Skip to main content

Full text of "N64 Magazine UK 001-039"

See other formats


Ta Cy emg 
Mee EU LET 





te A | and, panes fet) 
Basa SA ‘ el. our way through 
See roe poy ns UU Roa steacue _ the best N64 rally 

Ys {AT al 71 ORT Te) DYNAMITE SOCCER Same to date! 


i 





© 1997 Genki Co. Ltd. © Imagineer Co. Ltd. Nintendo ®, Nintendo 64, and NY) are trademarks of Nintendo Co., Ltd. 


re / 
00 .01:86 


00;01:17 
- 200 °58 


Imagineer 





: iY | FOR Mts 64 FANS 


Velto! Cte ee Pay rar ay LA TLL colt g 
permission, someone changed your name by deed 
pole to Millicent? Or Adolf? Or Earwax? Pretty 
peeved, I'll wager. Well, that's exactly how. Starfox 

64 must be feeling now, having been renamed ‘Lylat Wars’ by the 

increasingly eccentric Nintendo. Still, at least they've come up 

trumps with the game itself, which for once looks as good ona - 

UEC e-CM imeem UP ie Umea ete eel acd 

more about the PAL conversion in Planet 64 on page 14, and then 

the world's most comprehensive review of it starting on page 34. 

And! Our chums at Electronics Boutique are sponsoring a 

nationwide Lylat Wars contest, details of which you find on page 

44. And! Almost inconceivably, we've also enclosed a free copy 

of Gentleman Space Adventurer Quarterly, stuffed with invaluable 

Lylat Wars advice (UK copies only, probably). ~ 

All this has left us feeling tense, so to wind down we've been 
drinking delicious cups of Twinings spearmint and camomile tea. 
We're crushingly disappointed by Baku Bomberman, though. 

As Zy so perceptively points out in his review, whenever anyone 

gets excited about Bomberman, they tend to be reminiscing about 

the original version, way back on the PC Engjne and SN&S. 

* Meanwhile, Hudson have been tinkering with the formula over the 
years, completely losing track of what made it so good in the first 
place’ And Baku Bomberman, which bears no resemblance at all to 
the original game, is consequently no fun at all. Bah. al) 1k 
meant to be coming out oveg here in November, too. 

e Oh, and | almost forgot — Top Gear Rally is brilliant! it c= 
really slow and boring to begin with, but after you've played (for 
an hour or two, and got the faster cars, and got the hangiof sina 
steering, it tarns out to be one of the best racing games there's 
ever been‘on any console. The way the car responds to every little 
bump in the road is mind-boggling. nee 

| got up to 38 mph on my bicycle recently, { 
” Prepare yourself for two tremendous free gifts ry snext 

Silo ef N64 Magazine! 

anaes 
f Editor 


Issue 8, November 1997 


byt tae] 
rey ¥=4-) 


TOP GEAR RALLY 
MULTI RACING 
CHAMPIONSHIP 


They're both fun to play. But which is best? 
We compare them ruthlessly. No ruths at all. 


BAKU BOMBERMAN 


Hudson take one of the best Ris 
gaming formulae ever devised 

and... well, it's probably best 

if Zy explains. 


Now it's Imagineer’s turn to 
tackle football games. 


JIKKYOU WORLD SOCCER 3 


Or, in other words, the ‘world teams’ edition 
of J-League Perfect Striker. 


MISCHIEF MAKERS 


The American version of Troublemakers, and a 
game we'll be seeing soon here in the UK. 

















yA | FRANCISCO aed ui} eile Ws CENTRE 


RUSH JIM 3D pe here's stuff happening that you must know, 
PMc aeole mom Coa Aiea OLYMPICS ut. Or you might get ill, or something. 
game — and potentially a shaping up in a distinctly Brr. But this should scor i 


jolly good one too. Cee well above zero. OMING SOON... : 


Our team of InfoSheepDogs herd all the 
latest upcoming games into a pen and bark 
at them. Conker’s Quest, Gex.and Tonic 

; Up may be found here. 






-do all the 
hard bits in 
Blast Corps 


Jes boils his Blast Corps 
knowledge down into eight 
information-packed pages. 







Britain’ S oe 
RIE CRe' ldose 
mlm CMe) eM ilies set 
of games. Banzai! 


ye 
o-Win every 
single time in 
Mario Kart 64’s 
Battle Mode 


Two N64 Magazine readers 
win an N64 jacket by writing 
a superb guide to this most 
devious of games. 











The : Tie. 4/ i 








Oe 


78) Fancy N64 Magazine every month and a free controller? 






Sneaky tricks and sly short cuts are us. 


Win! Heaps of Aled goodies! Something on your chest? Then get it off. 


Yep! All this stuff, and 94) Find out about all the N64 games in the world here. 
(76 more, could be yours! And 


“all thanks to Excitement NE I 
Direct and InterAct. ; as a ets One of our rivals? Here's where to nick our ideas from. 









Missed, lost or swallowed an issue? 





Se°e 
INGCYT G 
November 1997 Ww 





WE PLAY A NEARLY FINISHED VERSION OF THIS FANTASTIC NEW RACER! 





FUTURE LOOK 


AUTOMATIC 





* 
7 
A 
c 
a. 
. 
. 
* 
. 





Fe : wt ? ° ? he 
f : aft 
. 
a i 
a7 7 ; 


| 
6 | . 64 Issue 8 





A The CPU cars are hyper-aggressive. We like 


WV 





ANCISCO 






move Over steve mcqueen 


San Francisco Rush 


ATARI/MIDWAY/GT. 
ror ¢ eS 


that in a game. 


The streets are all incredibly well-detailed. A 
ET a 


A This is one of those things that Should Not be 
Happening. It’s bad. 


This is the result of a Bad Thing. Crashing and [> 
burning - not pleasant. 


November 1997 ~ : 





-] 
r 
ba 
a 





&% 1001 3unLAs 


ee 


iJ 
< 


fs AR OP hy Pl ale he 


co! B 


t 





Btls a TT Ct 


FUTURE LOOK 









» PLANET 


Bese 


—\ 


Dy 
= 
SS 


— 








2 SSS 


we wD 





Seen ae) ar me) 

y waiting, we're suddenly 

me Tue Ute aL) 

decent driving games. 
Mecca dele | 
Championship, Top Gear Rally and 
the forthcoming Lamborghini 64 vie 
for those serious racing honours, and 
F1 Pole Position tries (and fails) to 
navigate a nasty chicance, Atari's 
coin-op conversion of the excellent 
San Francisco Rush offers 
something altogether different. 

It has, of course, all the basics in 
place — authentic handling, super-fast 
vehicles and gorgeous, city-based 
tracks are to be expected in any 
racing game. But Atari have used San 
Francisco's mazey streets as the base 
for a plethora of gravity-defying 
extras: cloud-high leaps, mid-air 
collisions, corkscrew flips and lap after 
lap of (often unintentional) 
explosions. From which, naturally, 
you'll recover. 

It's a formula that will put some 
people off. But it shouldn't. Play Rush 
for a couple of minutes and you'll 
iccrl ome Um MAA ar TNA Ce leita 
realism of, say, Top Gear Rally is 
actually quite refreshing. But, more 

aun Burl the Eladr el Ve eum ical 
cg aie oe 







Burs from past blunders. 
There are six-tracks to get your 
teeth.into; ranging froma fairly. 









ing eg ee pate ea 


Be roel Cel ACO Re Lt 


of the town to more frantic outings in 
the centre of San Francisco. Courses 
are enormous, stretching for several 
miles a lap, and, like Multi-Racing, as 
you progress through the game, 
previously cordoned-off areas become 
accessible to race on. 

Mamie (cm OU clu lcel0 [aCe a 
are eight in number. As expected, 
they're divided into solid all-rounders 
and speed-of-light sports cars, though 
you'll rightly wonder how a VW 
Beetle managed to make it into the 
latter group. There's also a compact 
little VW camper van for you to try 
on for size and — against all odds — it 
gallops around, feeling balanced and 
speedy and, indeed, very nice. 

But these things are to be 
expected too. Where Rush differs is in 
Meteo ( ads | corm Ol ar-Col comin MCLE] 
featureless scenery of Top Gear Rally 
and the low-res, mud-flecked Multi- 
Racing geography and in come tower 
blocks, neon signs, fly-overs and 
terrace housing, all with a glorious 
visual sheen. Also gone are the gently 
up-and-downing roads of TGR and 
MRC. Here you can fly. 

The reasoning behind the San 
Francisco setting is obvious. Just like 
Steve McQueen in Bullit, you can 
steam along at 150 mph, reach the 
brow of a hill and soar into the air, 
watching other vehicles pass below 
you. Obviously Macca, or anybody 
else for that matter, could never hope 
to. get.as:high.as.this.(he'd.need 
wings to do that and, erm, be alive) 


fee dC 
is a little 
stomach- 
churning. 


Great! It’s 
going to be 
Tele Mela 
lima girs 
Rem le 


but Atari have allowed themselves a 
bit of leeway. 

And because you'll frequently be 
air-driving, you'll also be witness to 
some serious mid-air congestion. The 
eight other competitors involved leap 
around in a similar fashion, meaning 
you'll often touch wings two hundred 
feet up, or cross over if you've both 
come off a hill diagonally. Each 
course has its fair share of ramps, 
too, leading to some spectacular flips 
and twists if you don’t catch them 
absolutely right. 

And the multi-course tracks are so 
Colca tasae(ci dpm atta ZeL0) 
take one route that proves longer it'll 
immediately lead onto a second route 
that'll cut vital seconds off your time. 
Some shortcuts are less impressive 
than others, but there are very few 
racing games that can claim to throw 
you onto the roof of a skyscraper and 
let you swoop off and land 
unharmed. If nothing else, Rush is 
EU ra olga Kem 1kag 

Add to that a two-player mode 
that leaves Top Gear Rally in its wake 
and this really should be a racing 
game to look forward to. Sadly, the 
UK release looks likely to slip until 
after Christmas, so we'll have to wait 
a couple more months to find out for 
sure. But we've already had the 
memories of Cruis’n USA banished 
from our minds and, for that reason 
alone, we're inclined to like San 
Francisco. Rush..We'll:have.a.. 
review soon, then. 


TO BE CONTINUED... 






































SELECT TRACK 


SELECT 













November 1997 YE 9) 


v 


ba A ks OP es, kee A ls] HOOT FUNLNA 


& 
° 
\e] 
pe 
rr 
[4 
=) 
= 
=) 
ie 





EXCLUSIVE! NEW PICS, THE LATEST FROM VIS AND A FULLY 3D EARTHWORM! 






EFARTHWO 


rthworm Jim 3D 


MASA Sa 






efore Shiny created Earthworm Jim, 
platform games were only ever exciting 
when Nintendo's latest creation 
beckoned. But after Jim's second 
Te) Ur ee MRE Co ie Moko OM UE Li 
while arguably never matching the simple 
perfection of Mario and Yoshi, certainly offered a 
marvellous alternative. And, more to the point, 
they were a genuinely scary demonstration of 
what wanders through the minds of Dave Perry 
and his coders. 

But for Jim's inevitable first venture into 64-bit 
world, things have changed a bit. Shiny, despite 
being the series’ original creators, are taking a back 
seat to concentrate on other projects, allowing 
Scottish first-timers VIS Interactive to create EJ's 
much-anticipated 3D universe. So, how did a 
developer formed just 20 months ago come to take 
over the reigns of such a stupendously huge game? 

Chris Van Der Kuyl, Chief Executive Officer at 
VIS, explains: “Interplay found themselves at a 
loose end one day and wandered into our offices 
only to find the perfect home for Jim. They gave us 
two weeks to come up with a proposal for the 
game, which we did, and they signed it. We 
consult with Shiny once every few months and also 
let them look at all major developments. But Jim 





Teor The 3D camera, as 
you can see, isa 
¥ tad hyperactive. 






















has moved to bonnie Scotland, and we have 
embraced him and his strange humour entirely into 
our company". 

The game's story is suitably laced with lunacy. 
“Jim's running around on his latest super-heroic 
mission when a stray cow lands on his head,” 
relates Chris. “He then appears inside his own 
brain confronted by substantial damage. If he is 
ever to wake up again he must repair his brain by 
gathering brain cells which have become dislodged 
and scattered throughout his psyche.” 

What this boils down to, of course, is a chance 
to show what exactly goes on inside Earthworm 
Jim's head. And, as you'd expect, it's not normal, 
with warped areas of Jim's subconscious 
manifesting themselves as strange, colourful 
worlds. All are full, 3D environments which 
combine platform play with free-roaming areas. Jim 
is not constrained by a linear-looking level.” 

These areas are based around six very different 
ideas: Fear, Fantasy, Happiness, Physical, 
Aggression and Childhood. Fear is based on all 
Jim's ideas from horror movies. It'll be filled with 
evil trees, monsters, odd people and traps. Jim's 
dream is to be sheriff in a Wild West town, so 
that's Fantasy. Happiness for Jim is junk food, and 
lots of it. But the greasy treats of his dreams have 


& A Beautifully designed 3D levels 


Vee eel (oR ee) aot 





looks impressive. 

Va cl ce) XPM eet 
head to shift yourself from 
raised bit to raised bit. Nice. 


been warped, and it's now a prehistoric 
environment formed from various types of food. 
Physical sees Jim appear in the Kitchen of the Gods 
where he has to complete a number of outrageous 
domestic tasks to appease the gods. Aggression is 
a dangerous place where extreme violence is 

FeZTa el AOA aeRO SUTRA onece 
barren war-torn wasteland. And Childhood is set in 
and around the fairground that Jim remembers as 
his childhood seaside holiday destination. 

So, with the game on three formats, how's the 
N64 version going to stand out? Eh, Chris? “The 
Nintendo game will take advantage of all those 
lovely Nintendo 3D features and will be completely 
true to its cartoon origins. The platforms will all have 
their own distinctive features. Off the record, though, 
the N64 version looks absolutely fabulous and will, 
without doubt, be the best one.” 

The version at ECTS was only on the PC, but 
the whole thing oozed playable loveliness and the 
ideas in the game are magnificently original. Quite 
an achievement for a company with a blank CV, 
and having to follow in the sizeable footsteps of 
Shiny. But, as Chris explains, “As I'm only an inch 
shorter than Dave Perry, his 


super-lanky stride poses no G 


problem for me. 






Le 


fats 











pore WLLL 
a fuzz doesn't 
appear to grace EJ 
Be) Dy tity AA 
Elem esM ele) 
clearly defined. 


ret 
prea 


| 
c 
aa 
i 
a 
ra) 
ft 
e) 
\e) 
rs 

% 
ed 
m 
> 
A 
ar 
x 
5 3 
\°) 
-~] 
5 
5 
A 
\~ 





The switch to Jim’s 
brain has given VIS 
the opportunity to 
Te RU all i 
in the landscapes. a 


ae me Ce 


Pe) eel) 
floor. Of course. 


Jim shows off his 
lack of bone with a 


= V truly painful run. 
4 A \ ‘ 
i i. -T-¥/4 
Fy 
se SS; 
aig 


Dn a OL Las ASO ce Re et ed 


TO BE CONTINUED... 





November 1997 =» 
















































onami's track record with 
sports games has all the 
solidity of a sizeable 
concrete wall. Their 
football titles are generally regarded 
as the best around — indeed, /SS64 is 
probably the finest football game 
there's ever been — while their other 
titles, like NBA In The Zone and 
International Track and Field on 
the PlayStation, are the classiest 
examples of how to do boring sports 
without making them boring to play. 

With Nagano Winter Olympics, 
though, they really do have their 
work cut out. Downhill skiing is one 
thing (avoiding red flags about half a 
mile apart), but curling (bowls on ice 
— except slower) is quite another. 
However, the version on show 
recently at ECTS suggested that their 
Diamond Dust development team are 
well on the way to repeating the 
company's past successes. 

Having the actual Olympic 
licence means, of course, that they at 
least have statistical realism on their 
side, with every competitor from 
every country taking part in the 
games next year included. But 
Konami have gone further, 
reproducing the courses that'll be on 
show right down to the last groove in 
the terrain. So the actual downhill 
and ski-jumping run (with pleasant 
mountain views) will present and 
correct, as will the tubular luge and 
bobsled courses. The stadium that'll 
house the speed skating and curling 
will also be faithfully reconstructed. 


FUTURE LOOK 


JBLANET 







mA 


A FIRST LOOK AT NAGANO, K 


Tasty lashings of motion 
capture mean that all the athletes 
boast the incredible realism of 
those in the company's previous 
sporting conquests (particularly 
ISS64), and, as is becoming the 
norm in these distinctly multi- 
player days, there'll be ample 
opportunity for some four-player 
action in most of the events. (And 
simultaneously too, according to 
Konami, though at this stage they 
haven't revealed exactly how this 
will work.) 

Yet there's no denying that 
winter sports have always been a 
bit of an Achilles heel in the past 
for developers. Anyone recalling 
Nintendo's own 
Winter Gold on the 
SNES, for example, 
will be well aware 
that lush visuals and 
super-fast events do 
not a good game 
make. The face- 
punching speed 
might have been 
there, but the 
events themselves 
were deathly dull, 
lacking variety. Add to that, more 
recently, Sony's fault-ridden Coo/ 
Boarders on the PlayStation and 
you'd wonder why anyone would 
dare touch the colder end of the 
sports scale. 


But as we dabbled in the delights 
of the first playable version at Earls 
Court a couple of weeks back, it was 


Ve a ade iN 


Luge. About 


as interesting 
remap ee Ky 

a freshly 
painted wall. 


ve 


eT ES al) 
eee) 
blame ka 


eat aie 
ee) J ee 


The four man bob should be 
interesting. Especially as four 
obvious that players will be able to take part 
Nagano was in proceedings. 
well on its : a ao 
way to 
changing 
winter 
sport's 
fortunes. Up against the sharp-edged 
definition of the PlayStation version, 
N64 Nagano seemed pleasantly 
smooth, with the now-traditional 
(and frequently criticised) ‘fuzz’ 
actually giving it a more realistic look. 
Expect a decent PAL translation 
before the Olympics themselves @ 










ie nn Bs 


The mountain in the 
background is Mt. Fatawata. 
Nah, not really. But, it is 


actually a proper Jap mountain. 
in February... peel aha alii i 


All the figures 
in the game 
have been 
motion- 
eyo e em mls 
RT NAD 
Konami's other 
sporter, |SS64. 


<{ Nice moves, there. 
Snowboarding is 
split into two 
syle emg 
details, check out 
the Event on the 
Horizon list down 
the bottom. Looks 
nice, though. 


Naturally, as with 
all sports, mistakes 
are frequent. But, 
4 Tay dit: A Ae) exe). 
‘ eS ~ even more of a 
iY \o Rao . complete and utter 
twot when you 
AVA something up. 


Oe NN dS a 


f 


Bs 


ESTE Mae aoe ERENT 
dil, 







Bf Nagano Winter Olympics 


KONAMI 


g Downhill: > eit at" 75 my q 
fh a series of ‘gates’ during your-descent. -_ 
iant, Slalom: Similar to-downhill except the flags are 
ther. A YOu missiOne, you're out offhe fate. Tricky stuff. 
Individual Sk i) ategories, -120, neither of 
which-make 2 f by.completely useless ietthe Eagle. 
5 th snowethis requires you to~produce © 

e rer 
alf-pipi 




























stylish in-air moves of 
Snowboarding: With | 
a marriage of downhill and aeri ee : a 
Speedskating: Get up.a head of speed on an oval track and try 
to within an inch of their lives. Comes in 500m or 5000mrsizes. : 
Bobsled: There's actually a two-man bobsled as well, but Nagano goe 
bloke option. A bit like riding a water slide. On ice. Yes. 

Luge: One person bobsleighing, luge makes you-look like a fool on your tiny toboggan-thing. 
Still, you'll nip along at a rare old-rate. 

Curling: Basically, you have to (stretch) knock a (yawn)... a... something... zzzzzz. 


d accordingly. ‘ 
giant slalom — snowboarding is 












“~< 






or the pacy four- 


Snow way we'd miss out on 
TO BE CONTINUED... OVAL ale LaKola laleian 


L/ - 
November 1997 ING © 









ETI} 


Jonathan Davies 
Wil Overton 
James Ashton 
aU 8 
Paul Jarrold 


felix g 

Pe tli celg 
etyelt aa eli colg 
Reviews Editor 
a tied 


PUM eC Serre ad Doug Perry 
BEV tilt eel ge tol lgl 1s ae LeU) 
Bs rg Era acu ac i) 
bet) leg lisele Zy Nicholson, 
Jason Moore, Jes Bickham, Mike Ellot, 
IAT M Cele UMBC UM. Cols) 















Advertising Manager 


Jo Pagett 





International licensing enquiries 
Chris Power 
Tel 01225 442244 Fax 01225 446019 
E-mail [email protected] 
Group Production Manager 
Judith Green 
Production Manager Richard Gingell 
Production Co-ordinator Emma Ireland 
Print Services Co-ordinator 
Jeremy Fisher 
Print Services Manager Matthew Parker 
Promotions Manager Gil Stevenson 
Classified Advertising Tarik Browne 































Publisher 
Publishing Director 
Managing Director 


Alison Morton 
Jane Ingham 
Greg Ingham 








Fax (editorial) 01225 732275 
Fax (advertising) 01225 732282 
E-mail [email protected] 





All contributions are submitted and 
accepted on the basis of non-exclusive 
worldwide licence to publish or license 
others to do so unless otherwise agreed in 
advance writing. N64 Magazine is a totally 
independent publication and the views 
expressed within are not necessarily those 
of Nintendo or their agents. N64 Magazine 
recognises all copyrights and trademarks. 
Where possible, we have acknowledged the 
copyright holder. Contact us if we haven't 
credited your copyright and we will correct 
any oversight 


Annual subscription UK £35.40 
Europe £43.40 

Rest of the World £53.40 

Telephone 01225 822511 





Everything © Future Publishing Ltd 1997 


24th October 


14th November. OHYESITWILL! 


14 NM 


issue 8 











Ove 


t might have a ridiculous name, 

but Lylat Wars fills the whole 

screen and if it is any slower it's 

not so you'd notice. Nintendo's 
Japanese programmers, it would appear, 
have finally woken up, smelt the plum 
tea and realised how hacked off 
European N64 owners have been with 
all the squashed, low-speed PAL 
conversions we've been getting. And as 
a result, once you're past the title 
screen, Lylat Wars is virtually 
indistinguishable from the American 
version of Starfox 64. 

Other developers have always 
seemed capable of converting their 
games from the 60Hz, 525-line American 
and Japanese television system to the 
50Hz, 625-line PAL system we 
Europeans use. Indeed, Konami's /SS64 
actually avoids the slow-down that 
occasionally blights J-League Perfect 
Striker which it's based on. It did take 
some effort on Konami's part to get the 


ox gets star 
treatment! 








ahr prr 


BOY 
ey 


Pa 


ee) 


PAL version working that well, though. 
“Asa ballpark figure I'd say it takes 
about three to four months to do a full- 
screen PAL conversion,” says Jon Sloan 
at Konami's UK office. “One of the 
factors you have to watch out for is that 
Japanese programming teams 

put in phenomenal hours when a game's 
near completion — they actually sleep in 
dormitories at work, never leaving the 
building. What that means is that when 
they finally finish the Japanese version, 
they take a month off straight away, so 
it's several weeks before you can even 
get started.” 

Up till now, though, Nintendo 
themselves just haven't been bothering. 
Why not? Surely they should have been 
setting an example. We asked an 
employee in the technical department of 
THE Games, Nintendo's UK distributor, 
who, mysteriously, asked to be referred 
to only as ‘Mr N'. “Well, it’s all a 
compromise between launch times and 


if you think this is big, wait till you see 
the size of the manual inside. For your 
£60 you also get a Rumble Pak. 


optimisations. We do manage to do it 
some of the time, as with Shadows of 
the Empire. With other titles, there 
sometimes just isn't the time — Mario 
Kart was released well ahead of its 
original scheduling, for example." 
Shadows of the Empire was written 
in America, though. And Blast Corps and 
Killer Instinct, previously Nintendo's only 
other full-screen conversions, were 
written by Rare here in the Britain. Up 
until Lylat Wars, meanwhile, everything 
that's come out of Nintendo Japan — 
including Wave Race 64, Super Mario 64 
and Mario Kart 64 — has had a squashed 
picture and obvious slow-down. How 
come Nintendo's Japanese headquarters 
suddenly seems to have discovered the 
secret of converting to PAL? Well, 
rumour has it that Rare were recently 
contacted by a certain team of Oriental 
programmers asking just how it 
was they were managing to make 
their UK games look so good... 


BE ON TELLY 


Fancy being on telly? Games Master are 
eg Laat ee Cel UL Se 
Num CR meee MU elie 
They're looking for people who are brilliant 
Ela cee Lee el eel mol 
specialised skill or unusual ‘quirk’. (Game- 


playing twins, they suggest by way of an 
example, or someone with a granny who's 
handy with a joypad.) If that sounds like 
you, write to them at: Games Master, PO 
Box 91, London E14 9TN. 


With Lylat Wars, Nintendo 
have at last worked out 
how to do decent PAL 
conversions! 


a << Up til now, UK 

we games have 
been squashed 
like this. 









ae 


But here's 
Starfox next to 
Lylat Wars. No 
difference! 


You can also have all the text in > 
French for a change, and switch 
it so the speech is in ‘Lylat’, 
rather like the SNES game. 


Language 


ett) 


French 


ie Ao) 


Liha ata 
[eid S-oitey Ft: Far 


Ain =) ee “~ 











Cheaper 





are here! 


More good news! They're 
practically giving them away! 


Il right. Not really. But, 
thanks to a reduction in 
the cost of 
manufacturing N64 
carts, we should see at least some 
reduction in the price of new N64 
games. Although a cut in the factory 
price of $6 (£4) per cart might not 
sound like much, once that's been 
multiplied by all the factors involved 
in getting a game into the shops it 
works out at a saving of around 
15% on the retail price. 

So far, only Nintendo of America 
have announced publicly that game 
prices will be falling, with Howard 
Lincoln confirming at summer's E3 
show that American N64 owners 
would be paying $10 less for their 
games. But now it looks like the 
same reduction will apply here in the 
UK. “There will be movement before 
Christmas,” reckons Alex Fitzgibbons 
at THE Games, Nintendo's UK 
distributor. Translated, that means 
that the big games Nintendo are 
releasing here during the remainder 
of the year — titles like GoldenEye 
007 and Diddy Kong Racing - will 
cost less than top-notch Nintendo 
games have done so far, and possibly 
less than £50. 

And lower prices won't just be 
restricted to Nintendo's own games, 
either. The cart-manufacturing 
savings are being passed on to third- 
party publishers, like GT, Ocean and 


Konami, who've so far struggled to 
get carts into the shops for less than 
£65. So we should be paying less for 
games like Duke Nukem 3D and 
Nagano Winter Olympics. And! A 
UK release for Mystical Ninja Q 


64 (Ganbare Goemon) looks 
Ne Sev TS 


all the more certain. 


EVERY WEEK! 





Aside from high game prices, the 
N64’s other big problem up till now 
has been the lack of games to choose 
from. But that's about to change too, 
with at least one new game a week 
being released up till Christmas. 
Here's Nintendo's provisional (i.e., 
subject to change) release schedule 
for the rest of the year: 


And those are just the games 
Nintendo are distributing themselves. 
Before Christmas we can also expect 
to see several games from other 
publishers, including Duke Nukem 
3D, NFL Quarterbatk, FIFA: Road to 
the World Cup, Madden 64 and 
Extreme G. 


GO! 
GO! 





November 1997 








WARNING! 


have been having trouble getting 


hold of goods they've ordered 
from a company called Import 


= 
ri el ce Meera eMC UE Lace e 
‘cxal 
a 


> Zone Ltd. We'd suggest readers 
CCTM ars eR Ot COM LL Xela 


Pal mem AR UCC 


s ey done so, and haven't received 


anything in return, try contacting 
your local Trading Standards office 


om Ue U1 


64DD LATEST 


To be honest, the only real 
movement on the 64DD front is 
that Nintendo's N64 disc drive 
NTs Lili Cl) a LOLOL 

NTT clase Nolte ea CM LS 
Reem dall diem men 
called) at the end of November. 
PN UL eo ee 
four launch games: Sim City 64, 
Pocket Monsters 64, Mario 

a Ca eae) 


(Earthbound 64). And the system 
emcee CMC Uae 
Japan in March, with a US release 
following in the autumn. 

Which just leaves the small 
question of the European launch, 
le mem lee UK 
conspicuously silent. Could it be 
that we won't be seeing the 
machine until the end of next 
year, or even - eek — 1999? We 
shudder to think. 


Items to enhance your N64-life. 


16 [NG 


Issue 8 


POCKET TV 


Emel e momo mer Lut) 
Japan pages will have some idea 
of the way that, in Japan at the 
moment, Nintendo doesn't mean 
er mt UW ole <a (oe 8) 
on the Game Boy. PM carts are 
still selling by the million there, a 
Ni lerlte peur artim Cee LT) 
release, so some sort of TV tie-in 
was inevitable. 

The Pocket Monsters anime 


series recently started on 
Japanese TV, and features all the 
CEU Ca em Cm Ue 
Titel a eae Cu cg 
of the mystery N64 game featured 
in last month's Planet 64... 





Or your N64 
might give you 
a nasty shock. 


intendo have discovered 
that there could be a 
problem with the plugs 
fitted to some N64s and 
SNESes. There's a slim chance that 
the back cover of the Hitachi HE-25 
plug (one of three types of plug 
fitted to Nintendo machines) might 
come loose, exposing the wires 
inside. Nintendo have sugggested 
that you switch off the mains socket 
your machine is plugged into, 
remove the plug and check between 
the lower two pins to see if it says 
‘Hitachi HE-25'. If it does you should 
telephone Nintendo's helpline free 
on 0500 030 030 and they'll tell you 
how to get a free replacement. If it 
doesn't, 
meanwhile, 
you've got 
nothing to 
worry about. 
(Not N64- 
wise, at 
least.) 
Nintendo 
estimate that 
around 
45,000 
N64s and 
160,00 
Super 
ten Nintendos 


© check the ph batroon the toa ower prs t.940 are 


a as ue 
affected. 


o 


IMPORTANT | 
SAFETY NOTICE 


HITACHI HE-25 PLUGS 
Supplied with some Super Nintendo 
Entertainment Systems (SNES) and 

Nintendo 64 (N64) 
video games systems in the UK. 


A\ This notice appeared in 
newspapers across the nation. 








All American NFL™ action 
in the most impressive 
Mn AT The On] 
game with all the teams, 
all the players and the 


official NFL™ eet 








A« lai 


UG ae ee 


ENTERTAINMENT 





SUT eae OC Ur em UCM CUT me CR Ue OE UCU CE cme ULM Ute) Coe 
TM / © 1997 NFLP. The PLAYERS INC Logo is an official trademark of the National Football League Players. All Rights Reserved. Cover photography © Vincent 
Manniello, sports-Chrome-East/West. Developed by Iguana Entertainment. Nintendo 64 and the 3-D “N” logo are trademarks of Nintendo of America, Inc. © 1996 
Nintendo of America. All other trademarks are trademarks of Acclaim Entertainment, Inc. TM / ° & © 1997 Acclaim Entertainment, Inc. All rights reserved. 





This fine picture of J-Bomb was sent by 
Andreas H Ramsdal of Knudsens in 
Norway. Hello, Norway! 





Nick Cowan also did this little Yoshi on a Mario 
Kart kart. Nick is fed up with people making jokes 
about the name of his town, so cut it 

out, alright! 








Meanwhile, Kevin Eadie has constructed a box 
cover for his new game, Luigi 64. Clever chap with 
Emel leila Cala 


‘Super Mario Kart 64 — This Time It's War' 
screams Paul Walker's picture. It does, it SCREAMS! 


Chris Howker of Dundee sent us this 
| picture of Wave Race. He's even got the 
details on the jetski right. 





ur offic Meanwhile Nick Cowan of Holywood 
(County Down) did this little Bowser. 

Blank space. 

(OOM MPU Uhm ea ee 

quickly to: 

The N64 Board, 30 Monmouth Street, Bath BA1 2BW.) 


Ht F RET Se 2 Gary Lougheed's picture of Bomberman is 
actually better than the game itself. 











Extreme-G™ takes gaming to = Go) 
a new level and sets the Tolling 
standard as the fastest, most 


graphically impressive game 
to grace the Nintendo” 64. 


“The fastest game on earth.” o 
(Nintendo Magazine) _probe_ 


TAKE IT TO THE EXTREME 


Extreme-G™ & © 1997 Acclaim Entertainment. All rights reserved. Acclaim is a registered trademark of Acclaim Entertainment Inc. ® & © 1997 Acclaim Entertainment Inc. All rights reserved. 


N®64, Nintendo® 64 and the 3-D “N” Logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. All rights reserved. Developed by Probe Entertainment. 





The = eoalnee 
a atTrorm 


Hitter ‘Nintendo apologise for the late running 
time when 


pit of most of the N64's 3D platform games. 





eS This was caused by signalling problems in 
El ae eh) 

eS 
seconds. But Su pertonic 


cropped up the Kyoto area. The revised schedule is 
of one every 
Tae FE ene TONIC TROUBLE 


on consoles 
as follows...” 
aay 
i : ; 
i LE escesce 





had none. the name of the game's lead character. 
' At the recent ECTS show in London, best feature of Tonic Trouble so far is the ever did with Doraemon the Psychotically 
Where i= N64 Magazine got a chance to see lead character Ed. His facial expressions Staring Atomic Cat, for instance. Bets on 
exactly where the French and apparent personality seem perfect for a French platform king early in 
th ey EU | development team have got up to. and will definitely ensure gamers feel '98, then? Okay, but Pot Noodle 
t i ) The game takes its visual inspiration more involved with this hero than they money only at this stage, eh? 
p40) to " from Ubi Soft's all-conquering 


Rayman and uses a similar 

animation style for its characters. 

» Hence Ed - our hero — is 
unecumbered by the need for arms or 
legs, being quite content to keep his 
feet and hands in a mysterious and 
fetching fixed orbit around his body. 
Enemy characters are similarly designed 
but look a good deal more threatening 
— quite a feat. 

Fortunately, while Rayman was a 
rather staid two-dimensional platformer, 
Tonic Trouble is a full 3D affair. Of the 
two levels on show (the game can't be 
more than 50% finished at the 
moment), one was a fantastically fast 
human-bobsleigh, snow-slide thing and 
the other a more conventional trip 

through a fully three-dimensional 

dungeon. Slightly worrying 
was the absence of any 
actual game elements — 
something that perhaps 
should go into the levels 
from the very start of the 
game's life. 

Undoubtedly the 





Yeah, yeah it looks fantastic. Remember, though, Mr Render has waved his 
high-res stick over this publicity screenshot. 





he Issue 8 


arriving on 
s Cj. 





o! Come back! Forget the 
first Gex, which you may 
have seen on PlayStation, 
Saturn or PC. (Sorry, we 
had no intention of dragging up any 
bad memories.) Gex: Enter the Gecko 


polygon character modelling in a 
fully three-dimensional 
environment. Remembering the 
roasting original Gex got for its 
excruciating Bill and Ted 
Americanisms, Crystal Dynamics 


is genuinely leaps and bounds ahead 


of its predecessor. 


A sceptical N64 Magazine saw a 
70% version of the game in a private 
room off the main ECTS show hall, and 
we were pleasantly surprised. Gone is 
the old left-to-right jumping, ducking 
sprite malarky and in comes multi- 


Rare/Nintendo ¢ 1 player *« UK 
date TBA ¢ Japanese release 
probably January 

Nintendo's big Christmas hope 
has unfortunately turned into 
Nintendo's big early-next-year 
hope, which doesn't have quite 
the same ring to it. Banjo- 





Kazooie is hoping to take the 
dual character, dual abilities 
concept to its 3D conclusion, 
and from what's been seen at 
E3 and from the screenshots 
released by Nintendo, Rare 
seem to be making a damn fine 
job of it. Latest news on a 
release date suggest that the 
game will be first out in Japan in 
January or February with a 
translation to follow quickly 
afterwards. However, James will 
get the full low-down when he 


travels to the World of Nintendo 
Show in November. 


Rare/Nintendo ¢ 1 player ¢ UK 
date TBA ¢ Japan: March 

“Hil I'm Conker!" The helium- 
fueled greeting from Rare’s new 
super-cute character melts 
hearts or turns stomachs 
depending on who you're 
talking to. There can be no 
doubt that Rare are to Nintendo 
what Pysgnosis are to Sony, it's 
just that sometimes you wish 
that their characters weren't 
quite so relentlessly nice. 

In actual fact, Conker's 
Quest is likely to the first game 
published by Rare themselves 
and it already looks like another 
slice of platform heaven. A 
release date a little after B-K 
looks likely, but the covers over 
Conker will probably be turned 


are even promising to record a British 
voice soundtrack for its UK release. 

So what's the story? Gex is trapped 
in a nightmare world of movies which 
he must, er, escape. Obviously. 
However, rather than the rather over- 
familar jaunt through a ever-hardening 
sequence of levels, the game's 


back a little further at - again - 
the World of Nintendo Show. 


Ocean/Infogrammes ¢ 1 player 
¢ Release date TBA 

“It's French and it's weird" is 
basically the line from Ocean at 
the moment. Oh and “It won't 





be out until well into next year” 
is another favourite. Tim played 
the game at E3 and can confirm 
both statements. Our French 
agents are scouting hard as you 
read. In the meantime we had a 
little preview in issue 5. 


Software Creations ¢ No. of 
players TBA © Release date TBA 
Mysterious game alert! Software 
Creations have an incredible six 
games in development, but as 


designers promise that gamers will be 
able to play Gex in more-or-less 
whichever order they choose. A good 
thing. Definitely. During the game, 
Gex will also be able to pick up new 
abilities to supplement his whip- 
cracking tail attack. 

Being a cross-format development 





Scale model B= 


GEX: ENTER THE GEKO 


Eager 3D waiting 


Space Jelly (provisional title) is 
the only one not yet to have 
found a publisher, it's the only 
one the tight-lipped SC people 
are prepared to talk about (in 
the hope someone'll notice it 
and sign it up, see?). The Earth 
has been hijacked by a gang of 
inter-stellar pirates (hey, it 
happens) and it's your 
hero's job to get it back. 
That's about the size of it, 
we think. 

N64 Magazine were 
lucky enough to see a 
video of the game 
running. Craning our 
necks and struggling with 
the poor quality of either 
the VCR, the tape or 
both, we could just about make 
out some pretty impressive 
platform sequences. The game 
is highly colourful and seemed 
to be set aboard a highly 
futuristic space station. 

Futher enquiries about 
Space Jelly have met with polite 
but stonewall resistance. These 
developers get very cagey about 
their unsigned games. However, 
we'll get you the full story as 
soon as we've found the right 
arm to twist. 





CRYSTAL 
DYNAMICS/BMG | cam | Rt | f= becemeer | BRS) TBA 





(PC, PlayStation and N64), Gex isn't 
perhaps going to have the same 
graphical eye sweetness of some N64- 
only games. However from what we 
saw of it — it looked and played like a 
souped-up Tomb Raider — it may 

not be too far off. Out in the 

spring as well. Nice. 


Ocean/Infogrammes * No. of 
players TBA © Release date TBA 
If Ocean are being mysterious 
about Space Circus, they're 
surpassing themselves with 
Chameleon Twist. “It's a 3D 
Platform game." Okay. Has it 
got a chameleon in it? “No 
comment.” Right. Thanks very 
much. 

Further investigations with 
the game's creators Nihon Video 
Supply System reveal that 
Chamelon Twist does indeed 
star a Chamelon, a chameleon 
with a very long game-playing 
tongue. His 3D platform 
adventures take him through a 
whole variety of different 
scenarios from lush forrest to 
industrial wastelands. All looks 
good to us — more news after 
that World of Nintendo Show 
almost certainly. 


Interplay * 1 player « 
Worldwide release: Early '98 
Full details of this curious game 
can be found on page 10. With 
pictures too! 


November 1997 


‘ 


SS 


au 





SMIIAIUd V9 LANVI1d 








Moles Fe emetic 

have you people no 

respect for the sanctity of 
V the House of the Lord?” 


ey. 
“4 = 
Pr as eo] tors 


ae | 
 ocmenaaimammmmemmsadl  iemmmemia 
or ae t : Sarina) 


“tN 


ce Fa 


Fighting fans could certainly 
[elem dt Cee ie-1+| eel ok 
eee ead 


Go on you can ‘ave her. a 


Lele aa 














KONAMI MARCH '98 | BSfeg SUM ‘98 


eneration 





game 

















Ul Se UTE 
Lethal weapons these 
hands. I've been trained 
you know, Miss Jones.” 


| The backgrounds look nice. [> 
Like how backgrounds used 


to be. 


2 INEZ ns 





nother Tekken-beater, 
then? Hopefully. 
Although in its very 
earliest incarnation at 
ECTS, G.A.S.P — standing for 
Generation of Art, Speed and Power 
— plainly had a very long way to go. 
The game, formerly known as 
‘Battledancers’, is a 3D fighter with a 
structure similarly modelled to 
Tekken's. 700 different moves make 
up G.A.S.P’s repertoire and, as 
opposed to Soul Blade's multi- 
coloured sword swishs or Mortal 
Kombat's blood-soaked special 
moves, this is fighting the more 
traditional way, with hand-to-hand 
combat preferred rather than the 
currently popular swords and knives. 
However, as the game is set in a 


fully interact-with-able arena, where 
any loose objects can be used, there's 
also the opportunity to give your 
adversary a quick blow to the head 
with a handily placed drainpipe or 

let his midrift pay a visit to a stack of 
recently dumped storage boxes. The 
potential for in-fight variety, then, is 
immense. 

Add to that a feature whereby 
you can create your own fighter and 
save the feisty blighter onto 
Controller Pak and you've got a set- 
up that sounds akin to a beat-'em up 
fan's dream. Given Konami's track 
record, it would be a dribbling fool 
who wrote them off at this early 
stage. And certainly, by the 
sounds of things, we're not Q 
about to start. 


~@ 
oe 


A\ 5s that the front of a Volkswagen 
camper van? Windows are too 
RYU MeL eh 


fee ies Mi ae eee 
bit blocky maybe. 





The 








NBA IN THE ZONE '98 





S 





he strangest thing 
about NBA In the 
Zone ‘98 is that, 
despite it being 
scheduled for Christmas, 
hardly any shots have been 
released. Which suggests 
that, in fact, it won't make it 
for Christmas. (Certainly, it 
was only on video at ECTS 
and that looked sparse of 


the sort of on-court action 
that's generally required in 
these games.) 

Still, Konami promise a 
much more realistic approach 
to the sport than Midway's 
NBA Hangtime with over 
300 different moves — 
including signature moves for 
individual players — stamina 
ratings and full season 


statistics. The game will also 
be Rumble Pak compatible 
and be open to up to four 
players at a time. 
Unfortunately the Create 
Player facility on last year's 
PlayStation version doesn't 
look likely to be included, 
however. 

It's sports a-plenty, 
then, for Konami... 








s Metal Gear Solid continues to whet the 
whistle of every PlayStation owner in the 
\ land prior to its Japanese release this 
MUR teem OEE Ce 
project on the N64, Hybrid Heaven, this month 
revealed the very first concrete details regarding their 
Eo OMe mm melded ole dL 

Whilst there still isn't anything playable (the game 
is currently running in demo form on a development 
machine), the game, it seems, it set to be an Earth- 
TaNYZ-C3(e)a\ Kelp axe) aectAal Ayan UA OLA SLO Ce del] AIAN LA 
gone-wrong premise. 

After losing contact with a space station on which 
LatAm crcUi Lay cam aC] Ld iar tcomCe) (elem ae) CTL a 
sends up a shuttle to investigate the odd goings-on. 
Unfortunately, the shuttle gets taken over by the 
soldier, who has already gone haywire and killed 
everyone on the station. Jumping on the shuttle, the 
soldier heads back down to Earth, crashing in a 
deserted city. 

Rather frustratingly, he refuses to die in the crash 
and sets about taking over the city. And, not only is he 
spawning an army like nobody's business, but he's 
proving far too ticklish for the authorities. So, seven 
crack commandos are sent in to put him down. But, 
another kick in the teeth comes when it's discovered six 
of them are rubbish. Which leaves you. Against the 
ultimate soldier. In the universe. Good luck, then. 

Hybrid Heaven will be entirely third-person and, in 
combat, you'll be able to take to enemies with a 
variety of weapons (mooted to rival Turok’s in an 


SMIIAIUd V9 LINVId 


RPG-ish way). The enemies later on will also become 
noggin a bit. 
HYBRID HEAVEN 


harder to trace as they garner the ability to mutate 
Be sure, when more appears, we'll be the 
frown [ow Lee 


into humans. Which means you'll need to use the old 
first to tell you. 
Se 














The water monitor on the right measures how 
much you've lost. When it’s full, it’s Game Over. 


emer mel eee mel me les ele Leg 
WAM a nn Cael 


You can tilt 
the angle of 
your world to 


see things 


more clearly. 


A, Well, that’s a pretty blunt way of 
putting it. 


Have too much landscape on your 
world and the ‘Earthquake’ monitor 
V builds up dangerously. 


ollowing last month's 
Wetrix news came N64 
Magazine's first opportunity 
to play an early N64 version 
of Wetrix. And it's... interesting. 
The idea is to use falling blocks of 
land to build up a landscape in such 
a way that, when the rain falls, the 
water will be trapped in lakes. If too 
much water escapes off the edges of 
your world, the beaker on the right- 
hand side of the screen overflows 
and it's game over. Man. 
Fortunately, things don't remain 


this simple for long. As well as 
the falling land bits and water, 
there are landscape dissolvers, 
bombs, meteors and the odd 
earthquake to deal with. The 
competitive mode (at the moment 
only the two-player split screen is 
present — eventually it will be four- 
way) allows players to launch water 
and earthquake attacks on their 
opposition, whenever it looks as if 
things are getting too comfortable 
for them. 

The N64 view of the game is 





that, although the basic idea is 
excellent, a lot of work needs to go 
into the polishing-up. Tetrisphere 
looks complicated but its highlighting 
system actually makes it easy to work 
out where your block pieces were 
going to land. Whether it's the 
isometric viewpoint or the lack of a 
rigid grid system, placing pieces 


OCEAN | cam | R14 CHRISTMAS 


You get more points for having a 
V number of independent pools. 


Pra Ulm eet eelE 
options screen, then. 


El me lie melee Miceli 
corner, look. 


So CHRISTMAS 


accurately in Wetrix is currently a 
tricky proposition, adding a lot of 
unecessary difficulty to an already 
challenging concept. At the moment, 
it's just far too confusing and difficult 


to be a great. 





Still, if they get it right, 
Ocean could have a classic 
puzzler on their hands. 




















! 
| vu 
oil | a 
en 2 
fj rm 
meals | ‘ 
ros uv 
es ~ 
mm 
aiKs . 
4 
ooh we 
[_wivrenno [ase] @R1 |e] oecemsen | BE Te | 
Pop-up anyone? We don’t 
think so. 
Ly 
oo 
e SOB4 
6 
All this business about Link 
growing up is starting to 
become clear... 
..But whether it’s done [> 
Pre the game orasa 
flashback, we don’t know. ad 
") 
oe 7) 
ooreoede ENED! FE-+) S yi ‘7 
al t) 
4 gf TT 8 
ee 
| 
. of 
$ INE us . 
El ink fighting a big green 
at ue XC thing of some sort. 
Link’s equestrian a hg. : RS 
5 activities seem to 
, becoming more = yt 
: spectacular by the Fo rao), cal 
ay . hour. Oh yes. |: dnineaiasecanaalie 
[oytT A 4 co! Ps 


November 1997 N64: 2s 

















Cain * , 





p run 


ey) irst previewed in N64 way back in issue 4, Imagineer's Multi Racing Championship) will ensure 
) SF Imagineer's beat-'em-up was then titled that UK gamers will get to try the game, which is 
g@ ‘Struggle Hard’. A couple of months later and excellent news. While Fighting Cup may not have the 
= ~=with Ocean down as European distributer, the visual splendour of Tekken or the Virtua Fighter series, 
game is now ‘Fighting Cup.’ it's almost certainly going to surpass Dark Rift and 
As we explained in issue 4, the game is trying War Gods for the title of best N64 beat-'em-up. 
something a bit new with the old beat-'em-up format. We're looking forward to it! Q 


Instead of matches taking place as a best of three 
rounds with the fighting a simple race to deplete your 
enemy's energy bar to zero, the game introduces a nifty 
points system. Invisible judges award points for ring 
outs, knock outs and particularly flashy moves — the first 
person to win the requisite number of points wins the 
bout. Easy but new. 

When we first previewed the game, it was by no 
means certain that it would ever make it to these shores. 
Ocean picking up the licence (as they did with 














espns 
« WORLD AREN 
fed , ‘ 


Mey allie SAEKI— 


vl a 
RING OUT KNOCKDOUN oes ee | r Se ae So fee 
i 5 PO| ea i@) MAE q ce aiad acm a 






IEEE Ne eee ONS 


t's chess, mate 


es we know, it's 
\ questionable. 
However Virtual 
Rema Chess 64 will 
boast (according to Titus) a 
game engine so powerful 
and versatile, it'll be able to take on cartoon battle mode. God alone 

















all levels of player from the novice knows what that's all about. 
to the semi-professional. A good We've already lined up Wil to do 
thing we're sure you'll agree. If the review when the game arrives — 
you're interested in chess. who knows, it may even 

The game will also include displace mah jong as his 
options for a 2D or 3D board, a favourite ‘quiet time’ game. Q 


number of different play modes and 
a chance for four players to 
participate in a game at once. Most 
puzzling of all, there'll also be a 


] Issue 8 


An ear to 
the ground 





Pikachu Genki 


Dechu. 





Monsters 64 
Pikachu 
Sim 
City 2000 as 
ca 
eA s 
Fighting Cup 
bee 
mons 
Uist eyt mers} 





The latest information on every Nintendo 64 game 
currently in development world-wide, updated monthly. 













































































Game name Publisher , Type Country Game name Publisher | Type Country 
4 US PT 
7__|GoldenEyeoo7 Nintendo ACT UK 30_| Ken Griffey Jr SPT US 
14 US 46 | Banjo-Kazooie [__Nintendo__| ACT US/UK/JPN 
14 US US/UK/JPN 
14 UK 
21_| Top Gear Rall Nintendo UK ly| Centipede X Midwa' SHT Us 
24 | Diddy Kong Racing Rare Us San Francisco Rush Midwa) RAC UK 
28 JPN r._| Jungle Emperor Leo [Nintendo [| =| JPN 
28 [Lamborghinieg Nintendo [ RAC__| UK spr._| Ken Griffey Jr Baseball SPT US 
JPN wint| NHL Breakaway ‘98 SPT Us 
US/UK wint|[ Unreal TACT US 
Final Doom 2 US SHT Us 
Joust X Midwa' US Earthworm Jim 3D Interplay ACT US/UK 
WCW vs NWO: World Tour THQ US F-Zero 64 Nintendo RAC TPN/US/UK 
JPN Flights of the UN Video Sys. SHT JPN 
JPN Forsaken Acclaim ACT Us 
[| Hybrid Heaven US/UK/JPN 
6 UK Jurassic Park 2 Dreamworkq = Us 
42_[ Mischief Makers Nintendo | ACT | UK RPG US/UK 
19 | Augusta Masters 98 JPN RPG JPN/US/UK 
20_[ NBA In the Zone 98 Konami US TAP 
25 _| Top Gear Rall Kemco. JPN Mother 3 Nintendo RPG JPN 
Biofreaks Midwa) NBA Jam 98 Acclaim SPT US 
JPN Pocket Monster 64 Nintendo ETC JAP 
| Hyper Olympics Konami [SPT JPN ~~ [Quake 64 US/UK 
| Nagano Winter Olympics | Konami] SPT___ JPN Quest 64 RPG US 
JPN Quest for Camelot = Us 
Super Robot Spirits _ Banpresto_ [=| JPN SLG JAP 
asa Sim Copter SIM Us 
aut._ Flying Dragon Fist Twin [cour 6. [FT [Superman 64 | Titus | _AcT US 
aut. | Pachinko World 64 JPN JAP. 
aut. | Professional Mah Jong JPN [eae ee | 
aut. JAP | 
aut. [7thiLegion MAE pic_ US 
aut. US [Actua Golf Interplay [SPT | Us 
aut. JPN SHT JPN 
aut. JPN Buggy Boogie RAC JPN 
wi JAP/UK Cavalry Battle 3000 JSS RAC JPN 
US JPN/US/UK 
ASCII RAC JPN Cu-On-Pa JPN 
Attack! Midway = Us Us 
JPN JPN/US/UK 
[DualHeroes Hudson | FGT__ JPN Us 
US GEX: Enter the Gecko ACT US/UK 
US/UK Jack and the Beanstalk = JPN/US/UK 
Final Round 64 Konami SPT JPN Jeopard) PUZ US 
Flight Simulator® Video Sys. SHT JPN Jikkyo Golf Tournament 98 SPT JPN 
[Golf Nintendo Staal JPN [Kindaichi's Accident File [| Hudson [= JPN 
Human Wrestling Human SPT JPN [KnifeEdge OT Kemco SHIT] Us 
Ikazuchi no Goto Ku Seta TAB JPN JPN 
| Kirby's AirRide Nintendo [| RAC [__JPN/US/UK [Paperboy 64 Mindscape [= | US/UK 
Nintendo RPG JPN Pro Baseball King 2 JPN 
LLegion X Hudson = JPN Robotron X SHT US 
JPN —__ISilicon Valle ACT US/UK 
| Mischief Makers | Nintendo | ACT __| UK Snobo Kids SPT JPN 
US/UK/JPN Snow Speeder JPN 
JPN. US/UK 
Reason Imagineer = JPN JPN/US/UK 
Rebel Moon Rising Midway = US/UK JPN/US/UK 
Saikyo Habu Shogi Seta TAB JPN [Tonic trouble | Ui Soft__ aa Us 
Super Real Island Seta = JPN Turok 2 SHT US/UK 
JPN Turrican 64 Us 
JPN Twisted Edge Snowboarding SPT US 
Ultimate Racer Acclaim Us Ultra Descent | __Interplay | __ SHT US/UK 
[UltraCombat GT rl US Us 
| Wet Corpse Vic Tokai JPN [Wetrixs | Ocean US/UK 
Wetrix Ocean US/UK US 
Wild Choppers Seta SHT JPN * working title 
US 
XSW-1 Video Sys t———+ JPN 
Nagano Winter Olympics US KEY SHOOT“EM:UP. 
a Pe ACTON | Jrounamnc cave] | _siutarion 
ical Ninja 64 Konami RPG Us 
GAS Pi-Fighters’ NEXTeam Konami | FGI purse | [ai |ricurinccame| [sport | | racinc | 
Yoshi's Story 64 US [| stratecy [7 | Boarp came [| - | misceLtancous 


TOP 5 


IN THE UK 


Source: ChartTrack 









4 DOOM 64 


BLAST CORPS 





TOP 5 


IN JAPAN 





wee 
"aN 














Source: Dengeki 64 + Famitsu 








GOLDENEYE 007 


1 GANBARE GOEMON 









TOP 5 


IN THE USA 


Source: Electronics Boutique US 


y= GOLDENEYE 007 TOP GEAR RALLY 


>} MULTI RACING 
CHAMPIONSHIP 










BAKU BOMBERMAN 


SUPER MARIO 64 


STARFOX 64 























TOP 5 


IMPORTS 


Source: Project K 





ee 


1 

2 oe 
: 
me 
‘a 








Eager Waiting 
Which new Nintendo 64 games 
are we most looking forward to? 


“aa ae 6 
e; 


The Legend 


of Zelda 
Nintendo 
XS aN 

teed 


4 
1s 27 un 


ee ee 


F-Zero 
64 


Nintendo 
LOCC mT 


ll 


Ace 
PEELED 


TCL] 
Kong 
Racing 


Nintendo 
teers 


+ 


Castlevania 
64 


Lretiy 
any. 


PFU TC 
Kazooie 


Nintendo 
Winter 


Super 
Mario 
RPG 2 


Nintendo 7 
ECT z 


Super Mario'RPG (SNES) shown 


Nintendo 
Feb 1998 


Nintendo 
IVE Uo eds} 


Ci 
HUE Tit 
Peat 


Erde 
Pvt) 


ck) Se SE 


Franciscq, 
Petry i 


VNC Ng 
January 


NEWS 


Bubbling Under: Hybrid Heaven (Konami) 





November 1997 


aS 


Si 
Kors 


SMIIAIUd V9 LANVI1d 













































Issue 


Monthly report from inside the home of Nintendo 64. 
By Game Japan/Recca-sha Corp. (www.rcp.co.jp/recca/) 


Nintendo’ 
soar thanks 





interim profits of 


(£250 million), nearly three- 
and-a-half times what they 
made last year. And the main 
reason is the Game Boy. 

GB production has been 
increased to 100,000 units a 
month since August, with its 
continuing success being, of course, 
thanks to the immense popularity in 
Japan of Pocket Monsters. Over six million 
copies of the game had been sold by the end 
of August, which is more than Super Mario, 
the previous record-holder, ever sold. A trick 
that's helped to boost Pocket Monster sales is that 
there are three versions of the game in diffent 
coloured packaging: red, green and blue. The 
structuregame in each is basically the same, but the 


Game Boy 






apanese pop stars are 

getting younger and 

younger. And the dance 

group Speed, a quartette of 
girls who are currently the most 
popular in Japan, set a new 
standard. They made their debut in 
spring 1996 with an average age 
of 13, and have since become an 
enormous success. They released 
their first album this July, and their 
first concert, on July 30th and 
31st, drew tens of thousands of 
fans, despite the rain. 

So, inevitably, others are 

jumping on the bandwagon. A 





monster inside is a 
little bit different. 
Incidentally, 
Super Mario 
Brothers, which 
went in sale in 
September 1985 for 
the Super Famicom, 
has sold a total of 
6,180,000 copies to 
date. Pocket Monsters, 
which appeared in 
February 1996, has taken 
just a year-and-a-half to 
achieve 6,220,000 sales. 
Nintendo 64 sales, 
meanwhile, are still static in 
Japan. This is in striking 
contrast to America, where about 


five-and-a-half million N64s have now 
been sold, and to UK and France, where the N64 is 


Sub-teens sweep 
music scene 


new, even younger group called 
Folder has just debuted with an 
average age of 11. They consist of 
five girls and two boys, and their 
lead singer is 10 years old and a 
regular on popular children's TV 
programme Ponkikies. And others 
will follow for as long as being the 
youngest is seen as a selling point. 
Adult Japanese society seems 
to have no problem with this show 
business exploitation of child 
talent. However there are 
inevitably problems involving the 
innocence of ten-year-old pop stars 
and their fans in the cut and thrust 


profits 


Nintendo's profits soar but 
not for the reasons you 
might expect... 


very successful. So Nintendo will be centring their efforts 
in Japan on the Game Boy for the time being, and are 
waiting for the arrival of Zelda 64 at the end of the year 
to revitalise the N64 market. And in March next year, 
when what they're calling 
their '64DD and original 
network’ plan comes 


into play, they'll begin 
their big offensive. Q 





Don't be shocked to hear 
Japanese schoolkids ask 
one another if they're “In 
to Speed?” 


NINTENDO 


@ 

~ 
a 

ed 

Re 

4) 

> 

The legendary monster Mew, who 2 
appears in the Game Boy's Pocket im 
Monster, has thrown gamers into - 
confusion. Mew can't be accessed > 
by ordinary play, but there's a Ey 
secret technique, exploiting a bug > 
TAM aLemeeCclag oP Ugr-tM | eercUCom alae 7 


appear. However, this can 
sometimes cause save-game data 
to be lost. Nintendo's phone lines 
have been swamped by surprised, 
perplexed and angry fans who've 
lost their game data. But Nintendo 
are saying they can’t help, 

odo) lal area earctm ua(\VaCer- Lama VAreCSIS 
with problems that arise during 
regular play. By the way, Mew is 
normally only made available to 
players through special tournaments 
sponsored by Nintendo. 


The game that aims to be the next 
Lote <1 Vote OLg UNL oM old 8) 0)) 
release. In Medarot, players piece 
ivoy-<lg (ime Maor- Coen Ug ome) tglolg 
body parts to create a robot, which 
can then be used to play matches. 
And, of course, it's possible to 
exchange parts with a play against 
friends. The game's been tied in 
with Comic Bonbon, a boy's comic 
magazine published by Kodansha, 
which has started a new story 
based on Medarot. 


A few months ago, Quest revealed 
that they were working on an N64 
sequel to the SNES game Tactics 
Ogre, an RPG that won popularity 
in 1995 thanks to its sophisitcation 
and complex scenario. PlayStation 
and Saturn versions have also been 
highly popular. 

But the game producer who 
was working on the game's 
scenario has since moved from 
Quest to Square to work on Final 
Fantasy Tactics for the PlayStation. 
So who's going to design the N64 
version? It's to be hoped they'll find 
someone, as Tactics Ogre 


was only a little way short 
Co) lac ei(elan @) 





= 








An Englishman 
in Tokyo 


Our Japanese correspondent's travels have this 
month seen him queueing at both the Tokyo Game 
Show and Tokyo Disneyland. 


mm. The ‘Tokyo Game Show '97 Autumn’ (sic), then. What was it exactly? It probably 
wasn't fair to start the day with a quick fix of that sublime 007 game before setting out for 
Makuhari Messe exhibition centre. Everything else would pale in comparison. It certainly 
didn't help that | stood melting for two hours in the vast crowd of queuing bodies to get 
in. | considered mentioning to the stewards that my visa was only valid for a year, but maybe they 
wouldn't have appreciated it. As it was, both my press pass and my son Jack's presence would have 
gained me priority access, so naturally | managed not to declare either. Nice going. 
Whatever it was, the show was a bit of a disappointment. So let's hope that the much-vaunted 
Shoshinkai event in November redresses the balance. As you know, Shoshinkai is Nintendo's own show, 
and James and | should be getting all dressed up and ready to go there by the time you read this. PN) 





= 
© 
= 
op 
— 
ae 
a) 
Es 
i 
x 
= 
~~ 


The appliance 
of science 


The Nintendo secret service, um, | mean Public Relations department, have told me that Yoshi's 
Island will definitely be on display, but then the release date is slated for November anyway. 


They’re all great! 





TN | 
~ 
‘ve made a resolution which just couldn't wait for 
the New Year. After having played the delightful, 
the delicious, the delectable Go/denEye over the 





Ul S 


If you're queueing up to try out 
games at shows, or, indeed, to 
try the latest ride at Disneyland, 


last week, I've decided to stop saying to myself, 
“This is the best game I've ever played" whenever | play a 
new Né4 cart. In theory | could go on saying it each time. 


there's some essential vocabulary 
you'll need to be equipped with. 


EO< bi) 


Donogurai? = How long? 


It first happened with SM64, then Blast Corps, then J- 
League Perfect Striker (/SS64) and now the Bond title. So | 
think I'll just say it now and leave it be: Nintendo 64 © 


One nice raised platform 
gives the opportunity... 


... For some iffy Jeremy [> 
tT Te Th elem 


games are the best in the world. There. 









a <j Ah, my latest \ 
cs — l \ ‘best game 
Sugoi! = Great! Cool! V ever’ 
GoldenEye’s 


yes 


Ichi ban = Number 1 


BHELAWK<K Al) 


Omoshiroi kunai = Not interesting 
(remember seeing the positive 
form in a previous column?) 


doing well out 
here too. 





Summer holiday 





apanese workers all go on vacation at 
exactly the same time. In some companies 
it's the only time off you get, and you don't 
ever have the luxury of choosing when to go. 
You get about four weeks a year, and 
naturally, thanks to the spirit of free enterprise and 
the principle of market forces, travel agents, hotels 
and so on all hike the prices up to coincide with the 
nation trying to escape the daily grind. Count 
yourselves lucky next time you're thinking 6 weeks 
a year isn't enough. At least there's choice involved. 
Where | live, Tokyo Disneyland is but a stone's 
throw away, so on the last national holiday, off we 


30 NET ans 


went. Those of you who've been to a Disneyland 
will appreciate what I'm going to say next. If the 
park designers put half the imagination into the rides 
that they do into fooling the public that they won't 
have to queue very long, the whole experience 
would be far more entertaining. It's not so much the 
wait that's annoying, but having the wool pulled 
over your eyes. Most queuing systems ‘snake’ 
ingeniously, so while it may look like you're near the 
front, you round a corner only to see the line 
disappearing into a huge warehouse-like building 
before it comes back round to the ride. 

However, the day out threw up an interesting 


contrast between console gaming and its ‘real-life’ 
outdoors equivalent. Let's see: with a theme park, 
there's an average 50-minute wait (on a good day) 
for a 3-minute ride which is principally targeted at 
the under-10s, and you come away with a slightly 
empty feeling. With an N64 cart, you get an instant 
start-up into a game which can last hours, with 
content designed to appeal to a far wider range of 
people, and experience a depth of immersion which 
leaves ‘Pirates of the Caribbean’ looking a bit silly. 
And if you need some fresh air, you can open 
a window - cheaper than a 800-quid ticket to Q 
Florida. What more justification do you need? 





SPECIAL EDITION LAUNCHES OCTOBER 10 
A NTEND ea 
aa) ae 


ay MeCLOUD) 
ae \ PEPPY C8 






va 








gr THE Papert at wr Cae 


Hit mOUiLaSM AU RDISsAM UUM Oe Mets c0 qu CaO) STM Da Tam TKO MMT EUAN U9 
RTO Ae SMSC NOCL al: MENA a OICRsaatt SOUNDBITES OF REAL aC 
Cua ora rcUal LOR Cem a Ree 


\NCLUDED 


Ce Se 





eS ee ae a a 


THE LATEST U.K. N64 GAMES REVIEWED, RATED... AND COMPLETED! 








Different Ae but - oe _ 
Bokucertats rip- sll , 



















MULTI 
RACING 


CHAMPIONSHIP 


TOP 


GEAR 
RALLY 


Your chance to 
witness an exciting 
duel between the 
N64's two new 


rallying games. 
GO TO PAGE 





Ee 
BOMBERMAN 


Now here's a game we've been 
looking forward to. Gosh yes. 


The Japanese try footie again. 


And again! 











48 “4 The American translation of 
-~'«: Troublemakers. Out here for Xmas! 


Because N64 cartridges are so expensive, we won't award our Star Game medal until 
we've played the game right through to the end, no matter how hard it is. As well as 
making sure you'll be getting your money's worth, this means we're able to pack our 
reviews with useful information and hard-won secrets. 


What those 
catagories mean —— 
9 VISUALS f A \ Asked to name the most heroic deed of 


Z his life, Jonathan described the time he 
* __ saved his pal Spider from drowning. “He 
was about to go down the plug hole.” 

Game of the month: Top Gear Rally 






















“James hadn't won at Mario Kart for 
about an hour," Paul recalled. “So, just 
as | was about to cross the line in first, | 
selflessly crashed into a Fake Item.” 

Game of the month: GoldenEye 007 









9 sOUNDS 





























“It was my proudest moment,” began 
Wil. “I just needed a four bamboo to 
make up a triplet and win. So | declared 
kong and... Hello? Everyone?” 

Game of the month: Mischief Makers 


“We'd run out of green peppers,” said 
Jes,"so, well, | popped out to Sainsbury's 
and bought some." Jes works in Pizza 
Hut when he's not reviewing games. 
Game of the month: Blast Corps 


© MASTERY 








ge Jonathan keeps his past a secret, 
: suggesting he must once have saved a 
bus full of schoolchildren, or something, 
and is too modest to talk about it. 
Game of the month: ‘Lylat Wars’ 


| James reckoned he'd never done 
anything heroic in his life. But surely 
| there must've been something? “Nope. 


A) LIFESPAN ; : Cup of tea, anyone?” Our hero! 


Game of the month: GoldenEye 007 
























“I played football once with a fractured 
wrist," offered Tim. “And | scored a 
goal.” All were suitably impressed by 
Tim's resolve. 

Game of the month: World Soccer 3 


Boasting the world's mightiest N64 
knowledge by far, Zy's a busy chap. But, 
heroically, his Baku Bomberman review 
reached us just one day late - a record! 
Game of the month: Goemon 


Maas 








r ‘i = P 3 A A : 
aoa cus (Lylat Wars’ old : 
PREVIOUSLY IN N64 name) was back in issue 3. It got94%. @ a 












’ You are cordially invited to ' : 
a : participate in the wizard . ; 4 
| sentures of Fox McCloud and his : a 
juMs Peppy Hare, Falco eT a : ; Z 
la aLeelh : > 
st e-m ALI lee eT LA 7 
environmental concegisgimeetings: * So eee 
of old friends, hide&wasiy mut : j P 
creatures, r aHe size of many > 
of our houseS"today, unspeakable a 


treachery and big cy oF Te od 








-exploding bigly. = 
And broth. ee 
2 





AVE Pa ECs). 
. landedén the UK! {= 
eerie — 

what's all this? 










| : et 
a : iD ae bs WET u re} 
. ; us aie ; ° 5 ? November 1997 Lt YI © 


N64 ARENA 





Your concerns addressed 













ce vB 


Has there ever been a good US translation? Anyone? Ever? 
Lylat Wars is a visually-led story, with obvious goals and 
deducible secrets. The important thing is the ‘feel,’ and Lylat 
Wars' grippingly epic feel is embarrassingly belittled by this 
deeply pitiable adaptation. 

The plot is risibly thin. General Pepper's mission briefings are 
either “Destroy the secret weapon!" or “Destroy the bio- _.. 
weapon!” or “Help! We're being destroyed by a secraiépig 
weapon!" although nothing comes close to, and heyeyi 
precisely, “You're going to attack the enemy base, 

The dialogue is revolting. It is seemingly penp 
of one of the more hateable toy-selling cartoon 
lines from well-known science-fiction films and § 
with exactly the kind of ‘Dang!'ing and ‘Heck!'ism_you'd more> s.. 
expect the Starfox team to fly nude into the heart of a star than ° 
Wim Moana erUK a area aL ce ome ee ele a earl MO p ooue- Uf 
brushed off, as everyone is now ‘cool’ and ‘hard’. ~~ 

The acting is killably bad. Where the Japanese voiceover folk 
were excitable, emotional, terrifyingly yelly and 
essentially convincing, the English language actors 
are flat, tired and hopelessly unbothered. Gone 
are the rousing cries of “Staaaar-FOX!", the 
touching wails of “Foxyyy!" and the feeling of 
people, well, acting instead of reading from a 
script. It's another mediocre, flavourless, crushingly | 
boring Generic American Translation that, as with 
AY7fol- aU TeTomm odgU1 el ARAL AA Seen at ome Male] 
discovery with ridiculously explicit ‘clues’. | do not 
consider it a success. 














THE 
JOURNAL 
OF FOX 
McCLOUD 


Editor's note: Fox's i ae 
chronology of his d Morale high. Supplies good. Today | met the new chaps, Americans whom | have instantly 
adventures differs from 4 named The Three Stooges after the popular vaudevillians. Falco is exceedingly grumpy all the time. 
that in the game, which % Peppy seems to have hit the bottle pretty hard after getting my father killed, and | try to stay away 
always proceeds from & from Slippy as much as possible. He is a fool. Raised siege of Corneria. Broth for tea. 

left to right across the q 

map in seven steps. This 


M% is not strictly relevant, 


e| 


but adds local colour. 













Day Two. We barely function as a fighting unit. ices olla 0 
rita nen for help or, in the case of,Falco, ae chek ed and 
he's saved my life. Some trouble, : 

hard to follow. Will give pep talk 
vanguard of space fleet. Crosswo 


suv LV1A1 Ny Von 


Day Three. The ridiculous Slippy pranged his kite. Had to set dow 
aoe a Opportunity to bury Peppy’s liquor, which | removed from his kitbag ee 
morning before brekker (broth). Slippy OK, unfortunately. Kept asking me if the Ell-em 
was all right. Liberated planet and put down robot rebellion. Skipped tea. Crossword and 
bed with lovely cup of hot broth. 


November 1997 N64 


rN aN 





neces His idea of joke, ae ae Bs 

shift in hospital under sedation while his crate-was crash-repaired. Quitean = to go 
to for a laugh, so put across that joke appreciated with show-of snorting otitside his room. 
Liquidated mutant. Bed. Slippy took crossword. 












pmo RSs 


Dickens of a day. Stopped by johnny believed he knew me. Explained didn't & Coe Lac 
know johnny, johnny insisted not johnny but Bill. Poor chap. Probably shellshocked. Looked : 
the sort. Took crossword to do before landing but distracted by having to eject over base. 
Brought down mothership with Webley, back in time for bed. What was four across? 











ay Seven. Double helping of broth. Falco back in driving seat none the worse except 
- being seen bald. All feathers blown right off. Shocking sight. Old girlfriend of his 
turned up to wish us well. He tried to make me pretend he was out while he flew 
underwater. Peppy on the ball once more. Sworn off gin forever now he realises he's a 
giant hare. Sank pirate. Read book. Bed. 





ight. Back in the bus for ground recce. Sterling air support from Peppy, who turns 
a to ‘be quite a pilot now he remembers what all the buttons do. Slippy asking about the 
Ell-em again. V unsettling. Caught Falco cutting centre out of enormous toupee to wear as 
poncho with cut-out piece on head. Looks like fool. Threw points to send armoured train 
smashing into fuel dump at eighty em per and broth. 



















GONE 







are hidden 


reach in ¢ 
Taal ectnlarea NVA 


It’s possible to cause Macbeth to end in an 


entirely different way by shooting the six 


signals to change the points. 


eae tint 





November 1997 


YON 


Uv 


VN: 


SUVM LVIAT 





LCV 












VA ls ut Slippy keeps asking about the Ell-em and the Bee-em because he 
ae ave out fifty fathoms down. Never again. 













A 


Piece 
lee) g 
meant to fly, 
but there's 
fun to be had. 








n. Slept in today. Woke to find Peppy, Falco and Slippy cheering and generally 
carrying on. Seems there was a sneak attack on the old Gee-Eff and they saw it off 
without me. Falco's bird was knocked out, but he made it by billowing his poncho toupee 
like a parachute. Good work by the chaps. Odd feeling of listing to port for rest of day. 
Probably imagination brought on by broth. 











LES STT ae} 









The big push. Finally the ees Fig lll -aerteta oie ion a 

j | merry dance and then shooting them in the head from behind: iris fc $01 

RetTitTes) Camera | | brass the old Gee-Eff's a battleship, so we pot at a few En-Gee-brigadiers with a good old 
| — aerial bombardment. Big celebrations in the mess. Big broth. 





When you're playing with two, 
the bottom windows give you 
extra views of proceedings. 





is RE bere y 


A 


eee 
__ the 

(een er 
style level 
to this. 











Bombs and 
homing 
shots are 
best, you'll 
discover. 













Aitch-Cee — don't keep going ard VE Wom ATMO dal mel an ZolO || A itame ¢ Te cats 
forget which. The old Ess-Bee-Cee-Ay-Esses were ridiculously easy pickings for chaps versed in 
the secret technique, and the big cheese wasn’t any trickier. Then it was a leisurely stroll back 
to the hangar where, finally working with one accord, Peppy, Falco and | took Slippy round the 
back and kicked his face off and broth. Crossword and bed. 


ERAGE SE bt beg May] 


> 


November 1997 N64 41) 


orn olol UL 
awarded in Lylat Wars 
elma wc| 
with all wingblokes 
Elite MU C-le) (om al Fdg 
score. Medals lead to 


Correctly, Lylat Wars introduces Sinister Black-Clad Anti- versions for instance) and prove worthy opponents. Interestingly, your 

of Starfox and co. Darting into the story at three vital points, wingblokes can for once win their own space duels. Occasionally. 
Starwolf, Leon, Pigma and Andrew (Andross's crap nephew) pair = Stunningly, the Sinister Black-Clads’ banter is a cut above the rest 
off against their courageous counterparts (Andrew versus Slippy, of the dialogue. Truly everyone likes writing villains. 


new battle games and 
the Expert Mode. I'm 
afraid, readers, | find 
the whole idea 
unspeakably tedious. | 
want to play the game 
ice) mi RICA ALD 
UCM omc log 
than my ability to 

Lol oar wert) 

oe tete aca NVAaeS) A 
lola mL ele 
going to try. 


A SUGGESTION 
You spend a lot of time 
saving Falco, Peppy 
and (ugh) Slippy. 
Reciprocally they do 
dalle comsalolels 
switches or reveal 
power-ups, but this is 
disappointingly 
pedestrian and always 
happens in the 
background. 

Tears ia Loman cr(6) 
that, say, on Macbeth, 
rather than Falco flying 
in and activating a 
lever, if you were 
caught by the boss and 
Vaca LaF ol Oo edNVAR 
Pe Med PEt -a4e Mm UL) 
sneering birdbloke 
suddenly swooped in 
and impressively 
blasted you free. Lylat 
Wars 2, perhaps? 


Ly 


FLY FOX! 


Your Arwing is a most capable space plane. 
Unfortunately it is also called an Arwing. 


ANALOGUE STICK 


Steers your plane. Correctly, pushing down 

makes you go up. (“Raises the nose” or 

something technical.) Down+Left C loops-the- 

loop. In dogfight scenes, Down+Bottom C performs the 
direction-reversing half-loop-and-roll Immelman Turn as 
taught to Fox by the mysterious ‘Bingo’ Bingham. 


y) 

Fires your guns. Holding down builds a burst shot 
which fires on release. Continuing to hold down locks 
on to the nearest monster then fires the burst shot at 
it inescapably. 


Fires an epically dangerous bomb. Can be locked on to a 
target first using A. If you miss with an unguided bomb, 
B again detonates it. 


ZandR 

Steers you left and right more steeply. The considerably 
tighter turning circle will baffle even the wiliest 
adversary. A double-tap rolls your ship and deflects laser 
AiTcmUU tae Wo) <r-CS 1a aie oyna 


C-PAD 

Left C accelerates. Hold to rocket onwards until your 
heat-safety cuts in. As with braking or turning, you'll 
have to wait until the gauge is clear before you can try 
again. Top C swaps between normal and cockpit views, 
or normal and high-zoomed-out views in dogfights. 
Bottom C flips out the air brakes. Right C answers radio 
calls from the Great Fox. Once your position is 
established, Rob (oh dear) will drop a power-up in a 
shootable box, uncannily deducing what best you'd 
ice Lanar UM t aL 


“Fly like the innocent Derek Bentley. 


RACE FOX! 


When planes are unsuitable (for reasons 
never explained by the plot. Tch), Fox 
takes to his special tank. It's called The 
Landmaster, which sounds a bit like a 
fo RUE RO MULE Cae mela 


ANALOGUE STICK 


Dic ram Vole mn lal ar-Uale Mc tmUaleAC La 


r 
Fires the gun. Again, you can build burst shots and lock 
Co) ga KOM MNO LA oe 


B 


Propels a bomb and blows it up. 


ZandR 

Double-tap to roll the tank evasively in a vastly amusing 
manner. Press both together and — good lord — you take 
off in a short-range jump. Properly beat Macbeth to see 
the splendid rocket-boosted backflip. 


C-PAD 
Similar to your plane's controls, Left C accelerates, 
Bottom C brakes and Right C answers the radio. 


SWIM FOX! 


Besting 100 points on Sector Y takes 
you to Aquas, a polluted water 
elim Came mem Ul 
DSU U MeL emo ce aCe CEU 
auto-lock-on torpedo. Shift position to 
CUE eel AR ORE ML mS eo 
cannot fire another until the first has detonated. 









tartlement is writ large upon my 
LECCE ae 
mele mc colm Ur Lt 
the UK conversion of Wave Race, 
Nintendo's treatment of Starfox 64 is 
exemplary. (Except for calling it Ly... lat 
(hhhh) Wwwwwwears, obviously, but | 
shall rise dignifiedly above that.) Yes, 
readers, having presumably taken lessons 
from Rare, whose Blast Corps was a model 
of conversion etiquette, Nintendo have 
completely eliminated the dreaded shabby 
black borders associated with, say, Mario 
Kart 64, while keeping the slowdown to a 
genuinely-imperceptible-unless-you've- 
really-been-playing-the-original minimum. | 
am delighted, therefore, to applaud 
Nintendo like this: applaud, and offer them 
a glazed bun distractingly while dismissing 





the dogs | had prepared to chase them with. 


Starfox — but in English then. The ‘— but 
in English’ bit is addressed elsewhere, but let 
me add | will not, of course, deduct marks 
from the final score because | think the 
translation is a nasty thing. The game 
obviously plays exactly the same no matter 
are Um atom -UaF 10 aAe MAeLWVaL  OLE-NV CCS 
fantastically excellently. It's a similar to R- 
Type — but in 3D and free-flying dogfight 





sections, it's cleverly designed so you can 
only see seven (to nine, if you find the 
warps) of the eighteen levels in one game - 
Wx laal mm lae(e(cla) CU Am Aar-Ua Lm CelU Coren Lao 
end lasts on average seventy minutes or so. 
Nintendo have never gone for half 
measures, and with Lylat Wars they're 
confident enough in their game-o-film to 
LAT Lcoe- EWA -C)m-tX (VOVOl Crome 
in fact, that, discounting the goes used to 





take pictures or 
check facts, I've 
completed the 
game forty-one 
times.) 

Redan 
trouble you by 
el MVoaiel iN 
EVAN aT AT eUala raat cy 
old Starfox-is- 
crap-because- 
Maa tbe: 
invisible- 
restricting-tunnel complaint (yet) again, 
except to point out exactly no one brought 
the same complaint against the similarly 
fixed-route R-Type and co. And that in 
controlling your path (occasionally you'll 
have a transparent, which-flank-to-attack- 
type left-right choice) Lylat Wars' designers 
can plug in all those wonderful effects that 
olf ay ea ual omee Un om Co LCC Meee LaF aX—r} 
serpent of Zoness, for instance, which rises 
majestically in your flightpath, bless it, or the 
staggeringly colossal asteroids of Meteo, or 
the arcing flames of Solar, or, indeed, the 
similarly memorable and beautiful set-pieces 
of the rest of the remarkably dissimilar levels, 
all accompanied by that amazing soundtrack 
and those famous never-jarry spontaneously- 
calculated animated interludes. 

Nor will | bother you with talk of my 
favourite bits, the dogfights, and their free 
360° movement (but with boundary- 
defining rubber walls that, again, annoy until 
you get used to the idea and start exploiting 
to steal free monster-baffling turns), loads of 
ania LcUaocre-llnlei melee ala 
appearance of the Sinister Black-Clad Anti- 
Starfox and room to think up your own 
tactics. (I'm inordinately pleased to see that 
no one else has worked out my completely 
effective anti-Sinister-Black-Clad-Anti-Starfox 
technique, for example.) In fact, further 
descriptions of Lylat Wars’ loveliness would 
probably make you reel. 

Instead, | would like to point out what's 
wrong with the game. Big things: the fact 
you can't play single levels even as a special 
reward is churlish — to preserve the integrity 
of their game-o-film Nintendo compel me to 
fly listlessly through four levels when all | 
wanted was a quick go on the splendid 
Macbeth train fight. The help-me routine, 





v4 
5 
Ma 
< 
4 
P~ | 
A 









which flashes a directional arrow if 
someone's in trouble, appears at times to get 
it wrong — most obviously when you've 

CoCo are MMAou-Une-\o CoA OURS ar Re (elem 
register for ages, perhaps obscuring another, 
proper plea. Ally auto-hits are totally 
unforgivable. On Solar, say, all three 
wingblokes exchange talk about the fierce 
heat of the sun and how you'd better stay at 
the top of the screen, all the while taking 

EVOL Kor aM Cola lom NZPA (cm MUM arto OaV 
people die on me without any possible way 
to avoid it, because | hadn't been careful 
rate e MUA mC MUM ACLLICcCclal 
level. Cheers then. 

Tiny, screamingly amplified things: when 
you're examining alternative routes between 
planets, the default menu option is ‘Go to 
planet’ rather than ‘Change route’. You 
would not believe the number of times in six 
months of playing I've automatically pressed 
A twice and game-wastingly gone the 
wrong way. About eight, in fact. And the 
CLS ATI ama Comm iccUal Cercle Lael clear 4 
while ducking can unexpectedly turn into 
looping-the-loop is punchable. And once, 
while thanking me surlily for saving him, 
Falco flew out of the screen and crashed 
straight into me, killing me instantly, except 
that was funny. 

SIV) CoCo [Ng M@oNATeLUS Vom MAL LAT-ea AZE-1M 
Wars is not quite — not quite — ‘there’. It's 
marvellous, yes, and fantastically excellent, 
but it's not marvellous and fantastically 
legendarily excellent. 120 days in, and it 
ought not be annoying me significantly as a 
player at least once whenever | give it an 
hour of my valauble playing time. But it 
does. Consequently | ruthlessly eject four of 
its percentage points. 

JONATHAN NASH 


November 1997 N64 43 


Diverse, spectacular, 
incredibly detailed, 
wholly convincing. 


Smashing effects and a 

score rather than music. 

Hours of speech! Which | 
you can turn off. 


Technically astounding. 
Flawless execution. 
Impossible even to 

consider on 
another machine. 


You may wish to play for | 
medals. | think I'll just 
switch the points on 
Macbeth again. 


| possibly like it less 
than anyone else ever in | 
the history of all things, | 
and | think it's 
fantastically excellent. 





Bate or 
‘Championship | re Te) 


5 : ed pees Of course, you can still enter as 
Era : xia : CP AUEUIM OT UAM Ua Kel Ue Ree CCN eta C Toll 
Aimee hind couple: of Rh we. coupon each time), but once the closing date rolls aré 
[ay ee Wars scores aha as urs that's it, we're afraid: You'll notice that you haven't go 
Liaretmnan (aad lat cre da\clAmOnr-UAKclan Ze lU Mom (ct-l Mtg om Coca 
of this page and checked the rules overleaf, it's time 
* to get flying. Good luck! 


















Cia 





FIRST PLACE = £500 
“oe SECOND PLACE = £200 
Fe =. — room ae (a ee ail) 










_ dIHSNOIdWVH) SUVM LVIAT 





re ye SRC) 

vouchers, redeemable 
Cees If you'd like’an ide 
of money/could buy, ase are é 


actronics Boutique 
any branch of EB 
Leura cil: 
w suggestions... 









on’t have to spend your vouchers right 
“How about this; for instance... 






Go! 


3 i = 
Le) 
: J 
: P : = = 3 November 1997 — nS Ay 





an 













TIPS FOR A 
BETTER SCORE 


@ You get bonus points for hitting more than one 
baddy with a single shot. To do this, hold the A 
button till you've got a homing attack powered 
up, lock onto one of the baddies in a formation 
(ideally the central one) and then release A. 

@ You'll get extra points for destroying some 
baddies as fast as possible — particularly the 
Starwolf team. 

@ More points are available 

along the harder routes through 

Lylat Wars. 

@ Sometimes you can make extra 

targets appear by flying through or 

under things — the arches and 

bridges on Corneria, for example. 

@ To get maximum points you'll 

need to win a gold medal on every 

level (see this month's poster for 

the score targets required for this) 

and activate expert mode. More 

baddies then appear on each level, 

and, of course, more baddies 

equals more points. 








got to do... 






Ree Teeter me aCe v 
@ Get your ab : —_ fier ee Ema 
liaemreelCcmnyOLU Re. 


of Andross. 


















@ You may use 
you like. Be awa 
than others — refé 











nasty reflecti 
film — 200 ae 










@ Remember, earn 
against more enemi 


@ Photograph or vide 
the high score table. 






Lylat Wars Championship, N6 
BA’ 2BW. If you'd like your vide 
stamped, addressed envelope. 






To be in with.a chance of winning the 
your entry to us by Wednesday, 12th 
er two and a half weeks,2so le t Doel: 





Q 
Z| 
S 
























Seth Eagles, Gwynedd 
Pekka Tarkka, Finland 











Nick Payne, London 





Mike Hurry, Aberdeen 





Marcus Fox, London 





diIHSNOIdWVH) SUVM LVIAI 


David Coates, Bulwel! 


Eagle-eyed readers will have already spotted 
a Lylat Wars/Starfox hits table in our I'm the 
Best section of the magazine. To give you an 
idea of the kind of hits total you'll need to 
be competitive in this championship, we've 
re-printed the latest ‘I'm the Best’ Starfox 

league. Remember, though, for the Robert McMahon, London 
Championship we'll be collating a top 100 
best scores, so even if you can't get close to Richie Robins, Liverpool 
the total hits below, there’s still a good 
chance you'll be able to get an honourable 


TALC RCL Ta (cet od (om James Tuggey, Berkshire 

















A Michael Russell, Shirvenham 





Pete King, Vest Sussex 
Andy Crich, Hucknall 








Aman Bahri, Slough 





Sam Griffin, Michigan 


NB The scores above will not be entered for the 
‘ Championshipe unless we recieve an official * ; 
pI entry form for them. Richard Belcher, Port Talbot 
. — 

" . 


. 











RULES (dj 

Bla ee eee OR - Ley i i t WW. 

number of hits accrued in one Py, a A y y a ars 
complete game of Lylat Wars, played / er ; er = a 

eel AG COM Me Tir) el eal geo r : 

CBRN A eel) \ | 

Tae Cet Rm Ce ELS \ P 

CR ol eee ace el) ea) \ 

the game - refer to N64's guide to 


see which routes offer the best total 7 —_ 
hits potential. 

@ Use of cheat codes or cartridges is 

Ey kro Va see lL LoL 


CM een Reena Reece yh (4 and I'm including a 


humiliatic ill follow. . 1 
Viens tmms video/photograph* as proof. Pilot name: 


taped or photographed evidence of 








(NT Ue a 
Pp eckaaen penen Seen lam using a UK/import* version Address: 
like but each entry MUST be 

accompanied by an official coupon or a of the game and | solemnly swear 


laa « 
4 pk Rg ee that | have used no cheat devices 


office by Wednesday, 12th November. to obtain my score. 


@ We can’t take any responsibility for 








entries lost in the post. 


@ Entrants must be available to travel «Delete st appropriate Teleph one: 


to London on Saturday, 22nd of : ; : 
November for the final showdown. Use a photocopy of this coupon if you'd rather 


CBee lee: eee not deface your copy of N64 magazine. (So we can contact you if you make it to the final.) roger a nd out 











48 ICY... 


MULTE . 
i s : ie Ca 


~ IONS 


eer 


Multi Racing Championship 


ea eS 





aving been available in Japan 

and America since earlier this 

summer, Multi Racing 

Championship has had a 
chance to establish itself as the N64's 
‘serious’ racing game. And it's aquitted 
itself well, scoring a hearty 81% in N64 
issue 5 and meeting with respect 
wherever it's showed itself. It's always 
had the threat of other, imminent N64 
racing games to worry about, but until 
Top Gear Rally none had materialised, 
with Seta's Rev Limit still having no firm 
release date and Lamborghini 64 not due 
for a few more weeks. 

Apart from that ‘first N64 racer’ tag, 
Multi Racing trades upon its ‘multi racing’ 
aspect. Each of its three tracks branches 
three or four times, each time giving you 
the choice of an easy route or a trickier 
but shorter one. The short cuts tend to be 
snowy or muddy, making them tough if 
you're in one of the fast two-wheel-drive 
cars but a doddle if you've chosen one of 
the slower, particulate-belching, child- 





murdering four-wheel-drive Land-Rover- 
type vehicles. 

Three tracks might not sound terribly 
generous, but each one is packed with as 
many features as possible. One minute 
you'll be speeding through a town, the 
next plunging off the road and through a 
waterfall. And once you've come first on 
the three of them you've then got to 
tackle them all in mirror mode and then in 
a challenge mode against three super- 
adept CPU cars before you can truly say 
you've completed the game. 

As one would hope, Multi Racing uses 
the N64's analogue joystick to give much 
more control over your car than you'd get 
with an ordinary joypad. Gentle nudges on 
the stick turn your wheels just a smigeon, 
while desperate yanks will put you into 
dramatic powerslides. And each vehicle 
handles slightly differently: two-wheel- 
drive cars slide about all over the place, 
and are best kept to the road, while the 
evil four-wheel-drive ones will cling 
doggedly to just about anything. 












sz] 









uly [ese 


ve fae ' 


Tota! 


aL ier et 4 


AT 
ee UTE 
GT)! Oe OeEe. 









































This autumn the Nintendo 64 goes from having no 


INizvovw 





rally games to having two. So which drives away 
with the honours? A head-to-head test is in order. 


here's generally one game in the 
N64 office each month that 
causes tempers to fray. Tea is 
spilt. Chairs are knocked over. 
Controllars are dashed against the floor. 
Extremes of vocabluary are explored. Timid 
animals look startled and scamper for 
cover. Passing old ladies mentally pen 
letters to the local newspaper. In the past 
it's been games like Blast Corps and 
Pilotwings 64 that've got our backs up with 
their fearsome trickiness. This month it's 
Top Gear Rally. 

Top Gear Rally is pretty much as state- 
of-the-art as it gets, rivalling most coin-ops 
with its smooth, high-speed 3D graphics. It 
uses the N64's analogue joystick to allow 
you to steer your car precisely, it's got four 
tracks (plus an extra hidden one), its got 
varying weather, and it's got nine cars of 
differing speed and ability. 

Top Gear Rally is also rather cleverly 
organised. Instead of having you race on 
each of the four tracks and then that's it, it 
instead gives you a series of ‘seasons’ to 





Top Gear Rally A 
KEMCO 2 





VAP 173 MOET LF 
QPUEAT 7 
YAY rn 
PEEP ei) 





race. The first has just two races, on the 
Coastline and Jungle tracks. The second 
has the Coastline and Jungle tracks again, 
but this time with harsher weather, and 
introduces the Desert track. The third has 
four races, introducing the trickily twisting 
Mountain track. The fourth, Winter, has 
the same four tracks again but with lots of 
snow. Then, after two extra seasons, 
Professional and Expert, with even more 
horrific weather still, secret things begin to 
happen. And! As you progress from season 
to season faster cars are made available all 
in all ensuring that the game has a clear 
difficulty curve. 

And other features? There's an ‘arcade’ 
mode, where you race against the clock. 
There's a two-player split-screen mode. 
There's a time attack mode with savable 
ghosts. Cars are customisable before each 
race and, uniquely, there's a ‘paint shop’ 
where you can wreak havoc upon the cars 
appearances. Tim inevitably had lots of 
rude-word-related fun with that. 

But is it any good? Read on! 


' 








iy oe 
Be 





CAN YOU...? 

Yes! Reassuringly, both 
games allow you to 
drive round the track 
the wrong way. Top 
Gear's probably the 
best at it, with Multi 
Racing tending to try 
to spin you round the 
right way again 
whenever you touch 
the wall. 





lll sated ES 
= 


FR VAS 





































































3-COURSE SNACK 


COURSE 1: SEASIDE 


Multi Racing's courses are graded from easy to hard, 
with this one being decidedly easy. It's a brief, leisurely 
pootle around a bay, 
with a couple of swiftly 
mastered short cuts for 
off-roaders. The only bit 
to worry about is the 
hairpin bend towards 
the end of the tunnel, 
Wale am ral ogtme) oy 
without warning. Keep 
an eye out for the 
school of killer whales 
Colo) a me MUL omer t 
Ele mol maNiCCas)(<) 
farCsafec|ilcosl icra te Comme 
you don't win here you 
need to do some serious 
thinking about your 


choice of leisure pursuit. Se 


COURSE 2: MOUNTAIN 


Moving up to medium, the Mountain course is 
effectively two courses in one. If you're driving an 
off-roader, and take all the detours, you'll barely 
touch the standard track at all. There's nothing 
terribly hard here, although you'll have to remove 
your thumb from the accelerator briefly for the 
snowy section. Keep your peepers peeled for the hot 
air balloons, and enjoy the high-speed jumps. 


Aa 


ST kd 


beard 
Ut aes) 


UM) 


COURSE 3: DOWN TOWN 

And then, finally, there's the hard course. Bit of an odd one this 
with one of the off-road sections appearing to take plce through 
a sewer. Or is it an underpass? But if it’s an underpass why has 
it got a mud track in it? Or perhaps that's not mud... 

Anyway ‘hard’ means lots of dangerously sharp corners 
that'll requier lots of thumb-removal. But! Pick an off-roader 
and take the three alternative routes and you 
shouldn't have too many problems. And! There's a 
La rece aMU Lm LalCOlt Edam Ua RNY -LColarcl]| 
which, if you remember to take it on every lap, 
should ensure victory. 


Sie Total 
Sao Sr Attc) 
ee 

Lye] ste] 8} a) 


STYLING 


Perhaps Imagineer's Nintendo 
Programming Manual has some 
pages stuck together, or perhaps 
they're just trying to be ‘different’, 
but Multi Racing Championship 
doesn't look like any other N64 
game we've seen so far. Our grey- 
skinned buddy's special graphical 
features — anti-aliasing, Gouraud 
shading and the rest of it - appear 
to have been forgotten, giving 
Multi Racing a blocky, angular, 
shimmery look that would better 
suit a Saturn or PlayStation game. 
And the colours could hardly be 
called subtle. 

What Imagineer have done, 
though, is packed each of the 
game's three courses with as much 
detail as they could feasibly fit in. 
There're spectators standing by the 
finish line, medieval towns and 
animated waterfalls, along with 
the odd surprise like a deer 
running across the track, or some 
dolphins swimming past, or a 
plane flying over. But the graphics 
are rarely more than functional. 
There's no sense of “Cor, look at 
that", or “How on Earth have they 
done that?” 

Top Gear Rally is different in 
every way. It's an N64 game 
through and through, effortlessly 
smooth and magically ‘real’ in the 
same way as Pilotwings 64 and 
Wave Race. The roads and their 
surroundings are gracefully 
contoured rather than flat and 
polygonal, with sweeping bends 
and rolling hills. And it moves as 
fluidly as real life, only going 
slightly choppy when there're 
more than two cars on-screen. 

TGR hasn't the attention to 
detail of Multi Racing, however. 
It's mainly just roads, 
embankments and the odd house, 
giving the game a bit of an 
‘empty’ look and leading to cries 
of “Boring!” from the Overton 
camp. But N64 effects are used to 
the full, giving smashing reflections 
on car windows and puddles of 
water (which your tyres part as 
you drive through them) along 
with some incredibly convincing 
weather effects. Snowstorms are 
genuinely scary, for example, and 
have you following the tyre-marks 
on the road for clues as to which 
way the next bend goes. And 
there are some ‘nice touches’ like a 
plane overflying the track on the 
final lap of the Coastline course 
and hot air balloons over the 
desert. The cars themselves are 
superbly detailed, too, with 
smooth, shinmy body panels that 
get dented if you crash a lot. 






[Nj 
N 


A, 


0 
/ 








shizvoww 


na 


, 


po 


4-COURSE FEAST 


The way Top Gear Rally’s cars 
respond to the track and your 
joystick waggles is brilliant — better, 
possibly, than even the best coin- 
op racers. Each wheel has a mind 
of its own, and jiggles up and 
down as it goes over bumps. Crest 
a hill too fast and the whole car The Coastline course winds gently around the outside of an island. Highlights include a lighthouse 
; : (switched on even on the sunniest days, oddly), some seagulls, windmills and a sudden drop after 
‘own tnth one jain cI Olu COLUM Lela tars through ta pene Eu) cm short Cah aCe fe) Litem oer pil 
; : : the gap in the fence where you rejoin the road can be tricky to spot in bad weather, and another 
crump’, the car then bouncing up harder-to-find cross-country one. The Coastline course remains easy even on later levels. 
and down for a while as the 


suspension settles down. 

In Kemco's game you've really 
got to drive around every bend, 
slewing your car's tail round to 
point you in the right direction and 
then blasting past the apex and out 
the other side. The only let-down is 
that, if there's a crash-barrier on 
the outside of a bend, the quickest 
way to take the corner is to drive 
at full speed, slide into the barrier 
and let it push you around. That 
way you hardly slow down at all, | 
which doesn't seem right. Although it appears to be a 

So authentic are Top Gear's doddle, with its wide, 
physics that you can drive off the Se ee eR ele oc 
road altogether if you like and ol ea Ne Si 21) 


; wiggly section which, even if 
gallivant across the scenery, the car ronreneeeicrne 



























































































still responding accurately as you RCT OM inlet 

scramble up embankments and oli elir-lol\ aI Gemer nlm OLE 

speed across lumpy rocks. after the first bend for a short 
And the crashes! Your car Covi eT Lea eLO Col Lge) 








responds just like a real one to re Lee COA 
mistreatment. Slide off the road ferme lodge 

: : é When it's covered, somewhat 
_ Side of yo Re youl be perversely, with snow, the Jungle track is a thing of nightmares. 
flipped up onto two wheels and 
over, like that bit in Diamonds Are 
Forever gone wrong. Clip an 
obstacle with the car's tail as you're 
slewing around a bend and you'll James's least favourite, this. Part of it runs through a city, but mostly 
pirouette into the hedge. Come a la Morel WI Colca mal aa NEMO clI ce] SET 
cropper at night and, as your car ym elcureaiard ait (Gaara left-hand route seems the easier). The 
flies through the air, its headlights sean aA a. ; 
will shine wildly over the scenery. STON ea RAN Tad RASA 
































ATIVY UVID dOL $A dlIHSNOIAWVH) INIDVa ILINW 
































: the road narrows and it's easy to ULI) 

Try gracefully to clip the apex veer off to one side and roll over 5 
of a bend in Multi Racing, — especially if a CPU car appears 
however, and, because the corners inopportunely. Bumps are placed 
are all made up from large, flat- (alto aCe Me lee ll eed LER 
sided ploygons, you'll just crash too, throwing your steering into 
into a sticking-out triangular point SBR laa l te 

; fat most. There's a cross-country 

and grind to a halt. So winning Baer 





races is more a case of trying to 
stay in the middle of the road, 
taking your finger off the 
accelerator on tight corners so you 
don't understeer into the outside 
wall. Not nearly so much fun. The OTM Tel Lac Cel eles ea ACoA LAL el Va AL 
tracks aren't bumpy, either, so your hardest thanks to its road that never stops twisting about. 


heel lly planted firml In practice, however, just driving flat-out and bouncing 
wheels are SeReIaly panted tirmly off all the crash barriers seems to ensure success. Towards 
































on the ground. : the end of the course the road branches, with the left- 
Both games turn overtaking hand fork 

into an entertainingly tricky Pyar ay 4 

business. The roads might appear down an 








wide, but when there's a CPU car ey 

in front and you're approaching slang 

one of the tougher bends they time if you 

suddenly narrow terrifyingly. can ward off 
disaster. 















Plenty of detail, and 
admirably fast, but it all 
looks a bit crude. 


The co-driver's speech 
is a nice touch, if 
rather repetitive. 


The N64's Controller is 
used to the full, but 
graphically there's 
nothing special here. 


A matter of hours rather 
than days, with only the 
two-player and ghost 
modes lasting at all. 


A nippy, accessible and 
generally enjoyable 
racer. But it runs out of 
road all too soon. 





UK CONVERSIONS 


We'd only seen the 
US version of Top 


Gear Rally at the time 
of going to press, but 


Boss Game Studios 
(who've programmed 
the game for Kemco) 
promise the UK PAL 
version will fill the 
whole screen and 
won't be noticably 


slower than the NTSC 


one. Indeed, they say 
it actually “gives a 
better impression of 
speed". Good, 


Nad 


TOP GEAR FOR TWO 


If you fancy taking on someone else at Top 
Gear Rally you'll want to select the arcade 
mode and go for two helmets. 


YUP ad? Saigo a 


MUTE Ast) 


You'll only y 
be able to ‘é ae 


choose the 
slowest cars 
to begin 
with, making 
for perhaps 
the most 
tedious two- 
rE ae TiS 
AoA 
Ta 11 





While Top Gear Rally’s two-player mode takes a while to 
get in to, you'll be able to jump straight in to Multi 
Racing’s. And it's splendidly competitive. 







































aT ewry ie 


Notch up a decent 
Peace ee al 


championship, 


though, and you'll 


be able to take 


Reem ee 


decent cars out. 
V ase lele eit 























OWNERSHIP 


The trouble with Multi Racing 
Championship is that it's all over too 
quickly. You've got to come first on 
each of the three courses (Top Gear 
Rally lets you get away with 
seconds and thirds as long as you 
get the required number of points 
overall), but that'll take you maybe 
two or three attempts per track and 
then the credits roll and you're into 
mirror mode. The idea of different 
vehicles and should-|-take-the- 
short-cuts-or-stick-to-the-easier-but- 
longer-route? decisions goes out of 
the window - just pick a four- 
wheel-drive truck that's good at off- 
roading, like the one with Ocean 
logos on it, take all the short cuts 
and you'll invariably win. 

Meanwhile, there are several 
stages of Top Gear Rallying. First of 
all it seems incredibly slow and 
boring, because you're restricted to 
the weediest cars for the first, two- 
race season. Persevere, however, 
and you'll reach the stages with 
faster cars, which is when Top Gear 
Rally really becomes fun. And then, 
later on, when you're in the fastest 
cars and the weather's turned nasty, 
Top Gear Rally gets difficult almost 
to the point of being frustrating. On 
the Professional season, for 
example, when you're on the 
slippery Jungle track, mirrored of 
course, and it's snowing, it's virtually 
impossible to keep the car on the 
road unless you concentrate utterly. 
And, whereas in Multi Racing if you 
crash you just slow down a bit, in 
Top Gear you have to wrestle to get 
the car back under control, possibly 
having to perform a three-point turn 
to face the right way again. CPU 
cars are also troubling, with the 
slightest brush with one tending to 
send you veering into the roadside 
while it carries on unflinchingly. 
Much quitting and restarting tends 
to result, along with — here in the 
N64 Magazine office at least - 
considerable creative profanity. 

So Top Gear Rally’s multi- 
season approach, upping the 
difficulty as you progress, easily 
trumps Multi Racing's three-races- 
and-that's-it structure. Elsewhere, 
both games include a split-screen 
two-player mode, although, 
bizarrely, Top Gear's won't let you 
use the better cars and tracks until 
you've reached them in the 
championship. And, as well as a 
really good two-player mode, Multi 
Racing has the advantage of coin- 
op-style checkpoints, which means 
you're racing against the clock as 
well as the other cars. Top Gear 
does this too, but only in a separate 
arcade mode. 
















































CT DIATE 
a 
ae Ts 
Tes 
Pad) ee 


AS RU 2 
FIGURES 


Multi Racing 
Championship 


Tracks 4 +1 secret 















9 + 3 secrets 
Max. players 


CPU 
opponents 


Short cuts 





=< 
oO 
a 


Hidden cars 
Hidden tracks 


Control 
options Custom 
156 mph 


96M 


Top speed 182 mph 
Cart size 
Saving Controller Pak | Controller Pak 


Rumble Pak 
Compat. 


yes 






Weather day/night day/night/rain/ 


fog/snow 


£TBA 


Available October November 





UY 7s) 


RACE I: MIRROR COASTLINE/SNOW 
PM aT MMA ALT 
iid i) 


VERDICT 


rcade-style N64 racing games have a 

. tricky brief to meet. Coin-ops are 

> designed to be played for a few 
minutes at a time, and therefore 
generally just have one or two tracks and simple 
options. But that’s no good for a £60 console 
game, which needs to last for months. So Multi 
Racing and Top Gear's designers were faced with 
the task of packing their carts with the same level 
of realism and detail as coin-ops like Sega Rally 
and Ridge Racer, while at the same time trying to 
make them challenging in the long term. 

On paper, Multi Racing looks like the more 
enticing proposition, with its novel short cuts and 
feature-packed tracks. It's the more accessible of the 
two games, too — it's easy to master the controls 
and you'll be winning races in no time. But it's Top 
Gear Rally that'll keep you occupied for longer. It 
might only have one more track than Multi Racing 
(secret one not withstanding), but by cunningly re- 
using the four of them with different cars, different 
weather and mirroring, it gives the impression of 
having hundreds. 

Top Gear's the more N64-worthy game, too. It's 
got the uncanny fluidity of the the best N64 games, 
and its belief-defyingly realistic handling is hard to 
imagine on any other console, even if the physics 
can break down at the most irritating moments. 
Multi Racing, meanwhile, isn't that far removed 
from something like Screamer 2 on the PC. 


AED St 












And Top Gear Rally's more involving, too. Multi 
Racing's fun, but speeding along its roads could 
never be called exciting. With Top Gear you're 
clinging to the road by the seat of your racing 
overalls, making every twitch of the joystick count. 
Although we may have called it every rude name 
our misguided upbringings have equipped us with, 
it's at least provoked some sort of positive 
emotional response. 

But the crux of it is that we finished Multi 
Racing Championship on the first day we got it — it 
really is far too short and easy — and haven't really 
returned to it since. (That's why, in an 
unprecedented move for N64 Magazine, I've 
shaved a few percentage points off Multi Racing's 
original score —- Top Gear Rally has put it into 
perspective somewhat.) Meanwhile, we've been 
playing Top Gear Rally on and off for a fortnight 
now and still haven't reached the hidden bonus 
track. And we're resolved to do it, even though, to 
be honest, we're now being driven on more by 
gritty determination than enjoyment. 

While neither game's quite the non-stop-fun 
racer the N64's begging for — the N64 is still to find 
its Wipeout or Ridge Racer — they're both jolly 
good, and either would be an asset to any N64 cart 
storage system. And if we had to choose, of the 
two it's definitely Top Gear Rally we'd rather be 
handed the keys to. 

JONATHAN DAVIES 


r 1997 


aNizvovw 


CBO 




















From this page 
olen US 
OVW oe Ey 
only available on 
Japanese and US 
import. We'll do 
MMLC 


A Nice explosions, yes, 
but.... well, I've a jigsaw 
raed le 


SUL 
that're released 
Tee 





MULTIPLAYER MODE 


Bombermans of old had their strengths in their multiplayer modes. How does 
Baku Bomberman cope with three dimensions to work with? 


Po ARENA’ = ARENA2 SW ARENA3 








Simple fare, as the rocks quickly Staircases connect the platforms over Grab the extra bombs and then return 
vanish to leave an open plain for some the ocean, and one wrong foot is to higher ground. From the high altar, 
unsophisticated scrapping. Use the enough to send you to Davy Jones’ your bombs will rain down on 

slide to outgun anyone trying to Locker. Which often happens when attacking infidels. 

throw a bomb at you. you can't see where you're going. 


iP e e et e et gS TA Bh Yaseen sh Oi:13 m0 GO @O oO 
Bho, : 


wif i 


Say 





Fj HNDHGHDH 


LiOdwi 


es PN Rm Relish L634 
bosses. Note sharp spike and 
resulting leapage. Painful. 


The villains attack in their 
Tee kel ecole le 
fortress. As you do. 





No, we can’t understand it either, 
foam eek el 


menace. Yoiks! 


We've been looking 


forward to it formonths === 
and, well... Oh dear. Tease 


NYWwWudsdwod nav 










ARENA 4 fF ARENAS _‘ ARENA 6 
oe ie aa 


Yes, yes, SO you can run about in the The twist here is that you can hardly see All the power-up blocks are in that pit in 
rafters, great, but look at that — we're all any of the bombs or power-ups because the centre, so sensible players steer clear 
still alive, but because it's in 3D we can't of the thick vegetation. A criminal absence and diagonal-slide the fools who ventured 
see anyone else. Or most of the hall floor. of imagination. in. Easy. 

What the...? 


a) 09 OO ao, 





Go! © 
GO! 





Os 
November 1997 


HAMLET [T AIN'T 
Welcome to Planet 
Bomberman. Yes, you 
thought they were just 
a bunch of inch-high 
anarchists kicked out 
of Legoland for 
subversive and 
incendiary behaviour 
(that kind of thing 
never goes down well 
in Denmark). But it 
seems that the little 
bomberfolk actually 
come from a quiet, 
peaceful world — much 
like Denmark, in fact — 
that's been invaded by 
— Strewth, these game 
plots don't get any 
better. Er, ok, forget 
this nonsense. 


“ alliiees 


IMPORT 


2 


Aisa 9 


Like the battle match, this is a reworking of old characters and ideas from earlier 
instalments in the 16-bit Super Bomberman series. Levels are divided into five themed 
worlds, each one dominated by a sinister evil bomber who must be defeated. As you 
progress, your reward for solving the platform puzzles is to acquire new abilities that 
will open up other sections — the familiar non-linear structure allowing you to zip back 
and forth between solved areas. 





Green Gardens 


Plenty of easy puzzles to start you off, including a few hidden 
keys that simply require the use of different camera views to find 
them. To find the last green switch tile, slide your bombs under 
the caged enclosure to destroy its supporting columns, then 
enter from the roof. 


Best bit: Floating down the stream on the express route back to 
the first area. 


PULLS 
to do here 
then? Those 
combustible 
elec eelig 
Ea (1, 


Eee 
OL HAaIEA | Agr 


DDD EL rar) 
PETAR) Kiel a 
WV tet od 


TN A soe 
nicks your crystal every 
time you get to it. Swine. 








Blue Resort 


Running water dominates this level — which is deadly to 
Bombermen, in this case — so the goal is to activate bridges and 
make your way across without falling in. Use the bounce to 
trigger high switches and try blowing up everything (including 
the trees). Shame about the pop-up on those fishies, though. 


Best bit: The little soldiers with guns, on patrol. 


Note the positioning 
of the bombs.... 


..And bang! Blow- [> 
eye Xe 8 A rt 
Smashing. 


‘1 m... the dog ate it... Then | left 
it on a bus, er, tube train... And 
before you know it, this gang of 


Even if the game's not all it ought to be, the world of Bomberman is still a beguiling place. All the rage - ooh, there were twenty of 


at the moment in Japan are Super B-Daman men, little bombermen who fire marbles from their tummies. them — no, forty, | tell a lie... Look! It's 
We've had several populating the N64 office this month, including one that sits inside a clip-together the Goodyear Blimp!" 

robotic exoskeleton that transforms into a unicorn, and one who's been seemingly assimilated into a Right now, somewhere in Japan, | 
giant marble-firing machine. If you fancy buying a Super B-Daman or two of your own, give Project K a hope that somebody is explaining to 


call on 0181 508 1328. 



















Hudson Soft's board of executives just 
how they misplaced a tiny jewel of classic 
gameplay that had been entrusted to the 
company's 64-bit development team. 

If we may make so bold, N64 
Magazine speaks for the overwhelming 
majority of players when we say that the 
solo puzzle mode never actually interested 
anybody, ever, and it was only the multi- 
player battle match that earned 
Bomberman its reputation as an exemplary 
video game. With a full roster of four 
human players, that simple concept — 
smithereen or be smithereened — provided 
the ideal vehicle for exacting revenge and 
establishing superiority over the mob. 





It's that old favourite — or not — the slippy slidey ice world. 
There's even a really annoying blizzard that obscures your view, 
so that you keep falling into precipices. Search those cabins for 
the switch to the chair lift and ride on up to the glass plateau, 
where an under-the-ice view reverses your controls... 


Best bit: Setting off a bomb in the wrong place and having an 
entire avalanche chase you down the mountain. 


HOODOO? 


Your starting point. 
i te a 





Indeed, we recall that many a hectic day 
on Super Play was soothed away with a 
SNES multi-tap and reasoned arguments 
like “Look, Blue's going to win - you'll just 
have to sacrifice yourself to take him out.” 

Anybody with similar fond recollections 
is in for a major disappointment. Quite 
simply, Hudson's designers have lost the 
plot. This isn't a sudden change of 
direction: they've been heading down this 
ingenuous path, step by step, since Super 
Bomberman 2. By which we mean that 
they've been concentrating their efforts on 
the solo puzzle mode that most reviewers 
only ever mention in passing as a mild 
diversion from ‘real’ Bomberman - if they 
mention it at all. At the same time, and to 
their considerable discredit, they've 
consistently trivialised the battle mode and 
everything that made it great, ditching 
some of the best features and messing 
around with faddish gimmicks in a manner 
that suggests they never quite understood 
just why the original was so popular. 


imminent impact. 


Most of the rock formations here are destructible. Just keep 
blasting away for all the power-ups you care to collect, but 
watch for the indestructible ones — these are really flame-spitting 
enemies. You can fall off the edges here, though — normally 
when one of those volcanic eruptions has you running about 
dodging the earth's exhalations. Watch for shadows to tell of 


Best bit: Seeing little enemy chaps frazzled at random by the 


ol ee) 
Tak 
reversed for 
this part, 
TEL dale me tee1 A) 
across the 
frictionless ice 
V a touch aii 


me One of the 
(Ema 
true high 
foto <i 
ee IE 
(ds kY a 


This year, the gimmick is (drum roll) It's 
all in 3D! 


Bucket 


And after that little flourish, Hudson's 
wellspring of ideas returns empty buckets. 
With something so quintessentially 2D as a 


grid-based overhead maze battle, wouldn't . 


you have thought that upgrading 
Bomberman to include a whole new 
dimension would require complete re- 
interpretation, perhaps an entirely radical 
concept or playing twist? If it was going to 
be any good, that is... 

What you actually get is a half-hearted 
version of the original, based on the same 
old mechanics but heavily compromised to 
suit a 3D view. Matches degenerate into 
circuitous dashes where blindly luzzing 
your artillery into the middle and running 
away is just as likely to succeed. Let's take 
a look at some of those points in detail: 

@ The arenas are too small 
The side walls converge towards the 


Tay 


volcano's own rain of magma.. 


With one look at this hellish a 
vision, Wil yelped like a girl. 


I 
We 


A “Gotcha! I may have no 
fingers, but | bomb like 
a good ‘un.” 


<{ Bad Boy, here, is about 
to get a taste of his 
me /(4 1b 





vanishing point, naturally. Sometimes the 
bombermen themselves look too tiny to 
notice, or vanish behind staircases where 
you just can't see what's going on. We're 
still hoping for more options and secret 
levels to open up, because the selection is 
shockingly limited. 

@ Freedom of movement is given too 
much consideration 

Using the analogue stick lets you roam in 
any direction, so they've removed any 
busy kind of maze layout to leave wide 
open spaces. Trapping somebody in a cul- 
de-sac with a bomb is thus a rarity. Also, 
bombs now explode in a ‘hemisphere’, 
rather than a vertical/horizontal cross, so 
that judging the blast radius with any 


degree of accuracy is impossible. No more 
beautiful instances of precision play as you 


stand just close enough to escape with 
singed eyebrows. 

@ You're stunned by collisions 

Get hit by an enemy or sliding bomb and 
you're dizzied, unable to react (for far, far 


PLASTIQUE 
TECHNIQUE NO. 1 
One of the cheaper 
tricks at your disposal 
in battle mode is the 
diagonal slide kick. For 
some strange reason, 
bombs don't stick or 
stop dead when they 
encounter a surface 
obliquely: they'll just 
slide along it, snaking 
their way through 
block after block in a 
completely 
unpredictable fashion. 
Enough to catch out 
your human 
opposition, at least. 


PLASTIQUE 
TECHNIQUE NO. 2 
Thank heavens the 
manual detonators are 
still in place, allowing 
you to practice at least 
something 
approaching a classic 
tactic. Simply lay your 
bomb, slide it with a 
kick and detonate it 
with the Z trigger as 
soon as the blast range 
encompasses your 
enemies. And there 
ain't a thing they can 
do about it! 





coi & 
November 1997 @ 


Nvwuadwod NIVE CANENK7 LUOdWI 





IMPORT ARN 






















COMPLETELY BOMBED 


So you've developed an entire Mario 64-style set of game worlds and filled it 
with platforms, precipices, bridges and waterfalls. One small problem: 
Bombermen aren't renowned for their athletic abilities. In fact, they can't do 
much more than run around dropping explosive charges. Could this be a new 
set of tricks we're about to learn? Hmm, could be... 












too long). In other words, those definitive 
Bomberman moments where you'd play 
chicken with a ticking bomb — punching 
or sliding it back at the perpetrator and 
hoping they wouldn't have enough fuse 
left for its return — just don't get a look in 
any more. 

@ Power-ups are irrelevant 

The analogue stick determines your 
speed, so collecting speed-ups is out. 
Everybody starts with a slide kick (press A 
again) and a throw (press A+B) so the 
opening technique of efficiently razing 
blocks, harvesting the maximum number 
of icons in the shortest time and making 
killer combinations before the others have 
even powered up has been eliminated. 
Nor can you blow up free icons to hinder 
others. It pains me to describe this, but 
practically all of the strategy and quick- 
wittedness has been eradicated. 

@ Winning can be random 

It had been an exhausting and 
disappointing evening when we first put 
Baku B-Man through its multi-player 
paces, but we played on in the hope of 





The Tower 


A bomb will only come to rest if it finds its own space. 
Drop one on a monster or another bomb and it will bounce 
onward unless stopped by a wall. Throw another bomb on 

top of this and it makes it way to the top of the pile, 
bouncing away until detonated or release. With enough 

bombs collected, you can build your tower to reach high 
treasure crates or to initiate an enormously tall explosion. 


The Blast 


The explosive force of your bombs isn't solely 
destructive. You can operate doors and switches with 
this, as before, but it's also used to clever effect. For 
example: simply slide a bomb under this hole, run up the 
stairs, stand on the platform and, if you're fast enough, 

you'll take the express elevator to the second floor. 


The Balloon 


Press A+B simultaneously to ready a grenade, then 
pump away at the A button repeatedly to inflate it. 
When it glows briefly, you can throw it like a normal 
bomb — but don't try to slide it. The explosion is of 
equally exaggerated proportions, reaching blocks 
previously out of reach. 


The Bounce 


Bombermen can't jump, but they can bounce off bombs 
if they fall onto them. So when you need to cross a gap 
in the path, simply pop a bomb down the hole and use it 
as a stepping stone before it goes off. Remember that, 
with manual detonators, your bombs can be left in place 
so that you can cross destructible blocks too. 


finding some positive and upbeat 
innovation we could highlight. So picture 
our expressions when, following the 
‘Hurry Up!" warning that we were 
running out of time, the match was 
brought to an abrupt end by a deadly 
shower of flaming meteorites that fell 

in random locations and arbitrarily 
decided the victor of the bout. To 
borrow a phrase: 


Hudson, you have messed up. 


OH, JUST ME THEN 


Which leaves us with one-player mode, 
seemingly the focus of this entire release. 
When it isn't being tedious, this mode 
just about works. There's not much to it, 
admittedly, and it suffers from all sorts of 
minor annoyances — such as having to 
work blind when the environment 
obscures your view; enemies who 
regenerate out of sight, in places you 
thought you'd cleared; exploration 
puzzles that hide things from the usual 


. 









ley es Loewen EL) 


Elodie} ek) 

PEM eeg ee el 
bombs you can lay on screen at 
any one time. Three or four is 
useful for most tactics - any more 
and you're likely to come a 
cropper on your own detonations. 


aril ay 

These increase the blast radius of 
your bombs. Previously, this was 
always a good thing. Now that 
dodging round a corner isn’t an 
automatic option, though, you're 
sometimes better off sticking to 
Ref T ee 


Lurgy 

Not the official name, we're sure, 
but this covers a multitude of 
horrors that 

leiaa il) 

careless 

Pea aire) 

PJP omar 144 

their 

collectables 

beforehand. 

Effects include becoming very big 
(and turtle-paced), shrinking, 
becoming a human torch, or 
losing all your bombs. 


Manual Detonators 

With this superb extra, you no 
longer rely on troublesome timer 
fuses. Once laid, your bomb will 
sit dormant until (a) something 
else blows it up, or (b) you 
choose to explode it with the Z 
Trigger. A trail of bombs can be 
detonated individually in the 
order they were laid. 


perspectives. And for such a small, simple 
3D environment, the regular pop-up is 
quite inexcusable. 

Protracted it is not, however. Most of 
the puzzles are pretty easy once you've 
got to grips with the tricks and devices 
involved, and it's only the necessary 
slogging and footwork accompanying 
each one that gives this mode any sense 
of long-term challenge. If you don't get 
stuck then you'll finish it in about a week, 
maybe even a dedicated weekend. 
Nothing we'd wholeheartedly 
recommend, therefore. 

So don't be taken in. Although it 
looks like Bomberman and feels like 
Bomberman, it doesn't take long to 
realise that so much of what rightfully 
earned Bomberman's colossal status is 
foolishly missing. This is — sigh — the kind 
of 64-bit sequel we could do without. 

Oh, and if you're travelling on the 
Tokyo underground this weekend, could 
you check under your seat? It's got to 
be somewhere. 

ZY NICHOLSON 






















MAN AT T'N'T 

As you play through 
Story Mode, look out 
for hidden accessories 
— shades, hats, big 
boots — that you can 
collect to build your 
own customised B- 
Man (or 
Bomberfemme, for 
that matter). The idea 
is that you can save 
your creation to the 
controller pak, take it 
round a friend's house 
and play against 
them in battle match 
with your own little 
fashion victim 


EE 


CCESSIBILI 


The puzzles might take 
longer to suss without a 
readable manual, but 
bombs have played a 
major role in the history 
of cultural exchange. 










TAYE 


Competent, but not 
exactly ground-breaking. 
Some pleasing effects. 























Sounds just like the dear 
old SNES games, frankly, 
and very jolly for all that. 


@ MASTERY 


The familiar 2D notions 
are ruined or lost in 3D 
rather than enhanced by 








it. Sorry. 
4 LIFESPAN 
Without a decent battle 


mode, Bomberman must 
rely on a small, shaky 3D 
puzzle platformer. A 
short fuse indeed. 


VERDICT 


Briefly diverting, but a 
genuine disappointment 
for Bomberman’s most 

devoted fans. They've 

really lost the thread 
this time. 












of the UK version of Bor 


NAW 
TO 393 CONTI Ae i D. «= in the next issue. Or possibly the one after. 






(j fl M FD | al I PRICE! CHOICE! QUALITY! SERVICE! [2822 425 8222 


0113 234 0666 


A DIVISION OF INTERACTIVE COMMERCIAL ENTERPRISES LTD 


email: [email protected] 


THE WORLD’S MOST 


THE BEST QUALITY 
JOYPAD AVAILABLE 
OR 
FOR 2 OR MORE 


CONSOLES AT BRITAIN’S PRICES! 


PRICES INCLUDE TO MOST AREAS IN THE UK 


“SUBJECT TO STOCK 


NBEATABLE SERVICE JARANTEE eoney OFFIAL PAD BUT 


AVAILABLE IN BLUE, GREEN, 
RED, BLACK, & YELLOW 
FOR 














eeeeeecccccs 


_.... £134.99 SAVE EVEN MORE WHEN YOU BUY THE FOLLOW! G 
£182.99 AT THE SAME TIME AS A NEW NINTENDO 6 
sicieiere ~ s vo854.99 





ars = oa? WITH AUTO-ARE AND SOW 
eeeeeeeeeee ° MOTION FEATUI 
--- £182.99 
-- £183.99 


sseceeeceees £183.99 “PLUS Ger £1.50 OFF EVERY GAME BOUGHT AT THE 
coccc ee MIIIID SAME TIME AS YOUR BRAND NEW NINTENDO 64!! 


UK NINTENDO 64 GAMES 


Pack OF 2 EXTENDER CABLES .... .! £12.99 
Pack OF 4 EXTENDER CABLES ..... £21.99 


Super Mario 64. 


ENCES 
RENCE 





|WORKS IN THE SAME WAY AS 
THE 256KB MEMORY CARD 

































Killer Instinct Gold Blast Corps Super Mario 64 Goldeneye Turok Dinosaur Hunter Wave Race 64 BUT IS 4 TIMES BIGGER. 
Blastcorps i. International Superstar Pilot Wings renee 9599) ‘Grora oF colours 
Clayfighter 63 1/3 49.99 Soccer 64 ts Shadows of the Empire......£49.99 
DOOM.... 48.99 Killer Instinct Gold. £46.99 Star Fox 64 (Lylat Wars) & Jolt 20 TIMES BIGGER THAN THE 
Extreme G. 52.99 Mario Kart 64. £49.99 Super Bomberman 64........£42.99 256KB MEMORY CARD. LED 
F1 Racing S 49.99 Mischief Make £42.99 Pack & Player’s Guide........£48.99 P . EN Soak ne 
FIFA Soccer 6: 19.99 Mortal Kombat Trilogy....... £48.99 Super Mario 64 £49.99 SS 
Goldeneye. Multi-Racing Turok Dinosaur -£50.99 
Hexen Championship . Wave Race 64. £46.99 SPECIAL OFFERI!! MARIO KART 64 & 





GAMESTER STEERING WHEEL 


PACKED WITH CHEATS FOR ALL 


NBA Hangtime THE LATEST N64 GAMES 


Wayne Gretzky’s Hockey ...£49.99 





et US N64 GAMES MAD KATZ TRUE ANALOGUE WHEEL 
STEERING WHEEL | currons ror me ucnim 
ne BUTTONS FOR THE ULTIMATE Fire UNIVERSAL ADAPTOR ~ PLAY AMERICAN 
COMES COMPLETE WITH SEMI- DRIVING SIMULATION OR JAPANESE GAMES ON YOUR UK N64...£14.99 
Allows imported AUTOMATIC GEARSHIFT AND FOOT (No PEDALS) 





games to be played 


on UK N64 consoles PEDALS. SUITABLE FOR USE WITH 


5 Mario Kart, Wave RACE, ETC. 
All games pass a 10 part examination Our FAVOURITE STEERING WHEEL! 




















RGB Scart CasLe - IMPROVES PICTURE AND 





Blast Corps to ensure “nearl q 7 SOUND QUALITY WHEN CONNECTED TO A SCART 
Cloyf hier 63 1/3 All 2nd hand games guaranteed for 90 days Giccsseaaa INPUT ON YOURTV .......00-0004 £8.99 
DOOM 64° Extremely competitive prices. Mims, kiaaio S-VHS Scart CABLE - EVEN HIGHER QUALITY 
Goldeneye . ” THAN THE RGB ScarT BUT REQUIRES SVHS 


Mario Kart 64 . 
Mission Impossi 
Mortal Kombat Tri 


Karr 64, WAVE == CompaTIBLE TV OR VIDEO .......« £8.99 


1. veucaame and packaging must be in 
Race, N64 LOGO —RepLACEMENT RF LEAD ......... « £13.99 


condition and you must clean the cartridge 
efore sending it to us. All games are tested 


Ran, ; ' Mario & Hi-Fi Aupio LEAD - PHONO OUTPUT LEAD TO 
Multi-Racing Championship . .£57.99 en we receive them. If your game doesn't work oF 

Pilot Win: 5 64 mil usialgsie £56.99 lor the packaging is damaged, os will not buy it Bowser ALLOW YOU TO CONNECT YOUR NINTENDO 64 
Star Be 4 E Rumble, Pack: ees and you will have to pay £4.00 to get it back. TO YOUR Hi-Fi SPEAKERS FOR AMAZING SOUND. 


Top Gear Rally ............£57.99 |#- "ou must ring us Derore sending your gane) ALITY cee ett teen nn 
Turok: Dinosau: 


War Gods 


‘ou must ring us before sending your game 
in and you will be given an authorisation 
number which will be valid for three days. 

3. You will receive a credit for the agreed 
amount which you may use against other 
games, either new or used. 





Also with LCD 
display, 
programmable 
gearstick. Works keys, throttle hold 
on N64, PSX & & dynamic 
eae A cornering 




















THIS OFFICIAL CARRY CASE 
FEATURES AN ADJUSTABLE 
SHOULDER STRAP AND CARRIES 
THE N64 CONSOLE, 2 PADS, 
6 GAMES AND OTHER 
ACCESSORIES 


foot pedals with 
working 





VIRTUAL BOY games all just 
» Choose from: 


ALL PRICES LISTED IN THIS ADVERT ARE 
FOR NEW GAMES ONLY - PLEASE RING IF 
YOU WOULD LIKE 2ND HAND PRICES. 


Mario Clash, Panic Bomber, 
Virtual Boy Golf, Galactic Pinball, 
Red Alarm, Teleroboxer & WarioLand 


eet LINES OPEN: 1 ORDER WITH CONFIDENCE FROM Te 


ACNE Rae Ua Mah ada aed oe) MRCOG CLO da eee aa eC 


o< Cut out this order form and post to: ITEM DESCRIPTION PRICE 
MED qu GAMEPLAY,UNITSTAVERNERSWALK, [EE 


NORTH STREET, LEEDS, LS7 1AH £ i 





- 9am - 8pm ONE OF THE LARGEST SUPPLIERS IN THE 
SATURDAY 10am - 7pm COUNTRY! OVER 600,000 SOFTWARE 
SUNDAY 10am - 4pm ITEMS SUPPLIED SO FAR! 


NO QUIBBLE EXCHANGE POLICY A 1ST CLASS DELIVERY FREE OF 
PY CHARGE TO U.K. MAINLAND. WE 
it 1S eee VEN OUR PROVIDE THE FASTEST DELIVERY 















WAP IT FOR ANOTHER ITEM. (THIS. 
OFFER APPLIES ONLY TO ITE DASE SECTIO STOR: 





OPTIONAL EXPRESS CHEQUE CLEARANCE. IF YOU ARE 
PAYING BY CHEQUE BUT DO NOT WANT TO WAIT FOR IT TO | 


PURCHASE FOR ANY REASON, £ 
SIMPLY RETURN THE ITEM IN SERVICE AROUND: 1-3 WORKING I 
PERFECT CONDITION WITHIN 48 Dia nars Be Ee: PEASE NAME: catttccscssshecsssccdeacupovenscesocssaee HAVE YOU ORDERED BEFORE? Yes / No £ 
HOURS OF RECEIPT BY RECORDED SENDING A CHEQUE), N JAY I 
DELIVERY AND SUBJECT TO A FEE DELIVE a ‘ORDERS PLACED | ¢ 
10% OR MINIMUM £4), WE WILL BEFORE 3PM ARE SENT THE SAME I 


CLEAR PLEASE ADD £2.00 HERE FOR-EXPRESS CLEARANCE 












































LISTED IN OUR MOST CURRENT 1000’S OF TITLES AVAILABLE. 
ADVERTS. WE RESERVE THE RIGHT 1 WE ALSO STOCK GAMES & Postage is FREE for oll games shipped within the UK. P@_P 
TO REFUSE EXCHANGE IF THE ITEM ACCESSORIES FOR SEGA SATURN Optional NEXT DAY DELIVERY oveilable: £4.00 for Ist 
IS NOT RECEIVED BACK IN PERFECT & OTHER CONSOLES AND CD ROM item plus £1.00 for each subsequent item 
CONDITION)*. OTHER COMPANIES MAY TAKE BPEL Pace MM ccc NSS FAX. Acs eee a Sa cope 250 verchoreion. TOTAL 1 
YOUR MONEY IMMEDIATELY BUT — i ; 
ORDER BY CREDIT CARD, CHEQUE, Wi YOU WI a rr mr rn EA | NS §) Cheques payable to ‘Gameplay’. 
[Z| POSTAL OnDERS OF CASH (PLEASE SAE KROWING THAT YOUR. Casi [_ J" Cheaue[_] Postal Orper[_| Caro |_| leita 38 B  rrcescoresi atime ofgsing io pre. eB OE Ol 
SEND CASH BY REGISTERED POST CREDIT CARD WILL NOT BE aa — er a : - 
FOR YOUR OWN PROTECTION). DEBITED UNTIL YOUR ORDER Carp No. [_ || OOOO ooOoOOOOooOoOow exer Dae OT/OID Issue No. 1 
1S DESPATCHED! SWITCH ONLY ~~! 


SORRY, NO CASH ON DELIVERY. 
*YOUR STATUTORY RIGHTS ARE NOT AFFECTED 


DYNA! 





Dynamite? Hardly. S 


than FIFA... 








Go INO... 


nyone who can cast their 
mind back to the heady days 

of Super Soccer on the SNES 

will remember that, for a 
couple of months, it was really quite 
enjoyable. And then /SS came along. Sadly 
for Imagineer's game, /SS got there first 
on the N64, meaning Dynamite Soccer 
has all the impact of a 0-0 draw. In the Dr 
Marten's Premier Division. 

If there are redeeming features in this 
second J-League outing then they doa 
successful job of hiding themselves. The 
visuals plainly stink. They're hardly an 
improvement on Super Soccer itself (and 
that's five years old), with the sprites — yes, 
sprites — only able to move in eight 
directions. Add to that their animation, or 
rather lack of it, and the ball, which is 
patently far too big, and you've got a 
complete and utter mess of a game before 
you've even begun. 

The emphasis of Super Soccer is, 
presumably, on the less serious side of 
football. Or maybe the thinking is that you 








iT 


it's better 


CER 


Still, 


don't have to have the sheen of 
motion capture and technical 
excellence to have a solid, 
playable game. Which you 
don't. But a combination of 
under-responsive controls and a 
lack of actual football mechanics ensure 
this leaves you dissatisfied and, ultimately, 
winding your way back to /SS64. 

Where's the magical through ball? 
Where are the player-reaching passes? 
Where's the variation in goal scoring? 
Where, indeed, are the simple little touches 
— backheels and flicks and stuff - that 
made Konami's title so phenomenally good 
and so easy for football followers to relate 
to? Sadly missing, that's where. This is the 
game stripped down to its basics. And the 
transition from the Premier League of 
ISS64 to the non-league, up-and-under of 
Dynamite Soccer isn't a particularly smooth 
or enjoyable one. 

So, how's it managed to sneak into the 
mid-60's, then? Well, persevere with it 
(and, strewth, does it take some 





J-League Dynamite Soccer 


IMAGINEER 


Y7,500 (Approx £37) 









perseverance) and you'll discover that, for 
all its stinking great, size 15 faults, there's 
something strangely enjoyable about it. 
However, you definitely have to familiarise 
yourself with the way it plays first. The 
buttons are pass, long pass, shoot and 
dribble. Hardly mind-taxing but, 
nonetheless, they all prove surprisingly 
ticklish once you're playing. 

Passing the ball, see, doesn’t 
necessarily mean you'll find a team mate. 
Consequently you have to work harder in- 
game, using the pitch map and scouting 
around for forward running players. In 
order to aid your quest, there's the dribble 
facility which is actually — shock! — quite 
clever. It's a far cry from /SS64's close- 
control variation, instead opting for 
knocking the ball in front of you and 


Route one 


Pee mele PmOl IN AUILCm itd 
About to crash out of the cup in 
dramatic style? Worry not. 
eee UE a ee 
minute goal works... 


LiQdwi 


As if to rubber stamp its place as /SS64’s poorer brother, Dynamite Soccer by- 
passes the World Teams option in favour of a Japanese Select which takes the form 
of Japan East and Japan West. It's hardly Arsenal-Tottenham (more like Exeter- 
Torquay), but closely fought contests with a liberal handful of controversy are 
always guaranteed. The crowd don't get any more excited, though. 





OFF ON ONE 

Now here's a treat: a 
feature that Konami 
didn't even consider. 
When one of your 
men is left lagging 
offside and the never- 
seen ref blows up, the 
CPU explains who 
exactly the culprit 
was and where the 
backline were in 
relation to him. You'll 
then be left in no 
doubt as to the 
wisdom of the official 
and his linesman. 
Good idea, that. 


AUR ri we rae E <j Fouling. An 

” eee essential 
part of any 
N64 football 
fan’s game. 
Make sure 
you can. 


ea 


oo ‘ 
D 


/\, Real excitement on the field of play in 
this East-West encounter. 


a = >< 


ACCESSIBILITY 


Hard. Still, you're not 
likely to buy it, are you? 
Are you? Or are you? 
No. But, are you? 


WIdIOS ILIWVNAG INDV3I1-f 


COUNT 


Yeah, really good. 
The SNES could 
handle this. 


GR 








The crowd sounds about 
as excited as Kenny 
Dalglish. And the FX are 
truly abysmal. 


@ MASTERY 


Well, it’s not quite 
ISS64, is it? Perfunctory. 


LIFESPAN 


Once you get into it, it's 
actually not bad at all. 
You have to stick with 

it, mind. 


Aaa 


Appearances can be 









watching your midfield danger 
man slide-rule a ball between two 
defenders, setting up your striker 
for a winning goal. Mmm. 

So, a mix of the really good and 
really very bad, then? Yep, 'fraid 
so. Of course, the fact that you 
can score from the same position 
every time doesn't help. But at 


Wander on down the wing, using 
your dribble button (that's the Z- 
trigger by default) to shoot past 

those pacey full-backs. Now, cut 
into the area at a diagonal to the 





running onto it. This allows you to least you feel like you're in control of goal, keeping the ball safely at deceptive. To start with 
gracefully and firmly out pace defenders as proceedings, whereas in FIFA 64 you may your feet, draw back and shoot. this is about as much fun 
you peg it towards goal in pleasing Ryan as well have been trying to control a ISCO -a CM OUR Com TaN A as a pulled hamstring. But 
Giggs fashion. recently beheaded chicken. YUEN AS oO aec Ure Mateo nme) - 2 nie as Ul a 
Also, as a general rule, if you tap the It'll probably sell nicely in Japan, what the six yard box, you'll be pan onjy i ee. 
pass button, you or one of your team with it having a J-League licence and all, WV ATKSIaF aN tele Lb Come U MR UALS ZN : : 
mates will always be quickest to the ball but with it unlikely to see a UK release, back to Kyoto. Like Grampus % 
(unless you've completely mucked it up), only genuine footballing N64 fanatics need Eight's No. 11 here, in fact, who, od 
meaning you'll very rarely lose possession bother apply... it has to be said, does have ever 
in frustrating positions. It's a warm feeling TIM WEAVER Wregmaeom ala 


NA 


mber 1997 








IKK YOU 


Jikkyou World Soccer 3 
KONAMI 


WORLD 


Er 


red 31 





Tricky unless you've 
already sounded out 
Perfect Striker. 


AUN 


@ sOUNDS 


Il change, then, in the world 
of ISS64. Or so you'd think. 
We'll admit, we don’t know 
quite what ‘Jikkyou’ means 
either (presumably ‘new’ or something) 
but, look at the title, and you'd wager by 
the very fact that it sounds nothing like 
J-League Perfect Striker, or even ISS64, 
that there are major changes afoot. 
But you'd be wrong. What, in fact, 
Jikkyou World Soccer 3 is, is a Japanese 





SMES aoe 
es Pap eet.’ UC aban acts 


DTT ee Tan ee LL A 
much in-game to warrant extra 
expenditure. Unless you really 
need to play as Iran. Or Paraquay. 


SOCCER 


ISS64 version two. Or should that be three? 


version of the /SS64 we Europeans 
received several months back. With a few 
cosmetic differences. 

Firstly, the teams have chopped and 
changed a bit. Out goes Poland, Belgium, 
Austria, Greece and — shock! — Wales, 
Scotland, the Republic of Ireland and 
Northern Ireland, and in comes Middle 
Eastern powerhouses Saudi Arabia, the 
UAE and Iran, token whipping boys 
Canada, El Tel's Aussies, the newly re- 
formed Yugoslavia and South Americans, 
Paraquay and Bolivia. Hmm. 





the awful “ooooh" of several baby-voiced 
Japanese songstresses. Fine to start with 
but after a while it starts sounding like an 
Eternal concert. And, however much you 
turn the sound down on the television, 
somewhere, in the background, you can 
still hear their voices, humming along, ALL 
THE TIME. 

And thirdly, there are a couple of 
extra animations in there. Nothing special 
but, when you score, your player can now 
run off to the crowd and dive forward, 
arms outstretched. Or perform an Asprilla- 


Secondly, the plinky-plonk of Konami's 
best Bontempi organ has been replaced by 


style flip. Or skip towards the crowd 
blowing kisses to all and sundry, rather 
than pegging it there first. 

Soooo0000, that's Jikkyou World 
Soccer 3, then. The changes in teams is 
puzzling (who, in their right mind, would 
rather play as Iran than Scotland?), the 
music is annoying, the extra celebrations 
are pleasing and the dreaded slowdown is 
back. Other than that, it's the /SS64 we've 
all come to know and rightly love. But, in 
truth, are Japanese N64 owners likely to 
pay full whack for an international version 
of a game they already own? Of course 
not, and neither should any of 
our NTSC-owning readers. 

Those in possession 
of the oft-criticised PAL 
machine, though, can be safe 
in the knowledge that, 
whatever changes have 
occurred in Jikkyou, it still 
doesn't come up to the 
speedy, non-slowed, English- 
filled European version. And, at 
the end of the day, that's what 
counts, Brian. 

TIM WEAVER 


















ies <J Australia 


ml 

yellow 

will sort 

the men 

out from 

the boys. 
LEAS Sie se FS 
Siceyeognse 


® MasTERY 


&) LIFESPAN 
BER il 112-7 os 
Tom G. Or is that Tomg? Or 
is it neither? Or - get this - 
do we really care? 


“ATO! |- 


Aaa 











Ea 


courage, Colliiiectel@; ahdeget one 


(ecole at IRN INURL 


*T’n Ms. nai 
Tey 
ssomething good! | 


nd thus, one of the most 

unfathomable, 

obfuscating and 

downright weird games 
of recent memory is demystified. 
And, for the most part, the 
American version of Go Go!! (or 
Yuke Yuke!!) Troublemakers loses 
nothing in the translation. 

Perhaps inevitably (and 
unsurprisingly), much of the the 
myriad text employed is akin to 
Super Mario 64's helpful hints, 
offering blindingly obvious game 
control tips, as well as less insulting level- 
specific mission objectives. Witness ‘Meet 
Calina’, wherein Marina's evil twin wreaks 
havoc in the name of our heroine. The 
shellshocked villagers, believing you've 
returned to torture them anew, proffer 
advice wrapped in exclamations such as 
“Coming again to show off your Slider 
Jump? We can also slide by holding down 
on the D-Pad and pressing A!" 

Well, quite. (Actually, the same kind of 
thing goes on this office: “Ah, Paul! Come 














PREVIOUSLY IN N64 


Jonathan Nash fully reviewed Go 
Go!! Troublemakers in issue 5 


I Know that pressing ci: twice 
is the only way you Can make 
hen: )g Me NE 


1K you give ie 
Jal faet cetelo) ayant 0101 


again to show off your Pot Noodle? We 
can also eat, but we prefer fresh, 
nourishing food!") 

But the banality of this sagacity, when 
juxtaposed with the outright bonkersness 
of the game in general, serves only to 
heighten the lighthearted surrealism that 
abounds (Eh? — Ed), which, in our book, is 
a Very Good Thing. As Zy pointed out in 
last month's Goemon review, it's really 
quite refreshing to encounter something 
bizarrely eccentric once in a while. Just 


ot Vie i i frit Lda o1: ariel 
eo Ho ta 
This, Js: Ny Nae 


AAISCH IE 
LAKERS 


Now we know what's going on, 
are we about to be disappointed? 


Mischief Makers 
NINTENDO/TREASU 


ms 


don't play it too much in one sitting — it'll 
probably do something funny to your 
head. In much the same way as the 
American Starfox 64 pleasantly surprised 
us in comparison to its inscrutable 
Japanese sibling, Mischief Makers 
allowed us to breathe a sigh of relief - 
knowing what's going on doesn't 
dampen the enthusiasm and brightness 
offered here. Indeed, it leaves you free to 
get on with the simple business of 
Playing The Game. 

As for everything else, it remains the 
same as before: the deceptively ‘old 
school’ mechanics hide a really quite 
subtle and amusing game system 
(absolute control of which is essential for 
success) and the general inventiveness 
and barmy flair charms as ever. Yes, it’s 
2D (with 3D bits), but it's a hell of a lot of 
fun, there's a lot to do for your money, 
and you'll forever be refining your 
shaking/throwing/jumping techniques. 
Total madness. 

Oh, and by the way, ‘Chappy’ is 
really called ‘Teran', and apparently the 
“Blood of the Blockman runs through my 
body". Which, y'know, is nice. 





































— 


2D yes, but populated by 
lovable characters and 
almost excessively 

imaginative settings. 






The music and sound 
effects are as odd as 
everything else, and jolly 
good with it. 


The N64 proves to be as 
whizzy at 2D graphics as 
itis at 3D. 


In English it's certainly 
easier, but it's still 
brimming with life- 

extending time trials and 
other asides. 


VERDICT 


In a world where 

imagination is oft 
frowned upon, this 
breaks all the rules. 






LiIOdwi 


SUIAVW AIIHISIW/E UIIIOS GTUOM NOAMNDAIS 


November 1997 ¢? 








wetrotor 
% Be ws 


Mae Rog vibe ee 
Reel tater gy 
en a” | 
a a ge em 
“oe a ew 
tne st web 
tm eee | 
a) Sen 9 
fee Etre tem @ 
wat arte tele) 
bone ove gp eae B, 
es | 
ee | 
7 ey «4 
ts EO tat 
wh ER ae 
pes 2 Semana, 


| 
m € wet 
ote < 

-— wee = 

1s a¢ 


TiME 
CAL 
TARY 


pct Re 
wie fey 


ron 


won oh 


INTO 
at Bers 


rea 

MO TAN a 
tek Meee 

2 yates 
ee ae 1 
ae schemas 
ele tte pee 
Wowk aes 


an 


Boos 
ee 
ieee 
= & gee 

ee ie) 

CFO ho rere 
eee Chore 


},000 


4 


freon ar 


es INN 


tARR L20-TOUR 


‘WANTED! 


| prmite 


Experts wanted to 
write game guides. 
Excellent rewards! 





Ne Apply IN eM f | 





inc CEC 
Ithough we like to think we 
know a lot about Nintendo 64 
games here at N64 Magazine, 
we're constantly finding 
ourselves outwitted by you, our devious 
readers. You've been beating our high- 
scores, surprising us with tips we’d never 
realised existed, and even, just recently, 
presenting us with entire playing guides, 
packed with hard-won information. 

In fact, we've been so impressed by 
your contributions that we've decided that 
from now on we'll be devoting four pages 
each month to the best games-related 
feature we receive. And we'll award its 
writer with the latest in designer cold- 
control: an N64 Magazine jacket. (These are 
still being sewn together, but they're 
looking smashing: we'll bring you a 
photograph of one next month.) 

Reckon you can come up with 
something to rival Daniel Glenfield and 
Nathan Oliver's MK64 Battle Mode guide? 
Study the ‘criteria’ below and get your 
submission in pronto. 


What we're after 


@ We need about 2000 words of expert 
advice on your favourite game. 

@ Follow the example of the ‘How to...’ 
guides we've been running in N64 
Magazine, and concentrate on one 
aspect of the game rather than trying to 
do a guide to the whole thing. (Daniel 
and Nathan have focussed on Mario Kart 
64's Battle Mode, for example.) 

@ Don't worry too much about pictures or 
presentation: it's quality of information 
we're interested in. 


Send your guide to: 


_ The Jacket Zone, N64 Magazine 


~ 30 Monmouth Street, Bath BA1 2BW 


remembering to include the following 


information: (1) your name, (2) your address, 


and (3) the size of jacket you'd like if you 
win (S, M or L). 


We'll print the best guide we receive each 
month and award its writer an N64 jacket. 
(Er, Daniel and Nathan will have to wear 
theirs on alternate days, or something.) 
—_p res = Lege Wes 









19 DIRECTOR 





...win every single 
itime in Mario Kart 
64's Battle Mode 


by N64 Magazine readers Daniel Glenfield and Nathan Oliver 




































An oft-overlooked part of Mario Kart 64 (especially 

by us) is the set of four Battle Mode arenas, where 

up to four players can fight for supremacy. Follow 

the advice of our first Jacket Zone tipsters, however, 

and you'll find that there's all manner of weaslry to 

be employed. Over, then, to Daniel and Nathan... 
dedicated to all the losers out there in 


an attempt to inspire hope in their 


dreary lives.” 

After a week of intense playing, including 
TWO 24-hour sessions, we can finally present to 
you the ultimate guide to Mario Kart 64's Battle 
Mode. This guide has tips for players of all skill 


Se ee) a 


levels, transforming even the most passive player 
into a Battle Mode barbarian (minus the muscles). 
As a bonus you'll discover how to really annoy 
your friends, as well as discovering the 
psychological side of Battle Mode. 

And remember: it's not just about beating 
your friends — it's about doing it in style! Here are 
a few basic tricks for you to learn, and some 
useful information. 


eing a loser is hard, but being a regular 
loser is even harder. This guide is 


Repeated attacks 


Wait for your opponent to fall after being hit, and 
then hit him again with another shell just as he 
drives off. (You'll need a triple Shell power-up to 
do this.) 


Get a turbo boost at the start of the battle and try 
to ram your opponent. Sometimes you can get rid 
of more than one balloon if you continue to hit 
him while he's spinning. This works best when you 
have a heavy character (DK, Wario or Bowser) and 
are ramming a lighter character. 





Quick spin 

You don't have to be completely still to perform 
the spin (A + B + joystick left/right). This allows for 
a quick turn-around-and-fire-Red-Shell-at-your- 
opponent tactic. 


Too much pasta, Mario! 
Strangely, Mario can cause Toad to lose a balloon 
by ramming him, just like the heavy characters, but 
Luigi can’t! 








Sneaky! Banana tactic Where'd my bomb go? 


Invincibility lasts for 1.5 seconds after the neon Drop bunches of Bananas across the floor in a If you have invincibility and have just killed 

lights have gone from your character. This is great, | haphazard fashion rather than a straight line, as somebody, drive over the shadow (where the bomb 
as your friend will think you're defenceless, and this'll make it harder to get past. is about to appear) and activate it. The bomb can't 
you can still hit him! appear because you're there with invincibility, so it 


then can't follow you! This is easier than trying to 
ram a bomb with invincibility to get rid of it. 





Banana counter-attack 

If you start to lose traction after driving straight 
over a Banana, hold B to save yourself from losing : 
a balloon. Banana barricade 

Drop Bananas across passageways by driving across 
the mouth while pressing Z. 


Bombtastic 
Use mini-boosts 
from powerslides to 
gain more speed 
and catch up with 
your assassin and 
get revenge. 





Super bomb 

When you only have one balloon left, always keep 
your power-up behind you (by holding Z). When you 
become a bomb you'll still have your weapon, usually 
allowing you to finish off the person who killed you. 
Brakes! 

If you're being chased but are in possession of an 
invincibility star, triple Shell or Red Shell, you can 
turn a corner, hit the brakes and activate your 
power-up (or hold down Z if you have the Red 
Shell). Hopefully your pursuer will turn the corner 
and crash into your power-up. Either that or they'll 
go past, with the hunter becoming the hunted! 






Double the punishment 

Look at the map screen before you start ad 
remember where each person is before the battle. 
This is where they'll be placed by Lakitu if they fall 
off the arena. Drop Bananas and fake power-ups in 
these places, and if they fall off they'll be punished 
by losing two balloons instead of one! 


< 
Z 
rr 
< 
rm 
a 
a 
“ 
Z 
& 
~ 
ri 
2) 
> 
PA 
Z 
cs 
> 
2 
° 
a 
> 
= 
= 
o 
B 
wa 
B 
: 
= 
mA 
> 
° 
ou 
rr 





Teamwork : 
Try to secretly team up with someone before the And finally... 
game starts, without letting the others know. Also If none of the above helps, a quick elbow in your 
team up when two of you are bombs. opponent's ribs will work wonders. 
PSYCHOLOGICAL EDGE 
he following tips are considered by Method 1 early leaving him open. What you need to to is 
some (usually your opponent) to be When you're chasing an opponent they need their — begin a countdown while chasing him with a Red 
‘cheating’. They're not. They simply full concentration to get away. This is when you Shell. Then, when you shout ‘Fire!’ at the end 
open up a new dimension to Mario should start to laugh insanely. This gives the (bluffing, obviously), you'll hopefully cause him 
Kart 64. A word of warning, however: don’t use impression that you can attack your friend at any to use his counterattack prematurely, since he 
this information too often as it loses its effect time, and puts immense pressure on him, usually can't risk not using it in case you really do fire. 
quickly in front of the same people. Short bursts causing him to make a mistake. Should this trick start to lose its effectiveness, 
are all that's required, and you'll find they work make your counting irregular, as this'll make it 
exceptionally well against opponents with one Method 2 more realistic. 
balloon left. If your opponent is known to be a bit sneaky, and ' 
Punishment for using this information too often has a habit of counter-attacking your tactics, try Try combining the two to give you a great GO! S 
is usually a smack in the mouth from your ‘friend’. this trick to make him perform his counter-attack advantage over everyone else. Go! 





On 
November 1997 = 





66 


BIG DONUT 





This is the most tedious 
battleground due to players being 
able to stay on the opposite side of 
the arena the whole time. But some 
interesting matches are possible 
here if the right tricks are used. 


Speed tip 
Because of the large floor, 
you can perform a quick 
powerslide and mini- 
boost to gain speed and 
catch up with (or get 
away from) your 
opponent. This, as you'll 
remember, is done by 
moving the joystick from 
side to side as you hold 
down the R button and 
releasing R after your 
smoke's gone red. 


Red Shell tactic 


If you're in possession of a Red Shell, 
and your opponent is behind you, try 
this tip: Fire your shell, and then 
swerve hard left or right. The shell 
will speed ahead of you, then fly 
backwards towards your 
unsuspecting friend. 


Where to drop 'em 
Bananas and Fake Items should be 
deployed in a group 
across the area 
between the railings 
and the brick 
structure, as this is 
where most players 
prefer to go during 
the battle. 


BLOCK FORT 










Surprise! 2 
Same as above, but drop them just after one of the 
corners on the next floor up. 


Easily the most exciting arena owing to the 
variety of tactics that can be deployed, Block Fort 
offers excellent replay value. 


Aerial assault 
Red Shells fired from the floor above your friend 
will usually hit him, if he’s within range. 


Camouflage 
Bananas should be dropped on the yellow fort, as 
they're harder to spot there. 





Surprise! 

Drop Bananas and Fake Items in between the two 
ramps at the bottom of each fort. Players don't 
expect this, and in their hurry to escape an opponent 
they'll fall into your trap. This is excellent if combined 
with Fatal Fall, as once they're on the floor they'll 
find it VERY hard to escape to a higher level. 


The dormant killer 

Get to the top of a fort. Now, using Bananas and 
Fake Items on the bridges, box yourself in. Arm 
yourself with a Red Shell and wait for someone to 
penetrate your defenses 
before shooting them. 
NOTE: A player with 
invincibility will cause 
you many problems. 


ang —__— 
LE  o 
Aa : 





mt 


Issue 8 





Fatal fall 

Simple. Just get up top 
and fire Green Shells 
onto the floor. Anyone 
with the misfortune to 
fall onto the floor will be 
in serious trouble. 








Fatal fall counter-attack 
Collect an invincibility Star and, sticking close to 
the fort, sneak up on whoever's up top. This is 
excellent as long as they don't see you coming. 





DOUBLE DECK 


Thanks to this being the largest arena, with its 
four floors, Double Deck can sometimes leave you 
feeling alone. Despite this, it’s a great level to 
launch surprise attacks from above or below. 


Corner cutting 

With enough speed, the corner of the hole on the 
top floor can be jumped (which is useful for 
avoiding Shells). However, unless you perfect this 
you'll just fall down and look stupid. 


Banana barricade 

This is an excellent precaution against opponents 
sneaking up on you if you're using ‘It's tactical 
positioning, not hiding...'. All you need to do is 
drive across a passage dropping Bananas. This 
makes it difficult for anyone to get past. 


Where did that Banana 

come from? 

A sneaky tip worth practising, this, as it's an 
invaluable aid. First, collect a bunch of Bananas. 
(Singles are no good.) Now, get on the floor below 
your opponent, and position yourself just in front 
of him/her. Then hold Up on the joystick and press 
Z to throw a Banana through the ceiling into the 
path of you opponent! 


Helter skelter slide 

For a fast escape from your opponent, you can 
perform a powerslide from a corner and, using left 
and right on the stick, slide all the way down (or 
up) between levels. If you hug the corners as tight 
as you can you'll easily lose your opponent. 


Aerial assault 

Red Shells fired from the top level through the 
giant hole in the middle of the floor will almost 
always hit opponents on the starting level. 


Escape route cut-off 

Bananas and fake power-ups placed on the starting 
block will cause 
problems for 
anyone trying to 
escape via the 
big hole in the 
top floor. You 
can exploit this 
by chasing your 
opponent with a 
Red Shell, 
waiting until he 
escapes through 
the hole and hits 
a Banana/Fake 
Item, and then 
hitting him with 
the Shell. 





It's tactical positioning, 

not hiding... 

Combining this tip with the previous one will win 
you more than a few games. Simply hide on the 
top level in one of the corners (with the power- 
ups) while firing Green Shells into the centre (into 
the hole). Remember to keep an eye on your 
opponents’ screens, as they may try to sneak up 
on you. Should this happen there are three escape 
routes: left, right or down. 








esa ls 


A fast-paced Battle arena due to its size, Skyscraper 
offers conflict on a knife edge due to 30% of the 
arena being made up of pits for you to fall into. 


Escape from Shells! 

The pit in the middle of the screen can be hopped 
over with the R button if you have enough speed. 
Any shells that are following you will fall down the 





hole. An added bonus is that 
your opponent often copies 
you, and then falls down the pit 
to his doom. 

A similar trick can be 
achieved via the pits 
surrounding the one in the 
middle of the arena. All you 
need to do is drive at the pit as 
fast as you can (without 
hopping) from either side. 
There's a small ramp which will 
let you sail over to safety. 


The semi-solid wall 
When driving around the outer section of the arena, 
you can jump (using R) through the walls of the 
archways that lead to the centre of the 
battleground. We'd recommend you use lots of 
speed and aim just to the left of where you enter 
the archways. This is also very good for escaping 
from Shells. 





they'll be faced with a diagonal row of bananas, 
which will be almost impossible to avoid! 


WIN A JACKET! 


Reckon you can come'up with a guide to your 

favourite part of your favourite game to rival 

Daniel and Nathan's? Then you could soon be 
strutting around in a smart N64 Magazine 
jacket. See page 64 for how to go about it. 


Banana barricade 


(45-degree version) 

Grab a bunch of Bananas and drive towards an 
archway. Now drive through the archway at a 45- 
degree angle to the wall (i.e., from the bottom 
left/right corner of the structure to the top right/left 
corner). When an opponent turns into the archway, 





z 
zZ 
m 
< 
mi 
a 
a 
< 
Zz 
“ 
~= 
rm 
= 
> 
rm 
Z 
> 
> 
2 
o 
oo 
2 
maf 
o 
> 
vi 
w 
: 
FE 
mm 
> 
0 
U 
ra 











do all the reallylhard eT SL 














There's tonnes to do in 
Blast Corps, so we wont 
waste your time “i fairs) 
blindingly obvious. 

Instead, here's how to do 
the really tough levels, 

find all the scientists and 
ferret out those last 
communications points. 
needed to propel yduto 
om) Ela la1 ae 


Hooray! A decent PAL conversion. Full screen? 
YES! Full speed? Well, er... For the most part, 
yes. It could be our imaginations, but certain 
vehicles feel a bit sluggish — notably Backlash 
and Thunderfist — and, tellingly, time limits for 
those levels that have them have been 
increased. Still, good job Rare. 

N64 conversion rating: 8/10 


é8 NCW... 


IU cna uaa 


@ Every time you complete a 
“en, [evel (saving the carrier AND 
mopping up), it’s vital that you 
get into the juggernaut, rather 
than just exiting, as it acts as a save point. 


@ Upon re-entering a level, as well as 
finding the scientists and the 
communication points, you'll have to 
destroy all buildings and activate all RDUs 
to fully complete it and get that second 
gold medal. Even objects such as crates, 
statues and sculptures count, so smash 


‘em all. RDUs don’t necessarily all connect; 
there may be areas seperate from the main 
lines, so explore fully. Check your stats 
screen regularly to see how much there is 
left to do. 


@ You'll find that certain levels require 
precision manoeuvering of your vehicle 
(such as pushing TNT blocks into buildings 
and concrete slabs into holes). These need 
delicate short bursts of acceleration 
tempered with judicious jabs of the B 
button to act as a brake. 


@ Finally, be calm. The combination of 
ticking clock, encroaching nuclear carrier 
and the required ultrasonic problem solving 
ability may cause undue tension which will 
threaten to fracture your 
crystalline clarity of purpose. , i 
Of course, we heartily / | ‘ 
El 


mo L/MVel a 


endorse venting yourrage at 

at the notoriously 4 

fickle Backlash — [ { \ ig 
sometimes you just =e 


have to let off a bit Te 
of steam. 


HL TIVv Oc 


A 


ee 


ARGENT TOWERS 


2 communication points ®@ 1 scientist 


a secret tunnel to the police car. Negotiate the 
maze to find the first scientist, return to the train, 
and carry on to the end of the track. There's a 
Ballista here. Drive it up the ramp to the road, 
turn right, and take the left hand turn past the 
beacon. By the second right turn there are two 
buildings fronting a depressed area; destroy them 
and the door at the far end. Get out of Ballista 
and go down 
through the door 
to another secret 
passage, which 
will take you to an 
entombed J- 
Bomb. Get into J- 
Bomb and you can 
now reach the 
second comms 
point, which rests 
road above (this counts as a atop an 
building, so be sure to smash it indestructible 
later). Stop here and get out of building by the 
the train; you'll be taken down depressed area. 


brie YA) bi 


yee | 


Lid GUVH ATIV 


The first comms point is on a rocky 
area toward the left of where you 
start. Once it's activated, carry on 
past it and follow the road until you 
find a stone block obstructing a 
walkway to a lower level. Push it out 
of the way, exit Backlash, and run down the 
ramp into the waiting Ramdozer. 
Push the TNT block into the door, hop into 
the train and drive until you see a beacon on the 


Sduo> Lsvi19 


BLACKRIDGE WORKS 


CARRICK POINT 


2 communication points 


The first comms 
point is on the 
island in the 
middle of the 


» lake (the second 


is in the castle). 
Handily, 
there's a 
Thunderfist in the 
car park to help 


B you get it. You'll 


also find a Ballista 


® to the left of the 


lake, which you'll 


© need to destroy 
the boat. 


The first comms 
point is to the 
right of where 
you start, 
behind some 
buildings. 
You'll find 
the second ina 
huge area of 
RDUs on the 
left near the 
end of the level. 


Here’s the 
cheeky fella! 


2 communication points 





HAVOC DISTRICT 2 communication points 


HOw,TO™. 


Blimey! A rather 


convoluted clean-up x Wty Sai viv ; : 
operation, this, and one . , p Weil IIH Ha 
a 4 oo ae 
% <- ‘ot he 


Sy11 


that has to be tackled in 
the right order - once 
you've left J-Bomb in the 
glass house it's unduly 
hard (impossible) to get 
the second comms point. 
Follow the RDU trail g 
directly ahead of you to f 
find J-Bomb. Destroy all 
remaining buildings and 
fly him to the bridge behind you; the rocky outcrop on the cliff at the 
lights on top of it must be demolished, right of the level. Proceed to the 
and there's a sphere underneath. On juggernaut at the end of the level, 
the right hand side of the bridge is a and fly to the top of the cliff in 
Ballista. Use it to destroy the boat, go front of it. On the left, by the sea, 
back to J-bomb, and fly him out to sea you'll see a dark patch. Drop 
— the first comms point is on an island down it into an underwater 
just off shore. tunnel that takes you to the glass 
Jet off diagonally left to another house, where you'll find the 
island and destroy the lighthouse, and Starsky and Hutch car. Get in, and 
then fly on to find five spheres drive straight ahead through the 
hovering over the water. exit tunnel, to collect some 
Get back to dry land and activate the otherwise unobtainable 
second comms point, which rests on a submerged RDUs. 


SHUTTLE GULLY OUTLAND FARM 


1 communication point 2 communication points 


Easy peasy! Go under the bridge, over the 
The one and jump and around the corner, 
only communication then drive up the bank and you'll 

point is by the find the first comms point. 
bridge, and you'll To get the second, simply 
also find some follow the gully around until you 
spheres on the get to the road, and follow it left 
concrete areas to the and over the bridge. The point is 
right of the level, on the right, completely 

towards the start and surrounded by RDUs. 

the end. 


IRONSTONE MINE seal TRACKS on point 


y Xe (Jel e kta 


Actually clearing a path for the carrier here is a bit tricky, so 


When clearing a path for the carrier, you'll find Thunderfist near the end of the here's what you do: 
level, and your life will suddenly become much easier. The train sheds here Take the train to the station, get out and run around the 
count as buildings. building to find Ramdozer. Flatten the small building and lift 
To the right of where you find Thunderfist, there's a small walkway running the ‘Dozer over the tracks with the crane. Run back round to 
up the cliff. You'll find Ramdozer in a little cave there. Drive it round the cliffside get into Ramdozer, and 
. track, load it on the crane demolish the big building 
ESE and lift it over the with the TNT. Simple when 
railway. Push the TNT you know how, eh? 
block into the building Head down the road on 
and a tunnel will be the left to find the comms 
exposed, leading to a point and lots of RDUs — 
simple maze and a there are also plenty more 
scientist. Huzzah! on the other side, along 
with the Police Car. 








Turn Ramdozer around and push the 
TNT block into the railway tunnel. 
Load Ramdozer onto the train, go on 
to the station and demolish the 
building there. You'll find another TNT 
block here; ‘doze it onto the train and 
choogle your way back to the start and 
through the new opening. 

Stop the train so that the TNT is 
adjacent to the big stone head you'll 
find here. The resulting explosion will 
free J-Bomb, who you can then fly 
across the sea to an island with plenty 
of RDUs and three Easter-Island stylee 


This is another level 
where the main 
mission may cause 
some confusion. ; 
Destroy the sae 


the carrier's path and 


stone heads. If you destroy these you'll 
be rewarded with a ridiculous amount 
of ‘readies’. 

Fly back to the train tracks and go 
left after the second tunnel; you'll find 
a comms point by the water, and, 
further on, a scientist by a big stone 
arch. If you're having trouble finding all 
the RDUs here, you'll find plenty 
through the tunnel over the road. 


A vein 


r% 


sf lo ek 
buildings obstructi Fe 
uildings obstructing > es) 

mien: 2 


fly over the hill on the 
right to find the train. 
Drive this over to plug 
the gap (and thus 
allow the carrier access 
over the tracks), and 


The first comms point 


then take the car back through the tunnel to get _ js hiding in the red gas 
J-Bomb. Fly on and destroy the offices, then jet —_ tanker by the barge (there's 


over the hill, find the barge on the left, and 
chug it upstream to ensure that the carrier 


also a field of RDUs across 
the river opposite, gold 


doesn't go for an early bath. Drive the car back —_ medal fans). The second is 


to J-Bomb and give the remaining buidings 
some hefty slappage. 


On the right of this level there's a castle- 
like cliff. Collect the ammo crates in front 
of it and blast the middle section away. 
Voila! A ramp is revealed. 

At the top is the comms point and a 
pile of crates, behind which skulks a 
scientist. (The crates all count as buildings.) 


perched atop a huge pillar 
to the right. 


2 communication points 


The eccentric old 
buzzard is hiding in an 
area to the left of the 
main cluster of 
buildings, accessible 
through an unhidden 
underpass. 


“OL MOH VON 





There are no comms points or scientists 
here. We've included it here because it's 
one of the most frustratingly difficult 
examples of video gaming you're ever 
likely to experience (and that includes 
the epilepsy/coronary/psychotic-fit- 
inducing pillar jumping sections in 
Turok). 

It's a precision job, and one that the 

random, capricious nature of (spit) 

Backlash seldom sees eye to eye with. 

The trick is to smash half of the sheds on 

one side in, — ideally with no more than 

two swipes - cross to the other side via 

the underpass, destroy the whole lot (aim for 4-5 
swipes), then cross back to ‘do’ the other half of 
the first side. 

The two buildings obstructing the first half of 
the left side of the second section of sheds really 
do their best to drive you to the edge of insanity. 
Should you make it to the last section, your final 
objective has to be destroyed with hard-to 
manoeuvre TNT blocks. If you manage to do this 


in fewer than 20 
attempts, our hats are 
off to you. And the 
Platinum time... 
sheesh. It's like 
learning to ride a 
bicycle without the 
use of your legs. Or 
eyes. Or a bike. 


oh er Ut felt) 


Quite simply, fantastic. This level mixes all 
that's great about Blast Corps into a dazzling 
whole: big bangs, intelligent puzzles, good 
vehicles and finely tuned edge-of-the-seat 
tension that never quite lets you give up hope. 
Drive Ballista straight ahead until you can 
see a crate-obstructed Ramdozer. Shoot the 
crates and run your little man down to it. Turn 
around and crush all the crates in the carrier's 
path, then drive to the TNT-infested area. Exit 
Ramdozer, go to the crane, lower the platform, 
get back in Ramdozer and load a TNT block onto 
it. Go back to the crane and swing the TNT over 











os 


to the metal covering the bridge — aim for 
around the fourth or fifth section from the end - 
and BANG! Hop back into the ‘Dozer and cross 
the now passable bridge. (If you took too long, 
the carrier will already be on its way over, and 
you'll have to take the long way around.) 

DON'T push the first block you see into the 
appropriate hole. Smash the blue buildings on 
the right and you'll find another hole; it's into 
this that the first diagonal block goes. Drive over 
it to a small area with two more diagonal blocks, 
and ferry them back to their waiting holes. Push 
all the other blocks into their respective holes. 





One of the trickiest levels 
in the game. So what do 
they give you to drive? 


Yep. This one took us 
1,000,041 attempts. 





The last block is hiding behind the two red 
gas tanks in the top right corner. Decimate the 
building in your own way, drive over the first 
barge and park on the second. Exit Ramdozer, 
run to the third barge and drive it to its intended 
destination. Run over the footbridge back to the 
second barge and do the same. Now drive 
Ramdozer to the first barge and chug down to 
another dock; there'll be a TNT block waiting. 
Load it onto the barge and drive back to its 
original position. All that remains is to push the 
TNT over the barges to the final building. 

Again, if you've taken too long you may 


i 4 














Trea | Tatra = 


2 communication points There's a knack to be learnt with every one of ‘em. 


















RAMDOZER 
Easy and pleasing to use, Ramdozer 
functions best at high speed. When faced 
with a large building, plough through it 
in a gentle ziz-zag. This will, more often 
than not, ensure total structural 
extinction, thus negating tedious circling 
back to flatten what you missed. 


There's a Ramdozer later in this 
level, so once you've gained a bit 
of breathing space for the carrier, 
use it to level the last buildings. 

The first comms point is 
behind the train at the start. For 
the second, go to the concrete 
area on the right of the level, and 
follow the furthest trail of RDUs 
around a cliffside pathway and 
over a narrow bridge. 

There's also an 
underpass on the left 
hand concrete area 
containing a stone slab. 
Use Ramdozer to push it 
across the valley to a 
hole that it'll fit very 
snugly. Inside is — yes — 
the A-Team Van. 
Altogether now: “Ah 
pity the fool..." 



















































SKYFALL 
Always be sure to keep an eye on the buggy’s thrust gauge; its 
slender charms are significantly magnified with a fully-charged 
turbo boost. 






















BACKLASH 
Hmm. The key to understanding 
Backlash comes from careful 
observation of its eponymous level. 
The arrows describe the perfect 
destructive arc - tellingly, you have to 
be intimately close to the intended 
target, with the epicentre of the 
backswing trajectory correspondingly 
central to the offending obstruction. 


Not the niftiest of 
vehicles, so grab 
Ramdozer as soon 
as you can. 
































“Craz'foo'!” Sadly 
you can’t bolt oil 
drums onto it. 
SIDESWIPE 

There must be space between Sideswipe and any adjacent 
structure, otherwise the rams don't gain sufficient momentum for 
demolition. Handily, you'll find most of this vehicle's relevant levels 
contain rows of parallel buildings, necessitating simple middle-of- 
the-road placement. 





BALLISTA 
As tempting as it is, haring around manically blasting buildings is 

this cycle's downfall, as sharp turns, braking and acceleration have 
a habit of lifting the front end so that missiles overshoot. 


























CYCLONE SUIT v "hah 
Madly idiosynchratic, this exo suit tends to “3 
continue flailing even after you've \ 4 4 
demolished a whole city block. The only real Pay ei B i 
tip here is to ensure a sufficient run-up . > 
before smashage. k 

THUNDERFIST 

This second robotic exoskeleton is essentially a more measured 
Cyclone Suit. Its geriatric gait is, however, agonisingly slow, so be 
sure to (carefully) roll everywhere. It is also possible to turn while 
rolling, which is a definite advantage in built-up areas. 







Don’t be ashamed if 
a bead of perspira- 
tion forms on your 
brow at this point. 




























J-BOMB 
For maximum carnage, simply ensure that J- 
Bomb is centred over the offending 
construction; you can smash several buildings 
at once if he's positioned correctly thus. 





If he’s so clever, [> 
then, why’s he ef 
living in a caravan 
on an island in the 
middle of nowhere? 


have to wait for the 

carrier to cross the 

first barge, then 

collect the TNT and 

nimbly edge it past the nuclear payload, — shoot the boat with Ballista from the 


GET OFF ON THE RIGHT FOOT 
Yes, you probably know, but they're ever so helpful in 
attaining race bonus-level golds. Simply stamp on the gas on 
or just after the green light. Vroom! 


which is, as they say, no easy matter. cliff side where you start.) To reach the Z-TRICK 

The comms point is buried in the final scientist, fetch the TNT with the Park next to a building so as to deny your little man the 
warehouse to the left of the block- barge as you did before, but as you pleasure of exiting his vehicle, and hold Z. Several Homerian 
pushing area. You'll have to shoot this cross the third barge, turn right and ‘Doh's later, and the offending structure will collapse. 
from the cliff top in Ballista, then explode the huge metal block Strange, but occasionally useful. 
commandeer Ramdozer to get to it; obstructing the waterway. Hop on the SPOOKY 
simply exit Ramdozer and run up the barge and sail out to an island where Re-enter a race level straight after ‘doing’ it. You can now 


ramp to activate it. (You'll also have to the brainiac lives. Phew. race your previous attempt’s ghost without the icky 


ectoplasm business. Egon Spengler would approve. 





November 1997 





- 


We also thought it'd be worth including the - r. uh ine U 

trickier bonus levels. Some contain secret short ( BISON RIDGE Lg 

cuts that are essential for gold medal-worthy ae mS 

times. For the race levels, use the A-Team van or | 

the Starsky and Hutch car, as they’re slowed down F e Pye 
only negligibly by rough ground, and remind us n 

twentysomethings at N64 of our misspent 

childhoods. The Hotrod is the fastest, but it’s let Le 

down by terrible handling, and the Police Car's aay o~ 

acceleration just doesn’t cut the mustard. a 


GLANDERS RANCH )| ( COOTER CREEK £¥ 


\ 



















Ua 


BS ap 


7 a = = Dose — 
ADE PLATEAU) | (SKERRIES BHI 


O09} 


Sor HOT is vy MORRAINE CHASE The final demolition shuttle clear 


Xe Me eed eS 


. ce Teese Ce Lem OM UeULac li 
TAs Thunderfist is hidden here for hassle-free 
vA Site J devastation. Simply drive Backlash round 
<4 Pe gon ‘ om mre el eC me lie 


surrounded by TNT. Do the usual and 
uncover said mech. Once you've razed 
everything, the shuttle can land and it’s 
off to the Moon! 


ee CORVINE BLUFF Wahey! Leap buildings in a p . 












UA DU 
Be 


. + 


a 
7 


od single bound. Just what dump 
he Na er tl trucks were made for. It's 
ed river to g ver t SSE Um OM LMF ae SLT 
= 4 ine r t ot mee Ue Ra eM meet) 
ay 


a t Backlash is far more effective 

r airborne. The low gravity takes 
some getting used to, so kick 
Pee aire Mar me mig 
before trying for the gold. 













Lo] 




























Touch anything [> 
and you'll die. 
That's the N64 

Magazine 
Office Visitors 
Policy, anyway. 





MAGMA PEAK 


This is a swine. You can't touch 
ANYTHING apart from your objectives — 
the lava and volcanic walls spell instant 
doom. The best way to deal with the rafts 
is to hover at their height, a precarious 
inchworthy space above the magma. 
Crunch them first, then shatter the sphere 
in the center, then head toward the wall on 
the far left. 

There are beacons and spheres 
arranged in an ascending sequence around 
the walls of the volcano, and their 
closeness to the walls means that precision 
manoeuvering is essential. If you 
momentarily lay off J-Bomb's thrusters, you 
can turn yourself on the spot to align 
yourself perfectly. Remember: short bursts. 

There's a comms point to the right of 
the outside of the volcano. 


So then, you've saved the world allowed the Space Shuttle to land, 
from nuclear devastation - from and rescued the Moon from, er, some 
which only the cockroaches and buildings. Hmm. 

Keith Richards would survive - Right, then. Once you’ve gained 


Cmercury) Sea 





SduOd LSV1d NI SLIA GUVH ATTVIU IHL TIV Od ERO Melr 


th Pa ie 
eRe 
i Ore 


So then, the end. Or is it? 


Well, in a way, it’s very much the which you'll already have), and then the region of 3 seconds. Yikes!) that will 
beginning... Platinum Time Attack, which is, frankly, test everything you've learnt to breaking 

Once you've added the space levels mad. You'll be up against a punishingly point. N64 Magazine wishes you the best 
to your gold medal roster, the game goes _ strict mistress of a clock (for instance, of luck, because, quite honestly, you’re 
into Gold Time Attack (many times of you'll have to complete Skyfall level in going to need it. 


VEIN 


There's an N64, Super Mario 64, Mario Kart 64, 
GoldenEye 007, Blast Corps, a V3 Racing Wheel, a 
Sharkpad Pro, four coloured Superpads and four Tremor 
Paks up for grabs from Excitement Direct and InterAct! 


EXCITEMENT 
DIRECT 


Ol ES 


ue Issue 8 





hat a brilliant prize, eh? And it's all thanks to our pals at 
Excitement Direct and InterAct. 

What was that? Who are Excitement Direct and InterAct, 
then? Well... 

Excitement Direct (and you'll want to pay close attention now) were 
founded three years ago as a video game mail order company. That's a video 
game mail order company. Their success, they tell us, has been achieved 
through not only supplying video games and accessories at affordable prices, 
but also providing a good service backed up by detailed technical knowledge 
of the things they're selling. Their friendly sales staff will always be able to 
tell you about future releases, dates and prices, and they promise rapid 
delivery of items that're in stock, along with an enormous range to choose 
from. They're the ones to thank for the N64 and the four games we're 
giving away. 

And if you reckon Excitement Direct are long-established, wait till you 
hear about InterAct Accessories, makers of, for example, the V3 Racing 
Wheel and Sharkpad Pro. They've been going since 1991, having been 
founded by 23-year-old Todd Hayes, and make controllers, joysticks and 
accessories for all the major video game systems. They've just sold their 
100,000th N64 controller in the UK alone, which is why, in a celebratory 
fashion, they've come up with the V3 Racing Wheel, the Sharkpad Pro, the 
four coloured Superpads and the four Tremor Paks that complete our prize. 

And Vaduz isn't the capital of Liechtenstein if it's not so. 




















QUESTION 1 


Who are Excitement Direct? 

a) A video game mail order company 
b) A maker of plastic coffee stirrers 
c) A sports shop 


QUESTION 2 


Who manufactures the V3 Racing Wheel and 
Sharkpad Pro for N64? 

a) InterAct 

b) Drax Industries 

c) Nestlé 


QUESTION 3 


What is the capital of Liechtenstein? 
a) London 

b) Cardiff 

c) Vaduz 


Hello! After much pondering I’ve 


managed to answer your questions. 
Let’s hope | win all that stuff, eh? 





I I 
NAME 

| ADDRESS 
I i 

I I 

I l 

i { 

i l 

| POSTCODE I 





Answers (circle the right ones) 






1) A B¢ 
j 2 AB€¢ 
{ 3) A BC 
I 
i 
I 
| 


Send your entry to: Yes, | Can Read Compo, N64 ine, 
30 Monmouth Street, Bath BA1 2BW 
to arrive by 1st December, 1997. 


if you don’t want fo be sent N64-related material by Excitement Direc, 
please tick here: [ | 


Dc ce eu aks ek 
RULES 

1. Employees of Future Publishing, Excitement Direct or InterAct, their friends, families, relatives, pets, 
faith healers or political affiliates are not allowed to enter. 


2. The editor's decision, no matter how erratic, is final. 
3. Anyone trying to slip multiple entries past us will be detected, disqualified and ridiculed. Publicly 


4. Entries must arrive by Monday 1st December, 1997. 
N6 
November 1997 Ys | % 





MAGAZINE 


Plus, if you pay by Direct Debit, you 
can SAVE £6.40. That's the same as 
getting two issues free! 


We don’t charge a penny more for 
delivery of your magazine if you live 
in the UK. Overseas delivery is 
charged at cost. 


The free controllers are strictly subject 
to availability, so you'd better order 
now if you want to make sure of yours! 


01225 822511° 


01225 822523" 


E-mail: [email protected]* 


"Please quote reference No. N64P81 when 
ircllcl oslo lal ay mel me ceutac lay an cel melee (ci 


It's true! If you subscribe to N64 Magazine, you'll not 
only be sure of getting every info-packed issue of the 
world’s best Nintendo 64 magazine, but we'll also send 
you a free controller as well! The Trident Pad is worth 
£19.99, and is ideal if you want to have a crack at two- 
player Wave Race 64 or - the most fun it’s possible to 
have in the world — multi-player Mario Kart 64. 


Please choose your method of payment. 
1. (_] Direct Debit. The full amount of your subscription will be deducted 


YES PLEASE! 


in advance and in one lump sum. Please complete the mandate below. 
(Direct Debit instructions cannot be sent via e-mail or fax) 


2. |_| Cheque (payable to Future Publishing Ltd. Sterling cheques drawn on a UK account only.) 


3. (_] Visa [_] Access 


Cat NOs éesiencessesces seaasiaeasd EM PINES seckacsrystevivetseee 


WHICH COMES WITH A FREE CONTROLLER 
SIBMACUTE ivesesscssssszezzscassezs dep DENO ice 
Personal details 


Originator's Identification No. 
Title... 


930763 


41. Name and full postal address of your Bank or Building Society branch 


Instruction to your Bank or Building 
Society to pay Direct Debits. 


cod IANS nveeseae SUMAN Chaicnvvecionricrcencavisrnaivies 


Address ............ 


To: The Manager (Bank name) 


sssseeeee-Postcode tesieeaees ietimierows | UAGOIESS 
Daytime telephone................ 


European subscribers quote your EC VAT reg number 
Future Publishing Co. ref. no. (Offic 


2. Name(s) of 
account holder(s) $< 
[TT TTT | 
4. Bank or Building Society [| | | 
account number |_| |__ tL baad 


Please start my subscription with issue number. 


12 issues by cheque/credit card 3. Branch sort code 


UK ( £35.40 Europe (inc. Eire) (7 £43. 


prices quoted are for airmail only 


Rest of the World (1) £53.40* 


UK readers return this coupon by Freepost to: N64 Subscriptions, 
Future Publishing Ltd, Freepost BS4900, Somerton, Somerset TA11 6BR 


Overseas readers return this coupon (postage payable) to: N64 Subscriptions, 
Future Publishing Ltd, Cary Court, Somerton, Somerset, UK TA11 6TB 


information on 


N64P82 





Standard Subscription (12 issues) rates: 


5. Instruction to your Bank or Building Society 
Please pay Future Publishing Direct Debits from the account detailed on this 
Instruction subject to the safeguards assured by the Direct Debit Guarantee 


Signature(s) Date 


Bank 


Europe (inc. Eire) £43.40 





EXCITEMENT 
DIRECT 


THE NINTENDO SPECIALISTS 
FAST DELIVERY SERVICE 


Usually within 3 working days for games & accessories in stock 


01993 844885 


Yam to 8pm Mon-Fri, 10am to 7pm Sat 
11am to 4pm Sun & Bank Hols 


OR FAX ORDERS TO 01993 840750 
POSTAGE FREE FOR UK 


ALL ITEMS GO 1ST CLASS 


NINTENDO & GOLDENEYE ...............::csscceseeees 
NINTENDO & GOLDENEYE & TREMOR PAK . 
NINTENDO & LYLAT WARS & TREMOR PAK . 
NINTENDO & DOOM 64......... 
NINTENDO & MARIO KART 64............ 
NINTENDO & INT. SUPERSTAR SOCCER 64. 
NINTENDO & MARIO .............:csccsssesssseeseeees 
NINTENDO & BLAST CORPS.............:cccssccsseeseeeeeee£ 107.99 
Get £2.00 off every controller, and £1.50 off -_ ame or 
other accessory bought at the same time as your Nintendo 64. 
PRICES INCLUDE FREE DELIVERY WITHIN 2 DAYS 
MACHINES ARE FULLY GUARANTEED FOR ONE YEAR 
If your machine is faulty we will collect it from you and 


replace It free of charg® NINTENDO 64 GAMES 
GOLDENEYE Bus cones & 


007 & TREMOR PAK 


ONLY £50.99 ONLY £59.99 


LYLAT WARS & TREMOR PAK 
(Starfox 64) 


LYLAT WARS OFFERS 


De ee ae ee pees 
feedback too. Only £1 
ee Controller or Sharkpad Pro 64° 


the same time for just £23.99 
ONLYREA3..99 BOMBERMAN 64 
ONLY £40-99 


LAMBORGHINI 64 or 
TOP GEAR RALLY only £50-99 BOMBERMAN 64 & 
SHOCKWAVE 


1) Buy an official coloured controller Ye the same time 
ONLY £59.99 


£181.99 


GOLDENEYE 


MISCHIE MAKERS 

MISSION IMPOSSIBt 

MRC MULTI RACING CHAM 

MORTAL KOMBAT TRILOGY 
HANGTIME ... 


as either of these games for just £23-99 


2) Get £5 off a Mad Cats Steering Wheel 
(usually £55-99) if bought at the same time 


/AR GODS. 
WAYNE GRETZKY 


PLAY MACE NOWI! 


COLOURED OFFICIAL 
NINTENDO 64 
CONTROLLERS 


Available in blue, green, 
red, black and yellow 
ONLY £25.99 


nee, OR £22.99 FOR 2 OR MORE 
18864 and Wave 


SHARKPAD PRO 64° 


Enhanced Controller with Auto- 
Fire and Slow Motion functions 
ONLY £25.99 
OR £22.99 FOR 2 OR MORE 


ARCADE SHARK STICK 
Arcade-Style Joystick with Auto-Fire 
and Slow Motion features plus Memory 
Card Slot. Interchangeable Joystick 


ONLY £36.99 
SUPERPAD COLOURED 


8 Way Digital Direction Control. 
Memory Card Port 
£1 8.99 eeeeeeeee 
MAKO PAD 


High precision control, ideal for fighting 
games. Has Auto-Fire, Slow Motion and 
Memory Slot £20.99 


SUPERPAD 64 PLUS 
Auto-Fire and Slow Motion features 
and Memory Slot 
only £18.99 
SUPERPAD 64 onty £14.99 


ANALOGUE STEERING 


WHEEL WITH PEDALS 
8 Digital Action Buttons plus 


8 Way Directional Pad 


ONLY £57. - 
or £55.99 if bought wit 


SHOCKWAVE 
Unique SHOCK SENSOR adds force. 
Feed-back to ALL GAMES. 


Built in 1 Mb Memory card £21.99 


TRIDENT PAD £17.99 ULTRARACER 64 Hand held steering 
TRIDENT PRO PAD Auto-fire, slow motion, wheel, Programmable view change 
memory slot. Rumble pack Compatible £20.99 button and LED display 


CABLES AND CARDS MISCELLANEOUS 


Joypad Extension Cable . N64 Cleaning Kit 
Pair of Extension Cables. Official Carry Case 


a UNIVERSAL GAME ADAPTOR 
dust £16.99 or 3.99 Hf bought at the same time as any 


US NINTENDO 64 GAMES 


AERO FIGHTER ASSAULT. MADDEN 64... 


SUPER NES GAMES 


BATTLE CLASH..... 

DONALD DUCK - 

DONKEY KONG COUNTRY 2... 
DONKEY KONG COUNTRY 3 .. 


£17.99 
a 


fiaaa 


cyst GHOULS & GHOSTS. 
ER INTERNATIONAL CRI 

pes MARIO KART. 

SUPER MARIO WORLD 


S-VHS Cable - Gives better quality than a scart cable 
but requires SVHS compatible TV or Video ....£8.99 


Official Deluxe ean Case - Adjustable shoulder strap, 
can store the N64, 2 6 

6 memory packs 

Official Control Pad Cast 


£11. 
Universal Game Adaptor (UK/USA) - Doesn't play 
Wave Race or Starfox ... £14.99 


SUPER METROID... 


CLAYFIGHTER 63 1/3 MISSION IMP( SUPER PUNCH OUT 


CRUISIN US: MK MYTHOLOGIES: SU 
DARK RIFT. MORTAL KOMBAT TRILOGY. 
MULTI-RACING CHAMP’SHIP. 
NBA HANGTIME.. 
A Ea 98 


ROBOTRON. 
SAN FRANCISCO RUSH 
TUROK: DINOSAUR HUNTER 
HEXEN 64 TUROK & 1MB MEMORY CARD 
KEN GRIFFY, Jr. BASEBALL WAR GODS.... 
INT. SUPERSTAR SOCCER 64 . .99 WAYNE GRETZKY 
JEOPARDY... .99 WCW_VS THE WORLD.. 
3 WHEEL OF FORTUN 


EMPIRE STRIKES BACK... £27. i 
FIFA 91 


MARIO ALL STAR 
MARVEL SUPER 
MR 00..... 


SUPER NES 
HARDWARE & ACCESSORIES 
OFFICIAL NINTENDO CONTROLLER 
NINTENDO AV ADAPTO! 


9g NINTENDO AV CABLE... 
ACTION PAD SN LOGIC 3... 


D NINTENDO ‘ ty 
cage FEE FROM ONLY £7.00 SECRET 0} i Sa a8 
ae Steere Roa s ie eels 


Exchange policy on new goods - if you are unhappy with your goods for any reason, simpy return them in peat condton within 3 days of receipt by 
recorded delivery and sul to a fee (10%, minimum £5), we will swap it for another item. reserve the right to refuse exchange if the item is not 
received back in PERFECT condition. 


fot each subsequent item. Overseas postage 


CASH OC CHEQUE (Please allow 8 days for cheque clearance) CL POSTAL ORDER CL CARD CL] 


caro wwe JL J_JOIUILOUUUUUUOOUO00 sé se" 0 


PLEASE KEEP COUNTERFOILS IF SENDING POSTAL ORDERS. ONLY SEND CASH IN A RECORDED/REGISTERED ENVELOPE. 
CHEQUES PAYABLE TO: EXCITEMENT DIRECT, 1ST FLOOR, STREATFIELD HOUSE, ALVESCOT ROAD, CARTERTON, OXON OX18 3XZ 


Inevitably some items may not yet be available. Please phone to check availability. 
Prices correct at time of going to press.E & OE Ref: 64MAG 


EXCITEMENT DIRECT IS NINTENDO DIRECT'S LARGEST INDEPENDENT SUPPLIER. ALL RIGHTS RESERVED. ALL TRADEMARKS RECOGNISED 


Sea =! 


Scart Converter Cable - Soares TV signal, to 
USA or J 


‘SFX3 Adaptor (UK/USA) - Plays Starfox but not wae 
Race .... 6.99 


Official Mario 64 Players Guide . 

Official Turok Player Guide 

Official Rumble Pack 

Starfox Game Secrets .. 

Action Replay - Hundreds of built in cheats for all the 

best games, fully programmable memory, Memory 

Manager and Smart Control Slot add fantastic 
£21.99 expansion features ... od 


256kb Memory Card .. 
1MB Memory Card .. 
4MB Memory Card .. 
‘Tremor Pak... 

Game Killer 64 

including Mario 64, Mario Kart 64, Wave Race, Cruisin 
USA, Pilot Wings & Shadows of the Empire 


GAMEBOY GAMES, 
HARDWARE AND ACCESSORIES: 


ALLEYWAY NIGEL MANSELL 


LADDIN 
ASteaos ‘& MISSILE COMMAND. 


22 


Bear or ges 
UGS BUNNY 2 


TRIKE 
CONG LAND 2 
CONG LAND 3 
ART 


PRIMAL RAGE 
RETURN OF THE JEDI 
ROAD RASH 


Feigtatarara 


STREET RACER 
‘SUPER MARIOLAND 7 
SUPER MARIOLAND 2 


aa 


RIO, 
DUGK TALES 
Fish OF NORTHSTAR 
GO! TANK 


Wareab WOTRE DAME (DISNEY). 


Boetaaoo ae 


JURASSIC PARK. 
KILLER INSTINCT & CASE 
KIRBY'S BLOCKBALL 
KIRBY'S DREAMLAND, 
JON KING... 


ri 


pinon'Bavee — a 


PACKS 
DONKEY KONG & D’KONG LAND. 
TETRIS & TETRIS 2.. 
SUPER MARIO LAND 1 & 2 


BESLSLSSSELKLSSLESSSLSSSESSSESSB 


dia 


‘SILVER GAMEBOY POCKET & TETRIS 
CLEAR GAMEBOY POCKET & METROID Il WAVERACE & TRAVEL BAG 
CLEAR GAMEBOY & STAR WARS 
BLACK GAMEBOY & GOLF TETRIS & CARRY BAG . 
PSU (GB OR GBP) ... £8. POWER SUPPLY UNIT 
HANDY CAR PLUG PLUS 
LINK LEADS 
RED GAMEBOY & KILLER INSTINCT . 
MAN UTD GAMEBOY & SOCCER . 


SUPER GAMEBOY & PLAYERS GUIDE 
SUPER ZOOM - MAGNIFIER . 
SLIP LEATHER CARRY CASE 
‘SLIP NYLON CARRY CASE . . 





You're through to... 





EN L 


I his month some of 
the Hotline staff 
were led out of the 

imal Office, and, blinking 
uncertainly in the harsh 
sunlight, told to clear off to 
London to cover the ECTS 
trade show. And so, clutching 
their tickets nervously, they did 
verily (?) set off into the Great 
Outdoors. And after much 
confusion after getting on the 
wrong train, they finally 
arrived at their destination... 

Nintendo had a huge stand 

(of course), packed with the 
latest releases, a GoldenEye 
007 set, Mario Kart 
competitions, and the massive 
Challenger vehicle. Thousands 
of people must have walked 
through and they all said how 
impressive the N64 had 
become. There were simply 
loads of new games, including 
a version of Extreme G, the 
new racing game from Acclaim, 
as well as Top Gear Rally. 








The Hotline was there in an 
advisory capacity, making sure 
that no one had any problems 
playing the games, and that the 
machines were all running 
perfectly, but additional (and 
unexpected) duties included 
being interviewed for Sky News 
and Swedish TV (?), taking 
pictures of the beautiful Bond 
girls on the GoldenEye stage, 
and, err... making tea. 

All in all, a pretty exciting 
three days, and the Hotliners 
in question are awaiting 
sedation after their sojourn into 
normal Society. 

On a more personal note, 
we'd like to send our special 
thanks to Sarah, and her 
wonderful friends Holly, Milla 
and Charlotte, in Clapham, for 
putting us up and putting up 
with us over the ECTS period. 
You are, without a doubt, the 
most gorgeous gaggle of girls 
on the face of this planet. 

See you next month! 



















ENDO 


10 COMMON QUESTIONS 


Or 10 questions that are 


commonly asked... 


On Blast Corps, | can't get to 
J-Bomb on Argent Towers. 


Use the Backlash to destroy all 
the buildings that it can. Then, 


ee 
oN 


use it to 
push the 
large grey 
block on 
the far left 
side of the 
area out 
from in 
front of 
the ramp. 

Get out of Backlash, go 
down the ramp and get into 
Ramdozer. Use it to push the 
TNT crate over to the wooden 
door. When the door 
is destroyed, get out 
of Ramdozer and 
walk through the 
door. You will 
automatically climb 
into the train (you 
won't be able to 
see it when you get 
into it, but a ‘Smiley 
Face’ will appear 
when you do). The ‘Smiley 
Face’ indicates that you can exit 
the train. 

Drive the train through the 
tunnel until you get to the 
Ballista. Use the Ballista’s missiles 
to destroy the wooden door 
down in the pit on the right side 
of the area. 

Get out of the Ballista, walk 
down the ramp into the pit and 
go through the 
long tunnel (you 
will only see the 
driver's shadow 
as he is walking 
underground) 
until you come 
to J-Bomb. 










On Blast Corps, | can't find the 
scientists. Which levels are they 
hidden on? 


The levels the scientists are 
craftily hiding away on are: 
Argent Towers, Tempest City, 
lronstone 
Mine, Ebony 
Coast, Glory 
Crossing and 
Oyster 
Harbour. 


ER 


y 
DUPER TY, 
me ihimy SIS 





= 4 
How do | get to the planets after 
the Moon level on Blast Corps? 


Once you've completed the 
Moon, you must achieve a Gold 
Medal on every 
course before you will 
have access to the 
other Planets. That 
includes both the Main 
and Secondary 
courses. If you see a 
Course circled in green, 
then you have missed a 
Communication Tower. 
Therefore, you still 
have a Gold Medal to achieve. 


How do | erase my game on 
Blast Corps? 


OK, quite a common question, 

this one. When you switch on 

the N64, hold Start on your 

control pad as the game starts 

up. You should get an ‘Erase 
Data’ screen. Simply choose 
‘Yes' and your games will be 
erased! Easy peasy. 













I've heard there is an Expert 
Mode in Lylat Wars. How do 
you get to that? 


To get access to the Expert 
Mode, you must complete all 
the levels with a medal on each! 


On the Vs. Mode, are there any 
other vehicles to use? 


Indeedy! If you complete the 
game with medals on all the 
levels, you will be able to use 
the Landmaster tanks, and if you 
are good enough to complete 
the game on Expert Mode, you 
can run around on foot with 
bazookas! Krackaboom! 


How do you achieve the medals 
on Lylat Wars? 


The medals are awarded for not 
only getting the required 
amount of points on the 
different levels, but also for 
fulfilling certain conditions. 
Below are listed the requirements 
for each of the levels. 


Aquas 150 Sector X 150 
Area Six 300 Sector Y 150 
Boise 150 SectorZ 100 
Corneria 150 Solar 100 
Fortuna 50 Titania 150 
Katina 150 Venom 200 
Macbeth 150 Zoness 250 
Meteo 200 


In all of these stages, all of the 
characters must be alive! No 
sneaky shooting down of Slippy!! 


Q 








Ty 


UVVER STUFF 
WOT WE KNOW 


I'm having difficulties getting to 
the Pink Bomb Buddy on Wet- 
Dry World on Super Mario 64! 
How do you do it? 


CHEAT MENU 
Enable Cheat Menu 
Top C, Bottom C, Left C, Right C 


Right then. We've covered this 
one before, but it’s cropped up 
so many times recently that 


we'll go through it again. There God Mode 
are, in fact, THREE ways to get Left C, Right C, Bottom C 
to the hidden town. The first Clippi 

d second involve getting th oe 
and second involve getting the Top C twenty times, Bottom C 
water in the level up to it's 
highest point by touching the puieer 

Sr ese Ome § Bottom C, Top C, Left C, Left C 
coloured diamond near the top Health 
of the curving stone ramp. 
Once you've done that, swim Left C, Top C, Bottom C, Bottom C 
out to the wooden platform All Keys 
floating below the Bomb Buddy. Bottom C, Top C, Left C, Right C 
Now you can either: All Artifacts 
a) Double jump up and catch Top C, Right C, Bottom C, Top C 
hold of the edge of the All Weapons 
platform, or Right C, Top C, Bottom C, 
b) Long jump towards the wall Bottom C 
to your right, then wall kick Puzzle Items 


back off up to the platform. 
For the third method, you need 
to triple jump into the painting 
that leads into the course. This 
will have the effect of raising 
the water level slightly higher 
than normal, which leaves you 
to swim over to the metal cage 
in the corner of the course and 
just jump up, which makes 
talking to the Bomb Buddy 
completely unnecessary! 


Top C, Left C, Left C, Left C, 
Right C, Bottom C, Bottom C 


CHEAT MENU: 

On the screen that says “Midway 
presents War Gods", press Right 
three times, B, B, A, A. The 
screen will flash if done correctly. 
If you go under Options, there 
should be a menu option called 
Cheat Menu. Under Cheat 

On Turok: Dinosaur Hunter, |'ve Menu, the available options are: 
tried to get the Outrage Mode by 
completing the game on all the 
difficulty levels without using 
continues, but it hasn't worked! 
What am | doing wrong? 


Handicap feature for Player one. 


Handicap feature for Player two. 
Simple! The cheat you've 
mentioned doesn't exist, I'm 
afraid! Sorry about that. Allows you to 
choose which stage 
What is the significance of the to play on 
strange ‘Toasty’ guy in Mortal 
Kombat Trilogy? 

Turn on or off the 
When you're on the Star Bridge game's timer. Doh! 
stage, and the Toasty man pops 
up, press down and Start EASY FAT 
simultaneously to fight You can do the fatalities without 


Khameleon. Cool! having to remember what the 








character's specific move is. To 
execute the Easy Fatality move, 
stand at the required distance 
needed to do the Fatality, and 
simultaneously press High 
Punch, Low Punch, High Kick 
and Low Kick. 





On the Character Select screen, 
on the control pad, press Down, 
Right, Left, Left, Up, Down, 
Right, Up, Left, Left. 

You should hear the 


abe dete! 





confirmation phrase “All Too 
Easy." Keep the cursor on the 
character it's on and press any 
button. The cursor will be on the 
name of a character, but when 
you start gameplay that character 
will turn into Grox. 


On the Character Select screen, 
on the control pad, press Left, 
Down, Down, Right, Left, Up, 
Left, Up, Right, 
Down. You should 
hear the confirmation 
phrase “All Too 
Easy." Keep the 
cursor on the 
character it's on and 
press any button. 
The cursor will be in 
the name of a character, but 
when you start gameplay, that 
character will turn into Exor. 


© 
INO @ 








It's something of a Tips 
Extra special edition this 
month, as we compile our 
Top 5 tips of all time. 
Which are the N64's 
handiest tricks? And, 
furthermore, why? And! 
We've still got space to 
squeeze in the bestest 
ever Top 10 Reader Tips! 


N64 MAGAZINE'S TOP 5 TIPS 


1. TUROK - DINOSAUR HUNTER 
THE BIG CHEAT 

Simply enter NTHGTHDGDCRTDTRK 
at the ‘Enter cheats’ screen. 

Quite frankly, this is a swimmingly 
juicy big dream of a cheat which gives 
you all previously published cheats (all 
weapons, infinite ammo, etc.) as well 
as warps to all the levels and bosses. 
This will either ruin your game or send 
you into a 
trigger happy 
fit. It makes 
James dribble, 
which could, 
feasibly, be a 
sign of either. 





2. SHADOWS OF THE EMPIRE 
BE A BAD GUY 
Select a new game slot and enter your 
name as _Wampa__Stompa. (The lines 
here are spaces. Be sure to insert two 
between ‘Wampa' and ‘Stompa’ or 
this cheat won't work.) Select Medium 
game difficulty, and set the controller 
configuration as Traditional. You can 
now stomp the pesky rebels with your 
very own AT-ST! 

Once the AT-STs appear in the 
second round of the battle of Hoth, 


YOUR TOP 
TIP 


eT UMC rae Lam om 
Errocim liom Vm lla Come le) 
in one of your games? Then 
send it to us immediately! Each 
month we'll compile a chart of 
brace a eR UEC 


we'll send you out a rather flash 
ee Dolan er- (elm ele 
eo M ley am eS (ol aw | 
Cu RR uli sae wl 
bit special. Don't send us stuff 
NARUC ci cre Mu teltT  g 
Towra (ol 





press Left on 
the D-pad and 
Right C 
simultaneously, 

Then quickly ie 
press Up on & \~ 
the D-pad and 

use Right C to scroll through the 
camera views until you see the AT-STs. 
Once they're selected, use the D-pad 
to control your walker and press up on 
the D-pad to shoot those Snow- 
speeders down. 

C'mon now, didn't Luke make you 
sick? Squeaky clean little twerp. Well, 
now you can indulge in all your Dark- 
Side-related fantasies. Remember: no 
scruples = no rules. Heh heh heh. (You 
can also ‘be’ a Wampa and a 
Stormtrooper — see N64/5 for details.) 


3. MARIO KART 64 

TURBO START 

Yes, that one. Press the accelerator 
button halfway between the second 
and third lights coming on for an 
exhaust-flaming speed start. 

True, the world and his dog know 
about this, but it's importance can 
never be overstated, as it is the 
fundamental cornerstone upon which 


om  - -- 


[ore BF go 
~ 


Bo R= pee 


It's for [game name]: 


And I've found that if you: 


Karting excellence is built. Many a 
game has been won and lost in the 
N64 office simply by virtue of a 
supreme start, and a missed 
opportunity is all that's needed to 
prompt one of 
Tim's infamous 
streams of bile- 
inflected, spittle- 
flecked profane 
invective, which 
would shock 
even the foulest 
of mouth. 


4. WAVE RACE 64 

DOLPHIN RIDE 

Choose Stunt Mode and Dolphin Park. 
You must perform every stunt, and 
here's the patented N64 method of 
doing so: 

Start to Checkpoint 1: Hoodstand with 
somersault, riding backwards, 
handstand. 

Checkpoint 1 to 2: Clockwise barrel 
roll, backflip and submarine dive. 
Checkpoint 2 to end: Anti-clockwise 
barrel role. 

Now reset the game, and the intro will 
show dolphin-mounted racers. Hold 
down on the control stick when 


ne % @ ie 









et pe) Fe 
Bet f 





veal ad sere 
00058 oe ES wot 
eeett , fr 
selecting ] 
your ‘. 
character ie 
and go = 
to the 


Dolphin Park Championship warm-up. 
Hey presto! Not a tuna in sight. 

Ah, bleary eyed with nostalgia, all 
those Saturday mornings sat in front 
of Flipper come rushing back to mind. 
Don't you just dream of riding a 110 
Mph dolphin, somersalting off a ramp 
and submarine diving? Thought so. 


5. PILOTWINGS 64 

DRIVING ACROSS THE USA 
Simply land the Gyrocopter on a nice 
long strip of straight road and then 
change the view to first-person. You 
can now drive! Like a car! Instead of 
flying! Brilliant. Ok, so it's of absolutely 
no use whatsoever other than its 
novelty value and the way that when 
you hit a bump you take off, causing 
certain people 
in this office to 
coo “Chitty 
Chitty Bang 
Bang!" in an 
infantile 
manner. 







ae 





Send to: Tips Extra, N64 Magazine, 30 Monmouth St, Bath, BA1 2BW 
If you don’t want to cut up your magazine, send a photocopy 
instead, and continue on another bit of paper if you run out of room. 





~CLUB FIRST 


ome great stuff this month, including two 
new Mario Kart shortcuts - Daniel Parker's 
Toad’s Turnpike one is a ‘doozy’, as they say, 
eV Am Le UC aN 
selection of tactical bits and interesting game quirks, 


1. MARIO KART 64 

To cut off loads of time on 
MoCo VL Comm ml ale) a 
cut. When you reach the part 
of the track that crosses over 
the other, do a sharp turn to 
the right and jump the barrier 
CUCM Wa CUCmo mom UiLe] 
practice to get right). You'll fall 
right through the track and 
land on the lower part! 
Daniel Parker, Winchester 


Pat tt) 
When the opposition 
goalkeeper has the ball in his 
hands (after a weak shot), 
move your striker next to him. 
Now, when the ‘keeper lets go 
of the ball and the camera is 
following it, hit A and B 
(shove) — you'll hear the 
ocr ol malian a eel eel 
correctly - and you'll get away 
with a free foul, even with 
Carlos as referee. This tip will 
make your opponents bring on 
LTT oS CA oo 
who will be much easier to 
score against! 
Daniel Glenfield, Abingdon 


Join our 


discount 
scheme 
NOW | 





ER e el ao] 

To get 10 second laps on Yoshi 
Valley, turn left straight from the 
clear (ele Ror Rm celal 9 
of you. Go down the left hand 
side of it. Use a mushroom boost 
and jump right at the edge of the 
grass bank 

should sail 

Oma 

fence, and 

Re 

eleven ele) 

up and 

Eten Vel0] 

just behind 

the line, letting you do a ten 

Joo) ie lO MRC) 
difficult and quite often you're put 
back right on the line and the lap 
Nem mC Ka 

Steven Dyson, Poulton le Fylde 
and Alun Thomas, Wales 


4. SHADOWS OF 
me 

The best way to kill IG-88 is to 
run behind him, where you'll 
notice five alcoves. Go into the 
middle one with the T-shaped 
piece of metal. IG-88 can't detect 


you, so come out of the alcove 
and wait. In a few seconds he'll 
jump down in front of you. Run 
back behind the metal and shoot, 
he won't shoot back. Repeat this 
Veen Ure MCCOY TOL 
oO MUU tale] (oko Co 
Michael Burley, Devon 


5. STARFOX 64 

For extra points charge your laser, 
but DON'T get a lock on. Fire the 
IeCyolmof- | -\mm tal ome“a col Tuo of iglor-Lag) 
the enemy, or at objects to the 
side of the enemy, and you'll 
score bonus points. For example, 
Wala M eta AEM ICO Lee (ORC) 
above, and you'll get 1 point for 
the enemy and one bonus point. 
Robert McMahon, London 


6. MARIO KART 64 

eee MAUL elcome icone 
friend and | found: on the ground 
level of Block fort it's possible to 
crash through the corner of a 
block in the centre of the arena. 
You'll fall into a black pool, and 
Lakitu will put you back into the 
arena. This can be used to push 
opponents off course, causing 


such as the mysterious Riku's Pilotwings tip. If you've 
found a smashing N64 game tip that you think the 
nation needs to know, then send it in via the coupon 
below. The monthly top tipper wins a Sharkpad Pro 
from the shiny stars at Interact (01204 862026). 


them to 

ToS 

balloon, 

iam Ze.) 

have no 

es 

Toa 

Realistically, this trick is difficult to 
eam ella RUM Uo tt 
NIU Pl ale EC eee ha 
Stirlingshire 


me S| 

I've discovered a simple way of 
a Tae ual camr Calm oe a 
ello acme) mols Ue Caucla 
into the back of one of the 
monster-spawning gates (making 
sure you haven't closed it with a 
elo etar- OU MALO) LALOM a 
much easier to avoid its attacks. 
Occasionally a fireball will find its 
way inside, but this is easily 
avoided by strafing left or right. 
By continually strafing and 
shooting you'll eventually kill it 
with minimal loss of energy (50% 
at most). Interestingly, it only 
takes 24 missiles to kill as opposed 
ioe CR (elm RGN oe DCO 
eRe UUM a 


8. STARFOX 64 

I've found that if you play 
training mode through to the end 
you get into ‘All-Range’ mode. 
You probably already knew that, 
but if you keep shooting all the 
ships for long enough you get to 
fight Star Wolf drones that 
Evaabrel|\Varctirc(o.4! 
CXS TEU 


9. PILOTWINGS 64 

Choose Cannonball level 2 
(Crescent Island). If you shoot 
your pilot at the red and white 
passenger cruiser going round 
the island in the bay and hit it, 
you'll get 5 points! It's possible to 
Lila UAL Ler UCLA UM COlU Lg 
locations. So far I've been unable 
to hit the pesky speedboat, so | 
don't know if you get a score for 
ilar lan Coren 

Riku 


ee el 
When playing your favourite N64 
piece, always remember “Be of 
faToare< UU rae) aoa 
Adam Cooper, the Essex 
Badlands 





Banjo Kazooie 























NHL Breakaway 98 ...Call 
Pilot Wing 






















Blaze Memory 256KB Green N64..8.99 8.49 
Blaze Memory 256KB Grey N64....8.99 8.49 
Blaze Memory 256KB Red N64 ....8.99 8.49 
Blaze Memory 256KB Yellow N64 8.99 8.49 


Blaze S Video Cable N64 14.99 ....13.99 
Blaze SFX64 Universal Adaptor ..19.99 ....18.99 
Blaze Stereo AV Cable N64 9:99 ......9:49 


Competition Pro N-64 24.99 ....23.99 
(3 pronged pad with turbo, autofire, slow motion 























Conkers Quest & card reader) 
Doom 64 Datel N64 5IMB Mega Mem Green ..28.99 ....27.99 
Duke Nukem 64... Datel N64 5MB Mega Mem Yellow..28.99 ....27.99 
Extreme G Datel N64 5B Mega Memory Blue 28.99 ....27.99 
F1 Pole Position ory Grey 28.99 ....27.99 
FIFA Road To World Cup Datel N64 SMB Mega Memory Red 28.99 ....27.99 
FIFA Soccer 64 Datel N64 Game Killer Cheats 28.99 ....27.99 
Forsaken Datel N64 Memory Card Plus 14.99 ....13.99 
Freak Boy + stole ce en Stick ct 59.99 Ba 
oldeneye 007 = On . (Analog & digital directional control auto-fire & 
ee N Hell sett pees 31.99 slow mo) 
Hexen Stardust 52 99 ....51.99 interact Cleaning Kit N64 7.99 ......7.49 
uper Mario € 49.99 ....48.99 Interact Memory card N64 14.99 ...13.99 
Tonic Toubl.. . Call........Call_ Interact Pad Extension N64...........9.99 ......9.49 
Turok 2 Call ........Call Interact Sharkpad Pro N64 29.99 ....28.99 
Turok Dinosaur Hunter 94.99 ....52.99 (Analog & digital directional control,auto-fire & 
Descent Call Call slow mo) 
Ultra Soccer Call Call ering Wheel N64 69,99 ....67.99 
War Gods Call Call a AC Cable N64........7.99 ......7.49 
Wave Race 49.99 ....47.99 Interact Superpad N64 eet A) 7.49 
Wayne Gretzky Hockey 49.99 ....48.99 Interact Superpad Plus N64 24.99 ....23.99 
WCW V NWO World Tour Call Call (Analog joystick control, memory card slot, auto-fire) 
Wetrix Call ........Call Logic 3 Multicase N64 ..............28.99 ....27.99 
<—™~ Wheel Of Fortune Call Call (Soft case with cushioned interior partitions & 
6 aa ¢ 62.99 World Championship Wrestling......Call Call _ pockets) 
EAS Soccer 64 en 9 on Wrecking Balls Call........Call Logic 3 ie Memory Card 1MB..14.99 ....13.99 
ee a a" WWE Warzone Call.......Call_ Logic 3 N64 Memory Card 256K ..7.99 ......7.49 
Joust X .. Call Call Yoshis island 64 Call Call Logic 8 N64 Trident Pad..... 22.99 ....21.99 
Killer Instinct Gold 49.99 ....48.99 (6 fire buttons,8 way directional controller, 
Kirbys Air Ride .. Call Call analogue stick) 
Lai a Call Ca Logic 3 N64 Trident Pad Pro.........27.99 ....26.99 
Legend Of 64 Cal Call Logic 3 Pad Extension N64 4.99 4.49 
Lylat\ Wars Startox 64 56.99 ....55.99 Blaze Controller Extension N64 ....9.99 ......8.99 Logic 3 Scart Ca 4 7.99 ......7.49 
(Includes rumble pack) Blaze Memory 1MB Black N64....14.99 ....13.99 Lo agic 3 Top Gi 69.99 ....67,99 
4 Madden NFL 98 Call Call Blaze Memory 1MB Blue N64 ....14.99 ....13.99 (Steering wheel & pedals with 8 buttons & gear 
4 Mario Kart 64 57.99 ....56.99 Blaze Memory 1MB Clear N64....14.99 ....13.99 shift stick) 
: Mission Impossible Call Call Blaze Memory 1MB Grey N64 ....14.99 ....13.99 Logic 3 Top Gear Pro N64 77.99 ....75.99 
- ma Mortal Kombat Mythology Call Call Blaze Memory 1MB Red N64......14.99 ....13.99 (Steering wheel, pedals, programmable 
“ Mortal Kombat Trilogy 53.99 ....52.99 Blaze Memory 1MB Yellow N64..14.99 ....13.99 _ keys,gear stick & LCD pare 
Multi Racing Championship Call Cal| Blaze Memory 256KB Black N64 ..8.99 8.49 Mario Kart 64 Players Guide...........7.99 ......7.79 
NBA Hang Time 49.99 ....48.99 Blaze Memory 256KB Blue N64....8.99 8.49 N64 Carry Case ........ 14.99 |...13.99 
NFL Quaterback Club 98 Call Call Blaze Memory 256KB Clear N64 ..8.99 8.49 (Sof record bag style case will hold console & 4 games) 





Tel: 01268 531222 





N64 Carry Case Deluxe ... 29.99 ....28.99 
(Soft case,will hold console, 2 controllers & 6 
games) 

N64 Control Pad Carry Case 12.99 ....12.49 
(Soft case, will hold pad, 2 games & 2 memory cards) 
N64 Mouse Mat Bowser so nedOO) 5.49 
N64 Mouse Mat Mario 5.99 5.49 
N64 Mouse Mat Mario & Bowser ..5.99 ......5.49 
N64 Mouse Mat Mario Kart 64......5.99 ......5.49 
N64 Mouse Mat N64 Logo 15.99 5.49 
N64 Mouse Mat Wave Race 64 ....5.99 ......5.49 
N64 Wrist Pad Bowser .................6.99 ......6.49 
N64 Wrist Pad Mario Crawling ......6.99 ......6.49 
N64 Wrist Pad Mario Kart 64 ........6.99 6.49 
N64 Wrist Pad Mario Throwing......6.99 6.49 





Nintendo 64 Controller 28,99 ....27.99 
(Official controller) 

Nintendo 64 Controller Black ......28.99 ....27.99 
(Offical controller) 

Nintendo 64 Controller Blue........28.99 ....27.99 


(Offical controller) 


MUSIC & VIDEO 
NOW IN STOCK J 











Nintendo 64 Controller Green......28.99 ....27.99 
(Offical controller) 

Nintendo 64 Controller Red . 8.99 ....27.99 | 
(Offical controller) 

Nintendo 64 Controller Yellow .. eret.09 
(Offical controller) 

Nintendo 64 Memory Pack 256K ..14.99 ....13.99 


(Save Games & Statistics) 

Spook N64 2 phonos + SVHS lead ..6.99 ......6.49 
(Allows connection of N64 to TV or monitor with 
S-VHS socket) 

Spook N64 3 phonos/Scart Cable ..7.99 ...... 7.49 
(Allows connection of N64 to TV or monitor with 
Scart socket) 

Spook N64 Memory Card 1MB ..19.99 .... 

Spook N64 Pad Extension Cable ..6.99 ... 
(Length is 1.5 metres) 

Super Mario 64 Players Guide ......9.99 ...... 9.49 





Please note that member prices quoted apply to Club First members only 


















IM\THE|BEST, 


Do you long for a chance to prove your N64 prowess to the world? 
A team of N64 letter openers are ready and waiting for your entry... 





nd still they come. We're still Pee, eee 


staggered by the amount of I'm the 





Best mail that we recieve every This month's Star Performance goes to Tommy : Poste 
month. What's even more Earl from Heaton, who's beaten all newcomers a Me zs bi 
heartening is the spirit of dedication for the Frappe Snowland top spot with a sterling = Ae = 
and good natured competition that's apparent time of 00'32"32. “What?” we hear you cry “But Lu 
from your many, many letters. N64 fans, it seems, he’s cheated!” : i 
are the most devoted in the world. And please, Well, yes, it is an obvious short cut-led time, Frappe Snowland ‘cheat’ time, just for the glory of 
keep them coming - as good as your times are, but it’s by far the BEST short cut time we've had. _ being the best. 
there's room for still more excellence. If you think you can ‘do’ the shortcut, on all Meanwhile, well done, Tommy. We would 
Once again, the majority of your entries are for | three laps, and get a better time, then dosendit send you some N64-type stuff but we've, er, lost 
Mario Kart, resulting in plenty of no-holds-barred in along with some proof. We'll run a kind of your address in the chaos of the office. Do get in 
jostling and charts in a state of continual flux. But mini-league to see who can get the ultimate touch and tell us, and we'll see what we can do. 


what about Starfox and Turok? Are there any 
challenges to the thrones of Stuart Richards, A. 
Barker and Seth Eagles? C'mon, give it a go... 

Anyhow, whatever game you think you're a bit 
handy at, send in your scores and times to the 
usual address. Top dogs, as always, are awarded 
with the fabled N64 pin badge. Good luck! 


NEW HIGH 
SCORE! 


Our Koopa Troopa Challenge 
continues apace, with our 
time-to-beat having been 
well and truly, er, beaten. 
James Watt from Higham is WIN 4 
currently riding high in pole CONTROLLER! 
position, with a smashing time of 1'42"66. 

Can the little tinker be beaten? That, readers, 

is up to you... 

Once you've mastered the short cut here, 
it's going to be a test of true driving skills to 
get the best time. And you've only got three 
mushrooms; we reckon it's best to use them on 
the final straight of each lap, across the sea, to 
the finish line. But maybe you've found a 
better place to use them... go on, surprise us, 
why don't you? 

Send your entries to us by no later than 
November 7th, and if you're the victor, you'll 
win a Sharkpad Pro from the ever-lovely 
Interact (01204 862026) as well as a hand- 
crafted* N64 badge. Mark your entry “Here's 


















Ue Nt oe oe) 


(AMERICAN/JAPANESE) 


Foot Race with Koopa the Quick 


1 0'17"6 Confirmed GK, Darlington 
2 0'19"0 . Unconfirmed Ryan Cowell, Cramlington 
3 0'19"7. Confirmed Nigel/Butterfield, Manchester 
4 0'21"0 Unconfirmed Andrew Watson, Blackpool 
5 0'27"5 Confirmed Richard Durkin, Newcastle 
dC 11+ (-) 
1 0'13"2 Confirmed James Adams, Bury 
2 0'15"9 Confirmed P Dimba, Tonbridge 
3 0'16"0 Confirmed» Ciaran Haren, Belfast 

4 0'18"0 — Unconfirmed Ryan Cowell, Cramlington 
5 0'21"2 Unconfirmed David Decena, Texas 


(PAL) 


Foot Race with Koopa the Quick 


0'13"5. Confirmed Owain Brimfield, Peel 
0'13"8 Confirmed Barry Gannon, Caithness 
0'16"0 Confirmed Richard Savage, Berkshire 
0'16"7_ Confirmed Matthew South, Sheffield 
0'17"2 Confirmed Andrew Densley, Bath 
0'17"3 Confirmed Neil Tate, Doncaster 
0'17"7_ Confirmed Erwin Zeevart, Holland 
0'17"7 Confirmed Daniel Dunn, Lincolnshire 
9 0'17"8 Confirmed Rony Costa, Hillingdon 
10 0'18"0 Confirmed Tom Chase, Dorset 
Peach Slide 















































































































CPN | O) uw) & | w [by | 





































my Koopa Troopa Triumph" and send it to the 1 0'13"0 Confirmed Trev Henderson, Harrogate 
usual address. eyed 2 013"0 Confirmed Marc Bennett, Newcastle 
3 0'13"1. Confirmed Zahir Ishani, Surrey 
Be a 4 0'13"2 Confirmed Dave Parsons 
eat daa l 5 0'13"3 Confirmed Andrew Mills, Londonderry 
Mario Kart 64 6 0'13"3 Confirmed Ed Quinn, Manchester 
Koopa Trooper Beach 7 0'13"3 Confirmed Micke Laasko, Finland 
1'42"66 8 0'13"4 Confirmed Simon Flint, Emsworth 
Nese 9 0'13"7 Confirmed James Gillott, Dorking 





10 0'13"8 Confirmed Rony Costa, Hillingdon 





Luigi Circuit 


1'40"23 
1'42"76 
1'42"92 
1'43"01 
1'43"06 
1'43"33 
1'43"45 
1'43"65 
9 1'43"68 


CON O| wal win | 


Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 


Marc Duport, Guernsey 
Steven Dyson, Poulton le Fylde 
Mike Davis, Dundee 

Tatu Luostavinen, Finland 
Mike Hurry, Aberdeen 
Mark Lethbridge, Broadstairs 
Andrew Taylor, Reading 
GK, Darlington 

lan Taylor, Reading 





10 1'44"00 


Confirmed 


Mario Raceway 


0'54"58 
0'54"64 
0'55"12 
0'55"36 
0'55"70 
0'55"82 
0'55"83 
0'56"15 
0'56"13 
10 0'56"39 


1 
2 
3 
4 
5 
6 
7 
8 
9 


Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 


Dawn Ford, Dundee 


Marc Dupont, Guernsey 
Steven Dyson, Poulton le Fylde 
lan Chan, Stirlingshire 

Marc Duport, Guernsey 
Graham Dibley, Basingstoke 
Mike Hurry, Aberdeen 


MARIO KART 64 


TT megs 
1'33"67 Confirmed Graham francis, Cronleigh 


Frappe Snowland 


1 00'32"32 Confirmed Tommy Earl, Heaton 





2 1'41"31 Confirmed Stephen Ball, Macclesfield 
1'43"07 Confirmed Joe Timms, Ashcott 
1'44"43 Confirmed Thomas Foster, Derby 





2 00'48"27 Confirmed Andrew Hannath 
3 00'53"29 Confirmed Andrew Valentine, East Grinstead 


4 2'07"61 


Unconfirmed Gary Thomson, Bonnyrigg 





1'57"32 Unconfirmed Richard Gale, Milcote 
1'58"76 Confirmed Margaret Hodge, Cheshire 
2'00"21 Confirmed Stelios Giamarelos, Greece 


5 2'08"37 
6 2'09"29 
7 2'11"14 


Unconfirmed Howard Paul, Bristol 
Unconfirmed Agent N64 
Confirmed Trevor Scannell, Barking 





2'01'28 Confirmed Alex Graham, Staines 
9 2'01"82 Confirmed Stuart Hayward, Wiltshire 
10 2'02"58 Confirmed Edward Webb, Cornwall 
Royal Raceway 
2'11"11 Unconfirmed Gary Thomson, Bonnyrigg 
2'12"34 Confirmed Chris Sheperd, Nunthorpe 


8 2'11"98 
9 2'12"37 
10 2'12"42 


Confirmed Alain Keersmaekers, Belgium 
Confirmed Matthew Keys, Ely 
Confirmed Paul Ovens, Bristol 


Bowser's Castle 


1 2'20"42 
2 2'21"98 


Unconfirmed Gary Thomson, Bonnyrigg 
Confirmed Andrew Hannath 





2'12"87 Confirmed Andrew Hannath 
2'12"93 Confirmed Trevor Scannell, Barking 
2'12"96 Unconfirmed Agent N64 


3 2'22"47 
4 2'23"47 
5 2'24"24 


Confirmed Nick Tew, Swindon 
Confirmed Nick Syrad, Reading 
Confirmed Simon Dodds, Harpenden 





2'13"49 Confirmed Matthew Keys, Ely 





Confirmed 


Robert Klooskeihois 


2'14"79 Confirmed Jimmy San, Leicester 





Confirmed 
Confirmed 
Confirmed 


Royal Raceway 


1'49"63 


Confirmed 


Ben Ford, Cleveland 
David Nixdorf, Warrington 


2'14"80 Confirmed Tommy Earl, Heaton 


6 2'24"80 
7 2'25"49 
8 2'25"68 


Confirmed _ Phillip Alexander, Peterborough 
Confirmed Jason Pickman, Braintree 
Confirmed Richard Dunn, Lincolnshire 





2'14"94 Confirmed Alun Thomas, Wales 





Andy Boskett, Crewe 


Steven Dyson, Poulton le Fylde 


10 2'15"20 Confirmed Jason Pickman, Braintree 
Koopa Trooper Beach 
1 1'42"42 Confirmed Andrew Hannath 





1'50"14 
1'50"43 
2'32"73 
2'33"84 
2'34"10 
2'34"26 
2'34"79 
2'34"81 
10 2'35"34 


OOO [wm lw [i fe 


Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 


Marc Dupont, Guernsey 
Jon Stanley 

Arthur van Daless, Holland 
Mark Lethbridge 

Nick Payne, London 

Mike Hurry, Aberdeen 
Marc Dupont, Guernsey 
Marc Edgeworth, Gloucester 


Unconfirmed Simon Franklin, Leeds 


Time Challenge mode 


1 1'23” 
2 1'39" 
3 2'32” 
4 2'37" 
5 2'40" 
6 2'44” 
7 2'46" 
8 2'48" 
9 2'50”" 
102'51" 
11.253" 
12. 2'53” 
13 2'53” 
142'57" 
15 2'58” 
162'59" 
173'32" 
18 3°00" 
19305" 

203'04” 


Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 
Confirmed 


Stuart Richards, Dorking 
Andrew Mills, Londonderry 
Wayne Starkey, Harpenden 
Matthew Griffiths, Colchester 
Martin Sturrock, Goostrey 


Paul Taylor, Poynton 


Jamil Yahyaoui, Belfast 
Scott Brown, Stocksfield 
Karen Callow, Winton 
Stephen Daulby, Warrington 
Tony Hills, Cleveland 
Johannes Virtannen, Finland 
Tom Walker, Essex 

Nick Perry, Pontypool 
Joe Timms, Ashcott 
Erwin Zeevart, Holland 


Unconfirmed Neil Plant, Falmouth 


Confirmed 
Confirmed 
Confirmed 





William Lam, Bristol 





Laurie Goodman, Lewes 
Gerry Hardiman, Bognor 


1'42"66 Confirmed James Watt, Higham 


9 2'27"06 
102'27"88 


Confirmed Trevor Scannell, Barking 
Confirmed S$. P. Richards, Dorking 


Banshee Boardwalk 


1 2'10"70 
2'11"28 


Unconfirmed Gary Thomson, Bonnyrigg 
Confirmed Andrew Hannath 





1'42"92 Unconfirmed Gary Thomson, Bonnyrigg 
1'44"77 Confirmed Simon Dodds, Harpenden 


2'13"89 
2'14"37 
2'14"53 


Unconfirmed Agent N64 
Confirmed Simon Dodds, Harpenden 
Confirmed Nick Tew, Swindon 





1'45"27 Unconfirmed Chris Macham 


2'14"54 


Confirmed Alain Keersmaekers, Belgium 





2 
3 
4 
5 1'44"93 Unconfirmed Agent N64 
6 
7 


1'45"57 Confirmed Chung Wong, Telford 
8 1'45"71 Confirmed Nick Tew, Swindon 
9 1'46"69 Confirmed Andrew Densley, Bath 
101'47"20 Confirmed Richard Dunn, Lincolnshire 


Zap 15 
2'16"64 


Confirmed _ S. P. Richards, Dorking 
Confirmed Andrew Densley, Bath 





9 2'16"69 
10 2'17"98 


Unconfirmed Remco van der Brink, Holland 
Confirmed Michael McGarrity, Strathaven 


STARFOX 


Level 1, Corneria 


222 Confirmed A. Barker, Gwent 





Total Hits 


1729 





Confirmed Seth Eagles, Gwynedd 





213 Confirmed GK, Darlington 
207 Confirmed Seth Eagles, Gwynedd 


202 Confirmed Roger Vance, Newtownards 


187 Confirmed PA Downs, Southampton 
183 Confirmed Andrew, Macclesfield 

183 Confirmed Spike Carson, Arizona 
Unconfirmed Stuart Long, Bury 


OlON OO) wi) al win) 


= 
° 
Ss 
8 


You can enter as many of the leagues as you like, as 
many times as you like. But (ah! But!) if you want any of 
us suspicious types at N64 Magazine to believe you, 
you'll have to send a picture or a video of your 
achievements. Only then will the coveted word 
‘Confirmed’ affirm your excellence. If you're sending 
photos you MUST please write your name, address and 
score/time on the back of each. With videos, please tape 
a label with the relevant info to the case. This is very 
important, as anything we recieve has a habit of being 
absorbed into the stalagmites of correspondance 
through which we wend our delicate way every day. 


204 Confirmed Marc Duport, Guernsey 


197 Confirmed Johnny Town, Horbury 


1613 
1536 
1450 
1442 
1430 
1398 
1374 
1372 
10 1371 


Confirmed Pekka Tarkka, Finland 
Confirmed GK, Darlington 

Confirmed Nick Payne, London 
Confirmed Mike Hurry, Aberdeen 
Unconfirmed Johnny Town, Horbury 
Confirmed Chris Turnbull, North Shields 
Confirmed Johnny Town, Horbury 
Confirmed David Coates, Bulwell 
Confirmed Spike Carlson, Arizona 





Send your entries to: 
I'm The Best, N64 Magazine, 30 Monmouth Street, 
Bath BA1 2BW. 


If you'd like your stuff back, include a SAE with your 
entry. We'll do our best to get it back to you, but it’s 
best not to send Aunt Dot's copy of her Golden 
wedding anniversary. If your score doesn't appear, don’t 


worry — we work to harsh deadlines, 
and it’s not always possible to get 
everything in the issue. It will appear 
eventually, though. 





1sid IHL WI WULF OT, 









PROJECT K= 
0973 139 144 


THE SEEDBED CENTRE, LANGSTON ROAD, FAX: 0181 508 3845 
LOUGHTON, ESSEX IG10 3TQ EMAIL projectedircon.co.uk 








MAGAZINE 





Holes in your N64 Magazine collection? Then exclude that draught with some 
carefully chosen back issues. They're as fresh as the day they were printed — 









and cheap, too! : IMPORT N64, CALL tor IaiSsi forieS OF IMPORT Net 
OLD Golden Eye F Zero Int'l Superstar Soccer 
Sut! FULL SCREEN, Top Gear Rally Mace Baku Bomberman 


fy Mischief Makers Duke Nukem Aero Gauge 
oes FULL SPEED, sit ; : : 
@ Rev Limit Virtual Pro Wrestling Yoshi Island 
ART OR SVHS Duel Heroes San Francisco Rush Wcw Vs Nwo 
: Mission Impossible Banjo Kazoole Quake 


N6 SVHS LEAD £12 AV LEAD £3 RGB SCART LEAD £25 SFC LEAD £8 
JOLT PACK £18 MEMORY CARD £15 SCART CONVERSION £20 


IMPORT PLAYSTATION Wiis Vee 
TTS TC ee Tab a Lat 
Feedback Analogue Pad £CALL |) Tekken 2 Models from £8 
USA Final Fantasy VII £55 Bomberman Models from £15 
USA Resident Evil Directors Cut £CALL Virtua Fighter Models from £10 
USA Formula One C Edition £CALL Marvel Super Hero Models £12 
JAP Dragon Ball Final Bout £60 Fatal Fury Models from £15 
JAP Soul Edge £55 Ranma Models from £16 
JAP Metal Gear Solid £CALL Godzilla Model £27 
Final Fantasy Music CD's £16 
UT Dragon Ball Music CD's £16 
Art of Fighting English Sub £15 Ranma Music CD's £16 
DBZ Broly Experiment E-Sub £16 | Dragon Quest Music CD's £30 
DBZ Broly Returns E-Sub £15 Anime Collection Music CD's £16 


My Neighbour Totoro E-Sub £15 ao / Nore £6 
; ; lor p+p games/merchandise 
Dragon Ball and DBZ Series available Add $10 for pp Machines 


For a full list of merchandise and games send an SAE to: 
PROJECT K, The Seedbed Centre, Langston Road, Loughton, Essex, IG10 3TQ 


AL 

























B= A *: 
Hehe Bad 





a a a a a a a a a a —. == i. aw, st @ 
[Please send me the following back issues at £3.50 each: a | == ’ ey * fe { 











| N64 issue numbers ..................... Total cost .............. s 
Method of Payment [| Visa |_| Access | 4-2 + fet 

eo Number |} (| {_](_] L] LIU L| }LJ : ers 6) i i 
Expiry Date OOOO : : 
Name cise iscccitae Sacancisenwannyrensne Gath at Roe OE aOR ERG i 


| Oe 


i Please return this coupon, together with a cheque (if you're not paying j 
by Access or Visa) made payable to Future Publishing Ltd, to: 


N64 Back Issues Dept, Future Publishing Ltd, I 
FREEPOST BS4900, Somerton, Somerset, TA11 6BR. 


=< ee oe oe oe oe Ask about our free design and typesetting service 


as NOK 





From Commodore 64s to Nintendo 64s 
and everything in between!! 


COMPUTER EXCHANGE 
65 Notting Hill Gate, London, W11 3JS 


LARGE SELECTION ON SALE 


To advertise here 


ew 
« 
\ 







es 


Call us 
on 
01225 
442244 


Gs ell 
Neidio peek anus ALA) 
aOR us R. Evil Directors Cut 
Midi ig ae) 

Rrra cg aT ad 
a eR 


TO CT 
UC A CL) 
Ti) 


Blast Corps 


iO med 
Castlevania (US) 
Street Fighter X 

Ce 


Mt 


RUC 
GoldenEye 1 
Lamborghini 64 Ma Sig ( 


Lee 
rea ria Py: CER SU) Tay aCe 


St aes 
nH Racing 7 


CT Oy 


Se Hu) 

OEIC 

poe aa ed 
caret 

NUTS 
ery 
NOW.IN STOCK 
New releases coming on all systems daily - ring for details. Best deals on 


part-exchange. Lots of back-catalogue games in stock on all systems. 
Trade enquiries welcome. 


ee | Also at: 10 Mill Hill Leeds © LSI 500 (near Railway StationTity Centre) Tel: O113 234 1116 











V, t C 
Universal 
ISLONS = 
now 
Part Exchange Specialists 


NEW AND USED GAMES AT DISCOUNT PRICES 


NINTENDO™ CONSOLES AND GAMES 


in stock! 


COVE li Mel rire 
UK & IMPORT Always Available 
CON CS Ae time. 
Visions, 728 King Lane 
Leeds, LS17 7BA 
PAC NRA 


ed 


PlayStation. 


Tel/Fax: 


0113 261 3424 
Next Day Delivery 


Games Console 


Phone 07000 PlayStation 
FP. 


seca » 


Stockists of USA, Jap and UK Consoles and Software. 
Call for full prices 





* US GoldenEye 64 £59.95 * Lamborghini 64 £Call 


* Tamagotchi * Mace £59.95 
7 Unit 21b ¢ The Hart Centre @ Fleet * Hants e GU13 8AZ 
= Tel: 01252 810649 Fax: 01252 810650 E 
E-mail: [email protected] 


SUPPLYING FOMORROWES-GAMES TODAY. 
eats alah 


a 


NG4 PRIZE DRAW: ALL ENTRIES WILL RECEIVE DISCOUNT 
VOUCHERS WORTH £10 - TO ENTER OUR MONTHLY PRIZE DRAW 
SIMPLY CALL THE NUMBER BELOW AND LEAVE YOUR DETAILS. 


ae LOCAL DELIVERY SERVICE AVAILABLE - BRADFORD AND HALIFAX 


WIN THE 
LATEST N64 
RELEASE 


TEL: 01274 731313 on 0411 280634 


Something 
Different.in a 
Games Exchange 


Nessie teste Citys 5) 
EU Rel gol ato matte lacey) 


* Postage & Packing free w 
~ exchange Te i elas 









“A bad name" 


When | was in York, | went in to a 
shop to look at the N64 games, and 
when | got to them, on demo was 
supposed to be Super Mario 64, but it 
was Super Mario World on the SNES! 
This is giving the N64 a bad name. 
You have to DO SOMETHING! 

Gary Loughheed, Blackburn 


I've raised my left leg into the air. 
Will that do? Ed 


“Important 
revelation” 


I've just realised something! | get 
several games mags each month but 
N64 Magazine is the only one | read 
cover to cover — even articles on 
games I'm not really interested in, 
such as Wayne Gretzky and 
Forsaken. 

Why is this? 

Well, on further thought | believe it's 
(a) because the 


Real fi535) 





a8 INCY.... 


he world of the Nintendo 64 is a mysterious 
| place, filled with impossible screenshots, 


shrinking magazines and over-pervasive 
Vols am Dar Co UCM me ae 
strongest possible terms) are the ever-diligent 
readers of N64 Magazine. 


quality of the writing 
is so good that most of 
the articles are sufficiently 
interesting and at times 
entertaining that they warrant 
reading in their own right 
anyway, (b) there's 
always the chance of an 
important revelation that | 
might otherwise miss, and (c) the 
best things require absolute 
completion (SM64 and Starfox 64 
bear testimony to this). 
Just thought you ought to know! 
Tony Moogle Kenley, Surrey 


Great! And with our morale suitably 
boosted, it's back to the 
complaints... Ed 


“Keep quiet” 


One Mr Andrew Mills from 
Londonderry. Is it just me, or has 
everyone else noticed but decided to 
keep quiet? This man does nothing 
but use his N64 and his camera. 
When | saw the time he'd 
achieved for the preliminaries of the 
Mario Kart championship, I'd then 
only mustered a mere 1.1538, after 
a couple of hours’ play. And so | 
admired the man. But now he's 
pushed it too far. | can handle his 
time trials (especially the Wave Race 
one), but the photos of Pilotwings! 
Please, Andrew, leave your house. Do 
something else. Anything! Otherwise 
things could get serious. We could be 
subjected to time trials over ‘how 
quickly the N64 can be plugged in 
and turned on’, with pictures of 
Andrew holding his stopwatch. 
5th, issue 6 


Andrew does occasionally leave his 
house. In fact, he popped in to see 
us this month, and, would you credit 
it, brought his video camera. Ed 


“There it was!" 


| was hoping I'd have a chance to 
win a control pad with a cheat | 


Write to us at: 
Club 64, N64 Magazine, 30 Monmouth Street, Bath, BA1 2BW 
Fax: 01225 732275 

e-mail: [email protected] 
Any letters printed win a prized N64 Magazine badge! 







” 
4 
c 
Az, 





discovered for Mario Kart 64 that | 
hadn't seen printed in your 
magazine. So | sent it to Readers’ Top 
Ten Tips about two months ago. 
Since then I've always read the 
magazine, hoping it would appear. 
On Wednesday, 20th August, a 


week before | went back to Spain, | 
couldn't wait to see if it appeared, 

and because | know the magazine 

normally comes out in the shops a 

day before you advertise (/n some 

kind of parallel universe, is this? - 

Ed), | went into town to buy it, 





A The controversial Mario Kart cheat 
in question. Sorry, Juan, 
Paul Williams must have just 


pipped you at the post. 


ringing WH Smith's first to make sure 


it had arrived. 


When | arrived at the shop they 
were still in the plastic covering, and 


cover. | couldn't wait to see it, as | 
had a feeling that at least one of my 
letters was printed. When | got to see 
the Readers’ Top Ten Tips, there it 
was! The cheat I'd sent in was 
number one! Then... a few lines 
below... WHAT? Paul Williams? 
That's not me! | felt like ripping up 
every single N64 Magazine in the 
shop, and going home without 
buying it. But | didn’t. | like it too 
much, and just had to buy it. 

Juan Orive Siviter, Madrid, Spain 


4 are all 
Magazin 


because 


I'm afraid 


reasons? 
Sorry. Often with the best cheats, Tom Holzer, via 
loads of people tend to discover e-mail 
them at the same time, and it's pot 
luck as to who gets them to the N64 Erm, it's the cold 
office first. Hopefully a badge will be — weather. You know 
of some consolation. Ed how it is. Ed 


all | could see was Zelda 64 on the 


Here’s where dreams could become reality, if any clued-up 
games developers are readi 


SEIKEN DEN SETSU 3 
SPECIAL EDITION 

What | really want to see is an 
updated, translated version 

of the amazing Super 
Famicom game Seiken 
den Setsu 3 (or Secret 
of Mana 2, which 
would have been 
the name had it 
ever been released 
here in the West). 
It would have 





scrolling (in-out like in Yoshi's 
Story), huge polygon bosses, 
more frames of animation (even 
though the SNES version had a 
satisfying amount of frames), 
larger sprites, updated magic 
(explosions a la Turok), anti- 
aliasing and, of course, 3D 
flammie/Buu Suka 
Buu/BonBoyagie flight! This 
would be really cool. 

Andre Tonnesen, Norway 


That would be smashing, but it's 
unlikely ever to happen. Still, 
that's what dreams are for. Ed 


ONE-TRACK RACING 

I'd like to play a racing game that 
has only one track and only a 
few cars to choose from. | know 
what you're thinking: this would 





















PlayStation, which only has one, 
highly detailed table. The best 
example of this is Sega's new 
arcade machine, Le Mans 24- 
Hour, using their new AM-3 
board, which has just the 

one track. 

Adrew Cole, Bracknell 


I'm not so sure. One-track games 
are great in the arcade, where 
you only play them 
occasionally, but | reckon that 
single track's appeal would 
start to wither under the 
intensive playing it'd get at 
home. Take a look at Diddy Kong 
Racing for tracks that are both 
numerous and detailed. Ed 


TUROK 3 

My idea for a new game is Turok 
3: In New York. The game would 
be along the same lines as it is 
now, but you could blow up cars 
and there'd be a lot more people 
to kill. The aim of the game 
would be to collect the secret 
gems which the Campaigner 
(again) had sent into the future 
to New York, along with Turok 
and lots more baddies trying to 
stop him getting 
his hands on 
them. And also, 
as he's a 
dinosaur hunter 
he could kill 

» mech raptors 
and 
triceratopses! 
Simon Brooks, 
Hertfordshire 





be a big bore. Indeed, many 
games are criticised for only 
having a few tracks — Ridge 
Racer, for instance. But the idea 
is that, because there's only one 
track, the detail and action would 
be superior. It would be a bit like 
Pro Pinball: The Web on the 


Cr ad 
Pere ee 
i 


ati al 


And instead of 
fog, of course, 
there'd be smog. 
Perfect. Ed 





“Nothingness” 


Listen up. N64 Magazine issues 1- 


and now N64 Magazine 
issue 6 is 27 cm 9 mm tall. 
What's going on? Soon 
N64 Magazine will shrink 
into nothingness. Is this 


N64 software, or are 
there any other 


28cm 1mm tall, N64 
e issue 5 is 28cm tall, 






















































of the lack of 


Zy's now so cool, unfortunately, 
Luar cTom ii LIs lye Una era mane 
point-a camera at him. €d 


BATMAN 64DD 
I'd love to see an RPG for the 
64DD based on the Batman 
animated series. It would be 
viewed from a Mario 64 
viewpoint, and would take 
advantage of the 64DD's clock 
and rewritable capacity. 

By day you would take 
control of Bruce Wayne. You'd 
arrange meetings with company 
bosses of whom you were 
suspicious, and collect info. Or, as 
the game would be played in 
real-time, a criminal might escape 
suddenly from Arkham Asylum. 
At this point you could return to 
the Bat-cave and adopt a false 
identity (such as ‘Matches’ 
Malone) and go to one of 
Gotham’s sleazy dives and ask the 
local thugs if they've heard on the 
street what the criminal's scheme 
is. Then, if things got a tad rough, 
you could slip into a Bat-costume 
and fight your way out. 

There'd be update discs, with 
new characters to control like 
Robin, Batgirl, Huntress and so 
on. I'd love Konami to do this 
game, as they can clearly do great 
3D games. They also did 
marvellous jobs of Batman 
animated and Batman Returns on 
the SNES. 
James Toye, Glasgow 


Bleurgh. €d 


Oemce eon Oper 
Hunter 64° Or ‘Stat-Pilot 64’. 
Anything! Ed 


Baffling, ismtit2 ed 


BA (rele or atslellrariia cele Lesaive tment 
best letterI've ever read. Ed 


This would indeed be great, 
especially if you had the full 
complement of Bat-accessories 
and the graphics were as stylised 
as the cartoon. A fine idea. Ed 


Woken up with a brainwave? 
Then write it down quick and 
send it to: Dream On, N64 
Magazine, 30 Monmouth Street, 
Bath BA1 2BW. 


Thanks very much. Tim flicked 
an elastic band'at her, though, 
and she fell down the side, 
where | can’t reach, Ed 


November 1997 

















‘COMING SOON IN 


wi 


Te 
Ue ie 
ete 


Body swapping, chemical 
weapons, terrorism, sci-fi, 
and relentless torrents 

of blood, bullets, and 
unspeakable violence. 


A 200-page action 

film guide, from the 
fine people at 
Time Out. 


Welcome, would-be Sir Clive Sinclairs, to the 
N64 Magazine lab, where the technology of 
tomorrow is hatched. Possibly. 


GAME BOY 64 

Nathan Missen of London reckons it's time the Game 
Boy was replaced with something a little more 
sophisticated: a hand-held N64. (And so do Andrew 
Hoggett of Cardiff and John Lewis of Milton Keynes, 
coincidentally.) He's cunningly incorporated the N64's 
innards into a Controller and stuck a screen in the centre 
of it. His pricing is perhaps a little eccentric — £99.99 for 
games and 3p for memory cards that plug directly into 
the carts — but he’s probably spot on with his external 
battery pack with 28 cells in it: colour hand-helds eat 
electricity like lawnmowers. 


TILT PAK 

When we ran our design-a-controller-plug-in 
competition back in issue 3, billions of you suggested 
something that makes the Controller react when it's 
tilted, which is what you do anyway when you're trying 
to evade persistent baddies. Jason Steadman of Wallasey 
has pursued the idea further, coming up with an 
ingenious system of ball bearings and electrodes to 
detect movement. He's even included a clip to stop the 
Controller's cable getting in the way. The Tilt Pak’s a fine 
idea. So, third-party peripheral manufacturers, how 
about it? 


PRINT CLUB 64 
With the N64 struggling in Japan, what Barrie Davies of 
London reckons is that Nintendo should cash in on the 





craze for Print Club sticker machines (as featured in 
Max's arcades feature in issue 4). So he's designed a 
simple combined scanner and printer that plugs into a 
spare Controller port and allows you to scan in 
photographs, adorn them with game-related pictures, 
and then print them out as stickers. “It would help to 
revive N64 sales in Japan," Barrie reckons, “but a release 
over here would be unlikely.” Nintendo’s next move 
after the 64DD? 


Invented something? Then jot down how it 
works - and do a sketch if possible - and send it 
to: Invention Corner, N64 Magazine, 30 
Monmouth Street, Bath BA1 2BW. As with 
everything in Club 64, any ideas we print win 
their creators gleaming N64 Magazine badges. 


“Down 
the chimney" 


I've thought of a few of uses for 
Super Mario 64 other than playing 
it as usual. 

Firstly, you could use it to pick 
numbers for the National Lottery. 
Simply attempt all three slides twice 
(Peach Slide, Course 4 Slide and 
Course 12 slide), each time noting 
how many coins you collect. If you 
collect more than 49 on any attempt, 
divide it by two (and, if necessary, 
round it up). There are many 
different ways to get these numbers. 
On Course 4, for example, choose to 
play with or without your penguin 
opponent, or to handicap you even 
further, play Course 4 Slide, Star 3, 
having got all 120 Stars to race 
against an even bigger and tougher 
penguin. Another option would be to 
try to avoid as many coins on these 
slides as possible, and the number 
you do accidentally get is the number 
you put on your Lottery card. So far 
I've won £10 twice over four weeks! 

On Course 4, you may have got 
angry at the little penguin you try to 
rescue if he repeatedly walked away 
and was hard to pick up. 

Here's how to get 
your revenge. 
Return him to his 
mother and then 
steal him back. 
Or you could 
chuck him down 
the chimney near 
the start. Or 
chuck him 
down the 
shafts 
where the 
cannons are. 
You can 
even 
chuck 
him 

off 

a hill. 































With a couple of friends you 
could play your own Mario Athletics. 
Simply go through your favourite 
courses and compete. For example, 
on Tall Tall Mountain (just before the 
canyon before the pink Bob-Omb), 
see could can long-jump across the 
gap parallel to the wooden walkway. 
Or on Course 15, see who can do 
the most wall kicks in an attempt to 
reach the blue coins and pink Bob- 
Omb. Or try a marathon/free-style, 
using any means necessary to get 
away from the 1-Up mushrooms that 
chase you. For instance, outside the 
castle a mushroom 1-Up in the third 
tree from the waterfall will chase you 
until it touches you. 

Andrew Antoniades, London 


Ingenious. But can you think of a 
gaming use for our lonely and 
disused FIFA cart? Ed 


“Don't 
understand 
kids" 


| just had to write in sympathy with 
Jeremy Davies from Chichester, 
who says his parents don't 
understand kids. 
Have his parents actually tried 
playing any of the great games on 
the N64? If not, they really don't 
know what they're missing. | 
myself am a 29-year-old 
Vf mum and | just can't 
wait to get my hands on 
the latest games. 
~ Sometimes |'m up most of 
the night with my friend, 
who's 24, trying to better our 
scores. We've got nearly all the 
N64's games and enjoy them all 
immensely. 
Jane Coldwell, Portsmouth 


Would you like to be 
our collective N64 
mum? Ed 


“Key chains, 
ice-creams” 


I've just got back from my summer 
holiday in France. | don't know what 
their problem is, but wherever | went 
| couldn't escape Donkey Kong. He 
was on all the Kellogg's cereal boxes, 
and there were Donkey Kong action 





figures, sticker collections, trading 
cards, key chains, ice-creams, Pogs, a 
comic and even a tacky Saturday 
morning children's show which only 
had Donkey Kong at the beginning. 
Worst of all (trust the French) there's 
a Donkey Kong record. 

Tim Henry, Reading 


It sounds like our chums across the 
Channel have fallen victim to the 
evils of marketing, which you can 
read all about on page 98. 
Well, the French? What 
have you got to say for 
yourselves? Ed 


“Key chains, 
ice-creams” 


| felt compelled to send in 
some more Pilotwings photos. | 
hope you like them. | would also 
like to say thanks for the work 
experience. It really was great. You 
may think that | caught you at a bad 
time (being past your deadline), but 
it was the perfect time to see what 
it's REALLY like working on a games 


mag. So all you out there reading this 
should listen up: 

Stop harrassing Wil. This man is 
exceedingly busy and works more 
hours than there are in the day. Stop 
asking him to ‘do’ more covers. | 
would like more myself, but you can 
only truly appreciate the amount of 
work this man does when you see 
him in action. 

Also, these guys DON'T play 
games all day. They do, of course, 
play them (that's their job, after all), 
but there's a hell of a lot of pressure 
involved and a HELL of a lot of 
writing — more than you'd think. 

So stop whining and forget all 
those illusions that working on a 
games mag is just playing games all 
day. Those wanting to work ona 
mag listen very carefully: you MUST 
be able to take pressure. Journalism is 
no doss. | know, and | only write a 
fanzine (with my friend) and for a 
newspaper, and that's hard enough 
as it is. So give it plenty of thought. | 
know | still want a full-time job in 
video game journalism, though. 
Andrew Mills, 

Londonderry 


Thank you too, Andrew, for coming 
to visit. It was a pleasure to see a 
true Mario Kart artist in action. 
Sorry if we were a bit grumpy at 
times. Ed 


















































































1. | run my N64 through a SCART lead 
TOR cele ta UL oS om) Cord 
and get a US machine. Will this work? 

2. Are monitors 50Hz, 60Hz or multi- 
standard? 

PR Ee ele UN AR Uae 

sells US SNESes, new or used. And do 

you know where | can pick up a copy of 
Ee) ae 

4. Do they still sell SNESes in America? 

me ieee mice emul 
ending to Starfox and Mario 64? 
Ae elem) oe et 
PU Ue ae tam deere Com UC 
aR ya 

VAN CSM AE 

RT eee : 
keep the UK game plugged mens 


7. Will Nintendo release a Nintendo 
museum game similar to Namco 
RTT el UM EWA C Cela 
Michael Parsons, Bognor Regis 


1. | doubt it, as they’ve hardly caused 
Etat) B 

2. Not really. 

3. We don’t have any plans to at the 
moment, but we’re never quite sure 
what's going to happen from one day 
to the next here at N64 Magazine, so 
you never know. 

4. Well, to be honest we'd rather 

(eel te hee] Mey) 
putting 
together the 
world’s finest 








in. Why is this? arse - Skee Nintendo 64 
Saul Minshall, Bristol Be eae Eye Pd rl) 
a eS a ela om) 
Pee emcee alike rs video 
ULL a a Ce eRe ote 
Vom me(= tae eh el) Fe a KS UY er Mk 
STMT AR) Reds] a Oe ea) Py Scare Tele REL 
feel r 1h  e ela Le a - — “N64 Magazine 


while the latest, more 

expensive ones tend to be multi- 
standard. 

3. Any reliable importer should be 
able to furnish you with a US SNES. 
You'll be lucky to get hold of a copy 
ey gee CES aL 

4. Yep. Lot's of them, believe it or not. 
5. They‘re Nintendo's Japanese team 
Co) MLR Me et RP OL 
Ele AC celme Leek MTOM LET 
its quality. 

EET eee 
chips in the cart (powered by a small 
battery). One of the side-effects of 
using the cart as the ‘key’ for a 
convertor cart is that this RAM gets 
zapped. It’s not had any long term 
effects on the carts we use but it 
might be a good idea to use a cart 
without RAM if you can. 

VEX elm LLG 
the convertor cartridge is unable to 
make game saves to the game being 
played. Instead, it saves to the cart 
you plug into the back of the 
cartridge to act as the ‘key’. As long 
EM ee emcee elilel 
Mel AM Ma ume mittee as 
CoE Ter) mn ele S11 1) Co [a 2X) 
your save points, though. Ed 


will bring you the fastest, most 
comprehensive news direct from 
Shoshinkai - James and Max will both 
be there to make sure of that. 
5. Can you still not do it? It’s just the 
same as jumping over the left-hand 
side, but you twist the joystick to the 
right slightly as you hop. 
6. Doom should be out now, with 
aCe CMe TMM el ake) a 
Vee ALLA le OI) 
to emphasise how technically 
sophisticated the N64 is, and are 
better off distancing their new 
machine from their old ones. Ed 


1. My mate says he's got the Banana 
eT eee ea CM emo a 
Pre eee mere mys 

3. Should | get Blast Corps or Lylat 
Tease 

4. Is the Jolt Pak any good? 

Ben Elry, St Clears 


1. He’s lying. In fact, if you examine 
his pants closely you'll probably 

(elk eo mer LL kg 

2. It will, but they'll be much shorter 
than CD ones. 

3. They’re both great games, so get 
them both if you can. Lylat Wars 
eee) ON a RLM R16 (ee ele 
4. Er, in what sense? It definitely adds 
Ree mom AUC ee li 
it depends on how well developers 
use it. Ed 


SP aa mem eee 
Mario and Wave Race be released in 
TOL eg 

2. If so, is it worth selling my original 
POC me Ue ue Um om US 
Wie 

eT em Lee Ug 
video of this year's Shoshinkai Show? 

4. How about you sell the video 
separately? 

CMe eR MLC ee Ulel Cm Cem oLT (e] 
you please show on it how to jump over 
the right side of the wall on Mario 
Circuit in Mario Kart? 

6. What is the UK release date for Doom 
64 and Extreme G? 


1. Will Sonic ever come to the N64? 

Pee Ce aie mere Mee EAE Cs 
63 1/3'? 

Cee eel Uma 
Mythologies, like one on Scorpion as 
Cem Mel ml 4a cord 

4. My friend thinks the N64 can play 
Sect mee Re CR Ue 
CUNO) eR ee UR 
own eyes? 

5. I've heard of a new Sega console 











TU Ame eR LM eC etl em 
em Crd 
Robert Rowland, Hirwaun 


1. He won't, no. 

2. Because Interplay thought it would 
be funny. Our sides are in serious 
splitting danger. 

3. That seems to be Midway’s 
ea ee meme mL 
Sub Zero goes down, though. 

OMe ole) em Mie te el Meee ol Ode 
course the N64 can’t play SNES 
games. Blimey. 

5. Both Sega and Sony are working 
on new 64-bit consoles to rival the 
N64, but neither is due out until 
around 1999. By then there‘ll 
doubtless be talk of a new Nintendo 
console... Ed 


1. Should | buy Mario Kart 64 now, or 
wait for Diddy Kong Racing to come 
out in November? 

2. If | buy an American version of Mario 
Kart and use it with an adaptor for my 
Nae ML LeU ote 
as the PAL or the SCART version? 

3. Are any point-'n'-click adventures 
(Sam & Max, Monkey Island) planned 
for the N64? 

4. Why do games come out in the UK so 
much longer after the Japanese and 
vue Ue 

5. Why is Starfox 64 being called Lylat 
Wars in Britain? And will it run at the 
same speed as the Japanese and 
PN Ue ee 

meV Y eae melt eg 

7. | heard a rumour on the Internet that 
Banjo-Kazooie has been delayed. Is this 
true? Why? 

8. On SM64, where are the eight red 
coins on the final Bowser level? | have 
119 stars and can only get seven coins. 
Andy, Egham. 


O° aes, Ta 





1. A tricky one. Mario Kart 64's great, 
oN mI Lota me ree Rem) 
reasons Diddy Kong Racing has been 
kept so quiet is that Nintendo wanted 
to sell as many copies of Mario Kart 
as possible before Diddy Kong arrived 
and stole its thunder. From what 
we've seen of it, Diddy has the 
potential to be tonnes better than 
Mario Kart, especially if you’re 


playing alone. We can't let you know 
VMI CMO UCM NR MEL | 
version thoroughly, though: expect a 
review next issue. 

2. No. 

EAE els MMe aCe e eee 
old-fashioned now, to be honest. 
They‘ve been superseded by things 
ieee ema AUC ec la a 

4. Only Nintendo ones do, as a rule, 
and it’s because Nintendo are a tiny 
bit odd. 

5. We're pleased to report, Kylat Wars 
is full-screen and almost full speed. 

6. It should be finished early next 
NA me eS Mee i 
release date yet. 

7. Sadly, it seems we won't be seeing 
B-K till early next year now. The 
reason? They simply haven't been 
Elomi N am OL 

8. Refer to Zy’s guide in N64/3. The 
at reee tM 1k Ao) MSIL Ue 
last one - it’s under the final flight of 
blue steps. Ed 


oP ECM) Umm eu em 
label on the memory expansion port 
which says “Do not remove this label"? 
2. When will Nintendo start selling 
memory, and how much will it cost? 

3. Will Tiny Toons Wacky Sports ever 
see the light of day on the N64? 
CMB te CRU l Ue Ll 
NMC Ame el OMT Ue tems 

TT MEY -a ord 

5. How do you get the best results when 
making jam tarts? 

PE Met Uc marie bg 


Pe MRR m clo 
underneath saying “I told you not to 
remove that label.” Other than that, 
nothing much. Oh, except if anything 
goes wrong with your N64 you might 
have problems with your guarantee. 
2. We won't need memory 
until the 64DD arrives, and 
it‘ll then come as part of 
the package. 
3. Dunno. Konami are 
keeping several games 
close to their chests, 
though, so maybe. 
cn a an OPT OLE) 
we've got no price-increase 
plans at the moment. 
s 5. “It’s all in the pastry,” 
says Sue Overton, N64 
Magazine's culinary advisor, 
“Shortcrust is a must and 
you must be careful not to 
Oa eee Clee ALLL 
elt AUK ae 
in the oven. Pre-baking the pastry by 
five minutes before adding the jam is 
another useful tip if you’ve got the 
time.” Ed 


If you're concerned about 
something N64-related, the place 
Pee ee eee) 
Magazine, 30 Monmouth Street, 
PE WP) 





k 
t 
\ 
t 





AS LIAM AND NOEL SEEM 


0 PREFER GESTURES TO woRQs, 
OU'D EXPECT THEM TO 
(KE THE STATION WITH LESS TALK. 


Re om EN ee ie) 


EY 





PERSONNEL MANAGER 64 


Ie The reviewer's initials (see below) 


The game's name 
Score 


Play the bie6ss in a large firm and manage 
yea staff to maximise your profits. Curiously, 
the game rewards you for a Dickensian 
approach to staff motivation: say for instance 
you've managed to get them working long 
hguss-of unpaid overtime, threaten to cut their 
wages unless they ‘step up a gear’. The big 
flaw with Personnel Manager 64 is realism — 
you couldn't really treat people this badly and 
expect them to stay, could you? 


Its publisher 


If it's an import, whether it's a US The issue we reviewed it in 
or Japanese one s 
How much it costs 


A summary of our review 


JA = James Ashton JD = Jonathan Davies 
MH = Marcus Hawkins TW = Tim Weaver 


* Be harsh. Don't worry about the fact that your employees can't support themselves. Who cares? 
* Remember, if the Trade Union setting is ‘off’, your ‘Motivation’ strategies can be more imaginative 


The best tip or cheat, and any 
issues that we've done guides 


A preposterous storyline is the excuse for some full-frontal 
global destruction as the Blast Corps — a kind of space age 
demolition gang — get to save the world by, er, knocking most 
of it down. There's no doubting that the game is one of the 
most idiosyncratically original on the N64 and one that you're 
almost certain to enjoy. However its lifespan problems (mission 
repetiton is never ideal) mean that your love affair with the 
game may be disappointingly short-lived. 


@ Park against a building with your vehicle's door against it. Repeated pressing of Z will 


cause the structure to explode. @ Full BC guide in N64/8 


Think about it: Turok’s far better than Doom, and 
GoldenEye's far better than Turok. So, for anyone other than 
those people for whom Doom is the gaming equivalent of 
breathing, this PAL release of Midway's tricky blaster is going 
to seem a pointless exercise in expenditure. It's solid and it's 
workmanlike, but up against Acclaim's dinosaur-basher and 
Rare's breathtaking Bond licence it looks dreadfully old hat. 


WoO = Wil Overton ZN = Zy Nicholson 
JS = Jon Smith JN = Jonathan Nash 
JB = Jes Bickham 


We enjoyed Human Grand Prix, despite its obvious flaws, so 
we were looking forward to Ubi Soft's tidying-up and 
renaming of it. Disappointingly, all that's changed in the 
transition to F7 Pole Position is the licence, cutting out all 
that H Dill drivel. The horrendous pop-up remains, the stop- 
dead banks are still in there and, ultimately, this is only half as 
good as the PlayStation's F7. 


@ If your bloke in the pits shouts at you to come into the pits, don’t bother. You can make 
the whole course without a tyre change. 


INT. SUPERSTAR SOCCER 64 


The finest football game in existence, /SS64 is, quite simply, a 

work of art. It certainly looks gorgeous, but the real delight 

comes from its genuine football-ness. You can build the most 
intricate of passing build-ups, deliver the killer through-ball 

and score the sweetest of goals — all just like the real thing. An && 
almost flawless game which could only have been bettered 

with the addition of real teams. Kills all known FIFAs dead. me 


@ To get the super teams enter this code at the title screen: Hold Z and press Up, L, Up, L 
Down, L, Down, L, Left, R, Right, R Left, R, Right, R, B, A, Start. @ Full game guide in N64/4. 


NV 


Ny, 3 @ 62% @ MH 


Killer Instinct might have been a big deal a couple of years 
ago, but even an arcade-prefect conversion looks a bit 
out-dated on the N64. It's not that K/ wasn't a good game to 
start with — if you're still in love with it, you'll definitely enjoy 
this version — it’s just that for most people enthusiasm for this 
type of beat-’em-up is at a low ebb. And that includes us. 


@ To access the extra options, during the character bio screens in the intro press Z, B, A, 
LA, Z in sequence. @ Tips in N64/1 and in the review in N64/3. 





at ao MARIO KART 64 ae 


NiTaessKOTW] Nintendo £60 [NT #e 91% 800 
7 


While it doesn't quite achieve the total perfection many 

had expected, Mario Kart 64 is still a vital purchase for your 
N64. Its outstanding feature is undoubtedly the multi-player 
modes, and in particular the four-player grand prixs. But 
you'll still find yourself racing the one-player games too, long 
after you've beaten the game. The disturbingly addictive Time 
Trial mode offers almost infinite longevity. Brilliant. Buy it. 


This makes you wonder two things. Firstly, how, with all that 
advanced technical gubbins at their fingertips, EA managed to 5 
produce a worse FIFA game than the PlayStation’s. And 
secondly, how, in the wide, wide, world of sport, this passed 
Nintendo's quality control department. The Albanians execute 
people for lesser offences. 


@ Remember, you only need tap the shoot button once. The delay is terrible but you will 
eventually produce something. Don't press it a second time or your shot will fly over. 


MORTAL KOMBAT TRILOGY SUPER MARIO 64 


foro | ween co 
Le 


WUOLDIUIA WON 


ae 


When other developers first caught a glimpse of SM64, they 
went back to the drawing board with their efforts. The game 
is sublime, taking everything that's made previous Mario titles 
great and fleshing it out into 3D. Mario himself can do just 
about anything, the levels are huge, packed with incredible 
ideas and loads of secret bits. Without a shadow of a doubt, 
this has to be the world's greatest video game 


Ahhchh, another Mortal Kombat sticks in the throat of 
beat-'em-up fans. This is really poor — the animation a 
sub-standard variation of the PlayStation’s, with an overall 
presentation level little better than that of its SNES ancestor. 
A wealth of options, cheats, extras and finishing moves can't 
save this. Avoid with clinical determination. 


® For unlimited credits, press Down, Down, Up, Up, Right, Right, Left and Left on the @ Loads of tips in our review in N64/1. 
Story screen. When you lose, you'll have infinite credits. @ Cheats in N64/1 and N64/4. @ ‘20 most-asked questions’, N64/1, N64/2. Guides in N64/2, N64/3, N64/4, N64/5. 


The immortal NBA Jam series continues on the N64 with this 
dated arcade conversion. Apart from the fact that the 3D and 
sprite work looks distinctly out of place on the N64, the real 
problem with Hangtime is that two-on-two basketball gets very 
boring very quickly. Relentlessly running up and down the court 
exchanging baskets with the CPU is not our idea of fun, and 
even with a huge cheats list, your attention will soon wander. 


@ Create duplicates of star players by entering 0000 as your pin. Now type in your name @ At the edge of a platform the screen will dip. Jump here to gain maximum distance. 
as the name of the player. @ See N64/3 for a complete list of names. @ Full cheat listing Tips Extra N64/2. @ Key-finding guide in N64/2. 


PILOTWINGS 64 > MAN ay Xe ey 


Replacing Doom's cyberdemons with screen-filling dinosaurs, 
cranking up the violence to ludicrously bloody proportions 
and adding a series of breathtakingly devastating weapons, 

MI} Acclaim/Iguana have produced — yes - a monster. A 
phenomenally good game which really shows the technical 
gulf that exists between the N64 and other consoles 


The first Pilotwings split gamers’ opinions with its Ea 
airbound subject matter. However, this 64-bit refurbishment is 
likely to have a much wider appeal than the SNES original 
Intermingling the sublime talents of flight sim specialists 
Paradigm and Nintendo's usual playable sheen, Pilotwings 64 
emerges as a supreme example of how to harness the N64's 
immense potential. Up, up and away. 


Breathtaking water-based racing is the order of the day in 
Miyamoto's astounding Wave Race, with the N64 once again 
proving its mind-expanding capabilites. Thoroughly realistic 
water effects, a scintillating two-player speedway and the 
possibility of trying your hand at Lee-Majors-style stunt work 
make this easily as enjoyable as Mario Kart 64. 


@ The four Birdman Stars are situated in the park in New York, valde the Arctic island S @ To achieve the Helicopter stunt and 1700 points, when you're on the ramp, turn 
waterfall, in a cave on Crescent Island and on the bridge-shaped rock on Holiday Island. sharply in a Left/Up direction and then hold Down to pull off a sideways flip. 


SHADOWS OF THE EMPIRE WAYNE GRETZKY'S 3D HOCKEY 


Rimerexeal Ts ee rsnerw 


For sheer whizz-bang, puck-zipping magic Wayne Gretzky is 
hard to beat. An excellent range of options ensure that the 

full ice-hockey spectrum is covered — from the three-man | 
arcade knock-about to the full-team, over-legislated complete | 
simulation. It's fun in multiplayer — especially the two on two | 
arcade mode — and overall the only thing that lets it down is 
that fact that, when all's said and done, it's only ice hockey. 


With ten levels of varying game styles, Shadows somehow 
fails to be more than the sum of its parts. Fab snowspeeder 
and space battles are ultimately let down by some lacklustre 
Doom-style bits and the truly awful speeder bike on Luke's 
home planet, Mos Eisley. It still has a great Star Wars feel, 
though, and is loads better than the PC's Dark Forces. 


| 
Bee ae 


@ To see the end sequence, enter your name as _Credits (case sensitive). @ Loads of tips in Tips Extra N64/5. @ For super teams, go to Setup and then Options, hold 
@ Challenge Point guides in N64/2 and N64/3. L and press the C button sequence: Right, Left, Left, Right, Left, Left, Right, Left and Left. 





N6, 


GO GO!! cai 


import [eax [or [in eanniean 


Strangely backward but enormously entertaining, Go Go!! 


Troublemakers is an enigma that might not be solved even 

aa es when the game gets translated. There are bundles of levels 
and a degree of imagination and innovation that companies 
like Midway can surely only dream of. It's not going to 


impress anyone with its graphical prowess, but sometimes G: ; “i, 
that kind of thing can take second place to the game itself. 
@ No cheats are available for Go Go!! Troublemakers 
@ Expect a complete solution to the game when it's released in the UK as Mischief Makers. 
Ll 
CRUIS'N USA HEXEN 
UK release: LH 
| Midway = [midway [SES thr [7 ssesssmeD 





¢ 
Z 


Autumn 
Racing across the USA isn't tough, even with the irritatingly over-sensitive controls. The 


music is awful, and the graphics use only a fraction of the N64's power. Avoid After their triumph with Doom 64 (all-new levels, brand new 
textures) Midway bring Hexen to the N64 party. Sadly, the 
game is exactly the same as its elderly PC mum, and the one 


DARK RI a new element - the four-player split-screen deathmatch mode 


ae — fails in Hexen’s resolutely single-player levels. It's still lots of 
Vic Tokai UK release: Le fun in a retro kind of way, but in the N64 world, where Turok 
———— reigns supreme, it's hard to recommend whole-heartedly 


It's a plain old beat-'em-up, basically, and while it's better than War Gods and Killer 


Instinct, there's just nothing new here to excite even the most ebullient of fight fans. @ To‘actvats ihe cheat menu, pause the game and press Top C; Bottom C, LeftC, Right 


C very quickly. @ In the Cheat menu, press Left C, Right C, Bottom C for invincibility. 


DORAEMON HUMAN GRAND PRIX 


UK release: | W/V 
Eepeciesco =e e Unlikely aye ore UK release: D7 2@ 71% ° Tw 
; : : Winter 1997 
Sadly, Doraemon turns out to be slightly linear, slightly confusing and all-too-tedious 


Mario clone. Perhaps it's more suited to your younger brother or sister. 
P esis ap Although never matching up to the high standards of the 


PlayStation’ sFI- inexcusable, really, when you consider the 
t ilable to it g -H Grand 
THE GLORY OF ST ANDREWS Prix provides some throughly entertaining Formula 1 diving 
. OD thrills, with beautiful handling and leth f opti f ; 
seta | @ Ken ST MsmnomenMy)| ruincallnandne reaper! opr. alas 

The N64's first golf game lacks any redeeming features whatsoever. A ropey graphical @ For optimum cornering, don’t use the brake, just stab at the accelerator. 
engineand dodgy controls add up to an experience as ugly to watch as it is to play. @ For an example of a course layout, read our review in N64/2. 
GANBARE eneenenn JANGOU cachet MAHJONG 


Whilst not ever likely to threaten Mario 64 in the all-round ; m™ So, the best Mah Jong game yet? Well, yeah, cal Nes but - 
goodness stakes, this timely N64 release for Konami's much-  & ; =a =6when all's said and done - does it really matter? With its more 
loved, blue-haired wonder kid nevertheless sees a pile of is § = ‘trendy’ approach to the game (smart-casual businessman 
good ideas thrown together to produce a marvellously s 3 e my alongside pretty, short-skirted females), it'll probably sell like 
entertaining adventure. But to be honest, unless you're fluent & : : wild-fire in ker-razy Japan. And, bless ‘em, they'll find it’s got 
in Japanese you'll experience huge problems about half way wall that they could have wished for: white tiles with squiggles 
through. We did. Wait for the likely English translation. ate hs ; on them and, erm, other stuff. Good, then. 


bs iy J teint liebe | a seat 
@ On the southern island you'll discover a location marked with a huge red torii gate. ® Jonathan, now the resident Mah Jong expert, says: “Watch your opponents carefully. If 
Climb all the way up, for some fiery coins. they go for the triplet, you go for the kong”. (No, he doesn't. — Ed) 


eX Beem Se 


Well, we thought it would be good. But — really and ae 

— never this good. No other N64 game (except one, perhaps), 

let alone Doom game, is as majestically structured or superbly 
realised. The locations are as close to their celluloid brother's 

as you could possibly wish and the villains are all in there in 5s 
glorious digitised form, and if you've ever wanted to be Bond i 
- you know, really be him - you need never look any further. jaa 


ia a, ORE 
ws S Me 
@ If you complete the various missions within specific times, you can access various @ Learn how to use the ‘kick-ahead-and-run’ button (Bottom C) both for aici and 
cheats such as the big head DK Mode. catching opposing players. 


Konami prove their footballing dominance with a magical 
footballing sim, combining breathtaking animation, a ‘plethora 
of fantastic moves and some outrageous goals. Perfect Striker 
is as close to The Beautiful Game as any computer rendition 
has ever come. It has since become /SS64 for its UK release 
Goal Lazo, as some would no doubt say. 















KING OF PRO BASEBALL 


The players are super-deformed and cute which is entertaining. Eventually, though, the 
too-slow runners and the super-skillful CPU opposition will begin to get you down 


MULTI RACING CHAMPIONSHIP 
‘le 


MRC makes full use of the analogue and the on and off-road sections feel challengingly 
different to drive. However, its disappointing easy to complete. 


MAH JONG 64 





















Mah Jong 64 is more of a beginner's guide to the game than previous efforts. However, 
with its heavy reliance on Japanese text, things will still prove fairly tricky 


MAH JONG MASTER 












If you've never played mah jong, this would be a very tough way to learn, with its 
copious Japanese text. Otherwise, the slickest of the Mah Jongs. 


POWER LEAGUE 64 


We've got nothing against baseball - even though, plainly, it’s 
tedious — but this effort from Hudson, the first N64 ball-and- 
bat title to utilise real players, is tragically awful. For a start 
the players have no faces and all the speedy gracefulness of a 
fire engine, and the CPU-controlled teams are straight from 
the Maradona School of Honesty. All in all, a complete and 
utter pile of tosh. Avoid as though it were a disease 









UK release: 
No, thanks 


Nt 


@ 42% @JA 
Se oo 
ig 
































® Change your pitcher regularly so the cheating CPU can only launch one out of every 
three balls into orbit. 


POWER PRO BASEBALL 4 


No, we haven't forgotten the ‘6’. PPB4 is the fourth in 
Konami's series of baseball games which started on the SNES 
years ago. Despite the fact that the game went ballistic in 
Japan, we don't rate it as highly as Imagineer's effort, King of 
Pro Baseball. The players are similarly ‘fat’, but the picture-in- 
picture system doesn’t work that well and the game is 
criminally difficult against the CPU. 


@ See N64/3 for tips on understanding Japanese game menus. 


STARFOX 64 


Lock up Shigeru Miyamoto, a rabbit, a team of Nintendo's 
finest programmers, a fox, a toad, a small star system and a 
falcon in a room for twelve months and Star Fox 64 is the 
result. It's the shoot-'em-up the N64 has been waiting for, 
pushing the machine to new limits of technical sophistication 
and being immeasurably good fun into the bargain 



















N64 


UK release: 
Unlikely 





























UK release: 
September 















® Complete the game and at the title screen hold B and move the Analogue stick. Our 
heroes’ heads will follow the wandering ‘64’. @ Full guide in N64/8. 





TETRISPHERE 


ee 


What with this being a 64-bit machine and everything, 
merely transferring Tetris onto the N64 would be like Delia 
Smith nipping out for chips (erm, sort of). So, Nintendo and 
developers H,O have turned the Game Boy's finest moment 
into a fully 3D affair with jungle-dance-techno music and a 
whole paint-palette-full of colour. And the result? A partially 





successful puzzle game, if not an essential one. 


What do you mean you already knew? @ Cheats in N64/7 
WONDER PROJECT J2 
pKoei | Otter |S @ ese @ND] Enix | nic” |LOSS e WO) 


Guide a robotic girl through various ‘real life’ situations with the overall aim of making her 
a real person. Weird, very Japanese and very difficult to overcome the language barrier. 


WAR GODS 
[Konami | @ tac ZWEIG] Midway | BE sioccians nly none 


Although it's the first proper 3D beat-'em-up, that's all War Gods has really got going 


for it. For beat-'em-up junkies only. 


UK release: 
Early '98 







7@71% @JB 




















; t 





DOU em Ue oe RCC IE Mu ator en mu UR UCR Noe le cl elf 


Lesa CRO ke el Cea Ute Kel aC alee 


also included their phone number. 


Die Hard Game Fan www.gamefan.com/ 
Game Japan www.rcp.co.jp/recca/ 


N64.com www.n64.com/ 


Nintendo 64 Headquarters 
www.n64hq.com/ 
Nintendo Australia www.nintendo.com.au/ 
Nintendo Japan 
Nintendo USA 
Nintendojo 


www.nintendo.co.jp/ 
www.nintendo.com/ 
members.aol.com/peers2/ 





i COMPANY SITES 


9 EE BE 
RS 





Acclaim (0171) 344 5000 
Japan www.acclaim-jp.com/ 
US www.acclaimnation.com/ 


Activision (0181) 7429400 

www.activision.com/ 
Argonaut www.argonaut.com/ 
ASCII www.asciient.com/ 


Atari Games www.atarigames.com/ 


Athena www.sega.co.jp/gamesoft/athena 
Atlus www.atlus.com/ 
Blizzard www.blizzard.com/ 
BMG (0171) 973 0011 

www.bmg.com/ 
Boss www.bossgame.com/ 
Bottom Up www.ifnet.or.jp/ 


Capcom Japan www.capcom.co.jp/ 
US www.capcoment.com/ 
Crystal Dynamics = www. crystald.com/ 


Data East www.dataeast.com/ 
DMA Design www.dma.co.uk/ 
Eidos (0181) 636 3000 


www.eidosinteractive.com/ 

Electronic Arts (01753) 549442 
www.ea.com/ 

Enix www.marinet.or.jp/com/enix/ 
Epic Megagames www.epicgames.com/ 
Epoch www. fjt.co.jp/ 
Gametek (01753) 854444 
www.gametek.com/ 


aew ural are Og Cana 






Graphics School http://204.174.42.103 
Gremlin (01142) 753423 
www.gremlin.co.uk 

GT (0171) 258 3791 
www.gtinteractive.com/ 













GTE www.im.gte.com/ 
Hudsonsoft www.hudson.co.jp/ 
Human www.human.co.jp/ 
Imagineer www.imagineer.co.jp/ 
Infogrames (0171) 738 8199 
Interplay (01628) 423666 








www.interplay.com/ 
Japan System Supply www.titan.co.jp/jss/ 
























Jvc (0171) 240 3121 
Koei www.koei.co.jp/ 
Konami (01895) 585 000 

Japan www.konami.co.jp/ 


US www.konami.com 


LucasArts www.lucasarts.com/ 
MicroProse www.microprose.com/ 
Midway www.midway.com/ 
Mindscape www.mindscape.com/ 


Namco Japan www.namco.co.jp/pacland/ 
US www.namco.com/ 










Ocean (0161) 832 6633 
odon.com/ocean 

Paradigm www.paradigmsim.com 
Psygnosis (0151) 282 3000 
www.pysgnosis.com/ 

Rambus www.reambus.com/ 
Seta www.seta.co.jp/ 
Shiny www.shiny.com/ 
Squaresoft www.spin.ad.jp/square/ 
THE Games (01703) 653377 
THQ (01372) 745 222 
www.thg.com 

Titus www.titusgames.com/ 
Ubi Soft (0181) 941 4004 
www.ubisoft.com/ 

Vic Tokai www.victokai.com/ 







Video System www.dreamsquare.co.jp/ 
Williams —www.williamsentertainment.com/ 





y 
” 
5 
E 
i 





index to 


N64 


a 





issue 8 


An Ear to the Ground 26 
ON ae 4 ome) 
Back Issues 86 
Banjo & Kazooie 
preview Pa 
M A G A Z I N E ele hd 
Chameleon Twist 
Pel yy) 
fel at=t) elas Du ea) i 
Club 64 + 
Conquer’s Quest 
a—— preview 
ee Contents 
Directory 
Dodgy plug news 
PTT ela) 
Earthworm Jim 3D 


You already know how great GoldenEye 007 is, as _ Future Look — 
we reviewed the American version in the last issue Fighting Cup preview 
and gave it 94%. Next month, though, it's coming TT Ter Tl 

out over here! And issue 9 of N64 Magazine will Gamesmaster news 
contain all the information you'll need to avoid GASP preview 


getting grabbed by the Spetznatz. ST 
Peat 


Help Wanted 
How to... Do the tricky 
bits in Blast Corps 
How to... Win every time 
in MK64's Battle Mode 64 
Hybrid Heavenpreview 22 
I'm the Best Ty 
altri eel dal Pd 
J-League Dynamite Soccer 
review 60 
Jikkyou World Soccer 3 
PCat 62 
Lylat Wars 


DUKE NUKEM 3D Ce eaten 


AE me Elem e toda) 


















im have stirred N64 fans up into a frenzy with talk 
y eme G's Wipeout-beating speed. Well, it's out in 
vember, so we'll be able to see whether they're right. 


MBO! 


2 —_ttmee — 
Wa wt EELeGe Ger 
ORGHINI 64 
r Rally’s pretty much got rally games sewn up, 
pen. Can Lamborghini 64 do ‘the same for tarmac-based 

roe We ‘Ihave a full review in the next issue! 





A national hero on the PC, Duke's taken tat el 
his time making his way to the N64. AVE eee er 
We'll be giving his game a good going eM LE) ed 

over, N64 Magazine style. CCT 1) 


Multi Racing 

Championship review 48 

N64 Arena 32 

Nagano Winter Olympics 
Future Look 

NBA In the Zone ‘98 


Interplay's series of ‘amusing’ beat-'em-ups preview 
continues on the N64... New Goods 
ame 
Nintendo Hotline 
..while this more serious contender may well be AT cola Te 


the N64's best fighting game yet. AY Waele eco es) 
Future Look 

So Tell Me This 

AY Fe cee 

Space Jelly preview 

Subscriptions 

Tips Extra 

Tonic Trouble preview 

Top Gear Rally review 


eT S| ats 
issue 9 on sale Friday, Virtual Chess preview 
(Or it’s goodbye eho Ue eA 
ovelm r ™ Jonathan, apparently.) Win! Loads of N64 


goodies 


eR, 3 
yi 


MAGAZINE 


6 IR 





SPECIAL RESERVE DISCOUNT Mai. OrbeER - 01279 600204 


Market leaders in mail order home computing, established 10 years, great web site and six amazing shops 
See us on the web at http://special.reserve.co.uk for masses of information and loads of prizes to win 


ARE THESE BRITAIN’S BEST N64 DEALS? 





If you don’t fancy our Membership offers you can take a Trial Membership for just 50p 


Nintendo 64 with 3D Controller nintendo oe oe Cheat Books 









































BLAST CORPS AWESOME SNES SECRETS ......... ...4.99 
DOOM... 2... '99 MARIO 64 OFFICIAL PLAYERS GUIDE 9.99 
,,  EXTREMEG '99 MARIO KART 64 

we y less off any other item F1 POLE POSITION i OFFICIAL PLAYERS GUIDE 9.99 
rial US Nintaniio os complate wath Navendo FIFA: SROAD 10 THE WORLD CUP ...48.99 UNAUTHERISED SECRETS 9.99 

3D controller and RF lead. GOLDENEYE (RUM) ‘99 NINTENDO 64 : 
HEXEN ‘99 UNAUTHERISED SECRETS ......... ...9.99 
INT'L SUPERSTAR SOCCER 64... ..48.99 SECRET CODES FOR NINTENDO 64 ...7.99 
Nintendo 64 Fire Pack KILLER INSTINCT GOLD "43.99 SUPER MARIO 64 SURVIVAL GUIDE 11.99 
iE WAS TUROK OFFICIAL GUIDE 10.99 


+ RUMBLE PACK (RUM) 


-.47.99 


Super NES Games 
DONKEY KONG COUNTRY 2 


169.99 less £10 off any other item* 


MARIO KART 64 









Official UK Nintendo 64 with Nintendo 3D controller por "i . WITH FREE 256K DONKEY. KONG COUNTRY 3 
and RF lead PLUS extra Nintendo 3D Controller ta Paige ag MEMORY CARD F-ZERO..... 
and 1 MB Memory Card ve seh Mga FIFA SOCCER 


TT ees i 


MADDEN 64 


JOHN MADDEN NFL 93 
KIRBY'S DREAMCOURSE 
KIRBY'S FUN PACK 





*Deduct £10 off the «48.99 





price of any one MORTAL KOMBAT TRILOGY... ... ...48.99 MORTAL KOMBAT 3 
tain boudhiatth MULTI RACING CHAMPIONS “44.99 PGATOURGOLF ...... 
ttem Dbougnt at the NBA HANGTIME ... .. .49.99 PILOT WINGS ... 





SECRET OF EVERMORE ‘ se 
SUPER INTERNATIONAL CRICKET ane 

SUPER MARIO KART ... ... «2. 0 2: 
SUPER MARIO WORLD 
SUPER STAR WARS ...... ... 
SUPER STREET FIGHTER2 . 
SUPER TENNIS Pere 
VORTEX 


45.99 
++ +-40.99 

++.49.99 
+4799 
-47.99 
-+.44.99 
-+-48.99 
-43,99 


same time as a 
Nintendo 64 and PAY LATER if 
your total purchase is over £250, — SHADOWS OF THE EMPIRE i : 
_ j SUPER MARIO 64. oo. oe. ee cee eee 
2 subject to status TONIC TROUBLE 


TUROK - DINOSAUR HUNTER ek 
SCART LEAD - N64 to scart TV WAVE RACE 64 .... sei 


NFL QUARTER BACK CLUB 98° 
PILOT WINGS 64... .... 
ROBOTRON 64 ........ 



























HI-FI AUDIO LEAD - N64 to stereo _..9. WAYNE GRETSKY .................. ..49.99 WEAPON LOAD... ... 
TV LEAD - N64 to SVHS TV or video . 9: 99 WCW VS NWO: WORLD TOUR | ...33.99 YOSHI'SISLAND _...... 
256K MEMORY CARD (12 siots) 7.99 WETRIX secicas ies cee ee 44.99 ZELDA e - LINK TO THE PAST ... .. 
1 MB MEMORY CARD (48 slots)... 12 PlayStation “127. 99 less 55 £10" Pocket Gameboys 
OFFICIAL 256K MEMORY CARD 123 pages (12 slots) 14.99 — with Controller and Playable Demo CD a (AS SEEN ON TV) 
‘ ‘ = 0% smaller and 50% 
NINTENDO 64 DELUXE CARRY CASE... ............ ..24.99 PlayStation Fire 142.99 tess £10* news 
. e lighter Gameboy. Compatible 
PAIR OF EXTENDER CABLES To extend four with extra Logic 3 Controller and Memory Card * 3 with all Gameboy games 
controller leads by an additional 1.5 metres each 9.99 a) 
PACK OF FOUR EXTENDER CABLES f “Deduct £10 off the price of any one item a 
bought at the same time as a PlayStation GAMEBOY POCKET ........ 45.99 
RUMBLE PACK Look for games marked (RUM) ... 12.49 ° > GAMEBOY POCKET (BLACK) “99.99 
Nintendo 64 Controllers PlayStation eee GAMEBOY POCKET (BLUE) "39.99 
HIGH CAPACITY MEMORY CARD ...26.99 GAMEBOY POCKET (CLEAR) . -39.99 
ARCADE SHARK STICK ... ... ... ...34.99 OFFICIAL MEMORY CARD 14.99 GAMEBOY POCKET (GREEN) .. 


5 fire buttons, view control, analogue and 


OFFICIAL ANALOGUE CONTROLLER 22.99 GAMEBOY POCKET (RED) 


digital directional controls, inter-changable OFFICIAL CONTROLLER .. «17.99 GAMEBOY POCKET (YELLOW) 
joystick, auto-fire and slow motion PREDATOR LIGHT GUN see e799 
SCART LEAD - PLAYSTATION RGB ...9.49 





OFFICIAL 3D 


Gameboy = 
CONTROLLERS ...25.99 is 


Top 10 PlayStation Games = DONKEY KONG LAND .. 














Available in many different colours: From our range of 250 PlayStation Games en. ; 
Black, Blue, Green, Grey, Red and Yellow WARALLY:  csestei vin siees 34.99 MARIO AND YOSHI 
ACTUAGOLF 2 ....... 29.99 NBA ALLSTARS ...... 
ODDWORLDS: ABE'S ODDY ...31.99 SENSIBLE SOCCER 
Sear rae weg ects tee B10) WARCRAPT 2 issu coc ste “35.99 STAR WARS : 
ire buttons, 4 way view contro}, FORMULA 1 97 ‘..39.99 SUPER MARIO LAND 1 
analogue and digital directional control, INT'L SUPERSTAR SOCCER PRO ...34.99 SUPER MARIO LAND 2 
auto-fire function, slow motion function PREMIER MANAGER 98 29.99 TENNIS 










MICRO MACHINES 3... 
SYNDICATE WARS ... . 
TOMB RAIDER 


Sony KV14-M1 
14” FST colour TV 


* Remote control 

* Trinitron picture 
Rear scart input 
Tilt & swivel stand 
* Loop aerial 


+2799 
+++34.99 
-.35.99 






WAVE RACE nie 
WORMS ......... 
ZELDA 


Special Reserve ZZAP.net 
Pentium P200 MMX.....999.99 


* Complete Multimedia System 
= 4 } * Intel CPU & Motherboard 


mesh, * 40 great games 
SPECIAL RESERVE Bic CLuB SHops 


Visit one of our great shops for massive selection at rock bottom prices 
We guarantee the lowest price in town - by a full £2 


BRISTOL CHELMSFORD 


351 Gloucester Road (A38), 43 Broomfield Road, 


Bristol. Chelmsford, Essex. 
1 '/2 miles from the City Centre Just around the corner from 
and just up from Kwik Save the bus station 
Tel: 


Tel: 0117 924 5000 01245 348777 
EGHAM NOTTINGHAM 


168 High Street, 

Egham, Surrey. Stapleford, Nottingham. 
Near Windsor and Staines 2 miles from junction 25 of the M1, 
near Kwik Fit and Pizza Hut 


Grand Opening 15TH November 
Tel: 0115 949 1000 


SAWBRIDGEWORTH UPMINSTER 


The Maltings, Station Road, 
Sawbridgeworth, Herts. Upminster, Essex. 
2 miles from junction 29 of the M25. 


Not far from the M11, just around 
the corner from the train station Opposite Somerfield Supermarket 
Tel: 01708 225544 


SUPER PAD PLUS ...19.99 

5 fire buttons, view control, 
analogue joystick controller, 
auto-fire function, slow motion function | 4 














169.99 
TRIDENT PAD 16.99 


8 way directional thumb cc controller, ‘8D analogue 
Stick, 9 fire buttons, autofire & slow motion 


TRIDENT PRO PAD ...19.99 

8 way directional thumb 
controller, 3D analogue stick, 
9 fire buttons, autofire, slow motion and LED 
display panel 




































* Windows 95 














































Tel: 01279 600399 























































* 3D Diamond Stealth 


Works & Encarta 










ALL For £6.00 


It's easy to join, just phone 01279 600204 or send in the order form. a 
There's no obligation to buy anything, you can be any age, and it only costs £6.00. Pos 
1. Members receive 10 issues of our colour Club Magazines per f 
year, including our full catalogue of over 2,000 discounted 
products and competitions to win Playstations and Nintendos. 


2. The incredible Special Reserve Book of 2001 Cheats (all 
formats) will be sent to you with your Family Membership Card. 

3. Asa special bonus you will also receive an issue of EDGE 
magazine worth £3.50, the future of interactive entertainment. You 
will receive EDGE during the first month or so of your membership. 


4. AND choose any one of the FREE GIFTS below if you buy just 
one item at the same time as you join. All of our gifts are worth 
the membership fee or much more. You can extend (renew) your 
membership for £5.50 just to get more gifts if you want them. 


FREE MINI BOY KEYRING CONSOLE 
Minature hand-held console with 55 variations of 4 
classic games. Includes a Tetris style game 


OR FREE VIRTUAL MEGA PET 
8 electronic virtual pets in one. Choose to look 
after an Alien, Bird, Dog, Cat, Dinosaur, Panda, 
Penguin or Frog. 


OR FREE PERSONAL STEREO 
WITH HEADPHONES AND CARRY CASE 
Personal stereo cassette player with headphones 
i plus a padded carry case for tapes & accessories 


OR EIGHT GAMES FREE FOR PC 

Games include: Desert Strike, Jungle Strike, Actua 
Soccer semi-final edition, Normality Inc playable 
demo, Zool 2, Lotus 3, Toyota Celica GT Rally and 
Team Suzuki. ALL 8 GAMES 
ABSOLUTELY FREE 


OR FREE FOOTBALL 
Full size 82 panel stitched PVC 
coated football. Size 5 














SN 
il Offers subject to stock availability. Other offers available. 
Overseas members add £2 postage 


6 months interest free when you ipend a total of 
over £250 on ANY goods from our entire range 
Ask at our shops or phone 01279 600204 - subject to status 


20% deposit. Pay the balance after 6 months or commence payments from £9 per 
month @ 29.8 APR. Either way there's no interest for the first 6 months - that’s 0% APR. 









Special Reserve 


01279 600204 


OR FAX YOUR ORDER ON 01279 726842 - We’LL FAX BACK TO CONFIRM 
OPEN 9.30AM TO 8PM (MON-SAT) 10AM TO 5PM (SUN & BANK HoLipays) 





Members only - Join as you order - no obligation to buy anything 
TRIAL MEMBERSHIP JUST 50P (One macazine, ONE ORDER) 


OR ANNUAL MEMBERSHIP £6 (UK), £9 (EC) £12 (worto) 


Annual Membership includes 10 Club Magazines, one EDGE magazine (sent 
later) and our Book of 2001 Cheats. AND there’s a choice of fabulous free 
gifts if you buy just one item when you take out a £6 Membership. 

All prices include VAT and carriage to MOST UK mainland addresses. 








(BLOCK CAPITALS please) N64 
Name & Address 

Postcode Phone No. Machine. 
Enter membership number (if applicable) or 





NEW MEMBERSHIP FEE (ANNUAL UK £6.00) 





CREDIT CARD 
EXPIRY DATE SIGNATURE. (ISSUE NO____) 


OVERSEAS CREDIT CARD ONLY, PLEASE ADD SURCHARGE £2.00 PER ITEM 
Cheques payable to 


Special Reserve a: 
PO Box 847, , area cM21 9PH 


SWITCH 











accurate racing cars and 
ETOH LUUe(C 


PURO SEIU CHM UTC CRC Co TCU A 
Position, based on the 1996 season, features 16 actual Grand Prix tracks, 22 


h realistic spinouts, skid turns 
TTR UTE CTT ra 





VANTAGE HOUSE, 1 WEIR ROAD, WIMBLEDON, LONDON SW19 8UX « Tel: 0181 944 9000 * Fax: 0181 944 9400 


9 Wt 9500 


Completely independent 
Nintendo 64 advice 





aN IZ V2 VOW, 


LYLAT WARS 
TOP GEAR RALLY 


Wai 
0’01"59" 


ee 
TOW wo ws 


BOMBERMAN 64 
LAMBORGHINI 64 


J-LEAGUE DYNAMITE 
SOCCER 


JIKKYOU WORLD 
SOCCER 3 


MISCHIEF MAKERS 


LYLAT WARS 
CHAMPIONSHIP 


HOW TO DO ALL THE 
REALLY HARD BITS IN 
BLAST CORPS 


MARIO KART BATTLE 
MODE GUIDE 


SPADEFULS OF TIPS 
LATEST HIGH SCORES 


NAGANO WINTER 
OLYMPICS 


SELL! SELL! SELL! 


PLUS! WIN A HEAP OF 
IMPORT GAMES 








cs 





30 Monmouth Street, Bath, BA1 2BW, UK 


ea 





Gut 

rh 
WAVE RACE 
Py st 

















MAGAZINE 





“FOR NINTENDO 64 FANS El 


WE’ ARE A’ SMALL GROUP OF PEOPLE DEDICATED /TO/PRESERVING /A’ PART 
OF/CLASSIC GAMING ‘THAT SEEMS TO BE/OVERLOOKED MOST /OF/ THE TIME. 
NAMELY) CLASSIC VIDEO GAME MAGAZINES. 

OUR GOAL IS TO PRESERVE THESE MAGAZINES BY RESTORING 

AND DIGITIZING, THEM BEFORE THEY /ARE LOST FOREVER. 

BESIDES LETTING PEOPLE ENJOY SELECT ARTICLES DIRECTLY ON THE’ SITE, 
WE ALSO CREATE CBZ FILES AS THE ONE YOU ARE LOOKING AT RIGHT NOW, 
WHICH FEATURE THE COMPLETE MAGAZINES FROM START /TO FINISH. 

THIS GIVE US THE BENEFIT OF CREATING MUCH HIGHER RESOLUTION VERSIONS 
THAN WHAT IS FEASIBLE ON A WEBSITE. 

THIS WAY, ANYONE WHO IS BUT A MOUSE-CLICK AWAY WILL BE ABLE 

TO ENJOY THESE CLASSIC MAGAZINES ONCE MORE. 


WE DO HOWEVER ONLY SEEK OUT MAGAZINES WHICH ARE PUBLISHED PRIOR 

TO THE YEAR 2000, UNLESS PERMISSION HAS BEEN GRANTED BY THE PUBLISHER 
IN QUESTION TO DO OTHERWISE. 

THE ONLY EXCEPTIONS TO THIS RULE ARE DREAMCAST EXCLUSIVE MAGAZINES, 
DUE TO THE NATURE AND CIRCUMSTANCES SURROUNDING THE SYSTEM, 

AS WELL AS NINTENDO 64 EXCLUSIVE MAGAZINES. 

REPRINTS AND RE-ISSUED CLASSIC MAGAZINES IN ANY SHAPE OR FORM 
(DIGITAL. VERSIONS INCLUDED) WILL BE TREATED LIKE NEWER MAGAZINES, 

WHICH MEANS WE WON'T BE SCANNING OR DISTRIBUTING THEM. 


THE REASON FOR RESTRICTING OURSELVES TO MAGAZINES PUBLISHED 
BEFORE A,/CERTAIN DATE, IS TO/GIVE PUBLISHERS ENOUGH BREATHING ROOM 
TO/SELL REPRINTS OR DIGITAL VERSIONS /OF/ THEIR /OLD MAGAZINES 

IF/ THEY, WISH TO DO,/SO. 

THESE’ ARE HARD ENOUGH TIMES /AS/IT/IS/FOR’PRINT/ AND / THE /LAST//THING 
WE’ WOULD WANT, ISTO /DO'IS HAVE’ ANY/KIND/ OF, NEGATIVE EFFECT/ON THEM. 
WE’ SEEK OUT TO WORK’ WITH PUBLISHERS’ AND/ ARE’ ALWAYS LOOKING /TO 
SEEK /APPROVAL TO DIGITIZE,/ RESTORE /AND RE-DISTRIBUTE /THEIR WORKS 

IN/ WHATEVER WAY, THEY, SEE FIT. (PUBLICLY /OR / WITH SILENT /APPROVAL) 


WE HAVE /NO INTENT /NOR DESIRE / TO’ PROFIT; FROM) THESE’ DIGITAL’ MAGAZINES 
IN’ ANY WAY, SHAPE,/OR FORM.’ NOR/DO/WE’ HAVE ANY/DESIRE /TO/FINANCIALLY 
HARM ‘ANY PUBLISHER, EDITOR, /WRITER/OR PERSON INVOLVED IN CREATING 
THESE,,/OR’ ANY /OTHER’ MAGAZINES FOR/THAT/ MATTER. 

WE/ARE’NOT HERE /TO/DO HARM,’ BUT//TO; HELP /PROTECT/ THEIR /LEGACY. 

THAT /IS/WHY / THE /PRE-2000 DATE/IS/IN/ PLACE: 

TO/PROTECT,/THEIR/ BUSINESS /AND ' LIVELY-HOOD,/AND /TO/MAKE’ SURE /THAT/ WE 
WILL: /BE/ABLE’TO KEEP/ ENJOYING NEW /MAGAZINES ’ FOR MANY/ YEARS /TO/COME, 
WHILE /AT//THE’ SAME /TIME/ ENJOY THEIR’ BACK /CATALOGUE. 


WE’) WOULD LIKE’TO THANK’ EVERYONE /WHO/MAKES THIS’ PROJECT POSSIBLE. 
FROM /THE’ ORIGINAL’, WRITERS,’ EDITORS’ AND/PUBLISHERS,’!TO/ THE /CURRENT, 
COPYRIGHT /OWNERS AND ‘EVERYONE /INVOLVED | IN /ACQUIRING,’ DIGITIZING, 
RESTORING, /PRESERVING /AND DISTRIBUTING / THESE’ MAGAZINES. 


ONE /L-AST/ THING: 

IF/YOU/COME/ACROSS’/ANYONE /TRYING /TO/SELL’/ ANY, OF / THESE’ DIGITAL 
MAGAZINES,’ OR/PROFIT/FROM /THEM IN /ANY/WAY,/SHAPE/OR FORM, 
PLEASE DO/NOT, SUPPORT//THEM! 


THANKYOU! 


Max-Rez 


Version 
(2560 pixels) 





YOU ARE / VIEWING |THE /)"MAX—-REZ” / VERSION OFTHIS ISSUE’ RIGHT/NOW. 
THIS/ VERSION IS CREATED FOR OPTIMAL’ VIEWING/ON LARGE DISPLAYS. 
IF YOU ARE LOOKING FOR A SMALLER RESOLUTION VERSION 
OF THIS ISSUE, FOR USE ON A TABLET OR / PHONE, 

BE SURE TO CHECK THE MAGAZINE CATALOGUE ON OUR SITE. 





OSZAR »