIER (GB or GBP or CGB) 
SLIP NYLON CARRY CASE (GBP & CGB) 
SLIP LEATHER CARRY CASE (GBP & CGB) 
TRAVEL BAG (GBP & CGB) 

ACTION REPLAY (GBP & CGB) 

RUMBLE PAK (GBP or CGB) 

8MB MEMORY CARD (GBP & CGB) 


GAMEBOY GAMES 


“Buy any 2 Gameboy Games 
and got £2 off the total” 


720 SKATEBOARDING (COL) 
ALLSTAR BASEBALL ‘2000 
ANTZ 

BARBIES OCEAN DISCOVERY 
BATTLESHIPS 

BEAVIS & BUTTHEAD 
BOMBERMAN QUEST 

BUGS BUNNY 3 (COL) 

BUGS BUNNT CRAZY CASTLE 
BUGS & LOLA (COL) 

BUST A MOVE 4 

CARROT CRAZY (COL) 
CARMAGGEDDON 
CENTIPEDE (COL) 

COLOR TETRIS 

COOL HAND (COL) 

CRAZY BIKERS 


cROC 

DEFENDER & JOUST 

DUKE NUKEM 

DROP ZONE 

EVEL KNEVEL 

F1 GRAND PRIX 

F-15 STRIKE EAGLE 

FIFA 2000 

FROGGER (COL) 

GAME & WATCH GALLERY 2 (COL) 
GEX (COL) 

GODZILLA (COL) 

GRAND THEFT AUTO 

HOLY MAGIC CENTURY 
HOLLYWOOD PINBALL 

HQ CHASE 

INTERNATIONAL SUPER STAR SOCCER 99 
KLUSTER 

LEGEND OF RIVER KING 
LOGICAL (COL) 

LOONY TOONS (COL) 

LUCKY LUKE 

MAYA THE BEE 

MARBLE MADNESS 

MARIO GOLF & NINTENDO BEANIE 
MEN IN BLACK (COL) 

METAL GEAR SOLID 

MISSILE COMMAND 

MISSION IMPOSSIBLE 

MORTAL KOMBAT 4 (COL) 
MONACO GRAND PRIX 2 

MR NUTZ 

MYSTICAL NINJA 

NBA JAM 99 (COL) 

NBA IN THE ZONE 99 (COL) 

NFL BLITZ (COL) 

NFL BLADES OF STEEL 99 (COL) 
PACMAN 

PITFALL (COL) 

POCKET BOMBERMAN (COL) 
POCKET TALES CONKER (COL) 
POWER QUEST (COL) 

PRINCE OF PERSIA (COL) 
QUEST FANTASY CHALLENGE (COL) 
QUEST FOR CAMELOT (COL) 
RAMPAGE WORLD TOUR (COL) 
RESERVOIR RAT (COL) 
RESIDENT EVIL 

REVELATIONS: DEMON SLAYER 


R-TYPE DX 
RUGRATS 

SAN FRANCISCO RUSH (COL) 
SHADOWGATE (COL) 

SHANGHAI POCKET 

SILICON VALLEY (COL) 

SMURFS NIGHTMARE (COL) 

SPY HUNTER & MOON PATROL 

SPY VS SPY 

STARWARS EPISODE 1 

STREET FIGHTER 

SUPER MARIO BROTHERS DELUXE 
SUPER BREAKOUT 

TARZAN 

THREE LIONS 

TOM & JERRY 

TOP GEAR RALLY (Including Rumble Pak) 
TOY STORY 2 

TWOUBLE (COL) 

TUROK 2 (COL) 

VIGILANTEE 8 (Including Rumble Pak) 
V RALLY 

WARIOLAND 2 (COL) 

WWF ATTITUDE 

WWF WRESTLEMANIA 2000 

YODES STORY (COL) 

ZELDA (COL) 


ALLEYWAY 

ALIEN VS PREDATOR 

BATMAN 

BEAVIS & BUTTHEAD 

DEFENDER/JOUST 

DESERT STRIKE 

DONKEY KONG 

DONKEY KONG LAND 

DONKEY KONG LAND 2 

DONKEY KONG LAND 3 

DR MARIO 

F1 RACE 

FINAL FANTASY LEGEND 

FINAL FANTASY LEGEND 2 

FINAL FANTASY LEGEND 3 

FINAL FANTAST LEGEND ADVENTURE 

GODZILLA 

GO GO TANK 

JAMES BOND 007 

JUNGLE BOOK 

LITTLE MERMAID 

MORTAL KOMBAT 2 

MR NUTZ 

MULAN, 

POCKET BOMBERMAN 

POKEMON (Blue or Red) 
Buy both Pokemon Red & Blue for just 
£42.98 SAVE £3.00 

ROAD RASH 

SUPER MARIO LAND 1 

SUPER MARIO LAND 2 

TAMAGOTCHI 

TARZAN 

TETRIS PLUS 

WARIOLAND 

WARIOLAND 2 

WWF SUPERSTAR 

ZELDA 


9am-9pm Monday, Yam-8pm Tuesday-Friday, 10am-6.30pm Saturday, 10.30am-4pm Sunday & Bank Holidays 


Money Back Guarantee - if you are not delighted with your purchase for any reason you may return it to us within 3 days of receipt and we will 


happily exchange it for you or send you a refund, Simply ring for authorisation and return it to us by recorded delivery. We will make a small 
handling charge of 10% (minimum £5) of the purchase price and we would ask that you return the item perfect condition. 


NAMES ei sazesceaicarsdeceadesviawsesesdadesnsexsshestaccnscedecrsas ADDRESS: 


‘ a es ITEM 
e CHARACTER 5 
f KEYRINGS 


(@) YOSHI,MARIO, | POSTCODE: 


DONKEY KONG, : 
TOAD & LUIGa” # CARDHOLDERS SIGNATURE: 


Also 
Available 
GAMEBOY KEYRING - 


Postage i ree forall orders shipped witin the U.K. Optional recorded delvery 
£1 prem. Opbonal NEXT DAY DELIVERY avalable £500 for st tem pls 
£100 for each subsequent tem. Overseas postage £3 50 per software tem. 


[_] posta orper[_] caro[_] TOTAL|£ lie 


casH [_] 
caro numeeR[_ {JC JL JC IC IC ICILILICICIL I LJ bare’ L_] IL] nov 


YOSHI PLEASE KEEP COUNTERPOILS IF SENDING POSTAL ORDERS. ONLY SEND CASH IN A RECORDED/REGISTERED ENVELOPE. 
WATCH CHEQUES PAYABLE TO: WICKED WARE LTD., 1ST FLOOR, STREATFIELD HOUSE, ALVESCOT ROAD, CARTERTON, OXON, OX18 3XZ 


bs - J Inevitably some items may not yet be available. Please phone to check availability. | | ay 
Prices correct at time cy going to press. E&OE. Ref: N64 


MARIO KART 
WATCH TOY 2 SPEED 
- € ACTION 
MARIO OR ; 


CHEQUE 

































































ALL RIGHTS RESERVED. 





ALL TRADEMARKS RECOGNISED. 





at alias 








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only on release in Japan a 
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or America. Because N64 
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they're released in the | a 
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REVIOUSLY IN N64 


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4 


The purist's choice. Four 
players fighting to the death 
in a selection of small 
arenas. If you die, you're out 
o' there. Teams or free for 
all, the last man standing is 
declared the winner. 


, and various issues after that. 





A Amessy 
accident 
with the 
pele <a 
launcher. 


Those suckers won't 
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There are plenty of cool multiplayer options. 
Bie UcmeO Ael Tg ee 


In this odd little game for 
two players, the object is to 
hit a series of coloured 

oN ome Lin amr Usa) 
other. The usual weapons 
are available, and the first to 
hit all seven cubes wins. 


Team 


Neat) 


pone 


TEGE Pete 


This is like the team option 
in Street Fighter 2, where 
Mitmceam ut cuil\ mel molt g 
gang of three leaps into the 
Fate Bem E ee Uy ells 
unlucky enough to get 
prematurely ventilated. 











Bide le ea cy Vue ve Cali y 
Once you've mastered the training mode, you'll 
soon be taking out CS PTE tS) he 3 


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soldiers is great fun. 
@ Atmospheric, 
stealthy gameplay. 
@ Unusual 
multiplayer games. 


@ Annoying camera. 
@ Muddy graphics. 

@ Jean-Luc runs like 
he's soiled his nappy. 


Le LC eee 



































GoldenEye wv Sane 
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ot the greatest Pac ing (ores Nee enaa Trane SPY od eT V should do for both of them. 
Pistol Shotgun 


This is the most | The spread effect you get from this 
useful weapon little beaut can actually work to your 

in your arsenal, | advantage, taking out a whole group of 
by virtue of its Cuma te} 








unlimited single shot. At 
ammo. You close range it's 
have to devastating, so 
een =) ~=remember to keep reloading between TT Mm Co ELC 
no looker, but some of OTe oe CM Metco Ae oiE} Coli mum) E-Cel 
UM | bullets, but a single shot to the head suited suicide E eae 
quite believable. } disposes of most enemies. guards. ei aml 
Machine gun Extras 



















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make the most of the PY meseU er Sl ilereM rice MUM Mca im Ula -g 
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8 LIFESPAN niet LCM f4th el oy -Fame atic | | Meader ets 
PT 


The warm glow you get 
after popping someone 
in the back with a 
shotgun will keep you 
happy for a while. 


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shoot-ou Lc "ete co : 

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beater, but a top shooter you can sm mk Nitaam tate swing it around with the left and er 





























in its own right. There's butt of your SUT to the buttons to get a better look around : ti 
nothing else quite like it euro En ia doesn't follow your aim when i pares There are no a i 
on the N64. run towards you f you're vate Pye Tie et he shot. on the N64, and even if you might 


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hand (or foot-to-sto i credi bly difficult, and... 
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TOM SMA mam <0 UU A 
eNO RC RCC eB CLM Cu Ones 
You can access HUNDREDS of the HOTTEST 
cheat codes for the greatest games - PLUS 
» — there's space to store thousands more, 
You can easily program NEW codes 
as they become available, and you 
CAB eu keel 04 
ON SOS) elgg 
MUU ee MO) eT 
in-built CODE GENERATOR’. 
There's also V-RAM VIEWER, 
which allows to view secret 
ast ERIC) aes 
Saad urea 
of any game DURING 
GAMEPLAY. Enable any of 
Equalizer's™ CODE 
CRACKING utilities - then 
just press a button to jump 
back into the action! 






























by Datel 


eee) 
NINTENDO® 64 CHEAT CARTRIDGE ! 


Source: Chart Track, August 99 
“4 CALL D3 WORLD TO ORDER: 


10845 6010015 


Nintendo® 64 is a registered trademark of Nintendo Inc. This product is not sponsored, endorsed or approved by Nintendo Inc. 
*IMPORTANT - Requires Nintendo® or Datel Ram Expansion Pak to utilise this feature AND ALL OTHER LEADING RETAILERS 


A ata Na Ua | bmn A mT CHARTS 
PNET VA 


ES os ee) 


Lines open: 24 hours a day. 7 days a week 
eae ee ee ae | 








www.codejunkies.com 





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The vi 


| bed vetoog EM 


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Welcome to TOTAL GAME SERVICE FOR NINTENDO 64 OWNERS 


iL. 3 
Ciub 64, th 


 @@CC® 


enjoy your 
N64 games 
to the full. 
















Your chance to have your say. 80 
hit like Tiger Woods in Mario Golf. cE) 


ULLS EXTRA 


Top tips for the latest releases. 





+; 09) Lie back and let 
aS 
your problems 
_becured cured. 









The Platinum league is 
growing — and it’s not too 
late to become a member! 






We ‘puldle you through the game's 


| (openng ne levels. 









The definitive N64 buyer’s guide. 


BACK ISSUES & /) 
SUBSCRIPTIONS i < 











e-mail: 
: 7 . : [email protected] 
ome Dolphin queries, a quick Bible lesson, a Each month, the N6d Star Letter wins 
itl I a G64 Steering Wheel with Rumble Effect 
Shadowman critique and a Nintendo yacht eee lies 
spotted. Your letters again, of course... All other letters printed win a prized N64 badge! 



















‘Might get’ 


On Sky a few weeks back, | 
was watching .TV (That's a 
techy satellite channel — Ed) 
and they had some 
information on Dolphin, 
listing a group of 
developers that might 
make games for the 
console. One that 
surprised me was 
Squaresoft. If 
Squaresoft are 
making games for 
the console, does 


| bought Shadowman this 
month and, being so 






















impressed with it, decided to do from Mark chapter five, verse that mean we 
some research. And it turns out that nine. So, looking up this reference might get a 
in the Bible, in Mark, chapter nine, in the Bible, | found: “Then Jesus Final Fantasy 
verse five (where the instruction asked him, ‘What is your name?’ game? Also, 
booklet quotes, “My name is Legion, ‘My name is Legion’ he replied, they didn't have Rare 
for we are many") there is no such ‘For we are many.'" Seems listed — surely that 
piece. So | looked up Legion in the Acclaim messed up. doesn't mean that 
Dictionary of Quotes and found Adam Coltman, Surrey Rare aren't 

‘Legion, My name is’. It went on to committing to 

say that the quote, “My name is Whoops. But we'll forgive them. Nintendo's new 


Legion, for we are many" is actually It's still a cracking game. Ed 


Pelee del mt) ails, 


So, what have we got wrong this time? 


machine?! 
Cameron Coles, 
Caerphilly 































Tsk. Never believe 
what you see 
anywhere outside 


the pages of 
Okay, so who's the simple- In N64/32, in your review of Quake N64. .TV's 


minded oaf who put a II, you said that the Gladiator on 








elcrerar iste mem OFM UAE oIKs the third level should be Fai list 

in with the Top Gear defeated using the Grenade ti : One CIP 

Hyperbike preview in Launcher. How is this possible > games is complete and utter 

Nees if there's no Gladiator there? fantasy. Fact is, no one knows 

David Clack, Kent EELS TI (oe for sure what games will arrive along 
ey Tuc) with the console — but we reckon 

That was we've got a fair idea. Rare, 

purposeful. Ed UALS meanwhile, are part-owned by 


evar 
In N64/33, | this one? Ed 
couldn't help but 


Nintendo of America so they're 
definitely, definitely on board - 

: amour eel aaeia almost certainly with a Disney game 
Leas ope a PAA aia - but Square is still a problem area 
Ret yea OR ys Noe VP mee (Olt for Nintendo after the two 
Chung. | don't know side of A4 full of Pokémon companies fell out over cart 
PUIKem oreo) a ta13 rool dfel tC Ce) COA aah 0) production on the SNES. We'll just 


name ‘Lage’ from. Boa CO eal have to wait and see. Ed 
Oh, and I’m 13 it actually changes back into 


now, not 12. its original form. 


A s at a Tv 
Tracey Chung ene Familiar things 
Bristol Youle : : 

After reading the Shadowman review 
ECM gaia | Great. Thanks. Ed in N64/32, | noticed one or two 


80 IN, i 


MN: 01225 732341, 








familiar things about the game: firstly, 
those Dark Souls — there's 120 of 
them, right? Well, doesn’t that ring 
any bells? Yep, in Mario you had to 
collect 120 stars and in Zelda 120 
Skulltulas. Next up there's the Coffin 
Gates. You need to have a certain 
amount of Dark Souls to pass 
through them, correct? Just like the 
doors in Mario, then. Then there's 
this Deadside/Liveside thing. Sounds 
just like the whole adult Link/young 
Link bit in Ze/da. And, finally, there's 
the Gad tattoos that grant Shadsy 
different abilities. Not unlike the 
Talisman Tiles in Turok 2, are they? 
Could it be that Shadowman isn't 
quite as original as you thought? 
Liam Fisher, Romford 


Mmm, well, fair enough, 
Shadowman’s not 
entirely original when it 

comes to the elements you 





mention (except 
Deadside/Liveside, 
which is in the comic) 
but, then, those 
comparisons to Mario 
and, more relevantly, 
Zelda were always 
likely to be made 
of any 3D 
adventure. If we 










were working to game, Killer Instinct 3, Turok 
that kind of 4, Zelda Dolphin and Final 
ruling, Zelda Fantasy? Wouldn't mind 
would be a that, eh? 


Tomb Raider rip- 
off! And, anyway, 
Iguana UK 
happily admit that 
both Mazza and 
Zelda were the main 
blueprints for 


Daniel Bevis, Hampshire 


‘Launch games’ 


What's the latest news on whether 
Dolphin will run DVD movies or not? 
Will it be connected to the internet? 
How about backwards compatibility 
like PlayStation 2? I've come up with 
a cool set of launch games for 
Nintendo's machine. How about 
Super Mario Dolphin, a Banjo 


certainly via a built-in modem, but 








Shadsy. Ed 


‘Two 
claws’ 


Here's our entry for 
‘And Here's One | 
Made Earlier’. 
Can't you see — 
it's Turok 2! We 
made this mask from papier maché 
and have also included an arrow and 
two claws. Great, eh? 

Mark and Emma Harrison, Essex 





Currently it doesn't looks like 
Dolphin will run DVD movies, 
though with PlayStation 2 doubling 
up as a cinema, Nintendo would be 
foolish not to include a similar 


Fantastic work! We dressed Mark up 
in it as you can see. Was he scary? 
Er, no. Ed 

be internet capabilities too, almost 


PY ACN 


WILD BLUE YONDER 
Kind of like a cross between Wave Race and PC game Sieeubast 





feature in their machine. Yep, there'll 


backwards compatibility is a no-go as 
the format is changing over from cart 
to disc. Ed 


‘Weekend’ 


When | was on holiday in France 
recently, | was visiting a city called 
Brest and noticed this Nintendo boat 
in the harbour. Weird! Was Shigsy 
taking a well deserved break, messing 
about on the water, | wondered. Or 
was it Howard Lincoln getting away 
from America for the weekend? Can 
you figure it out? 

Ross Galloway, Scotland 


Shigsy in France, eh? We heard he 
liked to get away for the weekend 
but that's ridiculous. Ed 


More of your great game ideas? 


Ooooh yeah! 


‘His belly’ 


Whilst browsing through some old 
N64's | noticed that the fat guy in F- 
Zero X has EAD written across his 
belly, while in 7080° someone called 
EAD has smashed all the records in 
the Time and Trick attack modes. So, 
what you're telling me is that the fat 
guy in F-Zero is the same guy who 
obliterated those hard-to-get times in 
1080°? Doesn't seem likely. 
David Fairhall, Poole 


Ah, no mystery here. EAD is 
Nintendo Japan's own Entertainment, 
Analysis and Development Division, 
which is basically the department 
that Shigsy and his bands of multi- 
faceted game designers work for. 
Which should explain their times in 


seal 
| 
| eee 
ae 
— 
a 
é 
é 
: 
: 
: 
3 
5 


Attack (where you raced around in speedboats, armed to the teeth 
with machine guns and rocket launchers), Wild Blue Yonder sees 
you playing a terrorist-thrashing Pentagon agent, Major Wild, 
whose job it is to stop terrorist organisation Blue Yonder (? ~ Ed) 
from building lethal nuclear missiles. See, they've stolen the 
blueprints for the missiles and plan to build enough so they can 
launch one into every major city in the world. What this means is 
20-odd levels of jetski action, with Major Wild able to fire off 
everything from pistols to torpedo launchers in an effort to stop the 
unfathomably evil Blue Yonder and their armies of soldiers. 


James Davies, Lydney 


Sounds exciting. Wave Race physics with Turok weaponry. Could 
be nice, that. Ed 


What about this?! Pokémon Kart 64 would include up to 
eight playable characters (plus secrets) including Bulbasaur, 
Charmander, Pikachu, Sandshrew, Squirtle, Mewtwo, 
Cubone and Jigglypuff, and would feature 15 courses, 
five of which were battle arenas. There'd be Pokémon 
Island, Bulbasaur's Garden, Mewtwo's: Motorway, 
Sandshrew's Pyramid, Pokéball Stadium and many 

more. There would also be stacks of power-up's too — 
how about firing off a bolt of Pikachu's Electric Burst, 

or stopping a kart dead and sending the driver to 

sleep with Jigglypuff's Sleepy Song? There could also be 
Squirtle’s Water and Sandshrew's Quicksand. 


Josh Broster, West Sussex 


What a treeeemendous idea. A Dolphin release, perhaps? Ed 


Go! 


© 





Se" 
December 1999 en 


res 


MAILBOX 





1080° but, er, possibly not the fat guy 
in F-Zero. Maybe he was based on 
one of the programmers. Ed 


‘Yellow rabbit' 


| don't know about you but I've just 
about had it with newspapers writing 
about games. Take a look at 

this Pokémon clipping from 

The Sun. 


1. What's happened to 
Grand Theft Auto, then? 
2. Is there an exact release 
date for Resident Evil 2 
Ome Ya 

3. Half-Life. Not very 
To A oa a 

4. What's happened to 
Riga? 

Michael Clayton Travis, 
London 


Apparently, 3 See 
“parents have 
oo it all before Thats how much the 
with toys like 
Teletubbies and 
Furbies", while 
Pikachu is 
described as a 
“yellow 
rabbit". Even 
more incredible is their comment 
that the Pokémon game is a “spin- 
off" from the toys and “the latest in a 
long line of rip-off's". Oh, and by 
all accounts, Charmander “grunts”! 
Kerrie Robbins, Wolverhampton 


| know. Bunch of marrow-headed 
cretins, aren't they? Ed 


‘You reckoned’ 

| have a criticism of the answer you 
gave to the letter ‘64, 96, 128' in 
N64/31. See, you reckoned you added 
the 4 Meg of RAM expansion onto 
the 256 MBit of the ROM cartridge, 
but the expansion pak doesn't alter 
the size of the ROM cartridge, it just 
provides extra temporary memory to 
make the game look or sound better. 
Alland Vuyk, Netherlands 


three of the 82 Pokémon toys 





reac erg 
Jamie Allen, Berkshire 


1. Would a Japanese 64DD 
work with a PAL N64? 

1. Is there ever going to be = 2. Will there ever be a 

a cricket game for the N64? | Discworld 64? 

2. | heard FIFA 2000 wasn't : Ben Collings, Leicester 

coming out on the N64. Is 

this true? 

Hugh Miller, Australia 


When is Snowboard Kids 


2 coming out in the UK? s Why has it taken so long 
Michael Spray, } aT for Smash Bros. to appear 
Prd ic) Ta Tm OL eg 


Chris Ware, Martock 


TT Xo) aT mE mel ce $ mt 











Command & Conquer expensive retailers © 
and get the right WWF Attitude 
by ordering at arguably the most 
Anna Kournikova Smash Court Tennis* 
retailer on the planet! 
www.simplygames.co.uk 


*ji.e. Competitive (OK, not a Nintendo game but we had to get Anna in there somewhere) 


the nyS. 


the lowest prices 
free worldwide delivery 
0171 720 6767 


http: /iwww.simplygames.co.uk 








This game is just so underrated! | 
mean, it's great fun, it's a massive 
challenge and it'll take you years to 


finish - what more could you possibly 


want from a game? 
The graphics are great (though 


maybe a bit foggy in places), but the 
real revelation is the ball and glove bit. 


It's the simplest of ideas but it just 


works so well — and makes the puzzles 


even more difficult to get round. 
Okay, so it's no Mario, but if 

you're looking for something a bit 

different, you won't find yourself 

disappointed. Glover? It's pure class 

and no mistake! 

Thomas Pointon, Oxford 


EPISODE 1: RACER 


This game has so obviously been 
rushed out to coincide with the release 
of the film. So many things are wrong 
with it, and so many things have been 
left out: there's no learning curve, for 
starters, while the Al of the CPU 
opponents is laughable. The cut scenes 
are rubbish too; they're supposed to 
set the scene but are just four-second 
flashes that do nothing for the 
atmosphere. To round things off, the 
music is totally different from the film 
while the pods make it sound like 
you're driving a Hoover at 600mph. 

The film may have been a let 
down, but not as much as the game. 
Jonathan Lax, Sailsbury 


why not and 


ep, we'd like to think 

we're not often wrong, 

particularly Andrea, who 

goes “mental-style” on 
anyone crossing her path/criticising 
her judgement/speaking/breathing. 

But, you know, sometimes we'll 

have a review that, for all the tea in 
China, you just can't see the 
reasoning behind. Maybe it's a 
gameplay problem, or some graphical 
niggle or other, or maybe it's just a 
bit of everything. Either way, here's 
where you can — at a safe distance 
from Andrea — set the record straight 
once and for all. 


Le) 


This is some of the best football I've 
ever played with a controller! Okay, so 
the pitch is made from glue and all the 
players’ faces look the same, but 
there's a fantastic amount of options 
available. There's a mind-boggling 
amount of teams, while the Create-a- 
Player feature - where you can build 
up your own team from scratch — is 
superb. The sound is also excellent, 
featuring Fat Boy Slim and some top 
techno and realistic crowd noises. | 
also love being able to deck players 
without the referees even noticing. 

Give this a go — you won't be 
disappointed. Bring on FIFA 2000! 
Hugh Miller, Australia 









yo) 66 CRO Terre) 


You don't agree? Tell us 







we'll print it. 


So, if you fancy re-reviewing a 
game you saw us wrongly mark in 
N64 Magazine, jot down 100 of your 
finest words, clearly expressing your 
views, and put a percentage score on 
the end. Then send it to: 


Reader Reviews, N64 Magazine, 
30 Monmouth Street, 

Bath, BA1 2BW 

E-mail: [email protected] 


And if you want the world to know 
what you look like, send in a 
passport photo with your letter and 
we'll print it. 





BODY HARVEST 

















































Hmm, where to start, that's the 
question. Well, the word 
‘disappointment’ comes to mind, as 
does the fact that you get bored very, 
very quickly. It's just one long harvest 
wave after another. Go here, kill a few 
shabby-looking meanies, go there and 
do it again, then go back and do it 
again because the human body count 
is too high. Where's the fun in that? 

| was playing Zelda and Turok 2 a 
mere half an hour after playing Body 
Harvest and they made me realise that 
the graphics are shocking, the sound 
is annoying and the game concept is 
nothing special either. Very average. 
John French, Kings Lynn 












FROM THE MAKERS OF: GA/WEBoy poli : ten? CU eee 
dis | PLUS! PLUS! PLUS! 
Ua ade 


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RACCOON AA aS f, i 





Wisden EWS! 
“ LATEST DOL taille Ni A | 


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by Daniel Glenfield and Martin Kitts 
mazing. Just one of the many, many words we could use 
to describe JFG. This game is one of the best carts we've 


7% ever had the pleasure of slotting in fo the office N64. But 


5 - it isn’t easy. So let us guide you through the first part of 
the game. We'll cover the trickier moments that your team will 
Cle ema ae MMU la UCT Cm Roam elle 
quest. So, get those barrels smokin’ and those engines fired up, 
because we've got some serious bug splattering to do... 


TT] Sere 
SAID i 












We reviewed Jet Force in 
N64/34 and this is what we 
concluded: 










Accuracy 

You should always switch to manual 
targeting (Hold R) when wading into a 
combat situation as there's not much of 
a built in auto-aim system — so you're 
better off 
doing the 
pointing 
yourself. 
sElecoe 
mode 
helps with 
precise 
Sacre 


Delving into the unknown 
When exploring new areas take it nice 
and slowly, and switch to manual 
targeting to make strafing around 
corners easier (and most importantly to 
keep the camera behind you). That 
way you're 
ELENA 
prepared, 
and can see 
exactly what 
lies ahead. 


aS 
TE 


























AY (e Ve ey 
Tricky! These specially trained drones scurry forward, 
covered by their comrades, and will converge on your 
position. They carry shields, making them impervious to 
random gunfire. So how do you deal with them? Well 
there are many views on this. i 

ms Some favour charging at the 

ants, hoping to shoot them 

from behind as they fall back to a different position. 
Others prefer waiting for them to run for cover and then 
hitting them. Generally, we aim to the right of them, in an 
attempt to hit their gun arm. Try all three styles and if you 
get desperate a few explosives should do the trick. 


36) ay a 35 sen , | il 






Heads 
will roll 
If you can, 
aim for the 
target's 
isola) 
made 
popular by 
GoldenEye, head shots do a lot more 
damage, so bear this in mind if you're 
trying to pick off the big guys. Also, 
make sure you collect as many severed 
heads as you can. You never know 
alam tly al elena aT-UaLeh A 









Proximity warning 
When enemies are nearby, Floyd will 

switch to red alert (indicated by the red 
lights on his outer shell) and arrows will 
appear on the 5 





side of the st ; 

screen, ea) 3 e 
showing in } ip a a 
which direction u oie ssi 

they are ee. IS ass 

cl mie aa ae 


Use this 
advance warning and proceed slowly 
into the next area. 





The village 

has been 

besieged by 

Mizar's 

forces, and 

you've got to 

liberate it. 

Advanced 

players will 

delight in 7 

storming right in with guns blazing and heads 

rolling, but if it's your first outing, be cautious. 
Kill off the first couple of guards then, 
without getting too close, try to pick off the 


lone soldier you can see by one } 


of the huts. This will alert his 
comrades, so take cover in the 
bend in the path and use 
manual targeting to kill the 
ants charging towards you. 


MISSION: SS Anubis 


Turn to your right : 


at the start, and 
in the corner of the 
docking bay you'll 


see a stack of crates. 


Climb up them and 
unlock the chest for 


SHOTGUN. It's best used on stationary targets as 


only a fully-charged blast will cause major 
damage. You'll also find two CAPACITY 
CRATES (for your Pistol and Machine Gun), and 
a GEMINI HOLDER in this room. 
Near the end of the level you'll come to a 
large room filled 
with crates, mines, and 
a big conveyor belt. 
Duck behind the crates 
to avoid ihe green ants 
perched higher up and 
take out all the soldiers 


Fall back if you have to and always wait for 
: your pistol to recharge before jumping out 

: and attacking. Shoot down the sniper and any 

: remaining soldiers before picking up a 

? CAPACITY CRATE which will allow you to hold 
: more Pistol ammo. 


bridge into 
the next area, 
climb the steps 
and go left. 
Collect the RED 
KEY from 
Magnus and go 
through the Red 
Key door. You'll 


: immediately come under attack, so strafe left 

: behind the crate and using manual targeting aim 
: for your enemy's head. Fire until he drops, then 
: open the chest for a MACHINE GUN. 


You need to =p 
get to the top 


: of the conveyor 

: belt by jumping on 

: the boxes and 

: avoiding the mines 

on the ground. 

: There are also 

: flying drones and 

: troops lurking behind crates. Proceed slowly, 

: using all available cover, and shoot the mines 

: from a distance if you need more room. Grab the : | 
: GEMINI HOLDER, stock up on the purple gems : 

: to replenish your armour, and smash the glass i 
: panels so you can get through the doorway. 


Switch to target mode and use the C-buttons 
to walk across the girders. On the left-hand 


: side is a TOTEM. Activate it to unlock an extra 
: multiplayer option, then go right into the air 

: vents. To kill the small alien bugs scurrying 

: through here you'll need to point your Pistol 


Go across the 


You can now 

open the door outside 
e cave by turning your gun on the lock. A few 
pid fire shots will suffice. 


: to a chest. Open it to collect the 
| ; CLUSTER BOMBS. You'll also 
i find a stash of TOKENS. If you 
: want to take this opportunity to 
: stock up, crawl through the 
: low tunnel into the next room. When you go 
: back again you'll see that all the TOKENS have 
: magically reappeared! When you've got Floyd, 
: bring him back here to play one of the many 
: sub games. 


Head back, 

ride the 
conveyor belt 
down to the life 
force door and 
go through to 
rescue VELA. 
Get aboard your 
ship and it's off 
to Tawfret! 


on the ground. ? down and fire. Fight past them until you come 


AT TMCS MRT st Pr SS 
Ce rl eed 


eee iene 


Been cee Acad i 


Ammo and Health 
Two of the most important 
things in any videogame, if 
you find yourself short on 
either try going back 
through the level to see if 
EVAN VG CUM Ie MIT- Fler NY 
reappeared. The enemies 
won't have, so you'll be 
(eT KomrUK 


RYT eyes adil (Ng 
Characters often let their 
momentum carry them too 
far. So, if you're near a 
ledge, switch to target 
mode before backing away 
without turning. Also, 
Vat amerg esl nF oma Ue) 
walkways always switch to 
target mode to make the 
journey safer. 


Jumping 

ace mela lta] alam ele MTN 
have missed. If you're in 
ite Om INH Ry ate 
when jumping, stand 
perfectly still and hold 
down Top-C. Once in the 
air, push forward on the 
analogue to catch hold of 
the ledge and pull yourself 
up (if it's within reach). 


YI TaTe) 

amelie mar A or aalo 
i Taat dn Lim el0 Amex) mK) 
come back to the game 
you'll be back at the start 
with all the drones back in 
place, and if you last saved 
Sirdar Ucar Ma credo 
battle you're going to be 
in trouble! Instead, save 
after picking up Capacity 
Olek PCT tel elaee 
special items, or large 
stashes of health and 
ammunition. That way if 
you do need to take a 
break you'll start back at 
the beginning tooled up to 
lglom ler U4 


nae 


Trouble with Tribals 
Tribals are sometimes 
hidden behind explosive 
ocUaca Melman pam KOM Malm alale} 
of big enemy you need to 
use a rocket launcher on. 
Avoid using explosives in 
small spaces and look for 
tell-tale red stains 
indicating accidental Tribal 
offage. 


imeem 99 





qe) eee 
MISSION: Bog Tawfret 


7 Sprint through the swamp, ignoring the drones, 


and find King Jeff. Ask him 
for the TRI ROCKET 
LAUNCHER and find out 
why this once beautiful 
planet has been transformed 
into the murky desolate 


some movement i in the water. This is actually a 
small army of mutants coming out from their bath, 
hungry for 
battle. Equip 
the Plasma 
Shotgun and 
run right along 
the bank. Use 
fully charged 
shots to kill the 
mutants, but 
don't stop to 
use manual 
targeting. You 
should plough through them easily just by running 
and shooting. Don’t worry about ammo either — 
the guns that they drop will provide more than 
enough ammunition for your gun. Go all the way 
round, maiming every last mutant you see, then 
make your way to the island in the centre. 


Blow the door off the tomb 
to your left and go inside for 


: a chest of GRENADES. Pick up 
: the CAPACITY CRATE (Plasma 
? Shotgun) and blow the door off 
? the nearby tomb for two more 
: CAPACITY CRATES (both for 
quagmire you see before you. ! 


MISSION: Bridge Tawiret 


When you get to the large lake you may notice : 


the Tri Rocket Launcher). 


Climb up the 

tree and retrieve 
the pair of trousers 
you find. Go 
through to the next 
part of the swamp 
Grab the 
CAPACITY 
CONTAINER 


: (Pistol), the ROBOT COMPONENT from on the 
? wall in the corner, and speak to Floyd to learn of 
: his terrible fate. Enter the house on the other side 
: of the water and give 

i its occupant his 

: trousers back. He will 

: then give you the 

} CROWBAR, which 

: allows you to open 

: trapdoors. Exit and 

: look left for a small 

? passage. Inside you'll 


6s 
1 The first boss is tough. To avoid his flying bats just walk md = 
sideways or jump into the air. His fiery floor attack is dangerous, j oe 
but a quick, well-timed jump as it gets close will see you right. cag * 
Equip the Tri Rocket Launcher and aim for one of his fangs. You ae. the 


can only cause damage when he rears up onto his back legs. 


Once both fangs are broken he'll try to use his antenna. 
You'll see stars coming from the antenna that’s about to fire. 
Start running towards the pillars to avoid the imminent attack, 
but remember to open fire on the antenna. Repeat for both. 
71 eats out the Plasma Shotgun and charge it up. The target point is now the boss’ body, which 
will be severely damaged by a few charged shots. Simply jump over his fiery floor attack, and 
when the electricity begins to build around him quickly move behind one of the stone pillars to 


avoid the blast. 


Return fire each time, and keep it up until he finally succumbs. Once you've finished him off, it's 
straight to Mizar's Palace to await the arrival of your fellow JFG team. 


MISSION: Battlecruiser Sekhnet 


Get the GRENADES from the chest, pick up 
the CAPACITY CRATE 

(Pistol), and head on 

through the unlocked 


door. You need to open 
both of the lifeforce doors 
and go through the one on 
the left. 


Through the door you'll come across a 
GEMINI HOLDER and a MACHINE GUN. 


? Head back and through the other life force door. 
: Machine gun the lock on the door and go throug 
: the corridor. Talk to FishFace for the RED KEY. 
: Open the chest for the PLASMA SHOTGUN 

- + and pick up a CAPACITY CRATE for your 
: Machine Gun. 







i find a chest containing 


the SNIPER RIFLE. 

Leave and get up 

onto the roof of 
the house. Go down 
the chimney and head 
eft. Use your Pistol to 
destroy the coffin and 
crawl through the gap to find a CAPACITY 
CONTAINER for your new Sniper Rifle. 

Blast the next coffins and through the gap 

you'll find the REMOTE MINES, and another 
ROBOT COMPONENT. Craw! back, continue 
through the attic and turn left to leave. Enter the 
small tower that Floyd is perched upon by jumping 
down and destroying the door with your Tri Rocket 

uncher. Get the FLARES from inside, open the 

rapdoor and go down deeper. Grab the final 
ROBOT COMPONENT, go back and repair 
Floyd. Mission accomplished. Then it's on through 


: the castle, to face the boss... 


After the small room 

with the swarm of 
aerial drones, use your 
Pistol to smash the glass 
floor so you can grab the 
CAPACITY CRATE 
(Machine Gun) and get the 


? GREEN KEY out of the chest. 


SSR ot SR 


a 
iz 
is | 
a 





continued 


- Dune Cerulean 


Pick up the bar of GOLD from the immediate : 
: lifeforce door. 


area, and the two CAPACITY CRATES 


(Machine Gun and Pistol). Throw grenades at the : 


shield ants and get 
out into the open. 
Head right, kill the 
ant, and pick up 
the GOLD. Go left, 
snatch the last 
piece of GOLD 
from on top of the 
sewer pipe and go 


back to the other 


Exchange the 
gold fora 


i TRI ROCKET 

? LAUNCHER, and 

: take the GEMINI 

: HOLDER lying 

? nearby. Go back . 
§ = to the open area, fight the shield ants, and go 

: through the door. In the cave you'll find a 

? TOTEM and a YELLOW KEY. Stand in the 


Military Base Ichor 


Fight your way past the light infantry and into : 

: CAPACITY 

? CRATE for 

? your Homing 

: Missiles. Now, 

: each of the 

through the life force door, smash the glass panels : 

: colour-coded 

: to its 

: platform, with 

Floyd marker and } 

? a second switch nearby. Jump on the button to 

: bring the platform across, then jump off to stop 

: it. Simple really. Bring the yellow platform over so 

: you can cross the gap, then decide where you're 
puzzles you'll : 

encounter as you : 

: second CAPACITY CRATE (grenades). It's just 

: like the Crystal Maze! 


the base itself. Stay in the first part of the 
area, and let the shield ants come to you. Use a 
big jump (stationary, Top-C) to grasp hold and 
pull yourself up onto higher ground when 
attempting to shoot down the snipers. Head 


to your left and on the other side of the vent 
you'll find the CLUSTER BOMBS. (If you stand 
on the small 


tap A you can 

play one of the 

sub games!) 
One of the 


venture further 
into this level is 
that of the neon-lit platforms, but fret not as it's 


easier than it might first appear. Firstly drop down 


y | After Juno's encounter this boss is surprisingly easy! Throughout the 
battle he'll drop explosive grubs from above. When he spreads his arms 
out the grubs will drop on you, so always keep to the side so you can step 


away from the bugs before they explode. 


Target his claws with your Plasma Shotgun (they have small stars 
coming from them just before they attack), and wait for them to move 
down, then up higher above him. You've only got a moment to fire and 


step away from the blast. 


Once both claws are taken off, strafe to avoid the explosive grubs and 
target the fleshy part of his body not protected by his shell (his 


shoulders, behind his machine guns). 


to collect the 


buttons is 


many having 


going. Look to see which button needs to be 


pressed and do so, enabling you to collect the 


If you want your weapons and health topped 
up (and we're sure that you do) activate the 


: doorway of the next room and take out the 

: flying drones. This will open the life force door, 
: but don't go through it yet. Instead, go left into 
: the cave and get the HOMING MISSILES and 
: the GEMINI 

: HOLDER. 


Open the Green 
Key grate and 


: take the CAPACITY 

? CRATE for your 

: Pistol. Go through the 
? life force door. 


console and use your tokens to pay for any 
: repairs and ammunition. Then you just make your 
: way to the boss. 


After your exhausting battle you'll come 
across Lupus. Send him onto the Spawnship, 


get on board your own ship and leave. 


OIL CAN ALLEY 


: The first of many sub 

: games, your objective 

: here is to collect at 

: least 15 oil cans and 

: finish the course 

: within the allotted 

: time, with different 

: medals being awarded for how well you do. We 
: finished the course in 52.45 seconds with 41 oil 
: cans and were awarded an Arcade Chip, 

: containing a racing game. Although we must 

: admit it took us a few tries to acquire this! 


Fire the Tri Rocket Launcher when 
he turns to the side, then move 
sideways to avoid his gunfire. 


With his shell gone he'll take to 


ME MECC Clem CME LG 
Nola cok t CLL em UU dt LoS 
and gunfire, shooting a volley of Tri 


Rockets at him to finish the job. Nice 


and easy. 


Watch the cut scene to find out what happens to Vela and Lupus, then 
go on to your ship. 


UP .- rea 


Take the PLASMA SHOTGUN and MACHINE 

GUN from the two chests, collect the GEMINI 
HOLDER and travel up the lift to find two 
BACKPACKS (Pistol and Machine Gun). 

Go through the doorway. Run across the girders, 

kill the ants, and open the life force door. In the 
next room you'll find the RED KEY guarded by a 
drone, but his shots can be strafed quite easily. 


Go back out, through 
; the adjacent door (so ; 
: you end up on the other path) and machine gun the 
: drones. Run across the pipes in the next two rooms, 
: and drop down to kill the ant who is in the middle of 
: executing his Tribal captives. Get up and go through 
: the pipes that the green drones are hiding in to find 
: the SNIPER RIFLE and a YELLOW KEY. 








) continued 


MISSION: Bluff Rith Essa 





: Collect the CAPACITY CRATE (Machine Gun) : 
from the area you arrive in. Climb up the 
rockface and hover over to the GEMINI 
HOLDER and the BACKPACK 
(Pistol). Behind the waterfall you'll 
find a cave which contains HOMING 
MISSILES. Now just scale the rest of 
the mountain to finish off the level. 
Open the chest in the scenic area 
for a TRI ROCKET LAUNCHER. 
Cross the water and walk up the 
wooden steps, through the door. 
Collect the CLUSTER BOMBS from 


After much battling 
you'll find yourself 
crossing a narrow rocky- 
ledge high above an area 
you've already passed 
: through. Carry on, through 
S the tunnel, and pick up the 
GEMINI HOLDER. In the next chamber take out 
the drones guarding the MAGENTA KEY, and go 


Not one boss, but two! One of 

them will jump down onto the 
rock in front of you, and this is the 
one to concentrate your firepower 
YPN Mie mou ey ae Lae Cea YM co) 
ice MV Al eM iC mice 
mounted arm. When it tries to shoot 
you blast it with a Tri Rocket. Two 
direct shots should be enough, but if 








: the chest and the GEMINI HOLDER from on 


i : top of the kennel. Go back and through the 
: tunnel to reach Interior and your ship. 


Look for a small rock 

to the right of the 
opening walkway which 
houses a.chest full of GRENADES. Stand behind 
the orange box of grenades and as the tongue 


to throw it high enough but the angle needs to be 


i through the life force door 


? to play another Floyd sub- 

? game. Once you've 

: finished open the magenta 
: door in the previous room, 
: then go left through the 

: next set of doors and stock 
: up on items. Can you guess 
? what's about to happen? 





a 
aia 


shallow enough for it to get across the gap. Try 
: aiming for the centre, and time your throw just 
comes down aim a grenade at its mouth. You have : 


right. Should you run out of grenades there's 


: always another box to stock up on. 


forward. Shoot and strafe, and when it hops up 

onto one of the rocks to the side, switch to the 

Pistol and continue to attack its tail (the Pistol is 

tel CeCe UML mel NTE el) 

EMT Cela Xm Colm Corea 

74 hs final assault will be to spit out a volley 
of rocks, which cause a Jot of damage. What 

makes the situation worse is that they BOTH 


spit rocks at you! Wait just to the left or 


® N J. = - | 


NM MCMC Nae CLT a Otol) 
ical oLel i Seem el Me Cot AME 
few rockets for later on. 

Keep strafing whilst doing this, and when it jumps onto the rocks to the 

side of the playing field, sidestep to the safety of the small bunker. 
Once its arm is destroyed, target its other arm. One Tri Rocket shot will be 
tee comet) ML em im ole U mel ae Mer LuLe mim eMC eM ml 
air above its head. 

The next attack will come from their tails. Switch to your Machine Gun 

and wait for the boss on the rock to duck its head and point its tail 


right of centre, and switch to Homing 
Missiles. As its head goes back, launch a ey 
missile at it and start to walk sideways to ‘as : 
avoid the rocks. Now walk back the other f 
way, jumping once, so as to confuse the . 
second enemy up on the rocks. Just a 
couple of missiles to the head will finish 
off these two, then return to stock up on 
items before heading to your ship. Next 
stop, Mizar's Palace... 














HOw TO... 
hit like Tiger Woods in 





WHAT WE E 
STUY 










The aiming grid 
shows where the ball 
Iai Nano clale me] op Ss 
but it assumes that lw men ry be. eat 
there's no wind, and 

no height difference between you and the target 

area. It also assumes that you'll hit a perfectly 

straight shot, which simply isn't possible with most * 


of the 3 


Pe art characters. If 
ae oma a 
P 4" Are 
| hecen ee a player with a ; 
LY LB s 
ate big fade or = led fm SU 


draw, the ball 









“The best golf game 
you can buy, and 
Mazza's finest outing 
since he last strapped 
himself into his kart.” 


% 























ee Ime lam KOnclceby to Jump mode and position the grid over the target 
4 if ss the white line area to get an idea of the distance involved. Then 
- ==— Miami art switch back to the player view and turn so that the 
NY) a ea eid, 10 white line is pointing where the grid used to be. Make 


compensate, switch — adjustments for the weather conditions and let rip!. 








Rough/bunker 


In rough or sand, aim to hit the ball right at the 
bottom to lift it out. A deeply lofted club is 
essential — anything less than a 7-iron won't work, 
and don't forget to use full power, as you'll be 
lucky to get half your normal distance. 


When you're stuck in the deep 
rough at the edge of the green, 
don't be tempted to break out the 
putter — you'll be lucky if you get 
the ball to move more than a couple 
Oh em Am ol em Lae BP 
200ft wallop. You've got two better 
options to help you salvage a par: 


ak 


Hit the ball with 
at least twice as 
much power as 





~ 

cel 
by 
a 


ee) es Wel dalla) an VZele) 
need, and put 
aS Semmnne——— rae : 
woot eet maximum 





In general, don't bother putting 

unless you really need to curl it aro 

obstacle. Hitting the ball on one side wil 

curl towards the other, but rarely with enough 
force to counteract the effect of the wind. 






ets Sad CC eeeas 


backspin on it. Press B before you take the shot 
to switch the approach grid on, and you might 
be able to get a lucky roll towards the pin. 


Pa flat face of the 1-wood is perfect for 
punching the ball through the long grass. You 
won't be able to judge the distance as well as 
you can with a wedge, but the ball won't 






ch } 


es ¥ ae ead 






bounce past the hole, so it's a more accurate 
technique. Use the bare minimum of power and 
make sure you land the slider right on the red 
(elo e Amal s 










» eettnoma 


Stemi 5 : 

Five of the characters (Luigi, Kong, , 

Plum, Charlie and Wario) hit their shots eat 

Taam OWVclmUArTaM Ciel aller UAT4 ee 

them an advantage in high winds. 

You'll find that the ball travels closer to 

its intended line in a moderate breeze, 

and doesn't lose as much distance 

against a headwind. The rest of the . bs 

characters put more height on the ball, sd 7 

so they're able to clear trees and a E f 

ces ah dies ALT e) ILC TOLLNT ULL ss rea Ud Sop pews 
g : 









































. awkward low rings; pick a OTM ame Ue m erate 
pea & low-hitting character such as spin to curl the 
ra TANI ele AU Co aT mel ai monic 
b rings are placed high in the groups of rings 
air, use someone like Mario or 
Maple. The secret is 
H a persistence, so 
See oYolaM atta col ates: Ce] i omg EL 4 
; a) PYF Les areola (eli trelt Thirty stars earns you 
If you get too much wind or the mighty Kong, and 
ii ome es re ee elt iaeclale men ae teeta nes ie ali ne Been hos alah iteg 
It looks incredibly tricky, but until the conditions are more __ effort. You'll get my Testy sis POC CoG : 
the rings have been placed to your liking. there in ee 
with the greatest of care to the end. 


ensure that you can actually 


; TS MODE: 
eee morte Canes 
even if you're forced to rely Ps " 


ona single long putt. mas Gp : isin 8 =F 


Take a good look at the 
overhead map and plan 
el Tam Celtic ay me ed cg 

Don't bother trying to come ' 


in under par. —~ <>, 


Use a suitable character ce I 
If the hole has some ee it i ; 22BY 7 ad 










Pim 









ial You — BEST? Poe WANTED! 


Mario Golf is as Good luck. Send 













face UM Ly us your times 
eT ateg re ular and you could be the 
Clee Umm first to top our shiny 
TM ea Cae new Mario Golf 
; we reckon anice bit —_ league in a couple of 
~~ i * Cli Ci mcr tec tela) months! 
‘ 7 will be the ideal 
\Oc > wd erent alae) 













LWA ort 0 (Mi Ce 
your way around each of the six courses as quickly 


. as you can and send the pictures or videos of your 
Der times to I'm the Best at the usual address. To help you 
= get started, here are a few speed golf pointers: 












BEL com ell atlas (om Dece-UKeLom Clan oe greamcon Us arene 
, the general direction of the hole and start hacking 
away, but the clock is ticking at all times and every 











= | shot you waste uses up eleseloltls seconds. Go ata 3 : 
modest pace and come in under par. ; ‘ 
ae Use Maple, if you're comfortable with her. She SHIT eS 
a has the best combination of accuracy and power. : 
inode WAN aCe tale ov Me) aoe aT ; wee 
speeds up the animation and saves you a Ant cx aeeretaacn 





C few seconds over the course of a round. 






CY3ER (Fr N= 
Video Games eee 


2 seen, SS BSE ofc 


<> ewe 


Tel 0181-789 7196 


2837 PUTNEY BRIDGE ROAD 
LONDON sw15 2PT 


Visit our web site at : www.cybernet-filmstudio.com 


Only one Coupen per perSenivalid until end of August 1999 , Goupon must be presented al purchase ot games 


N6, 


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Visit the U.K.'s best Pokemon Website 
www.greatstuff.co.uk/pokemon 
For the latest news, views, swaps, 
information and chat 


Crm au Sy ati 4 















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NG4 Shopper call the 

NG4 sales team on 
01225 442244 











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e-mail: [email protected] 
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Cheques Payable to: KING CAT & send to P.O, Box 24363, London, SWI7 9FF 


FREE Membership 
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ec ada 
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Music cd's, PCCD, N64, Color Gameboy and forthcoming Dreamcast. 


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i as a cheat code, then disconnect 
: the controller as soon as you've 
: hooked a fish. 





Enter HAPPYFISH as a cheat code 
: to make the fish bite more often. 


32 DARN! FISH ESCAPED! an : 
Pett Fre das : Enter SUPERLURE as a cheat code. 









Enter RUBADUBDUB as a cheat 
: code. 





Enter ALLDLAKES as a cheat code. Enter MONDOFISH as a cheat Enter FISHMAN as a cheat code. 
: code. : 


Enter HEADADBIGA Enter HYPERBOAT as a 


as a cheat code to : cheat code. a 
give the fishermen i 
giant noggins. : 

: Enter ALLDCASH as a 

5 : cheat code. 

Enter WHEREDFISH i 
as a cheat code to 
view details on 
nearby fish. Enter IWINIWIN as a 

: cheat code. 
Enter SUPERSTRING : 

pias : Enter SUPERSTRING as 





: a cheat code. 


Mystical Ninja 2 















? Connect four 
: controllers to your 
: N64, start a one or 
; two-player 


1 game and 
- » find at least 
7 I 44 hands. 
i , Then hold 


down 


RAC 







Right-C and 
Start on the third and fourth : entering the 
: controllers to play with up to : Prediction House 
: four players. : will allow you to 
i : change the 
: : characters’ 
: With four-player mode activated, : appearance. 


issue 35 





WON DEt 


ine W PNT 


A 


ie 
@ 
. 


A ACCT BACK 


COMPUTER BLOCKS FALL 
FASTER 

Select a single-player game, then 
enter ‘AI2EZ4U’ as your player 


Want extra mileage out of a 
game you finished ages ago? Or 
maybe you're stuck? Well, here’s 





four pages of cheats, tips and 7 
Action Replay codes, then. Enjoy! 


name. It’s pronounced ‘Al 
: too easy for you’, see. 


: PLAYER BLOCKS FALL 
i FASTER 

: Select a single-player 

? game and type in 

: ‘2FAST4U’ as the player 

: name. 


: PSYCHEDELIC DISPLAY 

: Go to the options menu and set 
: the music to ‘Haluci’ and the 

: music mode to ‘Choose’. Start a 
: one-player game, enter your name : 
: as ‘HALUCI’, then move the cursor 





EAE 


CREATE 


Nintendo have just re-released 
F-Zero X on the Player's Choice 
budget range, so here are a few 
oT e (TR CMC Coll Med 
Pm Rua a 

eC it: Ue 


@® SHRINK CARS 


On the car ae screen, hold L 
and R and press Left-C, 
Bottom-C. 


SELECT RANDOM 
WRESTLER 

When it comes to 
selecting your 
wrestler, press R 
once and the CPU 


will choose a fighter 


for you randomly. 


THROW 
OPPONENT 


If your opponent is — : : 
: Royal match, press Left, Left, Block : 
: or Right, Right, Block to pick them 
: up, then walk over to the ropes 

: and press Tie-Up. 


stunned and 
wavering on their 
feet in a Royal 
Rumble or Battle 


@® CLIANCE CAP COILOIIPC 


« «| a 40/50 


CoM eiceluler iyi) 
screen, press R to change your 
Pita (emo) Celti 


PTT Weta ’ae vie ott h te 


At the mode select screen, 
press L, Z, R, Top-C, Bottom-C, 
Left-C, Right-C and Start to 
unlock all cars, tracks and 


difficulties. 


: to ‘One Player’ 

: and type in 

? ‘HALUCI". Finally, 
: to see the result, 


use the D-pad and 


: A to select ‘OK’. 





ee ee 

cy er 4 

7 al 

oe * e 
i a 
sn a - 
ad ar 

NOVICE Cas 5 


TAUNT 


: Hold the Kick and Tie-Up buttons, 
: then press Up, Left, Down or Right 
: on the D-pad. 


are 













Each month we'll be printing the 
very best Action Replay codes. So 
send ‘em in... 





— 
iz 
es 
* 












Natalya; Ohhh, James 


All of these codes only work with the Action Replay cartridge from Datel. 
For more details call Datel on 01785 810800. 





It's for [game name]: 
Its effect is: 


And my code is: 


Send to: Action Replay codes, 

N64 Magazine, 30 Monmouth Street, 
Fe PM mPa SUL (imi emat] 
up your magazine, send a photocopy 
instead, and continue on another bit of 

paper if you run out of room. Postcode . 


Remember the best one wins a Makopad from Interact (01204 700139) and an exclusive N64 pin badge. 


TE CUCL 


7 Here's how to beat all your lap records. Start a = ”s 
two-player race, race two laps as player two, then 
begin racing as player one. You'll get a huge boost 





rs $e rd 


sure you F a 

a, always get E EI 

oe Wel ae lol Ps 
Creel) H Pa 


on your second lap. 


IF) 


ea 





2 ey ue ei a4 
push the wooden box 
underneath the wall- 
mounted speaker, jump 
onto the speaker, then 
bark and jump to leap 
into ‘space’. Run 

Ca [ole VK Key nae 
as you approach the 
waterfall to find a 


Rae MAL Beate el Rx el ee 
: the platform into thin air. : four-player versus game, 
ACC : reverse over the finishing : 


3 Fancy a scare? Stand 





H CO Ue lew eee 
Hanoy Meta GP ole), 4 
BERS C11 ae LU Le <8 


y 


Press the ‘L’ 
button when 


a 
ee) ae (el Re er 


He Meal ee lag 
: if you spin or crash. 


= lo) Om ele 6) 


: and player edit screens, 
AL We) TN eee} 
HELM ME Ral 

: chosen player at will. It’s 
EN ae cea 


ye you've taken a 
Hea 





: line. You'll sneakily rack 
; up two wins instead of 
; just the one! 


: 7 Perera are 


BD the ‘Go!’ H over to a bean-sprout 
x message : and play the Song of 
ee disappears at : Storms on top of it. It 
: ele a) eae | 
Cale He eele eM etme T te) 
pe and you'll HORE e alm colle 
>? shoot H 
iM een a 


It's for [game name]: 


And I've found that if you: 


character, tap 

Right-C as you 
8 hold the 
analogue right 





on the character select 
screen — the names will 
RYece) ae A 


9 


H When repairing, don't 
} continuously hold down 


A Ad 


tls 


ee eS eM so MT 
: ‘Repair’ appears, then let 
? go and repeat. You'll 
oA ae DL) 
ROM Saad ela] 

Ha T= lO Lace ol 


i 10 (oem ele) 


: Ruto in Jabu Jabu’s belly, 
Aa ol) OL ae) 

: weapon. Use Z-targeting 
HET Rei cel a arlene 





Bae A RC 
REET REL Am Kel] 

? having to get too near to 
Ha 


11 Go to the 


passwords screen from 


the option menu and 
: enter WLLYDD. You'll 


grab yourself all 
iL 
face ree 


12 After you've 


been through the 
EE ae le) 
sneaked past the 
castle guards, 


: shoot the unlit torches 





: next to the 

Rel 7ede (el —— 

He e141) re ee 
: hidden 1 

He Colo 

















a) 
elec weet) 


: through one of the 

: anti-gravity tunnels (such 
He yer Oe 

: hold down Left-C or 

: Right-C to spin around 

Fa eo (ie CT a 

: Zero! 


14 If you find a Sniper 


: Chicken wandering 

- } around, shoot it once 
Le eae or] oe 
: picking it up - the bird 
LI LOT? ae] 

i box of egg ammo. 


H 15 If you're playing a 


Fa) MoM MEET aXe LT | 
} and running out of lives, 
Hey eee 

? concentrate on killing the 
ey Oc] ee ore 

: You'll then be able to 

: retry with a bundle of 
Hee o 


—_ ATT 


mE 01'18"74 





Found an interesting cheat, tip, secret bit or quirky thing to do in one of your games? 
Then send it to us immediately! Each month we'll compile a chart of the best and if 
you make it in, we'll send you a rather flash N64 pin badge. If you get the coveted 
marae m CMU Med Cel an OM eae me Sate Mla UB 


cut out 
and 





Send to: Tips Extra, N64 Magazine 
LOM eli el tamer tei. M Pash 
If you don't want to cut up your 
magazine, send a photocopy 
instead, and continue on another bit of 
paper if you run out of room. 


THE GREATEST GAMES FOR 
EVERY MACHINE - EVERY MONTH! 


Want to know what’s going on across every gaming format? In GM we bring you the 
greatest games on N64, PlayStation, PC, Game Boy Color and Dreamcast every month! 






FINAL FANTASY 8 
HYBRID HEAVEN 
WIPEOUT 3 


P-.. TINTENDO rm TEAMEAS ee TONIC TROUBLE 


f iT ty 1. 


TONY HAWK’S PRO SKATER 


UNREAL TOURNAMENT 
MASSIVE 6-PAGE REVIEW INBIDESIY /, 


UEFA STRIKER 
oa a~ | | \/ a eae 
PLAYSTATIOI re | 











AND MANY MORE! 





+ POKEMON 
TARZAN 
IT’S HERE! FULL 
/ REPORT AND PICS! 


Nie 
9 bt 


THE MOST ADDICTIVE GAME .**: 


) EVER HITS THE UK AT LAST! : UNREAL TOURNAMENT 
Z } CRASH TEAM RAGING 


F 2000; WIPED 3 
WRESTLENAAI i Ta oo 
REVIEWS TIPS PREVIEWS 
















Game-related 

rash proving a 
problem? Let 

Dr Kitts rub in | 
the cream. | 





Dr Kitts, 

I'm stuck on the 6th star of Tiny- 
Huge Island on Super Mario 64. The 
game is telling me to ‘Make Wriggler 
Squirm’, but | don't understand what 
it means. Haylp! 

Aidan Musgrave, Macquarie 


Narrowing his eyes, Dr Kitts 
mumbles something about ‘going 
private’: 

You need to pay closer attention to 
the level layout, Aidan. Take Mario 
to Huge Island, climb to the top of 
the mountain and butt-stomp the 
small pool of water. Then, on Tiny 


Island, clamber up to the mountain's 


peak again and drop down the hole 
to meet Wriggler. Smack him in the 
head three times to make him 
squirm. Simple! 


Dr Kitts, 

Star Wars: Rogue Squadron, doctor. | 
just can’t seem to get a gold medal 
on the Death Star Trench Run. Could 
you possibly help me out? 

Tony Baker, Essex 


TE MT ml ee 








' 
& j 
4 7 
i a | 


Dr Kitts absent- 
mindedly sips 
from a cupful of 
sputum: 
Certainly, Tony. 
You'll need to 
complete this 
mission with 30 
enemies 
destroyed, an 
accuracy of 70%, 
and a time under 


: 2'45" —so you're going to have to 
: blow apart laser turrets like a man 
: possessed. Use missiles for the 
: tower-top lasers, and don't bother 
: with the passing TIE-Fighters — 





: they're too quick to take down. 

: Have a few missiles handy for the 
: clusters of turrets at the end, and 
: slow down to destroy them all. 

: How's that? 


: Dr Kitts, 

: Oh, doctor, please help. No matter 

: how many times | complete Sector Y 
: in Lylat Wars, | always end up 


I've got this terrible gaming affliction — it's like this... 





travelling to Katina. How do | get to 
: go the other way? Please help! 
: Vincent McLeod, Wiltshire 


: Dr Kitts twirls his little finger inside 
: his left ear: 

: You do seem to be having trouble, 

i Vincent. Here, for all those in a 

: similar pickle, are the requirements 
: for the alternative routes. 

? Corneria: Save Falco and fly under 
: all the arches. 

: Meteo: Use L/R+Z to fly 
: through the blue gates. 

: Fortuna: Destroy Starwolf 
: before the bomb 

: explodes. 

: Sector X: Finish off the 

: boss before Slippy is hit. 

: Katina: Blow apart the 

: mothership before time 

: runs out. 

: Macbeth: Shoot the eight 
: numbered switches. 

: Sector Y: Gain at least 

: 100 hit points. 


Doesn't matter how small, or how precise, write into Dr Kitts 
for the answer. Detail your problem in the box provided (use a N64 Magazine 
separate piece of paper if necessary) and post it off to: 





: Zoness: Destroy all searchlights 
: before they spot you. 
: Sector Z: Hammer the three missiles. 


: Dr Kitts, 

? On Snowboard Kids, how do | get 
: Special Board 2? I've got Special 

? Boards 1 and 3, but I'm not even 

: sure how | got those. | need a hefty 
: dose of your patented help! 

i Ross Thorne, Bournemouth 


: Chuckling slightly, Dr Kitts looks 

: suddenly human: 

: Happy to help, Ross, happy to help. 
: Special Board 2 (the Feather Board) 

? is available once you've earned 

: 2500 points in Animal Land. As for 

: the other two, Special 71 is unlocked 
? when you defeat Sinobin, and 
: Special 2 is yours once you've 
i got hold of all nine Free Style, 
: All Around and Alpine boards. 


o 





DT a ic Cr-Uit-m @llal (a 


30 Monmouth Street, Bath, BA1 2BW. 


JINITD JIS SLUM 40) 


AVR CRUISTT RGR Cee paste fern zee, ev caesar Sky oe days -wccapssteehesah cf See foosaadasnaka Sen saereigNORANSeETEES 


RCI OCU ee fret eden aces sions utivas isc aly ces dea alencvesaaneatans ctl ssr/pageeamnad ane Tae 





completed them? If you're 

like us, you probably re- 
insert them back in their rubbishy 
cardboard box, shove them in the 
nearest cupboard and leave them to rot. 

It's not a pleasant way for an N64 

game to die, which is why we feature a 
meaty selection of game-invigorating 
challenges every issue. They're not just 
boring tasks, either, because they're set 
by the best gamesplayers in the country 
- you. This month's are as tricky as usual, 
but with practice a glittering Gold medal 
should be possible in all of them. 


Eight challenges to test the best. Wits 
























Cannon Fodder 





















Mario's head might get a pummelling from this 
challenge, which comes:straight from the 

brain of Darren Blake of Berkshire. Jump 

into the cannon on Whomp's Fortress {| be 
(you'll need to have already grabbed the ‘\ \~ 
first star from this level), and fire Mario 

onto the following three targets: the pole 
immediately ahead of you, the bottom of the 
tower, and the veryrtip-top of the fortress. You're 
only awarded the medal if you stay on the target 
after hitting it - you might find that bashing Mazza's big 
nose.on a wall or two might help you land. Mighty hard. 


This twisted challemge is the work of David Clack 
from Kent. First, activate the invisibility, all 
weapons and all ammo cheats. Send Bond to 
the frigate level and guide him up the nearest 
set of stairs, through the door and right into 
the corridor. Here's the nasty bit - drop a 
remote mine e guard at the end of 
the corrido i 





















TARGET ee 4 ¢ Pe 




















Respect due to Raoul Smids,of 
Belgium for sending in a challenge for 
this brilliant, but oft-ignored, Paradigm 
game. Head to Class B and choose the Meca 
Hawk gyrocopter challenge, then proceed to fill 
the Hawkster with lead as normal. After you've 
fourth leotard boy, out of the ring. Then stuck a total‘of five bullets in his metallic hide, 
it's a fight to be first'to score a pinfall, “2 4 he'll start jigging about and screaming — but 
submission or TKO on the zombie-like S : before he snuffs it, see how many extra shots you i 
player four. Medals are awarded if you s aaa can get in. Careful aim is a necessity — as Raoul 
manage it within the following times... admits, scoring several hits in a row ain't easy. 


aL r 
ST TUE) 


Bored with/Revenge's multiplayer? Then thank Stephen 
Adams of/ Dundee, for-this brilliant three-player challenge. 
Plug four joypads intothe N64, turn the ‘Ring Out: 

Lose’ option off and select Battle Royal, with four 
human players and four entrants. When the match 
starts, grab the fourth controller and walk the 
























aT 


SCORE 


102 Issue 35 








Vinnie Jones 


Thanks to Sam Fenwick of Greenacre for this. 
quite simple: brutally maim as ma 
Turn fouls on and yell cards off, then play 
against the computer with any teams and diff 
although we d giving the CPU a snail-pe 
i ere the oppositio 
in), and ten poin 
sult o ee foul leg- 


you can have with GoldenEye — and he's sent in 
on playground classic ‘Tag’ to prove it. Set the s 
weapons to ‘Slappers Only!’ 

deathmatch on the Facility level. You're ‘It’, unti 


another player by slapping them — they're the 
do the same. Your score is based on how m 
and hiding in the toilets is banned outright. 


Car-nage 


aco's Monte Carlo circuit is incredibly tough to master, so h 
ay to play it from Barney Howes in Essex. Switch the pit lan 


your own precious vehicle 
ramming your behind into the 
long, so don't hang around. 


Here's a new way to play Diddy Kong's Sta City ie from Someone 
whose details we Da write in and we'll send 
you your badge. Th ire two ‘ c the end of Star City 
— use the plane to w di ck as-you pass 
between the een The V i takes to negotiate 
the entire ‘course $0 this has gotta hurt. 


cual 


— 

geesane 
an 
a 
Prt 
Ss eS 
Fears 


Tr 





















ettle aga 
d's toughest 


oah, as our American 
chums are prone to saying. 
We've had stacks of I'm 
The Best to get our 
laughing gear round this month, including 
some hugely impressive Episode 1 times. 
We're also still eagerly awaiting your 
minutes and seconds for Midway's 


Se 





the wi 





send it your times right away! 





This month's star oe: 
performance cheque- me ea - 5 V9 
book and pen goes to yf Fil oe “a 


a fe 4 
af mG 


Daniel Carlsson from —— ee 
Sweden for his lip- — 
quiveringly fast Diddy [ie 
Kong Racing times. R 
His clocking in on {fe 
both Haunted Woods i y 
and Treasure Caves Pa x cba, D, 
was exceptional, : - 
shaving vital seconds reat ix Te satel 
off last issue's times. , a 
A gleaming new 
joypad from Interact . 
(01204 700139) is 
being delivered to his 
house at this very moment by a postman in salopettes. 

And don't forget, if you think your times are a bit special, send them in 
to I'm the Best, clearly marking your envelope ‘Star Performance’. 


_NEW HIGH SCORE! 


Strewth! Back in N64/33, we asked for your super-fast 
times on Wipeout's Sokana track. At the time of asking, 
Anthony Kay from Macclesfield held the record with a 
mighty 0:36.2. And no one seems to be able to beat 
him. So, well done to Anthony — unfortunately we've 

Sr, lost your address, but if you get in touch a joypad will 
\ soon be winging its way towards your front door. 


® THIS MONTH'S TIME TO BEAT 


; We love Mario Golf. Martin 
a loves it so much he spent 
absolutely hours compiling 
the tips on page 92. So cast 
your beadies over them and 
then have a go at beating 15 
minutes on Toad Highlands. 
Remember, choose the Speed 
Golf option and you'll get a 
time trial at the end. As usual 
the winner gets an Interact 
joypad (01204 700139). 


oe A 
a Semanal 


















awesome World Driver C ampionship. We 
were playing the little beaut again this 
month and reckon there's plenty of scope 
for I'm The Best-ing, not least on the 
superb Sydney and New Zealand courses. 
Anyway, enough chat and on with the #* 860) Valle 
compo ~ if you reckon you can compete, [ie Mario's Star 





* Toad Highi 
LS Ae 
° Shy Guy D 

* Yoshi's tana 


a Ma Cola (ee lile me aa 4 


UK (PAL) TIMES ONLY (No secret cars) 
SAN MARINO 






























1°04"32 Christopher Gregory, Ne/son 
1'04"36 Jack McCarthy, Dublin 
1'05"33 Tony Dunster, London 

4 | 1'05"60 Kristoffer Thorbjornsen, Fife 
1'05"90 Joachim Clauwers, Belgium 

































1'02"91 Christopher Gregory, Ne/son 
1'04"30 Jack McCarthy, Dublin 
1'04"37 Joachim Clauwers, Belgium 
1'05"44 Hedley Gabriel, Essex 
1'05"78 Kristoffer Thorbjornsen, Fife 





poy Ney AN 
































0'55"93 Joachim Clauwers, Belgium 
0'56"69 Jack McCarthy, Dublin 
0'56"79 Anders Ringdal, Norway 
0'58"33 Kristoffer Thorbjornsen, Fife 
0'58"79 Christopher Gregory, Ne/son 





ce Neh 






























1'00"85 James Hegarty, Belfast 
1'00"88 Joachim Clauwers, Belgium 
1'02"04 Jack McCarthy, Dublin 

| 402"44 Kristoffer Thorbjornsen, Fife 
1'03"34 Anders Ringdal, Norway 





ee 






























1°22”"08 Jack McCarthy, Dublin 
1°22"26 Hedley Gabriel, Essex 
1'22"80 Joachim Clauwers, Belgium 
1'23"88 Anders Ringdal, Norway 
1'24"66 Kristoffer Thorbjornsen, Fife 





AUSTRIA 
























0'53"29 Joachim Clauwers, Belgium 
e | 0754712 Jack McCarthy, Dublin 
0'54"97 Anders Ringdal, Norway 
0’55"49 Kristoffer Thorbjornsen, Fife 
0’'55"68 James Hegarty, Belfast 









eae ss 
F1 WGP 2 | Epi cei amr: 


UK (PAL) TIMES ONLY 0 secet can) ETiitne Wut cmasleieeiee | | UK (PAL) TIMES ONLY 


1'06"41 Robert Watkin, London 
1'08"26 James Hegarty, Belfast 
1'09"12 Chris Pearson, Skipton 
1'09"54 Stuart Black, Middlesex 


0:31.529 Sean Keating, Cumbria |) Eee Saas 

1'32"40 Andrew Mills, Dundee 
1'34"40 Anthony Kay, Macclesfield 
1'34"40 Andrew Harvey, Reading 





1 
2 | 0:33.966 Luke Oswin, Leicester 

3 0:35.234 Sam and Guy Jhonson, London 
4 

5 








DART) palan Calderwood Hers: 1'34"50 Edward Lunn, West Sussex 
0:35.760 Micheal Banks, Leeds 1'34"83 ShADRIBIa ASTON 


1'09"76 Tom White, West Sussex 

0:14.715 Neil Glenister, High Wycombe 1'25"51 Adam Tucker, Norfolk 
0:14.789 —_ Luke Oswin, Leicester 9°25"95 Shaun Baker, Bristol 
0:15.050 Craig Garlick, Walsall 1'26"61 Edward Lunn, West Sussex 
0:15.501 Arif Mollah, Rochdale 1'27"40 Christopher McCabe, Co. Down 


4°27" A HameviRescine 
0:15.615 — Robert Kilpatrick, Switzerland aS Hiltons Mateyneadine 


el Le 
BEEDO’S WILD RIDE 


0'56"75 Adam Tucker, Norfolk 
1'08"40 Chris Pearson, Skipton 1:02.242 Luke Oswin, Leicester 


0'57"46 Morten Tronstad, Norway 
1'10°'01 Robert Watkin, London ; 1:04.159 Andrew Mills, Dundee 0'58"71 Andrew Mills, Dundee 
0'59"43 = Danny Dunn, Lincolnshire 
1'02"36 Peter Lunn, West Sussex 
RATE LAGOON 


1'05"73 Jan-Erik Spangberg, Sweden 








Got | & | G3 [ra | = 


1 


1'07"07 Chris Pearson, Skipton 
1'10"01 James Hegarty, Belfast 
1°11"57 Robert Watkin, London 
1°16"01 Dane Lane, Notts 
1'22"13 Craig Smith, Bury 








i 


ae eee | ore | eel eee 








OO” — es E th > 4 
3. | 4711757 James Hegarty, Belfast : 1:04.636 = Arif Mollah, Rochdale ¥ 
1'24"23 Craig Smith, Bury 1:05. ace: n Sheen, Lanarkshi 


f 
0'00"00 Your times could be here!! 5 | 105.79 Nae bodi, Anglese' S 


oe ered es 


eee EB 00 1'06"11 Morten Tronstad, Norway 


1'28"07 Chris Pearson, Skipton | 0 20. Glenister, High Wycoribe 1'08"95 = Andrew Mills, Dundee 
1'30"63 Robert Watkin, London Dominic Tourner, Australia 4 | 1740730 Shaun Baker, Bristol 
1°31"35 Craig Smith, Bury 3 James Swain, Essex § | 111783 Peter Lunn, West Sussex 


4'31"43 James Hegarty, Belfast 4 Daniel Croucher, Norway Sa eo 


Sea iee Nec Deon, 1) 0'48"61 Daniel Carlsson, Sweden 
"00" i " 242. arry Nisbet, Renfrewshire “Fi ORS OES, \Danny ounce fs 
0'00"00 Your times could be here!! y 2 | 0'49"06 Danny Dunn, Lincolnshire 


VENGEANCE _3 | 0'49"76 Adam Tucker, Norfolk 


eo |ne|— a cr = |eo|m — 





1 
2 | 
3 | 
4 | 
5 





1:13.573 James Swain, Essex 





1'16"85 Chris Pearson, Skipton 0'50"53 Andrew Harvey, Reading 
1°19"37 Robert Watkin, London 14.000 ‘Arif Mollah, Rochdale 0'50"86 — Andrew Mills, Dundee 


1 
2 3 
James Hegarty, Belfast 3 | 4314.0 . “Neil Glenister, High Wycombe OULDER CANYON 
4 - 
5 





4:14.24 PAMatcolm Sheen, Lanarkshire 1"33"26 Morten Tronstad, Norway 
j 1'33"81 Danny Dunn, Lincolnshire 


1°36"40 Andrew Mills, Dundee 
1'37"36 Peter Lunn, West Sussex 


1'43"26 Andrew Harvey, Reading 
James Hegarty, Belfast 0:43.321 Neil Glenister, High Wycombe HAUNTED woops 


Robert Watkin, London 0:43.610 James Swain, Essex 0'54"06 Daniel Carlsson, Sweden 


Craig Smith, Bury 0:44.608 = Arif Mollah, Rochdale o'54"95 —_Jan-Erik Spangberg, Sweden 
0'55"75 Adam Tucker, Norfolk 


0'55"86 Richard Dunn, Linco/nshire 
0'57"06 Tim Booth, Shrewsbury 


Craig Smith, Bury 





fd a 
Your times could be here!! 5 Andrew Mills, Dundee 
SCRAPPERS RUN 


Chris Pearson, Skipton 0:43.226 —_ Luke Oswin, Leicester 














Your times could be here!! 0:44.476 Malcolm Sheen, Lanarkshire 
BRAZIL ANDO PRIME CENTRUM 
1'01"37 Chris Pearson, Skipton 0:59.390 Dominic Tourner, Australia 
1'02"39 James Hegarty, Belfast 0:59.611 Luke Oswin, Leicester 1'29"53 Adam Tucker, Norfolk 
1'03"89 Robert Watkin, London 1:00.429 Sam and Guy Jhonson, London 1°30"90 _ Richard Dunn, Lincolnshire 


1°15"17 Craig Smith, Bury 1:03.908 _Neil Glenister, High Wycombe 1'31"93 Morten Tronstad, Norway 














0'00"00 Your times could be here!! 1:04.121 = Chris Trickett, Leicester 1'33"71 Tim Booth, Shrewsbury 
EXECUTIONER 1'34"76 Andrew Mills, Dundee 


1'01"01 Chris Pearson, Skipton 1:23.611 — Luke Oswin, Leicester SleesS el Sla a al Sein 
SSO 1'40"71 Andrew Mills, Dundee 


2 | 1°43"10 Morten Tronstad, Norway 
1'03"41 Robert Watkin, London 1:30.427 ~~ Andrew Mills, Dundee | 1°51"40 





1'02"46 James Hegarty, Belfast 1:29.381 Neil Glenister, High Wycombe 





Tim Booth, Shrewsbury 











1°16"19 Craig Smith, Bury 1:31.277 Malcolm Sheen, Lanarkshire 4 | 1'51"31 Shaun Baker, Bristo/ 
0'00"00 Your times could be here!! 1:31.685 Nader Kohbodi, Anglesey 5 | 1'53"51 Edward Lunn, West Sussex 




















E 
64 


PM THE BEST Glu 












UK (PAL) TIMES ONLY 


CRYSTAL LAKE DRAGON CAVE 
1'02"63 Robbie Khijn, The Netherlands hed e' 
1'02"73 Danny Dunn, Lincolnshire A = 
1'02"76 Ruben Larsen, Norway i z 
1'02"76 Adam Charlton, Huntingdon 7 j 1'25"76 Danny Dunn, Lincolnshire 


192" ra 
1'02"86 Jon Olav Larsen, Norway i. 4726"19 Ee iormma), Obaselitieeds 
as 















"25"43 Sean Matthews, Paisley 


, 
| 
t 



















i '25"70 





Ruben Larsen, Norway 


















Gn Sy] Co) Fa) = 




















CRYSTAL PEAK : ~ ay) 
1°27"21 Danny Dunn, Lincolnshire 7 





Orchard, Hereford 




































1 . ; 
2 | 27741 Adam Charlton, Huntingdon [ it DEADLY FALL 
Tae 7 és a : 
3 | 427744 Sean Matthews, Paisley "74 Sean Mat pike Parsley 
4 | 27"54 Manolis Kalaitzake, Cork lon 
5 








Bia i a — 

1'27"81 Steven Zwartjes, Holland P ; 107" a Ruben Lar en, Norway 
GOLDEN FOREST 788 Robbie hijn, The Netherlands 
a o 
[4°49"59__ Sean Matthews, Paisley CM orman Obaselt Leeds 
[4719782 Danny Dunn, Lincolnshire ——~—S~S S| OBO Brett Slade, Australia 
1'19"89 Ruben Larsen, Norway a CONTEST MODE 
1'19"92 Steven Zwartjes, Holland — a on 
MOUNTAIN VILLAGE a. 2 - 
1'22"53 Laurie Eggleston, Kent ; | 3 283 David Vowles, Bath 
[97a9r6e Ruben Laren, Nonmay I dase aot elec, sets 

| 308110 | Maurice Blount, Deeside 


1°30"28 Sean Matthews, Paisley ul i 
C) 



























en S| 6d) Fa] = 


= 
Steven Cewarties, Holland 
























coy Ba] 6) Fa] = 


1°30"51 Adam Charlton, Huntingdon 






AMBUSH AT MOS EISLEY ARCADE 1 


0:38 Martin Critchley, Doncaster 
0:45 Brendan Edge, Nottingham 
0:53 Richard Dunn, Lincolnshire 
0:55 Andrew Harvey, Reading Morten Tronstad, Norway 
0:56 Jan-Erik Spangberg, Sweden Simon Duroe, Wales 

LIBERATION OF GERRARD V 


14'17"44 Shafeek Ellis, 


Richard Dunn, Linco/nshire Cambridge 








Jan-Erik Spangberg, Sweden 14'28"64 Hamish Macaulay, 


Argyll 


19" Dafydd Evans, 
li Denbigh 


"30" James Hegarty, 
14'30"00 Belfast 


14'32"28 Mark Sharman, 
Lincolnshire 


ARCADE 2 


vm Shafeek Ellis, 
ae Cambridge 


20'40"12 Jan-Erik Spangberg: 
Sweden 








on | | 60 /na |= 





Josh Bryson, Cheltenham 
DEFECTION AT CORRELLIA 
Simon Duroe, Wales 


Jan-Erik Spangberg, Sweden 


| | 63 |/No |= 


ie _ Andrew Harvey, Reading 
SEARCH FOR THE NONNAH 


3:31 Richard Dunn, Lincolnshire 
3:33 Jan-Erik Spangberg, Sweden Philip Ward, Portsmouth 

3:38 Martin Critchley, Doncaster BATTLE ABOVE TALORAAN 
3:46 Philip Ward, Portsmouth 
5:36 Andrew Harvey, Reading tie 
BATTLE OF HOTH oc 2:24 Jan-Erik Spangberg, Sweden 
2:49 Jan-Erik Spangberg, Sweden 3:06 Brendan Edge, Nottingham 


2:58 Simon Duroe, Wales 3:45— Philip Ward, Portsmouth 


= pndtewi Haney aReeding 0:00 We’re waiting for times! 
3:11 Morten Tronstad, Norway oe 


3:11 Brendan Edge, Nottingham de ME SL 
RESCUE ON KESSELL 1:54 Richard Dunn, Lincolnshire 


0:24 Jan-Erik Spangberg, Sweden 1:56 Jan-Erik Spangberg, Sweden 


0:25 D. Dunn, Lincolnshi 
ae 1:58 Philip Ward, Portsmouth 
0:28 Morten Tronstad, Norway 


0:30 Ryan Medlock, Surrey 1:58 Chris Fennelly, London 
0:35 Alex Henderson, Bury St. Edmunds 1:58 Simon Duroe, Wales 


Brendan Edge, Nottingham 





22'07"12 Joachim Clauwers, 


1 
2 
3 
4 Belfast 
5 


2:02 Danny Dunn, Lincolnshire Be eren James Hegarty, 
Belgium 
22'47"60 Daniel Hughes, 
Billericay 
ARCADE 3 


7agQr Dafydd Evans, 
pee Denvgh 


Go| a |6o |ro |= 


27°21"84 Daniel Hughes, 
Billericay 


"24" Shafeek Ellis, 
—o Cambridge 


arec1e §=— | iegarty, 
Belgium 








reer Tom Willan, 
arae° Nottingham 





issue 35 





SAND OCEAN 





1 | 1716"854 — Gary Carney, Newcastle-upon-Tyne 1'16"218 

2 | 1716"917 David Van Moer, Belgium 1'21"038 

3 | 1°417"007 Morten Tronstad, Norway 1'22"152  D. 
4 | 4°47"448 Tony Dunster, London 1'22"591/ 

5 | 1747686 Steve Woolley, Norfolk 1'22"960 




















1'24"830 
1'24"888 
1'24"935 





1'25"196 
1'25"472 


SECTOR ALPHA 










David Van Moer, Belgium 








Victor Hacon, Norfolk* 






Gary Carney, Newcastle-upon 








Tony Dunster, London 





Patrick Wessels, Holland 


Wipeout 64 


1 0:21.0 


2 0:21.4 


lan Ellis, Wrexham 


Anthony/Kay, Macclesfield 


ele ie) es 


0:32.4 


0:34.7 


Anthony Kay, Viacclesfield 


lan Ellis, Wrexham 


0:36.2 


0:46.0 


Anthony Kay, Macclesfield 


lan Ellis, Wrexham 


DYRONESS 


0:24.6 


0:27.4 


Anthony Kay, Macclesfield 


Jan Ellis, Wrexham 


1 0:38.2 


0:43.9 


0:32.5 


Anthony Kay, Macclesfield 


lan Ellis, Wrexham 


Anthony Kay, Macclesfield 








0:36.5 


lan Ellis, Wrexham 





F-Zero X 


UK (PAL) TIMES 
DEVIL’S FOREST 2 







SPACE PLANT 
2'02""173 
})2'05"109 
2'05"442 
2'05"581 
















D. D. Ramone, Carlisle 










Adam Tucker, Norfolk Sam Fenwick, Leighton Buzzard 













4 Ramone, Carlisle Gary Carney, Newcastle-upon-Tyne 


t 
2 
3 
& Alan Bell, Milford Haven 
5 | 2067514 David Van Moer, Belgium 


PORT TOWN 2 



























1 | 1°29"634 — Gary Carney, Newcastle-upon-Tyne 1 a. 1 =| 4°53"521 — Gary Carney, Newcastle-upon-Tyne 

2| 4°34"999 Tony Dunster, London 2 | 1117"802 ‘Gary Carney, Newcastle-upon- Tyne 2 | 4"54"190 — Adam Tucker, Norfolk 

3] 1"32"502 David Van Moer, Belgium 3 | 1'19"908 David Van Moe Belgium 3 | 1754461 David Van Moer, Belgium 

4 | 4°33"249 Adam Tucker, Norfolk 1°22"251 abriel, Essex. 4 | 1°54"676 _D. D. Ramone, Carlisle 

5 | 1"33"343 , Morten Tronstad, Norway 5 1'22°745 _ Sam Fe' 5 | 4"56"702 Patrick Wessels, Holland 
SEEN 

































1 | 1"34"800 } Newcastle-upon-Tyne (1 | 4"37"485 Gary Carney, Newcastle-upon-Tyne 
2 | 1°35"555 t D. , Carlisle y, 2 | 1°37"834 Tony Dunster, London 

3 | 139"323° To inster, London P “3 1'38"635 _D. D. Ramone, Carlisle 

4 1'40"773 n Tronstad, Norway } 4 | 1°39°191 David Van Moer, Belgium 

5 | 1742"658 Steve Woolley, Norfolk 1'39"894 Steve Woolley, Norfolk 


Beetle Adventure Racing 


4'44"28 — Matthew Leach, Cheshire 6'39"95 Martin Van Duuren, Holland 





4'51"29 — Thomas Hower, Denmark 6'42"32 = Evren Ondeafendi, London 


1 
2 
a 


4'51"45 _ Neil Cartlidge, Bedfordshire 6'45"33 Osman Sharif, Oxford 


4'51"90 Evren Ondeafendi, London 6'53”"05 Peter Biddle, Oxon 





4'52"90 Peter Biddle, Oxon 
MOUNT MAYHEM 


6'53"44 Neil Cartlidge, Bedfordshire 
METRO MADNESS 


4'48"42 — Matthew Leach, Cheshire 5'49"03 __ Ross Anderson, Peterborough 


4'53"13 Evren Ondeafendi, London 5'50"49 James Robinson, Cheshire 


4'53"81 Osman Sharif, Oxford 5'53"88 Martin Van Duuren, Holland 


1 
Cas 
3 
4 4'55"17 = Chris Haslam, Bury 6'01"82 Sean MacKenzie, Edinburgh 


4'55"96 Martin Van Duuren, Holland 6'03"25 Osman Sharif, Oxford 


NSET SANDS 


5'25"73 James Robinson, Cheshire 4'05"93 Osman Sharif, Oxford 


5'30"26 Martin Van Duuren, Holland 4'11"17 Evren Ondeafendi, London 


5'42"05 Thomas Hower, Denmark 4'15"80 Martin Van Duuren, Holland 


5'43"41 Simon Jeffree, Northampton 4'19"32 = Thomas Hower, Denmark 








5'52"93 Chris Haslam, Bury 4'29"98 Neil Cartlidge, Bedfordshire 


I'm the Best, N64 Magazine, 30 Monmouth Street, Bath, BA1 2BW 


Remember, you need to send in a photo or video for your effort to be ‘confirmed’. Any 
photos MUST have your name, address and score/time on the back. Videos must have a 
label attached with the aforementioned information easily legible. 

Send all your bits to: 





If you'd like your videos or photographs back, please include a stamped, addressed envelope 
(with the correct number of stamps) and we'll promise to do our best to return them. 

And remember, each issue has to be completed far earlier than you could ever imagine, 
so don't fret if your entry doesn't appear in the first issue after you post — it'll be there in 


the next one. 
.» LNCYT 07 










k-sk-sk-skill Club’ could have been a song 

by well-known pop tunesters The 

Vengaboys had it not been for some nasty 

legal wranglings about the use of the words 
‘Skill’ and ‘Club’ in the chorus, and the trademarked ‘Wil’ and 
‘Overton’ in both verses. Still, it was a sure sign that N64's super- 
exclusive competition is working up more and more interest. 

Why? Well, with our all-new Platinum league, Skill Club has 
become, more than ever, the only place for N64 gamers to demonstrate 
their rip-roaring gaming skills. All - a//! - we ask of you is to 
complete 14 of the 20 challenges featured overleaf, or, if 
you're joining us for the first time, three challenges for 
Bronze, seven for Silver and an in-no-way-small 10 for 

Gold. Interesting. Veeery interesting. 
Oh, and remember! If you get Platinum licked, 
you'll receive a rare N64 Magazine T- 
Shirt, an N64 Magazine pin badge 
and, of course, an exclusive 
Platinum Club certificate. Bee-yoo- 
tiful indeeeeeed. 
And don't forget that the 
Bronze, Silver and Gold Clubs are 
still going strong, and that 
upgrading yourself from the Silver to 
the Platinum Club also wins you a 
Manta Ray pad from Nugen (01992 
706407) — it's a top piece of equipment! 















Hello there, 


a 
Super Mario 64 


< 
Lylat Wars 


D 
GoldenEye 007 


E 
ISS64 


H 
Turok 


Blast Corps 


J 
Wave Race 64 


f'd like to humbly put myself forward for the 
Bronze/Silver/Gold/Platinum Skill Club 64 league. I include 
proof of my achievements in: 





T 
Star Wars: Racer 


There's never been a better time to 
try your hand at N64's world famous 
Skill Club - now with added 


Platinum! 


@ You need to accomplish three challenges to earn yourself a Bronze placing, seven for Silver, ten for 
Gold and 14 to make it into the all-new Platinum list. 


@ You can enter whichever challenges you like - it is entirely up to you. 


@ You can use PAL or NTSC copies of the games but, if you opt for NTSC, you'll have to achieve the 
faster of the two listed times in Mario Kart and Wave Race. 


@ Each challenge entered must be accompanied by photographic or video proof. Squeezing everything 
onto the one video tape seems the most sensible solution to us. 


@ We know how to recognise the influence of cheat carts and codes. Offenders will be held up to ritual 
humiliation and stoned out of the country by zealous citizens. 


@ You can enter for the leagues in stages if you wish. It’s up to you. If you've made it into the Bronze 
league, for instance, you could send us further proof of four or more challenges to elevate yourself to a 
loftier position. 


® Bronze, Silver, Gold and Platinum leagues will be published in each future edition of N64 Magazine. 
@ /f you'd like your tapes or photographs back, please include a stamped, addressed envelope. 


HOw TO... 
Taking photographs 


Point at the screen and click away. For best results, turn off or cover up the flash (it will reflect off the 
screen), draw the curtains and use a fast film - 200 or, best of all, 400 ASA. 


Taking videos 


1. Take the lead that connects your N64 to your TV and plug it into the ‘Signal In’ socket on the back of 
Dl" 0 (rem 

2. Connect the ‘Signal Out’ plug on your video to your TV and turn both on. 

3. Switch your TV to the video channel and switch on your N64 with a game plugged into it. 

4. Find a spare channel on the video's tuning mechanism and look for the N64 signal. Save the setting. 
5. Achieve your challenge and get to the appropriate result screen. 

6. Pop in a tape and press ‘record’. Press ‘Stop’ after five seconds or so. 

7. Repeat steps 5 and 6 according to the number of challenges you're attempting. 

8. Rewind the tape to the beginning of your evidence (so we can see your scores quickly and easily). 
RUE ee) Sella 


prove your achievements 





Please send my badge and certificate to: 
Name 


$ 
FIFA ’99 


Use a photocopy of this form if you’d rather not cut your copy of N64 Magazine. 


challenge Q RYT) ola Ela y 
What you must do: Find all 120 stars. 

Proof: Any picture of Mario with that magic 120 (stars) in 

the top right corner. 

Helpful tips: The first five issues of N64 Magazine tell you all 

you need to know about Super Mario 64. And DGG + No. 4. 


challenge () 


What you must do: Finish the game in Mirror mode. Eta 
Proof: We need a picture of the save screen with Adventure = : 
2 and 47 balloons. 

Helpful tips: Our review in N64/10, and our guides in 

N64/11 and 12. Also, don't forget the DGG + with issue 11. 


challenge @ 


What you must do: Finish the game with 1,500 hits or 
more. If you can. 

Proof: A pic of the final hits screen or high score table with 
1,500 hits or more. 

Helpful tips: N64/8's free poster and the DGG + No. 2. 


challenge @) 


What you must do: Finish the game on all three settings. 
Proof: A picture of the 007 mode's level editor. 

Helpful tips: The i-Spy Magazine that came with N64/9, 
tips in N64/10 and 12 and the Double Game Guide + on the 
front of N64/12. 


challenge @ 


Diddy Kong Racing 


What you must do: Finish all the scenarios. 

Proof: A picture of the completed scenario screen (you'll 
need to do this with more than one picture). 

Helpful tips: Tips in N64/4 and 14. 


challenge @ 


What you must do: Record a time of under 1'20"00 on 
Mario Raceway (1'07" on NTSC). 

Proof: A picture of the records screen or the title screen (hold 
down R). Manage that can you? 

Helpful tips: Review in N64/4, tips in N64/5. DGG + No. 2. 


challenge @ 


What you must do: Win Gold medals on every event. 
Proof: A picture of the medal screen. 

Helpful tips: There's a guide in N64/6 and tips in the 
Double Game Guide + on the front of N64/19. 


challenge (j) 


What you must do: Complete the Time Challenge Mode in 

under 3'00"00, 

Proof: A picture of the final screen with the time clearly 

visible — important, that bit. 5 
Helpful tips: None available. See 


challenge @ 


OSE 


Blast Corp. 


What you must do: Win a gold medal on Neptune. 
Proof: A picture of the medal award screen for Neptune. 
Helpful tips: Tips in N64/8 and the Double Game Guide + 


on the front of N64/16. 
challenge ry) Wave Race 64 
What you must do: Break 1'17"00 on Sunny Beach Time : Ione eadeecs! 
Trial (1'04"00 on NTSC). : 

Proof: A picture of the records screen. 

Helpful tips: There're tips in N64/2 and the DGG + on the 

front of N64/14. 








challenge (3 


Yoshi's Story 
What you must do: Score more than 34,848 in the main i a - ae 
section of the game. 8 er ¥ iy 
Proof: A picture of the game's final score screen at the end. . Yr ' 
Helpful tips: The tips in N64/16 and the Double Game 
Guide + on the front of N64/9 should prove very handy. 


challenge @ 


LA) aD 


What you must do: Complete the game in under 5 hours 
and 30 minutes with all 100 jigsaw pieces and 900 notes. 
Proof: A picture of the game save screen — simple! 
Helpful tips: A huge guide in N64/19 and DGG + No. 9. 


oie eae 


challenge ®) 1080° Snowboarding 
What you must do: Score over 80,000 in the ever so tricky 

Contest mode. 

Proof: A video of you doing it would be best, although we 

will accept a picture of the high scores record screen. 

Helpful tips: N64/22's Double Game Guide +. 


challenge (§) 


What you must do: Beat the Joker Cup on ‘Master’ setting. 
Proof: Only a video will do. Beat the cup and then press 
Record to capture the delightful end sequence. You must 
record all of the sequence, though. 

Helpful tips: Plenty of hints in N64/24's DGG +. 


challenge ©) 


What you must do: Complete the game with 100 Gold 
Skulltulas and 20 hearts 

Proof: Pictures or a video of the quest status screen. 
Helpful tips: The tips in N64/26 will tell you everything you 
need to know. 


challenge & 


What you must do: Finish the first level in under 40 

minutes. Go on, give it a go. 

Proof: Save the game at the end of the first level, quit, and 

take a snapshot of the load game screen. 

Helpful tips: This is very tough. Plenty of tips in N64/24. se Ss 
challenge @) Rogue Squadron 
What you must do: Clock up 30 kills (and a Gold medal) 

on Death Star Trench Run. If you haven't reached it, type in 

DEADDACK as a password to open up all the levels. 

Proof: A picture of the end-of-level medal screen. 

Helpful tips: N64/27's guide, or N64/31's DGG +. 


challenge & 


What you must do: Be the champion at the end of a whole 
season, that's 17 races, on simulation mode. This will take time. 
Proof: A picture of the awards screen when you've won. 
Helpful tips: Check out the course maps and tips in the 
Double Game Guide + on the front of N64/22. 


challenge Q 


What you must do: Take Southampton to the Premier 
League Championship on the hardest difficulty setting. 
Proof: A video of the full time results menu, and the 
subsequent awarding of the League Championship 
Helpful tips: Check out our guide in N64/28. 


challenge @ 


What you must do: Complete Sunken City and Scrapper's 
Run on the Semi-pro Podracing Circuit clocking up times of 
6'46"450 and 2'45"762 respectively. 

Proof: Proof of the lap time screen on completion of the race. 
Helpful tips: Look at the tips in N64/31 and N64/32. 





NM 


Christopher Davies, 
Andrew Mills, 
David Nicol, 
Richard Davies, 
Stephen Adams, 


Croydon 


complete 14 challenges 


Club 


i Alan Deas, 


Scotland 





Londonderry 
Cambridge 


} Craig Smith, 





Rotherham 


Bury 





: Greg Duncan, 


Glasgow 








Dundee 





Graham Underwood, 


Andrew McGrae, 


Cumbria 





Southport 


Paul Isaia, 


Aidan Murray, 


Co. Cork 
Southampton 





Norway 








Derek Thomson, 


Edinburgh 


: Daniel Syversen, 
i David Park, 


Tyne & Wear 








Craig Silcocks, 


Trowbridge 


i Nick Haynes, 


Orpington 





coin he 


(aeY tt) 1 eed ale (19 


Kelly Humphreys, 
Marlow 

Gregor Richards, : 

Dorking : 


Bill McCoist, Fareham 
: Ross McKinstray, 


Arbroath 


Tom Magee, Catterick 





Stuart Richards, Dorking ; 


Peter Tweedie, | Woking 





Stephen McMahon, 
Co. Down 


? Daniel Carlsson, Sweeden 


Twyford 





Nederland } 
Holland : 


John Kostons, 
Piet dem Dulk, 


Chris & Kevin Fennelly, 
London 





Robert Gallagher, 
Eastleigh 


? Kenton Knop, 


; Gregory Kuzdenyi, Ealing 


NAME 


Kevin Spring, Bradford 


Club 


complete 7 challenges 


COMPLETED 


A,B,C,D,G,H,1 


NAME 


; Pieter van den Brink, Netherlands 


COMPLETED 


A,B,G,H,1,K,L 





Kenneth Pickering, Ayrshire 5 


A,B,C,D,G,1,J 


; Sam Thompson, Aberystwyth 


C,D,1,M,N,O,P. 





Shaun Bell, Trowbridge 


A,B,D,E,G,H,1 


? Alex Underhill, Wolverhampton 


A,GFJL,M,O 





Kurt Peter Radford, Rotherham 


A,B,D,E,Fl,J 


} David Littern, Middlesex 


A,B,D,E,F,.M,P 





Philip Foster, Havant 


A,B,D,E,F,G,1 


i Steven Dalton, Stockton-on-Tees 


A,B,D,E,G,H,| 





Derek Topper, Bristo/ 
Chris Scearce, Reading 


A,GE,FG,H,1 
A,B,C,D,F,G,1 


i Reuben Barker, East Sussex 
: Andrew Cox, Cornwall 


A,C,D,G,L,N,O 
A,B,C,D,E,F,N 





America 





Ingvar S. Arnorson,/celand 
David Sharp, 4 
Clackmannanshire : 


Michael Cunningham, 
Australia 
Alex Deas, Scotland 





Shane Roberts, Spalding : 


Davy James, Powys 





Mark Currid, Ireland } 


Lawson Gavin, Co. Offacy 





David Keane, Sandwich : 
David Crowther, Kent : 


: Matthew Weston, 


Nottingham 





Stelios & Orestis 

Giaremelos, 

Michael J.K Bevan, : 
New Zealand 


Greece 


: Gearoid Reidy, Co. Offaly 





Arthur Van Dalen, The Netherlands 


A,B,D,F,G,H,1 


i Ryan Bledsoe, Knaresborough 


A,B,D,H,1,L,P. 





Ciaran McDermott, /reland 


°A,B,C,D,E,F,H 


! David Albon, Herts 


A,C,D,E,£.M,N 





Rony Costa, Middlesex 


A,B,C,D,E,1,J 


: Andrew Hannath, Swindon 


A,B,C,D,F,G,H 





Andrew Castiglione, Bristo! 


A,B,D,E,F.H,1 


i Matthew Prior, Norwich 


A,B,CE,G,H,1 





Jon Olav Larsen, Norway 


A,B,C,D,E,F,G 


: James Vallerine, 


A,E,F,G,l,M,O 





Mario Sioutis, Greece 


A,C,D,E,F,G,H 


i Andrew Granville, Bridgend 


A,B,D,G,l,M,O 





Andrew Rutherford, Macclesfield 


A,B,C,D,F,G,1 


i Gary Carney, Newcastle-upon-Tyne 


A,C,D,F.L,N,O 





Ben Campion, Staffs 


A,B,C,D,F,H,1 


i Rod Bayliss, Australia 


A,B,D,F,G,H,O 





Christopher McCabe, 


County Down 
Robert Clark, Kent 





Chris Smith, Tyne & Wear } 
Kostas A. Mitzithras, : 
Greece 


i Steve Keenan, 


Dee Dee Ramone, 
Cumbria 
Norfolk 





Richard Ford, London 


Daniel Lorenz, 


Oxon 





Phill Young, Northallerton 


} Chris Richmond, Australia 





Michael Mawdsley, i 
Southport i 


i Chris Gray, Fife 





Ben Cook, Shoreham-By-Sea 


A,B,C,D,G,H,1 


Richard Kearney, Wirral 


A,D,E,1,N,O,P. 





Chris Constable, Devizes 


A,CD,F.G,H,J 


i Turo Halinen, Finland 


A,B,C,D,F.K,O 





‘Craig Scotney, Leighton Buzzard 


A,B,C,D,G,H, 


? David Grice, West Bromwich 


A,B,C,D,G,1,O 





Dave Bloemer, Holland 


A,B,C,D,F.G,K 


i Tony Hobbs, Leeds 


A,B,C,E,H,M,R 





The Terrible Twins, Banbury 


A,B,GE,FH,! 


i Justin Badger, Wolverhampton 


A,B,C,D,E,G,M 





Gard Mellemstrand, Norway 
Andrew Taylor, Cheshire 


A,C,D,E,F,G,1 
A,B,C,D,F,H,| 


: Emil Tanem, Norway 
: Andrew Panchin, Basingstoke 


A,B,D,H,1,N,T 
A,GF1,M,O,P. 





James Cruickshank, Clackmannanshire 


A,CD,F.G,H,1 


? Rene Jensen, Denemark 


A,C,D,N,O,Q,T 





Martin Rosinski, London 





Tom Clarke, Bucks 


A,B,C, D,FLK 


; Paul Davies, Conwy 


A,B,C,D,G,1,M,O 





Scott Brown, Stocksfield : 


James Hegarty, Belfast 





Daniel McCann, Glasgow 


Jamie Hobbs, Norfolk 





Afong Toh, 
The Netherlands : 


Nick Haynes, 


Orpington 


Colin Taylor, Barnet 





Brett Slader, Australia 


Mariusz Panczar, 


Poland 





Gary Thomson, 
Mid Lothian 


: David Smart, 


Glasgow 





Nick & Chris Robinson, 
West Sussex 


? Aidan Murray, 


Co. Cork 


Gavin Bolder, Kent 


Kevin Gilbert, Upton 


A,B,D,G,H,J,K 


? Kevin Loughlin, Slough 


A,B,CE,F.K,M,O 





lain Dalby, Tyne & Wear 


A,C,D,E,£.G,H 


i Alex Mclver, Edinburgh _ 


A,B,C,FK,L,N,O 





Brian Mulheran, Tyne & Wear 


A,C,D,E,F,G,H 


A,B,D,E,F,G,H,1 





Robbie Klijn, The Netherlands 


A,B,C D,EFL 


: Martyn Bibby, Cheshire 
: Christopher Smith, Surrey 


A,B,C,D,E,G,1,J 





Stuart Derbyshire, Bolton 


A,B,D,E,F,G,1 


: Chris Kerry, Essex 


A.B,GFG,ILK,L 





John Heelham, Manchester 


A,B,D,G,H,1,K 


: Matthew Weston, Nottingham 


A,B,C,D,G,H,1,L 





Adam Denton, Crewe 


A,B,D,F,G,H,1 


: Torri Marco, Switzerland 


A,B,C,D,E,L,M,N 





Jeremy Scoble, Plymouth 


A,C,D,E,G,H,1 


i Laurie Eggleston, Kent 


A,B,C,D,F,G,J,M 





Alan Dundas, Angus : 


Aaron Clack, Kent 





Jeremy Hammett, Woking 


; Aidan Murray, 


Co. Cork 





Tom Spurrier, 
Southampton : 
Mark Reilly Glasgow 


: Griffin Leadebrand, 


Kent 


Australia 





Antonio Vites Carmora, 
Spain 


? Ryan Mcllvenna, 
: Steven Ward, 


Antrim 
Hawes 





Chris Partridge, 
East Sussex 


? Kevin Sutton, 
: Alan West, 


Tipperary 
Suffolk 





Lewis Cave, Loughborough 


A,B,D,E,F,1,N 


: Philipp Sokolean, Switzerland 


A,B,D,E,H,1,L,M 





Stephen Mansfield, Derby 


A,B,C,D,E,J,M 


} James Hegarty, Belfast 


A,B,F,G,H,J,N,P. 





Steven Said, Australia 


A,B,E,F,G,1,M 


i Richard Whitham, Poulton-le-Fylde 


A,B,C,D,F,G,L,O 





Pedro Manacas & Rui Mota, Portugal 


A,D,E,F,H,1,N 


: Matthew Wilkins, Wiltshire 


A,B,D,E,G,1,M,N 





David Gamble, Co. Antrim 


A,B,C,D,1,L,N 


: David Lonroy, Lancastershire 


A,CE,F.G,H,M,O 





James Bundy, Reading 


A,C,D,E, FLL 


: Richard Sutton, Kent 


A,B,1,F,L,M,N,O 





M. Mina, Essex 


A GEFLM,O. 


? Phillip Renyard, Ashford 


A,B,D,F,1,L,N,O 





Luke Yeandle, Abertillery 


A,B,C,D,E,G,P. 


: Ben Woodhouse, Whitby 


A,C,D,H,1,M,N,P. 





Jestis Ramos Membrive, 
Spain 


: Paolo De Luca, 
: Adam Taylor, 


Italy 
Norfolk 





Chris Ross, Angus 
Ross Duncan, Nairn : 


Tjeerd Van Deemtere, 
Holland 





Joshua Takaoka, Newbury i 


Dylan Foale, . Devon 





Paul Northend, 
Middlesborough 


? Nathan Jones, 
: Patrick Richards, Australia 


Bucks 





issue 35 





Nils Menzler, Germany 


A,B,CE,I,N,O 


i Ame G Pettersen, Norway 


A,B,F,G,1,K,M,O 





Jimmi Aarela, Finland 


A,B,D,E,FL,P 


? Simon Nash, Watford 


A,B,D,H,J,L,M,O 





Geoffrey Maddocks,, Australia 


A,D,F,G,1,M,N 


: James Martin, Newent 


A,B,C,D,E,M,O,P. 





Christopher Grant, Inverness 


B,C,FH,1,L,M 


: Chris Gray, Fife 


A,C,D,E,FH,1J,L 





Anthony Gruitt, Sittingbourne 
M Hall, Middlesex 


A,B,C,D,£.G,M 
A,B,D,E,F.M,P. 


? Kevin Seeney, Bury St Edmunds 
? Aaron Norris, Australia 


A,B,C,D,1,L,M,O,P. 
A,B,C, D,E,FG,H,1,K 








Club 
complete 3 challenges 


NAME COMPLETED NAME COMPLETED NAME COMPLETED NAME COMPLETED 


Ben Stevens, London 
James O'Sullivan, Somerset 


AEF 
A,B,D 


David Heath, East Sussex 
Kari Bogdanoff, Finland 


A,D,E 
A,GJ 


: Adam James Rigby, Bedford 
¢ Aodan McDangh, Ireland 


A,B,C 
A,D,G 


: Jaakko Hermunen, Finland 
} Antony Bogan, Cleveland 


A,B,GI 
B,D,H,1 





Keith Tannahill, Ayrshire 
Jamil Yahyaoui, Belfast 


ADJ 
A,B,D 


Donique Visser, Holland 


AB K 
CDE 


: Jonathan Rockcliff, Tadcaster 
: Tim Matthews, East Sussex 


ACD 
A,D,M 





Michael Achilles, Chingford 
Jan Dehm Neves, Portugal 


A,D,! 
AEG 


: Jimi McGuinty, Cheshire 


Mark Anthony Say, Cleveland 
Daniel Green, Cleveleys 


A,D,E 
A,C,D 


: Ben George, Middlesex 
: Andrew Squires, Harlow 


A,B,N 
A.B.M 





Ben Wakefield, Twickenham 


A,B,D 


Lochlan McBride, Australia 


A,D,F 


: Gary Azzopardi, Telford 


A,B,O 





Omid Elliott, Co. Tyrone 


A,B,C 


Gavin Major, Worcestershire 


A,B,D 


: Olli Oja, Finland 


A,B,M 





Nick Syrad, Reading 


A,D,F 


Michael Lam, Southport 


ABI 


: M O'Driscoll, Worcester 


A,D,O 





Patrick Laakso, Sweden 
David Gibson, Fleet 


A,B,D 
B,D,H 


i Andrew Robinson, Darlington 


Kristof Villers, Belgium 


A,B,C 
A,D,F 


Michael & Ashely Phillips, Surrey 
: Ricky Field, Waringham 


A,.B,M 
AFP. 





Mark Underwood, Cumbria 
Daniel Longstaff, Chigwell 


AE 
AGI 


Paul Mann, Evesham 
Edward Lunn, West Sussex 


A,B,D 
ABC 


} Jack & Tom Patterson, Shepton Mallet 
} Byron Spring, Kent 


A.B,F 
ABM 





Vincent Coyne, Galway 
Raoul Smids, Belgium 
Chris O'Riordan, Cornwall 


AEF 
A,B,G 
ABE 


Frederic Azais, Canada 
David Conroy, Accrington 
Robert Moore, Co. Cork 


A,B,D 
GER 
AGE 


i Dave Wilkie, Fife 
: Stuart Millar, Guildford 
: Jack McCarthy, Dublin 


AFM 
A,H,M 
DEF 





Sandy McKenzie, Fife 


GEG 


i Michael Elderfield, Canterbury 


ADE 


: Niall O'Toole, Galway 


ABE 





Norman Glover, Cleveland 


A,B, F 


AEF 


Q Richard Granville, Bridgend 


B,1,M 





Alex Johnson, Sidcup 


AGD 


: Tjing Lam, Netherlands 


Lesley Hodges, Switzerland 


A,B,I 


: Carl Docksey, Staffs 


A,D,O 





Damian Unwin, Soton 


BCD 


Tom Hill, Wickford 


A,B,F 


Andrew Wilkins, Isle of Wight 


A,D,O 





Chris Hinkley, Peckham 


A,B,F 


Mart V. D. Ven, Holland 


AGI 


; Brendon Edge, Notts 


A,B,C 





Gordon Willmott, Edinburgh 


A,D,K 


David Conroy, Lancaster 


A,B,C 


; Michael Arnott, Glasgow 


DEO 





Johan Brown, Grantham 


A,B,D 


A,B,D 


: Hannu-Pekkahalme, Finland 


A,D,O 





Russell Higgins, Shropshire 


AGI 


i John Addis, Marlow 
: Victor Supica, Australia 


A,B,K 


: Adan Heyes, Co Atrium 


AEM 





Wajahat Ali, Blackburn 


AGE 


Ben Duffield, Great Yarmouth 


A,D,E 


{ Murray Purves, Southampton 


AEG 





Adam Bull, Leeds 


AlK 


Rowan Sloan, Orpington 


A,D,F 


: John Waters, Derby 


A,B,D 





Tormod Krogh, Norway 


AGF 


A,D,H 


i Helen Dohery, London 


A,B,O 





Remko Veenstra, Holland 
Moe Aboulkheir, London 
Oliver Bolton, Kent 
Elidir Jones, Gwynedd 


AFG 


AGF 
ABE 


i James Hulston, Manchester 


Mike Barber, Stoke-on-Trent 
Gary Townsend, Norfolk 
Chris ‘The Pyemaster’ Madden, 


ACD 
A,B,D 
A,B,C 


: Jenna Blackman, Bognor Regis 
Jonathan Walker, West Midlands 
: Eric Milne, Galasheils 

: John Gallagher, Ayrshire 


AEM 
A,O,P. 
AM,O 
CHM 


i Richard Doherty, Newport 
: Jonathan McConnell, Truro 


B,D,E,J 
A,B,E,F 





} Ross McConnell, Truro 


A,B,E,F 





i Barry Glover, Manchester 


A,B,D,M 





David Faggiani, Manchester 


A,B,D,F 





: Chris Lowe, Tyne & Wear 


A,C,D,H 





i Steven Astley, Wigan 


AEF J 





{Mike Smith, Gloucester 


A,B,C.M 





: Ivo Miguel Castro Couto, Madeira 


A,D,G,O 





: David Shuker, West Midlands 


A.B,GH 





i Anthony Coombes, Bridgewater 


A,D,O,P. 





$ Nick Mushlin, Selkirkshire 


B,H,N,O 





? Luke Butcher, London 


A,D,1,O 





: Christopher Grant, Scotland 


AB,GF 





i Steffan Hole, Bridgend 


A.B,EM 





: Chris Barnes, Burton-on-Trent 


AEIO 





: lan Lawlor, Leeds 


A,B,D,O 





: Gregory Dillow, Ealing — 


A,B,C,D 





} Henrik Brixmark, Motala 


BE LN 





Oscar Cederberg, Motala 


B,E,L,N 





: John Calderon, Lanarkshire 


AEN,O 





: Edward Forrester, Southampton 


FG,HM 





: Martin Critchley, Doncaster 


A,CD,M 





i Petri Satlin, Finland 


B,D,E,O 





: Rambo, Merseyside 
{ Andrew Pinchin, Basingstoke 
: David Sanderson, Worcester 
: Lorne Tieten, Surrey 


A,B,1J, 
A GEO 
A,B,G,M 
A,GEJ 





: Joshua Kendall, Australia 


Robert Eaton, 


A,B,G 


AFO 


M,N,P.S 





Alan Hooper, Weston-super-Mare 
Alexander Filipowski, Warrington 
Wayne Parkes, Cornwall 

Joel Porter, London 

Floryn Cleverens, The Netherlands 
Richard Holmes, Derbyshire 


CFI 
A,B,D 
AEF 
AGG 
EG 


? Adam Holmes, Birmingham 
: James Steer, Maidenhead 


Robert Beaver, Manchester 
Carl Brennand, Cumbria 
Henry Edmondson, Preston 


GDE 
A,D,F 


A,B,H 


: Robert Johnson, Coventry 

: James Fowler, Staffs 

: James Fitzgerald, Merseyside 
i Luke Cavalier, Australia 

: Geir Olav Skei, Norway 

: Tom Winteron, Lincs 


ALM 
AJ,O 
BEF 
A,D,I 
AGF 





Alex Wood, Ipswich 


A,B,D 


Richard McCann, Wirral 


ACD 


; Craig Syme, Kent 


A,D,T 





Mike Hodzelmans, Holland 


i Thomas Taylor, London 


ACD 


: John Roe, Cambridge 


AB,O 





Michael Petch, Doncaster 


Henryk B. Zaleskijr, 


A,B,L 


: Richard Elliot, Guernsey 


A,B,D 





Simon London, Norwich 


ADI 


AM,Q 





Peter Campbell, Belfast 
William Shutes, Norwich 


: John Lucas-Herald, Edinburgh 


Michael Craze, Chigwell 


: Jostein Austvik Jacobsen, Norway. 


A,CD 
A,B,F 


: Sandy Critchey, Doncaster 
: Raymond Wegman, Holland 
: Christopher Tynan, Cumbria 


A,D,M 
BAT 





Simon Lyddon, Devon 


Daniel Aherne, Manchester 


A,B,D 


$ Tim Booth, Shropshire 


B,M,N 





Steven Smith, Essex 


Mark Jackson, Cumbria 


A,D,H 


{ Simon Johnson, Tyne & Wear 


A,M,P. 





Henry Rummins, Ashford 


Paul Howling, Suffolk 


: Sean Cooney, Co. Cork 


DMP. 





Edward Rummins, Ashford 
Ryan Carson, Devon 


Ricardo Perez, Southport 
David Fisher, Hu// 


A,B,1 
ADE 


: Stian Olsen, Norway 
: Chris Smith, Lincoln 


A,B,D 
GH, 





Ashley Bennett, Essex 
Thomas Vincett, Weston-super-Mare 


MD Lin, Crawley 
Harris Tsalidis, Greece 


D,E,H 


} Alamgir Ali, Herts 
: Thomas Freeman, Derby 


A,D,M 
B,G,J 





Sarah Margle, Ware 


Matthew Greig, Angus 


AEH 


{ Scott Murray, Scotland 


AGI 





Toni Ylaranta, Finland 


lestyn Roberts, Caernarfon 


A,D,F 


: John Campbell, Scotland 


ACJ 





Tom Badran, Basingstoke 


Bent Eigil Sumelius, Norway 


A,D,I 


; Jamie Brock, Weston-Super-Mare 


A FO 





John Hope, Northampton 
Joshua Clarke, Birmingham 
Matthew Harper, Gloucester 
Christopher Green, Reading 


Nick Fell, Oxshott 
Christopher Poole, Bristo! 
Anthony Reynolds, London 
Luke Wells, Chester 


B,D,M 
A,.B,M 
AFM 

A,D,I 


4 Andrew Gold, Glasgow 

: Paul Davies, Edmonton 

: Chris Thomas, Wallington 
: Tom Walker, Halstead 


ABI 
B,EG,I 
AB,GI 
AE,EH 





Chris Knowles, Cheshire 
Dennis Schuh, Holland 
Niall Quigley, Co. Tyrone 
Guy Burdge, Somerset 


Tom White, West Sussex 
Liam Allsworth, Oxford 

Daniel Allsworth, Oxford 
Seiji Lim, South Croydon 


HL 
HAL 
B,CM 


: Lawrence Gilbey, Bridport 

: Neil Williamson, Nottingham 
: James Leigh, Clevedon 

: Carl Bullen, Liverpool 


A.B,GI 
A,B,GF 
A,B,G,1 
A,B,G,H 


i Jan-Erik Spangberg, Sweeden 

: Chris Dyer, Newcastle-Upon-Tyne 
i Andrew Gray, Oban 

: Chris Barlett, Kent 

: Joachim Clauwers, Belgium 

? Robert Ward, Middlesex 


A,D,FG 


A,C,D,N,O,PR 


AE,.EM,N 
A,B,D,F.H 
A,B,G,H,! 





: Alain Keersmaekers, Belgium 


AB,CFI 





i David Lewis, Birmingham 


A,B,D,E,F 





: Aaron Tuson, Essex 


A,C,D,E,F 





: Simon Webber, Wokingham 


A,B,D,E,F 





i Stephen Rogers, Manchester 


AGEFH 





: Pat Shields, Co. Down 


A,C,D,E| 





Benjamin Khan, Bradford 


B,CD,FI 





3 Per Nilsson, Sweden 





i Panagiotis Bagiokos, Greece 





: Roeland Van Straalen, Holland 


i Mark Herjan, Poland 








: Charles Ayesa, Australia 





: Mark Green, Cheltenham 


A,CD,FH 





: Chris Kerry, Essex 


ABGEI 





$ Daniel Metcalf, Norwich 


A,.GCDFG 





i Michael Middleton, Huddersfield 


A,B,C,D,H 





: Richard Brady, Essex 


A,D,F,H,1 





: Steven Bigham, Whitburn 


AGEH,| 





} Ashley Hamilton, Co. Tyrone 


A,B,D,H,| 





: Andre Bifleuen, Holland 
; Roger King, Suffolk 
: James Smith, Gloucester 


ABEG,I 
A,B,D,F1 
A,B,D,F.G 





Brian Davidson, Co. Tyrone 
Scott Butler, Co. Armagh 
Andrew Phillips, London 
Alastair Edwards, London 
Paul Shinn, Deptford 
Oliver Carson, Devon 


William King, Bromsgrove 
David Kelsey, London 
Sam Ranford, Cornwall 
Richard Fong, Bebington 
Andrew Fong, Bebington 
Hedley Gabriel, Essex 


D,H,I 
A,B,D 
A,.B,D 
A,B,D 


i Alex Mann, Bedford 

: Mark Quinn, Preston 

{ Daniel Weserholm, Finland 
: Andrew Davies, Essex 

: Martin Cater, Hucknall 

: Daniel Lally, Berkshire 


A,CD,F 
ABE! 
B,D,E,1 
A,B,D,1 

A.B,GG 

A,B,EG 





Christopher Balzan, Kent 


Simon Johansson, Sweden 


: James Hinton, Knoresborough 


A,B,C,D. 





John Davies, Staffordshire 


} John Mellor, Huddersfield 


: Michael Walker, Londonderry 


A,D,H,1 





Steven Mai, Staffordshire 


Luke Sculley, East Sussex 


: Asgeir Vikan, Norway 


A,B,D,J 





Daniel Green, Thornton 


Asim Haneef, Croyden 


: Andrew Carrington, Pontefract 


A,D,E,J 





Ben Dawson, Sheffield 
Richard Best, Dundee 

Marc Edgeworth, Gloucester 
Chris Pitchell, Bristo/ 


? Jack Tappenden, Kent 


Michael Betts, Northampton 
Gregory Moore, Radley 
Nicholas Crew, Petersfield 


: Raymond Wells, Essex 
: Ed Higgins, Essex 

: Joel Radford, Australia 
: Kane Dorey, Jersey 


A,B,FH 
A.B,G,I 
A,B,CD 
A,B,D,H 





Harrison Bolt, Surrey 


: James Whitehurst, Dorset 


: David Dixon, Cumbria 


A,D,F.G 





James Arnold, Australia 


Morville O'Driscoll, Worcester 


i Richard Woodall, New Zealand 


A,C,D,G 





Alun Thomas, Haverfordwest 


i Aaron Woolridge, Monmouth 


Martin Drew, Bognor Regis 


A,D,G,J 





Mark Aquilina, Malta 
Gokhan Kurt, London 
Raymond Wan, Cheshire 


Daniel Tiller, Eastleigh 


: Jenny Lam, Southport 


: David Park, Tyne & Wear 
James Garrity, Liverpool 
: Michael Williams, Cardiff 


A,D,FG 
A,B,D,E 
D,H IK 





John Stackhouse, Walsall 
Lee Fletcher, Halifax 


i Toby Searle, Kent 


Paul Murray, Switzerland 
Sam Wills, Wolverhampton 


i Mikael Bogdanoff, Finland 
: Tom Carver, Devon 


AFIS 
AGH, 





Myles Giles, Huddersfield 


Kevin Moss, Wolverhampton 


} Steven Goacher, Surrey 


A,B,D,H 





James McKeown, Ayr 


Andrew Gair, Stafford 


: Kevin Gurton, Kent 


A,B,D,1 





Nader Kohbodi, Anglesey 


Christopher Conn, Aberdeen 


: David and Chris Mason, Plymouth 


A,B,D,1 





Christopher Thompson, Co. Antrim 


Andrew Grant, Shetland 


: Scott Winterburn, Norfolk 


A,D,G,1 





Plemis Luijnenburg, Holland 


Martin Cullum, Middlesex 


: Antonio V. Carmona, Spain 


A,D,G,1 





Chris Tate, Tyne & Wear 


David King, Kent 


: Paul Jerome, London 


A,B,C,D 





Manolis Kalaitzake, Cork 
Neil Keery, Co. Down 
Peter Bowden, Manchester 
Craig Thomas, South Wales 


Martin Leng-Smith, Kent 
William Luing, Penzance 
Alex Symington, East Sussex 
Stephen Whelan, Kent 


{ Gavin Cullen, Ear/ston 

i Mark Shackcloth, 

: Daniel Brown, Australia 

+ Jerden Marinus, The Netherlands 


A,GEG 

AFG, 
A,D,LM 
A,B,E,H 


: Alain Keersmaekers, Belgium 
} Andy Pearce, Featherstone 

{ Graeme Downes, Surrey 

} Adam Skeggs, Leicester 

: Robert & David Scott, Fife 


AB FIL 
A,B,D,F1 
A,C,D,O,P. 
A,CE,H,M 
A,FH,LM 





: Martin Hunter, Edinburgh 


AB,GEL 





? Mervyn Wan, Surrey 


A,B,C,D,O 





: Scott Douglas, Oxon 


B,E,1,M,O 





} Bruce Linings, Watford 


A,D,H,L,O 





: Leigh Bates, Wiltshire 


B,CFJO 





? Steven Woolley, Norfolk 


A,B,D,N,O,P. 





: George loakimidis, Greece 


A,B,C,D,H,1 





: Gavin Cole, Tyne & Wear 


A,B,GEG,H 





} Jonathan Cole, Tyne & Wear 


A,B,GEG,H 





: James Register, Surrey 


A,B,C,D,F.H 





: Jack Gilbey, Bridgeport 


A,B,C,D,F I 





: David Taylor, Fife 


A,CD,FH,! 





: Justin Servis, Co. Roscommon 


A,D,E,G,H,1 





$ Max, Steven and Hal 


Dundee 





Rodney McComb, Co. Londonderry A,C,D,FH,L 





: George Roberts, Middlesex 


A,D,E,H,M,N 





i Nick Taverner, Suffolk 


A,B,C,D,H,1 





; John Brockie, Cumbria 
Tony Mendum, Middlesbrough 


A,B,C.D,M,N 


A,B,D,FJ,P. 





: Ciaran Spence, Ireland 


A,B,D,EFG 





: Sebastian Vass, Bath 


A,B,D,M,O,P 





; Charles Brent, Southampton 


A,B,D,F,H,O 





} Billy Newing, Kent 

i Richard Walklate, Hampshire 
: Gary Taylor, Essex 

: Andy Gair, Stafford 


A,D,E,G,1,M 
A,B,D,F,H,O 

A,CD,E IJ 
GEIMQR 











® 
December 1999 y 





inassociation with 


ALT, 


So, where can you find the most up-to-date N64 
games ditettory eVer? Right here; that's where! 


i 
How it all pilates ARTI NIEYY! oman now MM 





save @ expansion pak = includes whether co 
iewer (see opposite) a game uses a Rumble, Jonathan Davies 


Controller or Expansion Pak. Se 


aT Ae oe 


ossible. Serre a) 
You can rest assured, we know se 
Jes Bickham 


our games and we know how to ae 
tell if games are good. Nevaeh 


superseded by newer games. Our Star Mark 
shows how we feel the game fares now. 
Out of five. 


NE i Yep, we reviewed some of the Pema ie Ghaisth oleae i ; 

= games in Directory over TWO years ; atte Here we tell you whether you VION cago} 
ago so, whilst they might have deserved their e9 e public i 3 should buy the game or not, ina Zy Nicholson 
mark then, some of them have been c e more quick and informative fashion. ou) 


; ; . Pea 
It's now super-easy to see whether the game in ecial Investigations can take us In here will be a tip of the aaa toe 


question got a Star Game Award (85% or over). oni! This month tho C toppermost variety, packed Martin Kitts 


If it did, we recommend you buy it! . Remember, like tuna into a nice and Mark Green 
concise space. Handy! Dean Mortlock 







HIGHLY 
RATED 


The top five games in 
Directory. Masterpieces 
every one. Send in your 

charts if you disagree. 














Acclaim @ £40 @ 1-4 players 3D0 @ £40 @ 1-4 Players 
; ~ rumble pak @ controller pak E7Ea rumble pak @ controller pak 
1080° NOWBOARDING expansion pak @ Issue 28 @ MG Issue 26 @ TW 
, Nintendo @ £40 More of the same for hardcore baseball fans. Not Strangely compulsive multiplayer tank blaster. 
1/2 players @ rumble pak 


On-dart @ Issue 21 © MIK much of an update really, but still quite impressive. 
It takes a while to get 
into, but stick with it 


and that familiar 


© Nintendo magic 
“shines through. 





of 
4S 


ZELDA 98% 


Ubi Soft @ £40 @ 1-4 players 
on cart EA @ £40 @ 1-4 players 
Issue 26 @ MK rumble pak @ controller Pak 


Issue 27 @ MK 





Schizophrenic tennis game that can’t decide 
whether it wants to be sim or arcade. Enjoyable American-style racer with squillions of 
shortcuts and stacks of detail. 


teal 1/2 players itl 
We 58% Ls 


MARIO 64 96% Good in spells, but flawed and disappointing at 


F length. Feels realistic but is too dull, too often. 
a 


Titus @ £20 @ 1-4 players 
rumble pak @ controller pak GT @ £40 @ 1/2 players 
Issue 10 @ TW rumble pak @ on cart 


Issue 20 @ JA 


: 


Not bad, just competent. Arm-ripping beat-'em-up with excellent graphics, 


! but a little bit shallow on the gameplay front. 
TUROK 2 95% ily anne 
q KU a ASCII @ £55 @ 1/2 players mat Wa 
- : rumble pak @ controller pak 
te | Issue 17 @ MK . 
© Areal stinker of a Wipeout clone with pop-up, BANJO-KAZOOIE BLAST CORPS 


i i Nintendo/Rare @ £50 @ 
cheating opponents and terrible controls. player @ rumble pak Polk nee c28 
es on cart @ Issue 18 @ JA mnteeg Sate 
GOLDENEYE 94% TOP TIP Sane ue t player @ on cart 
controller pak @ Issue 5 @ JS 


Rare’s mastery is 
mg One of the most 


; , enceagain i 

{ de c nstrated original games on 
Acclaim @ £40 @ 1-4 players Ly this vast, stunningly 
rumble pak @ controller pak beautiful Mario-alike. 








* the N64, and one 
Issue 22 @ TW 


you're almost certain 
‘SHADOWMAN 93% sam 
JET FORCE GEMINI 93% A meticulously put together baseball sim, with janjo’s house é 


_ to enjoy. 
hi-res graphics and ultra-detailed gameplay. 








BODY HARVEST 


Gremlin @ £20 € > 1 player @ 
Eas k @ on cart 
Tw 


Brilliant shoot-'em- up 
vith ‘acks of bug- 
bash g, tonnes of 
vehicles and huge 
worlds. 












Ocean @ £40 
1-4 players @ on cart 
Issue 10 @ JD 


Thrills and spills but it won't take you long to 
finish. The multiplayer game is okay, mind. 


Sunsoft ® £40 
controller pak 
Issue 26 @ MG 


Unimaginative, short-lived platform dross. With 
no multiplayer it'll last you all of two hours. 


tig 
TIP 


Kemco @ £35 € 
1-4 Players @ rumble pak 
Issue 30 @ MG 


Creaky old Amiga game, Bombuzal, given a 


TP 


Hudson/Nintendo @ £20 
1-4 players @ on cart 
Issue 8 @ ZN 


Oh dear. The one-player mode is tedious and the 
multiplayer game has been completely ruined. 


Pg 


Uninspiring 3D adventure, but compulsive at 
times. Up against Banjo, mind, it looks rubbish. most basic tarting up with dodgy 3D graphics. 


aT iil aR 


Ubi Soft @ £50 @ 1/2 players € c 

rumble pak @ controller pak @ 

Issue 20 @ JP GT @ £50 @ 1 player 
rumble pak @ on cart 
Issue 20 @ JP 


A simple yet engrossing helicopter shoot-'em-up, 


1 player 
rumble pak 


Dodgy graphics, unconvincing controls, but not 


the worst shoot-'em-up we've ever played. 
Ka very much in the Desert Strike tradition. Top! 
Acclaim ®@ £40 i 
1/2 players @ controller pak 
Issue mi JA Interplay @ £20 
One of the best puzzle games in the world, and i poe on cart 
issue ” 


certainly the finest so far on the N64. 
As painful as a game where you have red hot 


Ha needles shoved into your eyes. Very, very hard. 
Acclaim @ £40 
1-4 players @ rumble pak @ 
controller pak @ Issue 24 @ MK 


ea Nintendo @ £40 @ 1 player 
Bust-a-Move as it's always been except for a | 75% & | rumble pak @ on eri i 
simultaneous four-player mode. Recommended. expansion pak @ Issue 32 @ TW 
It's four years old on the PC and this conversion 


TR is nothing special. Good but never spectacular. 


Konami @ £40 @ 
1 player @ rumble pak @ 
controller pak @ Issue 27 @ JB Nintendo @ £20 @ 1 player 
Learn to live with the ropey camera and the 3D | 24% ft | rurile nae wW are 
Castlevania delivers shocks aplenty. Spook! 
Dump. Less about driving, more a rule book on 


aT how to cock-up console games. 
a0 SE 


Hudson ¢ 
1-4 players @ rumble pak ¢ 
controller pak @ Issue 25 @ TW 


Not the tennis game we were hoping for. We still 
yearn for a 64-bit version of Super Tennis. 


meteor 


Nintendo/Midway @ £20 1 
1-4 players @ rumble pak @ G FF M | N | 
on cart @ Issue 20 @ TW : . 


Here’s the top 
five games currently 
glued to Jes’s N64. He 
just can't get enough 
of these beauties! 


Why Nintendo put their name to this appalling 
sequel is a mystery of Area 51 proportions. 


Vic Tokai @ £20 @ 
1/2 players @ on cart 
Issue 9 @ JD 


Uninspiring special moves and similar characters. 
Nicely animated but, ultimately, really rather dull. 









SHADOWMAN 


Nintenda/Rare @ £40 

1-4 dayers ® rumble pax 

onc @ Issue 10e@ 

massive Bienture 

2 and three 

ferent vehicles. 

ee quite as good as 

MK though. 


GT @ £25 @ 1 player 
controller pak 
Issue 7 @ JA 


Solid and workman-like but, up against Turok 
and GoldenEye, it looks dreadfully old hat. 


BRAT irs sr, 


MARIO PARTY 


Bitwave/Hudson @ £30 
1/2 players @ controller pak 
Issue 17 @ MK 


Stashed full of innovative features, this is sadly 
ruined by some terrible Al. Shame, that. 


BB rite 


GT @ £25 @ 1-4 players 
k @ controller pak 





f commendably 
iolent and vastly 
enjoyable conversion. 
A brilliant multiplayer 
game as a 








GT @ £40 14 players 
rumble pak tote? ie me 
jal 
_ expaligion ue 


Anew third-person 
view, but the same 
= great gameplay. Not 















en perfect, but when it's / 1 
P< good, it's very good. i | a 
te eS H 

4 a “1 G 

@ in yr Wwe 








pirecTorY Club(c/| 


GOOD T0 
BE BAD 


“These are my 
favourite enemies” 
writes Simon Clark of 
Blackminster, digging 
up a gruesome 
selection of black- 
hearted scoundrela. 
Yoiks, indeed. 


GRUNTILDA (BANJO) 
A " 


" 


Pe 


2 "s y 


aA 


BOWSER (SM64) 
















EXTREMEG 


Acgigim @ £30; @ 1-4 players @ 
pak @ controller pak @ 
issu ew 
Impressive in its day 
‘ace-melting 
speed and beautiful 
tracks but somewhat 
displaced now. 
Enter your name as RA50 and quit a race — 
you'll finish in whatever position you were 
in when you selected quit. 


EXTREME G2 (XG2) 
ae @ £40 @ 1-4 players @ 
ee ak : oa" pak @ 
isewiae 
XG2 is Petierably 
easier to play, better 
ok at, and sports 
_a vastly improved 
multiplayer. 












Fi POLE POSITION 


Ubi Soft @ £25 @ 
1 player @ controller pak @ 
Issue 7 @ JD 


Good fun in places, but obvious flaws include 
horrendous pop-up and stop-dead banks. 


Set your fuel level to a mere 10% before a 
Grand Prix and you'll find that you‘re super 
fast and you never run out of petrol. 


F1 WORLD GP 


=. 
mp @ £3008 
| 1/2 ‘s @ rumble pak @ 
e on cart @ Issue 20 @ JA 
Dra ie 
real visually 

stunning racing sim 
that really shows off 
the N64's power. 


Select exhibition and change D. Williams’ 
last name to Vacation to access the hot 
and fast Hawaii circuit. 


Fi WORLD GP 2 


Nintendo @ £40 @ 1/2 players® 
rumble pak @ on cart @ 
expansion pak @ Issue 32 @ JA 


Still a fantastic F1 sim but there's not enough 
new here to warrant buying this if you've already 
got the first game. 


Check out our track guides in 
N6432. 


FIFA 64 


EA @ £25 @ 1-4 players @ 
controller pak @ 
Issue 2 @ TW 


How in the wide, wide world of sport was this 
made legal? Like a rash. Only not as enjoyable. 


oa Only tap the shoot button once. 
You'll eventually do something. 
FIFA '98 


EA @ £30 @ 1-4 players @ 
controller pak @ 
Issue 10 @ TW 


Banishing the memory of FIFA 64, there's plenty 
of promise here. Not perfect, but better. 

Try using the lob (Top-C) to seek out 
players in front of you. It’s safer than the 
ground-level pass. 































FIFA "99 


EA @ £40 @ 1-4 players @ 
controller pak @ rumble pak 
Issue 26 @ TW 


The best FIFA game yet. FIFA 99 actually plays a 
solid game of footie. It's no /SS ‘98 though. 


As with every FIFA game don’t forget that 
it may take several minutes before your 
button presses are registered on screen. 













Gorgeous animation, 
likeable characters 
anda clever Master 


Challenge. In a very 
a real sense our Tekken. 


Enter the Master Challenge with any 
character, beat everyone, and you'll be able 
to select the Master as a playable character. 


FLYING DRAGON 


Interplay @ £40 @ 1/2 players 
controller pak @ rumble pak 
Issue 27 @ TW 


The game formerly known as Art of Fighting 
Twin comes to the UK, and proves to be fairly 
enjoyable but instantly forgettable. 


To be able to play as the oddly-named 
Bokuchin, all you need to do is beat him 
in a normal fight. Simple. 


FORSAKEN 4 

Acclaim @ £50 @ 1-4 players @ 

Tul —" pak @ 
A fabulous Be ccane 
sty ‘shoot-'em- up 


n great lighting 
aa visuals, Weak 
multiplayer, though. 


Press A, R, Z, Up on the D-pad, Top- 
C, Bottom-C, Bottom-C at the Start. 


F-ZERO X 


a ( m 
Nintend 
1-45 rumble pak @ 
on cart @ Issue 20 JP 


ame The f. a cer on 
ca ie of the 
most exhilarating 


Bee four-player games 
you can buy. 


plete all four cups onall four difficulty 
levels to access the 5th, secret cup: a 



























completely random track generator. 


Konami @ £50 @ 1/2 players @ 
rumble pak @ controller pak @ 
Issue 22 @ TW 





A stinky old fighter, sneaked out quietly. We 
sprang out and punched it in the face. 


Beat the game to come face-to-face with 
the two terrifying boss characters: the 
Sumo and the Werewolf. Exciting? Yeeeno. 
GEX 64 Enter the Gecko 
GT @ £50 @ 1 player @ 
| 59% te | rumble pak @ controller pak @ 
Issue 21 @ JP 


This rough-around-the-edges 3D platformer isn’t 
so much dreadful as painfully average. 


Think about this: Mario 64. Banjo. 
Mystical Ninja. Aaaaand goodnight. 


GLOVER 


Hasbro @ £50 @ 1 player @ 
Et 4 rumble pak @ on cart @ 
a Issue 21 @ MK 


An inspired, superbly odd idea turns out to be a 
stonking, but hard, 3D adventure. 


Pause the game and press Left-C, Right-C, 
Left-C, Right-C, Left-C, Right-C, Left-C and 
Right-C for a Fisheye lens. 


GOEMON 2 


Konami @ £40 @ 1/2 player @ 
S hy, B rumble pak @ on cart @ 
sa Issue 29 @ JB 


After the excellent Mystical Ninja 3D adventure, 
Goemon steps back to the days of the SNES for 
this average 2D platform romp. Disappointing. 


Keep the analogue stick pressed diagonally 
up at 45° to get the maximum distance 
when swinging on the poles. 







Brilliant levels, 
and scenery and a 
, perfectly judged 


a difficulty curve. About 
as good as it gets. 
We've ve tad tips and tricks f for this game in 

just about every Issue since it was released. 
Check out N64/12 and 14 in particular. 


Ocean @ £50 @ 1/2 players @ 
rumble pak @ controller pak @ 
Issue 17 @ TW 





Handles well, but it's slow, ugly and there's far 
too much pop-up. Not what we were hoping for. 


Win the championship on Easy mode to get 
the mirror tracks. ¢ Win the championship 
on 24 laps-per-race to get the secret track. 
HEXEN 
Midway @ £30 @ 
na 1-4 players @ controller pak @ 
Issue 5 @ JD 


Fun in a retro kind of way but, in the light of 
GoldenEye, hard to recommend. 


Cheat menu: Pause and press Top-C, 
Ha Bottom-C, Left-C, Right-C. « Invincibility: 
Left-C, Right-C and Bottom-C. 
HOLY MAGIC CENTURY 
Konami @ £50 @ 
Biome a 1 player @ controller pak @ 
Issue 23 @ MG 


RPG which could have been better but for the 
tedious random battles and Americanised plot. 


If you get caught in a random battle 
between towns - and you will - then just 
leg it at the earliest opportunity. 
HYBRID HEAVEN 
| 83% * | Konami @ £40 @ 1 player @ 
rumble pak @ controller pak @ 
expansion pak @ Issue 33 @ JB 


Niggly sci-fi RPG, but a superb story and 
ingenious battle system pull it through. 


Unless your power bar is completely full, 
your combo attacks won't have any effect 
on opponents at all. Nope. None. 


IGGY’S RECKIN’ BALLS | KNIFE EDGE MAAGICAL TETRIS CHALLENGE GAMES 


Acclaim @ £40 @ 1-4 players ¢ Nintendo @ £30 @ Activision @ £40 
ra rumble pak @ controller pak @ Tea 1/4 players @ on Cart € 1/2 players @ rumble pak @ on FO R LI FE 
Issue 19 @ MK rumble pak @ Issue 24 @ JA cart @ Issue 34 @ JB 
Push Left or Right and watch the CPU opponents | A light gun game when there isn't one. Dull. ah Lombard of 
win every time. As dull as Chris Tarrant. Cheltenham knows a 


good game when he 


sees one - or five, in 
this case. “These are 

IN-FISHERMAN BASS 

HUNTER 64 


my top five games 
Take 2 @ £40 @ 1 player 
rumble pak @ on cart 
Issue 34 @ JB 


that | will never trade 
A comprehensive package of all things angling. 
There's loads to it, but it's simply not that 
exciting. 














Contemptible attempt to update Tetris with 
rubbish new shapes. Avoid, please. 























_ 


: in,” he says. And who 
Suto a il can blame him? 





seats fs an ot 


Not just a top- hole 
8 imulator, this is 
ly great fun for 
= ov eaa ‘The 


; plumber does it again. 





LODE RUNNER 3D a 
Be ese en MARIO. KART 64. 


rumble pak @ Issue 29 @ JB Nintendo @ £306 1-4 players 


2 ole 


. fab multiplayer and 
still be racing 
ne-player tracks 
orl after 7 ve 












A retro puzzlers with gameplay unchanged since 
the Commodore 64. There's plenty of it too. 


@' -4 players 
pal cart 
JN 
me ook an evens off, 

4 et some friend 


5 @ tog er and you'll 
have the most 


F . @ 
® outrageous fun, Yup. SNOWBOARD KIDS 













MACE: The Dark Age 


GT @ £30 
1/2 players @ on cart 
Issue 9 @ JB 


A highly competent fighter that'll tide you over 
‘til Capcom arrive on the scene. 













micHac. owen's WLS 2000 


THO @ £45 @ 1-4 players 
rumble pak ® controller pak 
Issue 33 @ MK 


Silky smooth, goal-drenched football game, with 
real league teams. No /SS, mind. 


le pak 
ae ue 25.6 JB 

# Classic multiplayer 

; action for up to 

t miniature 

a radn2 fans sharing 

~ four ogy ee 


KILLER INSTINCT 


Nintendo/Rare @ £20 € 
1/2 players @ controller pak 
Issue 3 @ MH 
Great in its time but who wants a 2D beat-'em- 
up in the light of Tekken and even MK4? 





MILO’S ASTRO LANES 


Interplay @ £40 
1-4 players @ rumble pak « 
on cart @ Issue 26. @ TW 


‘Stunningly dull’. Give it a miss. 


BERT ionic 





December 1999 





pinectory Club(2~4 





GUTBUCKETS 


Derek Patterson of 
Lochvale has compiled 
a list of “Fat N64 
folk”. Looks like 
Mazza could do 
with a month or two 
off the pies, then... 








2 Nintendo/Treasure @ £40 @ 
eee J on cart @ 
issue 


It's retro but it's 
totaly rewarding. 

« A perfect example 
of how to do 2D on 
the N64. 


Check out our extensive guide in 







MISSION: IMPOSSIBLE 


koma Infogrames @ £40 @ 1 player @ 
rumble pak @ on cart @ 

Issue 19 @ TW 

After the wait, Mission's let down badly by 


horrendous Al, a clunky engine and bad controls. 
Continuously access your objectives 





GT @ £Too much @ 1 player @ 
rumble pak @ controller pak @ 
Issue 11 @ JD 


This could only be less enjoyable if it squirted 

sulphuric acid into your face. 

Creep along in that spider fashion and then 

SUDDENLY GET CRUSHED BY A PILLAR. 
Then place your fist into the TV screen. 





MONACO GRAND PRIX 










Ubi Soft @ £40 @ 1/2 players @ 
rumble Pak @ controller pak @ 
issue JB 


an Not as deep or 


mas complex as Paradigm's 
F1 WGP, but a tyre- 
-squealingly good 
game all the same. 


Remember to use your brakes on 
the corners! 





R TRUCK MADNESS 


Take 2 @ £40 @ 
1-2 players @ rumble pak @ 
Issue 33 @ JB 


Okay-ish conversion of knackered old PC game, 
with new two-player modes. 
To access the Alpine Challenge Track, 


complete a circuit on ‘medium’ difficulty. 
For the Aztec Valley Track, do it on ‘easy’. 





iL. KOMBAT 4 


GT @ £45 @ 1/2 players @ 
rumble pak @ controller pak @ 
Issue 20 @ JP 


The best version of MK yet. 





ty On the options screen, highlight continue 
and hold run and block for about 10 
seconds to get the cheats menu. 








OMBAT 


GT @ £40 @ 1/2 players @ 
rumble pak @ controller pak @ 
Issue 1 @ TW 

This is really poor. A wealth of options, cheats, 


extras and finishing moves can't save it. 
Beat 8-Player Kombat and you can 


TRILOGY 





N64/12. You won't regret it. Nosiree. 











select Shoa Kahn’s Lost Treasures. 





Ocean/Imagineer @ £30 @ 
1/2 players @ controller pak @ 
Issue 8 @ JD 


The conversion job has done it no favours. 
‘Gritty’ graphics and it's also far too easy. 
@ Hidden cars without beating them: Select 


one of the closed garages in vs mode, exit, 
and choose a one-player game. 





MYSTICAL NINJA 










Konami @ £50@ 
controller pak @ 
Tw 


mj With plenty to do, 
this sprawling, 
enjoyable adventure 
tries really hard to 
square up to Mario. 
Check out the review in N64/14 and a 


complete walkthrough of the game in 
N64/15 and 16. 










os 
e 
Bite 


OLYAAPICS 


Konami @ £45 @ 1-4 players @ 
rumble pak @ controller pak @ 
Issue 12 @ JD 


Luge, bobsleigh, halfpipe, curling, they're all here 

and they're all extremely boring. 

Wj To succeed at Luge, press the Left and Right 
shoulder buttons occasionally until you 

reach the end. Quite literally, crap. 


EA @ £40 @ 1/2 players @ 
rumble pak @ controller pak @ 
Issue 23 @ MG 


A tedious slog round a succession of oval tracks. 
Kind of like spinning round on a swivel chair. 


ay When you get bored of driving 
@ round in circles, go to bed. 


NBA COURTSIDE 


| 90% * | Nintendo @ £20 @ 1-4 players 
@ rumble pak @ controller pak 
on cart @ Issue 18 @ MK 
Fluid gameplay, 
sharp graphics and a 
ie simple control system 
=* make this the best 

== basketball game ever. 


Hold L while selecting a pre-season 
game to access the secret teams. 


GT @ £250 
1-4 players @ on cart @ 
Issue 6 @ JS 


The problem here is that two-on-two basketball 
gets very boring, very quickly. 

Try these matchup codes: 025, 111, 120, 
273, 284, 461, 552, 802. ¢ To duplicate star 
players, use 0000 as your pin. 





























1QQ 


Acclaim @ £40 @ 1-4 players @ 
rumble pak @ controller pak @ 
Issue 24 @ MG 


Not quite up to the standard of NBA Courtside, 
Jam is nevertheless good value. 

Use Left-C to produce ‘alley-oops’ when 
an opponent tries to slam dunk. This, for 
those unsure, slaps the ball out of play. 











E'99 


fh, 
EA @ £40 @ 1-4 players @ 
rumble pak @ controller pak @ 
Issue 24 @ JB 

Lacking Courtside's moves and Jam's sense of 


humour, Live is the poor man's basketball game. 


"I Press R during play and C-button icons 


appear above your nearest players, tying 
each of your team to one of the yellows. 


NBA PRO '98 









Konami @ £40 @ 1-4 players @ 
rumble pak @ controller pak @ 
Issue 14 @ JP 


An enjoyable multiplayer game and lots of 
options. Good, but hardly brilliant. 


To improve your chances of landing free 
throws, simply tap Up on the controller 
a few times. It really is that easy. 





Konami @ £40 @ 1-4 players @ 
controller pak @ 
Issue 27 @ JP 





An above average slice of ice-based hockey, yes, 
but it can't compete with Wayne Gretzky's series. 
Three pointers are astonishingly rare, so 


attempt to shoot from inside the D as often 
as possible. 





NBA PRO '99 


Konami @ £40 @ 
1-4 players @ controller pak @ 
Issue 27 @ JP 


Konami ill-advisedly take a break from /SS 
brilliance to tackle basketball. The results are 
painfully average. 

Should you have £40 to spend on a 


basketball game, buy Kobe Bryant in NBA 
Courtside instead, eh? 


NFL BLITZ ~ . 


GT @ £45 . 1/2 players @ 
rum! k @ controller pak @ 
s Issue 22 @ MK 4 


Arcadall -style 
ican football. 
















ae of scraps anda 
customisable Editor. 
hup screen, tap vIn 2-0-3-Right 
for Big Head mode, while 4-0-4-Left gives 
you extra speed when you play. 


Acclaim @ 

rumble pal 

Iss 

' : ial thel Brucial 
FL licence but 

a sn't quite manage 

to displace Madden. 

More for the purists. 

Check out our comprehensive five-page 

guide to Yank-thrashing in N64/12. 

¢ Full list of cheats in N64/19. 








NFL QuARTERBACK CLUB '99 


‘Acclaim e 200 @ 1-4 players @ 
@ controller pak @ 
1 sue 23 @ MK 
Incredibly realistic 
American footie sim 
featuring the best 
motion- -captured 
animation ever seen. 


| For fat players, , enter MRSHMLLW. 
For constant injuries enter HSPTL. 





















EA @ £50 @ 1-4 players 
rumble pak ®@ controller pak 
Issue 22 @ JP 


Good but not great. Buy Wayne Gretzky instead. 





Acclaim @ £40 @ 1-4 players 
rumble pee y cart 
Issue 14 ; 


Little excitement, nowt original. Gretzky's better. 


& 


Acclaim @ £40 @ 1-4 players 
rumble ee zeoatroller pak 
Issue 2 





Mildly diverting hockey sim: can't touch Gretzky. 





£25 
- - players 
Issue 15 @ MK 


Cheap, cynical cash-in on an event that 
generates only total indifference in the UK. 


controller pak 





TeHO @ £40 @ 1-4 players 
controller pak @ rumble pak 
Issue 25 @ MK 


The slowest, boringest racer ever. Even when it 
begins to speed up. Dump. 





PILOTWINGS 64. 


| Nintendo £20 
1 player @ on cart ¢ 
E Issue 1 @ TW 


| A supreme example 
of how to harness 
the N64's immense 
potential. Absolutely 
stunning visuals. 








Gremlin @ £40 
1 player @ on cart 
Issue 31 @ TW 


By no means perfect but at times it's compelling 
and as the N64's only footie management sim, 
we have to recommend it. 





GT @ £25 @ 1/2 players 
rumble pak @ controller pak 
Issue 15 @ JP 


Tidy new light sourcing, polygonal monsters, a 
lame two-player deathmatch and lots of blood. 


ig 
LiL 


QUAKE J ° 








Activision @ £40 @ 1-4 players 
rumble pak @ controller pak 
mam expansion pak @ Issue 32 @ MG 


The one- 

player game is a little 
outdated but the 

| multiplayer is 
absolutely stunning. 


Konami @ £40 @ 1/2 players 
rumble pak @ on cart 
Issue 22 @ MK 


The most adorable characters in the world scrap 
it out in this 2D graffiti-'em-up. 


Ka 
ihe 


GT @ £45 
1-3 players 
Issue 16 @ MK 


controller pak 


This conversion of the age-old arcade classic is 
fun but, ultimately, it's expensive and limited. 


TOP 
ih 
= —— ns aa | 
| 22% fr | 1-3 players @ rumble pak 
controller pak @ Issue 29 @ MK 


Utterly rancid arcade yawn-fest. One of the most 
tedious games you could possibly waste your 
money on. 


rai 


Acclaim @ £40 @ 1-4 players 
rumble pak @ controller pak 
expansion pak @ Issue 33 @ MG 


Great track editor and annoying gameplay 
combine to better-than-average effect. 


tig 
TIP 
By £50 @ 1/2 players 
cima controller pak 
Issue 12 @ JN 


An entertaining update of the classic arcade 
shoot-’em-up, but more than a little repetitive. 


ti 
TIP 





ROGUE SQUADRON 


Ena Lucas Arts @ £50 @ 1 player 
cart @ rumble pak 

expansion pak Issue 25 @ TW 
2 ‘Rattlingly good Star 
Wars combat flight 
game, with incredibly 


| effective 3D sound 
and great graphics. 










TeHO @ £40 @ 1-4 players 
rumble pak @ controller pak 
Issue 33 @ MG 


Dire rip-off of Mario Party, with none of the 
sub-games and none of the fun. Crud. 


TOP TIP 


£40 @ 1/2 et 
tbe pak aicontreter pak 
Issue 24 


You'll either love it to death or hate it with a 
passion. Better handling and lots of secrets. 





0 


£25 @ 1/2 sles 
Sate pak © cantraller pak 
Issue 11 


Gravity-defying leaps, rattling top speeds, mid- 
air multi-car pile-ups and tonnes of explosions. 
ily 





Ubi Soft @ £40 
1-4 players @ rumble pak 
controller pak @ Issue 23 @ MK 


Kind of like a futuristic version of Mario Kart but 
there are several better alternatives out there. 


il 
Lily 


J 


Kemco @ £40 
1 player @ rumble pak 
controller pak @ Issue 31 @ JB 


An old-school RPG that'll see you drifting into a 
deep slumber after about 20 minutes of play. 





rumble oan controller pak 
a pak @ Issue 32 @ JB 
§ Vast, believable 
worlds, a superb plot, 
serial killers and a 
dash of voodoo 
magic. Unmissable. 


oR mae 
TIP 








ANNOYBOY 
64 


Anthony Kay of 
Macclesfield has 
pinpointed the five 
most irritating 
characters on the 
N64. Fair enough, say 
we — but where's 
Gex? (And Tim - 
heretic! — suggests 
Mario. Ignore him, 
readers.) 


TONY GUBBA’S 
COMMENTARY 
(ISS ‘98) 


ANAKIN 
SKYWALKER 











pinectory Club 




















A truly original chart, 
this one. Matthew 
Crosby of Great 
Bookham has put pen 
to paper and sent us 
his five “most 
inspired works of 
genius”. They‘re a 
little, erm, left of 
centre, but anyway - 
Yowsah! 


TROPHY-SPEWING 
FISH (IMK 64) 


DRUMSTICK’S 
VOICE (DKR) 





SHADOWS OF THE EMPIRE 


Nintendo/LucasArts @ £40 @ 
1 player @ on cart @ 
Issue 1@ JA 
Fab snowspeeder and space battles are ultimately 


let down by some lacklustre Doom-style bits. 
J On the Jedi difficulty setting, the Wampas 










SILICON VALLEY 


i Take 2 @ £50 @ 
1 player @ on cart @ 
= ee Issue MK 


The most original 

cons game ever. 

A breathtakingly 

lever and supremely 

‘ ' playable platformer. 

On the ‘monkey swinging’ section on 

@ Jungle Doldrums, push Jump twice and you 
get extra distance on your leap. Handy! 


SOUTH PARK 


Acclaim @ £40 @ 1-4 players 
rumble pak @ Controller pak @ 
expansion pak @ Issue 25 @ JA 


Monotonous and basic first person shooter. 


aT Enter BOBBYBIRD as your password 
to unlock absolutely everything. 
SNOWBOARD KIDS 


Minteso/Attds © £300 
jers @ rumble pak @ 
a ‘pak @ Issue 14@ JA 


mp Mario Kart on ice. 

Technically a little 

ragged but still 

» great fun. Check out 
the multiplayer! 

Ona iol straight, hold jump for about 

five seconds to get a speed boost (your 

character will say ‘yeah’ if it's worked). 


STARSHOT space arcus FEVER 


Infogrames @ £40 @ 1 player @ 
rumble pak @ on cart @ 
Issue 22 @ JP 


A 3D platformer that's been pre-dated by Banjo. 


Warp mode: Pause and select ‘Continue 
Level’. Press Top-C, Bottom-C, go to New 
Game, press Top-C, Bottom-C, go to 
Options, press Right-C and then A. 


STAR WARS 
DE 1: RACER 


@r£500e rumble pak 
expansion pak 
ue 30 @ MK 
Blindingly fast future 
racer, with the kind of 
atmosphere you can 
only get in Star Wars 
games. 

Hold Z when selecting the Start Game 
option and you'll be treated to a cut scene 
showing your racer trading insults with the 




























SUPERMAN 


Titus @ £40 @ 1-4 players 
rumble pak @ controller pak @ 
Issue 31 @ TW 


Fortunately games are rarely this dull. 
Staggeringly inept, Superman is virtually 
unplayable. DO NOT, repeat, DO NOT buy this. 
Level Select: After saving your game, hit 
reset, go to load game and when it asks 
you to put in the rumble pak, hold L + B for 
a few seconds and while holding them hit A. 


SUPER MARIO 64 


—_ @ £500 
yer @ on cart @ 
is /1@ ZN 


| Everything that's 

le previous Mario 
titles great, fleshed 
out into 3D. Second 
only to Zelda. 


@ Sideflip and press A and B at the 
same time to make Mario belly flop. 









TETRISPHERE 


Nintendo @ £20 @ 
1/2 players @ controller pak @ 
Issue 13 @ SJ 





Confusing, complicated and frustrating. 


Type in the word VORTEX on the password 
screen, then press and hold the Reset 
button for a strange animated sequence. 








THE NEW TETRIS 


Nintendo @ £40@ 

1-4 players @ rumble pak @ 

Issu @mMkK 

mj At last! The definitive 

non-GB Tetris game. 
erb music, ace 

four-player ents. 


Go for the gold blocks by placing four of 
the same pieces tc . You’re awarded 
with ten lines for every line you get rid of. 


TONIC TROUBLE 


Ubi Soft @ £40 @ 
1 player @ controller pak @ 
rumble pak @ Issue 33 @ MG 


Occasionally fun, but more often dull and 
remarkably uninspired 3D platformer. 
Avoid the giant tomatoes by holding Z and 


moving left and right. Sounds obvious, but 
it’s never ever mentioned in the game. 


TOP GEAR RALLY 


Nintendo/Boss @ £40 @ 
1/2 | 's @ controller pak @ 
me issu JD 


Some of the fastest, 
realistic driving 
ever to grace a 
computer game. Well 
+ designed tracks. 
Complete game ‘seasons’ to earn (in order) 
the Milk Truck, Helmet Car and Ball Car. 
Double Game Guided on N64/18. 


FOP GEAR OVERDRIVE 


Nintendo @ £45 @ 1/4 players@® 
rumble pak @ expansion pak @ 
on cart @ Issue 24 @ TW 


Arcade-standard visuals adorn a racer that you so 
desperately want to love... but just can’t. 
§ Complete the mirrored seasons to access 


the Taco, N, Nintendo Power and Hot Dog 
cars. Finish all seasons for the secret track. 

































TUROK DINOSAUR HUNTER 


Acclaim @ £30 
1 player @ a pak @ 


g Screen-filling 
dinosaurs, ludicrously 
bloody violence and 
_some breathtaking 
weapons. Fantastic! 
Type LKMBRD and use L and R to fly 
around the level. * Type 
NTHGTHDGDCRTDTRK for all cheats. 


TUROK. 2 SEEDS OF EVIL 


5 dela @ £40 @ 1-4 players @ 
le pak @ controller pak @ 
pes ion pak @ Issue 21 @ TW 


A breathtaking 
follow-up to a superb 
original, with an eye- 
melting hi-res mode. 
Alongside Zelda, an 
essential purchase. 


Enter BEWAREOBLIVIONISATHAND 
for access to all the in-game cheats. 
MISTED EDGE 
eCoEy Nintendo @ £40 @ 1/2 players 
rumble pak @ controller pak @ 
Issue 24 @ TW 
An amateur snowboarding outing. Just competent. 


Just after the word “Go” disappears, press 
Up twice. If done correctly you should get a 
jump start. Nicely! 





















VIRTUAL POOL 64 


Interplay @ £40 @ 
1/2 players @ jgontroller pak @ 
Issue 26 @ Mi 


Surprisingly playable pool sim. 


To make the computer miss, press R to 
switch to the overhead view and use the 
analogue stick to move the CPU's cue. 


VIGILANTE 8 


Activision @ £40 @ 1/4 players 
controller pak @ expansion pak 
Issue 28 @ JB 


Average Twisted Metal clone, with a few nice 
touches and a few moments of utter tedium. 


Use the password JTBT7CFD1LRMGW to 
unlock all stages and vehicles. Try 
MAX_RESOLUTION to enable a hi-res mode. 


V-RALLY 99 


Infogrames @ £40 @ 


Ea": 











rs @ le pak @ 
con pak @ Issue 22 @ JA 


= Final the N64 gets 
ee racer to 
compete with the 
PSX's best. Fast and 
furious, this is terrific. 


Nintendo @ £40 @ 

1-4 players @ rumble pak @ 
controller pak @ Issue 21 @ TW 
It's golf, but golf that looks like it's been through 
a meat processor. 

On any shot under about 150 yards, you 


only need to use a maximum of 3/4 of the 
power bar. 





GT @ £25@ 
1/2 players ® No backup @ 
Issue 7 @ JB 


Once you've sampled all the character's delights, 
and the silly moves, the novelty soon dissipates. 


To enable the cheat mode, press Right on 
i Pp the D-pad three times, A, A, B, B. You lucky, 













42 
Issue 2 @ ZN 
Thode ‘realistic 
effects and a 
illating two- 
| player make this just 
as fun as MK 64. 


To race ‘in the alternate eolours, press up 
on the analogue while selecting your 
SBP2R character. * DGG + no. 3 with issue 14. 






GT @ £25 @ 1-4 players @ 
controller pak @ 
Issue 6 @ TW 


For sheer whizz-bang, puck-zipping magic, 
Gretzky is hard to beat. 
TO p Super teams: Go to Set-up then Options, 


hold L then: Right-C, Left-C, Left-C, Right-C, 
HEUER left-c, Left-c, Right-C, Left-C and Left-C. 


GT @ £25 @ 1-4 elas e 
controller pak @ 
Issue 16 @ MK 


When all's done and dusted, is it really different 
enough to warrant buying? No. 
¥ /ssue 11 featured a guide to two-player 


excellence in the original Gretzky. It also 
applies to this sequel. And Olympic Hockey. 


TeHO @ £50 @ 1-4 players @ 
rumble pak @ on cart @ 
Issue 22 @ MG 


Plenty of new characters and faster gameplay, 
but nowhere near as good as WWF Warzone. 


During a match, press Z to make the 
computer take control for a while. 
° Tips in issues 23 and 24, 


TeHO @ £50 @ 1-4 players @ 
rumble pak @ controller pak @ 
Issue 12 @ TW 


A perfectly acceptable, technically solid beat- 
‘em-up. Not quite Tekken, though. 























i 0 ) Each character has two special moves, one 
for legs and one for heads. Hold A and 


B81 88 wiggle the analogue. 


Ocean @ £30 @ 1/2 players @ 
controller pak @ 
Issue 15 @ JP 


Reasonably priced take on the age-old Tetris 
theme, with water and mountains. 


Complete all 16 practice rounds to get a 
i Pp choice of groovy floor patterns. 
SETER ° Guide in issue 18. 


WIPEOUT 64 


7 Midway @ £45 @ 1-4 players @ 
rumble pak @ on cart @ 
ee Iss ew 


The trendiest future 
ra around finds its 
tural home on the 
== N64. Looks and 
5 sounds terrific. 








Using the airbrakes on gentle corners can 
flip your craft out of control, so save them 
for the tightest of turns. 


WvG 
EA ® £40@ 
1/4 players @ Controller pak @ 
Issue 16 @ JA 


FIFA as FIFA’s always been. Competent, licence- 
led but sluggish, frustrating and now with semi- 
automatic tackling. Hmm. 


Win the World Cup - on any difficulty - for 


Mm access to the Classic Match option. This 
allows you to replay past finals. 










Midway/Boss @ £40 @ 
1/2 players @ rumble pak @ 
controller pak @ Issue 33 @ JB 


It might take you a 
while to get into but 
this is superb, with 
stunning visuals and 
well designed tracks. 


All cars and tracks: Begin a new 
ia championship mode and enter RACES THE 
BEST as a name. Then press Left, Right, 

Right, Left, Down, Up at the next screen. 

















WWF ATTITUDE 


Acclaim @ £40 @ 1-4 players @ 
; rumble ak @ controller pak @ 
Issue 32 @ MG 


The closest you'll get 
to real wrestling on 
your N64. Check out 


_ the create-a-player 
et mode - it's hilarious. 








For extra costumes in the create-a-player 

ia mode, win the WWF title as Mankind in 
challenge or career mode under the normal 
or hard difficulty setting. 


WWF WARZONE 


Ea Acclaim @ £50 @ 1-4 players @ 








rumble pak © controller pak @ 
Issue 19 @ MK 


= A fantastic fat-fest 

e wi h hi-res visuals, 
plenty of fighters, TV- 
chucking and a fab 
create-a-player mode. 
On the character biography screens, push 


down on the analogue to select the 
wrestlers alternative uniforms. 


YOSHI'S STORY 


5 Nintendo @ £40 @ 1 player @ 
rumble pak @ on cart @ 
Issue 15 @ TW 


Surprisingly, a 
intendo game that 
lacks longevity. But 
it's amazing to play 
and beautiful too. 











d yapping at a red pipe you can't reach, go 
down the next red pipe and look for the ‘7’. 





Import releases 





64 0-SUMO 


Bottom Up ® 1/2 players @ 
rumble pak @ controller pak ® 
Issue 11 @ ME 


sZ\ Sumo it may be, but Bottom Up have turned 
Japanese wrestling into a fun-filled fat fest. 


AIR BOARDER 64 


Human @ 1/2 players @ 
rumble pak ® controller pak @ 
Issue 16 @ TW 


Unusual and quirky but there are no proper objectives 
and no real challenge. Looks great, plays boringly. 


A BUG’S LIFE 


Activision @ 1 player @ 
rumble pak @ controller pak @ 
Issue 31 @ JB 


A great movie. A basic, primitive platformer. No surprise 
there, then, eh? 


AUGUSTA MASTERS '98 


T&E Soft @ 1-4 players @ 
rumble pak @ controller pak @ 
Issue 14 @ JP 


Your N64 could run this with the power off. A very poor 
conversion of a dated game design. Avoid at all costs. 


Hudson @ 1 player @ 
rumble pak ® controller pak @ 
on cart @ Issue 20 @ JP 


Cheap and nasty mixture of simplistic shooting games. 


BOTTOM OF THE NINTH 


Konami @ 1/2 players @ 
controller pak @ 
on cart @ Issue 30 @ TW 


Baseball with none of the hi-res majesty of Acclaim's Al/ 
Star games. Truly unremarkable. 


CHORO Q 64 


Takara @ 1-4 players @ 
rumble pak @ controller pak @ 
Issue 20 @ MK 


Painfully slow clockwork racer. Tedious 


DENRYU IRA IRA BOU 


Hudson @ 
1/2 players @ 
Issue 12 @ JN 


Denryu is a console-based version of the game at fetes 
with the copper stick and wire. It's up to you 


Athena @ 1-4 players @ 
rumble pak @ on cart @ 
Issue 19 @ MK 





A complete shoot-'em-up development kit. Tricky, but fun. 





Epoch @ 1 players @ 
controller pak ® on cart @ 
Issue 2 @ TW 


A slightly confusing and all-too-tedious Mario clone. 


Epoch @ 1 player @ 
on cart @ 
Issue 26 @ JB 


The world's favourite blue atomic cat returns in another 


brief, mildly diverting Mario clone for the younger player. 


F-CUP MANIAX 


Imagineer ® 1-2 players @ 
rumble pak @ controller pak @ 
Issue 34 @ JB 


The Japanese version of Fighter's Destiny 2 is a first-rate 
beat-'em-up. PAL release please. 


FAMISTA 64 


Namco ® 1-4 players @ 
controller pak ® 
Issue 11 © TW 


Not quite the Namco debut we were hoping for, but 





probably just about edges it as far as baseball games go 


FILIM-0- 
MATIC 


Oliver Harrison of 
Desborough has 
written in with his 
top five games that 
should be movies. 
And wouldn’t you 
know, Shadowman is 
actually in the process 
of being turned into a 
film - starring none 
other than Ice Cube. 
We'd have preferred 
Samuel L. Jackson, 
but never mind, eh? 


BODY HARVEST 











2 





MUSIC TO 
MY EARS 


“The N64 can't do 
music, eh? Rubbish!” 
spouts Derrick 
Downty from 
Rotherham. “The 
music in these games 
is amongst some of 
the best I've ever 
heard, you know...” 
We do, yep. So, here 
are the N64's top five 
choons... 








An NG4 gz 


C. 
CMOS Gy Cat 


RECs Teale oe Liem em tes te 


original chart, wins an 


yma teats 


Core/Crave ® 1-2 players 
controller pak @ rumble pak 
Issue 31 @ JB 


A shocking conversion of a rubbish PlayStation game. 


Fox Interactive @ 1/2 players 
controller pak @ rumble pak 
Issue 26 @ TW 


A weeping canker sore of a basketball game. Even the 
Americans aren't stupid enough to buy this. Or are they? 





Hudson @ 1 player 
on cart @ rumble pak 
Issue 26 @ TW 


Impenetrable Japanese girlfriend simulator. No, hang on, 
that came out all wrong. | feel all dirty now. Hwwwrrr... 








Seta @ 1-4 players 
on cart 
Issue 1 @ TW 


The N64's finest golf game lacks any redeeming features 
whatsoever. A ropey graphical engine and dodgy controls. 


EA @ 1-4 players 
controller pak 
Issue 26 @ TW 
A gambling sim but the only money you'll make is the £5 
you'll get for it at your local games exchange 


rumble pak 





Pack In Soft 
controller pak 
Issue 28 @ MK 
Wonderful farming RPG, packed with features. Reams of 
Jap text though, so we'd advise you wait for the UK 
version this autumn. 


1 player 


Video System 
controller pak 
Issue 7 @ JD 
The best mah jong game yet? Well, probably, but does it 
really matter? It'll fly off the shelves in ker-razy Japan. 


1 player 


Imagineer @ 1-4 players 
controller pak 

Issue 8 @ TW 

What chance has a sprite game in a world with /SS ‘98? 
Incredibly basic but persevere and you may get some joy. 





Hudson @ 1/2 players 
controller pak 
Issue 10 

Dynamite Soccer was an ugly but ae fat-bloke 


footy game. Eleven Beat is plain ugly. One word: /SS 
'98. 


J-LEAGUE PERFECT 
STRIKER 
1-4 players 


Konami 
controller pak 
Issue 1 


Konami prove their footballing dominance with a 
magical soccer sim. 


J-LEAGUE PERFECT STRIKER 2 


Konami @ 1-4 players 
rumble pes peontralier pak 
Issue 32 

Take 2 @ 1-3 players 
controller eis 

Issue 16 


Less a game, more a vile disease 


IKKYOU WORLD CUP '98 


Konami @ 1-4 players 
controller pak 
Issue 18 @ TW 


€9 ISS '98 in all but name, this Jap version boasts 


New RPG mode could mean absolute perfection 
Pity it's impossible to understand. 





an official World Cup '98 licence 


Imagineer 
on cart 
Issue 1 


The deformed players are funny for a ae but the slow 
runners and skilful CPU will eventually get you down. 


Imagineer @ 1-4 players 
controller pa 
Issue 25 


Complicated Japanese board game eine a team of 
detectives, battles, dice, and sub-games. Odd 


Hudson @ 1-2 players 
rumble pak pcontroller pak 
Issue 32 


Intriguing twist on Sega's Virtual On ea never quite 
comes off. 


1-4 players 


Natsume @ 1 player 
on cart ® rumble pak 
Issue 26 @ JB 


One of those fishing RPGs the Japanese adore. 


Hudson @ 1-4 players 

rumble pak @ controller pak 
Issue 23 @ TW 

Not the tennis game we hoped for. Enjoyable for a 
while, but we still want a 64-bit version of Super Tennis. 


Capcom @ 1/2 players 
on cart @ rumble pak 
Issue 26 @ JA 


Quite why games developers think they can improve on 
Tetris is beyond comprehension. 


Koei @ 1-4 players 
controller pak 

Issue 3 @ JD 

If you've never played mah jong this would be a very 
tough way to learn, with its copious Japanese text. 


Konami @ 1-4 players 
on cart @ controller pak 
Issue 1 @ WO 


More of a beginners guide than previous efforts. 


Nintendo @ 1-4 players 
rumble pak 
Issue 18 @ MK 


Fast paced baseball action with players who must have 
fallen out of the ugly tree. 


MARIO GOLF 64 


Nintendo @ 1-4 players 
on cart @ rumble pak @ GB pak 
Issue 31 @ MK 


5 It might be golf, but Mazza and his mates are in 
it and we love it. 


Bandai @ 1 player 

rumble pak @ on cart 

Issue 35 @ JB 

Odd mix of limited battle action and anime-style cut- 
scenes. With giant robots. 


Activision @ 1 player 
rumble pak ®@ controller pak 
Issue 25 @ MK 


Gory gothic slash-'em-up — a haze of unplayability 
clouds the control system like a mound of chuff. 





11 i= 


t 


N64 eto 






. we eeeneeeee 





Game wanted.... 


Ar eSS 0.0... eee cece eseseeeeeeee 





POSECODG a. sssc cise casisssascsesatscocsreserse cess 


OFF ROAD CHALLENGE 


Midway @ 1/2 players @ 
|g rumble pak @ controller 

pak @ Issue 19 @ JA 
Loathsome racer which graduated from the Cruis’n 
USA school of unplayability with first class honours. 


OGRE BATTLE 3 
3 a wee ae e 
Issue 34 @ MG 


a 
= 
Ps 


PACHINKO WORLD 64 


Hewia @ 
‘* 1 player @ 
Issue 13 @ TW 
Like pinball without the skill or fun. Dull, dull, dull 


PIKACHU GENKI DECHU 


Nintendo @ 
iY 1 player ® rumble pak 
Le % Ls Issue 25 @ ME 


POCKET MONSTERS SNAP 
Nintendo @ 1 player @ 
80% ont 


rumble pak @ on cart @ 
Issue 29 @ MG 

Innovative Pocket Monsters tie-in involving a photo 

safari in the sweet furry creatures’ land. 


POKEMON STADIUM 2 
Nintendo @ 1-4 players @ 
83% * re 


on cart @ GB pak @ 
Issue 32 @ MK 

Way too difficult unless you're fluent in Japanese. It 

should be with us in March and should be huge. 


POWER LEAGUE 64 
Hudson @ 1/2 players @ 
ag 2s ak © 
This effort from Hudson is tragically awful 
POWER PRO BASEBALL 4 
Konami ® 1/2 players @ 
yes > 


controller pak @ 
Issue 3 @ TW 
This went ballistic in Japan but we prefer King of Pro. 
POWER PRO BASEBALL 5 
Konami @ 1-4 players @ 
78% *& 


controller pak @ 
Issue 17 @ MK 
Strictly for fans of Japanese weirdness. 
PUYO PUYO SUN 64 
Compile @ 1/2 players @ 
3] eg 


on cart @ 
Issue 10 @ ZN 


SIM CITY 2000 
PT Uh ry Imagineer @ 1 player @ 


controller pak @ 
Issue 13 @ JP 

Although it looks no different to the SNES version, 

this still plays as magnificently as ever. 





Nintendo @ 1-4 Players @ 
+ ¢ on cart @ rumble pak @ 


EAA) Issue 26 @ JB 


#2 Beautifully playable, totally original platform 
mW deat-'em-up, starring classic characters. 


SNOWBOARD KIDS 2 
Atlus @ 1-4 players @ 
bs 0 VN 4 controller pak @ rumble 
pak @ Issue 28 @ JA 
Similar to the original, with improved stunts, but a 
little slow. If you don't love it, you'll hate it. 


SNOW SPEEDER fogs 
71% ry magineer players @ 


controller pak @ on cart @ 
rumble pak @ Issue 26 @ JA 


Skiing and snowboarding sounds like a winning 
combo, but Snow Speeder lacks the spark. 





STAR SOLDIER i 
62% ry judson @ jayer @ 


rumble pak @ on cart @ 
Issue 19 @ MK 

Competent and enjoyable retro blaster, but a little 

on the easy side. Nice score attack mode, mind. 


SUPER BOWLING 
Athena @ 1-4 players @ 
72% * 


controller pak @ rumble 
pak @ Issue 30 @ MG 

Rather good straight bowling action with plenty of 

cool little extras. PAL version soon, please! 


SUPER ROBOT SPIRITS 
Banpresto @ 1/2 players @ 
CES Me iniisgeko on car 


rumble pak @ on cart @ 
Issue 20 @ MK 
The Japanese love their anime robots, but they 
won't like this too much. A disappointing waste of a 
great license 


SUSUME! TalseN PuzZLE DAMA 


rrr ry Konami @ 1-4 players @ 


controller pak @ 
Issue 15 @ TW 

Yet another Puyo Puyo game, but enjoyable all 

the same. 


‘AMAGOTCHI WORLD 64 


Bandai @ 1-4 players @ 

0, rumble pak @ controller 
79 % : pak @ Issue 12 @ JN 

A 64-bit board game that's fun but goes on a bit, 

gets a tad samey and, obviously, guarantees 

minority audiences. 


TETRIS 64 
42% * 


Clip the bio pak’s monitor to your ear (no really!) 
and look like a plonker as you play another inferior 
Tetris clone. 


TOKON ROAD 
49% 4 Hudson @ 1-4 players @ 


@ Issue 12 @ DM 
A tedious old wrestling sim 


TRIPLE PLAY 2000 
- layers @ 
50% £ ke 


rumble pak @ controller 

pak @ Issue 29 @ MG 
Inferior baseball game from the kings of inferior 
sports efforts. Sadly the game will no doubt sell 
millions in the USA 


TRUMP WORLD 


= 


Seta @ 1-4 players @ 
on cart @ Bio pak @ Issue 
26@JA 


Bottom Up @ 
21% *t 1-4 players @ on cart @ 
Issue 21 @ MG 


Slow, nose-achingly pungent card game where it's 
impossible to win. A real Lenny Bennett of a game. 


VIRTUAL CHESS 
Titus @ 1/2 players @ 
eg ea 


rumble pak @ on cart @ 
Issue 18 @ TW 
Just what you've been waiting for — a chess sim.. 
cw NITRO 
THO @ 1-4 players @ 
42% * 


controller pak @ 
Issue 27 @ JP 

A third-rate conversion of an already pretty ropey 

PlayStation game. Avoid like True Evil itself. 


WHEEL OF FORTUNE 
Gametek @ 1-3 players @ 
17% . 


rumble pak @ 

Issue 11 @ TW 
Awful visuals, bad animation and hideous 
Americanisms. Worse than accidentally falling off a 


controller pak @ 
Issue 1 @ WO 


You have to guide a robotic girl through 


various ‘real-life’ situations. Weird and 
very Japanese 


ry Enix @ 1 player @ 









20 music cd's 0 
your choice 
o9oo06 960 3268 
es gameboy printer 
and camera 


0906 960 3269 





Playstation 


Se 





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ISSUE 29 

The Star Wars Edition 

We had the first play of Star 
Wars Episode 1: Racer plus 
new pics of Rare’s blockbuster 
Jet Force Gemini. We also 
tipped Duke Nukem: Zero 
Hour, Monaco Grand Prix 

and Castlevania. 

@ The Double Game Guide + provided a complete 

walkthrough for Turok 2 and extensive tips on 

multiplayer smash Mario Party. 








Don't miss out! 





ISSUE 30 

The Perfect Dark Edition 

It's going to be bigger than 
GoldenEye and we had 60 new 
pics and.an exclusive Q&A with’ 
Rare. Plus latest news and 
shots on Resident Evil 2, Jet 
Force Gemini, Donkey Kong 
64 and Quake Il and a huge review of 

the fantabulous Star Wars Episode 1: Racer. @ 

Issue 30 also came with an exclusive N64 keyring. 


ISSUE 31 

The Premier Manager 
Edition 

An exclusive review of the 
N64's first footy management 
sim, plus details of two new 
South Park games, and four 
pages of new Perfect Dark 

shots. Latest news on Armorines 

aie six pages of tips for Episode 1. 

@ The DGG+ had a complete playing guide for 

Castlevania and tips for Premier Manager 64. 








ISSUE 32 ISSUE 33 wef) ISSUE 34 

The Shadowman Edition The Hybrid Heaven Edition P| The Jet Force Gemini 

The first ever review of this A world exclusive review of Edition 

grisly action adventure, plus Hybrid Heaven, plus 31 new The world's first review of 
reviews.of WWF Attitude, shots of multiplayer gore-fest a * Rare's superb bug-blaster, Jet 
World Driver and Quake II. Turok: Rage Wars. Where to AS, ees Force Gemini. Plus pics and 
We.also took a closer look at find Shadowman's first 21 ae == the latest info on the games 
forthcoming scare-'em-up Dark Souls, a multiplayer =» £ from Japan's Spaceworld show, 

: Resident Evil 2. Don't miss ™ Quake Il-guide-and every including Zelda Gaiden, Kirby 
it! @ The DGG+ had tevel-by-level tips for Star ehing move from WWF Attitude. @ In the 


Wars Episode 1: Racer and a complete 
walkthrough for Quake Il. 


DGG+, tips for every Episode 1: Racer track and a 
complete Quake I! walkthrough. 





64, Mother 3 and Super Mario Adventure. 
@ Find every single Dark Soul in Shadowman with 
the help of our exhaustive Book of Secrets! 


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NINTE 


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BIG. HAND CLAIMS 
17,836TH VICTIM 





World 
destroyed! 
Citizens jubilant 


here were celebrations 

| worldwide yesterday, as the 

Blast Corps demolitions 

squad succeeded in preventing the 

destruction of the planet by 
destroying everything on it. 

Using a collection of vehicles, 
including a motorbike and a racing car, 
the Corps succeeded in causing several 
billion dollars-worth of damage in their 
quest to prevent a nuclear tanker from 
colliding with buildings. 

“We had a number of options avail- 
able to us,” explained Corps member 
Amber Light. “In the event, we decided 
that smashing everything to bits was the 
most effective course of action.” 

The Corps have come in for criti- 
cism from some quarters. “They claim to 
have saved the planet,” commented city 
mayor Bob Masters. “but I believe that 
they were simply crushing cities for 
kicks. They’re mucking about, aren’t 
they?” 

Meanwhile, Blast Corps have 
received nothing but praise from grateful 
members of the public. “My house and 
everything in it has been reduced to rub- 
ble and dust,” said one local. “Yesssss!” 


Also today: 








Bowser Bypass blocked by Super 
Happy Treetop protesters — p12 


WEL Ce 
Sa 


onday night’s episode of 
LY ee A (Sumas) yu lito mS) ICO 
was the highest-rated in 


the show’s history, with over 20 mil- 
lion tuning in to “You’re a sadistic, 


total TV aud 
Duke Nukem, who was accused of serial 








July 17th 1999 


Published in London, Washington and Kyoto 





O 


Still only 40p 


oncern is once again growing 

over the safety of motorsports, 

as the galaxy-famous Big Hand 
track took another life yesterday 
afternoon, bringing the total killed to 
almost 18,000. 

Amold Pico, a barely-human tortoise- 
like mutant piloting a state-of-the-art Wild 
Goose craft, misjudged a turn on the sus- 
pended racetrack and plummeted over 2km 
to his death. Also seriously injured was 
James Coleman, the owner of the Ford 
Escort which broke Pico’s fall. 

An official enquiry has been launched 
into the incident, which aims to determine 
“exactly what caused Pico’s death, aside 
from the racetrack sitting 2000 metres above 


polygamy, blaspheming, and severing the 
heads of invadi ‘ 

A procession of ex-lovers and associ- 
ates of Nukem were brought on to give evi 
dence of the allegations, including a dis- 
traught mother who claimed Nukem had 
Meu CCm NAOT M amen MA AINE Cott 
responded by nodding ¢ Tre Team Ub Cee 
bodyguards were required to drag the 
screaming, clawing mother off him. 


the end of the show, when Nuk 
TUT pCO Ny OE ‘Final Thoug 
a twelv shotgun into the 
screaming aw!”, before sarcas- 
tically commenting, “I’m sorry, did I break 
your concentratic 

Springer was unsurprised by the suc- 
cess of the show, which gained 3 million 


Floods ravage North: New Wetrix 
high score in making — p5 





Tim Uomo, 
count on him pulling my girlfriend too, 
though.” 











the ground without any barriers”. 

In the meantime, a spokesman for the F- 
Zero Racing Organisation issued a statement 
denying that Pico lacked the experience to 
compete at a professional level. “All F-Zero 
pilots undergo rigorous training,” she 
claimed. “Pico was no exception. He would 
have been fully prepared for hitting the 
ground at 700kph and bursting into a million 
pieces.” 

The race, the last in this year’s Joker 
Cup Tournament, was eventually won by 
Capt. Tom Falcon. “It always saddens me to 
hear of the death of a fellow driver,” he com- 
mented. “But I hear he managed to kill two 
other racers using the fruit machine sub- 
game, so that’s something.” 


OWE MINOR UCU MM\Y NMOL mere Treat 


*, the previous highest- 
‘I knew Nukem would pull 
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Attempts to talk to Nukem last ni 
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50 Tipsy Mouse dog 
whistles to be won! — p17 


& 


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_ININTE. 








May 23rd 1999 


Published in London, Washington and Kyoto 


DO 


Still only 40p 


JANUS PROMISE 








Double agent 
on course to 
destroy London 


t a press conference yesterday, 

former MIG6 spy and conniving 

double agent Alec Trevelyan 
reassured Britain that a 15-megaton 
nuclear warhead is still set to land on 
Londoners’ heads by 5.30pm today. 

“I will be running at incredible speed 
around the giant antenna cradle at Cuba 
tomorrow,” promised Trevelyan. “While 
there, I will personally re-align the satellite 
and begin the harrowing three minute count- 
down to England’s demise.” 

Trevelyan then adopted a tone of despi- 
cable evil. “Ha!” he said. “Ha! Ha! Haaaaaa!” 





Also today: Wise 





ca 


He cleared his throat and continued, “I 
am assured that no-one can stop me, unless 
an old colleague of mine happens to be in the 
area with a PP7 pistol and full knowledge of 
my plans supplied by a gorgeous, computer- 
literate Russian who miraculously survived 
the explosion at Severnaya”. 

Trevelyan’s Janus Syndicate has 
suffered a number of setbacks in recent 
weeks. Super-tall crazed minx 
Xenia Onatopp was found dead in the Cuban 
jungle on Monday, and a number of 
expensive armoured mainframes were blown 
up early last week, leading to the somer- 
saulting and gradual fading away of several 


MIG6 have declared themselves “shaken, 
not stirred” by Trevelyan’s plans, and are 
suspected to have assigned a sole agent the 
task of preventing the wholesale destruction 
of an entire nation. 


ARMAGEDDON BY TEA-TIME 


inosaurs extinct! 
Last Velociraptor killed by Turok 


nimal rights campaigners 
undly condemned self-pro- 
imed dinosaur hunter 
Heer MAC Cue ra aR) 
oVel emer CMTS mma ur titd 
every last dinosaur on the planet into 
meaty chunks has finally succeeded. 
According to witnesses, the last sur- 
SUNT Vo aT COm COUN Meco Ecos Hee 
with a Cerebral Bore. Moments later, its 
brains lay in a sad puddle on the forest floor. 
he CeCm Se ence am ee 
“People think these scaly monsters are all 
sweet and innocent,” he seethed. “But 
ing that after you’ve bumped into one 
an automatic shot-gun.” 
A spokesman from the Save The 
Dinosaurs group said that dinosaur-lovers 
were inconsolable. “We wish we had 


POLICE HUNT 
KART JOYRIDERS 


ollowing a two-day reign of 
F terror which has led to the 
deaths of three cuddly moles, 
police are hunting eight people who 
they describe as “out of control”. 
The youths, riding makeshift go-karts 
and hollering indecipherable catchphrases, 
decimated a beach and came close to caus- 
ing a serious accident on a major highway 
as lorries swerved to avoid them. 
“Td been driving in a circle for a good 
three hours,” described one truck driver. 


Did dogs have the power of speech 
in Edo Japan? - p15 


dinosaurs left in captivity, but thanks to 
SirevseeMe NU oe UNS meer MET eNet 
and sneaking into zoos, there are non 

An unexpected outcome of Fireseed’s 
actions came yesterday, as a court ruled that 
the children he rescued should be entrusted 
to his own cai shouldn’t have to look 
after screaming kids,” commented Fireseed. 
“I... am... Turok! 


“Suddenly, a laughing ape screamed past 
on a kart, chucking banana skins directly 
into my path. Luckily, I managed to tap the 
brakes before I span uncontrollably.” 

The three moles were crushed as a 
mushroom-hatted midget drove at speed 
through a local farm. “He was really rac- 
ing,” described farm owner Mr M. Moo. “I 
think he’d been at the super mushrooms.” 

Police are to stage a reconstruction of 
the incidents on next week’s Crimewatch. 
“Finding look-alike actors has been tricky,” 
admitted Chief Constable Koopa. “We urge 
anyone who resembles a giant gurning ape 
or orange-skinned turtle king to contact us 
immediately.” 





Superman’s legs trapped 
in wall of building — p5 


Ree UI ALS LMM ca Ms LL LEI 





NINTE. 






fter several days of conjecture, 

Fox McCloud yesterday con- 

firmed that his group, Starfox, 
would disband after the release of 
their next enslaved planet. 

At a hastily-convened press conference, 
all four members of Starfox sat glum-faced 
as McCloud confirmed that “the rumours are 
true. After we’ve completed the next world 
tour, we’re choosing separate routes”. 

Slippy Toad, fighting back tears, out- 


Ue 
eit 
ie Ut 
Ganon’s 
Castle 


Also today: 





SPLIT 


STARE OX 








lined the reasons for the split. “We want to 
branch out on our own. We’ve all had other 
offers — all sorts of people have been chasing 
me, and I’ve found it almost impossible to 
shake them off.” 


Since forming six years ago, Starfox” 


have racked up an unparalleled number of 
hits. Their finest moment arguably came in 
1997, when they twice saw off rival band 
Starwolf and put paid to the all-conquering 
Andross in his home territory. 

zing to 


ollowing last year’s ri 
Fe: ground of Ganon 1a Coaee 

jury at Hyrule Crown Court 
yesterday found Mr K. Link guilty of 
causing wilful destruction to a Grade 
1 listed building. 

During the trial, Link — dressed in pale 
grey tights and a green dress — asked for 
seven other offences to be taken into consid- 
eration, including fishing without a licence, 
endangering wildfowl, and boomeranging 
without du ind attention. 

Link’s arrest came late last March, 
after a young female witness claimed there 
Hmm e been miliar about him” at a 
police line-up. Since then, Princess Ruto 
Zora has come forward to accuse Link of 
assault, claiming that on many occasions he 
“literally picked me up and threw me across 
the room”. 

Amongst those campaigning for Link’s 
acquittal were his fairy friend Navi, who 


Micro Machines race abandoned after 
driver drowns in cornflakes — p13 


Helpline set 
up for grief- 
stricken 

i fans 








August 9th 1999 


Published in London, Washington and Kyoto 


DO 


Still only 40p 





In recent times, however, Starfox have 
found themselves being attacked from all 
sides. Falco Lombardi and Slippy Toad in 
particular have been singled out, with com- 
ments such as “Annoying bird!” and “Stick 
to the pond, froggie!” 

The press conference was a bittersweet 
occasion, as all four Starfox members were 
presented with gold rings in recognition of 
their achievements. “I suppose I should be 
grateful,” commented Falco. 


caused controversy by claiming that the elf 
had passed a Lens of Truth detector test in 
March, the results of which are not sub- 
missable by law. 

The whereabouts of Mr Ganon him- 
self, the owner of the castle in question, are 
still unknown. Police say that Link’s own 
theory — that Ganon transformed into a giant 
roaring beast with a spiky tail and the 
biggest sword in the world — is not being 
taken too seriously. 





Mid-space BFG bloodbath 
kills three — p5 








MARIO SAFE 
AND WELL 


ifteen days into have-a-go 

hero Mario’s crusade to find 

missing royal Princess 
Peach, his brother Luigi has 
reported that the plumber is alive 
and well. 

However, the latest message sent by 
Mario, which describes how he has dis- 
covered a way of “turning into metal” 
after “jumping up and down on the head 
of a giant floating sea monster’, has 
fuelled fears that his arduous quest is 
slowly getting the better of him. 

Worries about Mario’s mental health 
began with early communications, within 
which Mario spoke of “rescuing a giant 
bouncing face”, and a brush with a 
“homicidal slab of stone.” 

Since then, a number of people who 
glimpsed Mario last week described him 
as looking dishevelled and unkempt, with 
visible facial hair growth, untidy side- 
burns and a monstrous mullet. 

It is not clear how close Mario is to 
finding Princess Peach, although royal 
insider King Bowser told BBC News yes- 
terday that “the little ant will never find 
her!”, before setting fire to the reporter’s 
buttocks and laughing heartily. 





Tony Gubba sacked for 
“endless repetition” — p7 


December 1999 


© 





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Monday 29th Eze ~ 
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» ° ae ) : 
e 
All magazine contents and free gifts subject to change. 








index to 


N64 


issue 35 







Where the games that came and went like ships in 
the night get put in the spotlight and given the 


praise they always deserved. Poetic. Justice. rast ld Be 


An ear to the ground pd) 
Armorines preview 17 


= — Back Issues Pe} 
fea 26 
Club 64 80 
Contents r 


Destruction Derby 64 

PLC 18 
Directory 112 
Donkey Kong 64 

Special Investigation 44 





with Mark Green 


Tdi) ath 
Earthworm Jim 3D 
TAY 60 
Poi 17 Th a) 
Game On utp 
Gauntlet Legends 
ot ire Perea CG 23 


oat Ver Wace How to... kick intergalactic 


YT et ace) 86 
How to... play like Tiger 


he ECTS show, Woods in Mario Golf 92 


cheesy background 





London music, and the visuals ; 

Olympia, come in the crisp, ut Best 104 

1998. Most of colourful low-res variety, Knockout Kings 2000 
the thousands present allowing the picturesque aT iF) 
are crammed into two levels to stretch far into N64 Quiz 12 
small areas — the raised podium means there's something fresh at the screen with barely a hint of New Goods 13 
where the real-life Lara Croft is every turn. A helicopter-rabbit fogging. Acclaim, take note. Next Month 128 
showing off her pistols, and the tiny collecting dead professor's severed But Silicon Valley is a pleasure Perfect Dark Future Look 6 
alcove where a nearly-finished heads, a penguin chucking snowballs mainly because of the amount of Planet Game Boy eT 
version of Legend of Zelda is at a rocket-firing polar bear, a ye ye eee) oT) 
finally available to play. kangaroo pummelling a camel Ee ey oo 

Not me, though. I've temporarily senseless in a boxing ring — it's a Rainbow Sixireulew Py 

forgotten that Link and Ms Croft refreshing change from other Peery eran 124 
even exist, thanks to an unassuming —_ developers’ tiring “Hey! Let's copy ea petted 
little game tucked away in the Mario!" stance. Release List a 
shadowy depths of Nintendo's Incredibly, Silicon Valley IE ae 
colossal stand. Spacestation: Silicon manages to turn its grisly subject LM Le cS 
Valley is giving me my first ever matter — murdering animals, Retroworld te 


opportunity to 
race a dog-on- 


Ridge Racer 64 preview 18 
Road Rash 64 preview 23 


inhabiting their bodies 
and adopting their 


















wheels up a unique traits — into Skill Club 64 108 
grassy slope, something joyously South Park: Chef's Luv 

fire off a cuddly. Every one of the _ brain-scrambling pain it puts you Shack preview 25 
barrage of 40-or-so beasts is through. This isn't a game to buy on Subscriptions 122 
missiles at a impeccably designed, Friday and complete on Sunday — Theatr PY 
jumping right down to the way there's a specific route to the end of ce Sear ee 
sheep, then they sway in time to the each level, which requires plenty of eat aE Sey 
clamber inside head-scratching, finger-drumming rR ugee rv) Ps 
its corpse and thinking time to finally figure out. It's SB ) 5 

bring it back to life difficult, but it's never a chore; who At Te WL ei 
under my control. cares if laying a rat's explosive turd el aC LY 
Unsurprisingly, I'm at the feet of a lumbering gorilla Write You Are 84 
loving every single didn't actually kill it - at least you Xena Warrior Princess 
minute of it. had a whole heap of fun trying. Prey 20 


Today, over a year 
since its release, Silicon 
Valley still displays more 
imagination than games 
which attract ten times 
the attention. The 
combination of 
platforming, puzzling, 
strategy and shooting 


130 


If you've got this far without 
entirely understanding what Silicon This issue on sale 


Valley is actually about, that's 
understandable. The very best N64 pT Oe 


games are often the ones that need November 
to be played to be appreciated. Next issue on sale 
Which leads to the inevitable CT EN bys i 


question: exactly what are you November 
waiting for? 





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TUROK: RAGE WARS 
RAINBOW SIX 
i EARTHWORM JIM 3D 
Yo KNOCKOUT KINGS 2000 
RAYMAN 2 
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ZO-NAM< K<ADZ—-<Z-FMAYV 



























WE’ ARE A’ SMALL GROUP OF PEOPLE DEDICATED /TO/ PRESERVING /A’ PART 

OF /CLASSIC GAMING THAT, SEEMS TO BE /OVERLOOKED MOST /OF THE TIME. 
NAMELY/ CLASSIC VIDEO GAME MAGAZINES. 

OUR GOAL IS TO PRESERVE THESE MAGAZINES BY DIGITIZING 

AND RESTORING / THEM BEFORE THEY ARE LOST FOREVER. 

BESIDES LETTING PEOPLE ENJOY, SELECT/ ARTICLES DIRECTLY ON THE SITE /AND 
ON TWITTER, WE ALSO CREATE CBZ FILES, 

SUCH AS THE ONE YOU ARE LOOKING AT RIGHT NOw, 

THESE CBZ FILS FEATURE THE COMPLETE MAGAZINES FROM START /TO FINISH. 
THIS GIVE US THE BENEFIT OF CREATING MUCH HIGHER RESOLUTION VERSIONS 
THAN WHAT IS FEASIBLE ON A WEBSITE. 

THIS WAY, ANYONE WHO IS BUT A MOUSE-CLICK AWAY WILL BE ABLE 

TO ENJOY THESE CLASSIC MAGAZINES ONCE MORE. 


WE DO HOWEVER ONLY SEEK OUT MAGAZINES WHICH WERE RELEASED AT LEAST 
10 YEARS PRIOR TO THIS, WRITING, UNLESS PERMISSION HAS BEEN GRANTED 

BY THE PUBLISHER IN QUESTION TO DO OTHERWISE. 

REPRINTS AND RE-ISSUED CLASSIC MAGAZINES IN ANY SHAPE OR FORM 
(DIGITAL VERSIONS INCLUDED) WILL BE TREATED LIKE NEW MAGAZINES, 

WHICH MEANS WE WON'T BE SCANNING OR DISTRIBUTING THEM IN ANY SHAPE. 


THE REASON FOR RESTRICTING OURSELVES TO MAGAZINES PUBLISHED 
BEFORE A CERTAIN DATE, IS TO GIVE PUBLISHERS ENOUGH BREATHING ROOM 
TO/SELL REPRINTS OR DIGITAL VERSIONS OF/ THEIR OLD MAGAZINES 

IF/THEY/ WISH /TO/DO SO. 

THESE ARE HARD ENOUGH TIMES /AS IT /IS/FOR’/PRINT/AND / THE LAST/ THING 
WE’ WOULD 'WANT/TO DO IS HAVE ANY/ KIND OF/ NEGATIVE EFFECT/ON / THEM. 
WE’ SEEK OUT, TO); WORK’ WITH PUBLISHERS AND/ARE’ ALWAYS LOOKING’) TO 
SEEK APPROVAL /TO DIGITIZE, RESTORE /AND RE-DISTRIBUTE THEIR’ WORKS 

IN/ WHATEVER WAY/ THEY, SEE FIT. (PUBLICLY/OR WITH SILENT, APPROVAL) 


WE HAVE/NO INTENT /NOR DESIRE / TO’ PROFIT/ FROM ,THESE’ DIGITAL.’ MAGAZINES 
IN/ANY /WAY,’ SHAPE OR’ FORM.’ NOR/DO /WE/HAVE’ ANY /DESIRE)TO/ FINANCIALLY, 
HARM ANY, PUBLISHER, /EDITOR,) WRITER /OR PERSON INVOLVED IN CREATING 
THESE,’ OR’ ANY /OTHER/MAGAZINES FOR/THAT/MATTER. 

WE /ARE/NOT HERETO DO’ HARM, /BUT/TO HELP PROTECT) THEIR LEGACY. 

THAT IS /WHY THE 10 YEAR TIMELINE /IS IN, PLACE: 

TO/PROTECT//THEIR/ BUSINESS /AND'LIVELY-HOOD,/AND/TO/MAKE’ SURE /THAT/WE 
WILL’ BE /ABLE/TO’' KEEP/ ENJOYING NEW MAGAZINES FOR MANY/YEARS’TO/COME, 
WHILE /AT/ THE SAME TIME /ENJOY// THEIR / BACK CATALOGUE. 


WE’ WOULD LIKE/TO)/THANK/EVERYONE ;WHO MAKES THIS’ PROJECT POSSIBLE. 
FROM |THE’ ORIGINAL WRITERS,’ EDITORS’ AND/PUBLISHERS,’/TO/ TH : 





=) NERC’ AND EVERYONE INVO!L VED In e 
5 IEfes | VET > I OLVED It 





-QUIRIN¢ 











THIS /IS /A’ PRELIMINARY / VERSION /OF/THIS/MAGAZINE, /WHICH MEANS THIS /IS 

AN ISSUE’ THAT, IS NOT/QUITE/READY/ FOR FINAL: RELEASE. 

THE /REASONING’ BEHIND RELEASING / THESE LIKE THIS, IS BECAUSE /AT//THE POINT, 
OF/ THIS “WRITING, 'I/HAVE’ NEARLY, 400/MAGAZINES IN VARIOUS /STATES 

OF, BEING’ SCANNED /AND EDITED. 


IN’ A/ BEST CASE /SCENARIO,/ WHERE ‘I/ WOULD’ RELEASE /ONE ‘ISSUE /A’WEEK, 

IT/ WOULD TAKE ME /OVER/7/YEARS’TO/COMPLETE /JUST//THESE /MAGAZINES. 
AND/EVEN /THAT//TIME-—TABLE’ IS’ JUST /NOT/FEASABLE /FOR ME’ WITH / THE /AMOUNT, 
OF /WORK /THAT/, GOES INTO / EACH 'ISSUE,’//AS WELL’ AS/WORKING/A’ FULL-TIME /JOB. 
COUPLED (WITH /THE SERIOUS HEALTH ISSUES’I’HAVE HAD TO DEAL WITH OVER 
THE ,PAST/ COUPLE OF / YEARS, 1, FEEL: /THAT/ NOW’ MORE-SO/ THAN EVER, TIME 

IS OF /THE ESSENCE’ WHEN IT, COMES’TO MAKING’ SURE’ PEOPLE’ CAN /ENJOY//THEM. 


A/,100' PAGE /MAGAZINE TAKES’ ON/AVERAGE’ AROUND | 40’/HOURS/TO’' COMPLETE. 
THE /ISSUES IN /THIS’ SECTION ‘HAVE’ BEEN’ SCANNED,’ STRAIGHTENED, /CROPPED, 
COLOUR /CORRECTED ' AND/HAVE’ RESCANS /DONE WHERE’ NEEDED,’ 

SO /THESE’ ALREADY /HAVE/ AROUND /15’' HOURS /PUT/ INTO) THEM, 

DEPENDING/ON CONDITION /AND PAGE /COUNT. 


THESE /ISSUES DO’NOT REPRESENT//THE (QUALITY, OF / THE ORIGINAL: / MAGAZINES 
AT / THE / TIME OF /THEIR’ RELEASE,’ NOR’/DO/THEY/ REPRESENT /THE LEVEL 

OF /QUALITY /OF/THE/END’ PRODUCT, /ONCETHEY/ HAVE GONE / THROUGH 

THE FULL’ RESTORATION PROCESS. 

SO/PLEASE /KEEP /THAT/ IN’ MIND. 


|, DECIDED /TO/RELEASE THEM IN /THIS’ STATE,’ WHILE’ I/ CONTINUE “WORKING /ON THEM, 
SO')THAT PEOPLE ,CAN ENJOY THEM /AND USE /THE INFORMATION STORED INSIDE 
THEM, /AS/I/KEEP/WORKING/ON RESTORING /THE PAGES /TO /THEIR’/ FORMER’ GLORY, 
AND TURN BACK) THE HANDS’ OF /TIME/TO MAKE /THEM’LOOK/BRAND /NEW/ AGAIN. 





ZO-NAM< K<ARPZ—-Z—-FMAY 


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