Ta Cy emg
Mee EU LET
te A | and, panes fet)
Basa SA ‘ el. our way through
See roe poy ns UU Roa steacue _ the best N64 rally
Ys {AT al 71 ORT Te) DYNAMITE SOCCER Same to date!
i
© 1997 Genki Co. Ltd. © Imagineer Co. Ltd. Nintendo ®, Nintendo 64, and NY) are trademarks of Nintendo Co., Ltd.
re /
00 .01:86
00;01:17
- 200 °58
Imagineer
: iY | FOR Mts 64 FANS
Velto! Cte ee Pay rar ay LA TLL colt g
permission, someone changed your name by deed
pole to Millicent? Or Adolf? Or Earwax? Pretty
peeved, I'll wager. Well, that's exactly how. Starfox
64 must be feeling now, having been renamed ‘Lylat Wars’ by the
increasingly eccentric Nintendo. Still, at least they've come up
trumps with the game itself, which for once looks as good ona -
UEC e-CM imeem UP ie Umea ete eel acd
more about the PAL conversion in Planet 64 on page 14, and then
the world's most comprehensive review of it starting on page 34.
And! Our chums at Electronics Boutique are sponsoring a
nationwide Lylat Wars contest, details of which you find on page
44. And! Almost inconceivably, we've also enclosed a free copy
of Gentleman Space Adventurer Quarterly, stuffed with invaluable
Lylat Wars advice (UK copies only, probably). ~
All this has left us feeling tense, so to wind down we've been
drinking delicious cups of Twinings spearmint and camomile tea.
We're crushingly disappointed by Baku Bomberman, though.
As Zy so perceptively points out in his review, whenever anyone
gets excited about Bomberman, they tend to be reminiscing about
the original version, way back on the PC Engjne and SN&S.
* Meanwhile, Hudson have been tinkering with the formula over the
years, completely losing track of what made it so good in the first
place’ And Baku Bomberman, which bears no resemblance at all to
the original game, is consequently no fun at all. Bah. al) 1k
meant to be coming out oveg here in November, too.
e Oh, and | almost forgot — Top Gear Rally is brilliant! it c=
really slow and boring to begin with, but after you've played (for
an hour or two, and got the faster cars, and got the hangiof sina
steering, it tarns out to be one of the best racing games there's
ever been‘on any console. The way the car responds to every little
bump in the road is mind-boggling. nee
| got up to 38 mph on my bicycle recently, {
” Prepare yourself for two tremendous free gifts ry snext
Silo ef N64 Magazine!
anaes
f Editor
Issue 8, November 1997
byt tae]
rey ¥=4-)
TOP GEAR RALLY
MULTI RACING
CHAMPIONSHIP
They're both fun to play. But which is best?
We compare them ruthlessly. No ruths at all.
BAKU BOMBERMAN
Hudson take one of the best Ris
gaming formulae ever devised
and... well, it's probably best
if Zy explains.
Now it's Imagineer’s turn to
tackle football games.
JIKKYOU WORLD SOCCER 3
Or, in other words, the ‘world teams’ edition
of J-League Perfect Striker.
MISCHIEF MAKERS
The American version of Troublemakers, and a
game we'll be seeing soon here in the UK.
yA | FRANCISCO aed ui} eile Ws CENTRE
RUSH JIM 3D pe here's stuff happening that you must know,
PMc aeole mom Coa Aiea OLYMPICS ut. Or you might get ill, or something.
game — and potentially a shaping up in a distinctly Brr. But this should scor i
jolly good one too. Cee well above zero. OMING SOON... :
Our team of InfoSheepDogs herd all the
latest upcoming games into a pen and bark
at them. Conker’s Quest, Gex.and Tonic
; Up may be found here.
-do all the
hard bits in
Blast Corps
Jes boils his Blast Corps
knowledge down into eight
information-packed pages.
Britain’ S oe
RIE CRe' ldose
mlm CMe) eM ilies set
of games. Banzai!
ye
o-Win every
single time in
Mario Kart 64’s
Battle Mode
Two N64 Magazine readers
win an N64 jacket by writing
a superb guide to this most
devious of games.
The : Tie. 4/ i
Oe
78) Fancy N64 Magazine every month and a free controller?
Sneaky tricks and sly short cuts are us.
Win! Heaps of Aled goodies! Something on your chest? Then get it off.
Yep! All this stuff, and 94) Find out about all the N64 games in the world here.
(76 more, could be yours! And
“all thanks to Excitement NE I
Direct and InterAct. ; as a ets One of our rivals? Here's where to nick our ideas from.
Missed, lost or swallowed an issue?
Se°e
INGCYT G
November 1997 Ww
WE PLAY A NEARLY FINISHED VERSION OF THIS FANTASTIC NEW RACER!
FUTURE LOOK
AUTOMATIC
*
7
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a.
.
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Fe : wt ? ° ? he
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a i
a7 7 ;
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6 | . 64 Issue 8
A The CPU cars are hyper-aggressive. We like
WV
ANCISCO
move Over steve mcqueen
San Francisco Rush
ATARI/MIDWAY/GT.
ror ¢ eS
that in a game.
The streets are all incredibly well-detailed. A
ET a
A This is one of those things that Should Not be
Happening. It’s bad.
This is the result of a Bad Thing. Crashing and [>
burning - not pleasant.
November 1997 ~ :
-]
r
ba
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Btls a TT Ct
FUTURE LOOK
» PLANET
Bese
—\
Dy
=
SS
—
2 SSS
we wD
Seen ae) ar me)
y waiting, we're suddenly
me Tue Ute aL)
decent driving games.
Mecca dele |
Championship, Top Gear Rally and
the forthcoming Lamborghini 64 vie
for those serious racing honours, and
F1 Pole Position tries (and fails) to
navigate a nasty chicance, Atari's
coin-op conversion of the excellent
San Francisco Rush offers
something altogether different.
It has, of course, all the basics in
place — authentic handling, super-fast
vehicles and gorgeous, city-based
tracks are to be expected in any
racing game. But Atari have used San
Francisco's mazey streets as the base
for a plethora of gravity-defying
extras: cloud-high leaps, mid-air
collisions, corkscrew flips and lap after
lap of (often unintentional)
explosions. From which, naturally,
you'll recover.
It's a formula that will put some
people off. But it shouldn't. Play Rush
for a couple of minutes and you'll
iccrl ome Um MAA ar TNA Ce leita
realism of, say, Top Gear Rally is
actually quite refreshing. But, more
aun Burl the Eladr el Ve eum ical
cg aie oe
Burs from past blunders.
There are six-tracks to get your
teeth.into; ranging froma fairly.
ing eg ee pate ea
Be roel Cel ACO Re Lt
of the town to more frantic outings in
the centre of San Francisco. Courses
are enormous, stretching for several
miles a lap, and, like Multi-Racing, as
you progress through the game,
previously cordoned-off areas become
accessible to race on.
Mamie (cm OU clu lcel0 [aCe a
are eight in number. As expected,
they're divided into solid all-rounders
and speed-of-light sports cars, though
you'll rightly wonder how a VW
Beetle managed to make it into the
latter group. There's also a compact
little VW camper van for you to try
on for size and — against all odds — it
gallops around, feeling balanced and
speedy and, indeed, very nice.
But these things are to be
expected too. Where Rush differs is in
Meteo ( ads | corm Ol ar-Col comin MCLE]
featureless scenery of Top Gear Rally
and the low-res, mud-flecked Multi-
Racing geography and in come tower
blocks, neon signs, fly-overs and
terrace housing, all with a glorious
visual sheen. Also gone are the gently
up-and-downing roads of TGR and
MRC. Here you can fly.
The reasoning behind the San
Francisco setting is obvious. Just like
Steve McQueen in Bullit, you can
steam along at 150 mph, reach the
brow of a hill and soar into the air,
watching other vehicles pass below
you. Obviously Macca, or anybody
else for that matter, could never hope
to. get.as:high.as.this.(he'd.need
wings to do that and, erm, be alive)
fee dC
is a little
stomach-
churning.
Great! It’s
going to be
Tele Mela
lima girs
Rem le
but Atari have allowed themselves a
bit of leeway.
And because you'll frequently be
air-driving, you'll also be witness to
some serious mid-air congestion. The
eight other competitors involved leap
around in a similar fashion, meaning
you'll often touch wings two hundred
feet up, or cross over if you've both
come off a hill diagonally. Each
course has its fair share of ramps,
too, leading to some spectacular flips
and twists if you don’t catch them
absolutely right.
And the multi-course tracks are so
Colca tasae(ci dpm atta ZeL0)
take one route that proves longer it'll
immediately lead onto a second route
that'll cut vital seconds off your time.
Some shortcuts are less impressive
than others, but there are very few
racing games that can claim to throw
you onto the roof of a skyscraper and
let you swoop off and land
unharmed. If nothing else, Rush is
EU ra olga Kem 1kag
Add to that a two-player mode
that leaves Top Gear Rally in its wake
and this really should be a racing
game to look forward to. Sadly, the
UK release looks likely to slip until
after Christmas, so we'll have to wait
a couple more months to find out for
sure. But we've already had the
memories of Cruis’n USA banished
from our minds and, for that reason
alone, we're inclined to like San
Francisco. Rush..We'll:have.a..
review soon, then.
TO BE CONTINUED...
SELECT TRACK
SELECT
November 1997 YE 9)
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EXCLUSIVE! NEW PICS, THE LATEST FROM VIS AND A FULLY 3D EARTHWORM!
EFARTHWO
rthworm Jim 3D
MASA Sa
efore Shiny created Earthworm Jim,
platform games were only ever exciting
when Nintendo's latest creation
beckoned. But after Jim's second
Te) Ur ee MRE Co ie Moko OM UE Li
while arguably never matching the simple
perfection of Mario and Yoshi, certainly offered a
marvellous alternative. And, more to the point,
they were a genuinely scary demonstration of
what wanders through the minds of Dave Perry
and his coders.
But for Jim's inevitable first venture into 64-bit
world, things have changed a bit. Shiny, despite
being the series’ original creators, are taking a back
seat to concentrate on other projects, allowing
Scottish first-timers VIS Interactive to create EJ's
much-anticipated 3D universe. So, how did a
developer formed just 20 months ago come to take
over the reigns of such a stupendously huge game?
Chris Van Der Kuyl, Chief Executive Officer at
VIS, explains: “Interplay found themselves at a
loose end one day and wandered into our offices
only to find the perfect home for Jim. They gave us
two weeks to come up with a proposal for the
game, which we did, and they signed it. We
consult with Shiny once every few months and also
let them look at all major developments. But Jim
Teor The 3D camera, as
you can see, isa
¥ tad hyperactive.
has moved to bonnie Scotland, and we have
embraced him and his strange humour entirely into
our company".
The game's story is suitably laced with lunacy.
“Jim's running around on his latest super-heroic
mission when a stray cow lands on his head,”
relates Chris. “He then appears inside his own
brain confronted by substantial damage. If he is
ever to wake up again he must repair his brain by
gathering brain cells which have become dislodged
and scattered throughout his psyche.”
What this boils down to, of course, is a chance
to show what exactly goes on inside Earthworm
Jim's head. And, as you'd expect, it's not normal,
with warped areas of Jim's subconscious
manifesting themselves as strange, colourful
worlds. All are full, 3D environments which
combine platform play with free-roaming areas. Jim
is not constrained by a linear-looking level.”
These areas are based around six very different
ideas: Fear, Fantasy, Happiness, Physical,
Aggression and Childhood. Fear is based on all
Jim's ideas from horror movies. It'll be filled with
evil trees, monsters, odd people and traps. Jim's
dream is to be sheriff in a Wild West town, so
that's Fantasy. Happiness for Jim is junk food, and
lots of it. But the greasy treats of his dreams have
& A Beautifully designed 3D levels
Vee eel (oR ee) aot
looks impressive.
Va cl ce) XPM eet
head to shift yourself from
raised bit to raised bit. Nice.
been warped, and it's now a prehistoric
environment formed from various types of food.
Physical sees Jim appear in the Kitchen of the Gods
where he has to complete a number of outrageous
domestic tasks to appease the gods. Aggression is
a dangerous place where extreme violence is
FeZTa el AOA aeRO SUTRA onece
barren war-torn wasteland. And Childhood is set in
and around the fairground that Jim remembers as
his childhood seaside holiday destination.
So, with the game on three formats, how's the
N64 version going to stand out? Eh, Chris? “The
Nintendo game will take advantage of all those
lovely Nintendo 3D features and will be completely
true to its cartoon origins. The platforms will all have
their own distinctive features. Off the record, though,
the N64 version looks absolutely fabulous and will,
without doubt, be the best one.”
The version at ECTS was only on the PC, but
the whole thing oozed playable loveliness and the
ideas in the game are magnificently original. Quite
an achievement for a company with a blank CV,
and having to follow in the sizeable footsteps of
Shiny. But, as Chris explains, “As I'm only an inch
shorter than Dave Perry, his
super-lanky stride poses no G
problem for me.
Le
fats
pore WLLL
a fuzz doesn't
appear to grace EJ
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clearly defined.
ret
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\~
The switch to Jim’s
brain has given VIS
the opportunity to
Te RU all i
in the landscapes. a
ae me Ce
Pe) eel)
floor. Of course.
Jim shows off his
lack of bone with a
= V truly painful run.
4 A \ ‘
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Dn a OL Las ASO ce Re et ed
TO BE CONTINUED...
November 1997 =»
onami's track record with
sports games has all the
solidity of a sizeable
concrete wall. Their
football titles are generally regarded
as the best around — indeed, /SS64 is
probably the finest football game
there's ever been — while their other
titles, like NBA In The Zone and
International Track and Field on
the PlayStation, are the classiest
examples of how to do boring sports
without making them boring to play.
With Nagano Winter Olympics,
though, they really do have their
work cut out. Downhill skiing is one
thing (avoiding red flags about half a
mile apart), but curling (bowls on ice
— except slower) is quite another.
However, the version on show
recently at ECTS suggested that their
Diamond Dust development team are
well on the way to repeating the
company's past successes.
Having the actual Olympic
licence means, of course, that they at
least have statistical realism on their
side, with every competitor from
every country taking part in the
games next year included. But
Konami have gone further,
reproducing the courses that'll be on
show right down to the last groove in
the terrain. So the actual downhill
and ski-jumping run (with pleasant
mountain views) will present and
correct, as will the tubular luge and
bobsled courses. The stadium that'll
house the speed skating and curling
will also be faithfully reconstructed.
FUTURE LOOK
JBLANET
mA
A FIRST LOOK AT NAGANO, K
Tasty lashings of motion
capture mean that all the athletes
boast the incredible realism of
those in the company's previous
sporting conquests (particularly
ISS64), and, as is becoming the
norm in these distinctly multi-
player days, there'll be ample
opportunity for some four-player
action in most of the events. (And
simultaneously too, according to
Konami, though at this stage they
haven't revealed exactly how this
will work.)
Yet there's no denying that
winter sports have always been a
bit of an Achilles heel in the past
for developers. Anyone recalling
Nintendo's own
Winter Gold on the
SNES, for example,
will be well aware
that lush visuals and
super-fast events do
not a good game
make. The face-
punching speed
might have been
there, but the
events themselves
were deathly dull,
lacking variety. Add to that, more
recently, Sony's fault-ridden Coo/
Boarders on the PlayStation and
you'd wonder why anyone would
dare touch the colder end of the
sports scale.
But as we dabbled in the delights
of the first playable version at Earls
Court a couple of weeks back, it was
Ve a ade iN
Luge. About
as interesting
remap ee Ky
a freshly
painted wall.
ve
eT ES al)
eee)
blame ka
eat aie
ee) J ee
The four man bob should be
interesting. Especially as four
obvious that players will be able to take part
Nagano was in proceedings.
well on its : a ao
way to
changing
winter
sport's
fortunes. Up against the sharp-edged
definition of the PlayStation version,
N64 Nagano seemed pleasantly
smooth, with the now-traditional
(and frequently criticised) ‘fuzz’
actually giving it a more realistic look.
Expect a decent PAL translation
before the Olympics themselves @
ie nn Bs
The mountain in the
background is Mt. Fatawata.
Nah, not really. But, it is
actually a proper Jap mountain.
in February... peel aha alii i
All the figures
in the game
have been
motion-
eyo e em mls
RT NAD
Konami's other
sporter, |SS64.
<{ Nice moves, there.
Snowboarding is
split into two
syle emg
details, check out
the Event on the
Horizon list down
the bottom. Looks
nice, though.
Naturally, as with
all sports, mistakes
are frequent. But,
4 Tay dit: A Ae) exe).
‘ eS ~ even more of a
iY \o Rao . complete and utter
twot when you
AVA something up.
Oe NN dS a
f
Bs
ESTE Mae aoe ERENT
dil,
Bf Nagano Winter Olympics
KONAMI
g Downhill: > eit at" 75 my q
fh a series of ‘gates’ during your-descent. -_
iant, Slalom: Similar to-downhill except the flags are
ther. A YOu missiOne, you're out offhe fate. Tricky stuff.
Individual Sk i) ategories, -120, neither of
which-make 2 f by.completely useless ietthe Eagle.
5 th snowethis requires you to~produce ©
e rer
alf-pipi
stylish in-air moves of
Snowboarding: With |
a marriage of downhill and aeri ee : a
Speedskating: Get up.a head of speed on an oval track and try
to within an inch of their lives. Comes in 500m or 5000mrsizes. :
Bobsled: There's actually a two-man bobsled as well, but Nagano goe
bloke option. A bit like riding a water slide. On ice. Yes.
Luge: One person bobsleighing, luge makes you-look like a fool on your tiny toboggan-thing.
Still, you'll nip along at a rare old-rate.
Curling: Basically, you have to (stretch) knock a (yawn)... a... something... zzzzzz.
d accordingly. ‘
giant slalom — snowboarding is
“~<
or the pacy four-
Snow way we'd miss out on
TO BE CONTINUED... OVAL ale LaKola laleian
L/ -
November 1997 ING ©
ETI}
Jonathan Davies
Wil Overton
James Ashton
aU 8
Paul Jarrold
felix g
Pe tli celg
etyelt aa eli colg
Reviews Editor
a tied
PUM eC Serre ad Doug Perry
BEV tilt eel ge tol lgl 1s ae LeU)
Bs rg Era acu ac i)
bet) leg lisele Zy Nicholson,
Jason Moore, Jes Bickham, Mike Ellot,
IAT M Cele UMBC UM. Cols)
Advertising Manager
Jo Pagett
International licensing enquiries
Chris Power
Tel 01225 442244 Fax 01225 446019
E-mail [email protected]
Group Production Manager
Judith Green
Production Manager Richard Gingell
Production Co-ordinator Emma Ireland
Print Services Co-ordinator
Jeremy Fisher
Print Services Manager Matthew Parker
Promotions Manager Gil Stevenson
Classified Advertising Tarik Browne
Publisher
Publishing Director
Managing Director
Alison Morton
Jane Ingham
Greg Ingham
Fax (editorial) 01225 732275
Fax (advertising) 01225 732282
E-mail [email protected]
All contributions are submitted and
accepted on the basis of non-exclusive
worldwide licence to publish or license
others to do so unless otherwise agreed in
advance writing. N64 Magazine is a totally
independent publication and the views
expressed within are not necessarily those
of Nintendo or their agents. N64 Magazine
recognises all copyrights and trademarks.
Where possible, we have acknowledged the
copyright holder. Contact us if we haven't
credited your copyright and we will correct
any oversight
Annual subscription UK £35.40
Europe £43.40
Rest of the World £53.40
Telephone 01225 822511
Everything © Future Publishing Ltd 1997
24th October
14th November. OHYESITWILL!
14 NM
issue 8
Ove
t might have a ridiculous name,
but Lylat Wars fills the whole
screen and if it is any slower it's
not so you'd notice. Nintendo's
Japanese programmers, it would appear,
have finally woken up, smelt the plum
tea and realised how hacked off
European N64 owners have been with
all the squashed, low-speed PAL
conversions we've been getting. And as
a result, once you're past the title
screen, Lylat Wars is virtually
indistinguishable from the American
version of Starfox 64.
Other developers have always
seemed capable of converting their
games from the 60Hz, 525-line American
and Japanese television system to the
50Hz, 625-line PAL system we
Europeans use. Indeed, Konami's /SS64
actually avoids the slow-down that
occasionally blights J-League Perfect
Striker which it's based on. It did take
some effort on Konami's part to get the
ox gets star
treatment!
ahr prr
BOY
ey
Pa
ee)
PAL version working that well, though.
“Asa ballpark figure I'd say it takes
about three to four months to do a full-
screen PAL conversion,” says Jon Sloan
at Konami's UK office. “One of the
factors you have to watch out for is that
Japanese programming teams
put in phenomenal hours when a game's
near completion — they actually sleep in
dormitories at work, never leaving the
building. What that means is that when
they finally finish the Japanese version,
they take a month off straight away, so
it's several weeks before you can even
get started.”
Up till now, though, Nintendo
themselves just haven't been bothering.
Why not? Surely they should have been
setting an example. We asked an
employee in the technical department of
THE Games, Nintendo's UK distributor,
who, mysteriously, asked to be referred
to only as ‘Mr N'. “Well, it’s all a
compromise between launch times and
if you think this is big, wait till you see
the size of the manual inside. For your
£60 you also get a Rumble Pak.
optimisations. We do manage to do it
some of the time, as with Shadows of
the Empire. With other titles, there
sometimes just isn't the time — Mario
Kart was released well ahead of its
original scheduling, for example."
Shadows of the Empire was written
in America, though. And Blast Corps and
Killer Instinct, previously Nintendo's only
other full-screen conversions, were
written by Rare here in the Britain. Up
until Lylat Wars, meanwhile, everything
that's come out of Nintendo Japan —
including Wave Race 64, Super Mario 64
and Mario Kart 64 — has had a squashed
picture and obvious slow-down. How
come Nintendo's Japanese headquarters
suddenly seems to have discovered the
secret of converting to PAL? Well,
rumour has it that Rare were recently
contacted by a certain team of Oriental
programmers asking just how it
was they were managing to make
their UK games look so good...
BE ON TELLY
Fancy being on telly? Games Master are
eg Laat ee Cel UL Se
Num CR meee MU elie
They're looking for people who are brilliant
Ela cee Lee el eel mol
specialised skill or unusual ‘quirk’. (Game-
playing twins, they suggest by way of an
example, or someone with a granny who's
handy with a joypad.) If that sounds like
you, write to them at: Games Master, PO
Box 91, London E14 9TN.
With Lylat Wars, Nintendo
have at last worked out
how to do decent PAL
conversions!
a << Up til now, UK
we games have
been squashed
like this.
ae
But here's
Starfox next to
Lylat Wars. No
difference!
You can also have all the text in >
French for a change, and switch
it so the speech is in ‘Lylat’,
rather like the SNES game.
Language
ett)
French
ie Ao)
Liha ata
[eid S-oitey Ft: Far
Ain =) ee “~
Cheaper
are here!
More good news! They're
practically giving them away!
Il right. Not really. But,
thanks to a reduction in
the cost of
manufacturing N64
carts, we should see at least some
reduction in the price of new N64
games. Although a cut in the factory
price of $6 (£4) per cart might not
sound like much, once that's been
multiplied by all the factors involved
in getting a game into the shops it
works out at a saving of around
15% on the retail price.
So far, only Nintendo of America
have announced publicly that game
prices will be falling, with Howard
Lincoln confirming at summer's E3
show that American N64 owners
would be paying $10 less for their
games. But now it looks like the
same reduction will apply here in the
UK. “There will be movement before
Christmas,” reckons Alex Fitzgibbons
at THE Games, Nintendo's UK
distributor. Translated, that means
that the big games Nintendo are
releasing here during the remainder
of the year — titles like GoldenEye
007 and Diddy Kong Racing - will
cost less than top-notch Nintendo
games have done so far, and possibly
less than £50.
And lower prices won't just be
restricted to Nintendo's own games,
either. The cart-manufacturing
savings are being passed on to third-
party publishers, like GT, Ocean and
Konami, who've so far struggled to
get carts into the shops for less than
£65. So we should be paying less for
games like Duke Nukem 3D and
Nagano Winter Olympics. And! A
UK release for Mystical Ninja Q
64 (Ganbare Goemon) looks
Ne Sev TS
all the more certain.
EVERY WEEK!
Aside from high game prices, the
N64’s other big problem up till now
has been the lack of games to choose
from. But that's about to change too,
with at least one new game a week
being released up till Christmas.
Here's Nintendo's provisional (i.e.,
subject to change) release schedule
for the rest of the year:
And those are just the games
Nintendo are distributing themselves.
Before Christmas we can also expect
to see several games from other
publishers, including Duke Nukem
3D, NFL Quarterbatk, FIFA: Road to
the World Cup, Madden 64 and
Extreme G.
GO!
GO!
November 1997
WARNING!
have been having trouble getting
hold of goods they've ordered
from a company called Import
=
ri el ce Meera eMC UE Lace e
‘cxal
a
> Zone Ltd. We'd suggest readers
CCTM ars eR Ot COM LL Xela
Pal mem AR UCC
s ey done so, and haven't received
anything in return, try contacting
your local Trading Standards office
om Ue U1
64DD LATEST
To be honest, the only real
movement on the 64DD front is
that Nintendo's N64 disc drive
NTs Lili Cl) a LOLOL
NTT clase Nolte ea CM LS
Reem dall diem men
called) at the end of November.
PN UL eo ee
four launch games: Sim City 64,
Pocket Monsters 64, Mario
a Ca eae)
(Earthbound 64). And the system
emcee CMC Uae
Japan in March, with a US release
following in the autumn.
Which just leaves the small
question of the European launch,
le mem lee UK
conspicuously silent. Could it be
that we won't be seeing the
machine until the end of next
year, or even - eek — 1999? We
shudder to think.
Items to enhance your N64-life.
16 [NG
Issue 8
POCKET TV
Emel e momo mer Lut)
Japan pages will have some idea
of the way that, in Japan at the
moment, Nintendo doesn't mean
er mt UW ole <a (oe 8)
on the Game Boy. PM carts are
still selling by the million there, a
Ni lerlte peur artim Cee LT)
release, so some sort of TV tie-in
was inevitable.
The Pocket Monsters anime
series recently started on
Japanese TV, and features all the
CEU Ca em Cm Ue
Titel a eae Cu cg
of the mystery N64 game featured
in last month's Planet 64...
Or your N64
might give you
a nasty shock.
intendo have discovered
that there could be a
problem with the plugs
fitted to some N64s and
SNESes. There's a slim chance that
the back cover of the Hitachi HE-25
plug (one of three types of plug
fitted to Nintendo machines) might
come loose, exposing the wires
inside. Nintendo have sugggested
that you switch off the mains socket
your machine is plugged into,
remove the plug and check between
the lower two pins to see if it says
‘Hitachi HE-25'. If it does you should
telephone Nintendo's helpline free
on 0500 030 030 and they'll tell you
how to get a free replacement. If it
doesn't,
meanwhile,
you've got
nothing to
worry about.
(Not N64-
wise, at
least.)
Nintendo
estimate that
around
45,000
N64s and
160,00
Super
ten Nintendos
© check the ph batroon the toa ower prs t.940 are
a as ue
affected.
o
IMPORTANT |
SAFETY NOTICE
HITACHI HE-25 PLUGS
Supplied with some Super Nintendo
Entertainment Systems (SNES) and
Nintendo 64 (N64)
video games systems in the UK.
A\ This notice appeared in
newspapers across the nation.
All American NFL™ action
in the most impressive
Mn AT The On]
game with all the teams,
all the players and the
official NFL™ eet
A« lai
UG ae ee
ENTERTAINMENT
SUT eae OC Ur em UCM CUT me CR Ue OE UCU CE cme ULM Ute) Coe
TM / © 1997 NFLP. The PLAYERS INC Logo is an official trademark of the National Football League Players. All Rights Reserved. Cover photography © Vincent
Manniello, sports-Chrome-East/West. Developed by Iguana Entertainment. Nintendo 64 and the 3-D “N” logo are trademarks of Nintendo of America, Inc. © 1996
Nintendo of America. All other trademarks are trademarks of Acclaim Entertainment, Inc. TM / ° & © 1997 Acclaim Entertainment, Inc. All rights reserved.
This fine picture of J-Bomb was sent by
Andreas H Ramsdal of Knudsens in
Norway. Hello, Norway!
Nick Cowan also did this little Yoshi on a Mario
Kart kart. Nick is fed up with people making jokes
about the name of his town, so cut it
out, alright!
Meanwhile, Kevin Eadie has constructed a box
cover for his new game, Luigi 64. Clever chap with
Emel leila Cala
‘Super Mario Kart 64 — This Time It's War'
screams Paul Walker's picture. It does, it SCREAMS!
Chris Howker of Dundee sent us this
| picture of Wave Race. He's even got the
details on the jetski right.
ur offic Meanwhile Nick Cowan of Holywood
(County Down) did this little Bowser.
Blank space.
(OOM MPU Uhm ea ee
quickly to:
The N64 Board, 30 Monmouth Street, Bath BA1 2BW.)
Ht F RET Se 2 Gary Lougheed's picture of Bomberman is
actually better than the game itself.
Extreme-G™ takes gaming to = Go)
a new level and sets the Tolling
standard as the fastest, most
graphically impressive game
to grace the Nintendo” 64.
“The fastest game on earth.” o
(Nintendo Magazine) _probe_
TAKE IT TO THE EXTREME
Extreme-G™ & © 1997 Acclaim Entertainment. All rights reserved. Acclaim is a registered trademark of Acclaim Entertainment Inc. ® & © 1997 Acclaim Entertainment Inc. All rights reserved.
N®64, Nintendo® 64 and the 3-D “N” Logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. All rights reserved. Developed by Probe Entertainment.
The = eoalnee
a atTrorm
Hitter ‘Nintendo apologise for the late running
time when
pit of most of the N64's 3D platform games.
eS This was caused by signalling problems in
El ae eh)
eS
seconds. But Su pertonic
cropped up the Kyoto area. The revised schedule is
of one every
Tae FE ene TONIC TROUBLE
on consoles
as follows...”
aay
i : ;
i LE escesce
had none. the name of the game's lead character.
' At the recent ECTS show in London, best feature of Tonic Trouble so far is the ever did with Doraemon the Psychotically
Where i= N64 Magazine got a chance to see lead character Ed. His facial expressions Staring Atomic Cat, for instance. Bets on
exactly where the French and apparent personality seem perfect for a French platform king early in
th ey EU | development team have got up to. and will definitely ensure gamers feel '98, then? Okay, but Pot Noodle
t i ) The game takes its visual inspiration more involved with this hero than they money only at this stage, eh?
p40) to " from Ubi Soft's all-conquering
Rayman and uses a similar
animation style for its characters.
» Hence Ed - our hero — is
unecumbered by the need for arms or
legs, being quite content to keep his
feet and hands in a mysterious and
fetching fixed orbit around his body.
Enemy characters are similarly designed
but look a good deal more threatening
— quite a feat.
Fortunately, while Rayman was a
rather staid two-dimensional platformer,
Tonic Trouble is a full 3D affair. Of the
two levels on show (the game can't be
more than 50% finished at the
moment), one was a fantastically fast
human-bobsleigh, snow-slide thing and
the other a more conventional trip
through a fully three-dimensional
dungeon. Slightly worrying
was the absence of any
actual game elements —
something that perhaps
should go into the levels
from the very start of the
game's life.
Undoubtedly the
Yeah, yeah it looks fantastic. Remember, though, Mr Render has waved his
high-res stick over this publicity screenshot.
he Issue 8
arriving on
s Cj.
o! Come back! Forget the
first Gex, which you may
have seen on PlayStation,
Saturn or PC. (Sorry, we
had no intention of dragging up any
bad memories.) Gex: Enter the Gecko
polygon character modelling in a
fully three-dimensional
environment. Remembering the
roasting original Gex got for its
excruciating Bill and Ted
Americanisms, Crystal Dynamics
is genuinely leaps and bounds ahead
of its predecessor.
A sceptical N64 Magazine saw a
70% version of the game in a private
room off the main ECTS show hall, and
we were pleasantly surprised. Gone is
the old left-to-right jumping, ducking
sprite malarky and in comes multi-
Rare/Nintendo ¢ 1 player *« UK
date TBA ¢ Japanese release
probably January
Nintendo's big Christmas hope
has unfortunately turned into
Nintendo's big early-next-year
hope, which doesn't have quite
the same ring to it. Banjo-
Kazooie is hoping to take the
dual character, dual abilities
concept to its 3D conclusion,
and from what's been seen at
E3 and from the screenshots
released by Nintendo, Rare
seem to be making a damn fine
job of it. Latest news on a
release date suggest that the
game will be first out in Japan in
January or February with a
translation to follow quickly
afterwards. However, James will
get the full low-down when he
travels to the World of Nintendo
Show in November.
Rare/Nintendo ¢ 1 player ¢ UK
date TBA ¢ Japan: March
“Hil I'm Conker!" The helium-
fueled greeting from Rare’s new
super-cute character melts
hearts or turns stomachs
depending on who you're
talking to. There can be no
doubt that Rare are to Nintendo
what Pysgnosis are to Sony, it's
just that sometimes you wish
that their characters weren't
quite so relentlessly nice.
In actual fact, Conker's
Quest is likely to the first game
published by Rare themselves
and it already looks like another
slice of platform heaven. A
release date a little after B-K
looks likely, but the covers over
Conker will probably be turned
are even promising to record a British
voice soundtrack for its UK release.
So what's the story? Gex is trapped
in a nightmare world of movies which
he must, er, escape. Obviously.
However, rather than the rather over-
familar jaunt through a ever-hardening
sequence of levels, the game's
back a little further at - again -
the World of Nintendo Show.
Ocean/Infogrammes ¢ 1 player
¢ Release date TBA
“It's French and it's weird" is
basically the line from Ocean at
the moment. Oh and “It won't
be out until well into next year”
is another favourite. Tim played
the game at E3 and can confirm
both statements. Our French
agents are scouting hard as you
read. In the meantime we had a
little preview in issue 5.
Software Creations ¢ No. of
players TBA © Release date TBA
Mysterious game alert! Software
Creations have an incredible six
games in development, but as
designers promise that gamers will be
able to play Gex in more-or-less
whichever order they choose. A good
thing. Definitely. During the game,
Gex will also be able to pick up new
abilities to supplement his whip-
cracking tail attack.
Being a cross-format development
Scale model B=
GEX: ENTER THE GEKO
Eager 3D waiting
Space Jelly (provisional title) is
the only one not yet to have
found a publisher, it's the only
one the tight-lipped SC people
are prepared to talk about (in
the hope someone'll notice it
and sign it up, see?). The Earth
has been hijacked by a gang of
inter-stellar pirates (hey, it
happens) and it's your
hero's job to get it back.
That's about the size of it,
we think.
N64 Magazine were
lucky enough to see a
video of the game
running. Craning our
necks and struggling with
the poor quality of either
the VCR, the tape or
both, we could just about make
out some pretty impressive
platform sequences. The game
is highly colourful and seemed
to be set aboard a highly
futuristic space station.
Futher enquiries about
Space Jelly have met with polite
but stonewall resistance. These
developers get very cagey about
their unsigned games. However,
we'll get you the full story as
soon as we've found the right
arm to twist.
CRYSTAL
DYNAMICS/BMG | cam | Rt | f= becemeer | BRS) TBA
(PC, PlayStation and N64), Gex isn't
perhaps going to have the same
graphical eye sweetness of some N64-
only games. However from what we
saw of it — it looked and played like a
souped-up Tomb Raider — it may
not be too far off. Out in the
spring as well. Nice.
Ocean/Infogrammes * No. of
players TBA © Release date TBA
If Ocean are being mysterious
about Space Circus, they're
surpassing themselves with
Chameleon Twist. “It's a 3D
Platform game." Okay. Has it
got a chameleon in it? “No
comment.” Right. Thanks very
much.
Further investigations with
the game's creators Nihon Video
Supply System reveal that
Chamelon Twist does indeed
star a Chamelon, a chameleon
with a very long game-playing
tongue. His 3D platform
adventures take him through a
whole variety of different
scenarios from lush forrest to
industrial wastelands. All looks
good to us — more news after
that World of Nintendo Show
almost certainly.
Interplay * 1 player «
Worldwide release: Early '98
Full details of this curious game
can be found on page 10. With
pictures too!
November 1997
‘
SS
au
SMIIAIUd V9 LANVI1d
Moles Fe emetic
have you people no
respect for the sanctity of
V the House of the Lord?”
ey.
“4 =
Pr as eo] tors
ae |
ocmenaaimammmmemmsadl iemmmemia
or ae t : Sarina)
“tN
ce Fa
Fighting fans could certainly
[elem dt Cee ie-1+| eel ok
eee ead
Go on you can ‘ave her. a
Lele aa
KONAMI MARCH '98 | BSfeg SUM ‘98
eneration
game
Ul Se UTE
Lethal weapons these
hands. I've been trained
you know, Miss Jones.”
| The backgrounds look nice. [>
Like how backgrounds used
to be.
2 INEZ ns
nother Tekken-beater,
then? Hopefully.
Although in its very
earliest incarnation at
ECTS, G.A.S.P — standing for
Generation of Art, Speed and Power
— plainly had a very long way to go.
The game, formerly known as
‘Battledancers’, is a 3D fighter with a
structure similarly modelled to
Tekken's. 700 different moves make
up G.A.S.P’s repertoire and, as
opposed to Soul Blade's multi-
coloured sword swishs or Mortal
Kombat's blood-soaked special
moves, this is fighting the more
traditional way, with hand-to-hand
combat preferred rather than the
currently popular swords and knives.
However, as the game is set in a
fully interact-with-able arena, where
any loose objects can be used, there's
also the opportunity to give your
adversary a quick blow to the head
with a handily placed drainpipe or
let his midrift pay a visit to a stack of
recently dumped storage boxes. The
potential for in-fight variety, then, is
immense.
Add to that a feature whereby
you can create your own fighter and
save the feisty blighter onto
Controller Pak and you've got a set-
up that sounds akin to a beat-'em up
fan's dream. Given Konami's track
record, it would be a dribbling fool
who wrote them off at this early
stage. And certainly, by the
sounds of things, we're not Q
about to start.
~@
oe
A\ 5s that the front of a Volkswagen
camper van? Windows are too
RYU MeL eh
fee ies Mi ae eee
bit blocky maybe.
The
NBA IN THE ZONE '98
S
he strangest thing
about NBA In the
Zone ‘98 is that,
despite it being
scheduled for Christmas,
hardly any shots have been
released. Which suggests
that, in fact, it won't make it
for Christmas. (Certainly, it
was only on video at ECTS
and that looked sparse of
the sort of on-court action
that's generally required in
these games.)
Still, Konami promise a
much more realistic approach
to the sport than Midway's
NBA Hangtime with over
300 different moves —
including signature moves for
individual players — stamina
ratings and full season
statistics. The game will also
be Rumble Pak compatible
and be open to up to four
players at a time.
Unfortunately the Create
Player facility on last year's
PlayStation version doesn't
look likely to be included,
however.
It's sports a-plenty,
then, for Konami...
s Metal Gear Solid continues to whet the
whistle of every PlayStation owner in the
\ land prior to its Japanese release this
MUR teem OEE Ce
project on the N64, Hybrid Heaven, this month
revealed the very first concrete details regarding their
Eo OMe mm melded ole dL
Whilst there still isn't anything playable (the game
is currently running in demo form on a development
machine), the game, it seems, it set to be an Earth-
TaNYZ-C3(e)a\ Kelp axe) aectAal Ayan UA OLA SLO Ce del] AIAN LA
gone-wrong premise.
After losing contact with a space station on which
LatAm crcUi Lay cam aC] Ld iar tcomCe) (elem ae) CTL a
sends up a shuttle to investigate the odd goings-on.
Unfortunately, the shuttle gets taken over by the
soldier, who has already gone haywire and killed
everyone on the station. Jumping on the shuttle, the
soldier heads back down to Earth, crashing in a
deserted city.
Rather frustratingly, he refuses to die in the crash
and sets about taking over the city. And, not only is he
spawning an army like nobody's business, but he's
proving far too ticklish for the authorities. So, seven
crack commandos are sent in to put him down. But,
another kick in the teeth comes when it's discovered six
of them are rubbish. Which leaves you. Against the
ultimate soldier. In the universe. Good luck, then.
Hybrid Heaven will be entirely third-person and, in
combat, you'll be able to take to enemies with a
variety of weapons (mooted to rival Turok’s in an
SMIIAIUd V9 LINVId
RPG-ish way). The enemies later on will also become
noggin a bit.
HYBRID HEAVEN
harder to trace as they garner the ability to mutate
Be sure, when more appears, we'll be the
frown [ow Lee
into humans. Which means you'll need to use the old
first to tell you.
Se
The water monitor on the right measures how
much you've lost. When it’s full, it’s Game Over.
emer mel eee mel me les ele Leg
WAM a nn Cael
You can tilt
the angle of
your world to
see things
more clearly.
A, Well, that’s a pretty blunt way of
putting it.
Have too much landscape on your
world and the ‘Earthquake’ monitor
V builds up dangerously.
ollowing last month's
Wetrix news came N64
Magazine's first opportunity
to play an early N64 version
of Wetrix. And it's... interesting.
The idea is to use falling blocks of
land to build up a landscape in such
a way that, when the rain falls, the
water will be trapped in lakes. If too
much water escapes off the edges of
your world, the beaker on the right-
hand side of the screen overflows
and it's game over. Man.
Fortunately, things don't remain
this simple for long. As well as
the falling land bits and water,
there are landscape dissolvers,
bombs, meteors and the odd
earthquake to deal with. The
competitive mode (at the moment
only the two-player split screen is
present — eventually it will be four-
way) allows players to launch water
and earthquake attacks on their
opposition, whenever it looks as if
things are getting too comfortable
for them.
The N64 view of the game is
that, although the basic idea is
excellent, a lot of work needs to go
into the polishing-up. Tetrisphere
looks complicated but its highlighting
system actually makes it easy to work
out where your block pieces were
going to land. Whether it's the
isometric viewpoint or the lack of a
rigid grid system, placing pieces
OCEAN | cam | R14 CHRISTMAS
You get more points for having a
V number of independent pools.
Pra Ulm eet eelE
options screen, then.
El me lie melee Miceli
corner, look.
So CHRISTMAS
accurately in Wetrix is currently a
tricky proposition, adding a lot of
unecessary difficulty to an already
challenging concept. At the moment,
it's just far too confusing and difficult
to be a great.
Still, if they get it right,
Ocean could have a classic
puzzler on their hands.
!
| vu
oil | a
en 2
fj rm
meals | ‘
ros uv
es ~
mm
aiKs .
4
ooh we
[_wivrenno [ase] @R1 |e] oecemsen | BE Te |
Pop-up anyone? We don’t
think so.
Ly
oo
e SOB4
6
All this business about Link
growing up is starting to
become clear...
..But whether it’s done [>
Pre the game orasa
flashback, we don’t know. ad
")
oe 7)
ooreoede ENED! FE-+) S yi ‘7
al t)
4 gf TT 8
ee
|
. of
$ INE us .
El ink fighting a big green
at ue XC thing of some sort.
Link’s equestrian a hg. : RS
5 activities seem to
, becoming more = yt
: spectacular by the Fo rao), cal
ay . hour. Oh yes. |: dnineaiasecanaalie
[oytT A 4 co! Ps
November 1997 N64: 2s
Cain * ,
p run
ey) irst previewed in N64 way back in issue 4, Imagineer's Multi Racing Championship) will ensure
) SF Imagineer's beat-'em-up was then titled that UK gamers will get to try the game, which is
g@ ‘Struggle Hard’. A couple of months later and excellent news. While Fighting Cup may not have the
= ~=with Ocean down as European distributer, the visual splendour of Tekken or the Virtua Fighter series,
game is now ‘Fighting Cup.’ it's almost certainly going to surpass Dark Rift and
As we explained in issue 4, the game is trying War Gods for the title of best N64 beat-'em-up.
something a bit new with the old beat-'em-up format. We're looking forward to it! Q
Instead of matches taking place as a best of three
rounds with the fighting a simple race to deplete your
enemy's energy bar to zero, the game introduces a nifty
points system. Invisible judges award points for ring
outs, knock outs and particularly flashy moves — the first
person to win the requisite number of points wins the
bout. Easy but new.
When we first previewed the game, it was by no
means certain that it would ever make it to these shores.
Ocean picking up the licence (as they did with
espns
« WORLD AREN
fed , ‘
Mey allie SAEKI—
vl a
RING OUT KNOCKDOUN oes ee | r Se ae So fee
i 5 PO| ea i@) MAE q ce aiad acm a
IEEE Ne eee ONS
t's chess, mate
es we know, it's
\ questionable.
However Virtual
Rema Chess 64 will
boast (according to Titus) a
game engine so powerful
and versatile, it'll be able to take on cartoon battle mode. God alone
all levels of player from the novice knows what that's all about.
to the semi-professional. A good We've already lined up Wil to do
thing we're sure you'll agree. If the review when the game arrives —
you're interested in chess. who knows, it may even
The game will also include displace mah jong as his
options for a 2D or 3D board, a favourite ‘quiet time’ game. Q
number of different play modes and
a chance for four players to
participate in a game at once. Most
puzzling of all, there'll also be a
] Issue 8
An ear to
the ground
Pikachu Genki
Dechu.
Monsters 64
Pikachu
Sim
City 2000 as
ca
eA s
Fighting Cup
bee
mons
Uist eyt mers}
The latest information on every Nintendo 64 game
currently in development world-wide, updated monthly.
Game name Publisher , Type Country Game name Publisher | Type Country
4 US PT
7__|GoldenEyeoo7 Nintendo ACT UK 30_| Ken Griffey Jr SPT US
14 US 46 | Banjo-Kazooie [__Nintendo__| ACT US/UK/JPN
14 US US/UK/JPN
14 UK
21_| Top Gear Rall Nintendo UK ly| Centipede X Midwa' SHT Us
24 | Diddy Kong Racing Rare Us San Francisco Rush Midwa) RAC UK
28 JPN r._| Jungle Emperor Leo [Nintendo [| =| JPN
28 [Lamborghinieg Nintendo [ RAC__| UK spr._| Ken Griffey Jr Baseball SPT US
JPN wint| NHL Breakaway ‘98 SPT Us
US/UK wint|[ Unreal TACT US
Final Doom 2 US SHT Us
Joust X Midwa' US Earthworm Jim 3D Interplay ACT US/UK
WCW vs NWO: World Tour THQ US F-Zero 64 Nintendo RAC TPN/US/UK
JPN Flights of the UN Video Sys. SHT JPN
JPN Forsaken Acclaim ACT Us
[| Hybrid Heaven US/UK/JPN
6 UK Jurassic Park 2 Dreamworkq = Us
42_[ Mischief Makers Nintendo | ACT | UK RPG US/UK
19 | Augusta Masters 98 JPN RPG JPN/US/UK
20_[ NBA In the Zone 98 Konami US TAP
25 _| Top Gear Rall Kemco. JPN Mother 3 Nintendo RPG JPN
Biofreaks Midwa) NBA Jam 98 Acclaim SPT US
JPN Pocket Monster 64 Nintendo ETC JAP
| Hyper Olympics Konami [SPT JPN ~~ [Quake 64 US/UK
| Nagano Winter Olympics | Konami] SPT___ JPN Quest 64 RPG US
JPN Quest for Camelot = Us
Super Robot Spirits _ Banpresto_ [=| JPN SLG JAP
asa Sim Copter SIM Us
aut._ Flying Dragon Fist Twin [cour 6. [FT [Superman 64 | Titus | _AcT US
aut. | Pachinko World 64 JPN JAP.
aut. | Professional Mah Jong JPN [eae ee |
aut. JAP |
aut. [7thiLegion MAE pic_ US
aut. US [Actua Golf Interplay [SPT | Us
aut. JPN SHT JPN
aut. JPN Buggy Boogie RAC JPN
wi JAP/UK Cavalry Battle 3000 JSS RAC JPN
US JPN/US/UK
ASCII RAC JPN Cu-On-Pa JPN
Attack! Midway = Us Us
JPN JPN/US/UK
[DualHeroes Hudson | FGT__ JPN Us
US GEX: Enter the Gecko ACT US/UK
US/UK Jack and the Beanstalk = JPN/US/UK
Final Round 64 Konami SPT JPN Jeopard) PUZ US
Flight Simulator® Video Sys. SHT JPN Jikkyo Golf Tournament 98 SPT JPN
[Golf Nintendo Staal JPN [Kindaichi's Accident File [| Hudson [= JPN
Human Wrestling Human SPT JPN [KnifeEdge OT Kemco SHIT] Us
Ikazuchi no Goto Ku Seta TAB JPN JPN
| Kirby's AirRide Nintendo [| RAC [__JPN/US/UK [Paperboy 64 Mindscape [= | US/UK
Nintendo RPG JPN Pro Baseball King 2 JPN
LLegion X Hudson = JPN Robotron X SHT US
JPN —__ISilicon Valle ACT US/UK
| Mischief Makers | Nintendo | ACT __| UK Snobo Kids SPT JPN
US/UK/JPN Snow Speeder JPN
JPN. US/UK
Reason Imagineer = JPN JPN/US/UK
Rebel Moon Rising Midway = US/UK JPN/US/UK
Saikyo Habu Shogi Seta TAB JPN [Tonic trouble | Ui Soft__ aa Us
Super Real Island Seta = JPN Turok 2 SHT US/UK
JPN Turrican 64 Us
JPN Twisted Edge Snowboarding SPT US
Ultimate Racer Acclaim Us Ultra Descent | __Interplay | __ SHT US/UK
[UltraCombat GT rl US Us
| Wet Corpse Vic Tokai JPN [Wetrixs | Ocean US/UK
Wetrix Ocean US/UK US
Wild Choppers Seta SHT JPN * working title
US
XSW-1 Video Sys t———+ JPN
Nagano Winter Olympics US KEY SHOOT“EM:UP.
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GAS Pi-Fighters’ NEXTeam Konami | FGI purse | [ai |ricurinccame| [sport | | racinc |
Yoshi's Story 64 US [| stratecy [7 | Boarp came [| - | misceLtancous
TOP 5
IN THE UK
Source: ChartTrack
4 DOOM 64
BLAST CORPS
TOP 5
IN JAPAN
wee
"aN
Source: Dengeki 64 + Famitsu
GOLDENEYE 007
1 GANBARE GOEMON
TOP 5
IN THE USA
Source: Electronics Boutique US
y= GOLDENEYE 007 TOP GEAR RALLY
>} MULTI RACING
CHAMPIONSHIP
BAKU BOMBERMAN
SUPER MARIO 64
STARFOX 64
TOP 5
IMPORTS
Source: Project K
ee
1
2 oe
:
me
‘a
Eager Waiting
Which new Nintendo 64 games
are we most looking forward to?
“aa ae 6
e;
The Legend
of Zelda
Nintendo
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teed
4
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F-Zero
64
Nintendo
LOCC mT
ll
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PEELED
TCL]
Kong
Racing
Nintendo
teers
+
Castlevania
64
Lretiy
any.
PFU TC
Kazooie
Nintendo
Winter
Super
Mario
RPG 2
Nintendo 7
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Super Mario'RPG (SNES) shown
Nintendo
Feb 1998
Nintendo
IVE Uo eds}
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January
NEWS
Bubbling Under: Hybrid Heaven (Konami)
November 1997
aS
Si
Kors
SMIIAIUd V9 LANVI1d
Issue
Monthly report from inside the home of Nintendo 64.
By Game Japan/Recca-sha Corp. (www.rcp.co.jp/recca/)
Nintendo’
soar thanks
interim profits of
(£250 million), nearly three-
and-a-half times what they
made last year. And the main
reason is the Game Boy.
GB production has been
increased to 100,000 units a
month since August, with its
continuing success being, of course,
thanks to the immense popularity in
Japan of Pocket Monsters. Over six million
copies of the game had been sold by the end
of August, which is more than Super Mario,
the previous record-holder, ever sold. A trick
that's helped to boost Pocket Monster sales is that
there are three versions of the game in diffent
coloured packaging: red, green and blue. The
structuregame in each is basically the same, but the
Game Boy
apanese pop stars are
getting younger and
younger. And the dance
group Speed, a quartette of
girls who are currently the most
popular in Japan, set a new
standard. They made their debut in
spring 1996 with an average age
of 13, and have since become an
enormous success. They released
their first album this July, and their
first concert, on July 30th and
31st, drew tens of thousands of
fans, despite the rain.
So, inevitably, others are
jumping on the bandwagon. A
monster inside is a
little bit different.
Incidentally,
Super Mario
Brothers, which
went in sale in
September 1985 for
the Super Famicom,
has sold a total of
6,180,000 copies to
date. Pocket Monsters,
which appeared in
February 1996, has taken
just a year-and-a-half to
achieve 6,220,000 sales.
Nintendo 64 sales,
meanwhile, are still static in
Japan. This is in striking
contrast to America, where about
five-and-a-half million N64s have now
been sold, and to UK and France, where the N64 is
Sub-teens sweep
music scene
new, even younger group called
Folder has just debuted with an
average age of 11. They consist of
five girls and two boys, and their
lead singer is 10 years old and a
regular on popular children's TV
programme Ponkikies. And others
will follow for as long as being the
youngest is seen as a selling point.
Adult Japanese society seems
to have no problem with this show
business exploitation of child
talent. However there are
inevitably problems involving the
innocence of ten-year-old pop stars
and their fans in the cut and thrust
profits
Nintendo's profits soar but
not for the reasons you
might expect...
very successful. So Nintendo will be centring their efforts
in Japan on the Game Boy for the time being, and are
waiting for the arrival of Zelda 64 at the end of the year
to revitalise the N64 market. And in March next year,
when what they're calling
their '64DD and original
network’ plan comes
into play, they'll begin
their big offensive. Q
Don't be shocked to hear
Japanese schoolkids ask
one another if they're “In
to Speed?”
NINTENDO
@
~
a
ed
Re
4)
>
The legendary monster Mew, who 2
appears in the Game Boy's Pocket im
Monster, has thrown gamers into -
confusion. Mew can't be accessed >
by ordinary play, but there's a Ey
secret technique, exploiting a bug >
TAM aLemeeCclag oP Ugr-tM | eercUCom alae 7
appear. However, this can
sometimes cause save-game data
to be lost. Nintendo's phone lines
have been swamped by surprised,
perplexed and angry fans who've
lost their game data. But Nintendo
are saying they can’t help,
odo) lal area earctm ua(\VaCer- Lama VAreCSIS
with problems that arise during
regular play. By the way, Mew is
normally only made available to
players through special tournaments
sponsored by Nintendo.
The game that aims to be the next
Lote <1 Vote OLg UNL oM old 8) 0))
release. In Medarot, players piece
ivoy-<lg (ime Maor- Coen Ug ome) tglolg
body parts to create a robot, which
can then be used to play matches.
And, of course, it's possible to
exchange parts with a play against
friends. The game's been tied in
with Comic Bonbon, a boy's comic
magazine published by Kodansha,
which has started a new story
based on Medarot.
A few months ago, Quest revealed
that they were working on an N64
sequel to the SNES game Tactics
Ogre, an RPG that won popularity
in 1995 thanks to its sophisitcation
and complex scenario. PlayStation
and Saturn versions have also been
highly popular.
But the game producer who
was working on the game's
scenario has since moved from
Quest to Square to work on Final
Fantasy Tactics for the PlayStation.
So who's going to design the N64
version? It's to be hoped they'll find
someone, as Tactics Ogre
was only a little way short
Co) lac ei(elan @)
=
An Englishman
in Tokyo
Our Japanese correspondent's travels have this
month seen him queueing at both the Tokyo Game
Show and Tokyo Disneyland.
mm. The ‘Tokyo Game Show '97 Autumn’ (sic), then. What was it exactly? It probably
wasn't fair to start the day with a quick fix of that sublime 007 game before setting out for
Makuhari Messe exhibition centre. Everything else would pale in comparison. It certainly
didn't help that | stood melting for two hours in the vast crowd of queuing bodies to get
in. | considered mentioning to the stewards that my visa was only valid for a year, but maybe they
wouldn't have appreciated it. As it was, both my press pass and my son Jack's presence would have
gained me priority access, so naturally | managed not to declare either. Nice going.
Whatever it was, the show was a bit of a disappointment. So let's hope that the much-vaunted
Shoshinkai event in November redresses the balance. As you know, Shoshinkai is Nintendo's own show,
and James and | should be getting all dressed up and ready to go there by the time you read this. PN)
=
©
=
op
—
ae
a)
Es
i
x
=
~~
The appliance
of science
The Nintendo secret service, um, | mean Public Relations department, have told me that Yoshi's
Island will definitely be on display, but then the release date is slated for November anyway.
They’re all great!
TN |
~
‘ve made a resolution which just couldn't wait for
the New Year. After having played the delightful,
the delicious, the delectable Go/denEye over the
Ul S
If you're queueing up to try out
games at shows, or, indeed, to
try the latest ride at Disneyland,
last week, I've decided to stop saying to myself,
“This is the best game I've ever played" whenever | play a
new Né4 cart. In theory | could go on saying it each time.
there's some essential vocabulary
you'll need to be equipped with.
EO< bi)
Donogurai? = How long?
It first happened with SM64, then Blast Corps, then J-
League Perfect Striker (/SS64) and now the Bond title. So |
think I'll just say it now and leave it be: Nintendo 64 ©
One nice raised platform
gives the opportunity...
... For some iffy Jeremy [>
tT Te Th elem
games are the best in the world. There.
a <j Ah, my latest \
cs — l \ ‘best game
Sugoi! = Great! Cool! V ever’
GoldenEye’s
yes
Ichi ban = Number 1
BHELAWK<K Al)
Omoshiroi kunai = Not interesting
(remember seeing the positive
form in a previous column?)
doing well out
here too.
Summer holiday
apanese workers all go on vacation at
exactly the same time. In some companies
it's the only time off you get, and you don't
ever have the luxury of choosing when to go.
You get about four weeks a year, and
naturally, thanks to the spirit of free enterprise and
the principle of market forces, travel agents, hotels
and so on all hike the prices up to coincide with the
nation trying to escape the daily grind. Count
yourselves lucky next time you're thinking 6 weeks
a year isn't enough. At least there's choice involved.
Where | live, Tokyo Disneyland is but a stone's
throw away, so on the last national holiday, off we
30 NET ans
went. Those of you who've been to a Disneyland
will appreciate what I'm going to say next. If the
park designers put half the imagination into the rides
that they do into fooling the public that they won't
have to queue very long, the whole experience
would be far more entertaining. It's not so much the
wait that's annoying, but having the wool pulled
over your eyes. Most queuing systems ‘snake’
ingeniously, so while it may look like you're near the
front, you round a corner only to see the line
disappearing into a huge warehouse-like building
before it comes back round to the ride.
However, the day out threw up an interesting
contrast between console gaming and its ‘real-life’
outdoors equivalent. Let's see: with a theme park,
there's an average 50-minute wait (on a good day)
for a 3-minute ride which is principally targeted at
the under-10s, and you come away with a slightly
empty feeling. With an N64 cart, you get an instant
start-up into a game which can last hours, with
content designed to appeal to a far wider range of
people, and experience a depth of immersion which
leaves ‘Pirates of the Caribbean’ looking a bit silly.
And if you need some fresh air, you can open
a window - cheaper than a 800-quid ticket to Q
Florida. What more justification do you need?
SPECIAL EDITION LAUNCHES OCTOBER 10
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Hit mOUiLaSM AU RDISsAM UUM Oe Mets c0 qu CaO) STM Da Tam TKO MMT EUAN U9
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THE LATEST U.K. N64 GAMES REVIEWED, RATED... AND COMPLETED!
Different Ae but - oe _
Bokucertats rip- sll ,
MULTI
RACING
CHAMPIONSHIP
TOP
GEAR
RALLY
Your chance to
witness an exciting
duel between the
N64's two new
rallying games.
GO TO PAGE
Ee
BOMBERMAN
Now here's a game we've been
looking forward to. Gosh yes.
The Japanese try footie again.
And again!
48 “4 The American translation of
-~'«: Troublemakers. Out here for Xmas!
Because N64 cartridges are so expensive, we won't award our Star Game medal until
we've played the game right through to the end, no matter how hard it is. As well as
making sure you'll be getting your money's worth, this means we're able to pack our
reviews with useful information and hard-won secrets.
What those
catagories mean ——
9 VISUALS f A \ Asked to name the most heroic deed of
Z his life, Jonathan described the time he
* __ saved his pal Spider from drowning. “He
was about to go down the plug hole.”
Game of the month: Top Gear Rally
“James hadn't won at Mario Kart for
about an hour," Paul recalled. “So, just
as | was about to cross the line in first, |
selflessly crashed into a Fake Item.”
Game of the month: GoldenEye 007
9 sOUNDS
“It was my proudest moment,” began
Wil. “I just needed a four bamboo to
make up a triplet and win. So | declared
kong and... Hello? Everyone?”
Game of the month: Mischief Makers
“We'd run out of green peppers,” said
Jes,"so, well, | popped out to Sainsbury's
and bought some." Jes works in Pizza
Hut when he's not reviewing games.
Game of the month: Blast Corps
© MASTERY
ge Jonathan keeps his past a secret,
: suggesting he must once have saved a
bus full of schoolchildren, or something,
and is too modest to talk about it.
Game of the month: ‘Lylat Wars’
| James reckoned he'd never done
anything heroic in his life. But surely
| there must've been something? “Nope.
A) LIFESPAN ; : Cup of tea, anyone?” Our hero!
Game of the month: GoldenEye 007
“I played football once with a fractured
wrist," offered Tim. “And | scored a
goal.” All were suitably impressed by
Tim's resolve.
Game of the month: World Soccer 3
Boasting the world's mightiest N64
knowledge by far, Zy's a busy chap. But,
heroically, his Baku Bomberman review
reached us just one day late - a record!
Game of the month: Goemon
Maas
r ‘i = P 3 A A :
aoa cus (Lylat Wars’ old :
PREVIOUSLY IN N64 name) was back in issue 3. It got94%. @ a
’ You are cordially invited to ' :
a : participate in the wizard . ; 4
| sentures of Fox McCloud and his : a
juMs Peppy Hare, Falco eT a : ; Z
la aLeelh : >
st e-m ALI lee eT LA 7
environmental concegisgimeetings: * So eee
of old friends, hide&wasiy mut : j P
creatures, r aHe size of many >
of our houseS"today, unspeakable a
treachery and big cy oF Te od
-exploding bigly. =
And broth. ee
2
AVE Pa ECs).
. landedén the UK! {=
eerie —
what's all this?
| : et
a : iD ae bs WET u re}
. ; us aie ; ° 5 ? November 1997 Lt YI ©
N64 ARENA
Your concerns addressed
ce vB
Has there ever been a good US translation? Anyone? Ever?
Lylat Wars is a visually-led story, with obvious goals and
deducible secrets. The important thing is the ‘feel,’ and Lylat
Wars' grippingly epic feel is embarrassingly belittled by this
deeply pitiable adaptation.
The plot is risibly thin. General Pepper's mission briefings are
either “Destroy the secret weapon!" or “Destroy the bio- _..
weapon!” or “Help! We're being destroyed by a secraiépig
weapon!" although nothing comes close to, and heyeyi
precisely, “You're going to attack the enemy base,
The dialogue is revolting. It is seemingly penp
of one of the more hateable toy-selling cartoon
lines from well-known science-fiction films and §
with exactly the kind of ‘Dang!'ing and ‘Heck!'ism_you'd more> s..
expect the Starfox team to fly nude into the heart of a star than °
Wim Moana erUK a area aL ce ome ee ele a earl MO p ooue- Uf
brushed off, as everyone is now ‘cool’ and ‘hard’. ~~
The acting is killably bad. Where the Japanese voiceover folk
were excitable, emotional, terrifyingly yelly and
essentially convincing, the English language actors
are flat, tired and hopelessly unbothered. Gone
are the rousing cries of “Staaaar-FOX!", the
touching wails of “Foxyyy!" and the feeling of
people, well, acting instead of reading from a
script. It's another mediocre, flavourless, crushingly |
boring Generic American Translation that, as with
AY7fol- aU TeTomm odgU1 el ARAL AA Seen at ome Male]
discovery with ridiculously explicit ‘clues’. | do not
consider it a success.
THE
JOURNAL
OF FOX
McCLOUD
Editor's note: Fox's i ae
chronology of his d Morale high. Supplies good. Today | met the new chaps, Americans whom | have instantly
adventures differs from 4 named The Three Stooges after the popular vaudevillians. Falco is exceedingly grumpy all the time.
that in the game, which % Peppy seems to have hit the bottle pretty hard after getting my father killed, and | try to stay away
always proceeds from & from Slippy as much as possible. He is a fool. Raised siege of Corneria. Broth for tea.
left to right across the q
map in seven steps. This
M% is not strictly relevant,
e|
but adds local colour.
Day Two. We barely function as a fighting unit. ices olla 0
rita nen for help or, in the case of,Falco, ae chek ed and
he's saved my life. Some trouble, :
hard to follow. Will give pep talk
vanguard of space fleet. Crosswo
suv LV1A1 Ny Von
Day Three. The ridiculous Slippy pranged his kite. Had to set dow
aoe a Opportunity to bury Peppy’s liquor, which | removed from his kitbag ee
morning before brekker (broth). Slippy OK, unfortunately. Kept asking me if the Ell-em
was all right. Liberated planet and put down robot rebellion. Skipped tea. Crossword and
bed with lovely cup of hot broth.
November 1997 N64
rN aN
neces His idea of joke, ae ae Bs
shift in hospital under sedation while his crate-was crash-repaired. Quitean = to go
to for a laugh, so put across that joke appreciated with show-of snorting otitside his room.
Liquidated mutant. Bed. Slippy took crossword.
pmo RSs
Dickens of a day. Stopped by johnny believed he knew me. Explained didn't & Coe Lac
know johnny, johnny insisted not johnny but Bill. Poor chap. Probably shellshocked. Looked :
the sort. Took crossword to do before landing but distracted by having to eject over base.
Brought down mothership with Webley, back in time for bed. What was four across?
ay Seven. Double helping of broth. Falco back in driving seat none the worse except
- being seen bald. All feathers blown right off. Shocking sight. Old girlfriend of his
turned up to wish us well. He tried to make me pretend he was out while he flew
underwater. Peppy on the ball once more. Sworn off gin forever now he realises he's a
giant hare. Sank pirate. Read book. Bed.
ight. Back in the bus for ground recce. Sterling air support from Peppy, who turns
a to ‘be quite a pilot now he remembers what all the buttons do. Slippy asking about the
Ell-em again. V unsettling. Caught Falco cutting centre out of enormous toupee to wear as
poncho with cut-out piece on head. Looks like fool. Threw points to send armoured train
smashing into fuel dump at eighty em per and broth.
GONE
are hidden
reach in ¢
Taal ectnlarea NVA
It’s possible to cause Macbeth to end in an
entirely different way by shooting the six
signals to change the points.
eae tint
November 1997
YON
Uv
VN:
SUVM LVIAT
LCV
VA ls ut Slippy keeps asking about the Ell-em and the Bee-em because he
ae ave out fifty fathoms down. Never again.
A
Piece
lee) g
meant to fly,
but there's
fun to be had.
n. Slept in today. Woke to find Peppy, Falco and Slippy cheering and generally
carrying on. Seems there was a sneak attack on the old Gee-Eff and they saw it off
without me. Falco's bird was knocked out, but he made it by billowing his poncho toupee
like a parachute. Good work by the chaps. Odd feeling of listing to port for rest of day.
Probably imagination brought on by broth.
LES STT ae}
The big push. Finally the ees Fig lll -aerteta oie ion a
j | merry dance and then shooting them in the head from behind: iris fc $01
RetTitTes) Camera | | brass the old Gee-Eff's a battleship, so we pot at a few En-Gee-brigadiers with a good old
| — aerial bombardment. Big celebrations in the mess. Big broth.
When you're playing with two,
the bottom windows give you
extra views of proceedings.
is RE bere y
A
eee
__ the
(een er
style level
to this.
Bombs and
homing
shots are
best, you'll
discover.
Aitch-Cee — don't keep going ard VE Wom ATMO dal mel an ZolO || A itame ¢ Te cats
forget which. The old Ess-Bee-Cee-Ay-Esses were ridiculously easy pickings for chaps versed in
the secret technique, and the big cheese wasn’t any trickier. Then it was a leisurely stroll back
to the hangar where, finally working with one accord, Peppy, Falco and | took Slippy round the
back and kicked his face off and broth. Crossword and bed.
ERAGE SE bt beg May]
>
November 1997 N64 41)
orn olol UL
awarded in Lylat Wars
elma wc|
with all wingblokes
Elite MU C-le) (om al Fdg
score. Medals lead to
Correctly, Lylat Wars introduces Sinister Black-Clad Anti- versions for instance) and prove worthy opponents. Interestingly, your
of Starfox and co. Darting into the story at three vital points, wingblokes can for once win their own space duels. Occasionally.
Starwolf, Leon, Pigma and Andrew (Andross's crap nephew) pair = Stunningly, the Sinister Black-Clads’ banter is a cut above the rest
off against their courageous counterparts (Andrew versus Slippy, of the dialogue. Truly everyone likes writing villains.
new battle games and
the Expert Mode. I'm
afraid, readers, | find
the whole idea
unspeakably tedious. |
want to play the game
ice) mi RICA ALD
UCM omc log
than my ability to
Lol oar wert)
oe tete aca NVAaeS) A
lola mL ele
going to try.
A SUGGESTION
You spend a lot of time
saving Falco, Peppy
and (ugh) Slippy.
Reciprocally they do
dalle comsalolels
switches or reveal
power-ups, but this is
disappointingly
pedestrian and always
happens in the
background.
Tears ia Loman cr(6)
that, say, on Macbeth,
rather than Falco flying
in and activating a
lever, if you were
caught by the boss and
Vaca LaF ol Oo edNVAR
Pe Med PEt -a4e Mm UL)
sneering birdbloke
suddenly swooped in
and impressively
blasted you free. Lylat
Wars 2, perhaps?
Ly
FLY FOX!
Your Arwing is a most capable space plane.
Unfortunately it is also called an Arwing.
ANALOGUE STICK
Steers your plane. Correctly, pushing down
makes you go up. (“Raises the nose” or
something technical.) Down+Left C loops-the-
loop. In dogfight scenes, Down+Bottom C performs the
direction-reversing half-loop-and-roll Immelman Turn as
taught to Fox by the mysterious ‘Bingo’ Bingham.
y)
Fires your guns. Holding down builds a burst shot
which fires on release. Continuing to hold down locks
on to the nearest monster then fires the burst shot at
it inescapably.
Fires an epically dangerous bomb. Can be locked on to a
target first using A. If you miss with an unguided bomb,
B again detonates it.
ZandR
Steers you left and right more steeply. The considerably
tighter turning circle will baffle even the wiliest
adversary. A double-tap rolls your ship and deflects laser
AiTcmUU tae Wo) <r-CS 1a aie oyna
C-PAD
Left C accelerates. Hold to rocket onwards until your
heat-safety cuts in. As with braking or turning, you'll
have to wait until the gauge is clear before you can try
again. Top C swaps between normal and cockpit views,
or normal and high-zoomed-out views in dogfights.
Bottom C flips out the air brakes. Right C answers radio
calls from the Great Fox. Once your position is
established, Rob (oh dear) will drop a power-up in a
shootable box, uncannily deducing what best you'd
ice Lanar UM t aL
“Fly like the innocent Derek Bentley.
RACE FOX!
When planes are unsuitable (for reasons
never explained by the plot. Tch), Fox
takes to his special tank. It's called The
Landmaster, which sounds a bit like a
fo RUE RO MULE Cae mela
ANALOGUE STICK
Dic ram Vole mn lal ar-Uale Mc tmUaleAC La
r
Fires the gun. Again, you can build burst shots and lock
Co) ga KOM MNO LA oe
B
Propels a bomb and blows it up.
ZandR
Double-tap to roll the tank evasively in a vastly amusing
manner. Press both together and — good lord — you take
off in a short-range jump. Properly beat Macbeth to see
the splendid rocket-boosted backflip.
C-PAD
Similar to your plane's controls, Left C accelerates,
Bottom C brakes and Right C answers the radio.
SWIM FOX!
Besting 100 points on Sector Y takes
you to Aquas, a polluted water
elim Came mem Ul
DSU U MeL emo ce aCe CEU
auto-lock-on torpedo. Shift position to
CUE eel AR ORE ML mS eo
cannot fire another until the first has detonated.
tartlement is writ large upon my
LECCE ae
mele mc colm Ur Lt
the UK conversion of Wave Race,
Nintendo's treatment of Starfox 64 is
exemplary. (Except for calling it Ly... lat
(hhhh) Wwwwwwears, obviously, but |
shall rise dignifiedly above that.) Yes,
readers, having presumably taken lessons
from Rare, whose Blast Corps was a model
of conversion etiquette, Nintendo have
completely eliminated the dreaded shabby
black borders associated with, say, Mario
Kart 64, while keeping the slowdown to a
genuinely-imperceptible-unless-you've-
really-been-playing-the-original minimum. |
am delighted, therefore, to applaud
Nintendo like this: applaud, and offer them
a glazed bun distractingly while dismissing
the dogs | had prepared to chase them with.
Starfox — but in English then. The ‘— but
in English’ bit is addressed elsewhere, but let
me add | will not, of course, deduct marks
from the final score because | think the
translation is a nasty thing. The game
obviously plays exactly the same no matter
are Um atom -UaF 10 aAe MAeLWVaL OLE-NV CCS
fantastically excellently. It's a similar to R-
Type — but in 3D and free-flying dogfight
sections, it's cleverly designed so you can
only see seven (to nine, if you find the
warps) of the eighteen levels in one game -
Wx laal mm lae(e(cla) CU Am Aar-Ua Lm CelU Coren Lao
end lasts on average seventy minutes or so.
Nintendo have never gone for half
measures, and with Lylat Wars they're
confident enough in their game-o-film to
LAT Lcoe- EWA -C)m-tX (VOVOl Crome
in fact, that, discounting the goes used to
take pictures or
check facts, I've
completed the
game forty-one
times.)
Redan
trouble you by
el MVoaiel iN
EVAN aT AT eUala raat cy
old Starfox-is-
crap-because-
Maa tbe:
invisible-
restricting-tunnel complaint (yet) again,
except to point out exactly no one brought
the same complaint against the similarly
fixed-route R-Type and co. And that in
controlling your path (occasionally you'll
have a transparent, which-flank-to-attack-
type left-right choice) Lylat Wars' designers
can plug in all those wonderful effects that
olf ay ea ual omee Un om Co LCC Meee LaF aX—r}
serpent of Zoness, for instance, which rises
majestically in your flightpath, bless it, or the
staggeringly colossal asteroids of Meteo, or
the arcing flames of Solar, or, indeed, the
similarly memorable and beautiful set-pieces
of the rest of the remarkably dissimilar levels,
all accompanied by that amazing soundtrack
and those famous never-jarry spontaneously-
calculated animated interludes.
Nor will | bother you with talk of my
favourite bits, the dogfights, and their free
360° movement (but with boundary-
defining rubber walls that, again, annoy until
you get used to the idea and start exploiting
to steal free monster-baffling turns), loads of
ania LcUaocre-llnlei melee ala
appearance of the Sinister Black-Clad Anti-
Starfox and room to think up your own
tactics. (I'm inordinately pleased to see that
no one else has worked out my completely
effective anti-Sinister-Black-Clad-Anti-Starfox
technique, for example.) In fact, further
descriptions of Lylat Wars’ loveliness would
probably make you reel.
Instead, | would like to point out what's
wrong with the game. Big things: the fact
you can't play single levels even as a special
reward is churlish — to preserve the integrity
of their game-o-film Nintendo compel me to
fly listlessly through four levels when all |
wanted was a quick go on the splendid
Macbeth train fight. The help-me routine,
v4
5
Ma
<
4
P~ |
A
which flashes a directional arrow if
someone's in trouble, appears at times to get
it wrong — most obviously when you've
CoCo are MMAou-Une-\o CoA OURS ar Re (elem
register for ages, perhaps obscuring another,
proper plea. Ally auto-hits are totally
unforgivable. On Solar, say, all three
wingblokes exchange talk about the fierce
heat of the sun and how you'd better stay at
the top of the screen, all the while taking
EVOL Kor aM Cola lom NZPA (cm MUM arto OaV
people die on me without any possible way
to avoid it, because | hadn't been careful
rate e MUA mC MUM ACLLICcCclal
level. Cheers then.
Tiny, screamingly amplified things: when
you're examining alternative routes between
planets, the default menu option is ‘Go to
planet’ rather than ‘Change route’. You
would not believe the number of times in six
months of playing I've automatically pressed
A twice and game-wastingly gone the
wrong way. About eight, in fact. And the
CLS ATI ama Comm iccUal Cercle Lael clear 4
while ducking can unexpectedly turn into
looping-the-loop is punchable. And once,
while thanking me surlily for saving him,
Falco flew out of the screen and crashed
straight into me, killing me instantly, except
that was funny.
SIV) CoCo [Ng M@oNATeLUS Vom MAL LAT-ea AZE-1M
Wars is not quite — not quite — ‘there’. It's
marvellous, yes, and fantastically excellent,
but it's not marvellous and fantastically
legendarily excellent. 120 days in, and it
ought not be annoying me significantly as a
player at least once whenever | give it an
hour of my valauble playing time. But it
does. Consequently | ruthlessly eject four of
its percentage points.
JONATHAN NASH
November 1997 N64 43
Diverse, spectacular,
incredibly detailed,
wholly convincing.
Smashing effects and a
score rather than music.
Hours of speech! Which |
you can turn off.
Technically astounding.
Flawless execution.
Impossible even to
consider on
another machine.
You may wish to play for |
medals. | think I'll just
switch the points on
Macbeth again.
| possibly like it less
than anyone else ever in |
the history of all things, |
and | think it's
fantastically excellent.
Bate or
‘Championship | re Te)
5 : ed pees Of course, you can still enter as
Era : xia : CP AUEUIM OT UAM Ua Kel Ue Ree CCN eta C Toll
Aimee hind couple: of Rh we. coupon each time), but once the closing date rolls aré
[ay ee Wars scores aha as urs that's it, we're afraid: You'll notice that you haven't go
Liaretmnan (aad lat cre da\clAmOnr-UAKclan Ze lU Mom (ct-l Mtg om Coca
of this page and checked the rules overleaf, it's time
* to get flying. Good luck!
Cia
FIRST PLACE = £500
“oe SECOND PLACE = £200
Fe =. — room ae (a ee ail)
_ dIHSNOIdWVH) SUVM LVIAT
re ye SRC)
vouchers, redeemable
Cees If you'd like’an ide
of money/could buy, ase are é
actronics Boutique
any branch of EB
Leura cil:
w suggestions...
on’t have to spend your vouchers right
“How about this; for instance...
Go!
3 i =
Le)
: J
: P : = = 3 November 1997 — nS Ay
an
TIPS FOR A
BETTER SCORE
@ You get bonus points for hitting more than one
baddy with a single shot. To do this, hold the A
button till you've got a homing attack powered
up, lock onto one of the baddies in a formation
(ideally the central one) and then release A.
@ You'll get extra points for destroying some
baddies as fast as possible — particularly the
Starwolf team.
@ More points are available
along the harder routes through
Lylat Wars.
@ Sometimes you can make extra
targets appear by flying through or
under things — the arches and
bridges on Corneria, for example.
@ To get maximum points you'll
need to win a gold medal on every
level (see this month's poster for
the score targets required for this)
and activate expert mode. More
baddies then appear on each level,
and, of course, more baddies
equals more points.
got to do...
Ree Teeter me aCe v
@ Get your ab : —_ fier ee Ema
liaemreelCcmnyOLU Re.
of Andross.
@ You may use
you like. Be awa
than others — refé
nasty reflecti
film — 200 ae
@ Remember, earn
against more enemi
@ Photograph or vide
the high score table.
Lylat Wars Championship, N6
BA’ 2BW. If you'd like your vide
stamped, addressed envelope.
To be in with.a chance of winning the
your entry to us by Wednesday, 12th
er two and a half weeks,2so le t Doel:
Q
Z|
S
Seth Eagles, Gwynedd
Pekka Tarkka, Finland
Nick Payne, London
Mike Hurry, Aberdeen
Marcus Fox, London
diIHSNOIdWVH) SUVM LVIAI
David Coates, Bulwel!
Eagle-eyed readers will have already spotted
a Lylat Wars/Starfox hits table in our I'm the
Best section of the magazine. To give you an
idea of the kind of hits total you'll need to
be competitive in this championship, we've
re-printed the latest ‘I'm the Best’ Starfox
league. Remember, though, for the Robert McMahon, London
Championship we'll be collating a top 100
best scores, so even if you can't get close to Richie Robins, Liverpool
the total hits below, there’s still a good
chance you'll be able to get an honourable
TALC RCL Ta (cet od (om James Tuggey, Berkshire
A Michael Russell, Shirvenham
Pete King, Vest Sussex
Andy Crich, Hucknall
Aman Bahri, Slough
Sam Griffin, Michigan
NB The scores above will not be entered for the
‘ Championshipe unless we recieve an official * ;
pI entry form for them. Richard Belcher, Port Talbot
. —
" .
.
RULES (dj
Bla ee eee OR - Ley i i t WW.
number of hits accrued in one Py, a A y y a ars
complete game of Lylat Wars, played / er ; er = a
eel AG COM Me Tir) el eal geo r :
CBRN A eel) \ |
Tae Cet Rm Ce ELS \ P
CR ol eee ace el) ea) \
the game - refer to N64's guide to
see which routes offer the best total 7 —_
hits potential.
@ Use of cheat codes or cartridges is
Ey kro Va see lL LoL
CM een Reena Reece yh (4 and I'm including a
humiliatic ill follow. . 1
Viens tmms video/photograph* as proof. Pilot name:
taped or photographed evidence of
(NT Ue a
Pp eckaaen penen Seen lam using a UK/import* version Address:
like but each entry MUST be
accompanied by an official coupon or a of the game and | solemnly swear
laa «
4 pk Rg ee that | have used no cheat devices
office by Wednesday, 12th November. to obtain my score.
@ We can’t take any responsibility for
entries lost in the post.
@ Entrants must be available to travel «Delete st appropriate Teleph one:
to London on Saturday, 22nd of : ; :
November for the final showdown. Use a photocopy of this coupon if you'd rather
CBee lee: eee not deface your copy of N64 magazine. (So we can contact you if you make it to the final.) roger a nd out
48 ICY...
MULTE .
i s : ie Ca
~ IONS
eer
Multi Racing Championship
ea eS
aving been available in Japan
and America since earlier this
summer, Multi Racing
Championship has had a
chance to establish itself as the N64's
‘serious’ racing game. And it's aquitted
itself well, scoring a hearty 81% in N64
issue 5 and meeting with respect
wherever it's showed itself. It's always
had the threat of other, imminent N64
racing games to worry about, but until
Top Gear Rally none had materialised,
with Seta's Rev Limit still having no firm
release date and Lamborghini 64 not due
for a few more weeks.
Apart from that ‘first N64 racer’ tag,
Multi Racing trades upon its ‘multi racing’
aspect. Each of its three tracks branches
three or four times, each time giving you
the choice of an easy route or a trickier
but shorter one. The short cuts tend to be
snowy or muddy, making them tough if
you're in one of the fast two-wheel-drive
cars but a doddle if you've chosen one of
the slower, particulate-belching, child-
murdering four-wheel-drive Land-Rover-
type vehicles.
Three tracks might not sound terribly
generous, but each one is packed with as
many features as possible. One minute
you'll be speeding through a town, the
next plunging off the road and through a
waterfall. And once you've come first on
the three of them you've then got to
tackle them all in mirror mode and then in
a challenge mode against three super-
adept CPU cars before you can truly say
you've completed the game.
As one would hope, Multi Racing uses
the N64's analogue joystick to give much
more control over your car than you'd get
with an ordinary joypad. Gentle nudges on
the stick turn your wheels just a smigeon,
while desperate yanks will put you into
dramatic powerslides. And each vehicle
handles slightly differently: two-wheel-
drive cars slide about all over the place,
and are best kept to the road, while the
evil four-wheel-drive ones will cling
doggedly to just about anything.
sz]
uly [ese
ve fae '
Tota!
aL ier et 4
AT
ee UTE
GT)! Oe OeEe.
This autumn the Nintendo 64 goes from having no
INizvovw
rally games to having two. So which drives away
with the honours? A head-to-head test is in order.
here's generally one game in the
N64 office each month that
causes tempers to fray. Tea is
spilt. Chairs are knocked over.
Controllars are dashed against the floor.
Extremes of vocabluary are explored. Timid
animals look startled and scamper for
cover. Passing old ladies mentally pen
letters to the local newspaper. In the past
it's been games like Blast Corps and
Pilotwings 64 that've got our backs up with
their fearsome trickiness. This month it's
Top Gear Rally.
Top Gear Rally is pretty much as state-
of-the-art as it gets, rivalling most coin-ops
with its smooth, high-speed 3D graphics. It
uses the N64's analogue joystick to allow
you to steer your car precisely, it's got four
tracks (plus an extra hidden one), its got
varying weather, and it's got nine cars of
differing speed and ability.
Top Gear Rally is also rather cleverly
organised. Instead of having you race on
each of the four tracks and then that's it, it
instead gives you a series of ‘seasons’ to
Top Gear Rally A
KEMCO 2
VAP 173 MOET LF
QPUEAT 7
YAY rn
PEEP ei)
race. The first has just two races, on the
Coastline and Jungle tracks. The second
has the Coastline and Jungle tracks again,
but this time with harsher weather, and
introduces the Desert track. The third has
four races, introducing the trickily twisting
Mountain track. The fourth, Winter, has
the same four tracks again but with lots of
snow. Then, after two extra seasons,
Professional and Expert, with even more
horrific weather still, secret things begin to
happen. And! As you progress from season
to season faster cars are made available all
in all ensuring that the game has a clear
difficulty curve.
And other features? There's an ‘arcade’
mode, where you race against the clock.
There's a two-player split-screen mode.
There's a time attack mode with savable
ghosts. Cars are customisable before each
race and, uniquely, there's a ‘paint shop’
where you can wreak havoc upon the cars
appearances. Tim inevitably had lots of
rude-word-related fun with that.
But is it any good? Read on!
'
iy oe
Be
CAN YOU...?
Yes! Reassuringly, both
games allow you to
drive round the track
the wrong way. Top
Gear's probably the
best at it, with Multi
Racing tending to try
to spin you round the
right way again
whenever you touch
the wall.
lll sated ES
=
FR VAS
3-COURSE SNACK
COURSE 1: SEASIDE
Multi Racing's courses are graded from easy to hard,
with this one being decidedly easy. It's a brief, leisurely
pootle around a bay,
with a couple of swiftly
mastered short cuts for
off-roaders. The only bit
to worry about is the
hairpin bend towards
the end of the tunnel,
Wale am ral ogtme) oy
without warning. Keep
an eye out for the
school of killer whales
Colo) a me MUL omer t
Ele mol maNiCCas)(<)
farCsafec|ilcosl icra te Comme
you don't win here you
need to do some serious
thinking about your
choice of leisure pursuit. Se
COURSE 2: MOUNTAIN
Moving up to medium, the Mountain course is
effectively two courses in one. If you're driving an
off-roader, and take all the detours, you'll barely
touch the standard track at all. There's nothing
terribly hard here, although you'll have to remove
your thumb from the accelerator briefly for the
snowy section. Keep your peepers peeled for the hot
air balloons, and enjoy the high-speed jumps.
Aa
ST kd
beard
Ut aes)
UM)
COURSE 3: DOWN TOWN
And then, finally, there's the hard course. Bit of an odd one this
with one of the off-road sections appearing to take plce through
a sewer. Or is it an underpass? But if it’s an underpass why has
it got a mud track in it? Or perhaps that's not mud...
Anyway ‘hard’ means lots of dangerously sharp corners
that'll requier lots of thumb-removal. But! Pick an off-roader
and take the three alternative routes and you
shouldn't have too many problems. And! There's a
La rece aMU Lm LalCOlt Edam Ua RNY -LColarcl]|
which, if you remember to take it on every lap,
should ensure victory.
Sie Total
Sao Sr Attc)
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STYLING
Perhaps Imagineer's Nintendo
Programming Manual has some
pages stuck together, or perhaps
they're just trying to be ‘different’,
but Multi Racing Championship
doesn't look like any other N64
game we've seen so far. Our grey-
skinned buddy's special graphical
features — anti-aliasing, Gouraud
shading and the rest of it - appear
to have been forgotten, giving
Multi Racing a blocky, angular,
shimmery look that would better
suit a Saturn or PlayStation game.
And the colours could hardly be
called subtle.
What Imagineer have done,
though, is packed each of the
game's three courses with as much
detail as they could feasibly fit in.
There're spectators standing by the
finish line, medieval towns and
animated waterfalls, along with
the odd surprise like a deer
running across the track, or some
dolphins swimming past, or a
plane flying over. But the graphics
are rarely more than functional.
There's no sense of “Cor, look at
that", or “How on Earth have they
done that?”
Top Gear Rally is different in
every way. It's an N64 game
through and through, effortlessly
smooth and magically ‘real’ in the
same way as Pilotwings 64 and
Wave Race. The roads and their
surroundings are gracefully
contoured rather than flat and
polygonal, with sweeping bends
and rolling hills. And it moves as
fluidly as real life, only going
slightly choppy when there're
more than two cars on-screen.
TGR hasn't the attention to
detail of Multi Racing, however.
It's mainly just roads,
embankments and the odd house,
giving the game a bit of an
‘empty’ look and leading to cries
of “Boring!” from the Overton
camp. But N64 effects are used to
the full, giving smashing reflections
on car windows and puddles of
water (which your tyres part as
you drive through them) along
with some incredibly convincing
weather effects. Snowstorms are
genuinely scary, for example, and
have you following the tyre-marks
on the road for clues as to which
way the next bend goes. And
there are some ‘nice touches’ like a
plane overflying the track on the
final lap of the Coastline course
and hot air balloons over the
desert. The cars themselves are
superbly detailed, too, with
smooth, shinmy body panels that
get dented if you crash a lot.
[Nj
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4-COURSE FEAST
The way Top Gear Rally’s cars
respond to the track and your
joystick waggles is brilliant — better,
possibly, than even the best coin-
op racers. Each wheel has a mind
of its own, and jiggles up and
down as it goes over bumps. Crest
a hill too fast and the whole car The Coastline course winds gently around the outside of an island. Highlights include a lighthouse
; : (switched on even on the sunniest days, oddly), some seagulls, windmills and a sudden drop after
‘own tnth one jain cI Olu COLUM Lela tars through ta pene Eu) cm short Cah aCe fe) Litem oer pil
; : : the gap in the fence where you rejoin the road can be tricky to spot in bad weather, and another
crump’, the car then bouncing up harder-to-find cross-country one. The Coastline course remains easy even on later levels.
and down for a while as the
suspension settles down.
In Kemco's game you've really
got to drive around every bend,
slewing your car's tail round to
point you in the right direction and
then blasting past the apex and out
the other side. The only let-down is
that, if there's a crash-barrier on
the outside of a bend, the quickest
way to take the corner is to drive
at full speed, slide into the barrier
and let it push you around. That
way you hardly slow down at all, |
which doesn't seem right. Although it appears to be a
So authentic are Top Gear's doddle, with its wide,
physics that you can drive off the Se ee eR ele oc
road altogether if you like and ol ea Ne Si 21)
; wiggly section which, even if
gallivant across the scenery, the car ronreneeeicrne
still responding accurately as you RCT OM inlet
scramble up embankments and oli elir-lol\ aI Gemer nlm OLE
speed across lumpy rocks. after the first bend for a short
And the crashes! Your car Covi eT Lea eLO Col Lge)
responds just like a real one to re Lee COA
mistreatment. Slide off the road ferme lodge
: : é When it's covered, somewhat
_ Side of yo Re youl be perversely, with snow, the Jungle track is a thing of nightmares.
flipped up onto two wheels and
over, like that bit in Diamonds Are
Forever gone wrong. Clip an
obstacle with the car's tail as you're
slewing around a bend and you'll James's least favourite, this. Part of it runs through a city, but mostly
pirouette into the hedge. Come a la Morel WI Colca mal aa NEMO clI ce] SET
cropper at night and, as your car ym elcureaiard ait (Gaara left-hand route seems the easier). The
flies through the air, its headlights sean aA a. ;
will shine wildly over the scenery. STON ea RAN Tad RASA
ATIVY UVID dOL $A dlIHSNOIAWVH) INIDVa ILINW
: the road narrows and it's easy to ULI)
Try gracefully to clip the apex veer off to one side and roll over 5
of a bend in Multi Racing, — especially if a CPU car appears
however, and, because the corners inopportunely. Bumps are placed
are all made up from large, flat- (alto aCe Me lee ll eed LER
sided ploygons, you'll just crash too, throwing your steering into
into a sticking-out triangular point SBR laa l te
; fat most. There's a cross-country
and grind to a halt. So winning Baer
races is more a case of trying to
stay in the middle of the road,
taking your finger off the
accelerator on tight corners so you
don't understeer into the outside
wall. Not nearly so much fun. The OTM Tel Lac Cel eles ea ACoA LAL el Va AL
tracks aren't bumpy, either, so your hardest thanks to its road that never stops twisting about.
heel lly planted firml In practice, however, just driving flat-out and bouncing
wheels are SeReIaly panted tirmly off all the crash barriers seems to ensure success. Towards
on the ground. : the end of the course the road branches, with the left-
Both games turn overtaking hand fork
into an entertainingly tricky Pyar ay 4
business. The roads might appear down an
wide, but when there's a CPU car ey
in front and you're approaching slang
one of the tougher bends they time if you
suddenly narrow terrifyingly. can ward off
disaster.
Plenty of detail, and
admirably fast, but it all
looks a bit crude.
The co-driver's speech
is a nice touch, if
rather repetitive.
The N64's Controller is
used to the full, but
graphically there's
nothing special here.
A matter of hours rather
than days, with only the
two-player and ghost
modes lasting at all.
A nippy, accessible and
generally enjoyable
racer. But it runs out of
road all too soon.
UK CONVERSIONS
We'd only seen the
US version of Top
Gear Rally at the time
of going to press, but
Boss Game Studios
(who've programmed
the game for Kemco)
promise the UK PAL
version will fill the
whole screen and
won't be noticably
slower than the NTSC
one. Indeed, they say
it actually “gives a
better impression of
speed". Good,
Nad
TOP GEAR FOR TWO
If you fancy taking on someone else at Top
Gear Rally you'll want to select the arcade
mode and go for two helmets.
YUP ad? Saigo a
MUTE Ast)
You'll only y
be able to ‘é ae
choose the
slowest cars
to begin
with, making
for perhaps
the most
tedious two-
rE ae TiS
AoA
Ta 11
While Top Gear Rally’s two-player mode takes a while to
get in to, you'll be able to jump straight in to Multi
Racing’s. And it's splendidly competitive.
aT ewry ie
Notch up a decent
Peace ee al
championship,
though, and you'll
be able to take
Reem ee
decent cars out.
V ase lele eit
OWNERSHIP
The trouble with Multi Racing
Championship is that it's all over too
quickly. You've got to come first on
each of the three courses (Top Gear
Rally lets you get away with
seconds and thirds as long as you
get the required number of points
overall), but that'll take you maybe
two or three attempts per track and
then the credits roll and you're into
mirror mode. The idea of different
vehicles and should-|-take-the-
short-cuts-or-stick-to-the-easier-but-
longer-route? decisions goes out of
the window - just pick a four-
wheel-drive truck that's good at off-
roading, like the one with Ocean
logos on it, take all the short cuts
and you'll invariably win.
Meanwhile, there are several
stages of Top Gear Rallying. First of
all it seems incredibly slow and
boring, because you're restricted to
the weediest cars for the first, two-
race season. Persevere, however,
and you'll reach the stages with
faster cars, which is when Top Gear
Rally really becomes fun. And then,
later on, when you're in the fastest
cars and the weather's turned nasty,
Top Gear Rally gets difficult almost
to the point of being frustrating. On
the Professional season, for
example, when you're on the
slippery Jungle track, mirrored of
course, and it's snowing, it's virtually
impossible to keep the car on the
road unless you concentrate utterly.
And, whereas in Multi Racing if you
crash you just slow down a bit, in
Top Gear you have to wrestle to get
the car back under control, possibly
having to perform a three-point turn
to face the right way again. CPU
cars are also troubling, with the
slightest brush with one tending to
send you veering into the roadside
while it carries on unflinchingly.
Much quitting and restarting tends
to result, along with — here in the
N64 Magazine office at least -
considerable creative profanity.
So Top Gear Rally’s multi-
season approach, upping the
difficulty as you progress, easily
trumps Multi Racing's three-races-
and-that's-it structure. Elsewhere,
both games include a split-screen
two-player mode, although,
bizarrely, Top Gear's won't let you
use the better cars and tracks until
you've reached them in the
championship. And, as well as a
really good two-player mode, Multi
Racing has the advantage of coin-
op-style checkpoints, which means
you're racing against the clock as
well as the other cars. Top Gear
does this too, but only in a separate
arcade mode.
CT DIATE
a
ae Ts
Tes
Pad) ee
AS RU 2
FIGURES
Multi Racing
Championship
Tracks 4 +1 secret
9 + 3 secrets
Max. players
CPU
opponents
Short cuts
=<
oO
a
Hidden cars
Hidden tracks
Control
options Custom
156 mph
96M
Top speed 182 mph
Cart size
Saving Controller Pak | Controller Pak
Rumble Pak
Compat.
yes
Weather day/night day/night/rain/
fog/snow
£TBA
Available October November
UY 7s)
RACE I: MIRROR COASTLINE/SNOW
PM aT MMA ALT
iid i)
VERDICT
rcade-style N64 racing games have a
. tricky brief to meet. Coin-ops are
> designed to be played for a few
minutes at a time, and therefore
generally just have one or two tracks and simple
options. But that’s no good for a £60 console
game, which needs to last for months. So Multi
Racing and Top Gear's designers were faced with
the task of packing their carts with the same level
of realism and detail as coin-ops like Sega Rally
and Ridge Racer, while at the same time trying to
make them challenging in the long term.
On paper, Multi Racing looks like the more
enticing proposition, with its novel short cuts and
feature-packed tracks. It's the more accessible of the
two games, too — it's easy to master the controls
and you'll be winning races in no time. But it's Top
Gear Rally that'll keep you occupied for longer. It
might only have one more track than Multi Racing
(secret one not withstanding), but by cunningly re-
using the four of them with different cars, different
weather and mirroring, it gives the impression of
having hundreds.
Top Gear's the more N64-worthy game, too. It's
got the uncanny fluidity of the the best N64 games,
and its belief-defyingly realistic handling is hard to
imagine on any other console, even if the physics
can break down at the most irritating moments.
Multi Racing, meanwhile, isn't that far removed
from something like Screamer 2 on the PC.
AED St
And Top Gear Rally's more involving, too. Multi
Racing's fun, but speeding along its roads could
never be called exciting. With Top Gear you're
clinging to the road by the seat of your racing
overalls, making every twitch of the joystick count.
Although we may have called it every rude name
our misguided upbringings have equipped us with,
it's at least provoked some sort of positive
emotional response.
But the crux of it is that we finished Multi
Racing Championship on the first day we got it — it
really is far too short and easy — and haven't really
returned to it since. (That's why, in an
unprecedented move for N64 Magazine, I've
shaved a few percentage points off Multi Racing's
original score —- Top Gear Rally has put it into
perspective somewhat.) Meanwhile, we've been
playing Top Gear Rally on and off for a fortnight
now and still haven't reached the hidden bonus
track. And we're resolved to do it, even though, to
be honest, we're now being driven on more by
gritty determination than enjoyment.
While neither game's quite the non-stop-fun
racer the N64's begging for — the N64 is still to find
its Wipeout or Ridge Racer — they're both jolly
good, and either would be an asset to any N64 cart
storage system. And if we had to choose, of the
two it's definitely Top Gear Rally we'd rather be
handed the keys to.
JONATHAN DAVIES
r 1997
aNizvovw
CBO
From this page
olen US
OVW oe Ey
only available on
Japanese and US
import. We'll do
MMLC
A Nice explosions, yes,
but.... well, I've a jigsaw
raed le
SUL
that're released
Tee
MULTIPLAYER MODE
Bombermans of old had their strengths in their multiplayer modes. How does
Baku Bomberman cope with three dimensions to work with?
Po ARENA’ = ARENA2 SW ARENA3
Simple fare, as the rocks quickly Staircases connect the platforms over Grab the extra bombs and then return
vanish to leave an open plain for some the ocean, and one wrong foot is to higher ground. From the high altar,
unsophisticated scrapping. Use the enough to send you to Davy Jones’ your bombs will rain down on
slide to outgun anyone trying to Locker. Which often happens when attacking infidels.
throw a bomb at you. you can't see where you're going.
iP e e et e et gS TA Bh Yaseen sh Oi:13 m0 GO @O oO
Bho, :
wif i
Say
Fj HNDHGHDH
LiOdwi
es PN Rm Relish L634
bosses. Note sharp spike and
resulting leapage. Painful.
The villains attack in their
Tee kel ecole le
fortress. As you do.
No, we can’t understand it either,
foam eek el
menace. Yoiks!
We've been looking
forward to it formonths ===
and, well... Oh dear. Tease
NYWwWudsdwod nav
ARENA 4 fF ARENAS _‘ ARENA 6
oe ie aa
Yes, yes, SO you can run about in the The twist here is that you can hardly see All the power-up blocks are in that pit in
rafters, great, but look at that — we're all any of the bombs or power-ups because the centre, so sensible players steer clear
still alive, but because it's in 3D we can't of the thick vegetation. A criminal absence and diagonal-slide the fools who ventured
see anyone else. Or most of the hall floor. of imagination. in. Easy.
What the...?
a) 09 OO ao,
Go! ©
GO!
Os
November 1997
HAMLET [T AIN'T
Welcome to Planet
Bomberman. Yes, you
thought they were just
a bunch of inch-high
anarchists kicked out
of Legoland for
subversive and
incendiary behaviour
(that kind of thing
never goes down well
in Denmark). But it
seems that the little
bomberfolk actually
come from a quiet,
peaceful world — much
like Denmark, in fact —
that's been invaded by
— Strewth, these game
plots don't get any
better. Er, ok, forget
this nonsense.
“ alliiees
IMPORT
2
Aisa 9
Like the battle match, this is a reworking of old characters and ideas from earlier
instalments in the 16-bit Super Bomberman series. Levels are divided into five themed
worlds, each one dominated by a sinister evil bomber who must be defeated. As you
progress, your reward for solving the platform puzzles is to acquire new abilities that
will open up other sections — the familiar non-linear structure allowing you to zip back
and forth between solved areas.
Green Gardens
Plenty of easy puzzles to start you off, including a few hidden
keys that simply require the use of different camera views to find
them. To find the last green switch tile, slide your bombs under
the caged enclosure to destroy its supporting columns, then
enter from the roof.
Best bit: Floating down the stream on the express route back to
the first area.
PULLS
to do here
then? Those
combustible
elec eelig
Ea (1,
Eee
OL HAaIEA | Agr
DDD EL rar)
PETAR) Kiel a
WV tet od
TN A soe
nicks your crystal every
time you get to it. Swine.
Blue Resort
Running water dominates this level — which is deadly to
Bombermen, in this case — so the goal is to activate bridges and
make your way across without falling in. Use the bounce to
trigger high switches and try blowing up everything (including
the trees). Shame about the pop-up on those fishies, though.
Best bit: The little soldiers with guns, on patrol.
Note the positioning
of the bombs....
..And bang! Blow- [>
eye Xe 8 A rt
Smashing.
‘1 m... the dog ate it... Then | left
it on a bus, er, tube train... And
before you know it, this gang of
Even if the game's not all it ought to be, the world of Bomberman is still a beguiling place. All the rage - ooh, there were twenty of
at the moment in Japan are Super B-Daman men, little bombermen who fire marbles from their tummies. them — no, forty, | tell a lie... Look! It's
We've had several populating the N64 office this month, including one that sits inside a clip-together the Goodyear Blimp!"
robotic exoskeleton that transforms into a unicorn, and one who's been seemingly assimilated into a Right now, somewhere in Japan, |
giant marble-firing machine. If you fancy buying a Super B-Daman or two of your own, give Project K a hope that somebody is explaining to
call on 0181 508 1328.
Hudson Soft's board of executives just
how they misplaced a tiny jewel of classic
gameplay that had been entrusted to the
company's 64-bit development team.
If we may make so bold, N64
Magazine speaks for the overwhelming
majority of players when we say that the
solo puzzle mode never actually interested
anybody, ever, and it was only the multi-
player battle match that earned
Bomberman its reputation as an exemplary
video game. With a full roster of four
human players, that simple concept —
smithereen or be smithereened — provided
the ideal vehicle for exacting revenge and
establishing superiority over the mob.
It's that old favourite — or not — the slippy slidey ice world.
There's even a really annoying blizzard that obscures your view,
so that you keep falling into precipices. Search those cabins for
the switch to the chair lift and ride on up to the glass plateau,
where an under-the-ice view reverses your controls...
Best bit: Setting off a bomb in the wrong place and having an
entire avalanche chase you down the mountain.
HOODOO?
Your starting point.
i te a
Indeed, we recall that many a hectic day
on Super Play was soothed away with a
SNES multi-tap and reasoned arguments
like “Look, Blue's going to win - you'll just
have to sacrifice yourself to take him out.”
Anybody with similar fond recollections
is in for a major disappointment. Quite
simply, Hudson's designers have lost the
plot. This isn't a sudden change of
direction: they've been heading down this
ingenuous path, step by step, since Super
Bomberman 2. By which we mean that
they've been concentrating their efforts on
the solo puzzle mode that most reviewers
only ever mention in passing as a mild
diversion from ‘real’ Bomberman - if they
mention it at all. At the same time, and to
their considerable discredit, they've
consistently trivialised the battle mode and
everything that made it great, ditching
some of the best features and messing
around with faddish gimmicks in a manner
that suggests they never quite understood
just why the original was so popular.
imminent impact.
Most of the rock formations here are destructible. Just keep
blasting away for all the power-ups you care to collect, but
watch for the indestructible ones — these are really flame-spitting
enemies. You can fall off the edges here, though — normally
when one of those volcanic eruptions has you running about
dodging the earth's exhalations. Watch for shadows to tell of
Best bit: Seeing little enemy chaps frazzled at random by the
ol ee)
Tak
reversed for
this part,
TEL dale me tee1 A)
across the
frictionless ice
V a touch aii
me One of the
(Ema
true high
foto <i
ee IE
(ds kY a
This year, the gimmick is (drum roll) It's
all in 3D!
Bucket
And after that little flourish, Hudson's
wellspring of ideas returns empty buckets.
With something so quintessentially 2D as a
grid-based overhead maze battle, wouldn't .
you have thought that upgrading
Bomberman to include a whole new
dimension would require complete re-
interpretation, perhaps an entirely radical
concept or playing twist? If it was going to
be any good, that is...
What you actually get is a half-hearted
version of the original, based on the same
old mechanics but heavily compromised to
suit a 3D view. Matches degenerate into
circuitous dashes where blindly luzzing
your artillery into the middle and running
away is just as likely to succeed. Let's take
a look at some of those points in detail:
@ The arenas are too small
The side walls converge towards the
Tay
volcano's own rain of magma..
With one look at this hellish a
vision, Wil yelped like a girl.
I
We
A “Gotcha! I may have no
fingers, but | bomb like
a good ‘un.”
<{ Bad Boy, here, is about
to get a taste of his
me /(4 1b
vanishing point, naturally. Sometimes the
bombermen themselves look too tiny to
notice, or vanish behind staircases where
you just can't see what's going on. We're
still hoping for more options and secret
levels to open up, because the selection is
shockingly limited.
@ Freedom of movement is given too
much consideration
Using the analogue stick lets you roam in
any direction, so they've removed any
busy kind of maze layout to leave wide
open spaces. Trapping somebody in a cul-
de-sac with a bomb is thus a rarity. Also,
bombs now explode in a ‘hemisphere’,
rather than a vertical/horizontal cross, so
that judging the blast radius with any
degree of accuracy is impossible. No more
beautiful instances of precision play as you
stand just close enough to escape with
singed eyebrows.
@ You're stunned by collisions
Get hit by an enemy or sliding bomb and
you're dizzied, unable to react (for far, far
PLASTIQUE
TECHNIQUE NO. 1
One of the cheaper
tricks at your disposal
in battle mode is the
diagonal slide kick. For
some strange reason,
bombs don't stick or
stop dead when they
encounter a surface
obliquely: they'll just
slide along it, snaking
their way through
block after block in a
completely
unpredictable fashion.
Enough to catch out
your human
opposition, at least.
PLASTIQUE
TECHNIQUE NO. 2
Thank heavens the
manual detonators are
still in place, allowing
you to practice at least
something
approaching a classic
tactic. Simply lay your
bomb, slide it with a
kick and detonate it
with the Z trigger as
soon as the blast range
encompasses your
enemies. And there
ain't a thing they can
do about it!
coi &
November 1997 @
Nvwuadwod NIVE CANENK7 LUOdWI
IMPORT ARN
COMPLETELY BOMBED
So you've developed an entire Mario 64-style set of game worlds and filled it
with platforms, precipices, bridges and waterfalls. One small problem:
Bombermen aren't renowned for their athletic abilities. In fact, they can't do
much more than run around dropping explosive charges. Could this be a new
set of tricks we're about to learn? Hmm, could be...
too long). In other words, those definitive
Bomberman moments where you'd play
chicken with a ticking bomb — punching
or sliding it back at the perpetrator and
hoping they wouldn't have enough fuse
left for its return — just don't get a look in
any more.
@ Power-ups are irrelevant
The analogue stick determines your
speed, so collecting speed-ups is out.
Everybody starts with a slide kick (press A
again) and a throw (press A+B) so the
opening technique of efficiently razing
blocks, harvesting the maximum number
of icons in the shortest time and making
killer combinations before the others have
even powered up has been eliminated.
Nor can you blow up free icons to hinder
others. It pains me to describe this, but
practically all of the strategy and quick-
wittedness has been eradicated.
@ Winning can be random
It had been an exhausting and
disappointing evening when we first put
Baku B-Man through its multi-player
paces, but we played on in the hope of
The Tower
A bomb will only come to rest if it finds its own space.
Drop one on a monster or another bomb and it will bounce
onward unless stopped by a wall. Throw another bomb on
top of this and it makes it way to the top of the pile,
bouncing away until detonated or release. With enough
bombs collected, you can build your tower to reach high
treasure crates or to initiate an enormously tall explosion.
The Blast
The explosive force of your bombs isn't solely
destructive. You can operate doors and switches with
this, as before, but it's also used to clever effect. For
example: simply slide a bomb under this hole, run up the
stairs, stand on the platform and, if you're fast enough,
you'll take the express elevator to the second floor.
The Balloon
Press A+B simultaneously to ready a grenade, then
pump away at the A button repeatedly to inflate it.
When it glows briefly, you can throw it like a normal
bomb — but don't try to slide it. The explosion is of
equally exaggerated proportions, reaching blocks
previously out of reach.
The Bounce
Bombermen can't jump, but they can bounce off bombs
if they fall onto them. So when you need to cross a gap
in the path, simply pop a bomb down the hole and use it
as a stepping stone before it goes off. Remember that,
with manual detonators, your bombs can be left in place
so that you can cross destructible blocks too.
finding some positive and upbeat
innovation we could highlight. So picture
our expressions when, following the
‘Hurry Up!" warning that we were
running out of time, the match was
brought to an abrupt end by a deadly
shower of flaming meteorites that fell
in random locations and arbitrarily
decided the victor of the bout. To
borrow a phrase:
Hudson, you have messed up.
OH, JUST ME THEN
Which leaves us with one-player mode,
seemingly the focus of this entire release.
When it isn't being tedious, this mode
just about works. There's not much to it,
admittedly, and it suffers from all sorts of
minor annoyances — such as having to
work blind when the environment
obscures your view; enemies who
regenerate out of sight, in places you
thought you'd cleared; exploration
puzzles that hide things from the usual
.
ley es Loewen EL)
Elodie} ek)
PEM eeg ee el
bombs you can lay on screen at
any one time. Three or four is
useful for most tactics - any more
and you're likely to come a
cropper on your own detonations.
aril ay
These increase the blast radius of
your bombs. Previously, this was
always a good thing. Now that
dodging round a corner isn’t an
automatic option, though, you're
sometimes better off sticking to
Ref T ee
Lurgy
Not the official name, we're sure,
but this covers a multitude of
horrors that
leiaa il)
careless
Pea aire)
PJP omar 144
their
collectables
beforehand.
Effects include becoming very big
(and turtle-paced), shrinking,
becoming a human torch, or
losing all your bombs.
Manual Detonators
With this superb extra, you no
longer rely on troublesome timer
fuses. Once laid, your bomb will
sit dormant until (a) something
else blows it up, or (b) you
choose to explode it with the Z
Trigger. A trail of bombs can be
detonated individually in the
order they were laid.
perspectives. And for such a small, simple
3D environment, the regular pop-up is
quite inexcusable.
Protracted it is not, however. Most of
the puzzles are pretty easy once you've
got to grips with the tricks and devices
involved, and it's only the necessary
slogging and footwork accompanying
each one that gives this mode any sense
of long-term challenge. If you don't get
stuck then you'll finish it in about a week,
maybe even a dedicated weekend.
Nothing we'd wholeheartedly
recommend, therefore.
So don't be taken in. Although it
looks like Bomberman and feels like
Bomberman, it doesn't take long to
realise that so much of what rightfully
earned Bomberman's colossal status is
foolishly missing. This is — sigh — the kind
of 64-bit sequel we could do without.
Oh, and if you're travelling on the
Tokyo underground this weekend, could
you check under your seat? It's got to
be somewhere.
ZY NICHOLSON
MAN AT T'N'T
As you play through
Story Mode, look out
for hidden accessories
— shades, hats, big
boots — that you can
collect to build your
own customised B-
Man (or
Bomberfemme, for
that matter). The idea
is that you can save
your creation to the
controller pak, take it
round a friend's house
and play against
them in battle match
with your own little
fashion victim
EE
CCESSIBILI
The puzzles might take
longer to suss without a
readable manual, but
bombs have played a
major role in the history
of cultural exchange.
TAYE
Competent, but not
exactly ground-breaking.
Some pleasing effects.
Sounds just like the dear
old SNES games, frankly,
and very jolly for all that.
@ MASTERY
The familiar 2D notions
are ruined or lost in 3D
rather than enhanced by
it. Sorry.
4 LIFESPAN
Without a decent battle
mode, Bomberman must
rely on a small, shaky 3D
puzzle platformer. A
short fuse indeed.
VERDICT
Briefly diverting, but a
genuine disappointment
for Bomberman’s most
devoted fans. They've
really lost the thread
this time.
of the UK version of Bor
NAW
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Dynamite? Hardly. S
than FIFA...
Go INO...
nyone who can cast their
mind back to the heady days
of Super Soccer on the SNES
will remember that, for a
couple of months, it was really quite
enjoyable. And then /SS came along. Sadly
for Imagineer's game, /SS got there first
on the N64, meaning Dynamite Soccer
has all the impact of a 0-0 draw. In the Dr
Marten's Premier Division.
If there are redeeming features in this
second J-League outing then they doa
successful job of hiding themselves. The
visuals plainly stink. They're hardly an
improvement on Super Soccer itself (and
that's five years old), with the sprites — yes,
sprites — only able to move in eight
directions. Add to that their animation, or
rather lack of it, and the ball, which is
patently far too big, and you've got a
complete and utter mess of a game before
you've even begun.
The emphasis of Super Soccer is,
presumably, on the less serious side of
football. Or maybe the thinking is that you
iT
it's better
CER
Still,
don't have to have the sheen of
motion capture and technical
excellence to have a solid,
playable game. Which you
don't. But a combination of
under-responsive controls and a
lack of actual football mechanics ensure
this leaves you dissatisfied and, ultimately,
winding your way back to /SS64.
Where's the magical through ball?
Where are the player-reaching passes?
Where's the variation in goal scoring?
Where, indeed, are the simple little touches
— backheels and flicks and stuff - that
made Konami's title so phenomenally good
and so easy for football followers to relate
to? Sadly missing, that's where. This is the
game stripped down to its basics. And the
transition from the Premier League of
ISS64 to the non-league, up-and-under of
Dynamite Soccer isn't a particularly smooth
or enjoyable one.
So, how's it managed to sneak into the
mid-60's, then? Well, persevere with it
(and, strewth, does it take some
J-League Dynamite Soccer
IMAGINEER
Y7,500 (Approx £37)
perseverance) and you'll discover that, for
all its stinking great, size 15 faults, there's
something strangely enjoyable about it.
However, you definitely have to familiarise
yourself with the way it plays first. The
buttons are pass, long pass, shoot and
dribble. Hardly mind-taxing but,
nonetheless, they all prove surprisingly
ticklish once you're playing.
Passing the ball, see, doesn’t
necessarily mean you'll find a team mate.
Consequently you have to work harder in-
game, using the pitch map and scouting
around for forward running players. In
order to aid your quest, there's the dribble
facility which is actually — shock! — quite
clever. It's a far cry from /SS64's close-
control variation, instead opting for
knocking the ball in front of you and
Route one
Pee mele PmOl IN AUILCm itd
About to crash out of the cup in
dramatic style? Worry not.
eee UE a ee
minute goal works...
LiQdwi
As if to rubber stamp its place as /SS64’s poorer brother, Dynamite Soccer by-
passes the World Teams option in favour of a Japanese Select which takes the form
of Japan East and Japan West. It's hardly Arsenal-Tottenham (more like Exeter-
Torquay), but closely fought contests with a liberal handful of controversy are
always guaranteed. The crowd don't get any more excited, though.
OFF ON ONE
Now here's a treat: a
feature that Konami
didn't even consider.
When one of your
men is left lagging
offside and the never-
seen ref blows up, the
CPU explains who
exactly the culprit
was and where the
backline were in
relation to him. You'll
then be left in no
doubt as to the
wisdom of the official
and his linesman.
Good idea, that.
AUR ri we rae E <j Fouling. An
” eee essential
part of any
N64 football
fan’s game.
Make sure
you can.
ea
oo ‘
D
/\, Real excitement on the field of play in
this East-West encounter.
a = ><
ACCESSIBILITY
Hard. Still, you're not
likely to buy it, are you?
Are you? Or are you?
No. But, are you?
WIdIOS ILIWVNAG INDV3I1-f
COUNT
Yeah, really good.
The SNES could
handle this.
GR
The crowd sounds about
as excited as Kenny
Dalglish. And the FX are
truly abysmal.
@ MASTERY
Well, it’s not quite
ISS64, is it? Perfunctory.
LIFESPAN
Once you get into it, it's
actually not bad at all.
You have to stick with
it, mind.
Aaa
Appearances can be
watching your midfield danger
man slide-rule a ball between two
defenders, setting up your striker
for a winning goal. Mmm.
So, a mix of the really good and
really very bad, then? Yep, 'fraid
so. Of course, the fact that you
can score from the same position
every time doesn't help. But at
Wander on down the wing, using
your dribble button (that's the Z-
trigger by default) to shoot past
those pacey full-backs. Now, cut
into the area at a diagonal to the
running onto it. This allows you to least you feel like you're in control of goal, keeping the ball safely at deceptive. To start with
gracefully and firmly out pace defenders as proceedings, whereas in FIFA 64 you may your feet, draw back and shoot. this is about as much fun
you peg it towards goal in pleasing Ryan as well have been trying to control a ISCO -a CM OUR Com TaN A as a pulled hamstring. But
Giggs fashion. recently beheaded chicken. YUEN AS oO aec Ure Mateo nme) - 2 nie as Ul a
Also, as a general rule, if you tap the It'll probably sell nicely in Japan, what the six yard box, you'll be pan onjy i ee.
pass button, you or one of your team with it having a J-League licence and all, WV ATKSIaF aN tele Lb Come U MR UALS ZN : :
mates will always be quickest to the ball but with it unlikely to see a UK release, back to Kyoto. Like Grampus %
(unless you've completely mucked it up), only genuine footballing N64 fanatics need Eight's No. 11 here, in fact, who, od
meaning you'll very rarely lose possession bother apply... it has to be said, does have ever
in frustrating positions. It's a warm feeling TIM WEAVER Wregmaeom ala
NA
mber 1997
IKK YOU
Jikkyou World Soccer 3
KONAMI
WORLD
Er
red 31
Tricky unless you've
already sounded out
Perfect Striker.
AUN
@ sOUNDS
Il change, then, in the world
of ISS64. Or so you'd think.
We'll admit, we don’t know
quite what ‘Jikkyou’ means
either (presumably ‘new’ or something)
but, look at the title, and you'd wager by
the very fact that it sounds nothing like
J-League Perfect Striker, or even ISS64,
that there are major changes afoot.
But you'd be wrong. What, in fact,
Jikkyou World Soccer 3 is, is a Japanese
SMES aoe
es Pap eet.’ UC aban acts
DTT ee Tan ee LL A
much in-game to warrant extra
expenditure. Unless you really
need to play as Iran. Or Paraquay.
SOCCER
ISS64 version two. Or should that be three?
version of the /SS64 we Europeans
received several months back. With a few
cosmetic differences.
Firstly, the teams have chopped and
changed a bit. Out goes Poland, Belgium,
Austria, Greece and — shock! — Wales,
Scotland, the Republic of Ireland and
Northern Ireland, and in comes Middle
Eastern powerhouses Saudi Arabia, the
UAE and Iran, token whipping boys
Canada, El Tel's Aussies, the newly re-
formed Yugoslavia and South Americans,
Paraquay and Bolivia. Hmm.
the awful “ooooh" of several baby-voiced
Japanese songstresses. Fine to start with
but after a while it starts sounding like an
Eternal concert. And, however much you
turn the sound down on the television,
somewhere, in the background, you can
still hear their voices, humming along, ALL
THE TIME.
And thirdly, there are a couple of
extra animations in there. Nothing special
but, when you score, your player can now
run off to the crowd and dive forward,
arms outstretched. Or perform an Asprilla-
Secondly, the plinky-plonk of Konami's
best Bontempi organ has been replaced by
style flip. Or skip towards the crowd
blowing kisses to all and sundry, rather
than pegging it there first.
Soooo0000, that's Jikkyou World
Soccer 3, then. The changes in teams is
puzzling (who, in their right mind, would
rather play as Iran than Scotland?), the
music is annoying, the extra celebrations
are pleasing and the dreaded slowdown is
back. Other than that, it's the /SS64 we've
all come to know and rightly love. But, in
truth, are Japanese N64 owners likely to
pay full whack for an international version
of a game they already own? Of course
not, and neither should any of
our NTSC-owning readers.
Those in possession
of the oft-criticised PAL
machine, though, can be safe
in the knowledge that,
whatever changes have
occurred in Jikkyou, it still
doesn't come up to the
speedy, non-slowed, English-
filled European version. And, at
the end of the day, that's what
counts, Brian.
TIM WEAVER
ies <J Australia
ml
yellow
will sort
the men
out from
the boys.
LEAS Sie se FS
Siceyeognse
® MasTERY
&) LIFESPAN
BER il 112-7 os
Tom G. Or is that Tomg? Or
is it neither? Or - get this -
do we really care?
“ATO! |-
Aaa
Ea
courage, Colliiiectel@; ahdeget one
(ecole at IRN INURL
*T’n Ms. nai
Tey
ssomething good! |
nd thus, one of the most
unfathomable,
obfuscating and
downright weird games
of recent memory is demystified.
And, for the most part, the
American version of Go Go!! (or
Yuke Yuke!!) Troublemakers loses
nothing in the translation.
Perhaps inevitably (and
unsurprisingly), much of the the
myriad text employed is akin to
Super Mario 64's helpful hints,
offering blindingly obvious game
control tips, as well as less insulting level-
specific mission objectives. Witness ‘Meet
Calina’, wherein Marina's evil twin wreaks
havoc in the name of our heroine. The
shellshocked villagers, believing you've
returned to torture them anew, proffer
advice wrapped in exclamations such as
“Coming again to show off your Slider
Jump? We can also slide by holding down
on the D-Pad and pressing A!"
Well, quite. (Actually, the same kind of
thing goes on this office: “Ah, Paul! Come
PREVIOUSLY IN N64
Jonathan Nash fully reviewed Go
Go!! Troublemakers in issue 5
I Know that pressing ci: twice
is the only way you Can make
hen: )g Me NE
1K you give ie
Jal faet cetelo) ayant 0101
again to show off your Pot Noodle? We
can also eat, but we prefer fresh,
nourishing food!")
But the banality of this sagacity, when
juxtaposed with the outright bonkersness
of the game in general, serves only to
heighten the lighthearted surrealism that
abounds (Eh? — Ed), which, in our book, is
a Very Good Thing. As Zy pointed out in
last month's Goemon review, it's really
quite refreshing to encounter something
bizarrely eccentric once in a while. Just
ot Vie i i frit Lda o1: ariel
eo Ho ta
This, Js: Ny Nae
AAISCH IE
LAKERS
Now we know what's going on,
are we about to be disappointed?
Mischief Makers
NINTENDO/TREASU
ms
don't play it too much in one sitting — it'll
probably do something funny to your
head. In much the same way as the
American Starfox 64 pleasantly surprised
us in comparison to its inscrutable
Japanese sibling, Mischief Makers
allowed us to breathe a sigh of relief -
knowing what's going on doesn't
dampen the enthusiasm and brightness
offered here. Indeed, it leaves you free to
get on with the simple business of
Playing The Game.
As for everything else, it remains the
same as before: the deceptively ‘old
school’ mechanics hide a really quite
subtle and amusing game system
(absolute control of which is essential for
success) and the general inventiveness
and barmy flair charms as ever. Yes, it’s
2D (with 3D bits), but it's a hell of a lot of
fun, there's a lot to do for your money,
and you'll forever be refining your
shaking/throwing/jumping techniques.
Total madness.
Oh, and by the way, ‘Chappy’ is
really called ‘Teran', and apparently the
“Blood of the Blockman runs through my
body". Which, y'know, is nice.
—
2D yes, but populated by
lovable characters and
almost excessively
imaginative settings.
The music and sound
effects are as odd as
everything else, and jolly
good with it.
The N64 proves to be as
whizzy at 2D graphics as
itis at 3D.
In English it's certainly
easier, but it's still
brimming with life-
extending time trials and
other asides.
VERDICT
In a world where
imagination is oft
frowned upon, this
breaks all the rules.
LiIOdwi
SUIAVW AIIHISIW/E UIIIOS GTUOM NOAMNDAIS
November 1997 ¢?
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Experts wanted to
write game guides.
Excellent rewards!
Ne Apply IN eM f |
inc CEC
Ithough we like to think we
know a lot about Nintendo 64
games here at N64 Magazine,
we're constantly finding
ourselves outwitted by you, our devious
readers. You've been beating our high-
scores, surprising us with tips we’d never
realised existed, and even, just recently,
presenting us with entire playing guides,
packed with hard-won information.
In fact, we've been so impressed by
your contributions that we've decided that
from now on we'll be devoting four pages
each month to the best games-related
feature we receive. And we'll award its
writer with the latest in designer cold-
control: an N64 Magazine jacket. (These are
still being sewn together, but they're
looking smashing: we'll bring you a
photograph of one next month.)
Reckon you can come up with
something to rival Daniel Glenfield and
Nathan Oliver's MK64 Battle Mode guide?
Study the ‘criteria’ below and get your
submission in pronto.
What we're after
@ We need about 2000 words of expert
advice on your favourite game.
@ Follow the example of the ‘How to...’
guides we've been running in N64
Magazine, and concentrate on one
aspect of the game rather than trying to
do a guide to the whole thing. (Daniel
and Nathan have focussed on Mario Kart
64's Battle Mode, for example.)
@ Don't worry too much about pictures or
presentation: it's quality of information
we're interested in.
Send your guide to:
_ The Jacket Zone, N64 Magazine
~ 30 Monmouth Street, Bath BA1 2BW
remembering to include the following
information: (1) your name, (2) your address,
and (3) the size of jacket you'd like if you
win (S, M or L).
We'll print the best guide we receive each
month and award its writer an N64 jacket.
(Er, Daniel and Nathan will have to wear
theirs on alternate days, or something.)
—_p res = Lege Wes
19 DIRECTOR
...win every single
itime in Mario Kart
64's Battle Mode
by N64 Magazine readers Daniel Glenfield and Nathan Oliver
An oft-overlooked part of Mario Kart 64 (especially
by us) is the set of four Battle Mode arenas, where
up to four players can fight for supremacy. Follow
the advice of our first Jacket Zone tipsters, however,
and you'll find that there's all manner of weaslry to
be employed. Over, then, to Daniel and Nathan...
dedicated to all the losers out there in
an attempt to inspire hope in their
dreary lives.”
After a week of intense playing, including
TWO 24-hour sessions, we can finally present to
you the ultimate guide to Mario Kart 64's Battle
Mode. This guide has tips for players of all skill
Se ee) a
levels, transforming even the most passive player
into a Battle Mode barbarian (minus the muscles).
As a bonus you'll discover how to really annoy
your friends, as well as discovering the
psychological side of Battle Mode.
And remember: it's not just about beating
your friends — it's about doing it in style! Here are
a few basic tricks for you to learn, and some
useful information.
eing a loser is hard, but being a regular
loser is even harder. This guide is
Repeated attacks
Wait for your opponent to fall after being hit, and
then hit him again with another shell just as he
drives off. (You'll need a triple Shell power-up to
do this.)
Get a turbo boost at the start of the battle and try
to ram your opponent. Sometimes you can get rid
of more than one balloon if you continue to hit
him while he's spinning. This works best when you
have a heavy character (DK, Wario or Bowser) and
are ramming a lighter character.
Quick spin
You don't have to be completely still to perform
the spin (A + B + joystick left/right). This allows for
a quick turn-around-and-fire-Red-Shell-at-your-
opponent tactic.
Too much pasta, Mario!
Strangely, Mario can cause Toad to lose a balloon
by ramming him, just like the heavy characters, but
Luigi can’t!
Sneaky! Banana tactic Where'd my bomb go?
Invincibility lasts for 1.5 seconds after the neon Drop bunches of Bananas across the floor in a If you have invincibility and have just killed
lights have gone from your character. This is great, | haphazard fashion rather than a straight line, as somebody, drive over the shadow (where the bomb
as your friend will think you're defenceless, and this'll make it harder to get past. is about to appear) and activate it. The bomb can't
you can still hit him! appear because you're there with invincibility, so it
then can't follow you! This is easier than trying to
ram a bomb with invincibility to get rid of it.
Banana counter-attack
If you start to lose traction after driving straight
over a Banana, hold B to save yourself from losing :
a balloon. Banana barricade
Drop Bananas across passageways by driving across
the mouth while pressing Z.
Bombtastic
Use mini-boosts
from powerslides to
gain more speed
and catch up with
your assassin and
get revenge.
Super bomb
When you only have one balloon left, always keep
your power-up behind you (by holding Z). When you
become a bomb you'll still have your weapon, usually
allowing you to finish off the person who killed you.
Brakes!
If you're being chased but are in possession of an
invincibility star, triple Shell or Red Shell, you can
turn a corner, hit the brakes and activate your
power-up (or hold down Z if you have the Red
Shell). Hopefully your pursuer will turn the corner
and crash into your power-up. Either that or they'll
go past, with the hunter becoming the hunted!
Double the punishment
Look at the map screen before you start ad
remember where each person is before the battle.
This is where they'll be placed by Lakitu if they fall
off the arena. Drop Bananas and fake power-ups in
these places, and if they fall off they'll be punished
by losing two balloons instead of one!
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Teamwork :
Try to secretly team up with someone before the And finally...
game starts, without letting the others know. Also If none of the above helps, a quick elbow in your
team up when two of you are bombs. opponent's ribs will work wonders.
PSYCHOLOGICAL EDGE
he following tips are considered by Method 1 early leaving him open. What you need to to is
some (usually your opponent) to be When you're chasing an opponent they need their — begin a countdown while chasing him with a Red
‘cheating’. They're not. They simply full concentration to get away. This is when you Shell. Then, when you shout ‘Fire!’ at the end
open up a new dimension to Mario should start to laugh insanely. This gives the (bluffing, obviously), you'll hopefully cause him
Kart 64. A word of warning, however: don’t use impression that you can attack your friend at any to use his counterattack prematurely, since he
this information too often as it loses its effect time, and puts immense pressure on him, usually can't risk not using it in case you really do fire.
quickly in front of the same people. Short bursts causing him to make a mistake. Should this trick start to lose its effectiveness,
are all that's required, and you'll find they work make your counting irregular, as this'll make it
exceptionally well against opponents with one Method 2 more realistic.
balloon left. If your opponent is known to be a bit sneaky, and '
Punishment for using this information too often has a habit of counter-attacking your tactics, try Try combining the two to give you a great GO! S
is usually a smack in the mouth from your ‘friend’. this trick to make him perform his counter-attack advantage over everyone else. Go!
On
November 1997 =
66
BIG DONUT
This is the most tedious
battleground due to players being
able to stay on the opposite side of
the arena the whole time. But some
interesting matches are possible
here if the right tricks are used.
Speed tip
Because of the large floor,
you can perform a quick
powerslide and mini-
boost to gain speed and
catch up with (or get
away from) your
opponent. This, as you'll
remember, is done by
moving the joystick from
side to side as you hold
down the R button and
releasing R after your
smoke's gone red.
Red Shell tactic
If you're in possession of a Red Shell,
and your opponent is behind you, try
this tip: Fire your shell, and then
swerve hard left or right. The shell
will speed ahead of you, then fly
backwards towards your
unsuspecting friend.
Where to drop 'em
Bananas and Fake Items should be
deployed in a group
across the area
between the railings
and the brick
structure, as this is
where most players
prefer to go during
the battle.
BLOCK FORT
Surprise! 2
Same as above, but drop them just after one of the
corners on the next floor up.
Easily the most exciting arena owing to the
variety of tactics that can be deployed, Block Fort
offers excellent replay value.
Aerial assault
Red Shells fired from the floor above your friend
will usually hit him, if he’s within range.
Camouflage
Bananas should be dropped on the yellow fort, as
they're harder to spot there.
Surprise!
Drop Bananas and Fake Items in between the two
ramps at the bottom of each fort. Players don't
expect this, and in their hurry to escape an opponent
they'll fall into your trap. This is excellent if combined
with Fatal Fall, as once they're on the floor they'll
find it VERY hard to escape to a higher level.
The dormant killer
Get to the top of a fort. Now, using Bananas and
Fake Items on the bridges, box yourself in. Arm
yourself with a Red Shell and wait for someone to
penetrate your defenses
before shooting them.
NOTE: A player with
invincibility will cause
you many problems.
ang —__—
LE o
Aa :
mt
Issue 8
Fatal fall
Simple. Just get up top
and fire Green Shells
onto the floor. Anyone
with the misfortune to
fall onto the floor will be
in serious trouble.
Fatal fall counter-attack
Collect an invincibility Star and, sticking close to
the fort, sneak up on whoever's up top. This is
excellent as long as they don't see you coming.
DOUBLE DECK
Thanks to this being the largest arena, with its
four floors, Double Deck can sometimes leave you
feeling alone. Despite this, it’s a great level to
launch surprise attacks from above or below.
Corner cutting
With enough speed, the corner of the hole on the
top floor can be jumped (which is useful for
avoiding Shells). However, unless you perfect this
you'll just fall down and look stupid.
Banana barricade
This is an excellent precaution against opponents
sneaking up on you if you're using ‘It's tactical
positioning, not hiding...'. All you need to do is
drive across a passage dropping Bananas. This
makes it difficult for anyone to get past.
Where did that Banana
come from?
A sneaky tip worth practising, this, as it's an
invaluable aid. First, collect a bunch of Bananas.
(Singles are no good.) Now, get on the floor below
your opponent, and position yourself just in front
of him/her. Then hold Up on the joystick and press
Z to throw a Banana through the ceiling into the
path of you opponent!
Helter skelter slide
For a fast escape from your opponent, you can
perform a powerslide from a corner and, using left
and right on the stick, slide all the way down (or
up) between levels. If you hug the corners as tight
as you can you'll easily lose your opponent.
Aerial assault
Red Shells fired from the top level through the
giant hole in the middle of the floor will almost
always hit opponents on the starting level.
Escape route cut-off
Bananas and fake power-ups placed on the starting
block will cause
problems for
anyone trying to
escape via the
big hole in the
top floor. You
can exploit this
by chasing your
opponent with a
Red Shell,
waiting until he
escapes through
the hole and hits
a Banana/Fake
Item, and then
hitting him with
the Shell.
It's tactical positioning,
not hiding...
Combining this tip with the previous one will win
you more than a few games. Simply hide on the
top level in one of the corners (with the power-
ups) while firing Green Shells into the centre (into
the hole). Remember to keep an eye on your
opponents’ screens, as they may try to sneak up
on you. Should this happen there are three escape
routes: left, right or down.
esa ls
A fast-paced Battle arena due to its size, Skyscraper
offers conflict on a knife edge due to 30% of the
arena being made up of pits for you to fall into.
Escape from Shells!
The pit in the middle of the screen can be hopped
over with the R button if you have enough speed.
Any shells that are following you will fall down the
hole. An added bonus is that
your opponent often copies
you, and then falls down the pit
to his doom.
A similar trick can be
achieved via the pits
surrounding the one in the
middle of the arena. All you
need to do is drive at the pit as
fast as you can (without
hopping) from either side.
There's a small ramp which will
let you sail over to safety.
The semi-solid wall
When driving around the outer section of the arena,
you can jump (using R) through the walls of the
archways that lead to the centre of the
battleground. We'd recommend you use lots of
speed and aim just to the left of where you enter
the archways. This is also very good for escaping
from Shells.
they'll be faced with a diagonal row of bananas,
which will be almost impossible to avoid!
WIN A JACKET!
Reckon you can come'up with a guide to your
favourite part of your favourite game to rival
Daniel and Nathan's? Then you could soon be
strutting around in a smart N64 Magazine
jacket. See page 64 for how to go about it.
Banana barricade
(45-degree version)
Grab a bunch of Bananas and drive towards an
archway. Now drive through the archway at a 45-
degree angle to the wall (i.e., from the bottom
left/right corner of the structure to the top right/left
corner). When an opponent turns into the archway,
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ra
do all the reallylhard eT SL
There's tonnes to do in
Blast Corps, so we wont
waste your time “i fairs)
blindingly obvious.
Instead, here's how to do
the really tough levels,
find all the scientists and
ferret out those last
communications points.
needed to propel yduto
om) Ela la1 ae
Hooray! A decent PAL conversion. Full screen?
YES! Full speed? Well, er... For the most part,
yes. It could be our imaginations, but certain
vehicles feel a bit sluggish — notably Backlash
and Thunderfist — and, tellingly, time limits for
those levels that have them have been
increased. Still, good job Rare.
N64 conversion rating: 8/10
é8 NCW...
IU cna uaa
@ Every time you complete a
“en, [evel (saving the carrier AND
mopping up), it’s vital that you
get into the juggernaut, rather
than just exiting, as it acts as a save point.
@ Upon re-entering a level, as well as
finding the scientists and the
communication points, you'll have to
destroy all buildings and activate all RDUs
to fully complete it and get that second
gold medal. Even objects such as crates,
statues and sculptures count, so smash
‘em all. RDUs don’t necessarily all connect;
there may be areas seperate from the main
lines, so explore fully. Check your stats
screen regularly to see how much there is
left to do.
@ You'll find that certain levels require
precision manoeuvering of your vehicle
(such as pushing TNT blocks into buildings
and concrete slabs into holes). These need
delicate short bursts of acceleration
tempered with judicious jabs of the B
button to act as a brake.
@ Finally, be calm. The combination of
ticking clock, encroaching nuclear carrier
and the required ultrasonic problem solving
ability may cause undue tension which will
threaten to fracture your
crystalline clarity of purpose. , i
Of course, we heartily / | ‘
El
mo L/MVel a
endorse venting yourrage at
at the notoriously 4
fickle Backlash — [ { \ ig
sometimes you just =e
have to let off a bit Te
of steam.
HL TIVv Oc
A
ee
ARGENT TOWERS
2 communication points ®@ 1 scientist
a secret tunnel to the police car. Negotiate the
maze to find the first scientist, return to the train,
and carry on to the end of the track. There's a
Ballista here. Drive it up the ramp to the road,
turn right, and take the left hand turn past the
beacon. By the second right turn there are two
buildings fronting a depressed area; destroy them
and the door at the far end. Get out of Ballista
and go down
through the door
to another secret
passage, which
will take you to an
entombed J-
Bomb. Get into J-
Bomb and you can
now reach the
second comms
point, which rests
road above (this counts as a atop an
building, so be sure to smash it indestructible
later). Stop here and get out of building by the
the train; you'll be taken down depressed area.
brie YA) bi
yee |
Lid GUVH ATIV
The first comms point is on a rocky
area toward the left of where you
start. Once it's activated, carry on
past it and follow the road until you
find a stone block obstructing a
walkway to a lower level. Push it out
of the way, exit Backlash, and run down the
ramp into the waiting Ramdozer.
Push the TNT block into the door, hop into
the train and drive until you see a beacon on the
Sduo> Lsvi19
BLACKRIDGE WORKS
CARRICK POINT
2 communication points
The first comms
point is on the
island in the
middle of the
» lake (the second
is in the castle).
Handily,
there's a
Thunderfist in the
car park to help
B you get it. You'll
also find a Ballista
® to the left of the
lake, which you'll
© need to destroy
the boat.
The first comms
point is to the
right of where
you start,
behind some
buildings.
You'll find
the second ina
huge area of
RDUs on the
left near the
end of the level.
Here’s the
cheeky fella!
2 communication points
HAVOC DISTRICT 2 communication points
HOw,TO™.
Blimey! A rather
convoluted clean-up x Wty Sai viv ; :
operation, this, and one . , p Weil IIH Ha
a 4 oo ae
% <- ‘ot he
Sy11
that has to be tackled in
the right order - once
you've left J-Bomb in the
glass house it's unduly
hard (impossible) to get
the second comms point.
Follow the RDU trail g
directly ahead of you to f
find J-Bomb. Destroy all
remaining buildings and
fly him to the bridge behind you; the rocky outcrop on the cliff at the
lights on top of it must be demolished, right of the level. Proceed to the
and there's a sphere underneath. On juggernaut at the end of the level,
the right hand side of the bridge is a and fly to the top of the cliff in
Ballista. Use it to destroy the boat, go front of it. On the left, by the sea,
back to J-bomb, and fly him out to sea you'll see a dark patch. Drop
— the first comms point is on an island down it into an underwater
just off shore. tunnel that takes you to the glass
Jet off diagonally left to another house, where you'll find the
island and destroy the lighthouse, and Starsky and Hutch car. Get in, and
then fly on to find five spheres drive straight ahead through the
hovering over the water. exit tunnel, to collect some
Get back to dry land and activate the otherwise unobtainable
second comms point, which rests on a submerged RDUs.
SHUTTLE GULLY OUTLAND FARM
1 communication point 2 communication points
Easy peasy! Go under the bridge, over the
The one and jump and around the corner,
only communication then drive up the bank and you'll
point is by the find the first comms point.
bridge, and you'll To get the second, simply
also find some follow the gully around until you
spheres on the get to the road, and follow it left
concrete areas to the and over the bridge. The point is
right of the level, on the right, completely
towards the start and surrounded by RDUs.
the end.
IRONSTONE MINE seal TRACKS on point
y Xe (Jel e kta
Actually clearing a path for the carrier here is a bit tricky, so
When clearing a path for the carrier, you'll find Thunderfist near the end of the here's what you do:
level, and your life will suddenly become much easier. The train sheds here Take the train to the station, get out and run around the
count as buildings. building to find Ramdozer. Flatten the small building and lift
To the right of where you find Thunderfist, there's a small walkway running the ‘Dozer over the tracks with the crane. Run back round to
up the cliff. You'll find Ramdozer in a little cave there. Drive it round the cliffside get into Ramdozer, and
. track, load it on the crane demolish the big building
ESE and lift it over the with the TNT. Simple when
railway. Push the TNT you know how, eh?
block into the building Head down the road on
and a tunnel will be the left to find the comms
exposed, leading to a point and lots of RDUs —
simple maze and a there are also plenty more
scientist. Huzzah! on the other side, along
with the Police Car.
Turn Ramdozer around and push the
TNT block into the railway tunnel.
Load Ramdozer onto the train, go on
to the station and demolish the
building there. You'll find another TNT
block here; ‘doze it onto the train and
choogle your way back to the start and
through the new opening.
Stop the train so that the TNT is
adjacent to the big stone head you'll
find here. The resulting explosion will
free J-Bomb, who you can then fly
across the sea to an island with plenty
of RDUs and three Easter-Island stylee
This is another level
where the main
mission may cause
some confusion. ;
Destroy the sae
the carrier's path and
stone heads. If you destroy these you'll
be rewarded with a ridiculous amount
of ‘readies’.
Fly back to the train tracks and go
left after the second tunnel; you'll find
a comms point by the water, and,
further on, a scientist by a big stone
arch. If you're having trouble finding all
the RDUs here, you'll find plenty
through the tunnel over the road.
A vein
r%
sf lo ek
buildings obstructi Fe
uildings obstructing > es)
mien: 2
fly over the hill on the
right to find the train.
Drive this over to plug
the gap (and thus
allow the carrier access
over the tracks), and
The first comms point
then take the car back through the tunnel to get _ js hiding in the red gas
J-Bomb. Fly on and destroy the offices, then jet —_ tanker by the barge (there's
over the hill, find the barge on the left, and
chug it upstream to ensure that the carrier
also a field of RDUs across
the river opposite, gold
doesn't go for an early bath. Drive the car back —_ medal fans). The second is
to J-Bomb and give the remaining buidings
some hefty slappage.
On the right of this level there's a castle-
like cliff. Collect the ammo crates in front
of it and blast the middle section away.
Voila! A ramp is revealed.
At the top is the comms point and a
pile of crates, behind which skulks a
scientist. (The crates all count as buildings.)
perched atop a huge pillar
to the right.
2 communication points
The eccentric old
buzzard is hiding in an
area to the left of the
main cluster of
buildings, accessible
through an unhidden
underpass.
“OL MOH VON
There are no comms points or scientists
here. We've included it here because it's
one of the most frustratingly difficult
examples of video gaming you're ever
likely to experience (and that includes
the epilepsy/coronary/psychotic-fit-
inducing pillar jumping sections in
Turok).
It's a precision job, and one that the
random, capricious nature of (spit)
Backlash seldom sees eye to eye with.
The trick is to smash half of the sheds on
one side in, — ideally with no more than
two swipes - cross to the other side via
the underpass, destroy the whole lot (aim for 4-5
swipes), then cross back to ‘do’ the other half of
the first side.
The two buildings obstructing the first half of
the left side of the second section of sheds really
do their best to drive you to the edge of insanity.
Should you make it to the last section, your final
objective has to be destroyed with hard-to
manoeuvre TNT blocks. If you manage to do this
in fewer than 20
attempts, our hats are
off to you. And the
Platinum time...
sheesh. It's like
learning to ride a
bicycle without the
use of your legs. Or
eyes. Or a bike.
oh er Ut felt)
Quite simply, fantastic. This level mixes all
that's great about Blast Corps into a dazzling
whole: big bangs, intelligent puzzles, good
vehicles and finely tuned edge-of-the-seat
tension that never quite lets you give up hope.
Drive Ballista straight ahead until you can
see a crate-obstructed Ramdozer. Shoot the
crates and run your little man down to it. Turn
around and crush all the crates in the carrier's
path, then drive to the TNT-infested area. Exit
Ramdozer, go to the crane, lower the platform,
get back in Ramdozer and load a TNT block onto
it. Go back to the crane and swing the TNT over
os
to the metal covering the bridge — aim for
around the fourth or fifth section from the end -
and BANG! Hop back into the ‘Dozer and cross
the now passable bridge. (If you took too long,
the carrier will already be on its way over, and
you'll have to take the long way around.)
DON'T push the first block you see into the
appropriate hole. Smash the blue buildings on
the right and you'll find another hole; it's into
this that the first diagonal block goes. Drive over
it to a small area with two more diagonal blocks,
and ferry them back to their waiting holes. Push
all the other blocks into their respective holes.
One of the trickiest levels
in the game. So what do
they give you to drive?
Yep. This one took us
1,000,041 attempts.
The last block is hiding behind the two red
gas tanks in the top right corner. Decimate the
building in your own way, drive over the first
barge and park on the second. Exit Ramdozer,
run to the third barge and drive it to its intended
destination. Run over the footbridge back to the
second barge and do the same. Now drive
Ramdozer to the first barge and chug down to
another dock; there'll be a TNT block waiting.
Load it onto the barge and drive back to its
original position. All that remains is to push the
TNT over the barges to the final building.
Again, if you've taken too long you may
i 4
Trea | Tatra =
2 communication points There's a knack to be learnt with every one of ‘em.
RAMDOZER
Easy and pleasing to use, Ramdozer
functions best at high speed. When faced
with a large building, plough through it
in a gentle ziz-zag. This will, more often
than not, ensure total structural
extinction, thus negating tedious circling
back to flatten what you missed.
There's a Ramdozer later in this
level, so once you've gained a bit
of breathing space for the carrier,
use it to level the last buildings.
The first comms point is
behind the train at the start. For
the second, go to the concrete
area on the right of the level, and
follow the furthest trail of RDUs
around a cliffside pathway and
over a narrow bridge.
There's also an
underpass on the left
hand concrete area
containing a stone slab.
Use Ramdozer to push it
across the valley to a
hole that it'll fit very
snugly. Inside is — yes —
the A-Team Van.
Altogether now: “Ah
pity the fool..."
SKYFALL
Always be sure to keep an eye on the buggy’s thrust gauge; its
slender charms are significantly magnified with a fully-charged
turbo boost.
BACKLASH
Hmm. The key to understanding
Backlash comes from careful
observation of its eponymous level.
The arrows describe the perfect
destructive arc - tellingly, you have to
be intimately close to the intended
target, with the epicentre of the
backswing trajectory correspondingly
central to the offending obstruction.
Not the niftiest of
vehicles, so grab
Ramdozer as soon
as you can.
“Craz'foo'!” Sadly
you can’t bolt oil
drums onto it.
SIDESWIPE
There must be space between Sideswipe and any adjacent
structure, otherwise the rams don't gain sufficient momentum for
demolition. Handily, you'll find most of this vehicle's relevant levels
contain rows of parallel buildings, necessitating simple middle-of-
the-road placement.
BALLISTA
As tempting as it is, haring around manically blasting buildings is
this cycle's downfall, as sharp turns, braking and acceleration have
a habit of lifting the front end so that missiles overshoot.
CYCLONE SUIT v "hah
Madly idiosynchratic, this exo suit tends to “3
continue flailing even after you've \ 4 4
demolished a whole city block. The only real Pay ei B i
tip here is to ensure a sufficient run-up . >
before smashage. k
THUNDERFIST
This second robotic exoskeleton is essentially a more measured
Cyclone Suit. Its geriatric gait is, however, agonisingly slow, so be
sure to (carefully) roll everywhere. It is also possible to turn while
rolling, which is a definite advantage in built-up areas.
Don’t be ashamed if
a bead of perspira-
tion forms on your
brow at this point.
J-BOMB
For maximum carnage, simply ensure that J-
Bomb is centred over the offending
construction; you can smash several buildings
at once if he's positioned correctly thus.
If he’s so clever, [>
then, why’s he ef
living in a caravan
on an island in the
middle of nowhere?
have to wait for the
carrier to cross the
first barge, then
collect the TNT and
nimbly edge it past the nuclear payload, — shoot the boat with Ballista from the
GET OFF ON THE RIGHT FOOT
Yes, you probably know, but they're ever so helpful in
attaining race bonus-level golds. Simply stamp on the gas on
or just after the green light. Vroom!
which is, as they say, no easy matter. cliff side where you start.) To reach the Z-TRICK
The comms point is buried in the final scientist, fetch the TNT with the Park next to a building so as to deny your little man the
warehouse to the left of the block- barge as you did before, but as you pleasure of exiting his vehicle, and hold Z. Several Homerian
pushing area. You'll have to shoot this cross the third barge, turn right and ‘Doh's later, and the offending structure will collapse.
from the cliff top in Ballista, then explode the huge metal block Strange, but occasionally useful.
commandeer Ramdozer to get to it; obstructing the waterway. Hop on the SPOOKY
simply exit Ramdozer and run up the barge and sail out to an island where Re-enter a race level straight after ‘doing’ it. You can now
ramp to activate it. (You'll also have to the brainiac lives. Phew. race your previous attempt’s ghost without the icky
ectoplasm business. Egon Spengler would approve.
November 1997
-
We also thought it'd be worth including the - r. uh ine U
trickier bonus levels. Some contain secret short ( BISON RIDGE Lg
cuts that are essential for gold medal-worthy ae mS
times. For the race levels, use the A-Team van or |
the Starsky and Hutch car, as they’re slowed down F e Pye
only negligibly by rough ground, and remind us n
twentysomethings at N64 of our misspent
childhoods. The Hotrod is the fastest, but it’s let Le
down by terrible handling, and the Police Car's aay o~
acceleration just doesn’t cut the mustard. a
GLANDERS RANCH )| ( COOTER CREEK £¥
\
Ua
BS ap
7 a = = Dose —
ADE PLATEAU) | (SKERRIES BHI
O09}
Sor HOT is vy MORRAINE CHASE The final demolition shuttle clear
Xe Me eed eS
. ce Teese Ce Lem OM UeULac li
TAs Thunderfist is hidden here for hassle-free
vA Site J devastation. Simply drive Backlash round
<4 Pe gon ‘ om mre el eC me lie
surrounded by TNT. Do the usual and
uncover said mech. Once you've razed
everything, the shuttle can land and it’s
off to the Moon!
ee CORVINE BLUFF Wahey! Leap buildings in a p .
UA DU
Be
. +
a
7
od single bound. Just what dump
he Na er tl trucks were made for. It's
ed river to g ver t SSE Um OM LMF ae SLT
= 4 ine r t ot mee Ue Ra eM meet)
ay
a t Backlash is far more effective
r airborne. The low gravity takes
some getting used to, so kick
Pee aire Mar me mig
before trying for the gold.
Lo]
Touch anything [>
and you'll die.
That's the N64
Magazine
Office Visitors
Policy, anyway.
MAGMA PEAK
This is a swine. You can't touch
ANYTHING apart from your objectives —
the lava and volcanic walls spell instant
doom. The best way to deal with the rafts
is to hover at their height, a precarious
inchworthy space above the magma.
Crunch them first, then shatter the sphere
in the center, then head toward the wall on
the far left.
There are beacons and spheres
arranged in an ascending sequence around
the walls of the volcano, and their
closeness to the walls means that precision
manoeuvering is essential. If you
momentarily lay off J-Bomb's thrusters, you
can turn yourself on the spot to align
yourself perfectly. Remember: short bursts.
There's a comms point to the right of
the outside of the volcano.
So then, you've saved the world allowed the Space Shuttle to land,
from nuclear devastation - from and rescued the Moon from, er, some
which only the cockroaches and buildings. Hmm.
Keith Richards would survive - Right, then. Once you’ve gained
Cmercury) Sea
SduOd LSV1d NI SLIA GUVH ATTVIU IHL TIV Od ERO Melr
th Pa ie
eRe
i Ore
So then, the end. Or is it?
Well, in a way, it’s very much the which you'll already have), and then the region of 3 seconds. Yikes!) that will
beginning... Platinum Time Attack, which is, frankly, test everything you've learnt to breaking
Once you've added the space levels mad. You'll be up against a punishingly point. N64 Magazine wishes you the best
to your gold medal roster, the game goes _ strict mistress of a clock (for instance, of luck, because, quite honestly, you’re
into Gold Time Attack (many times of you'll have to complete Skyfall level in going to need it.
VEIN
There's an N64, Super Mario 64, Mario Kart 64,
GoldenEye 007, Blast Corps, a V3 Racing Wheel, a
Sharkpad Pro, four coloured Superpads and four Tremor
Paks up for grabs from Excitement Direct and InterAct!
EXCITEMENT
DIRECT
Ol ES
ue Issue 8
hat a brilliant prize, eh? And it's all thanks to our pals at
Excitement Direct and InterAct.
What was that? Who are Excitement Direct and InterAct,
then? Well...
Excitement Direct (and you'll want to pay close attention now) were
founded three years ago as a video game mail order company. That's a video
game mail order company. Their success, they tell us, has been achieved
through not only supplying video games and accessories at affordable prices,
but also providing a good service backed up by detailed technical knowledge
of the things they're selling. Their friendly sales staff will always be able to
tell you about future releases, dates and prices, and they promise rapid
delivery of items that're in stock, along with an enormous range to choose
from. They're the ones to thank for the N64 and the four games we're
giving away.
And if you reckon Excitement Direct are long-established, wait till you
hear about InterAct Accessories, makers of, for example, the V3 Racing
Wheel and Sharkpad Pro. They've been going since 1991, having been
founded by 23-year-old Todd Hayes, and make controllers, joysticks and
accessories for all the major video game systems. They've just sold their
100,000th N64 controller in the UK alone, which is why, in a celebratory
fashion, they've come up with the V3 Racing Wheel, the Sharkpad Pro, the
four coloured Superpads and the four Tremor Paks that complete our prize.
And Vaduz isn't the capital of Liechtenstein if it's not so.
QUESTION 1
Who are Excitement Direct?
a) A video game mail order company
b) A maker of plastic coffee stirrers
c) A sports shop
QUESTION 2
Who manufactures the V3 Racing Wheel and
Sharkpad Pro for N64?
a) InterAct
b) Drax Industries
c) Nestlé
QUESTION 3
What is the capital of Liechtenstein?
a) London
b) Cardiff
c) Vaduz
Hello! After much pondering I’ve
managed to answer your questions.
Let’s hope | win all that stuff, eh?
I I
NAME
| ADDRESS
I i
I I
I l
i {
i l
| POSTCODE I
Answers (circle the right ones)
1) A B¢
j 2 AB€¢
{ 3) A BC
I
i
I
|
Send your entry to: Yes, | Can Read Compo, N64 ine,
30 Monmouth Street, Bath BA1 2BW
to arrive by 1st December, 1997.
if you don’t want fo be sent N64-related material by Excitement Direc,
please tick here: [ |
Dc ce eu aks ek
RULES
1. Employees of Future Publishing, Excitement Direct or InterAct, their friends, families, relatives, pets,
faith healers or political affiliates are not allowed to enter.
2. The editor's decision, no matter how erratic, is final.
3. Anyone trying to slip multiple entries past us will be detected, disqualified and ridiculed. Publicly
4. Entries must arrive by Monday 1st December, 1997.
N6
November 1997 Ys | %
MAGAZINE
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TOP GEAR RALLY only £50-99 BOMBERMAN 64 &
SHOCKWAVE
1) Buy an official coloured controller Ye the same time
ONLY £59.99
£181.99
GOLDENEYE
MISCHIE MAKERS
MISSION IMPOSSIBt
MRC MULTI RACING CHAM
MORTAL KOMBAT TRILOGY
HANGTIME ...
as either of these games for just £23-99
2) Get £5 off a Mad Cats Steering Wheel
(usually £55-99) if bought at the same time
/AR GODS.
WAYNE GRETZKY
PLAY MACE NOWI!
COLOURED OFFICIAL
NINTENDO 64
CONTROLLERS
Available in blue, green,
red, black and yellow
ONLY £25.99
nee, OR £22.99 FOR 2 OR MORE
18864 and Wave
SHARKPAD PRO 64°
Enhanced Controller with Auto-
Fire and Slow Motion functions
ONLY £25.99
OR £22.99 FOR 2 OR MORE
ARCADE SHARK STICK
Arcade-Style Joystick with Auto-Fire
and Slow Motion features plus Memory
Card Slot. Interchangeable Joystick
ONLY £36.99
SUPERPAD COLOURED
8 Way Digital Direction Control.
Memory Card Port
£1 8.99 eeeeeeeee
MAKO PAD
High precision control, ideal for fighting
games. Has Auto-Fire, Slow Motion and
Memory Slot £20.99
SUPERPAD 64 PLUS
Auto-Fire and Slow Motion features
and Memory Slot
only £18.99
SUPERPAD 64 onty £14.99
ANALOGUE STEERING
WHEEL WITH PEDALS
8 Digital Action Buttons plus
8 Way Directional Pad
ONLY £57. -
or £55.99 if bought wit
SHOCKWAVE
Unique SHOCK SENSOR adds force.
Feed-back to ALL GAMES.
Built in 1 Mb Memory card £21.99
TRIDENT PAD £17.99 ULTRARACER 64 Hand held steering
TRIDENT PRO PAD Auto-fire, slow motion, wheel, Programmable view change
memory slot. Rumble pack Compatible £20.99 button and LED display
CABLES AND CARDS MISCELLANEOUS
Joypad Extension Cable . N64 Cleaning Kit
Pair of Extension Cables. Official Carry Case
a UNIVERSAL GAME ADAPTOR
dust £16.99 or 3.99 Hf bought at the same time as any
US NINTENDO 64 GAMES
AERO FIGHTER ASSAULT. MADDEN 64...
SUPER NES GAMES
BATTLE CLASH.....
DONALD DUCK -
DONKEY KONG COUNTRY 2...
DONKEY KONG COUNTRY 3 ..
£17.99
a
fiaaa
cyst GHOULS & GHOSTS.
ER INTERNATIONAL CRI
pes MARIO KART.
SUPER MARIO WORLD
S-VHS Cable - Gives better quality than a scart cable
but requires SVHS compatible TV or Video ....£8.99
Official Deluxe ean Case - Adjustable shoulder strap,
can store the N64, 2 6
6 memory packs
Official Control Pad Cast
£11.
Universal Game Adaptor (UK/USA) - Doesn't play
Wave Race or Starfox ... £14.99
SUPER METROID...
CLAYFIGHTER 63 1/3 MISSION IMP( SUPER PUNCH OUT
CRUISIN US: MK MYTHOLOGIES: SU
DARK RIFT. MORTAL KOMBAT TRILOGY.
MULTI-RACING CHAMP’SHIP.
NBA HANGTIME..
A Ea 98
ROBOTRON.
SAN FRANCISCO RUSH
TUROK: DINOSAUR HUNTER
HEXEN 64 TUROK & 1MB MEMORY CARD
KEN GRIFFY, Jr. BASEBALL WAR GODS....
INT. SUPERSTAR SOCCER 64 . .99 WAYNE GRETZKY
JEOPARDY... .99 WCW_VS THE WORLD..
3 WHEEL OF FORTUN
EMPIRE STRIKES BACK... £27. i
FIFA 91
MARIO ALL STAR
MARVEL SUPER
MR 00.....
SUPER NES
HARDWARE & ACCESSORIES
OFFICIAL NINTENDO CONTROLLER
NINTENDO AV ADAPTO!
9g NINTENDO AV CABLE...
ACTION PAD SN LOGIC 3...
D NINTENDO ‘ ty
cage FEE FROM ONLY £7.00 SECRET 0} i Sa a8
ae Steere Roa s ie eels
Exchange policy on new goods - if you are unhappy with your goods for any reason, simpy return them in peat condton within 3 days of receipt by
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Prices correct at time of going to press.E & OE Ref: 64MAG
EXCITEMENT DIRECT IS NINTENDO DIRECT'S LARGEST INDEPENDENT SUPPLIER. ALL RIGHTS RESERVED. ALL TRADEMARKS RECOGNISED
Sea =!
Scart Converter Cable - Soares TV signal, to
USA or J
‘SFX3 Adaptor (UK/USA) - Plays Starfox but not wae
Race .... 6.99
Official Mario 64 Players Guide .
Official Turok Player Guide
Official Rumble Pack
Starfox Game Secrets ..
Action Replay - Hundreds of built in cheats for all the
best games, fully programmable memory, Memory
Manager and Smart Control Slot add fantastic
£21.99 expansion features ... od
256kb Memory Card ..
1MB Memory Card ..
4MB Memory Card ..
‘Tremor Pak...
Game Killer 64
including Mario 64, Mario Kart 64, Wave Race, Cruisin
USA, Pilot Wings & Shadows of the Empire
GAMEBOY GAMES,
HARDWARE AND ACCESSORIES:
ALLEYWAY NIGEL MANSELL
LADDIN
ASteaos ‘& MISSILE COMMAND.
22
Bear or ges
UGS BUNNY 2
TRIKE
CONG LAND 2
CONG LAND 3
ART
PRIMAL RAGE
RETURN OF THE JEDI
ROAD RASH
Feigtatarara
STREET RACER
‘SUPER MARIOLAND 7
SUPER MARIOLAND 2
aa
RIO,
DUGK TALES
Fish OF NORTHSTAR
GO! TANK
Wareab WOTRE DAME (DISNEY).
Boetaaoo ae
JURASSIC PARK.
KILLER INSTINCT & CASE
KIRBY'S BLOCKBALL
KIRBY'S DREAMLAND,
JON KING...
ri
pinon'Bavee — a
PACKS
DONKEY KONG & D’KONG LAND.
TETRIS & TETRIS 2..
SUPER MARIO LAND 1 & 2
BESLSLSSSELKLSSLESSSLSSSESSSESSB
dia
‘SILVER GAMEBOY POCKET & TETRIS
CLEAR GAMEBOY POCKET & METROID Il WAVERACE & TRAVEL BAG
CLEAR GAMEBOY & STAR WARS
BLACK GAMEBOY & GOLF TETRIS & CARRY BAG .
PSU (GB OR GBP) ... £8. POWER SUPPLY UNIT
HANDY CAR PLUG PLUS
LINK LEADS
RED GAMEBOY & KILLER INSTINCT .
MAN UTD GAMEBOY & SOCCER .
SUPER GAMEBOY & PLAYERS GUIDE
SUPER ZOOM - MAGNIFIER .
SLIP LEATHER CARRY CASE
‘SLIP NYLON CARRY CASE . .
You're through to...
EN L
I his month some of
the Hotline staff
were led out of the
imal Office, and, blinking
uncertainly in the harsh
sunlight, told to clear off to
London to cover the ECTS
trade show. And so, clutching
their tickets nervously, they did
verily (?) set off into the Great
Outdoors. And after much
confusion after getting on the
wrong train, they finally
arrived at their destination...
Nintendo had a huge stand
(of course), packed with the
latest releases, a GoldenEye
007 set, Mario Kart
competitions, and the massive
Challenger vehicle. Thousands
of people must have walked
through and they all said how
impressive the N64 had
become. There were simply
loads of new games, including
a version of Extreme G, the
new racing game from Acclaim,
as well as Top Gear Rally.
The Hotline was there in an
advisory capacity, making sure
that no one had any problems
playing the games, and that the
machines were all running
perfectly, but additional (and
unexpected) duties included
being interviewed for Sky News
and Swedish TV (?), taking
pictures of the beautiful Bond
girls on the GoldenEye stage,
and, err... making tea.
All in all, a pretty exciting
three days, and the Hotliners
in question are awaiting
sedation after their sojourn into
normal Society.
On a more personal note,
we'd like to send our special
thanks to Sarah, and her
wonderful friends Holly, Milla
and Charlotte, in Clapham, for
putting us up and putting up
with us over the ECTS period.
You are, without a doubt, the
most gorgeous gaggle of girls
on the face of this planet.
See you next month!
ENDO
10 COMMON QUESTIONS
Or 10 questions that are
commonly asked...
On Blast Corps, | can't get to
J-Bomb on Argent Towers.
Use the Backlash to destroy all
the buildings that it can. Then,
ee
oN
use it to
push the
large grey
block on
the far left
side of the
area out
from in
front of
the ramp.
Get out of Backlash, go
down the ramp and get into
Ramdozer. Use it to push the
TNT crate over to the wooden
door. When the door
is destroyed, get out
of Ramdozer and
walk through the
door. You will
automatically climb
into the train (you
won't be able to
see it when you get
into it, but a ‘Smiley
Face’ will appear
when you do). The ‘Smiley
Face’ indicates that you can exit
the train.
Drive the train through the
tunnel until you get to the
Ballista. Use the Ballista’s missiles
to destroy the wooden door
down in the pit on the right side
of the area.
Get out of the Ballista, walk
down the ramp into the pit and
go through the
long tunnel (you
will only see the
driver's shadow
as he is walking
underground)
until you come
to J-Bomb.
On Blast Corps, | can't find the
scientists. Which levels are they
hidden on?
The levels the scientists are
craftily hiding away on are:
Argent Towers, Tempest City,
lronstone
Mine, Ebony
Coast, Glory
Crossing and
Oyster
Harbour.
ER
y
DUPER TY,
me ihimy SIS
= 4
How do | get to the planets after
the Moon level on Blast Corps?
Once you've completed the
Moon, you must achieve a Gold
Medal on every
course before you will
have access to the
other Planets. That
includes both the Main
and Secondary
courses. If you see a
Course circled in green,
then you have missed a
Communication Tower.
Therefore, you still
have a Gold Medal to achieve.
How do | erase my game on
Blast Corps?
OK, quite a common question,
this one. When you switch on
the N64, hold Start on your
control pad as the game starts
up. You should get an ‘Erase
Data’ screen. Simply choose
‘Yes' and your games will be
erased! Easy peasy.
I've heard there is an Expert
Mode in Lylat Wars. How do
you get to that?
To get access to the Expert
Mode, you must complete all
the levels with a medal on each!
On the Vs. Mode, are there any
other vehicles to use?
Indeedy! If you complete the
game with medals on all the
levels, you will be able to use
the Landmaster tanks, and if you
are good enough to complete
the game on Expert Mode, you
can run around on foot with
bazookas! Krackaboom!
How do you achieve the medals
on Lylat Wars?
The medals are awarded for not
only getting the required
amount of points on the
different levels, but also for
fulfilling certain conditions.
Below are listed the requirements
for each of the levels.
Aquas 150 Sector X 150
Area Six 300 Sector Y 150
Boise 150 SectorZ 100
Corneria 150 Solar 100
Fortuna 50 Titania 150
Katina 150 Venom 200
Macbeth 150 Zoness 250
Meteo 200
In all of these stages, all of the
characters must be alive! No
sneaky shooting down of Slippy!!
Q
Ty
UVVER STUFF
WOT WE KNOW
I'm having difficulties getting to
the Pink Bomb Buddy on Wet-
Dry World on Super Mario 64!
How do you do it?
CHEAT MENU
Enable Cheat Menu
Top C, Bottom C, Left C, Right C
Right then. We've covered this
one before, but it’s cropped up
so many times recently that
we'll go through it again. There God Mode
are, in fact, THREE ways to get Left C, Right C, Bottom C
to the hidden town. The first Clippi
d second involve getting th oe
and second involve getting the Top C twenty times, Bottom C
water in the level up to it's
highest point by touching the puieer
Sr ese Ome § Bottom C, Top C, Left C, Left C
coloured diamond near the top Health
of the curving stone ramp.
Once you've done that, swim Left C, Top C, Bottom C, Bottom C
out to the wooden platform All Keys
floating below the Bomb Buddy. Bottom C, Top C, Left C, Right C
Now you can either: All Artifacts
a) Double jump up and catch Top C, Right C, Bottom C, Top C
hold of the edge of the All Weapons
platform, or Right C, Top C, Bottom C,
b) Long jump towards the wall Bottom C
to your right, then wall kick Puzzle Items
back off up to the platform.
For the third method, you need
to triple jump into the painting
that leads into the course. This
will have the effect of raising
the water level slightly higher
than normal, which leaves you
to swim over to the metal cage
in the corner of the course and
just jump up, which makes
talking to the Bomb Buddy
completely unnecessary!
Top C, Left C, Left C, Left C,
Right C, Bottom C, Bottom C
CHEAT MENU:
On the screen that says “Midway
presents War Gods", press Right
three times, B, B, A, A. The
screen will flash if done correctly.
If you go under Options, there
should be a menu option called
Cheat Menu. Under Cheat
On Turok: Dinosaur Hunter, |'ve Menu, the available options are:
tried to get the Outrage Mode by
completing the game on all the
difficulty levels without using
continues, but it hasn't worked!
What am | doing wrong?
Handicap feature for Player one.
Handicap feature for Player two.
Simple! The cheat you've
mentioned doesn't exist, I'm
afraid! Sorry about that. Allows you to
choose which stage
What is the significance of the to play on
strange ‘Toasty’ guy in Mortal
Kombat Trilogy?
Turn on or off the
When you're on the Star Bridge game's timer. Doh!
stage, and the Toasty man pops
up, press down and Start EASY FAT
simultaneously to fight You can do the fatalities without
Khameleon. Cool! having to remember what the
character's specific move is. To
execute the Easy Fatality move,
stand at the required distance
needed to do the Fatality, and
simultaneously press High
Punch, Low Punch, High Kick
and Low Kick.
On the Character Select screen,
on the control pad, press Down,
Right, Left, Left, Up, Down,
Right, Up, Left, Left.
You should hear the
abe dete!
confirmation phrase “All Too
Easy." Keep the cursor on the
character it's on and press any
button. The cursor will be on the
name of a character, but when
you start gameplay that character
will turn into Grox.
On the Character Select screen,
on the control pad, press Left,
Down, Down, Right, Left, Up,
Left, Up, Right,
Down. You should
hear the confirmation
phrase “All Too
Easy." Keep the
cursor on the
character it's on and
press any button.
The cursor will be in
the name of a character, but
when you start gameplay, that
character will turn into Exor.
©
INO @
It's something of a Tips
Extra special edition this
month, as we compile our
Top 5 tips of all time.
Which are the N64's
handiest tricks? And,
furthermore, why? And!
We've still got space to
squeeze in the bestest
ever Top 10 Reader Tips!
N64 MAGAZINE'S TOP 5 TIPS
1. TUROK - DINOSAUR HUNTER
THE BIG CHEAT
Simply enter NTHGTHDGDCRTDTRK
at the ‘Enter cheats’ screen.
Quite frankly, this is a swimmingly
juicy big dream of a cheat which gives
you all previously published cheats (all
weapons, infinite ammo, etc.) as well
as warps to all the levels and bosses.
This will either ruin your game or send
you into a
trigger happy
fit. It makes
James dribble,
which could,
feasibly, be a
sign of either.
2. SHADOWS OF THE EMPIRE
BE A BAD GUY
Select a new game slot and enter your
name as _Wampa__Stompa. (The lines
here are spaces. Be sure to insert two
between ‘Wampa' and ‘Stompa’ or
this cheat won't work.) Select Medium
game difficulty, and set the controller
configuration as Traditional. You can
now stomp the pesky rebels with your
very own AT-ST!
Once the AT-STs appear in the
second round of the battle of Hoth,
YOUR TOP
TIP
eT UMC rae Lam om
Errocim liom Vm lla Come le)
in one of your games? Then
send it to us immediately! Each
month we'll compile a chart of
brace a eR UEC
we'll send you out a rather flash
ee Dolan er- (elm ele
eo M ley am eS (ol aw |
Cu RR uli sae wl
bit special. Don't send us stuff
NARUC ci cre Mu teltT g
Towra (ol
press Left on
the D-pad and
Right C
simultaneously,
Then quickly ie
press Up on & \~
the D-pad and
use Right C to scroll through the
camera views until you see the AT-STs.
Once they're selected, use the D-pad
to control your walker and press up on
the D-pad to shoot those Snow-
speeders down.
C'mon now, didn't Luke make you
sick? Squeaky clean little twerp. Well,
now you can indulge in all your Dark-
Side-related fantasies. Remember: no
scruples = no rules. Heh heh heh. (You
can also ‘be’ a Wampa and a
Stormtrooper — see N64/5 for details.)
3. MARIO KART 64
TURBO START
Yes, that one. Press the accelerator
button halfway between the second
and third lights coming on for an
exhaust-flaming speed start.
True, the world and his dog know
about this, but it's importance can
never be overstated, as it is the
fundamental cornerstone upon which
om - --
[ore BF go
~
Bo R= pee
It's for [game name]:
And I've found that if you:
Karting excellence is built. Many a
game has been won and lost in the
N64 office simply by virtue of a
supreme start, and a missed
opportunity is all that's needed to
prompt one of
Tim's infamous
streams of bile-
inflected, spittle-
flecked profane
invective, which
would shock
even the foulest
of mouth.
4. WAVE RACE 64
DOLPHIN RIDE
Choose Stunt Mode and Dolphin Park.
You must perform every stunt, and
here's the patented N64 method of
doing so:
Start to Checkpoint 1: Hoodstand with
somersault, riding backwards,
handstand.
Checkpoint 1 to 2: Clockwise barrel
roll, backflip and submarine dive.
Checkpoint 2 to end: Anti-clockwise
barrel role.
Now reset the game, and the intro will
show dolphin-mounted racers. Hold
down on the control stick when
ne % @ ie
et pe) Fe
Bet f
veal ad sere
00058 oe ES wot
eeett , fr
selecting ]
your ‘.
character ie
and go =
to the
Dolphin Park Championship warm-up.
Hey presto! Not a tuna in sight.
Ah, bleary eyed with nostalgia, all
those Saturday mornings sat in front
of Flipper come rushing back to mind.
Don't you just dream of riding a 110
Mph dolphin, somersalting off a ramp
and submarine diving? Thought so.
5. PILOTWINGS 64
DRIVING ACROSS THE USA
Simply land the Gyrocopter on a nice
long strip of straight road and then
change the view to first-person. You
can now drive! Like a car! Instead of
flying! Brilliant. Ok, so it's of absolutely
no use whatsoever other than its
novelty value and the way that when
you hit a bump you take off, causing
certain people
in this office to
coo “Chitty
Chitty Bang
Bang!" in an
infantile
manner.
ae
Send to: Tips Extra, N64 Magazine, 30 Monmouth St, Bath, BA1 2BW
If you don’t want to cut up your magazine, send a photocopy
instead, and continue on another bit of paper if you run out of room.
~CLUB FIRST
ome great stuff this month, including two
new Mario Kart shortcuts - Daniel Parker's
Toad’s Turnpike one is a ‘doozy’, as they say,
eV Am Le UC aN
selection of tactical bits and interesting game quirks,
1. MARIO KART 64
To cut off loads of time on
MoCo VL Comm ml ale) a
cut. When you reach the part
of the track that crosses over
the other, do a sharp turn to
the right and jump the barrier
CUCM Wa CUCmo mom UiLe]
practice to get right). You'll fall
right through the track and
land on the lower part!
Daniel Parker, Winchester
Pat tt)
When the opposition
goalkeeper has the ball in his
hands (after a weak shot),
move your striker next to him.
Now, when the ‘keeper lets go
of the ball and the camera is
following it, hit A and B
(shove) — you'll hear the
ocr ol malian a eel eel
correctly - and you'll get away
with a free foul, even with
Carlos as referee. This tip will
make your opponents bring on
LTT oS CA oo
who will be much easier to
score against!
Daniel Glenfield, Abingdon
Join our
discount
scheme
NOW |
ER e el ao]
To get 10 second laps on Yoshi
Valley, turn left straight from the
clear (ele Ror Rm celal 9
of you. Go down the left hand
side of it. Use a mushroom boost
and jump right at the edge of the
grass bank
should sail
Oma
fence, and
Re
eleven ele)
up and
Eten Vel0]
just behind
the line, letting you do a ten
Joo) ie lO MRC)
difficult and quite often you're put
back right on the line and the lap
Nem mC Ka
Steven Dyson, Poulton le Fylde
and Alun Thomas, Wales
4. SHADOWS OF
me
The best way to kill IG-88 is to
run behind him, where you'll
notice five alcoves. Go into the
middle one with the T-shaped
piece of metal. IG-88 can't detect
you, so come out of the alcove
and wait. In a few seconds he'll
jump down in front of you. Run
back behind the metal and shoot,
he won't shoot back. Repeat this
Veen Ure MCCOY TOL
oO MUU tale] (oko Co
Michael Burley, Devon
5. STARFOX 64
For extra points charge your laser,
but DON'T get a lock on. Fire the
IeCyolmof- | -\mm tal ome“a col Tuo of iglor-Lag)
the enemy, or at objects to the
side of the enemy, and you'll
score bonus points. For example,
Wala M eta AEM ICO Lee (ORC)
above, and you'll get 1 point for
the enemy and one bonus point.
Robert McMahon, London
6. MARIO KART 64
eee MAUL elcome icone
friend and | found: on the ground
level of Block fort it's possible to
crash through the corner of a
block in the centre of the arena.
You'll fall into a black pool, and
Lakitu will put you back into the
arena. This can be used to push
opponents off course, causing
such as the mysterious Riku's Pilotwings tip. If you've
found a smashing N64 game tip that you think the
nation needs to know, then send it in via the coupon
below. The monthly top tipper wins a Sharkpad Pro
from the shiny stars at Interact (01204 862026).
them to
ToS
balloon,
iam Ze.)
have no
es
Toa
Realistically, this trick is difficult to
eam ella RUM Uo tt
NIU Pl ale EC eee ha
Stirlingshire
me S|
I've discovered a simple way of
a Tae ual camr Calm oe a
ello acme) mols Ue Caucla
into the back of one of the
monster-spawning gates (making
sure you haven't closed it with a
elo etar- OU MALO) LALOM a
much easier to avoid its attacks.
Occasionally a fireball will find its
way inside, but this is easily
avoided by strafing left or right.
By continually strafing and
shooting you'll eventually kill it
with minimal loss of energy (50%
at most). Interestingly, it only
takes 24 missiles to kill as opposed
ioe CR (elm RGN oe DCO
eRe UUM a
8. STARFOX 64
I've found that if you play
training mode through to the end
you get into ‘All-Range’ mode.
You probably already knew that,
but if you keep shooting all the
ships for long enough you get to
fight Star Wolf drones that
Evaabrel|\Varctirc(o.4!
CXS TEU
9. PILOTWINGS 64
Choose Cannonball level 2
(Crescent Island). If you shoot
your pilot at the red and white
passenger cruiser going round
the island in the bay and hit it,
you'll get 5 points! It's possible to
Lila UAL Ler UCLA UM COlU Lg
locations. So far I've been unable
to hit the pesky speedboat, so |
don't know if you get a score for
ilar lan Coren
Riku
ee el
When playing your favourite N64
piece, always remember “Be of
faToare< UU rae) aoa
Adam Cooper, the Essex
Badlands
Banjo Kazooie
NHL Breakaway 98 ...Call
Pilot Wing
Blaze Memory 256KB Green N64..8.99 8.49
Blaze Memory 256KB Grey N64....8.99 8.49
Blaze Memory 256KB Red N64 ....8.99 8.49
Blaze Memory 256KB Yellow N64 8.99 8.49
Blaze S Video Cable N64 14.99 ....13.99
Blaze SFX64 Universal Adaptor ..19.99 ....18.99
Blaze Stereo AV Cable N64 9:99 ......9:49
Competition Pro N-64 24.99 ....23.99
(3 pronged pad with turbo, autofire, slow motion
Conkers Quest & card reader)
Doom 64 Datel N64 5IMB Mega Mem Green ..28.99 ....27.99
Duke Nukem 64... Datel N64 5MB Mega Mem Yellow..28.99 ....27.99
Extreme G Datel N64 5B Mega Memory Blue 28.99 ....27.99
F1 Pole Position ory Grey 28.99 ....27.99
FIFA Road To World Cup Datel N64 SMB Mega Memory Red 28.99 ....27.99
FIFA Soccer 64 Datel N64 Game Killer Cheats 28.99 ....27.99
Forsaken Datel N64 Memory Card Plus 14.99 ....13.99
Freak Boy + stole ce en Stick ct 59.99 Ba
oldeneye 007 = On . (Analog & digital directional control auto-fire &
ee N Hell sett pees 31.99 slow mo)
Hexen Stardust 52 99 ....51.99 interact Cleaning Kit N64 7.99 ......7.49
uper Mario € 49.99 ....48.99 Interact Memory card N64 14.99 ...13.99
Tonic Toubl.. . Call........Call_ Interact Pad Extension N64...........9.99 ......9.49
Turok 2 Call ........Call Interact Sharkpad Pro N64 29.99 ....28.99
Turok Dinosaur Hunter 94.99 ....52.99 (Analog & digital directional control,auto-fire &
Descent Call Call slow mo)
Ultra Soccer Call Call ering Wheel N64 69,99 ....67.99
War Gods Call Call a AC Cable N64........7.99 ......7.49
Wave Race 49.99 ....47.99 Interact Superpad N64 eet A) 7.49
Wayne Gretzky Hockey 49.99 ....48.99 Interact Superpad Plus N64 24.99 ....23.99
WCW V NWO World Tour Call Call (Analog joystick control, memory card slot, auto-fire)
Wetrix Call ........Call Logic 3 Multicase N64 ..............28.99 ....27.99
<—™~ Wheel Of Fortune Call Call (Soft case with cushioned interior partitions &
6 aa ¢ 62.99 World Championship Wrestling......Call Call _ pockets)
EAS Soccer 64 en 9 on Wrecking Balls Call........Call Logic 3 ie Memory Card 1MB..14.99 ....13.99
ee a a" WWE Warzone Call.......Call_ Logic 3 N64 Memory Card 256K ..7.99 ......7.49
Joust X .. Call Call Yoshis island 64 Call Call Logic 8 N64 Trident Pad..... 22.99 ....21.99
Killer Instinct Gold 49.99 ....48.99 (6 fire buttons,8 way directional controller,
Kirbys Air Ride .. Call Call analogue stick)
Lai a Call Ca Logic 3 N64 Trident Pad Pro.........27.99 ....26.99
Legend Of 64 Cal Call Logic 3 Pad Extension N64 4.99 4.49
Lylat\ Wars Startox 64 56.99 ....55.99 Blaze Controller Extension N64 ....9.99 ......8.99 Logic 3 Scart Ca 4 7.99 ......7.49
(Includes rumble pack) Blaze Memory 1MB Black N64....14.99 ....13.99 Lo agic 3 Top Gi 69.99 ....67,99
4 Madden NFL 98 Call Call Blaze Memory 1MB Blue N64 ....14.99 ....13.99 (Steering wheel & pedals with 8 buttons & gear
4 Mario Kart 64 57.99 ....56.99 Blaze Memory 1MB Clear N64....14.99 ....13.99 shift stick)
: Mission Impossible Call Call Blaze Memory 1MB Grey N64 ....14.99 ....13.99 Logic 3 Top Gear Pro N64 77.99 ....75.99
- ma Mortal Kombat Mythology Call Call Blaze Memory 1MB Red N64......14.99 ....13.99 (Steering wheel, pedals, programmable
“ Mortal Kombat Trilogy 53.99 ....52.99 Blaze Memory 1MB Yellow N64..14.99 ....13.99 _ keys,gear stick & LCD pare
Multi Racing Championship Call Cal| Blaze Memory 256KB Black N64 ..8.99 8.49 Mario Kart 64 Players Guide...........7.99 ......7.79
NBA Hang Time 49.99 ....48.99 Blaze Memory 256KB Blue N64....8.99 8.49 N64 Carry Case ........ 14.99 |...13.99
NFL Quaterback Club 98 Call Call Blaze Memory 256KB Clear N64 ..8.99 8.49 (Sof record bag style case will hold console & 4 games)
Tel: 01268 531222
N64 Carry Case Deluxe ... 29.99 ....28.99
(Soft case,will hold console, 2 controllers & 6
games)
N64 Control Pad Carry Case 12.99 ....12.49
(Soft case, will hold pad, 2 games & 2 memory cards)
N64 Mouse Mat Bowser so nedOO) 5.49
N64 Mouse Mat Mario 5.99 5.49
N64 Mouse Mat Mario & Bowser ..5.99 ......5.49
N64 Mouse Mat Mario Kart 64......5.99 ......5.49
N64 Mouse Mat N64 Logo 15.99 5.49
N64 Mouse Mat Wave Race 64 ....5.99 ......5.49
N64 Wrist Pad Bowser .................6.99 ......6.49
N64 Wrist Pad Mario Crawling ......6.99 ......6.49
N64 Wrist Pad Mario Kart 64 ........6.99 6.49
N64 Wrist Pad Mario Throwing......6.99 6.49
Nintendo 64 Controller 28,99 ....27.99
(Official controller)
Nintendo 64 Controller Black ......28.99 ....27.99
(Offical controller)
Nintendo 64 Controller Blue........28.99 ....27.99
(Offical controller)
MUSIC & VIDEO
NOW IN STOCK J
Nintendo 64 Controller Green......28.99 ....27.99
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Nintendo 64 Controller Red . 8.99 ....27.99 |
(Offical controller)
Nintendo 64 Controller Yellow .. eret.09
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Nintendo 64 Memory Pack 256K ..14.99 ....13.99
(Save Games & Statistics)
Spook N64 2 phonos + SVHS lead ..6.99 ......6.49
(Allows connection of N64 to TV or monitor with
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Spook N64 3 phonos/Scart Cable ..7.99 ...... 7.49
(Allows connection of N64 to TV or monitor with
Scart socket)
Spook N64 Memory Card 1MB ..19.99 ....
Spook N64 Pad Extension Cable ..6.99 ...
(Length is 1.5 metres)
Super Mario 64 Players Guide ......9.99 ...... 9.49
Please note that member prices quoted apply to Club First members only
IM\THE|BEST,
Do you long for a chance to prove your N64 prowess to the world?
A team of N64 letter openers are ready and waiting for your entry...
nd still they come. We're still Pee, eee
staggered by the amount of I'm the
Best mail that we recieve every This month's Star Performance goes to Tommy : Poste
month. What's even more Earl from Heaton, who's beaten all newcomers a Me zs bi
heartening is the spirit of dedication for the Frappe Snowland top spot with a sterling = Ae =
and good natured competition that's apparent time of 00'32"32. “What?” we hear you cry “But Lu
from your many, many letters. N64 fans, it seems, he’s cheated!” : i
are the most devoted in the world. And please, Well, yes, it is an obvious short cut-led time, Frappe Snowland ‘cheat’ time, just for the glory of
keep them coming - as good as your times are, but it’s by far the BEST short cut time we've had. _ being the best.
there's room for still more excellence. If you think you can ‘do’ the shortcut, on all Meanwhile, well done, Tommy. We would
Once again, the majority of your entries are for | three laps, and get a better time, then dosendit send you some N64-type stuff but we've, er, lost
Mario Kart, resulting in plenty of no-holds-barred in along with some proof. We'll run a kind of your address in the chaos of the office. Do get in
jostling and charts in a state of continual flux. But mini-league to see who can get the ultimate touch and tell us, and we'll see what we can do.
what about Starfox and Turok? Are there any
challenges to the thrones of Stuart Richards, A.
Barker and Seth Eagles? C'mon, give it a go...
Anyhow, whatever game you think you're a bit
handy at, send in your scores and times to the
usual address. Top dogs, as always, are awarded
with the fabled N64 pin badge. Good luck!
NEW HIGH
SCORE!
Our Koopa Troopa Challenge
continues apace, with our
time-to-beat having been
well and truly, er, beaten.
James Watt from Higham is WIN 4
currently riding high in pole CONTROLLER!
position, with a smashing time of 1'42"66.
Can the little tinker be beaten? That, readers,
is up to you...
Once you've mastered the short cut here,
it's going to be a test of true driving skills to
get the best time. And you've only got three
mushrooms; we reckon it's best to use them on
the final straight of each lap, across the sea, to
the finish line. But maybe you've found a
better place to use them... go on, surprise us,
why don't you?
Send your entries to us by no later than
November 7th, and if you're the victor, you'll
win a Sharkpad Pro from the ever-lovely
Interact (01204 862026) as well as a hand-
crafted* N64 badge. Mark your entry “Here's
Ue Nt oe oe)
(AMERICAN/JAPANESE)
Foot Race with Koopa the Quick
1 0'17"6 Confirmed GK, Darlington
2 0'19"0 . Unconfirmed Ryan Cowell, Cramlington
3 0'19"7. Confirmed Nigel/Butterfield, Manchester
4 0'21"0 Unconfirmed Andrew Watson, Blackpool
5 0'27"5 Confirmed Richard Durkin, Newcastle
dC 11+ (-)
1 0'13"2 Confirmed James Adams, Bury
2 0'15"9 Confirmed P Dimba, Tonbridge
3 0'16"0 Confirmed» Ciaran Haren, Belfast
4 0'18"0 — Unconfirmed Ryan Cowell, Cramlington
5 0'21"2 Unconfirmed David Decena, Texas
(PAL)
Foot Race with Koopa the Quick
0'13"5. Confirmed Owain Brimfield, Peel
0'13"8 Confirmed Barry Gannon, Caithness
0'16"0 Confirmed Richard Savage, Berkshire
0'16"7_ Confirmed Matthew South, Sheffield
0'17"2 Confirmed Andrew Densley, Bath
0'17"3 Confirmed Neil Tate, Doncaster
0'17"7_ Confirmed Erwin Zeevart, Holland
0'17"7 Confirmed Daniel Dunn, Lincolnshire
9 0'17"8 Confirmed Rony Costa, Hillingdon
10 0'18"0 Confirmed Tom Chase, Dorset
Peach Slide
CPN | O) uw) & | w [by |
my Koopa Troopa Triumph" and send it to the 1 0'13"0 Confirmed Trev Henderson, Harrogate
usual address. eyed 2 013"0 Confirmed Marc Bennett, Newcastle
3 0'13"1. Confirmed Zahir Ishani, Surrey
Be a 4 0'13"2 Confirmed Dave Parsons
eat daa l 5 0'13"3 Confirmed Andrew Mills, Londonderry
Mario Kart 64 6 0'13"3 Confirmed Ed Quinn, Manchester
Koopa Trooper Beach 7 0'13"3 Confirmed Micke Laasko, Finland
1'42"66 8 0'13"4 Confirmed Simon Flint, Emsworth
Nese 9 0'13"7 Confirmed James Gillott, Dorking
10 0'13"8 Confirmed Rony Costa, Hillingdon
Luigi Circuit
1'40"23
1'42"76
1'42"92
1'43"01
1'43"06
1'43"33
1'43"45
1'43"65
9 1'43"68
CON O| wal win |
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Marc Duport, Guernsey
Steven Dyson, Poulton le Fylde
Mike Davis, Dundee
Tatu Luostavinen, Finland
Mike Hurry, Aberdeen
Mark Lethbridge, Broadstairs
Andrew Taylor, Reading
GK, Darlington
lan Taylor, Reading
10 1'44"00
Confirmed
Mario Raceway
0'54"58
0'54"64
0'55"12
0'55"36
0'55"70
0'55"82
0'55"83
0'56"15
0'56"13
10 0'56"39
1
2
3
4
5
6
7
8
9
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Dawn Ford, Dundee
Marc Dupont, Guernsey
Steven Dyson, Poulton le Fylde
lan Chan, Stirlingshire
Marc Duport, Guernsey
Graham Dibley, Basingstoke
Mike Hurry, Aberdeen
MARIO KART 64
TT megs
1'33"67 Confirmed Graham francis, Cronleigh
Frappe Snowland
1 00'32"32 Confirmed Tommy Earl, Heaton
2 1'41"31 Confirmed Stephen Ball, Macclesfield
1'43"07 Confirmed Joe Timms, Ashcott
1'44"43 Confirmed Thomas Foster, Derby
2 00'48"27 Confirmed Andrew Hannath
3 00'53"29 Confirmed Andrew Valentine, East Grinstead
4 2'07"61
Unconfirmed Gary Thomson, Bonnyrigg
1'57"32 Unconfirmed Richard Gale, Milcote
1'58"76 Confirmed Margaret Hodge, Cheshire
2'00"21 Confirmed Stelios Giamarelos, Greece
5 2'08"37
6 2'09"29
7 2'11"14
Unconfirmed Howard Paul, Bristol
Unconfirmed Agent N64
Confirmed Trevor Scannell, Barking
2'01'28 Confirmed Alex Graham, Staines
9 2'01"82 Confirmed Stuart Hayward, Wiltshire
10 2'02"58 Confirmed Edward Webb, Cornwall
Royal Raceway
2'11"11 Unconfirmed Gary Thomson, Bonnyrigg
2'12"34 Confirmed Chris Sheperd, Nunthorpe
8 2'11"98
9 2'12"37
10 2'12"42
Confirmed Alain Keersmaekers, Belgium
Confirmed Matthew Keys, Ely
Confirmed Paul Ovens, Bristol
Bowser's Castle
1 2'20"42
2 2'21"98
Unconfirmed Gary Thomson, Bonnyrigg
Confirmed Andrew Hannath
2'12"87 Confirmed Andrew Hannath
2'12"93 Confirmed Trevor Scannell, Barking
2'12"96 Unconfirmed Agent N64
3 2'22"47
4 2'23"47
5 2'24"24
Confirmed Nick Tew, Swindon
Confirmed Nick Syrad, Reading
Confirmed Simon Dodds, Harpenden
2'13"49 Confirmed Matthew Keys, Ely
Confirmed
Robert Klooskeihois
2'14"79 Confirmed Jimmy San, Leicester
Confirmed
Confirmed
Confirmed
Royal Raceway
1'49"63
Confirmed
Ben Ford, Cleveland
David Nixdorf, Warrington
2'14"80 Confirmed Tommy Earl, Heaton
6 2'24"80
7 2'25"49
8 2'25"68
Confirmed _ Phillip Alexander, Peterborough
Confirmed Jason Pickman, Braintree
Confirmed Richard Dunn, Lincolnshire
2'14"94 Confirmed Alun Thomas, Wales
Andy Boskett, Crewe
Steven Dyson, Poulton le Fylde
10 2'15"20 Confirmed Jason Pickman, Braintree
Koopa Trooper Beach
1 1'42"42 Confirmed Andrew Hannath
1'50"14
1'50"43
2'32"73
2'33"84
2'34"10
2'34"26
2'34"79
2'34"81
10 2'35"34
OOO [wm lw [i fe
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Marc Dupont, Guernsey
Jon Stanley
Arthur van Daless, Holland
Mark Lethbridge
Nick Payne, London
Mike Hurry, Aberdeen
Marc Dupont, Guernsey
Marc Edgeworth, Gloucester
Unconfirmed Simon Franklin, Leeds
Time Challenge mode
1 1'23”
2 1'39"
3 2'32”
4 2'37"
5 2'40"
6 2'44”
7 2'46"
8 2'48"
9 2'50”"
102'51"
11.253"
12. 2'53”
13 2'53”
142'57"
15 2'58”
162'59"
173'32"
18 3°00"
19305"
203'04”
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Confirmed
Stuart Richards, Dorking
Andrew Mills, Londonderry
Wayne Starkey, Harpenden
Matthew Griffiths, Colchester
Martin Sturrock, Goostrey
Paul Taylor, Poynton
Jamil Yahyaoui, Belfast
Scott Brown, Stocksfield
Karen Callow, Winton
Stephen Daulby, Warrington
Tony Hills, Cleveland
Johannes Virtannen, Finland
Tom Walker, Essex
Nick Perry, Pontypool
Joe Timms, Ashcott
Erwin Zeevart, Holland
Unconfirmed Neil Plant, Falmouth
Confirmed
Confirmed
Confirmed
William Lam, Bristol
Laurie Goodman, Lewes
Gerry Hardiman, Bognor
1'42"66 Confirmed James Watt, Higham
9 2'27"06
102'27"88
Confirmed Trevor Scannell, Barking
Confirmed S$. P. Richards, Dorking
Banshee Boardwalk
1 2'10"70
2'11"28
Unconfirmed Gary Thomson, Bonnyrigg
Confirmed Andrew Hannath
1'42"92 Unconfirmed Gary Thomson, Bonnyrigg
1'44"77 Confirmed Simon Dodds, Harpenden
2'13"89
2'14"37
2'14"53
Unconfirmed Agent N64
Confirmed Simon Dodds, Harpenden
Confirmed Nick Tew, Swindon
1'45"27 Unconfirmed Chris Macham
2'14"54
Confirmed Alain Keersmaekers, Belgium
2
3
4
5 1'44"93 Unconfirmed Agent N64
6
7
1'45"57 Confirmed Chung Wong, Telford
8 1'45"71 Confirmed Nick Tew, Swindon
9 1'46"69 Confirmed Andrew Densley, Bath
101'47"20 Confirmed Richard Dunn, Lincolnshire
Zap 15
2'16"64
Confirmed _ S. P. Richards, Dorking
Confirmed Andrew Densley, Bath
9 2'16"69
10 2'17"98
Unconfirmed Remco van der Brink, Holland
Confirmed Michael McGarrity, Strathaven
STARFOX
Level 1, Corneria
222 Confirmed A. Barker, Gwent
Total Hits
1729
Confirmed Seth Eagles, Gwynedd
213 Confirmed GK, Darlington
207 Confirmed Seth Eagles, Gwynedd
202 Confirmed Roger Vance, Newtownards
187 Confirmed PA Downs, Southampton
183 Confirmed Andrew, Macclesfield
183 Confirmed Spike Carson, Arizona
Unconfirmed Stuart Long, Bury
OlON OO) wi) al win)
=
°
Ss
8
You can enter as many of the leagues as you like, as
many times as you like. But (ah! But!) if you want any of
us suspicious types at N64 Magazine to believe you,
you'll have to send a picture or a video of your
achievements. Only then will the coveted word
‘Confirmed’ affirm your excellence. If you're sending
photos you MUST please write your name, address and
score/time on the back of each. With videos, please tape
a label with the relevant info to the case. This is very
important, as anything we recieve has a habit of being
absorbed into the stalagmites of correspondance
through which we wend our delicate way every day.
204 Confirmed Marc Duport, Guernsey
197 Confirmed Johnny Town, Horbury
1613
1536
1450
1442
1430
1398
1374
1372
10 1371
Confirmed Pekka Tarkka, Finland
Confirmed GK, Darlington
Confirmed Nick Payne, London
Confirmed Mike Hurry, Aberdeen
Unconfirmed Johnny Town, Horbury
Confirmed Chris Turnbull, North Shields
Confirmed Johnny Town, Horbury
Confirmed David Coates, Bulwell
Confirmed Spike Carlson, Arizona
Send your entries to:
I'm The Best, N64 Magazine, 30 Monmouth Street,
Bath BA1 2BW.
If you'd like your stuff back, include a SAE with your
entry. We'll do our best to get it back to you, but it’s
best not to send Aunt Dot's copy of her Golden
wedding anniversary. If your score doesn't appear, don’t
worry — we work to harsh deadlines,
and it’s not always possible to get
everything in the issue. It will appear
eventually, though.
1sid IHL WI WULF OT,
PROJECT K=
0973 139 144
THE SEEDBED CENTRE, LANGSTON ROAD, FAX: 0181 508 3845
LOUGHTON, ESSEX IG10 3TQ EMAIL projectedircon.co.uk
MAGAZINE
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and cheap, too! : IMPORT N64, CALL tor IaiSsi forieS OF IMPORT Net
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fy Mischief Makers Duke Nukem Aero Gauge
oes FULL SPEED, sit ; : :
@ Rev Limit Virtual Pro Wrestling Yoshi Island
ART OR SVHS Duel Heroes San Francisco Rush Wcw Vs Nwo
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N6 SVHS LEAD £12 AV LEAD £3 RGB SCART LEAD £25 SFC LEAD £8
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DBZ Broly Returns E-Sub £15 Anime Collection Music CD's £16
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as NOK
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Nessie teste Citys 5)
EU Rel gol ato matte lacey)
* Postage & Packing free w
~ exchange Te i elas
“A bad name"
When | was in York, | went in to a
shop to look at the N64 games, and
when | got to them, on demo was
supposed to be Super Mario 64, but it
was Super Mario World on the SNES!
This is giving the N64 a bad name.
You have to DO SOMETHING!
Gary Loughheed, Blackburn
I've raised my left leg into the air.
Will that do? Ed
“Important
revelation”
I've just realised something! | get
several games mags each month but
N64 Magazine is the only one | read
cover to cover — even articles on
games I'm not really interested in,
such as Wayne Gretzky and
Forsaken.
Why is this?
Well, on further thought | believe it's
(a) because the
Real fi535)
a8 INCY....
he world of the Nintendo 64 is a mysterious
| place, filled with impossible screenshots,
shrinking magazines and over-pervasive
Vols am Dar Co UCM me ae
strongest possible terms) are the ever-diligent
readers of N64 Magazine.
quality of the writing
is so good that most of
the articles are sufficiently
interesting and at times
entertaining that they warrant
reading in their own right
anyway, (b) there's
always the chance of an
important revelation that |
might otherwise miss, and (c) the
best things require absolute
completion (SM64 and Starfox 64
bear testimony to this).
Just thought you ought to know!
Tony Moogle Kenley, Surrey
Great! And with our morale suitably
boosted, it's back to the
complaints... Ed
“Keep quiet”
One Mr Andrew Mills from
Londonderry. Is it just me, or has
everyone else noticed but decided to
keep quiet? This man does nothing
but use his N64 and his camera.
When | saw the time he'd
achieved for the preliminaries of the
Mario Kart championship, I'd then
only mustered a mere 1.1538, after
a couple of hours’ play. And so |
admired the man. But now he's
pushed it too far. | can handle his
time trials (especially the Wave Race
one), but the photos of Pilotwings!
Please, Andrew, leave your house. Do
something else. Anything! Otherwise
things could get serious. We could be
subjected to time trials over ‘how
quickly the N64 can be plugged in
and turned on’, with pictures of
Andrew holding his stopwatch.
5th, issue 6
Andrew does occasionally leave his
house. In fact, he popped in to see
us this month, and, would you credit
it, brought his video camera. Ed
“There it was!"
| was hoping I'd have a chance to
win a control pad with a cheat |
Write to us at:
Club 64, N64 Magazine, 30 Monmouth Street, Bath, BA1 2BW
Fax: 01225 732275
e-mail: [email protected]
Any letters printed win a prized N64 Magazine badge!
”
4
c
Az,
discovered for Mario Kart 64 that |
hadn't seen printed in your
magazine. So | sent it to Readers’ Top
Ten Tips about two months ago.
Since then I've always read the
magazine, hoping it would appear.
On Wednesday, 20th August, a
week before | went back to Spain, |
couldn't wait to see if it appeared,
and because | know the magazine
normally comes out in the shops a
day before you advertise (/n some
kind of parallel universe, is this? -
Ed), | went into town to buy it,
A The controversial Mario Kart cheat
in question. Sorry, Juan,
Paul Williams must have just
pipped you at the post.
ringing WH Smith's first to make sure
it had arrived.
When | arrived at the shop they
were still in the plastic covering, and
cover. | couldn't wait to see it, as |
had a feeling that at least one of my
letters was printed. When | got to see
the Readers’ Top Ten Tips, there it
was! The cheat I'd sent in was
number one! Then... a few lines
below... WHAT? Paul Williams?
That's not me! | felt like ripping up
every single N64 Magazine in the
shop, and going home without
buying it. But | didn’t. | like it too
much, and just had to buy it.
Juan Orive Siviter, Madrid, Spain
4 are all
Magazin
because
I'm afraid
reasons?
Sorry. Often with the best cheats, Tom Holzer, via
loads of people tend to discover e-mail
them at the same time, and it's pot
luck as to who gets them to the N64 Erm, it's the cold
office first. Hopefully a badge will be — weather. You know
of some consolation. Ed how it is. Ed
all | could see was Zelda 64 on the
Here’s where dreams could become reality, if any clued-up
games developers are readi
SEIKEN DEN SETSU 3
SPECIAL EDITION
What | really want to see is an
updated, translated version
of the amazing Super
Famicom game Seiken
den Setsu 3 (or Secret
of Mana 2, which
would have been
the name had it
ever been released
here in the West).
It would have
scrolling (in-out like in Yoshi's
Story), huge polygon bosses,
more frames of animation (even
though the SNES version had a
satisfying amount of frames),
larger sprites, updated magic
(explosions a la Turok), anti-
aliasing and, of course, 3D
flammie/Buu Suka
Buu/BonBoyagie flight! This
would be really cool.
Andre Tonnesen, Norway
That would be smashing, but it's
unlikely ever to happen. Still,
that's what dreams are for. Ed
ONE-TRACK RACING
I'd like to play a racing game that
has only one track and only a
few cars to choose from. | know
what you're thinking: this would
PlayStation, which only has one,
highly detailed table. The best
example of this is Sega's new
arcade machine, Le Mans 24-
Hour, using their new AM-3
board, which has just the
one track.
Adrew Cole, Bracknell
I'm not so sure. One-track games
are great in the arcade, where
you only play them
occasionally, but | reckon that
single track's appeal would
start to wither under the
intensive playing it'd get at
home. Take a look at Diddy Kong
Racing for tracks that are both
numerous and detailed. Ed
TUROK 3
My idea for a new game is Turok
3: In New York. The game would
be along the same lines as it is
now, but you could blow up cars
and there'd be a lot more people
to kill. The aim of the game
would be to collect the secret
gems which the Campaigner
(again) had sent into the future
to New York, along with Turok
and lots more baddies trying to
stop him getting
his hands on
them. And also,
as he's a
dinosaur hunter
he could kill
» mech raptors
and
triceratopses!
Simon Brooks,
Hertfordshire
be a big bore. Indeed, many
games are criticised for only
having a few tracks — Ridge
Racer, for instance. But the idea
is that, because there's only one
track, the detail and action would
be superior. It would be a bit like
Pro Pinball: The Web on the
Cr ad
Pere ee
i
ati al
And instead of
fog, of course,
there'd be smog.
Perfect. Ed
“Nothingness”
Listen up. N64 Magazine issues 1-
and now N64 Magazine
issue 6 is 27 cm 9 mm tall.
What's going on? Soon
N64 Magazine will shrink
into nothingness. Is this
N64 software, or are
there any other
28cm 1mm tall, N64
e issue 5 is 28cm tall,
of the lack of
Zy's now so cool, unfortunately,
Luar cTom ii LIs lye Una era mane
point-a camera at him. €d
BATMAN 64DD
I'd love to see an RPG for the
64DD based on the Batman
animated series. It would be
viewed from a Mario 64
viewpoint, and would take
advantage of the 64DD's clock
and rewritable capacity.
By day you would take
control of Bruce Wayne. You'd
arrange meetings with company
bosses of whom you were
suspicious, and collect info. Or, as
the game would be played in
real-time, a criminal might escape
suddenly from Arkham Asylum.
At this point you could return to
the Bat-cave and adopt a false
identity (such as ‘Matches’
Malone) and go to one of
Gotham’s sleazy dives and ask the
local thugs if they've heard on the
street what the criminal's scheme
is. Then, if things got a tad rough,
you could slip into a Bat-costume
and fight your way out.
There'd be update discs, with
new characters to control like
Robin, Batgirl, Huntress and so
on. I'd love Konami to do this
game, as they can clearly do great
3D games. They also did
marvellous jobs of Batman
animated and Batman Returns on
the SNES.
James Toye, Glasgow
Bleurgh. €d
Oemce eon Oper
Hunter 64° Or ‘Stat-Pilot 64’.
Anything! Ed
Baffling, ismtit2 ed
BA (rele or atslellrariia cele Lesaive tment
best letterI've ever read. Ed
This would indeed be great,
especially if you had the full
complement of Bat-accessories
and the graphics were as stylised
as the cartoon. A fine idea. Ed
Woken up with a brainwave?
Then write it down quick and
send it to: Dream On, N64
Magazine, 30 Monmouth Street,
Bath BA1 2BW.
Thanks very much. Tim flicked
an elastic band'at her, though,
and she fell down the side,
where | can’t reach, Ed
November 1997
‘COMING SOON IN
wi
Te
Ue ie
ete
Body swapping, chemical
weapons, terrorism, sci-fi,
and relentless torrents
of blood, bullets, and
unspeakable violence.
A 200-page action
film guide, from the
fine people at
Time Out.
Welcome, would-be Sir Clive Sinclairs, to the
N64 Magazine lab, where the technology of
tomorrow is hatched. Possibly.
GAME BOY 64
Nathan Missen of London reckons it's time the Game
Boy was replaced with something a little more
sophisticated: a hand-held N64. (And so do Andrew
Hoggett of Cardiff and John Lewis of Milton Keynes,
coincidentally.) He's cunningly incorporated the N64's
innards into a Controller and stuck a screen in the centre
of it. His pricing is perhaps a little eccentric — £99.99 for
games and 3p for memory cards that plug directly into
the carts — but he’s probably spot on with his external
battery pack with 28 cells in it: colour hand-helds eat
electricity like lawnmowers.
TILT PAK
When we ran our design-a-controller-plug-in
competition back in issue 3, billions of you suggested
something that makes the Controller react when it's
tilted, which is what you do anyway when you're trying
to evade persistent baddies. Jason Steadman of Wallasey
has pursued the idea further, coming up with an
ingenious system of ball bearings and electrodes to
detect movement. He's even included a clip to stop the
Controller's cable getting in the way. The Tilt Pak’s a fine
idea. So, third-party peripheral manufacturers, how
about it?
PRINT CLUB 64
With the N64 struggling in Japan, what Barrie Davies of
London reckons is that Nintendo should cash in on the
craze for Print Club sticker machines (as featured in
Max's arcades feature in issue 4). So he's designed a
simple combined scanner and printer that plugs into a
spare Controller port and allows you to scan in
photographs, adorn them with game-related pictures,
and then print them out as stickers. “It would help to
revive N64 sales in Japan," Barrie reckons, “but a release
over here would be unlikely.” Nintendo’s next move
after the 64DD?
Invented something? Then jot down how it
works - and do a sketch if possible - and send it
to: Invention Corner, N64 Magazine, 30
Monmouth Street, Bath BA1 2BW. As with
everything in Club 64, any ideas we print win
their creators gleaming N64 Magazine badges.
“Down
the chimney"
I've thought of a few of uses for
Super Mario 64 other than playing
it as usual.
Firstly, you could use it to pick
numbers for the National Lottery.
Simply attempt all three slides twice
(Peach Slide, Course 4 Slide and
Course 12 slide), each time noting
how many coins you collect. If you
collect more than 49 on any attempt,
divide it by two (and, if necessary,
round it up). There are many
different ways to get these numbers.
On Course 4, for example, choose to
play with or without your penguin
opponent, or to handicap you even
further, play Course 4 Slide, Star 3,
having got all 120 Stars to race
against an even bigger and tougher
penguin. Another option would be to
try to avoid as many coins on these
slides as possible, and the number
you do accidentally get is the number
you put on your Lottery card. So far
I've won £10 twice over four weeks!
On Course 4, you may have got
angry at the little penguin you try to
rescue if he repeatedly walked away
and was hard to pick up.
Here's how to get
your revenge.
Return him to his
mother and then
steal him back.
Or you could
chuck him down
the chimney near
the start. Or
chuck him
down the
shafts
where the
cannons are.
You can
even
chuck
him
off
a hill.
With a couple of friends you
could play your own Mario Athletics.
Simply go through your favourite
courses and compete. For example,
on Tall Tall Mountain (just before the
canyon before the pink Bob-Omb),
see could can long-jump across the
gap parallel to the wooden walkway.
Or on Course 15, see who can do
the most wall kicks in an attempt to
reach the blue coins and pink Bob-
Omb. Or try a marathon/free-style,
using any means necessary to get
away from the 1-Up mushrooms that
chase you. For instance, outside the
castle a mushroom 1-Up in the third
tree from the waterfall will chase you
until it touches you.
Andrew Antoniades, London
Ingenious. But can you think of a
gaming use for our lonely and
disused FIFA cart? Ed
“Don't
understand
kids"
| just had to write in sympathy with
Jeremy Davies from Chichester,
who says his parents don't
understand kids.
Have his parents actually tried
playing any of the great games on
the N64? If not, they really don't
know what they're missing. |
myself am a 29-year-old
Vf mum and | just can't
wait to get my hands on
the latest games.
~ Sometimes |'m up most of
the night with my friend,
who's 24, trying to better our
scores. We've got nearly all the
N64's games and enjoy them all
immensely.
Jane Coldwell, Portsmouth
Would you like to be
our collective N64
mum? Ed
“Key chains,
ice-creams”
I've just got back from my summer
holiday in France. | don't know what
their problem is, but wherever | went
| couldn't escape Donkey Kong. He
was on all the Kellogg's cereal boxes,
and there were Donkey Kong action
figures, sticker collections, trading
cards, key chains, ice-creams, Pogs, a
comic and even a tacky Saturday
morning children's show which only
had Donkey Kong at the beginning.
Worst of all (trust the French) there's
a Donkey Kong record.
Tim Henry, Reading
It sounds like our chums across the
Channel have fallen victim to the
evils of marketing, which you can
read all about on page 98.
Well, the French? What
have you got to say for
yourselves? Ed
“Key chains,
ice-creams”
| felt compelled to send in
some more Pilotwings photos. |
hope you like them. | would also
like to say thanks for the work
experience. It really was great. You
may think that | caught you at a bad
time (being past your deadline), but
it was the perfect time to see what
it's REALLY like working on a games
mag. So all you out there reading this
should listen up:
Stop harrassing Wil. This man is
exceedingly busy and works more
hours than there are in the day. Stop
asking him to ‘do’ more covers. |
would like more myself, but you can
only truly appreciate the amount of
work this man does when you see
him in action.
Also, these guys DON'T play
games all day. They do, of course,
play them (that's their job, after all),
but there's a hell of a lot of pressure
involved and a HELL of a lot of
writing — more than you'd think.
So stop whining and forget all
those illusions that working on a
games mag is just playing games all
day. Those wanting to work ona
mag listen very carefully: you MUST
be able to take pressure. Journalism is
no doss. | know, and | only write a
fanzine (with my friend) and for a
newspaper, and that's hard enough
as it is. So give it plenty of thought. |
know | still want a full-time job in
video game journalism, though.
Andrew Mills,
Londonderry
Thank you too, Andrew, for coming
to visit. It was a pleasure to see a
true Mario Kart artist in action.
Sorry if we were a bit grumpy at
times. Ed
1. | run my N64 through a SCART lead
TOR cele ta UL oS om) Cord
and get a US machine. Will this work?
2. Are monitors 50Hz, 60Hz or multi-
standard?
PR Ee ele UN AR Uae
sells US SNESes, new or used. And do
you know where | can pick up a copy of
Ee) ae
4. Do they still sell SNESes in America?
me ieee mice emul
ending to Starfox and Mario 64?
Ae elem) oe et
PU Ue ae tam deere Com UC
aR ya
VAN CSM AE
RT eee :
keep the UK game plugged mens
7. Will Nintendo release a Nintendo
museum game similar to Namco
RTT el UM EWA C Cela
Michael Parsons, Bognor Regis
1. | doubt it, as they’ve hardly caused
Etat) B
2. Not really.
3. We don’t have any plans to at the
moment, but we’re never quite sure
what's going to happen from one day
to the next here at N64 Magazine, so
you never know.
4. Well, to be honest we'd rather
(eel te hee] Mey)
putting
together the
world’s finest
in. Why is this? arse - Skee Nintendo 64
Saul Minshall, Bristol Be eae Eye Pd rl)
a eS a ela om)
Pee emcee alike rs video
ULL a a Ce eRe ote
Vom me(= tae eh el) Fe a KS UY er Mk
STMT AR) Reds] a Oe ea) Py Scare Tele REL
feel r 1h e ela Le a - — “N64 Magazine
while the latest, more
expensive ones tend to be multi-
standard.
3. Any reliable importer should be
able to furnish you with a US SNES.
You'll be lucky to get hold of a copy
ey gee CES aL
4. Yep. Lot's of them, believe it or not.
5. They‘re Nintendo's Japanese team
Co) MLR Me et RP OL
Ele AC celme Leek MTOM LET
its quality.
EET eee
chips in the cart (powered by a small
battery). One of the side-effects of
using the cart as the ‘key’ for a
convertor cart is that this RAM gets
zapped. It’s not had any long term
effects on the carts we use but it
might be a good idea to use a cart
without RAM if you can.
VEX elm LLG
the convertor cartridge is unable to
make game saves to the game being
played. Instead, it saves to the cart
you plug into the back of the
cartridge to act as the ‘key’. As long
EM ee emcee elilel
Mel AM Ma ume mittee as
CoE Ter) mn ele S11 1) Co [a 2X)
your save points, though. Ed
will bring you the fastest, most
comprehensive news direct from
Shoshinkai - James and Max will both
be there to make sure of that.
5. Can you still not do it? It’s just the
same as jumping over the left-hand
side, but you twist the joystick to the
right slightly as you hop.
6. Doom should be out now, with
aCe CMe TMM el ake) a
Vee ALLA le OI)
to emphasise how technically
sophisticated the N64 is, and are
better off distancing their new
machine from their old ones. Ed
1. My mate says he's got the Banana
eT eee ea CM emo a
Pre eee mere mys
3. Should | get Blast Corps or Lylat
Tease
4. Is the Jolt Pak any good?
Ben Elry, St Clears
1. He’s lying. In fact, if you examine
his pants closely you'll probably
(elk eo mer LL kg
2. It will, but they'll be much shorter
than CD ones.
3. They’re both great games, so get
them both if you can. Lylat Wars
eee) ON a RLM R16 (ee ele
4. Er, in what sense? It definitely adds
Ree mom AUC ee li
it depends on how well developers
use it. Ed
SP aa mem eee
Mario and Wave Race be released in
TOL eg
2. If so, is it worth selling my original
POC me Ue ue Um om US
Wie
eT em Lee Ug
video of this year's Shoshinkai Show?
4. How about you sell the video
separately?
CMe eR MLC ee Ulel Cm Cem oLT (e]
you please show on it how to jump over
the right side of the wall on Mario
Circuit in Mario Kart?
6. What is the UK release date for Doom
64 and Extreme G?
1. Will Sonic ever come to the N64?
Pee Ce aie mere Mee EAE Cs
63 1/3'?
Cee eel Uma
Mythologies, like one on Scorpion as
Cem Mel ml 4a cord
4. My friend thinks the N64 can play
Sect mee Re CR Ue
CUNO) eR ee UR
own eyes?
5. I've heard of a new Sega console
TU Ame eR LM eC etl em
em Crd
Robert Rowland, Hirwaun
1. He won't, no.
2. Because Interplay thought it would
be funny. Our sides are in serious
splitting danger.
3. That seems to be Midway’s
ea ee meme mL
Sub Zero goes down, though.
OMe ole) em Mie te el Meee ol Ode
course the N64 can’t play SNES
games. Blimey.
5. Both Sega and Sony are working
on new 64-bit consoles to rival the
N64, but neither is due out until
around 1999. By then there‘ll
doubtless be talk of a new Nintendo
console... Ed
1. Should | buy Mario Kart 64 now, or
wait for Diddy Kong Racing to come
out in November?
2. If | buy an American version of Mario
Kart and use it with an adaptor for my
Nae ML LeU ote
as the PAL or the SCART version?
3. Are any point-'n'-click adventures
(Sam & Max, Monkey Island) planned
for the N64?
4. Why do games come out in the UK so
much longer after the Japanese and
vue Ue
5. Why is Starfox 64 being called Lylat
Wars in Britain? And will it run at the
same speed as the Japanese and
PN Ue ee
meV Y eae melt eg
7. | heard a rumour on the Internet that
Banjo-Kazooie has been delayed. Is this
true? Why?
8. On SM64, where are the eight red
coins on the final Bowser level? | have
119 stars and can only get seven coins.
Andy, Egham.
O° aes, Ta
1. A tricky one. Mario Kart 64's great,
oN mI Lota me ree Rem)
reasons Diddy Kong Racing has been
kept so quiet is that Nintendo wanted
to sell as many copies of Mario Kart
as possible before Diddy Kong arrived
and stole its thunder. From what
we've seen of it, Diddy has the
potential to be tonnes better than
Mario Kart, especially if you’re
playing alone. We can't let you know
VMI CMO UCM NR MEL |
version thoroughly, though: expect a
review next issue.
2. No.
EAE els MMe aCe e eee
old-fashioned now, to be honest.
They‘ve been superseded by things
ieee ema AUC ec la a
4. Only Nintendo ones do, as a rule,
and it’s because Nintendo are a tiny
bit odd.
5. We're pleased to report, Kylat Wars
is full-screen and almost full speed.
6. It should be finished early next
NA me eS Mee i
release date yet.
7. Sadly, it seems we won't be seeing
B-K till early next year now. The
reason? They simply haven't been
Elomi N am OL
8. Refer to Zy’s guide in N64/3. The
at reee tM 1k Ao) MSIL Ue
last one - it’s under the final flight of
blue steps. Ed
oP ECM) Umm eu em
label on the memory expansion port
which says “Do not remove this label"?
2. When will Nintendo start selling
memory, and how much will it cost?
3. Will Tiny Toons Wacky Sports ever
see the light of day on the N64?
CMB te CRU l Ue Ll
NMC Ame el OMT Ue tems
TT MEY -a ord
5. How do you get the best results when
making jam tarts?
PE Met Uc marie bg
Pe MRR m clo
underneath saying “I told you not to
remove that label.” Other than that,
nothing much. Oh, except if anything
goes wrong with your N64 you might
have problems with your guarantee.
2. We won't need memory
until the 64DD arrives, and
it‘ll then come as part of
the package.
3. Dunno. Konami are
keeping several games
close to their chests,
though, so maybe.
cn a an OPT OLE)
we've got no price-increase
plans at the moment.
s 5. “It’s all in the pastry,”
says Sue Overton, N64
Magazine's culinary advisor,
“Shortcrust is a must and
you must be careful not to
Oa eee Clee ALLL
elt AUK ae
in the oven. Pre-baking the pastry by
five minutes before adding the jam is
another useful tip if you’ve got the
time.” Ed
If you're concerned about
something N64-related, the place
Pee ee eee)
Magazine, 30 Monmouth Street,
PE WP)
k
t
\
t
AS LIAM AND NOEL SEEM
0 PREFER GESTURES TO woRQs,
OU'D EXPECT THEM TO
(KE THE STATION WITH LESS TALK.
Re om EN ee ie)
EY
PERSONNEL MANAGER 64
Ie The reviewer's initials (see below)
The game's name
Score
Play the bie6ss in a large firm and manage
yea staff to maximise your profits. Curiously,
the game rewards you for a Dickensian
approach to staff motivation: say for instance
you've managed to get them working long
hguss-of unpaid overtime, threaten to cut their
wages unless they ‘step up a gear’. The big
flaw with Personnel Manager 64 is realism —
you couldn't really treat people this badly and
expect them to stay, could you?
Its publisher
If it's an import, whether it's a US The issue we reviewed it in
or Japanese one s
How much it costs
A summary of our review
JA = James Ashton JD = Jonathan Davies
MH = Marcus Hawkins TW = Tim Weaver
* Be harsh. Don't worry about the fact that your employees can't support themselves. Who cares?
* Remember, if the Trade Union setting is ‘off’, your ‘Motivation’ strategies can be more imaginative
The best tip or cheat, and any
issues that we've done guides
A preposterous storyline is the excuse for some full-frontal
global destruction as the Blast Corps — a kind of space age
demolition gang — get to save the world by, er, knocking most
of it down. There's no doubting that the game is one of the
most idiosyncratically original on the N64 and one that you're
almost certain to enjoy. However its lifespan problems (mission
repetiton is never ideal) mean that your love affair with the
game may be disappointingly short-lived.
@ Park against a building with your vehicle's door against it. Repeated pressing of Z will
cause the structure to explode. @ Full BC guide in N64/8
Think about it: Turok’s far better than Doom, and
GoldenEye's far better than Turok. So, for anyone other than
those people for whom Doom is the gaming equivalent of
breathing, this PAL release of Midway's tricky blaster is going
to seem a pointless exercise in expenditure. It's solid and it's
workmanlike, but up against Acclaim's dinosaur-basher and
Rare's breathtaking Bond licence it looks dreadfully old hat.
WoO = Wil Overton ZN = Zy Nicholson
JS = Jon Smith JN = Jonathan Nash
JB = Jes Bickham
We enjoyed Human Grand Prix, despite its obvious flaws, so
we were looking forward to Ubi Soft's tidying-up and
renaming of it. Disappointingly, all that's changed in the
transition to F7 Pole Position is the licence, cutting out all
that H Dill drivel. The horrendous pop-up remains, the stop-
dead banks are still in there and, ultimately, this is only half as
good as the PlayStation's F7.
@ If your bloke in the pits shouts at you to come into the pits, don’t bother. You can make
the whole course without a tyre change.
INT. SUPERSTAR SOCCER 64
The finest football game in existence, /SS64 is, quite simply, a
work of art. It certainly looks gorgeous, but the real delight
comes from its genuine football-ness. You can build the most
intricate of passing build-ups, deliver the killer through-ball
and score the sweetest of goals — all just like the real thing. An &&
almost flawless game which could only have been bettered
with the addition of real teams. Kills all known FIFAs dead. me
@ To get the super teams enter this code at the title screen: Hold Z and press Up, L, Up, L
Down, L, Down, L, Left, R, Right, R Left, R, Right, R, B, A, Start. @ Full game guide in N64/4.
NV
Ny, 3 @ 62% @ MH
Killer Instinct might have been a big deal a couple of years
ago, but even an arcade-prefect conversion looks a bit
out-dated on the N64. It's not that K/ wasn't a good game to
start with — if you're still in love with it, you'll definitely enjoy
this version — it’s just that for most people enthusiasm for this
type of beat-’em-up is at a low ebb. And that includes us.
@ To access the extra options, during the character bio screens in the intro press Z, B, A,
LA, Z in sequence. @ Tips in N64/1 and in the review in N64/3.
at ao MARIO KART 64 ae
NiTaessKOTW] Nintendo £60 [NT #e 91% 800
7
While it doesn't quite achieve the total perfection many
had expected, Mario Kart 64 is still a vital purchase for your
N64. Its outstanding feature is undoubtedly the multi-player
modes, and in particular the four-player grand prixs. But
you'll still find yourself racing the one-player games too, long
after you've beaten the game. The disturbingly addictive Time
Trial mode offers almost infinite longevity. Brilliant. Buy it.
This makes you wonder two things. Firstly, how, with all that
advanced technical gubbins at their fingertips, EA managed to 5
produce a worse FIFA game than the PlayStation’s. And
secondly, how, in the wide, wide, world of sport, this passed
Nintendo's quality control department. The Albanians execute
people for lesser offences.
@ Remember, you only need tap the shoot button once. The delay is terrible but you will
eventually produce something. Don't press it a second time or your shot will fly over.
MORTAL KOMBAT TRILOGY SUPER MARIO 64
foro | ween co
Le
WUOLDIUIA WON
ae
When other developers first caught a glimpse of SM64, they
went back to the drawing board with their efforts. The game
is sublime, taking everything that's made previous Mario titles
great and fleshing it out into 3D. Mario himself can do just
about anything, the levels are huge, packed with incredible
ideas and loads of secret bits. Without a shadow of a doubt,
this has to be the world's greatest video game
Ahhchh, another Mortal Kombat sticks in the throat of
beat-'em-up fans. This is really poor — the animation a
sub-standard variation of the PlayStation’s, with an overall
presentation level little better than that of its SNES ancestor.
A wealth of options, cheats, extras and finishing moves can't
save this. Avoid with clinical determination.
® For unlimited credits, press Down, Down, Up, Up, Right, Right, Left and Left on the @ Loads of tips in our review in N64/1.
Story screen. When you lose, you'll have infinite credits. @ Cheats in N64/1 and N64/4. @ ‘20 most-asked questions’, N64/1, N64/2. Guides in N64/2, N64/3, N64/4, N64/5.
The immortal NBA Jam series continues on the N64 with this
dated arcade conversion. Apart from the fact that the 3D and
sprite work looks distinctly out of place on the N64, the real
problem with Hangtime is that two-on-two basketball gets very
boring very quickly. Relentlessly running up and down the court
exchanging baskets with the CPU is not our idea of fun, and
even with a huge cheats list, your attention will soon wander.
@ Create duplicates of star players by entering 0000 as your pin. Now type in your name @ At the edge of a platform the screen will dip. Jump here to gain maximum distance.
as the name of the player. @ See N64/3 for a complete list of names. @ Full cheat listing Tips Extra N64/2. @ Key-finding guide in N64/2.
PILOTWINGS 64 > MAN ay Xe ey
Replacing Doom's cyberdemons with screen-filling dinosaurs,
cranking up the violence to ludicrously bloody proportions
and adding a series of breathtakingly devastating weapons,
MI} Acclaim/Iguana have produced — yes - a monster. A
phenomenally good game which really shows the technical
gulf that exists between the N64 and other consoles
The first Pilotwings split gamers’ opinions with its Ea
airbound subject matter. However, this 64-bit refurbishment is
likely to have a much wider appeal than the SNES original
Intermingling the sublime talents of flight sim specialists
Paradigm and Nintendo's usual playable sheen, Pilotwings 64
emerges as a supreme example of how to harness the N64's
immense potential. Up, up and away.
Breathtaking water-based racing is the order of the day in
Miyamoto's astounding Wave Race, with the N64 once again
proving its mind-expanding capabilites. Thoroughly realistic
water effects, a scintillating two-player speedway and the
possibility of trying your hand at Lee-Majors-style stunt work
make this easily as enjoyable as Mario Kart 64.
@ The four Birdman Stars are situated in the park in New York, valde the Arctic island S @ To achieve the Helicopter stunt and 1700 points, when you're on the ramp, turn
waterfall, in a cave on Crescent Island and on the bridge-shaped rock on Holiday Island. sharply in a Left/Up direction and then hold Down to pull off a sideways flip.
SHADOWS OF THE EMPIRE WAYNE GRETZKY'S 3D HOCKEY
Rimerexeal Ts ee rsnerw
For sheer whizz-bang, puck-zipping magic Wayne Gretzky is
hard to beat. An excellent range of options ensure that the
full ice-hockey spectrum is covered — from the three-man |
arcade knock-about to the full-team, over-legislated complete |
simulation. It's fun in multiplayer — especially the two on two |
arcade mode — and overall the only thing that lets it down is
that fact that, when all's said and done, it's only ice hockey.
With ten levels of varying game styles, Shadows somehow
fails to be more than the sum of its parts. Fab snowspeeder
and space battles are ultimately let down by some lacklustre
Doom-style bits and the truly awful speeder bike on Luke's
home planet, Mos Eisley. It still has a great Star Wars feel,
though, and is loads better than the PC's Dark Forces.
|
Bee ae
@ To see the end sequence, enter your name as _Credits (case sensitive). @ Loads of tips in Tips Extra N64/5. @ For super teams, go to Setup and then Options, hold
@ Challenge Point guides in N64/2 and N64/3. L and press the C button sequence: Right, Left, Left, Right, Left, Left, Right, Left and Left.
N6,
GO GO!! cai
import [eax [or [in eanniean
Strangely backward but enormously entertaining, Go Go!!
Troublemakers is an enigma that might not be solved even
aa es when the game gets translated. There are bundles of levels
and a degree of imagination and innovation that companies
like Midway can surely only dream of. It's not going to
impress anyone with its graphical prowess, but sometimes G: ; “i,
that kind of thing can take second place to the game itself.
@ No cheats are available for Go Go!! Troublemakers
@ Expect a complete solution to the game when it's released in the UK as Mischief Makers.
Ll
CRUIS'N USA HEXEN
UK release: LH
| Midway = [midway [SES thr [7 ssesssmeD
¢
Z
Autumn
Racing across the USA isn't tough, even with the irritatingly over-sensitive controls. The
music is awful, and the graphics use only a fraction of the N64's power. Avoid After their triumph with Doom 64 (all-new levels, brand new
textures) Midway bring Hexen to the N64 party. Sadly, the
game is exactly the same as its elderly PC mum, and the one
DARK RI a new element - the four-player split-screen deathmatch mode
ae — fails in Hexen’s resolutely single-player levels. It's still lots of
Vic Tokai UK release: Le fun in a retro kind of way, but in the N64 world, where Turok
———— reigns supreme, it's hard to recommend whole-heartedly
It's a plain old beat-'em-up, basically, and while it's better than War Gods and Killer
Instinct, there's just nothing new here to excite even the most ebullient of fight fans. @ To‘actvats ihe cheat menu, pause the game and press Top C; Bottom C, LeftC, Right
C very quickly. @ In the Cheat menu, press Left C, Right C, Bottom C for invincibility.
DORAEMON HUMAN GRAND PRIX
UK release: | W/V
Eepeciesco =e e Unlikely aye ore UK release: D7 2@ 71% ° Tw
; : : Winter 1997
Sadly, Doraemon turns out to be slightly linear, slightly confusing and all-too-tedious
Mario clone. Perhaps it's more suited to your younger brother or sister.
P esis ap Although never matching up to the high standards of the
PlayStation’ sFI- inexcusable, really, when you consider the
t ilable to it g -H Grand
THE GLORY OF ST ANDREWS Prix provides some throughly entertaining Formula 1 diving
. OD thrills, with beautiful handling and leth f opti f ;
seta | @ Ken ST MsmnomenMy)| ruincallnandne reaper! opr. alas
The N64's first golf game lacks any redeeming features whatsoever. A ropey graphical @ For optimum cornering, don’t use the brake, just stab at the accelerator.
engineand dodgy controls add up to an experience as ugly to watch as it is to play. @ For an example of a course layout, read our review in N64/2.
GANBARE eneenenn JANGOU cachet MAHJONG
Whilst not ever likely to threaten Mario 64 in the all-round ; m™ So, the best Mah Jong game yet? Well, yeah, cal Nes but -
goodness stakes, this timely N64 release for Konami's much- & ; =a =6when all's said and done - does it really matter? With its more
loved, blue-haired wonder kid nevertheless sees a pile of is § = ‘trendy’ approach to the game (smart-casual businessman
good ideas thrown together to produce a marvellously s 3 e my alongside pretty, short-skirted females), it'll probably sell like
entertaining adventure. But to be honest, unless you're fluent & : : wild-fire in ker-razy Japan. And, bless ‘em, they'll find it’s got
in Japanese you'll experience huge problems about half way wall that they could have wished for: white tiles with squiggles
through. We did. Wait for the likely English translation. ate hs ; on them and, erm, other stuff. Good, then.
bs iy J teint liebe | a seat
@ On the southern island you'll discover a location marked with a huge red torii gate. ® Jonathan, now the resident Mah Jong expert, says: “Watch your opponents carefully. If
Climb all the way up, for some fiery coins. they go for the triplet, you go for the kong”. (No, he doesn't. — Ed)
eX Beem Se
Well, we thought it would be good. But — really and ae
— never this good. No other N64 game (except one, perhaps),
let alone Doom game, is as majestically structured or superbly
realised. The locations are as close to their celluloid brother's
as you could possibly wish and the villains are all in there in 5s
glorious digitised form, and if you've ever wanted to be Bond i
- you know, really be him - you need never look any further. jaa
ia a, ORE
ws S Me
@ If you complete the various missions within specific times, you can access various @ Learn how to use the ‘kick-ahead-and-run’ button (Bottom C) both for aici and
cheats such as the big head DK Mode. catching opposing players.
Konami prove their footballing dominance with a magical
footballing sim, combining breathtaking animation, a ‘plethora
of fantastic moves and some outrageous goals. Perfect Striker
is as close to The Beautiful Game as any computer rendition
has ever come. It has since become /SS64 for its UK release
Goal Lazo, as some would no doubt say.
KING OF PRO BASEBALL
The players are super-deformed and cute which is entertaining. Eventually, though, the
too-slow runners and the super-skillful CPU opposition will begin to get you down
MULTI RACING CHAMPIONSHIP
‘le
MRC makes full use of the analogue and the on and off-road sections feel challengingly
different to drive. However, its disappointing easy to complete.
MAH JONG 64
Mah Jong 64 is more of a beginner's guide to the game than previous efforts. However,
with its heavy reliance on Japanese text, things will still prove fairly tricky
MAH JONG MASTER
If you've never played mah jong, this would be a very tough way to learn, with its
copious Japanese text. Otherwise, the slickest of the Mah Jongs.
POWER LEAGUE 64
We've got nothing against baseball - even though, plainly, it’s
tedious — but this effort from Hudson, the first N64 ball-and-
bat title to utilise real players, is tragically awful. For a start
the players have no faces and all the speedy gracefulness of a
fire engine, and the CPU-controlled teams are straight from
the Maradona School of Honesty. All in all, a complete and
utter pile of tosh. Avoid as though it were a disease
UK release:
No, thanks
Nt
@ 42% @JA
Se oo
ig
® Change your pitcher regularly so the cheating CPU can only launch one out of every
three balls into orbit.
POWER PRO BASEBALL 4
No, we haven't forgotten the ‘6’. PPB4 is the fourth in
Konami's series of baseball games which started on the SNES
years ago. Despite the fact that the game went ballistic in
Japan, we don't rate it as highly as Imagineer's effort, King of
Pro Baseball. The players are similarly ‘fat’, but the picture-in-
picture system doesn’t work that well and the game is
criminally difficult against the CPU.
@ See N64/3 for tips on understanding Japanese game menus.
STARFOX 64
Lock up Shigeru Miyamoto, a rabbit, a team of Nintendo's
finest programmers, a fox, a toad, a small star system and a
falcon in a room for twelve months and Star Fox 64 is the
result. It's the shoot-'em-up the N64 has been waiting for,
pushing the machine to new limits of technical sophistication
and being immeasurably good fun into the bargain
N64
UK release:
Unlikely
UK release:
September
® Complete the game and at the title screen hold B and move the Analogue stick. Our
heroes’ heads will follow the wandering ‘64’. @ Full guide in N64/8.
TETRISPHERE
ee
What with this being a 64-bit machine and everything,
merely transferring Tetris onto the N64 would be like Delia
Smith nipping out for chips (erm, sort of). So, Nintendo and
developers H,O have turned the Game Boy's finest moment
into a fully 3D affair with jungle-dance-techno music and a
whole paint-palette-full of colour. And the result? A partially
successful puzzle game, if not an essential one.
What do you mean you already knew? @ Cheats in N64/7
WONDER PROJECT J2
pKoei | Otter |S @ ese @ND] Enix | nic” |LOSS e WO)
Guide a robotic girl through various ‘real life’ situations with the overall aim of making her
a real person. Weird, very Japanese and very difficult to overcome the language barrier.
WAR GODS
[Konami | @ tac ZWEIG] Midway | BE sioccians nly none
Although it's the first proper 3D beat-'em-up, that's all War Gods has really got going
for it. For beat-'em-up junkies only.
UK release:
Early '98
7@71% @JB
; t
DOU em Ue oe RCC IE Mu ator en mu UR UCR Noe le cl elf
Lesa CRO ke el Cea Ute Kel aC alee
also included their phone number.
Die Hard Game Fan www.gamefan.com/
Game Japan www.rcp.co.jp/recca/
N64.com www.n64.com/
Nintendo 64 Headquarters
www.n64hq.com/
Nintendo Australia www.nintendo.com.au/
Nintendo Japan
Nintendo USA
Nintendojo
www.nintendo.co.jp/
www.nintendo.com/
members.aol.com/peers2/
i COMPANY SITES
9 EE BE
RS
Acclaim (0171) 344 5000
Japan www.acclaim-jp.com/
US www.acclaimnation.com/
Activision (0181) 7429400
www.activision.com/
Argonaut www.argonaut.com/
ASCII www.asciient.com/
Atari Games www.atarigames.com/
Athena www.sega.co.jp/gamesoft/athena
Atlus www.atlus.com/
Blizzard www.blizzard.com/
BMG (0171) 973 0011
www.bmg.com/
Boss www.bossgame.com/
Bottom Up www.ifnet.or.jp/
Capcom Japan www.capcom.co.jp/
US www.capcoment.com/
Crystal Dynamics = www. crystald.com/
Data East www.dataeast.com/
DMA Design www.dma.co.uk/
Eidos (0181) 636 3000
www.eidosinteractive.com/
Electronic Arts (01753) 549442
www.ea.com/
Enix www.marinet.or.jp/com/enix/
Epic Megagames www.epicgames.com/
Epoch www. fjt.co.jp/
Gametek (01753) 854444
www.gametek.com/
aew ural are Og Cana
Graphics School http://204.174.42.103
Gremlin (01142) 753423
www.gremlin.co.uk
GT (0171) 258 3791
www.gtinteractive.com/
GTE www.im.gte.com/
Hudsonsoft www.hudson.co.jp/
Human www.human.co.jp/
Imagineer www.imagineer.co.jp/
Infogrames (0171) 738 8199
Interplay (01628) 423666
www.interplay.com/
Japan System Supply www.titan.co.jp/jss/
Jvc (0171) 240 3121
Koei www.koei.co.jp/
Konami (01895) 585 000
Japan www.konami.co.jp/
US www.konami.com
LucasArts www.lucasarts.com/
MicroProse www.microprose.com/
Midway www.midway.com/
Mindscape www.mindscape.com/
Namco Japan www.namco.co.jp/pacland/
US www.namco.com/
Ocean (0161) 832 6633
odon.com/ocean
Paradigm www.paradigmsim.com
Psygnosis (0151) 282 3000
www.pysgnosis.com/
Rambus www.reambus.com/
Seta www.seta.co.jp/
Shiny www.shiny.com/
Squaresoft www.spin.ad.jp/square/
THE Games (01703) 653377
THQ (01372) 745 222
www.thg.com
Titus www.titusgames.com/
Ubi Soft (0181) 941 4004
www.ubisoft.com/
Vic Tokai www.victokai.com/
Video System www.dreamsquare.co.jp/
Williams —www.williamsentertainment.com/
y
”
5
E
i
index to
N64
a
issue 8
An Ear to the Ground 26
ON ae 4 ome)
Back Issues 86
Banjo & Kazooie
preview Pa
M A G A Z I N E ele hd
Chameleon Twist
Pel yy)
fel at=t) elas Du ea) i
Club 64 +
Conquer’s Quest
a—— preview
ee Contents
Directory
Dodgy plug news
PTT ela)
Earthworm Jim 3D
You already know how great GoldenEye 007 is, as _ Future Look —
we reviewed the American version in the last issue Fighting Cup preview
and gave it 94%. Next month, though, it's coming TT Ter Tl
out over here! And issue 9 of N64 Magazine will Gamesmaster news
contain all the information you'll need to avoid GASP preview
getting grabbed by the Spetznatz. ST
Peat
Help Wanted
How to... Do the tricky
bits in Blast Corps
How to... Win every time
in MK64's Battle Mode 64
Hybrid Heavenpreview 22
I'm the Best Ty
altri eel dal Pd
J-League Dynamite Soccer
review 60
Jikkyou World Soccer 3
PCat 62
Lylat Wars
DUKE NUKEM 3D Ce eaten
AE me Elem e toda)
im have stirred N64 fans up into a frenzy with talk
y eme G's Wipeout-beating speed. Well, it's out in
vember, so we'll be able to see whether they're right.
MBO!
2 —_ttmee —
Wa wt EELeGe Ger
ORGHINI 64
r Rally’s pretty much got rally games sewn up,
pen. Can Lamborghini 64 do ‘the same for tarmac-based
roe We ‘Ihave a full review in the next issue!
A national hero on the PC, Duke's taken tat el
his time making his way to the N64. AVE eee er
We'll be giving his game a good going eM LE) ed
over, N64 Magazine style. CCT 1)
Multi Racing
Championship review 48
N64 Arena 32
Nagano Winter Olympics
Future Look
NBA In the Zone ‘98
Interplay's series of ‘amusing’ beat-'em-ups preview
continues on the N64... New Goods
ame
Nintendo Hotline
..while this more serious contender may well be AT cola Te
the N64's best fighting game yet. AY Waele eco es)
Future Look
So Tell Me This
AY Fe cee
Space Jelly preview
Subscriptions
Tips Extra
Tonic Trouble preview
Top Gear Rally review
eT S| ats
issue 9 on sale Friday, Virtual Chess preview
(Or it’s goodbye eho Ue eA
ovelm r ™ Jonathan, apparently.) Win! Loads of N64
goodies
eR, 3
yi
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MAGAZINE
“FOR NINTENDO 64 FANS El
WE’ ARE A’ SMALL GROUP OF PEOPLE DEDICATED /TO/PRESERVING /A’ PART
OF/CLASSIC GAMING ‘THAT SEEMS TO BE/OVERLOOKED MOST /OF/ THE TIME.
NAMELY) CLASSIC VIDEO GAME MAGAZINES.
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